Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Thank you verry much That's exactly what I was looking for. I really apriciate this. URL: http://forum.audiogames.net/viewtopic.php?pid=314572#p314572 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Monthly chat June 2017
Re: Monthly chat June 2017 Well lots of interesting stuff going on, and I don't just mean the fact that it seems once again the British people cannot make up their mind which party they in charge. Then again since the choice at the moment seems pretty much to be someone who promises to leave europe successfully and be a tough nut but continue taking money away from pretty much every governmental service, or a nut case who threatens to privatise anything, or Ukip, aka the uk independence party who were nut cases even before! the Uk became independent from europe the phrase devil and deep blue sea comes to mind! Still, I'm a little worried about things thus far, since this is not really the time for a coalition government bent on rangling, especially a coalition between partie two parties who historically hate each other. people have been this a hung parliament, myself I would be more in favour of a hanged! parliament, ie, if Britain ends up in trouble time to bre ak out the gallows .Welcome to monthly chat saiteja, glad your exam went okay. I'm afraid I feel provincial since I actually had to look up where Andhra Pradesh was . I did believe it sounded Indian, but I'm afriad my geography even of Britain is pretty dreadful, let alone anywhere else.@Cae I used to first a lemon balm then a mint plant on my windowsill since there is nothing like making fresh herbal tea from the leaves of an actually growing plant. It rather disconcerted the local representative of the liberal democrat party who turned up while canvasing back for the 2011 election, asked for a cup of tea then saw me go mutilate a plant . Still it did make for nice teaa. ~These days a vase of flowers is mostly the limit, actually one of the first things I had to do when mrs. Dark moved in with was go down and borrow a vase from my neighbor since I didn't actually own one but rather like buying her flowers. "borrow" turned into "well just keep this one" and it's been a perminant fixture since, usually with something floral in it. As to games, I will say I'm enjoying the recent rash of Alter quests and events. The thing I love in alter is firstly the combat isn't static, meaning you don't just type "kill" and get on with it but have spells and abilities to play with, and secondly that you always have actual quests and jobs to do, it's not like a game like aardwolf which is just grind grind grrind! I just wish I could get some higher level druid abilities to work properly, since it seems that contro l weather spells just take up lots mana and get me killed quickly, where as my usual tachtic of entangling routes, poison ivy, and then let my walking trees and various vicious beasties beat up the enemy while I hurl fist of the earth, thistles and dust devil until they is bstill the best tachtic.I did have a look at cleft of dimentions, but I need to spend a little more time with the game I think, in particular looking up quests, though at the moment between crafting kingdom, alter, and a few goes at black box I'm pretty busy gaming wise, and that isn't counting the review I'm in the middle of for Sign of the dove by Susan fletcher or the fact I'm my first horror novel by Bently little, who is proving wonderfully ghoulish! (I'll probably do a review of that as well). In other news, my lady had her first dalek story yesterday, hurrah! she is converted . Then again Dalek is probably the most unique story in the first series of new who, particularly with how the 9th doctor is a right git and very, very wrong. Of course that all goes down the tubes thanks to Moffat's retcon of the time war, but there you go.Oh, and of cours@Nocturnus,That is pretty nasty! sympathy on the feeling generally dysmal. Having had a cold back in 2015 which turned into a chest infection which had me speaking like Dr. Claw from the old inspector gadget cartoons, and not able to sleep since every time I dropped off I'd choke myself awake. that was pretty dam grim! sort of amazing that Mrs. Dark and I wound up married given that that was the first time we saw each other and I sounded like a twenty a day smoker . Hope your hell is recovering Nocturnus since that is definitely not good, particularly if your wife is also not well (I know myself I coep far better with me! being ill than with Mrs. Dark being ill). Now, off to srestart some crafting . URL: http://forum.audiogames.net/viewtopic.php?pid=314573#p314573 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beta Tester Application for "A Hero's Call"
Re: Beta Tester Application for "A Hero's Call" Exactly, Kai, you're right completely! Testing mean TESTING, getting things like if it's working,, how it's working or if something is not working because something is wrong. URL: http://forum.audiogames.net/viewtopic.php?pid=314571#p314571 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mobile Action Game - Blind Samurai
Re: Mobile Action Game - Blind Samurai Hi and welcome to the forum.I'm looking forward to the IOS version as well.This is not "the first" audiogame on the mobile platform. There are lots of audiogames already. Why does the game not have any menus? Do you walk around in the game, or do you just swipe in the direction the sounds are coming from? URL: http://forum.audiogames.net/viewtopic.php?pid=314570#p314570 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: You wanted it, here it is, my GTA V demo
Re: You wanted it, here it is, my GTA V demo Hi.[[wow]], this demo is really great. How do you figure out all the menus for the trainer?Yeah the game is cool, but I'm still not very excited. Can you use the trainer to complete some of the missions? That would be cool to have demonstrated. URL: http://forum.audiogames.net/viewtopic.php?pid=314569#p314569 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom
Re: Accessible Android and iOS game: Crafting Kingdom I don't think quests are tied to what products you unlock,since I got the quest to sell 1000 ladders before I had unlocked ladders. The upgrades for the estate are progressive though, indeed that I think what encourages you each go round to unlock buildings and products. I think 5 quests is the max you get each time, though I don't know what happens if you fail to complete a quest or two, still since I have a 100 automations quest for this one we'll see as automation quests are by far the least interesting I think. I also believe the "reset all progress" button is located when you view rewards in the castle, though I could be remembering incorrectly.One thing I would like to see is a notification when your storage is full. Right now, you get notified when automation runs out, but if you put the phone down to go and do something else while you leave things running, you keep having to check back to make sure have n ot filled storage, and on average it tends to be your full storage not your ending automation that stops your producing, so a way to know when this happens would be nice.Then again since I still tend to find on average that Vo tends to get tired more quickly than the in built game voice I possibly wouldn't hear notifications anyway, not unless they came with a certain in built sound, which might be rather cool. URL: http://forum.audiogames.net/viewtopic.php?pid=314567#p314567 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Are there any casino audiogames besides the one from Jim Kitchen's col
Re: Are there any casino audiogames besides the one from Jim Kitchen's col I've not heard of fruit pot, any idea on how the thing works and what the access is like? URL: http://forum.audiogames.net/viewtopic.php?pid=314568#p314568 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Are there any casino audiogames besides the one from Jim Kitchen's col
Re: Are there any casino audiogames besides the one from Jim Kitchen's col Fruitpot seems interesting. I'm currently not sure on how it works, but I'll try to read the help in the game, and hopefully things will make more sense. URL: http://forum.audiogames.net/viewtopic.php?pid=314566#p314566 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Live streem questions
2017-06-08
Thread
AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector
Re: Live streem questions Hello Magurp i downloaded the 2 programms that you linked to, but i am missing vcredist_x86 and 64, but a while a go, i downloaded them.I don't know what to do, when it says that my system is missing some of rthe runtime components, but when i klick on download, it directs me to the wrong page. URL: http://forum.audiogames.net/viewtopic.php?pid=314565#p314565 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: store simmulator version 1.1 has been released!
2017-06-08
Thread
AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector
Re: store simmulator version 1.1 has been released! thank you all i got the game URL: http://forum.audiogames.net/viewtopic.php?pid=314564#p314564 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio description
Re: Audio description Hi.I have followed audiogames since 2000, and there have never, as far as I know, been made any games with audio descriptions.I'm a big fan of audio descriptions, and it would be awesome to have in mainstream games. URL: http://forum.audiogames.net/viewtopic.php?pid=314563#p314563 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mobile Action Game - Blind Samurai
Re: Mobile Action Game - Blind Samurai Hi chad and welcome to the forum. I don't have an android device myself at the moment so can't try the game personally, but I'll definitely give it a go on Ios when it is available. Always great to see more challenges in audio, especially games that let the sighted community know audio games can be awesome, (I look forward to trying out that Ganondorf style boss). URL: http://forum.audiogames.net/viewtopic.php?pid=314561#p314561 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio description
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Audio description Like I said, I wouldn't have a problem with it, as I would use it once or twice to clarify things, but only for that purpose. Same reason why, while I wouldn't primarily use an English dub to watch an anime or play a game, I like having that option there if I need it. Like Cae said, it's about context and how it's executed. One famous fight scene from a movie called ip man, in which the titular character takes on ten karate blackbelts at once and wipes the floor with all of them using one of the fastest chinese martial arts styles, would be an example where audio description would be near useless because of the amount of detail that would have to go into describing that scene, and most audio description tracks for hand to hand combat scenes aren't all that greatly executed. Mortal Kombat, I'm looking at you. But there are times when I definitely like having it, especially if the narrator's voice also atmospherically suits the movie / tv show. URL: http://forum.audiogames.net/viewtopic.php?pid=314559#p314559 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Are there any casino audiogames besides the one from Jim Kitchen's col
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: Are there any casino audiogames besides the one from Jim Kitchen's col I am not sure for windows, but, if you have an iphone, go try fruitpot slot machine:https://www.applevis.com/apps/ios/games … it-machineFrom the Appstore descriptionForget slot machines, don't waste your money!FruitPot adds the best features of fruit machines and puzzle games, resulting in the funniest game ever!FruitPot has all strategy and fun of fruit machine games combined with original challenges and increasing levels of difficulty. With bonus games, prizes, and games of chance you’ll want to play for hours. • No real money is involved, play just for fun!• Test your skills on the highly entertaining fruit machine with its classic ‘nudge’, ‘hold’ and ‘bet’ buttons.• Fill the FruitPot, win the jackpot and watch your fortune grow.• Spend the chips you’ve earned on products in the stores.• Collect new symbols to add to the reels of the fruit machine, for bigger prizes and more difficult challenges.• NEW: Enjoy for free, now also on your Apple Watch!.“At last a slot machine that gets rid of monotony!”“Very original and addictive!”“50% luck, 50% strategy, 100% entertaining!”"The fruit machine on Apple Watch is perfect for quick games!"FruitPot is completely free to play. With perseverance and some clever strategy you will be able to finish the game. But, if you want to speed up the game, you can always purchase extra chips to boost your fortune, as well as increase your nudges, holds and bonus games. URL: http://forum.audiogames.net/viewtopic.php?pid=314558#p314558 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mobile Action Game - Blind Samurai
Re: Mobile Action Game - Blind Samurai cool, ill wait for the ios version URL: http://forum.audiogames.net/viewtopic.php?pid=314562#p314562 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mobile Action Game - Blind Samurai
Re: Mobile Action Game - Blind Samurai Here is the link:https://play.google.com/store/apps/deta … =en URL: http://forum.audiogames.net/viewtopic.php?pid=314560#p314560 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Are there any casino audiogames besides the one from Jim Kitchen's col
Re: Are there any casino audiogames besides the one from Jim Kitchen's col I don't know what you mean by "several options" but there are quite a few slot machines and casino games around, mostly as part of other games. If you have access to Ios there is spoken slots and spoken roulette as well as blindfold roulette. Indeed you might want to investigate some of the blindfold games since they have changeable sound schemes, eg in their pinball game you can choose a different set of sounds for each table. I can't recall if they do a slot machine version, but I'd be willing to bet if they do they have alternative sound schemes for it that you can download.On windows (and mac), there is silver dollar, also there is the casino in Grizly gulch which has a number of casino games going including a slot machine.Probably the single best slots I know is the one in Beatstar, since that one uses the sounds from whatever pack your playing to create it's slots game. Also as far as arcade machine games go I can highly rec ommend both Esp pinball games from Draconis entertainment too which have extremely good sounds and music.there are possibly more I'm forgetting, I confess since slots and casino games aren't my interest I didn't keep much of a catalogue, these are the ones that occur to me just off the top of my head.hth. URL: http://forum.audiogames.net/viewtopic.php?pid=314557#p314557 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Comic Books
Re: Comic Books I am a fan of Marvel and DC too. And I would love to read actual comic books. Not sure, if embossed comic books would sell very well, especially, if you think about it in a global matter. I wonder however, if it would be possible, to make the digital versions of these books sort of accessible. Maybe, with some kind of OCR-software or something...And if you guys are interested in Marvel or DC stuff, there is something called motion comic. They are some kind of half animated TV-Shows. It is difficult to describe it. I think, the producers took the comic and filmed each panel, and then added voices, sounds and music to it. You can get them from iTunes. URL: http://forum.audiogames.net/viewtopic.php?pid=314556#p314556 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: CodeFactory Eloquence
Re: CodeFactory Eloquence or maybe some developer should just take the eloquence from the NVDA addon and make an open source sapi5 eloquence out of it with no drm at all? URL: http://forum.audiogames.net/viewtopic.php?pid=314555#p314555 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Are there any casino audiogames besides the one from Jim Kitchen's col
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : The Imaginatrix via Audiogames-reflector
Are there any casino audiogames besides the one from Jim Kitchen's col I've always had a mild interest in casino games, particularly slot machines with various themes. Mum has played a number of such games over the years, including ones that were on the original Play Station and apps that don't require real money and have really cool themes for the machines like pyramids or sea creatures or a million other things.The thing with the Kitchensinc casino is ... it's boring. One slot machine, the sounds aren't very appealing and I just have no interest in playing it. Are there any other audio casino games that I don't have to jump through hoops just to download? I hope so... URL: http://forum.audiogames.net/viewtopic.php?pid=314554#p314554 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: star conquest, bt sync sound pack
Re: star conquest, bt sync sound pack @potterspotter I'm not sure if the forum actually informs you of private messages now but I remember it didn't used to, lol so posting this here, I sent you some stuff through that URL: http://forum.audiogames.net/viewtopic.php?pid=314553#p314553 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Pretty much. Daigonite has the right bow and arrows so to speak. They're just being aimed at the wrong target. If I understood Daigonite's goals, that sort of thing just might be a great improvement to mobile. Even more so if it is multi-platform, though base Android on the web is a pain in the neck even more so than Apple. Talkback really could use a great improvement in this regard. It's getting better, but my stubbernness to avoid Apple products when possible is the only thing keeping me on android. Actually, I see a somewhat bright future for android thanks to Humanware. We'll just have to see how that goes. URL: http://forum.audiogames.net/viewtopic.php?pid=314552#p314552 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mobile Action Game - Blind Samurai
2017-06-08
Thread
AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Mobile Action Game - Blind Samurai can someone stick a link to the play store in here? I can't find it. URL: http://forum.audiogames.net/viewtopic.php?pid=314551#p314551 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! hi,says no peers. URL: http://forum.audiogames.net/viewtopic.php?pid=314550#p314550 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio description
Re: Audio description Ah, I guess the same people who don't want audio description in a game are the same ppeople that don't like it in TV and movies. In some movies and TV, it's absolutely required. URL: http://forum.audiogames.net/viewtopic.php?pid=314549#p314549 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Hello daigonite./edit/Having read a post above mine, I do agree that mobile navigation needs some work. Perhaps it will be improved in IOS 11./edit/Sorry if my last post seemed a little harsh. It's just as far as I know you'd not tried a screen reader fully and only tabbed around web pages and then want to fix things which in my oppinion do not need fixing.I'd highly recommend trying a screen reader out if you can for a day or so, then write back here what you find.You're going to find it very hard.If you're willing to do it, i'd be willing to give you some shortcuts that I think would help you.I'm not sure if that will show you fully what I mean but it should give you an idea. In my oppinion we don't need to change web access for windows screen readers that much.I can't talk about Macs as I've not used them that much. I agree that we should tell devs about accessibility, show them sites like applevis for apple products and show them sites for web development and accessibility. But we do not need huge accessibility changes.Can you explain to me how you think the techknolegy is backwards? I've been using screen readers for around 17 years of my life and do not think they're backwards or broken. Yes they have bugs but honestly none of them are so bad that they stopped me from using that screen reader. I could still do what I needed to do.I think you may be coming at this from a sighted point of view. Meaning, that you hear this robotic sounding voice and might press a couple keys and think "This program is not doing what I want it to do so I'll fix it!" But the truth is, there probably was a way to do the thing you wanted and you just didn't have the knowledge of the keystroke/shortcut to do it.So the idea of updating acce ssibility standards for blind web access is nice but in my oppinion is not needed, as it will update itself over time anyway. URL: http://forum.audiogames.net/viewtopic.php?pid=314548#p314548 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Hello daigonite./edit/Having read a post above mine, I do agree that mobile navigation needs some work. Perhaps it will be improved in IOS 11./edit/Sorry if my last post seemed a little harsh. It's just as far as I know you'd not tried a screen reader fully and only tabbed around web pages and then want to fix things which in my oppinion do not need fixing.I'd highly recommend trying a screen reader out if you can for a day or so, then write back here what you find.You're going to find it very hard.If you're willing to do it, i'd be willing to give you some shortcuts that I think would help you.I'm not sure if that will show you fully what I mean but it should give you an idea. In my oppinion we don't need to fix anything, or change it that much.I agree that we should tell devs about accessibility, show them sites like applevis for apple products and show them sites for web development and accessibility. But we do not need huge accessibility changes.Can you explain to me how you think the techknolegy is backwards? I've been using screen readers for around 17 years of my life and do not think they're backwards or broken. Yes they have bugs but honestly none of them are so bad that they stopped me from using that screen reader. I could still do what I needed to do.I think you may be coming at this from a sighted point of view. Meaning, that you hear this robotic sounding voice and might press a couple keys and think "This program is not doing what I want it to do so I'll fix it!" But the truth is, there probably was a way to do the thing you wanted and you just didn't have the knowledge of the keystroke/shortcut to do it.So the idea of updating accessibility standards for blind web access is nice but in my oppinion is not needed, as it will upd ate itself over time anyway. URL: http://forum.audiogames.net/viewtopic.php?pid=314548#p314548 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Hello daigonite.Sorry if my last post seemed a little harsh. It's just as far as I know you'd not tried a screen reader fully and only tabbed around web pages and then want to fix things which in my oppinion do not need fixing.I'd highly recommend trying a screen reader out if you can for a day or so, then write back here what you find.You're going to find it very hard.If you're willing to do it, i'd be willing to give you some shortcuts that I think would help you.I'm not sure if that will show you fully what I mean but it should give you an idea. In my oppinion we don't need to fix anything, or change it that much.Tell devs about accessibility, show them sites like applevis for apple products and show them sites for web development and accessibility. But we do not need huge accessibility changes.Can you explain to me how you think the techknolegy is backwa rds? I've been using screen readers for around 17 years of my life and do not think they're backwards or broken. Yes they have bugs but honestly none of them are so bad that they stopped me from using that screen reader. I could still do what I needed to do.I think you may be coming at this from a sighted point of view. Meaning, that you hear this robotic sounding voice and might press a couple keys and think "This program is not doing what I want it to do so I'll fix it!" But the truth is, there probably was a way to do the thing you wanted and you just didn't have the knowledge of the keystroke/shortcut to do it.So the idea of updating accessibility standards for blind web access is nice but in my oppinion is not needed. URL: http://forum.audiogames.net/viewtopic.php?pid=314548#p314548 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Honestly @Daigonite, don't let the vocal minority get the best of you. I don't recall actually anyone here who would be that crazy. Now, as far as your goals. Let me make sure I have this right.1. Make it possible to use only a few keys to do a wide range of commands such as making a more comprehensive tab navigation.2. Make it easier for implimentation of accessibility to software.Honestly, you really should try to become more comfortable with a screen reader. While they can be daunting at first, I think you'll find that many of the commands given make them quite efficient pieces of software. Not to discourage your ideas, though. Your ideas may make mobile navigation less of a pain in the neck. Keep that in mind, actually. URL: http://forum.audiogames.net/viewtopic.php?pid=314547#p314547 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: CodeFactory Eloquence
Re: CodeFactory Eloquence Seconded.I wrote them on Sunday explaining that my activations had been used up, one due to hardware failure and the other two due to automatic updates.It's now Thursday and I haven't heard.I emailed ATGuys and they sent an email to CF copying me on it. Hopefully that gets their attention. Otherwise I'll have to see if there's any other contact info for this outfit and maybe send them snail mail. URL: http://forum.audiogames.net/viewtopic.php?pid=314546#p314546 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English
Re: It's time to duel! Text based Yugioh is now available in English Hey, i'm excited to play this game, but i'm having difficulty locating your link to download it. could anyone point me to where it might be or post a link in a reply? i would appreciate it! URL: http://forum.audiogames.net/viewtopic.php?pid=314545#p314545 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability If you really want to walk a mile in our shoes, turn off your monitor while trying out a screen reader.Even then it's not quite the same because you know you can always turn the monitor back on, we don't get that option.Actually blindfolding yourself would be better because besides not being able to see the monitor, we can't see the keyboard either. URL: http://forum.audiogames.net/viewtopic.php?pid=314544#p314544 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio description
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Audio description I'd say whether or not it'd be worth it from the player's perspective depends primarily on how much visual-only information there is. I distinctly remember the part in BK2 where the Megabird first appears, and the narration describes it with talons extended and bathed in red. There's also the bit in MK10 where Johnny Cage starts glowing, which is kinda relevant and gets referenced later. I do prefer to keep narration to a minimum (I'm looking at you, Spider-man starring Toby McGuire), but I keep finding myself running into details for which in-world audio or comments wouldn't work well. A "as the door opens, the wizard disappears under the invisibility cloak" is good if it can be timed right. A blow-for-blow description of a fast-paced fight scene would be more distracting than useful. Context, purpose, execution. URL: http://forum.audiogames.net/viewtopic.php?pid=314543#p314543 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta Have you tried using A S D and W to walk. E is the interact button and will interact with most things. And @draco thanks for reporting that. I haven't had much luck in testing the linux build, i'll have to disable secure boot and get this doolboot thing setup before I can do any serious testing. URL: http://forum.audiogames.net/viewtopic.php?pid=314541#p314541 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mobile Action Game - Blind Samurai
Re: Mobile Action Game - Blind Samurai It seems very nice. URL: http://forum.audiogames.net/viewtopic.php?pid=314539#p314539 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
2017-06-08
Thread
AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector
Re: death match project alpha update public beta Hi @danny. I can't walk even at the first part of the game. It tells me to go to something I hear off to my right, but, I can't move with the arrows. I pressed enter after hearing the instructions on what I needed to do and still can't move. In fact, none of the keys work. I can press alt f4 and that completely closes the program. This is on windows 10. URL: http://forum.audiogames.net/viewtopic.php?pid=314540#p314540 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
2017-06-08
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta scott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaCannot connect to server socket err = No such file or directoryCannot connect to server request channeljack server is not running or cannot be startedJackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlockJackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlockException in thread Thread-12:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 2458, in playerloopTypeError: list indices must be integers, not unicodeThe program 'dmpa' received an X Window System error.This probably reflects a bug in the program.The error was 'BadImplementation (server does not implement operation)'. ( Details: serial 2823 error_code 17 request_code 20 minor_code 0) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.)AL lib: (EE) alc_cleanup: 1 device not closedscott@scott-Vostro-3559:~/dmpa$ ah it works^[ah: command not foundscott@scott-Vostro-3559:~/dmpa$ f^Cscott@scott-Vostro-3559:~/dmpa$ That showed up in my terminal just now as well, I was hitting / to type a message tooEDIT: Just reproduced it, log in, move around, quit server, DMPA hangs instead of heading back to main menu.EDIT 2: And now I can't find the shipyard. Coords system, anyone? URL: http://forum.audiogames.net/viewtopic.php?pid=314537#p314537 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! The secret is:B5N4ZX6JT7PON2CHMA64ZU2OGMD3GSBKNI just added the folder ware I want it to go in BT Sync, and it's called Manamon Complete. I mean that's what I called the folder. URL: http://forum.audiogames.net/viewtopic.php?pid=314538#p314538 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
2017-06-08
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta scott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaCannot connect to server socket err = No such file or directoryCannot connect to server request channeljack server is not running or cannot be startedJackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlockJackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlockException in thread Thread-12:Traceback (most recent call last): File "threading.py", line 801, in __bootstrap_inner File "threading.py", line 754, in run File "functions.py", line 2458, in playerloopTypeError: list indices must be integers, not unicodeThe program 'dmpa' received an X Window System error.This probably reflects a bug in the program.The error was 'BadImplementation (server does not implement operation)'. ( Details: serial 2823 error_code 17 request_code 20 minor_code 0) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.)AL lib: (EE) alc_cleanup: 1 device not closedscott@scott-Vostro-3559:~/dmpa$ ah it works^[ah: command not foundscott@scott-Vostro-3559:~/dmpa$ f^Cscott@scott-Vostro-3559:~/dmpa$ That showed up in my terminal just now as well, I was hitting / to type a message too URL: http://forum.audiogames.net/viewtopic.php?pid=314537#p314537 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
2017-06-08
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Stuck my head on the server but the terminal was showing x-window errors and stuff about server socketsand such, so I relaunched it and hopped back on the server, quit the game aand.DMPA just hung, killall dmpa didn't work, xkill didn't even work.Secret to killing the process name? URL: http://forum.audiogames.net/viewtopic.php?pid=314536#p314536 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! hi,I can seed the file.edit: seems resilio sync nuked the folder. So I can't unfortunatly without the key. URL: http://forum.audiogames.net/viewtopic.php?pid=314532#p314532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beta Tester Application for "A Hero's Call"
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Beta Tester Application for "A Hero's Call" Don't get me wrong, I was excited as hell to play manamon early, but I was also quite diligent in reporting problems, along with the rest of the beta team. It's sort of a volunteer job. URL: http://forum.audiogames.net/viewtopic.php?pid=314534#p314534 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta Yes, if its still compiling with make then you can't use it, you'll need to do make then sudo make install as once make is done. The only thing I can deduce from your terminal output is that you haven't installed libaudioverse after compiling, which is what sudo make install will do. URL: http://forum.audiogames.net/viewtopic.php?pid=314535#p314535 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta You could always try a sudo make uninstall however I dout weather that's exactly safe. Did you make sure to do a sudo make install after you did a make on libaudioverse? URL: http://forum.audiogames.net/viewtopic.php?pid=314531#p314531 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! hi,I can seed the file. URL: http://forum.audiogames.net/viewtopic.php?pid=314532#p314532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
2017-06-08
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Is anything leaping out at you from the terminal output? It seems to me like my python is messed up but that may just be because it's still doing the make here URL: http://forum.audiogames.net/viewtopic.php?pid=314533#p314533 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mobile Action Game - Blind Samurai
Re: Mobile Action Game - Blind Samurai Blind Samurai is intuitive and playable on a whim. There are no intrusive menus. Sighted and non-sighted players alike will enjoy this game. In fact, current players are mostly sighted! 50% of game profits go to The AbleGamers Charity. E-mail c...@blindsamuraigame.com for a promo code. An iOS version is in development. URL: http://forum.audiogames.net/viewtopic.php?pid=314530#p314530 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mobile Action Game - Blind Samurai
Re: Mobile Action Game - Blind Samurai "The sound effects at work in Blind Samurai are very well done and help to elevate the game’s core mechanic far above being a mere gimmick due to its dynamic implementation of environmental effects like rain and wind that continually keep players on their toes." URL: http://forum.audiogames.net/viewtopic.php?pid=314529#p314529 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Mobile Action Game - Blind Samurai
Mobile Action Game - Blind Samurai Good day,My name is Chad Elliott Fahlman. I have developed the first 100% Blind Accessible Mobile Action Game for Google Play. Headphones, please, because you can't believe your eyes! Players listen to enemies approaching left or right. Swipe toward them before they close the distance. Enemies may wade through snow, step on puddles, or disguise themselves with heavy wind. There is even a boss character like Ganondorf from Ocarina of Time!To quote one reviewer, URL: http://forum.audiogames.net/viewtopic.php?pid=314528#p314528 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
2017-06-08
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Also how exactly do I undo the speechd stuff, make a clean install of the spechd stuff as that was on my system from the install guide URL: http://forum.audiogames.net/viewtopic.php?pid=314527#p314527 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
2017-06-08
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Okay that compiles it now but still this termianl output:scott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaTraceback (most recent call last): File "dmpa.py", line 3, in File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module File "functions.py", line 57, in File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module File "libaudioverse-development-py2.7.egg/libaudioverse/__init__.py", line 5, in File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module File "libaudioverse-development-py2.7.egg/libaudioverse/_lav.py", line 7, in File "/usr/local/lib/pyt hon2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module File "libaudioverse-development-py2.7.egg/libaudioverse/_libaudioverse.py", line 250, in AttributeError: ./dmpa: undefined symbol: Lav_initializeFailed to execute script dmpaf^Cscott@scott-Vostro-3559:~/dmpa$ f^Cscott@scott-Vostro-3559:~/dmpa$ ^Cscott@scott-Vostro-3559:~/dmpa$ and I have to ctrl+C out of it to quit terminal.I got libaudioverse compiled now however, do I need to remove the speechd stuff? URL: http://forum.audiogames.net/viewtopic.php?pid=314526#p314526 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Yeah, I'm not particularly well versed in screen readers. To be fair, I'm just asking the thing to read some strings for me you guys handle the other side. lol. I've never experimented with scripting it.Magurp, I think that I was being a bit overly hostile, but you're right. I've only been recently exposed to this demographic so I'm a bit reactionary right now. I am very frustrated however by how they seem to be continually self perpetuating. Based on the circle nature of how they promote themselves, I'm am concerned for where they're taking this, so I do still feel like it would be a good idea to try to get a leg-up on more abstract and more scalable accessibility models.If you can't beat the system... beat the system...er? URL: http://forum.audiogames.net/viewtopic.php?pid=314524#p314524 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Magurp, I think that I was being a bit overly hostile, but you're right. I've only been recently exposed to this demographic so I'm a bit reactionary right now. I am very frustrated however by how they seem to be continually self perpetuating. Based on the circle nature of how they promote themselves, I'm am concerned for where they're taking this, so I do still feel like it would be a good idea to try to get a leg-up on more abstract and more scalable accessibility models.If you can't beat the system... beat the system...er? URL: http://forum.audiogames.net/viewtopic.php?pid=314524#p314524 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta OK, so here's what I did for installing libaudioverse, strate from the libaudioverse instructions. sudo apt-get install python3 python3-pip libsndfile1-dev libasound2-dev libboost-all-dev gcc g++ make cmake pandoc python3-numpy python3-scipy After that, sudo pip3 install pycparser jinja2 sphinx pypandoc wheel pyyaml After that, just so you'll be on the safe side, sudo pip3 install --upgrade numpy scipy Once that's done, git clone --recursive git://github.com/camlorn/libaudioverse cd libaudioverse mkdir build cd build cmake .. make sudo make install And that should work. URL: http://forum.audiogames.net/viewtopic.php?pid=314525#p314525 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta oh I think I got it now, level to z coordinate first URL: http://forum.audiogames.net/viewtopic.php?pid=314523#p314523 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Magurp, I think that I was being a bit overly hostile, but you're right. I've only been recently exposed to this demographic so I'm a bit reactionary right now. I am very frustrated however by how they seem to be continually self perpetuating. URL: http://forum.audiogames.net/viewtopic.php?pid=314524#p314524 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability @bradIf my memory is correct, the student program was rolled out at about the same time VFO released JAWS 18.@magurp244No, the 90 day license isn't a lease to own program like the student program. The 90 day license is targeted at situations where a copy of JAWS is needed for accessibility or other testing.---So far JAWS and VFO haven't given me any reasons to look anywhere else for a screen reader.At this point I know JAWS and am comfortable with it. I'm not inclined to put my own projects on hold long enough to learn a new screen reader. URL: http://forum.audiogames.net/viewtopic.php?pid=314522#p314522 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
2017-06-08
Thread
AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Done that Danny, no change in the terminal output and still failed to exec script for me here, this is what I getscott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaTraceback (most recent call last): File "dmpa.py", line 3, in File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module File "functions.py", line 57, in File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module File "libaudioverse-development-py2.7.egg/libaudioverse/__init__.py", line 5, in File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module File "libaudioverse-development-py2.7.egg/libaudioverse/_lav.py", line 7, in & lt;module> File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module File "libaudioverse-development-py2.7.egg/libaudioverse/_libaudioverse.py", line 250, in AttributeError: ./dmpa: undefined symbol: Lav_initializeFailed to execute script dmpa^[[5~^[[5~^[[5~^[[1~^[[1~^Cscott@scott-Vostro-3559:~/dmpa$ Compiled libaudioverse with make -i else it simply stops with make error 2 and hrtf errors and other stufff URL: http://forum.audiogames.net/viewtopic.php?pid=314521#p314521 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta lol seriously, is it just me who really stupid and can't figure out the manual pilot? , I have a hard time for moveing my ship to the asteroid, like, the asteroid is on my northeast around 5000 distent , but when I turned to the north east, the asteroid changes dirrection to south southeast , (and its the same asteroid, too), and it seams there is something wrong with the scan menu, it won't show up URL: http://forum.audiogames.net/viewtopic.php?pid=314520#p314520 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta OK, so I just ran the game on a fresh install of ubuntu, so I know now what exactly needs to be done. Just build libaudioverse, its safe to skip over the step with python-speechd and speech-dispatcher as it apparently works with out it. URL: http://forum.audiogames.net/viewtopic.php?pid=314519#p314519 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Tekken 7 official topic, guides, tips and so on
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Tekken 7 official topic, guides, tips and so on Well, I will say, now that I am close to the end of the story mode, that it's a bit of a mixed bag. The plot itself is terribly written, with as many plot holes as there are in other fighting games like Injustice or MK. Definitely not all that it was made out to be. But on the good side of things, what little plot there is is presented quite well, and does provide for entertainment. the scenes and Japanese dialog are well done, where the dialog in the languages is probably questionable... seeing as Namko used translation companies that were already in Japan. but the sound design and the cinematics are definitely not bad, and some of the fights have some hype moments... shame the plot wasn't told in a better way! URL: http://forum.audiogames.net/viewtopic.php?pid=314518#p314518 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beta Tester Application for "A Hero's Call"
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Beta Tester Application for "A Hero's Call" I will definitely feel the same level of excitement as well, when the full game is out. URL: http://forum.audiogames.net/viewtopic.php?pid=314517#p314517 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Hello daigonite.Why did you get so mad at me in your last post? There was no reason for that at all.I don't know how to use the quote feature on this site so i'll just post your post and put my comments under eatch paragraph or line of text.you should already know that I'm not physically disabled although I have pretty bad migraine aura.I did not know that.I have used a screen reader before out of curiosity because I like experimenting with blindness. But I wasn't trained formally so I never learned the shortcuts.Nice. i'm glad you tried a screen reader.Either way, I don't really think short cuts are an adequate patch - think about it, a lot of people would likely be introduced to the computer in a similarly incomplete fashion. Actual useful accessible design is about improving what exists already, not just simply saying, "well a solution exists!". I don't think you've really tried shortcuts. They are not incomplete and I and many many blind people can do what ever we wish on our computers.I'd like to know how you'd go about improving using shortcuts on the web? Here are a quick list of useful shortcuts: h for heading. l for list.b for button.e for edit box.I cannot see how that experience on the web could be made better. It allows us, the blind people, to navigate effectively so I'd like to know how you would fix this? It semes completely fine to me.Remember, a solution for getting across the atlantic to go to north america and europe existed for hundreds of years. However, I don't think for a minute that most people would prefer to take a several day ship ride over a flight of 8 hours. Just because a solution exists doesn't mean it's optimized, helpful or even practical in many situations.Giv e me examples of ways that shortcuts aren't practicle on the web?They get the job done, don't they?Sure you may come across the occasional unlabled button, edit box or picture but nine times out of ten you can get past that and if you don't, well there's probably another site out there for what you want.This is where engineering comes in.The point of scripting is to allow users to design their own scripts to customize their experience. Currently screenreaders like NVDA do permit some scripting which causes some preference over JAWS (outside of financial reasons lol).Actually jaws and other screen readers can be scripted too.All of your arguments only demonstrate that you have absolutely no technical understanding of the problems at hand here.Oh? Let me see. You'd like a script or wrappper I think it's called, that you would put into the developers website that would allow them to ma ke the website more accessible. You would make it so that the dev can put the alt text, edit box lables, button lables and so on where they need to go. Does that sound about right, daigonite?I might not have the knolledge but I don't feel I need it, everything works fine and for those sites that do not, email the dev, explain your reasoning and if they don't get back to you, well you've got thousands of other sites you can go to.If it was something like a bank, i'd call them and explain the situation and go from there. If they didn't or couldn't fix it, i'd move on.Even if you are blind, it doesn't mean you actually know what you're talking about.Well, that's true but i'd go as far as saying you don't either.Yes you can learn about these things and code and make the web a better place but where are you getting your data from? That screen readers ar e flored? I can asure you they are not. They do what they are meant to do. Could NVDA do with more customiseable options, sure, but that's only because I really like customising my screen reader if I can. That however does not mean the program is flored. Essentially, all the things you listed could indeed have bugs, (so I must kind of know what i'm talking about accessibility wise, no?)but the point is to allow the user to customize their own experience and have compatibility with accessibility standards on the software side. Furthermore, you don't need to be disabled to be able to produce technology that actually solves these problems. These problems are technical implementation problems, not problems that require you to be blind in order to solve them.I never said you did. Where are you getting this from?All I did was give you some reasons I think your wrapper API script thing wouldn't work, a program called g uide that prooves this idea of helping the elderly blind people has already been done and an idea that tries to explain why a stripped down screen reader without shortcuts would not work as it would take way to long. That's it, I never said you have to be blind, sighted or otherwise to program a blind app/website/game. Look at Aprone, he's fullly sighted and makes games for us.In all honesty I think your approach is completely wrong, backwards and stupid, and counterproductive to actually improving the
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Hello.@magurp244 cool. Thanks for the info. i'll be sticking to NVDA for now. URL: http://forum.audiogames.net/viewtopic.php?pid=314516#p314516 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability @OrkoI realize I may come off as being overly harsh on Freedom Scientific, really I don't have many problems with Jaws or their products and they have certainly done some good. But I also believe it would be naive to think that a for profit conglomerates intentions are altrustic, from a financial perspective they directly benefit by maintaining the status quo as primary accessibility distributors. I agree that standards are important for collaboration, but my concern was more that FS could use groups like The Paciello Group and their position as "professional" accessibility experts to push standards that directly benefit their proprietary products while excluding competitors like NVDA.If being "compliant" in that case means favoring FS products, proprietary scripting, and standards it could help them gain a dominant market position, and you only need to look at [Mylan] and the Epipen for an example of how that could play out. Insulin Injectors save countless lives and were legally mandated to be on site in schools and public institutions, with Mylan's Epipen being the primary supplier. They've used that position to push out competition from the market and establish a monopoly, consistently increasing the price upwards to 600$ for a single 30$ device, gouging governent and insurance providers.Now maybe VFO wouldn't do that and maybe The Paciello Group will continue to do good unbiased work, I certainly hope they do. But I'd keep a close eye on them all the same.@bradFS also has a [90-day trial bundle] for 179$ for Jaws & MAGic you can renew, although unlike the student payment program there's no mention of owning a full licence over a period of time. URL: http://forum.audiogames.net/viewtopic.php?pid=314515#p314515 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability @OrkoI realize I may come off as being overly harsh on Freedom Scientific, really I don't have a problem with Jaws or their products and they have certainly done some good. But I also believe it would be naive to think that a for profit conglomerates intentions are altrustic, from a financial perspective they directly benefit by maintaining the status quo as primary accessibility distributors. I agree that standards are important for collaboration, but my concern was more that FS could use groups like The Paciello Group and their position as "professional" accessibility experts to push standards that directly benefit their proprietary products while excluding competitors like NVDA.If being "compliant" in that case means favoring FS products, proprietary scripting, and standards it could help them gain a dominant market position, and you only need to look at [Mylan] and the Epipen for an example of how that could play out. Insulin Injectors save countless lives and were legally mandated to be on site in schools and public institutions, with Mylan's Epipen being the primary supplier. They've used that position to push out competition from the market and establish a monopoly, consistently increasing the price upwards to 600$ for a single 30$ device, gouging governent and insurance providers.Now maybe VFO wouldn't do that and maybe The Paciello Group will continue to do good unbiased work, I certainly hope they do. But I'd keep a close eye on them all the same.@bradFS also has a [90-day trial bundle] for 179$ for Jaws & MAGic you can renew, although unlike the student payment program there's no mention of owning a full licence over a period of time. URL: http://forum.audiogames.net/viewtopic.php?pid=314515#p314515 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability @OrkoI realize I may come off as being overly harsh on Freedom Scientific, really I don't have a problem with Jaws or their products and they have certainly done some good. But I also believe it would be naive to think that a for profit conglomerates intentions are altrustic, from a financial perspective they directly benefit by maintaining the status quo as primary accessibility distributors. I agree that standards are important for collaboration, but my concern was more that FS could use groups like The Paciello Group and their position as URL: http://forum.audiogames.net/viewtopic.php?pid=314515#p314515 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Hello daigonite.Why did you get so mad at me in your last post? There was no reason for that at all.I don't know how to use the quote feature on this site so i'll just post your post and put my comments under eatch paragraph or line of text.you should already know that I'm not physically disabled although I have pretty bad migraine aura.I did not know that.I have used a screen reader before out of curiosity because I like experimenting with blindness. But I wasn't trained formally so I never learned the shortcuts.Nice. i'm glad you tried a screen reader.Either way, I don't really think short cuts are an adequate patch - think about it, a lot of people would likely be introduced to the computer in a similarly incomplete fashion. Actual useful accessible design is about improving what exists already, not just simply saying, "well a solution exists!". I don't think you've really tried shortcuts. They are not incomplete and I and many many blind people can do what ever we wish on our computers.I'd like to know how you'd go about improving using shortcuts on the web? Here are a quick list of useful shortcuts: h for heading. l for list.b for button.e for edit box.I cannot see how that experience on the web could be made better. It allows us, the blind people, to navigate effectively so I'd like to know how you would fix this? It semes completely fine to me.Remember, a solution for getting across the atlantic to go to north america and europe existed for hundreds of years. However, I don't think for a minute that most people would prefer to take a several day ship ride over a flight of 8 hours. Just because a solution exists doesn't mean it's optimized, helpful or even practical in many situations.Giv e me examples of ways that shortcuts aren't practicle on the web?They get the job done, don't they?Sure you may come across the occasional unlabled button, edit box or picture but nine times out of ten you can get past that and if you don't, well there's probably another site out there for what you want.This is where engineering comes in.The point of scripting is to allow users to design their own scripts to customize their experience. Currently screenreaders like NVDA do permit some scripting which causes some preference over JAWS (outside of financial reasons lol).Actually jaws and other screen readers can be scripted too.All of your arguments only demonstrate that you have absolutely no technical understanding of the problems at hand here.Oh? Let me see. You'd like a script or wrappper I think it's called, that you would put into the developers website that would allow them to ma ke the website more accessible. You would make it so that the dev can put the alt text, edit box lables, button lables and so on where they need to go. Does that sound about right, daigonite?I might not have the knolledge but I don't feel I need it, everything works fine and for those sites that do not, email the dev, explain your reasoning and if they don't get back to you, well you've got thousands of other sites you can go to.If it was something like a bank, i'd call them and explain the situation and go from there. If they didn't or couldn't fix it, i'd move on.Even if you are blind, it doesn't mean you actually know what you're talking about.Well, that's true but i'd go as far as saying you don't either.Yes you can learn about these things and code and make the web a better place but where are you getting your data from? That screen readers ar e flored? I can asure you they are not. They do what they are meant to do. Could NVDA do with more customiseable options, sure, but that's only because I really like customising my screen reader if I can. That however does not mean the program is flored. Essentially, all the things you listed could indeed have bugs, (so I must kind of know what i'm talking about accessibility wise, no?)but the point is to allow the user to customize their own experience and have compatibility with accessibility standards on the software side. Furthermore, you don't need to be disabled to be able to produce technology that actually solves these problems. These problems are technical implementation problems, not problems that require you to be blind in order to solve them.I never said you did. Where are you getting this from?All I did was give you some reasons I think your wrapper API script thing wouldn't work and a program calle d guide that prooves this idea of helping the elderly blind people has already been done. That's it, I never said you have to be blind sighted or otherwise to program a blind app/website/game. Look at Aprone, he's fullly sighted and makes games for us.In all honesty I think your approach is completely wrong, backwards and stupid, and counterproductive to actually improving the situation. Just because you are content with your experience doesn't mean it can't be improved and doesn't mean that other people
Re: Beta Tester Application for "A Hero's Call"
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Beta Tester Application for "A Hero's Call" Some of us will. URL: http://forum.audiogames.net/viewtopic.php?pid=314514#p314514 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta Oh, @draco, I believe I figured out your linux problem. In the install guide I put git clone git://github.com/camlorn/libaudioverse, when it should actually be git clone --recursive git://github.com/camlorn/libaudioverse Just delete your old directory, like from terminal rm -rf libaudioverse and reclone it, inside their make a build directory after cloning and cding into the directory like so, mkdir build and then try cmake .. URL: http://forum.audiogames.net/viewtopic.php?pid=314512#p314512 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: judgment day, help getting trophies
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: judgment day, help getting trophies Uhm yeah, that's how you get it LOL. In point of fact I used three. URL: http://forum.audiogames.net/viewtopic.php?pid=314513#p314513 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Hello daigonite.Why did you get so mad at me in your last post? There was no reason for that at all.I don't know how to use the quote feature on this site so i'll just post your post and put my comments under eatch paragraph or line of text.you should already know that I'm not physically disabled although I have pretty bad migraine aura.I did not know that.I have used a screen reader before out of curiosity because I like experimenting with blindness. But I wasn't trained formally so I never learned the shortcuts.Nice. i'm glad you tried a screen reader.Either way, I don't really think short cuts are an adequate patch - think about it, a lot of people would likely be introduced to the computer in a similarly incomplete fashion. Actual useful accessible design is about improving what exists already, not just simply saying, "well a solution exists!". I don't think you've really tried shortcuts. They are not incomplete and I and many many blind people can do what ever we wish on our computers.I'd like to know how you'd go about improving using shortcuts on the web? Here are a quick list of useful shortcuts: h for heading. l for list.b for button.e for edit box.I cannot see how that experience on the web could be made better. It allows us, the blind people, to navigate effectively so I'd like to know how you would fix this? It semes completely fine to me.Remember, a solution for getting across the atlantic to go to north america and europe existed for hundreds of years. However, I don't think for a minute that most people would prefer to take a several day ship ride over a flight of 8 hours. Just because a solution exists doesn't mean it's optimized, helpful or even practical in many situations.Giv e me examples of ways that shortcuts aren't practicle on the web?They get the job done, don't they?Sure you may come across the occasional unlabled button, edit box or picture but nine times out of ten you can get past that and if you don't, well there's probably another site out there for what you want.This is where engineering comes in.The point of scripting is to allow users to design their own scripts to customize their experience. Currently screenreaders like NVDA do permit some scripting which causes some preference over JAWS (outside of financial reasons lol).Actually jaws and other screen readers can be scripted too.All of your arguments only demonstrate that you have absolutely no technical understanding of the problems at hand here.Oh? Let me see. You'd like a script or wrappper I think it's called, that you would put into the developers website that would allow them to ma ke the website more accessible. You would make it so that the dev can put the alt text, edit box lables, button lables and so on where they need to go. Does that sound about right, daigonite?I might not have the knolledge but I don't feel I need it, everything works fine and for those sites that do not, email the dev, explain your reasoning and if they don't get back to you, well you've got thousands of other sites you can go to.If it was something like a bank, i'd call them and explain the situation and go from there. If they didn't or couldn't fix it, i'd move on.Even if you are blind, it doesn't mean you actually know what you're talking about.Well, that's true but i'd go as far as saying you don't either.Yes you can learn about these things and code and make the web a better place but where are you getting your data from? That screen readers ar e flored? I can asure you they are not. They do what they are meant to do. Could NVDA do with more customiseable options, sure, but that's only because I really like customising my screen reader if I can. That however does not mean the program is flored. Essentially, all the things you listed could indeed have bugs, (so I must kind of know what i'm talking about accessibility wise, no?)but the point is to allow the user to customize their own experience and have compatibility with accessibility standards on the software side. Furthermore, you don't need to be disabled to be able to produce technology that actually solves these problems. These problems are technical implementation problems, not problems that require you to be blind in order to solve them.I never said you did. Where are you getting this from?All I did was give you some reasons I think your wrapper API script thing wouldn't work and a program calle d guide that prooves this idea of helping the elderly blind people has already been done. That's it, I never said you have to be blind sighted or otherwise to program a blind app/website/game. Look at Aprone, he's fullly sighted and makes games for us.In all honesty I think your approach is completely wrong, backwards and stupid, and counterproductive to actually improving the situation. Just because you are content with your experience doesn't mean it can't be improved and doesn't mean that other people
Re: judgment day, help getting trophies
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: judgment day, help getting trophies Perhaps an obvious question here but, did you use a cheat code when beating the game in order to try to get the Cheater trophy? URL: http://forum.audiogames.net/viewtopic.php?pid=314511#p314511 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability hello.@OrkoI didn't know about the JAWS student plan. That's awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=314510#p314510 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beta Tester Application for "A Hero's Call"
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: Beta Tester Application for "A Hero's Call" Agree. It's beta testing, not beta playing. So it's for those who are ready to help, not for who wants to play it that soon before everyone. What's the enjoyment in playing an uncompleted game? Also you won't feel the same excitement other folks will feel the time in which the game will be released, so yeah. URL: http://forum.audiogames.net/viewtopic.php?pid=314508#p314508 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability Hello daigonite.Why did you get so mad at me in your last post? There was no reason for that at all.I don't know how to use the quote feature on this site so i'll just post your post and put my comments under eatch paragraph or line of text.you should already know that I'm not physically disabled although I have pretty bad migraine aura.I did not know that.I have used a screen reader before out of curiosity because I like experimenting with blindness. But I wasn't trained formally so I never learned the shortcuts.Nice. i'm glad you tried a screen reader.Either way, I don't really think short cuts are an adequate patch - think about it, a lot of people would likely be introduced to the computer in a similarly incomplete fashion. Actual useful accessible design is about improving what exists already, not just simply saying, "well a solution exists!".I don 9;t think you've really tried shortcuts. They are not incomplete and I and many many blind people can do what ever we wish on our computers.I'd like to know how you'd go about improving using shortcuts on the web? Here are a quick list of useful shortcuts: h for heading. l for list.b for button.e for edit box.I cannot see how that experience on the web could be made better. It allows us, the blind people, to navigate effectively so I'd like to know how you would fix this? It semes completely fine to me.Remember, a solution for getting across the atlantic to go to north america and europe existed for hundreds of years. However, I don't think for a minute that most people would prefer to take a several day ship ride over a flight of 8 hours. Just because a solution exists doesn't mean it's optimized, helpful or even practical in many situations.Give me examples of ways that shortcuts aren& #039;t practicle on the web?They get the job done, don't they?Sure you may come across the occasional unlabled button, edit box or picture but nine times out of ten you can get past that and if you don't, well there's probably another site out there for what you want.This is where engineering comes in.The point of scripting is to allow users to design their own scripts to customize their experience. Currently screenreaders like NVDA do permit some scripting which causes some preference over JAWS (outside of financial reasons lol).Actually jaws and other screen readers can be scripted too.All of your arguments only demonstrate that you have absolutely no technical understanding of the problems at hand here.Oh? Let me see. You'd like a script or wrappper I think it's called, that you would put into the developers website that would allow them to make the website more accessible. You would make it so that the dev can put the alt text, edit box lables, button lables and so on where they need to go. Does that sound about right, daigonite?I might not have the knolledge but I don't feel I need it, everything works fine and for those sites that do not, email the dev, explain your reasoning and if they don't get back to you, well you've got thousands of other sites you can go to.If it was something like a bank, i'd call them and explain the situation and go from there. If they didn't or couldn't fix it, i'd move on.Even if you are blind, it doesn't mean you actually know what you're talking about.Well, that's true but i'd go as far as saying you don't either.Yes you can learn about these things and code and make the web a better place but where are you getting your data from? That screen readers are flored? I can asure you they are not. They do what they are meant to do. Could NVDA do with mo re customiseable options, sure, but that's only because I really like customising my screen reader if I can. That however does not mean the program is flored. Essentially, all the things you listed could indeed have bugs, (so I must kind of know what i'm talking about accessibility wise, no?)but the point is to allow the user to customize their own experience and have compatibility with accessibility standards on the software side. Furthermore, you don't need to be disabled to be able to produce technology that actually solves these problems. These problems are technical implementation problems, not problems that require you to be blind in order to solve them.I never said you did. Where are you getting this from?All I did was give you some reasons I think your wrapper API script thing wouldn't work and a program called guide that prooves this idea of helping the elderly blind people has already been done. That's it, I never said you have to be blind sighted or otherwise to program a blind app/website/game. Look at Aprone, he's fullly sighted and makes games for us.In all honesty I think your approach is completely wrong, backwards and stupid, and counterproductive to actually improving the situation. Just because you are content with your experience doesn't mean it can't be improved and doesn't mean that other
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Is it still possible to download the full playthrough of Manamon that was made a BT Sync folder? Both the Dropbox links don't work, and I added it to BT Sync to get it. I've been waiting for more than a week, and it's still saying 0 bites in 0 files. I don't remember exactly who made it, but I do know that it contained the full game. URL: http://forum.audiogames.net/viewtopic.php?pid=314507#p314507 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Tekken 7 official topic, guides, tips and so on
Re: Tekken 7 official topic, guides, tips and so on I usually don't like dubstep either to be honest. But there are some nice standouts like the abandoned temple and kasumi's theme. URL: http://forum.audiogames.net/viewtopic.php?pid=314506#p314506 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: What is the first thing I need to do in private detective school.
Re: What is the first thing I need to do in private detective school. Update:Still no response from the contact I was given that might have some copies of the game available.At this point I don't expect to get any response, so the best bet right now appears to be if somebody with an original CD will attempt to make a working copy with Clone CD.If there isn't one already, I seriously doubt that a cracked version of it will ever exist. The game is too old and for such a small market that crackers with enough skill to break Starforce won't be interested, unless they were paid to crack it.Pity, the game sounds very interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=314505#p314505 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: CodeFactory Eloquence
Re: CodeFactory Eloquence The first message I sent was about VAT exemption prior to purchase and that was over a month ago. The first support question would have been a week and a half ago, and the support ticket followed a few days later. The support ticket system said they respond within 24 to 48 hours, but it's been 4 or 5 days now, and based on the lack of response to my other two messages, I doubt I'll be hearing anything. I think it might be the fact that a lot of companies don't respond to support enquiries that have been addressed in the FAQ or knowledge base. Maybe CF thinks their scant answer on the FAQ about having a good internet connection exempts them from addressing this issue properly. URL: http://forum.audiogames.net/viewtopic.php?pid=314504#p314504 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom
Re: Accessible Android and iOS game: Crafting Kingdom Hello,first off I would like to thank the developers of this game. so far have had many hours of enjoyful entertainment. The fact that you incorporated accessibility from the beginning, wanting to keep us updated as to your progress, and the fact you are listening to our complaints, comments, and suggestions, is highly commendable.yesterday I ran thru all the previous posts and this game has come a long way so far. I commend those who struggled at the beginning. Those early bugs were not fun I bet.I came in 2 versions ago. I struggled with the boost videos. Found some which could be closed by finding that L icon in the upper right corner and tapping it. A few had their close button on the left corner, and those who had none and would send you to the app store if you touched anything on the screen. Had my share of cursing at the screen as I had to close and reopen crafting. glad that has been addressed in this latest release.With this latest release things have sure gotten better. The jumping around is almost non-existent. but in my opinion the ability to purchase the game and to rid of the videos and the refresh all buttons are my favorite 2 new options. I purchased the game shortly after I got that last update on may 19th. Well worth it in my opinion. Love having the 4 boost slots with no videos.I am playing the game on a iPhone 6 with the latest os, 10.3 I think it is, with voice over on, and have noticed a couple things I wish to report:1. Seems this might be an ongoing issue since it was mentioned before. The game seems to get tired after a bit. As I said the jumping around on a screen has gotten much better. yet it seems that after quite a few hours the game might start jumping around a bit. turning vo off does seem to help navigate when this happens. Also double taps seem to get more problematic. There has been times I have had to tap all around the screen to find a spot to activate the button I want. closing and reopening does seem to refresh it a bit and fix these minor annoyances.2. As previously mentioned by another person, every now and then it seems to lose a bit of focus. when swiping from one button to another it might just say button or a shortened, almost incomprehensible word of what that button is. so swiping away and coming back I can hear what button it was. What buttons this happens on varies and does not happen on one specific type or position, and at various times.3. Thanks for fixing it so that numbers are read as whole numbers and not individual digits. The most notable place I have seem it still read as digits is in the estate when it says I need 50 million and have two three four five six seven gold. thought there was one or 2 other places it still happens but cannot find as the writing of this.now for a couple in game questions:1. Looking for clarification. Does the quit button in the main menu just exit the game or totally quit you from the game and you lose all progress?2. how many total quests may one have at any given time? I currently have 5 sell quests, 1 for 500 boost, 1 for 1000 automations, and 1 for 15 slots to get a restart button for one of the shops. Is it possible to get a restart button for a shop you have never bought?4. I think you said the quests you get are random. that might explain why I never got the quest to sell high number of logs. now it seems the number of lumber to sell is growing a lot. Currently up to 300k on that one.4. currently my estate need 50 million gold, 1000 metal, and 1000 weapons. I have never unlocked armor or weapons in the blacksmith shop. So does this mean as long as a product is not unlocked you will not get quests for it? Asking cuz think it was hinted on and looking back I don't think I got quest for cloth until I had unlocked it.5. Is there a way to totally reset everything back to the beginning? or does that just require a uninstall and re-install?6. it has been suggested that something be done with the princess. I can see getting her to 100% and then what? I don't have any ideas at this time but think an option to add to what she does now is a great idea. make her more than what she is currently.@dark. the first reset button quest i got was for furnace. Next reset i got both lumber and farm. I bought those 15 slots and reset immediately. wanted them really bad. now i have the quest for the workshop when i could have used quarry. so think this is just a matter of randomness.Overall, great job. keep up the work. Looking forward to future updates.Shermanator URL: http://forum.audiogames.net/viewtopic.php?pid=314501#p314501 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: black box iphone puzzle game
Re: black box iphone puzzle game I am so very confused by the puzzle with twelve wedges. Their are others as well but that's the most vexing one! Anyone have any hints without spoiling? I have unlocked hints for both lights. its also odd that i can see only one light out of the two, and sometimes its light one, and sometimes light two. is this intentional? Knowing BlackBox, I'm guessing it probably is, but I thought to be safe I'd ask URL: http://forum.audiogames.net/viewtopic.php?pid=314502#p314502 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta Greetings all. To those who have had trouble logging in with their account because they've found that it freezes after the password prompt, that bug should be fixt now. And, note to self. When dealing with cpu usage, make sure that their's not a check in place that's constantly eating up the cpu, I didn't notice it last night which is what caused the cpu to shoot sky high and caused the server to lag. It all should be fixt now, though you may notice your ship not moving super fast as a result. URL: http://forum.audiogames.net/viewtopic.php?pid=314503#p314503 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom
Re: Accessible Android and iOS game: Crafting Kingdom Hello,first off I would like to thank the developers of this game. so far have had many hours of enjoyful entertainment. The fact that you incorporated accessibility from the beginning, wanting to keep us updated as to your progress, and the fact you are listening to our complaints, comments, and suggestions, is highly commendable.yesterday I ran thru all the previous posts and this game has come a long way so far. I commend those who struggled at the beginning. Those early bugs were not fun I bet.I came in 2 versions ago. I struggled with the boost videos. Found some which could be closed by finding that L icon in the upper right corner and tapping it. A few had their close button on the left corner, and those who had none and would send you to the app store if you touched anything on the screen. Had my share of cursing at the screen as I had to close and reopen crafting. glad that has been addressed in this latest release.With this latest release things have sure gotten better. The jumping around is almost non-existent. but in my opinion the ability to purchase the game and to rid of the videos and the refresh all buttons are my favorite 2 new options. I purchased the game shortly after I got that last update on may 19th. Well worth it in my opinion. Love having the 4 boost slots with no videos.I am playing the game on a iPhone 6 with the latest os, 10.3 I think it is, with voice over on, and have noticed a couple things I wish to report:1. Seems this might be an ongoing issue since it was mentioned before. The game seems to get tired after a bit. As I said the jumping around on a screen has gotten much better. yet it seems that after quite a few hours the game might start jumping around a bit. turning vo off does seem to help navigate when this happens. Also double taps seem to get more problematic. There has been times I have had to tap all around the screen to find a spot to activate the button I want. closing and reopening does seem to refresh it a bit and fix these minor annoyances.2. As previously mentioned by another person, every now and then it seems to lose a bit of focus. when swiping from one button to another it might just say button or a shortened, almost incomprehensible word of what that button is. so swiping away and coming back I can hear what button it was. What buttons this happens on varies and does not happen on one specific type or position, and at various times.3. Thanks for fixing it so that numbers are read as whole numbers and not individual digits. The most notable place I have seem it still read as digits is in the estate when it says I need 50 million and have two three four five six seven gold. thought there was one or 2 other places it still happens but cannot find as the writing of this.now for a couple in game questions:1. Looking for clarification. Does the quit button in the main menu just exit the game or totally quit you from the game and you lose all progress?2. how many total quests may one have at any given time? I currently have 5 sell quests, 1 for 500 boost, 1 for 1000 automations, and 1 for 15 slots to get a restart button for one of the shops. Is it possible to get a restart button for a shop you have never bought?4. I think you said the quests you get are random. that might explain why I never got the quest to sell high number of logs. now it seems the number of lumber to sell is growing a lot. Currently up to 300k on that one.4. currently my estate need 50 million gold, 1000 metal, and 1000 weapons. I have never unlocked armor or weapons in the blacksmith shop. So does this mean as long as a product is not unlocked you will not get quests for it? Asking cuz think it was hinted on and looking back I don't think I got quest for cloth until I had unlocked it.5. Is there a way to totally reset everything back to the beginning? or does that just require a uninstall and re-install?6. it has been suggested that something be done with the princess. I can see getting her to 100% and then what? I don't have any ideas at this time but think an option to add to what she does now is a great idea. make her more than what she is currently.@dark. the first reset button quest i got was for blacksmith shop. Next reset i got both lumber and farm. I bought those 15 slots and reset immediately. wanted them really bad. now i have the quest for the workshop when i could have used quarry. so think this is just a matter of randomness.Overall, great job. keep up the work. Looking forward to future updates.Shermanator URL: http://forum.audiogames.net/viewtopic.php?pid=314501#p314501 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: CodeFactory Eloquence
Re: CodeFactory Eloquence @flackersWhen did you use the contact form? It took a bit more than 24 hours before I got a response URL: http://forum.audiogames.net/viewtopic.php?pid=314500#p314500 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beta Tester Application for "A Hero's Call"
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Beta Tester Application for "A Hero's Call" Probably very. LOL. URL: http://forum.audiogames.net/viewtopic.php?pid=314499#p314499 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) @buu420Note: If the title of the map isn't defined, the game will probably use the name of the file (without txt). URL: http://forum.audiogames.net/viewtopic.php?pid=314498#p314498 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beta Tester Application for "A Hero's Call"
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Beta Tester Application for "A Hero's Call" So I'm curious, how clogged is your inbox right now with that subject line? URL: http://forum.audiogames.net/viewtopic.php?pid=314497#p314497 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: CodeFactory Eloquence
Re: CodeFactory Eloquence And they didn't do their homework before picking Themita as their drm system o choice. It is only barely better than STarforce Protection, and by better I mean better for intrusive drm extremists. But it is intrusive in different ways, and in more ways than Starforce. The first version they released wasn't able to be installed on virtual machines due to the drm, requiring you to disable all instances of vmware anything via the config file, which resulted in massive vm crashes. They fixed that, but that drm system caused the problem. As for ocr, I have been very satisfied with KNFB Reader so would take any Kurzweil product any day. They've been the leader in ocr for a good long time. URL: http://forum.audiogames.net/viewtopic.php?pid=314496#p314496 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) @buu420Letters, from the file res/ui/tts.txt :5000 a 5001 b ... 5025 zAnd some numbers, just in case (not sure if it is still useful) :3000 0 3001 1 ... 3009 9 URL: http://forum.audiogames.net/viewtopic.php?pid=314495#p314495 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha update public beta
Re: death match project alpha update public beta @post 329 Hold down aero. Your supposed to pull the lever down, you'll need to hold it down until it tractors into place. Remember movement is dependant on your tractor beam speed. And server is back up, i'll see what I can do about an auto restart. URL: http://forum.audiogames.net/viewtopic.php?pid=314493#p314493 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio description
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Audio description Given the recent SAG-AFTRA strike and royalty demands additional voice over may be even more unlikely, well until something like Project VoCo or Lyrebird becomes more mature perhaps. After that adding it in would be trivial. URL: http://forum.audiogames.net/viewtopic.php?pid=314492#p314492 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm kind of concerned about the culture surrounding usability
Re: I'm kind of concerned about the culture surrounding usability First off, NVDA's scripting language is Python because that's what NVDA is written in. No, I'm not saying that there's anything wrong with that, Python is a very capable language.JAWS has a very capable scripting language too, based on Java, so I'm told. I'm currently studying it for some script ideas I want to play with.For accessibility, Windows has Microsoft's Active Accessibility, and With their Voice Over screen reader I'm fairly certain that Apple has some kind of accessibility framework in their operating systems as well, and then there's Aria for HTML.With all those accessibility frameworks available, it would seem that all it really needs is for developers to spend some time learning how to use the tools that are already available instead of complaining about it.--- off topic ---I agree that the price of JAWS could be lower, but as long as people, and more importantly enterprises and instituti ons, because that's where the money is, keep buying it, there's no real reason why VFO should change anything.For students, there is a payment program in place, you pay $300 each quarter and in three quarters or one school year, you own it.The thing that keeps me using JAWS is how complete it is out of the box. Unless I want to, there is no need to find and install add ons to get all the features I want. And if something does turn up lacking, JAWS is so feature rich, you can probably find what you need by browsing the many settings, and if that doesn't fill the bill, depending on what you need, it's not very hard to write a script to fill the hole.Anyway, this thread is about accessibility standards, not screen readers, so that is all I will say on the subject of JAWS. URL: http://forum.audiogames.net/viewtopic.php?pid=314494#p314494 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beta Tester Application for "A Hero's Call"
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Beta Tester Application for "A Hero's Call" Agreed with Kai, Brian and Arc completely. Unfortunately, the ehtnusiasm about getting a game early seems to be a way too common problem with people who want to beta test for anything that is open to such. People forget what the real purpose of testing a game is... and it's not just to play it a few months ahead of everyone else. URL: http://forum.audiogames.net/viewtopic.php?pid=314491#p314491 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beta Tester Application for "A Hero's Call"
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector
Re: Beta Tester Application for "A Hero's Call" My thoughts exactly. I'm all about bug squashing. I think of games like Entombed, and despite how great that game is, it still has bugs. Maybe we can avoid this by being competent testers. URL: http://forum.audiogames.net/viewtopic.php?pid=314490#p314490 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: CodeFactory Eloquence
Re: CodeFactory Eloquence Given how long it's been since it's been developed, it amazes me that eloquence is still the top of the tree in terms of consistent pronunciation and good rhythm at any speed. Especially now TTS is a mainstream feature of so many devices, you'd think those natural voices would have caught up by now.Re CF's contact form: that's what I used the first two times, then discovered the help desk ticket submission page in an FAQ and thought that's what I'd been doing wrong. Neither form has resulted in a response. It must be the subject matter that's the problem. They must know this licensing system sucks and are burying their heads in the sand. What makes me laugh is they say on their FAQ that they don't give refunds because you get to try the software for 7 days, but the shitty DRM isn't part of the trial. If only I'd used a credit card or paypal, I'd definitely be pursuing a refund. URL: http://forum.audiogames.net/viewtopic.php?pid=314489#p314489 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio description
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Audio description Yeah... again, it's all personal preference. I personally don't like it, and I imagine that in an industry where you have to pay people by the hour, sometimes by the word they record, companies likely won't want to add a narrator simply for the convenience of a small number of gamers who want it where 90% of the gamers will never use it. But there may be people who do, and I would probably use it once and never touch it again. But that's just me. URL: http://forum.audiogames.net/viewtopic.php?pid=314488#p314488 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic Thanks, got them at last URL: http://forum.audiogames.net/viewtopic.php?pid=314486#p314486 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beta Tester Application for "A Hero's Call"
2017-06-08
Thread
AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Beta Tester Application for "A Hero's Call" True. I won't deny that was a small part of it for me but as I said in the Email it'd also be an honor to help, however trivially, to insure that the product has as few bugs as realistically possible by the time it's officially released. URL: http://forum.audiogames.net/viewtopic.php?pid=314487#p314487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic Thanks, got them at last. Hope they're worth it URL: http://forum.audiogames.net/viewtopic.php?pid=314486#p314486 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector