Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: could dmnb be resurrected?

ah I see...

URL: http://forum.audiogames.net/viewtopic.php?pid=285677#p285677





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Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: could dmnb be resurrected?

No, their currently isn't a locking system. See the demo in steve's topic if you wanna see the death match mode in action.

URL: http://forum.audiogames.net/viewtopic.php?pid=285675#p285675





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Re: eurofly a flight audio simulator from slovakia

2016-11-12 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hi. I found something in my mind. This of course the airport. I'm from Malaysia and you guys put kuala lumpur international airport. There are cupple of airports that you guys don't put in yet in this game. There are, Pulau langkawi international airport, Kuching international airport, penang international airpot,  senai international airport and kotakinabalu international airport. Thatss all for now the list of airports. so, if you guys need the latitude and longitude for those airports, I will search it for you. thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=285673#p285673





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Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: could dmnb be resurrected?

is there any locking system for ground combat soon?or a beep sounds to indicate the target?if you have a plan to add the locking system, could you make so we could cycle the targets if there are more then 1 targets?

URL: http://forum.audiogames.net/viewtopic.php?pid=285674#p285674





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Re: eurofly a flight audio simulator from slovakia

2016-11-12 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hi. I found something in my mind. This of course the airport. I'm from Malaysia and you guys put kuala lumpur international airport. There are cupple of airports that you guys don't put in yet in this game. There are, Pulau langkawi international airport, Kuching international airport and kotakinabalu international airport. Thatss all for now the list of airports. so, if you guys need the latitude and longitude for those airports, I will search it for you. thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=285673#p285673





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Re: Adobe VoCo: The New Photoshop of Audio

2016-11-12 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: Adobe VoCo: The New Photoshop of Audio

I can't really tell whether the initial window is microsoft visual studio or Adobe Voco, because it really looks like visual studio. For editing the text a bare bones sub-window is opened with icons on the right, editing the text uses visual icons below the words, there doesn't appear to be any keyboard shortcuts and from the way he edits the text purely with the mouse it doesn't appear like there are any. From the looks of it this may be a really early build demonstration. Its still in development though so there could be more interface work down the line, but I'd be willing to bet that accessibility is not on the top of their list. Maybe a few letters and petitions could nudge them in the right direction.

URL: http://forum.audiogames.net/viewtopic.php?pid=285672#p285672





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Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: could dmnb be resurrected?

@prajwal Just so you know its not really required to make a post expressing your waiting for dm every time I make a post even if its not related to dm.

URL: http://forum.audiogames.net/viewtopic.php?pid=285671#p285671





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A Demo of Danny's working FPS

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


A Demo of Danny's working FPS

Hi guys,In the latest project Danny is working on, he has included an online FPS mode where you go around killing. This mode includes, thus far, guns and ground vehicles. Below is an audio recording demo of it, sorry if it sounds bad quality.https://sndup.net/3575/a

URL: http://forum.audiogames.net/viewtopic.php?pid=285670#p285670





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Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: could dmnb be resurrected?

ok danny  now   i m  wateing for  nu  dm 2 come out  your dieas and  games  awsome

URL: http://forum.audiogames.net/viewtopic.php?pid=285669#p285669





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Re: IOS 10, who's going for it? How buggy? Who likes it and why?

2016-11-12 Thread AudioGames . net Forum — Off-topic room : stevejobs via Audiogames-reflector


  


Re: IOS 10, who's going for it? How buggy? Who likes it and why?

I do have to ask, in iOS 10.2 beta 2, how do I perform a soft-reset now that the emergency SOS feature has taken the previous shortcut.

URL: http://forum.audiogames.net/viewtopic.php?pid=285668#p285668





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Re: Announcing the audiogames archive

2016-11-12 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Announcing the audiogames archive

A while back I linked to an extended visual basic runtime package on Sourceforge that installed all the versions of vb, so try using that.

URL: http://forum.audiogames.net/viewtopic.php?pid=285666#p285666





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Re: BlazBlue" chrono phantasma extend menues?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: BlazBlue" chrono phantasma extend menues?

oh never mine, the story mode is locked because the data isn't fully installed, and now I finally can play the story mode.however, when pressing the circle button(since I am using the asian version, which is same like the japanese version but it's set to english by default), it didn't bring up a menu to select chapters like six heroes, sector seven, chrono phantasma, or the CT & CS recap by pressing the R1 button.instead, pressing circle brings me straight in to the story where ralius clover meet with the imperrator and then terumi shows up. in other menus in story mode, pressing the circle button brings up a menu, for example in the "teach me more, miss litchi", pressing circle brings a menu to select which part you want to hear.is it the first story that I can play before I can select the other story? I want to play the CT and CS recaps first before moving on to sector seven and other chrono phantasma stories

URL: http://forum.audiogames.net/viewtopic.php?pid=285665#p285665





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Re: BlazBlue" chrono phantasma extend menues?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: BlazBlue" chrono phantasma extend menues?

oh never mine, the story mode is locked because the data isn't fully installed, and now I finally can play the story mode.however, when pressing the circle button(since I am using the asian version, which is same like the japanese version but it's set to english by default), it didn't bring up a menu to select chapters like six heroes, sector seven, chrono phantasma, or the CT & CS recap by pressing the R1 button.instead, pressing circle brings me straight in to the story where ralius clover meet with the imperrator and then terumi shows up.is it the first story that I can play before I can select the other story? I want to play the CT and CS recaps first before moving on to sector seven and other chrono phantasma stories

URL: http://forum.audiogames.net/viewtopic.php?pid=285665#p285665





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Re: Access Darts (iOS 9+ Universal)

2016-11-12 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Access Darts (iOS 9+ Universal)

Hello Simon and welcome on the forums!Thank you for the codes (two first used by me and my girl, we're just waiting for Multi player. )Actually it sounds so fun, I don't know exact rules but I played darts a bit with my friends before and it was so fun even playing darts being totally blind is hard as hell LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=285664#p285664





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Re: Scrolling Battles Rewrite is back

2016-11-12 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

Don*t know, as I didn't purchase the full version.

URL: http://forum.audiogames.net/viewtopic.php?pid=285663#p285663





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New eBay store

2016-11-12 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


New eBay store

Hi, my friend is starting up an eBay store here. It's got some DVDs on it now and a walkman, but this is only the start of things to come. So if you've a mind to, go ahead and check that link out.

URL: http://forum.audiogames.net/viewtopic.php?pid=285662#p285662





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Re: Adobe VoCo: The New Photoshop of Audio

2016-11-12 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: Adobe VoCo: The New Photoshop of Audio

That would suck if it isn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=285661#p285661





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Re: Ps4 menu guide. Anyone interested?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Ps4 menu guide. Anyone interested?

Getting things from the ps store just use the website. Although you need to enable automatic downloads and updates. Once you buy a game, after purchasing, it will come up with the game on the website, there is a link to download it to the ps4. Click that and it will start downloading. Games automatically install once they have been downloaded or when a disk has been inserted for the first time. I don't know how to change themes though.

URL: http://forum.audiogames.net/viewtopic.php?pid=285660#p285660





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Using git for GitHub.com

2016-11-12 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Using git for GitHub.com

Hi there...To all blind and vi developers who uses git and GitHub for project publishment.How did you learn it. And what git client are you using.

URL: http://forum.audiogames.net/viewtopic.php?pid=285659#p285659





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Re: Ps4 menu guide. Anyone interested?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Ps4 menu guide. Anyone interested?

as always, every update to the guide is pretty much really impressive, including the voice command.anyways, in the next update, could you also make a guide on using the PS store, downloading and installing games, changing themes, ETC?

URL: http://forum.audiogames.net/viewtopic.php?pid=285658#p285658





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Help with Crazybat

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Help with Crazybat

Hello all. I am happy to report that I have received my Braille Note Touch! I've installed a copy of Crazy Bat on it but I'm having trouble that I've had in the past. I'm unable to get past the score zero. No matter how much I pat the screen, I always drop to the too low point. Can anyone help me with this?

URL: http://forum.audiogames.net/viewtopic.php?pid=285657#p285657





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Access Darts (iOS 9+ Universal)

2016-11-12 Thread AudioGames . net Forum — New releases room : simon via Audiogames-reflector


  


Access Darts (iOS 9+ Universal)

Hi,I've been working on a traditional darts game for iOS, it's been out a week or so, though I'm not really promoting it yet.It's a graphical game I made with switch users, but from the start I've built in an audio layer for blind/VI players.Had a dozen or so blind and partially sighted testers and have managed to implement all feedback so far, although I'm still working on online multiplayer via Game Center. At the moment you can play two player games on the same device or against AIs as a single player. After feedback I've also added a free throw mode, so people can play alongside a real dartboard down the pub etc.It's a game of timing so requires a precise single tap. Except for the Game Center stuff, which is all native controls, VoiceOver needs to go off after launch. The game self voices in English only at the moment. You can force speech from the Access Darts entry of the main iOS settings which will disabl
 e the option to turn it off after you start the game. Other speech and sound options are also provided inside the app - sonar on/off, speech rate, english dialect etc. Leaving the app alone for 15 seconds after launch will set a fallback accessible mode - this lowers speed, turns on speech, enables sonar and scanning. Scanning steps through the menu options in a sequence, more common approach for switch users I guess - but just single tap when you hear the option you want. Restart the app and wait 15 secs if you've chosen options which make the game inaccessible. Two finger taps (need to be clean) while playing the game change the speed - speed determines if the sonar mode announces the numbers as speech or uses bell tones during the first stage of a throw when a target slice is chosen. After a slice is chosen the sonar cues are all tonal - marking out the bull, double and treble score beds. Tones need to be predicted rather than reacted to as it's a quite a 
 fast game even on slow speed. There's an update waiting for approval on the app store adding another slower game speed mode which also announces slice numbers using speech - it's about half the speed of the slow mode in the current release.A three finger tap quits an active game but elsewhere turns scanning on and off.Feedback appreciated - especially if you're unfamiliar with a traditional dart board which I've found quite difficult to describe as text or represent as sound - it's a fairly complex target.I've put up some promo codes here just for audiogame.net users.https://blog.cognable.com/promocodes-audio-games/Thanks,Simon

URL: http://forum.audiogames.net/viewtopic.php?pid=285656#p285656





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Access Darts (iOS 9+ Universal)

2016-11-12 Thread AudioGames . net Forum — New releases room : simon via Audiogames-reflector


  


Access Darts (iOS 9+ Universal)

Hi,I've been working on a traditional darts game for iOS, it's been out a week or so, though I'm not really promoting it yet.It's a graphical game I made with switch users, but from the start I've built in an audio layer for blind/VI players.Had a dozen or so blind and partially sighted testers and have managed to implement all feedback so far, although I'm still working on online multiplayer via Game Center. At the moment you can play two player games on the same device or against AIs as a single player. After feedback I've also added a free throw mode, so people can play alongside a real dartboard down the pub etc.It's a game of timing so requires a precise single tap. Except for the Game Center stuff, which is all native controls, VoiceOver needs to go off after launch. The game self voices in English only at the moment. You can force speech from the Access Darts entry of the main iOS settings which will disabl
 e the option to turn it off after you start the game. Other speech and sound options are also provided inside the app - sonar on/off, speech rate, english dialect etc. Leaving the app alone for 15 seconds after launch will set a fallback accessible mode - this lowers speed, turns on speech, enables sonar and scanning. Scanning steps through the menu options in a sequence, more common approach for switch users I guess - but just single tap when you hear the option you want. Restart the app and wait 15 secs if you've chosen options which make the game inaccessible. Two finger taps (need to be clean) while playing the game change the speed - speed determines if the sonar mode announces the numbers as speech or uses bell tones during the first stage of a throw when a target slice is chosen. After a slice is chosen the sonar cues are all tonal - marking out the bull, double and treble score beds. Tones need to be predicted rather than reacted too as it's a quite a
  fast game even on slow speed. There's an update waiting for approval on the app store adding another slower game speed mode which also announces slice numbers using speech - it's about half the speed of the slow mode in the current release.A three finger tap quits an active game but elsewhere turns scanning on and off.Feedback appreciated - especially if you're unfamiliar with a traditional dart board which I've found quite difficult to describe as text or represent as sound - it's a fairly complex target.I've put up some promo codes here just for audiogame.net users.https://blog.cognable.com/promocodes-audio-games/Thanks,Simon

URL: http://forum.audiogames.net/viewtopic.php?pid=285656#p285656





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Super Heroes's Accessible Game!

2016-11-12 Thread AudioGames . net Forum — Developers room : Vladaar via Audiogames-reflector


  


Super Heroes's Accessible Game!

Good Morning All,You may know me from 6Dragons game.  I created that game, I ventured off onto a new project that I am having fun with.  It's a version of Marvel Comics, D.C. Heroes's type of game.You can play a battlesuit class which is like IRONMAN.You can be a Psionic which is like Professor Xavier's mind powers.You can be a Super Soldier which is like Captain America.Finally you can be a Speedster which is like the Flash using the speedforce.So I have this in developer's area, but it is playable.  I'm just working on it a lot as although I have 100,000 room wilderness area, I only have a few areas to explore at the moment.If you want to check it out use 6Dragons soundpack, and the Heroes's addition sound packs.http://www.smaugmuds.org/files/Heroes-sound-extras-492/Play at 6dragons.tk port 4105.Thank
  you for your interest,Vladaar

URL: http://forum.audiogames.net/viewtopic.php?pid=285655#p285655





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-11-12 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Haven't posted here in a while. Can you give me an idea on what Mondivol gets in moves? I'm thinking of ditching Oristar and Gimitron because Mondivol can cover for both

URL: http://forum.audiogames.net/viewtopic.php?pid=285654#p285654





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Re: shadow rine full voice version released

2016-11-12 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: shadow rine full voice version released

Here are the stats that I had when I beat the game, sorry for the long wait. Japanese:\『PEMDASの英雄の書』2016/09/11 19:52:19難易度:Normal(1週目)プレイ時間:22時間42分56秒スタミナイト×8エモートパーズ×3パワフルビー×4フィールダイヤ×4クイックマリン×1所持金:4576カレンラストホープ:LV8(経験値18722)魔物討伐数:2539体アイテム回収:18個(収拾率:36%)歩いた歩数:92432歩攻撃した回数:11782回敵に与えた総ダメージ:31334ポイント総獲得カレン:4569カレンセーブした回数:107回ゲームオーバーになった回数:8回獲得GP16656ポイントEnglish:"The Book of Heroes of PEMDAS" 2016/09/11 19: 52: 19Difficulty: Normal (1st week)Playing time: 22 hours 42 minutes 56 secondsStamina x 8Emo topaz × 3Powerful Bee × 4Feel diamond × 4Quick marine × 1Possession fee: 4576 KarenLast Hope: LV 8 (experience value 18722)Number of monsters punitive: 2539 bodyItem collection: 18 (collection rate: 36%)Number of steps walked: 92432 stepsNumber of attacks: 11782 timesTotal damage given to enemies: 31334 pointsTotal acquisition Karen: 4569 KarenNumber of saves: 107 timesNumber of game overs: 8 timesAcquisition GP 16656 points

URL: http://forum.audiogames.net/viewtopic.php?pid=285653#p285653





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Re: Blackspace (3D HRTF First person shooter game)

2016-11-12 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Blackspace (3D HRTF First person shooter game)

Hi, I'm just wondering if there would be an update to this game soon. I would like to get much more deeper into it. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=285652#p285652





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Re: TITS, trials in tainted space

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: TITS, trials in tainted space

the codex is a very clunky thing indeed, I never completely got it to work entirely. The problem is that some in game items like the treatment or throb require you to read the codex entry on them before you can actualy use them.

URL: http://forum.audiogames.net/viewtopic.php?pid=285651#p285651





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Re: It's time to duel! Text based Yugioh is now available in English

2016-11-12 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

yes there is a sound pack. go to the first page and look at post 24 or 25 the download link is there

URL: http://forum.audiogames.net/viewtopic.php?pid=285650#p285650





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Working download link for warsim?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Working download link for warsim?

Does someone have a working download link for warsim?

URL: http://forum.audiogames.net/viewtopic.php?pid=285649#p285649





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Re: A few bt sync secrets folks might be interested in

2016-11-12 Thread AudioGames . net Forum — Off-topic room : patjk via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

It keeps your folders in tact, and makes it so you don't have to know complicated keys. It's all by link, but you still have that option to add via a key

URL: http://forum.audiogames.net/viewtopic.php?pid=285646#p285646





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Re: A few bt sync secrets folks might be interested in

2016-11-12 Thread AudioGames . net Forum — Off-topic room : patjk via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

It keeps your folders in tact

URL: http://forum.audiogames.net/viewtopic.php?pid=285646#p285646





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Re: New in browser rpg

2016-11-12 Thread AudioGames . net Forum — Developers room : Utopian via Audiogames-reflector


  


Re: New in browser rpg

Thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=285648#p285648





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Re: Scrolling Battles Rewrite is back

2016-11-12 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

Do the helpers use weapons, and do they get hit by enemies?

URL: http://forum.audiogames.net/viewtopic.php?pid=285647#p285647





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TITS, trials in tainted space

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


TITS, trials in tainted space

Hi all. I would like to get some help regarding this game. Does anyone can use the Codex properly? I want to try this, cause corruption of champions is accessible, don't know if this one is accessible though, didn't try the space yet, just collected data in my codex of the space stations creatures, but can't review it. Any help would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=285645#p285645





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Re: Help with chests in entombed

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Help with chests in entombed

I would also love it if someone got me entombed, but that is not usualy the way the world works

URL: http://forum.audiogames.net/viewtopic.php?pid=285644#p285644





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Re: puppet nightmares question

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : the best in the world via Audiogames-reflector


  


Re: puppet nightmares question

I finished manamon already . so can you tell me of some good games to try?

URL: http://forum.audiogames.net/viewtopic.php?pid=285643#p285643





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Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: could dmnb be resurrected?

@ishan, have you not been listening to why I resigned in the firstplace and why I set down ff. Yes, setting down ff was in my control. But the events that made me put it down, difficulties in my offline life, were not in my control. Yes, its easy to say that I was responsible for those events, if you do not consider the fact that not only did I move across country with dmnb's rung that started the hole thing, but that also the schools my parents have tried enrolling me in don't want anything to do with me because i'm over age for them, at least that was the reason given by them. Its also easy to say, go make some offline friends and balance things out. But if you don't have school or work, and are a little bit shy when it comes to going outside, that makes it rather difficult. Let me say right here, right now, that those problems matter way more to me than some space game that i'm not even making money off of. What I did does not, make me the second mason.
  And if it wasn't ff, it would have been another project. Now, i'll say this one, more time. Grow up and move on from dmnb and ff. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=285642#p285642





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Re: Blackspace (3D HRTF First person shooter game)

2016-11-12 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Blackspace (3D HRTF First person shooter game)

I am having the same problem as Raygrote, exept, when I run the game, it plays some music before quiting and givves me an error file: here is what it says.## A fatal error has been detected by the Java Runtime Environment:##  EXCEPTION_ACCESS_VIOLATION (0xc005) at pc=0x0001800f59c6, pid=7600, tid=0x0560## JRE version: Java(TM) SE Runtime Environment (8.0_111-b14) (build 1.8.0_111-b14)# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.111-b14 mixed mode windows-amd64 compressed oops)# Problematic frame:# C  [ig4icd64.dll+0xf59c6]## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:#   http://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.
 # See problematic frame for where to report the bug.#---  T H R E A D  ---Current thread (0x01f2e000):  JavaThread "main" [_thread_in_native, id=1376, stack(0x01f6,0x0206)]siginfo: ExceptionCode=0xc005, reading address 0xRegisters:RAX=0x00018118fd30, RBX=0x, RCX=0x0006, RDX=0x0006RSP=0x0205edf0, RBP=0x0084, RSI=0x, RDI=0x56f7efc8R8 =0x, R9 =0x0002, R10=0x0006, R11=0x5ce28f00R12=0x0006, R13=0x, R14=0x0006, R15=0x0006RIP=0x0001800f59c6, EFLAGS=0x00010216Top of Stack: (sp=0x0205edf0)0x0205edf0:   00270d90 00018073f1890x0205ee00:    
 14000x0205ee10:   0006 00060x0205ee20:    0x0205ee30:   56f7efc8 5cc934900x0205ee40:    0001800f6ad60x0205ee50:   0084 3ffc0x0205ee60:    000114050x0205ee70:    0x0205ee80:   0028e100 0x0205ee90:    14050x0205eea0:   0006 0028e1500x0205eeb0:   0004 0dffa8040x0205eec0:   0dffa400 0001800f72590x0205eed0:   56f7efc8 00040x0205eee0:   56f7efc8 000
 01405 Instructions: (pc=0x0001800f59c6)0x0001800f59a6:   7c 1e 48 8b cf e8 b0 e4 81 00 4c 8b 9f 70 bc 000x0001800f59b6:   00 44 8b af c0 bc 00 00 e9 a5 00 00 00 41 8b cf0x0001800f59c6:   8b 03 83 e9 02 41 b8 03 00 00 00 41 89 03 8b 430x0001800f59d6:   04 48 63 f1 4c 3b c6 41 89 43 04 8b 43 08 41 89 Register to memory mapping:RAX=0x00018118fd30 is an unknown valueRBX=0x is an unknown valueRCX=0x0006 is an unknown valueRDX=0x0006 is an unknown valueRSP=0x0205edf0 is pointing into the stack for thread: 0x01f2e000RBP=0x0084 is an unknown valueRSI=0x is an unknown valueRDI=0x56f7efc8 is an unknown valueR8 =0x is an unknown valueR9 =0x0002 is an unknown valueR10=0x0006 is an unkn
 own valueR11=0x5ce28f00 is an unknown valueR12=0x0006 is an unknown valueR13=0x is an unknown valueR14=0x0006 is an unknown valueR15=0x0006 is an unknown valueStack: [0x01f6,0x0206],  sp=0x0205edf0,  free space=1019kNative frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)C  [ig4icd64.dll+0xf59c6]C  [ig4icd64.dll+0xf6ad6]C  [ig4icd64.dll+0xf7259]C  0x02347f54Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)j  org.lwjgl.system.JNI.callPV(JIIIJ)V+0j  org.lwjgl.opengl.GL11.nglDrawElements(IIIJ)V+14j  org.lwjgl.opengl.GL11.glDrawElements(IIIJ)V+17j  projectBlackSpaceApp.Main.run()V+589j  projectBlackSpaceApp.Main.init()V+345j  projectBlackSpaceApp.Main.main([Ljava/lang/String;)V+7<
 br />v  ~StubRoutines::call_stub---  P R O C E S S  ---Java Threads: ( => current thread )  0x57684000 JavaThread "Thread-5" [_thread_in_native, id=2156, stack(0x5e91,0x5ea1)]  0x57683000 JavaThread "Thread-4" daemon [_thread_blocked, id=6896, stack(0x61b9,0x61c9)]  0x57682800 JavaThread "Thread-2" daemon [_thread_blocked, id=6536, stack(0x589b,0x58ab)]  0x56816000 JavaThread "Timer-0" daemon [_thread_blocked, id=500, stack(0x5701,0x5711)]  0x5666d000 JavaThread "Service Thread" daemon [_thread_blocked, id=148, stack(0x56e1,0x56f1)]  0x5660a800 JavaThread "C1 CompilerThread2" daemon [_thread_blocked, 

Re: notifications and ability to mention someone in a post

2016-11-12 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


  


Re: notifications and ability to mention someone in a post

@Dark and @Nocturnous I actually fully agree with both of your posts. I prefer the forum in it's current form and think a mentions system will be way too cluttered, even with stuff like the at sign. YOu'd see stuff like @dark @aaron @nocturnous hay mods, etc etc etc, and that's not really the best option. I was just posting the topic to see what others think, and I'm quite happy that people feel the same as me. I'm fine either way to be honest, as this is still the audiogames forum whatever happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=285640#p285640





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-11-12 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Mortrex with sord of the undead really makes a mess!

URL: http://forum.audiogames.net/viewtopic.php?pid=285639#p285639





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Re: Scrolling Battles Rewrite is back

2016-11-12 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

I think I just started the game in a pit!

URL: http://forum.audiogames.net/viewtopic.php?pid=285638#p285638





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Re: Scrolling Battles Rewrite is back

2016-11-12 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

The helpers could have a humming noise so I know where it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=285637#p285637





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Re: Volo’s Guide to Monsters by Dungeons & Dragons

2016-11-12 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: Volo’s Guide to Monsters by Dungeons & Dragons

Dark,I thought it was interesting that this book will be released on 15 November, 2016,and   The Fantastic Beasts and Where to Find Them film premieres 18 November, 2018 along with J. K. Rowling's script for the movie.

URL: http://forum.audiogames.net/viewtopic.php?pid=285636#p285636





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Re: Scrolling Battles Rewrite is back

2016-11-12 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

Hello, maybe you could add a minigame where the player can watch enemies fight enemies?When I click on your link in the first post, the one with the title 'games', my network filter kicks in and says it did that because of spyware or something like that.I can download the game just fine, and have done it.

URL: http://forum.audiogames.net/viewtopic.php?pid=285635#p285635





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Re: Galaxy ranger?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : MikeFont via Audiogames-reflector


  


Re: Galaxy ranger?

I sent the game dev a couple emails several weeks ago and haven't heard anything either. Which as pointed out, is strange as they were always good about getting back to folks pretty quick.Hope all is well there.

URL: http://forum.audiogames.net/viewtopic.php?pid=285634#p285634





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Re: notifications and ability to mention someone in a post

2016-11-12 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: notifications and ability to mention someone in a post

On the surface it sounds nice, but this isn't twitter.  Were this forum to have its own client or desktop interface I would see it being something useful, especially if said client were cross-platform and one could take it with them on the go, but then we get into the subject of basically making an AOL/MSN/;pick your name messanger or chatter chatting social platform for the ag net community and essentially for blind and vision impaired users, which is what the majority of the audiogaming community consists of right now.  Once upon a time, klango was pretty cool... And then it died.Honestly, it pains me that we're so isolated from mainstream society, but I do not believe the answer lies in simply shutting our doors and creating a social circle we all feel comfortable with, which is one of the reasons I bought chicken nugget for twitter as well as an iOS device.  It really doesn't matter now, since people seem to be leaping off the social media b
 andwagon as I know it and starting up profiles elsewhere, but the point here is that we have to keep up with the times.  One of the reasons an ag net twitter account exists is for the sole purpose of promoting this website and its content on what is still a relatively poppular social media platform.  While this forum is an amazing way to send and receive both brief and lengthy messages to one person or a score of individuals all at once, I have always seen it as good at doing what it does, which is promoting and spreading the awareness of audiogames, not at being a socializing platform or a replacement or substitution for such a thing.For all I've stated above I must vote disinterest in such a feature... the forum is already good enough at being informative as is.  If you keep up with your email you can quickly discover which topics are hot and which ones are not.  If that doesn't suit you, the new posts option is just as wonderful.  Should t
 hat not suffice, the active topics link exists as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=285633#p285633





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-12 Thread AudioGames . net Forum — New releases room : Keskorian via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi,I somehow cannot connect to the game. I tried it with putty, but it just made a Sound that something went wrong and closed. I tried the web Client, but it showed me that the Website cannot be shown. Then I tried the Java Client but Java said that there was a Problem with the application. May someone help me, please?Greetings and thanks,Keskorian

URL: http://forum.audiogames.net/viewtopic.php?pid=285632#p285632





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Re: Swamp, zombie FPS by Aprone

2016-11-12 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

the more health you have though the longer you can last. also if your weapons of choice pack a bit more punch that also helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=285631#p285631





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Re: Volo’s Guide to Monsters by Dungeons & Dragons

2016-11-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Volo’s Guide to Monsters by Dungeons & Dragons

That would be pretty dam awesome, though really you wouldn't need the D manual for that, anyone who was creative at writing out monster descriptions could do the thing justice, indeed that would make a pretty awesome short story.

URL: http://forum.audiogames.net/viewtopic.php?pid=285630#p285630





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Re: entombed madness

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: entombed madness

Well firstly what is your party composed of? The only time i actually failed to kill the boss was when playing a monk/healer, since mixing magic and ability based jobs is a bad idea, other than that I've killed her quite successfully. You can actually make your life easier by concentrating on the crystals before she transforms, meaning that you don't have to deal with the lich form half as much, just be sure to take out the blue crystal first, then the white, then finally the red. with equipment, keep using compare on each things you come across to get powerful gear, also remember that in entombed magical classes have waay more effective attacks than most physical classes unless you include assassin and get the critical hits skill, I once killed the lich very successfully by ice blasting her in the head, and then I raised her skeleton and she killed all the crystals for me . Really, as long as you don't mix magic and ability jobs and have some powerful attackers in your group rather than relying exclusively upon chalm, you should be fine with the boss, she's tough, but by no means impossible.

URL: http://forum.audiogames.net/viewtopic.php?pid=285629#p285629





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Re: puppet nightmares question

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: puppet nightmares question

Well Tbitw, there ar elots of good none pvp games out there, it depends upon what sort of games your interested in though. Browser games I've not really discovered much that is new for a while, but the worlds of muds and audiogames are ever expanding, heck, if you like puppet nightmares you must! try manamon.

URL: http://forum.audiogames.net/viewtopic.php?pid=285628#p285628





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Re: notifications and ability to mention someone in a post

2016-11-12 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: notifications and ability to mention someone in a post

Well there are a few things that occur to me with this idea. Firstly, is the programming question, since the board would essentially have to track when usernames have been referd to in posts and mentions, probably using the at sign or some custom bb code , so that for example if someone was talking about the Dark room game, I wouldn't get a bunch of mentions by mistake . That sort of intelligent tracking could be a task to add I think, since while I've seen similar things used on blogs and such they don't tend to occur on forums, and even with things like blogs the intelligent tagging only tends to tag specific interest categories not usernames referd to. then there is a problem of clutter. One of the things which i find problematic on so many blogs and forums these days is that the system of tags and references is so over board you have 
 to read through an entire page of them just to get to the bloody post. Similarly, if I had a huge bunch of notifications at the top of the board display or after every post there was a list of who was referd to when, i suspect I would find myself just skipping the system as extra clutter. This is one major difference in screen reader friendly presentation and presentation to a sighted user, since it seems for a lot of sighted users the emphasis interface wise is to chuck as much at the screen as possible and let people scan, where as when using a screen reader you want to get to the information asap. So, the system would need to be highly none intrusive. Since as I said, the system would need to be triggered specifically by users when they want someone notified so that the intelligent user tracking didn't pull out a bunch of false positives, people would also need to remember when to use notifications correctly, since manifestly if your dealing in a topic whe
 re your having an ongoing conversation with someone, notifications would be a little pointless.So, while I'm not against the idea I think it'd need to be considered carefully to make sure it did what was desired, I'm also not sure, if it takes custom programming whether or not something like this should be a priority over say adding a ratings system or  ability to add reviews gamefaqs style to the db or having the ability to let people know when they get private messages.So, a potentially interesting idea, but one which would need handling with care, and possibly a degree of setup too.

URL: http://forum.audiogames.net/viewtopic.php?pid=285627#p285627





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Re: Announcing the audiogames archive

2016-11-12 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

General update:After an email this morning, I've uploaded a third (tested this time) copy of Mario that includes a standard .exe file. Apologies to all for the mixup and confusion.Download and have fun!@Koty:That sounds like a visual basic dll by the name; its usually available in any number of packages that install vb dependencies and probably isn't worth hosting on its own.

URL: http://forum.audiogames.net/viewtopic.php?pid=285626#p285626





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Re: puppet nightmares question

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : the best in the world via Audiogames-reflector


  


Re: puppet nightmares question

Thanks dark. it worked. and an off topic question. any good games you've been playing? where there's a good story? and the main focus isn't PVP?

URL: http://forum.audiogames.net/viewtopic.php?pid=285625#p285625





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Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2016-11-12 Thread AudioGames . net Forum — New releases room : microsoftsam203 via Audiogames-reflector


  


Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

Hello,I have made a playthrough of it.Check it out on: https://youtu.be/q0LhkQjzv90Don't forget to like and subscribe.

URL: http://forum.audiogames.net/viewtopic.php?pid=285624#p285624





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Re: danger on the wheel update

2016-11-12 Thread AudioGames . net Forum — New releases room : microsoftsam203 via Audiogames-reflector


  


Re: danger on the wheel update

Hello,I have made a playthrough of it.Check it out on: https://youtu.be/q0LhkQjzv90

URL: http://forum.audiogames.net/viewtopic.php?pid=285623#p285623





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Re: Dropbox folder with games

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector


  


Re: Dropbox folder with games

Ok.Sorry for that.I did not realized it.But I want to create now a folder with books or music.Do you want this?

URL: http://forum.audiogames.net/viewtopic.php?pid=285622#p285622





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Re: Sound Stomp Audio Demo

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector


  


Re: Sound Stomp Audio Demo

Hello.Give me the apk file and I will test on android 5, 6, 4.4, 4.1.2 and more versions.I want to help you.

URL: http://forum.audiogames.net/viewtopic.php?pid=285621#p285621





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Re: entombed madness

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: entombed madness

dark, the boss is stupidly hard, her first form has a crap tun of hp, her  second form adds to it by getting stupidly powerfull attacks, and yes, i've tried strategy's, all failed, tried poisoning, fail, tried everything, fail fail fail. i cant get so powerful weapons like other people who i've listened playing entoombed did.

URL: http://forum.audiogames.net/viewtopic.php?pid=285620#p285620





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Unfortunately, no. There  has been no test release yet. That has been more than   48  hours after it was said there would be a test release.

URL: http://forum.audiogames.net/viewtopic.php?pid=285619#p285619





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Re: A few bt sync secrets folks might be interested in

2016-11-12 Thread AudioGames . net Forum — Off-topic room : timberwolf1991 via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

Hi,My server and a few others are currently uploading, though there are quite a few people in other folders right now.As far as folder properties, you just need to use windows explorer for that.To remove the folder, using a suggestion I gave earlier (with NVDA shift M) in firefox, remove is one of the options that shows up once you disconnect a folder. Note that removing a folder removes it from all devices linked to your sync pro account.thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=285618#p285618





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Re: Xbox One, a few questions.

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : timberwolf1991 via Audiogames-reflector


  


Re: Xbox One, a few questions.

Hi,Think I'm going to buy this.https://www.amazon.ca/VicTsing-Gold-Pla … dmi+to+vgaWe'll certainly see how this goes I suppose.yes, the console will be directly from the US if I end up buying it, which should help a lot.thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=285617#p285617





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : timberwolf1991 via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Hi,That guide looks pretty slick so far I must say!thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=285616#p285616





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notifications and ability to mention someone in a post

2016-11-12 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


  


notifications and ability to mention someone in a post

Hi,I was thinking about this the other day, as recently there was lots of xbox topics. Forumight sightless kombat knows quite a lot about the console, and it got me to thinking, why isn't there a way to mention people, using the at sign and then their username, which would then get them a notification?So at the top with index, user list, etc, there would be a new notifications link and on that page would be a link that could say, username mentioned you in a post. Maybe it could just be a mentions link because adding a whole new notification system would make the whole forum have a different feel, and I'd rather keep the simplicity but maybe have this mention feature.Also, if someone uses it too much then users can just ignore, which would just act like the mention didn't go through at all. Of course, the post itself will still go through regardless. Note: this will *not* block a user from seeing another user's posts. So let's go through a
 n example:So, I see a new xbox topic. I mention SightlessKombat in it, Sightless comes back to the forum, goes to the top, there is a link that says, "mentions (1)", Sightlessgoes in there and sees that I mentioned them in a post.Now let's do the other side of the coin. Say I get really really really excited or angry, and start throwing mentions left, right and center every minute for 24 hours or whatever. Sightless has enough. So they go to their profile/setting page (I forgot what this was called) and adds me to their mention ignore list. Of course, from there, they could just toggle off all mentions altogether.Now, if I mention sightless, that user doesn't get any notification and will have to find my post manually, just like it works now.A few days later, I calm down. Sightless goes back to their profile page and removes me from the mention ignore list, and new mentions from me start appearing again.Bonus: I've made a poll f
 or people to vote in!

URL: http://forum.audiogames.net/viewtopic.php?pid=285615#p285615





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Re: the Return Of The King: The game we did not have before

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : alisson via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

hello, someone can make a team with me? i have two characters one he's id is 6417, and the oter id is 6305

URL: http://forum.audiogames.net/viewtopic.php?pid=285614#p285614





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Re: A few bt sync secrets folks might be interested in

2016-11-12 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

I'm grabbing the music folder now, It's taking a while I guess there aren't enough peers with good upload, I know how that is, I an only push at like 500KB/s but I can pull at 15MB/s. I wish they'd get that worked out so you could have better upload speeds.

URL: http://forum.audiogames.net/viewtopic.php?pid=285613#p285613





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Re: It's time to duel! Text based Yugioh is now available in English

2016-11-12 Thread AudioGames . net Forum — New releases room : snow via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

this mud no sound pack?

URL: http://forum.audiogames.net/viewtopic.php?pid=285612#p285612





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Re: Xbox One, a few questions.

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

@slj: if you are willing to take a risk, I'm wondering if this might work, note though that if it doesn't, you'll be stuck without Narrator.Instead of changing everything in language, just go to the location option and change that. Apparently, this lets you keep everything else as US but will make the location store into your country. However, I am hoping that this will also not bugger up Narrator!

URL: http://forum.audiogames.net/viewtopic.php?pid=285611#p285611





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Re: Blindfold Soccer Kick for iOS.

2016-11-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Blindfold Soccer Kick for iOS.

Okay. First off I'll say that the blindfold games are hard. When i was reviewing games like bowling and shuffleboard for the db, I found it extremely difficult to line up my swipes etc. This I think is very much intentional and actually a nice feature, it's one reason why I actually bought the unlimited coins for some of their arcade titles like breakout, pong and hopper, which I do need to try more, so while I can't speak for the sound thing it doesn't surprise me that the game isn't easy.The only game which seems actively buggy is blindfold racer, since for some reason as I said on the audeasy list every time I try and steer the car, either it putters along at slow speed, or the controls go unresponsive at some point, which is a shame since the arcade racing and music are rather fun, but I'll have to give the game another try. Secondly as to the coins. Yes, you get ten coins at the start however you can do the watching videos thi
 ng for more, so effectively the games can be played for free though extras can be bought. To explain the competitor customization, if it works as it does in other blindfold games titles I've seen, basically it lets you change your computer opponent. You can choose how good they are at the game, the voice they use and other factors depending upon the game, you can also decide which opponent to play against, or have a randomized opponent meaning that each game you might be playing against someone bad or good. it's a nice option to have to let you vary the computer's skill, as well as do random things like changing their name,  I was quite amused when playing roadtrip against voldemort, however I do have one  criticism of the blindfold games which is related to this. While the actual gameplay of the games themselves is very good, the way the settings, different game options etc interact really could do with some work to create something
  addictive. For example, rather than having increasing difficulties to play the computer on,m you have to customize your opponent. Rather than having options such as number of animals in blindfold barnyard existing on higher difficulties for challenge, you simply get to change that setting. Rather than you having to do so well at one game to unlock another, you basically just set what you want, indeed frequently when they're unlockables in the games they're not related particularly to difficulty. This is something I've noticed in the blindfold games, that the way the games and settings interact could be presented in a far more challenging and entertaining way to the player,  for example imagine a bowling game where instead of simply customizing your competitor and setting factors like handidness and how the swing works, you start off with not much to deal with then have to play increasingly more difficult matches, or maybe a football game where 
 at the beginning you practice on your own and have to score a set amount, then move on to first an easy, then medium, then hard opponent with gameplay variations to match, giving you a sense of accomplishment whenever you get through a level, and only giving you the full customization at the end. This is what MArty began to do in games like blindfold racer and hopper, but didn't continue with other titles, which is a shame. Still I can respect the games for what they do, especially as they don't cost too much, though once again I really! need to play more of these and do db pages.

URL: http://forum.audiogames.net/viewtopic.php?pid=285610#p285610





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Re: the Return Of The King: The game we did not have before

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : blind-gamer via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

Hi I wan't start the game, but nothing happens. i have windows on a virtual machine is that a problem for the game? I use windows 10 with the newest Version.

URL: http://forum.audiogames.net/viewtopic.php?pid=285609#p285609





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Re: Volo’s Guide to Monsters by Dungeons & Dragons

2016-11-12 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Volo’s Guide to Monsters by Dungeons & Dragons

I know it would be a crazily hard undertaking, not to mention possible legal waters, but imagine if a group of sound designers, and two voice actors, got together and did an audio drama/documentary version in the vane of walking with dinosaurs or something like that, with all the monsters roaring and stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=285608#p285608





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Re: entombed madness

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: entombed madness

Nothing stupidly hard in entombed, you just need to use your stratogy properly, this is one game where just hammering attack will get you killed.either way nope, in Entombed you can't play as an elemental, and since in Entombed land elementals are basically just blobs of stuff and are really weak and can't wear armour that's probably a good thing :d. Tricksters however rock! I once got through most of the game with a trickster and a bard just by charming everything that could sleep and watching the enemies take each other out, it was hilarious!

URL: http://forum.audiogames.net/viewtopic.php?pid=285606#p285606





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Re: entombed madness

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: entombed madness

How far does grave of redemption go? It's not even finished is it?

URL: http://forum.audiogames.net/viewtopic.php?pid=285607#p285607





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Re: Blindfold Soccer Kick for iOS.

2016-11-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blindfold Soccer Kick for iOS.

Hi.Yeah you start out with 10 coins and then you need to buy more coins, or maybe the game supports the feature where you can watch some movies to get free coins, I'm not sure about that.

URL: http://forum.audiogames.net/viewtopic.php?pid=285605#p285605





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Re: entombed madness

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: entombed madness

Nothing stupidly hard in entombed, you just need to use your stratogy properly, this is one game where just hammering attack will get you killed, and grave of redemption was never finished, I am not even sure if there is still work being done on the game.either way nope, in Entombed you can't play as an elemental, and since in Entombed land elementals are basically just blobs of stuff and are really weak and can't wear armour that's probably a good thing :d. Tricksters however rock! I once got through most of the game with a trickster and a bard just by charming everything that could sleep and watching the enemies take each other out, it was hilarious!

URL: http://forum.audiogames.net/viewtopic.php?pid=285606#p285606





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Re: Volo’s Guide to Monsters by Dungeons & Dragons

2016-11-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Volo’s Guide to Monsters by Dungeons & Dragons

the rnib doesn't have anything D related in audio. Dodgy text convertion is actually a general problem with rp books, I had a similar issue with the third ed 7th sea manual which came out recently.

URL: http://forum.audiogames.net/viewtopic.php?pid=285604#p285604





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Re: A few bt sync secrets folks might be interested in

2016-11-12 Thread AudioGames . net Forum — Off-topic room : daniel via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

Hi,That was me and thx...Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=285603#p285603





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Re: New in browser rpg

2016-11-12 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: New in browser rpg

Hi,I really like what you've done! I was actually thinking of something similar the other day, so I'm glad someone's done it!Good work!

URL: http://forum.audiogames.net/viewtopic.php?pid=285602#p285602





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Re: Scrolling Battles Rewrite is back

2016-11-12 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: Scrolling Battles Rewrite is back

OK Mason, can you host a repository of scrolling battles content? O gosh I don't want to wait for more enemies and things we canot, unfortunatly...

URL: http://forum.audiogames.net/viewtopic.php?pid=285601#p285601





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Re: Awesome news and asking for your help

2016-11-12 Thread AudioGames . net Forum — Off-topic room : ns-studios via Audiogames-reflector


  


Re: Awesome news and asking for your help

@LukasOh, of course.I have had cases where people lost their copy and I would just send them the download link again.That would be no problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=285600#p285600





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Re: Seeking Collaborator

2016-11-12 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Seeking Collaborator

Sounds good to me, and I'm certainly willing to give it a try 

URL: http://forum.audiogames.net/viewtopic.php?pid=285599#p285599





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Re: All Things Blazblue Central Fiction

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

It does sound quite like the previous entries in some ways, but still many sound effects were replaced. Many from CP were, and the only I remember from CS that is still in Cf is the sound effect when you map a button to a certain command. As for stereo, I didn't play with headphones yet, but the console version may still be in mono. The arcade version had stereo but it was very narrow, and if its till there in the console version I don't really expect it to be better, though at least it would still be a good thing.In my opinion, resetting parameters to default in a Blazblue game doesn't require sighted help, because there is that option in each option menu and there is a special sound effect when you validate it. But I understand if you prefer doing it with sighted help.

URL: http://forum.audiogames.net/viewtopic.php?pid=285598#p285598





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Re: All Things Blazblue Central Fiction

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

It does sound quite like the previous entry, but still many sound effects were replaced. Many from CP were, and the only I remember from CS that is still in Cf is the sound effect when you map a button to a certain command. As for stereo, I didn't play with headphones yet, but the console version may still be in mono. The arcade version had stereo but it was very narrow, and if its till there in the console version I don't really expect it to be better, though at least it would still be a good thing.In my opinion, resetting parameters to default in a Blazblue game doesn't require sighted help, because there is that option in each option menu and there is a special sound effect when you validate it. But I understand if you prefer doing it with sighted help.

URL: http://forum.audiogames.net/viewtopic.php?pid=285598#p285598





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-12 Thread AudioGames . net Forum — New releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Thanks Nuno. With over 1100 diary elements the full version would be a mess but maybe the find option could have a variant where it returns all matches and not only the first one. I will look into it.There are many links across the game and quests that rely on several areas. The only global link is the wizard quest: each level quest feeds the next until the solution.

URL: http://forum.audiogames.net/viewtopic.php?pid=285597#p285597





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Re: Ps4 menu guide. Anyone interested?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Ps4 menu guide. Anyone interested?

Hi all.Here is a small update to the guide:Some corrections to the login screen has been made, and I've added a voice control section. Comments and feedback is always welcome. 

URL: http://forum.audiogames.net/viewtopic.php?pid=285596#p285596





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Re: Volo’s Guide to Monsters by Dungeons & Dragons

2016-11-12 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: Volo’s Guide to Monsters by Dungeons & Dragons

enes,the book is only available in hardcover, right now.It is possible that one of the blind groups like RNIB or BARD or Bookshare will convert it to human speech or text. My .pdf to txt converter did a poor job on converting the parts that were available in text so I only posted the links.I think this book is designed for those using the Player's Handbook (Dungeons & Dragons) fifth editionthat came out in hardcover in 2014.I don't think that is available in .pdf, .txt or audio yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=285595#p285595





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Re: A few bt sync secrets folks might be interested in

2016-11-12 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

To the poster wanting the fanfiction folder that sorts stories by completed stories, series, ETC.BM6C4QDSDEOD3IXMSMIWXDJOIRHIOETXO

URL: http://forum.audiogames.net/viewtopic.php?pid=285594#p285594





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Re: Blindfold Soccer Kick for iOS.

2016-11-12 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Blindfold Soccer Kick for iOS.

IshanThe game is free at the beginning.I think you get 10 coins to play with.To get more coins you have to buy one of the add on packs.

URL: http://forum.audiogames.net/viewtopic.php?pid=285593#p285593





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-11-12 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Hi there.Ok in terms of missions, you'll want to train the starship weapons skill.That being said, anyone can use the basic lasers.Boats are level 15.

URL: http://forum.audiogames.net/viewtopic.php?pid=285592#p285592





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Re: Warsim, text based randomly generated stratogy

2016-11-12 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

you might have already done it I haven't looked but when you release a new update edit the first post with the link? or with the new link from the old one  if it didn't change

URL: http://forum.audiogames.net/viewtopic.php?pid=285591#p285591





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Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: could dmnb be resurrected?

HI danny! I appreciate the idea of your games. even the concepts are like the scientist. but don't become the second Mason pleaseI beg you on behalf of whole audio games community. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=285590#p285590





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Re: Blindfold Soccer Kick for iOS.

2016-11-12 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: Blindfold Soccer Kick for iOS.

Hi is this a paid game. I never tried a blindfold game ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=285589#p285589





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Re: Audio Game Kit for Python

2016-11-12 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector


  


Re: Audio Game Kit for Python

Hi mason!are you talking about a game engen? if it is then its good to read. I want to see more and more update in future. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=285588#p285588





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Re: Blindfold Soccer Kick for iOS.

2016-11-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blindfold Soccer Kick for iOS.

Hi.I've just played the game, and here is my impressions so far.I really like the concept of the game. Add multiplayer stuff using Gamecenter and this would really be a kick ass game for IOS.But there are two things which makes the game so bad so I properly won't play this again, unless the developer wanna do something about it:1: The sounds of the ball. The sound pans very fast from left to right, which have some crazy effects on my brain. I'm not sure on how to describe this, but it seriously makes me crazy and effects my brain in a bad way. So bad so I can't keep playing. It makes me kind of stressful in a really bad way... I don't know why it have this effect on me, but I don't think this is good...2: Blocking the goal. This is simply crap. The instructions are not good enough, or this feature simply doesn't work as expected.Again, the sound pans from left to right very quickly, making it impossible to cent
 er. Even if you do center the sound, you might not catch the ball. When practicing the blocking, this is not that huge an issue, but the issue starts when playing a game. It's difficult to figure out what I'm doing wrong when the only thing the instructions says is: Hold and move the finger left or right to block the ball, and center the sound. It feels like you have no control, and you're only blocking the ball by luck.3: When playing a game, the game gives the goal a number. The instructions doesn't tell anything about what that means. The ball have different speeds. But, you can't hear by the volume of the sound how far the ball is from the goal.4: When looking at buying some upgrades for the game, you can buy some competitors. [[wow]]. That sounds really cool. The description: Pick and customize your competitors.Excuse me, but what a damn wake description... How many competitors are there? How can they be customized? This wake descripti
 on does not make it clear what you are paying for...So, I really like the concept behind the game, but I'm not impressed at all. It seems like a beta where a lot of things could be improved. Maybe I expected too much, I don't know. But I'm really disappointed, because I thought they've finally made a great game which I would enjoy so much... Maybe I should contact the developers about this, of course in a nicer tone, to give them a ton of suggestions.I just have the same feeling about most of their games, that so much could be improved, and for me, most of their games are just bad because of that...I have some ideas for some games, but then I hope they'll be interested in making all the features, to make the best gameplay experience as possible. So yeah, I should really contact those guys...

URL: http://forum.audiogames.net/viewtopic.php?pid=285587#p285587





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Re: It's time to duel! Text based Yugioh is now available in English

2016-11-12 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

lol im ondon't see you here

URL: http://forum.audiogames.net/viewtopic.php?pid=285586#p285586





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Re: Awesome news and asking for your help

2016-11-12 Thread AudioGames . net Forum — Off-topic room : lukas via Audiogames-reflector


  


Re: Awesome news and asking for your help

Nikola, the approach suggested in post 12 seems a pretty reasonable compromise to me. I see where you are coming from in your last post, and why that might be a problem, so if you do include gifts, digital gifts would certainly be a much more viable option. :-)However, Shaun is right in that a paying customer needs to have an option to at least redownload the library again in case their hard drive goes dead and they lose it or something.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=285585#p285585





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Re: Dropbox folder with games

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Dropbox folder with games

from reading post10, think ill pass.my laptop is clean don't need it getting infected

URL: http://forum.audiogames.net/viewtopic.php?pid=285584#p285584





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Re: A few bt sync secrets folks might be interested in

2016-11-12 Thread AudioGames . net Forum — Off-topic room : daniel via Audiogames-reflector


  


Re: A few bt sync secrets folks might be interested in

Hi,Thanks for the resilio sync suggestion... it's working quite well.A question for anyone who can answer it: I'm trying to remove a folder, anyone know how to do that?Strangely, I don't seem able to access the folder propertys either...Thanks,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=285583#p285583





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-12 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Man! I love this type of game play!I just wanted to know if everything will be linked to something other. And a little suggestion: Add an ability to type for example diary nofilter to display the whole diary without rubrics

URL: http://forum.audiogames.net/viewtopic.php?pid=285582#p285582





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