Re: Victor Reader Stream gets a new big brother

2017-07-07 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Victor Reader Stream gets a new big brother

If it hasn't been mentioned yet here, the VR Trek has SD card support up to 256GB, a built-in FM Radio, plus you "can" record "points of interest" with an "external mic, as the 3.5mm jack is a "headphone/mic combo" one. (Not sure about "audio" recording  "Files" yet.)In addition, that 599 USD price (which lasts through Dec. 31st 2017,) is an "order by phone" only option, thus you have to call Humanware  "directly." (See http://humanware.com for your country specific 1-800 number.)Don't forget to emailmailto:feedb...@blindbargains.com]feedb...@blindbargains.com , as they will be doing a "follow up" podcast answering peep's questions on this new Victor/Trekker combo.PS. Since a link to the "79 minute" VR Trek podcast h
 asn't been posted here yet, here's its "listening" page:https://www.blindbargains.com/bargains.php?m=17404

URL: http://forum.audiogames.net/viewtopic.php?pid=318412#p318412





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Re: Beta Tester Application for "A Hero's Call"

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

I certainly will, even though it probably won't be on day 1. As I've said before this sounds like exactly the sort of thing I've been waiting for for fourteen years.

URL: http://forum.audiogames.net/viewtopic.php?pid=318411#p318411





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

hi danny. i've sent you a pm. i would appreciate if you could check it. thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=318410#p318410





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Re: Victor Reader Stream gets a new big brother

2017-07-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Victor Reader Stream gets a new big brother

The gps chip will be of the caliber of the ones used in newer phones, so it will have the current accuracy threshold for now and will be ready for the Galileo system when it launches.

URL: http://forum.audiogames.net/viewtopic.php?pid=318409#p318409





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Re: new laptop for 2017

2017-07-07 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: new laptop for 2017

Hmmm.Nothing like that here sadly, If that was 2400 bucks I'd get it however, something like this here is at least 3-5000 dollars.I don't want to go much over 2000 not that I don't have the cash my family has cash but I refuse to pay silly cash for something.As it is tne only reason I have pushed the prices so high is that to get something decent in new zealand it will cost me at least 1700 or there abouts.Yes I can get less but hmmm.THere is 2 more points for asus.For those using asus did you have any bloat that was totally useless and how much of the stuff on there is usefull or is good to have about and how are things like sound effects.On this toshiba bar having to change the keys to use normal functionality, and getting rid of the config free program as well as a lot of inaccessible remote, backup, antivirus and other bloatware most of the rest of the toshiba stuff was usefull.Well it was till last year when it al
 l became bloatware.This unit is no longer supported and all drivers for it have been removed.Luckily the mouse, display and sound have generic drivers which work well enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=318408#p318408





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Re: Dish anywhere IOS app accessibility?

2017-07-07 Thread AudioGames . net Forum — Off-topic room : AnnaRozova via Audiogames-reflector


  


Re: Dish anywhere IOS app accessibility?

uchetovod

URL: http://forum.audiogames.net/viewtopic.php?pid=318407#p318407





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Re: Dish anywhere IOS app accessibility?

2017-07-07 Thread AudioGames . net Forum — Off-topic room : AnnaRozova via Audiogames-reflector


  


Re: Dish anywhere IOS app accessibility?

uchetovod

URL: http://forum.audiogames.net/viewtopic.php?pid=318406#p318406





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Re: Injustice 2: Official Topic

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Injustice 2: Official Topic

I have not. I've lost muse for the game because of the gear thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=318405#p318405





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: death match project alpha update public beta

This game isn't working. I get the intro music and sounds, then instead of a menu, I get nothing. When I press the arrow keys I get a short high pitched ping, and that's it. I hit Alt+F4 to exit, then Windows pops up a message that says dmpa has stopped working, so I choose to close the program.

URL: http://forum.audiogames.net/viewtopic.php?pid=318404#p318404





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Re: Victor Reader Stream gets a new big brother

2017-07-07 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Victor Reader Stream gets a new big brother

My mobility training, if I can be so generous as to call it that, really sucked. I have absolutely no confidence that I could safely cross a major thoroughfare. So I'm limited to places I can get to while crossing only relatively quiet residencial streets.The apartment community I live in is just behind a shopping center with a bunch of stores in it including a grocery store.I figure that with Galileo's 1 foot accuracy I could stand in front of a store I want to find again and bookmark it, then be able to return to that bookmark later and be at that same store again.If I need to go somewhere on the other side of a major thoroughfare, I'll just call a cab and get door to door service. In those cases, I can use the GPS to make sure the cabbie doesn't go a wandering to jack up the fare.I had one cabbie do that to me to the tune of about $15, I don't use that cab company any more and now always have my Trekker Breeze with me when I 
 do take a cab.Even without Galileo the newer and hopefully better GPS chip they are using will be a plus.

URL: http://forum.audiogames.net/viewtopic.php?pid=318401#p318401





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Re: Seuss Crane Detective for Hire

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Seuss Crane Detective for Hire

If it's still around, Google it!

URL: http://forum.audiogames.net/viewtopic.php?pid=318403#p318403





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Re: Beta Tester Application for "A Hero's Call"

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : abdulla-dubais via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

First. Thanks for Rich68 and Muhammad for the illustration. Already this is what I mean. In any case. I will buy the game whatever its price is either 15. 20. Or even $ 30. I'm ready. and again. Sorry for bad english . I hope that no one will misunderstand Me again. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=318402#p318402





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Re: Beta Tester Application for "A Hero's Call"

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

Well they're the ones who get to set the price, and they have said between 15 and 20.

URL: http://forum.audiogames.net/viewtopic.php?pid=318400#p318400





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: death match project alpha update public beta

hey danny! plese have a look on offline storry error after using battory in the dowr  when i enterd in to second dowr wair is security computer and save station is there ? actually i  wanted to save the game i press e on  save station for saveing my game in slot1 i got a  this error  Exception in thread Thread-2:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1483, in playlogoe  File "functions.py", line 1327, in mainmenu  File "functions.py", line 287, in exit  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 470, in shutdown  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 76, in shutdownNotInitializedError: You cannot
  use this function before initializing the library (C:\libaudioverse\src\libaudioverse\initialization.cpp:88)Unhandled exception in thread started by >Traceback (most recent call last):Exception in thread Thread-2:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1483, in playlogoe  File "functions.py", line 1327, in mainmenu  File "functions.py", line 287, in exit  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 470, in shutdown  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 76, in shutdownNotInitializedError: You cannot use this function before in
 itializing the library (C:\libaudioverse\src\libaudioverse\initialization.cpp:88)Unhandled exception in thread started by >Traceback (most recent call last):Exception in thread Thread-1:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 558, in eventloop  File "functions.py", line 2203, in mapload  File "objects.py", line 30, in sendAttributeError: 'NoneType' object has no attribute 'write'Unhandled exception in thread started by Exception in thread Thread-2:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  Fil
 e "functions.py", line 1483, in playlogoe  File "functions.py", line 1323, in mainmenu  File "functions.py", line 2260, in multimenu  File "functions.py", line 266, in start  File "functions.py", line 1327, in mainmenu  File "functions.py", line 284, in exit  File "site-packages\twisted\internet\base.py", line 581, in stopReactorNotRunning: Can't stop reactor that isn't running.Unhandled exception in thread started by >Exception in thread Thread-2:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1483, in playlogoe  File "functions.py", line 1327, in ma
 inmenu  File "functions.py", line 287, in exit  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 470, in shutdown  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 76, in shutdownNotInitializedError: You cannot use this function before initializing the library (C:\libaudioverse\src\libaudioverse\initialization.cpp:88)Unhandled exception in thread started by >Exception in thread Thread-2:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1483, in playlogoe  File "functions.py", line 1327, in mainmenu  File "functions.py", line 287, in exit  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 470, in shutdown  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 76, in shutdownNotInitializedError: You cannot use this function before initializing the library (C:\libaudioverse\src\libaudioverse\initialization.cpp:88)Unhandled exception in thread started by >Exception in thread Thread-2:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1483, in playlogoe  File "functions.py", line 1327, in mainmenu  File "functions.py", line 287, in exit  File "site-packages\libaudioverse-development-py2.7.e
 gg\libaudioverse\__init__.py", line 470, in shutdown  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 76, in shutdownNotInitializedError: You cannot use this function before initializing the library (C:\libaudioverse\src\libaudioverse\initialization.cpp:88)Unhandled exception in thread started by Traceback (most recent call last):Exception in thread Thread-2:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1483, in 

Re: Looking for a game similar to BeJeweled

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Looking for a game similar to BeJeweled

Thanks, but I don't have any Android devices, and I'm hoping to find something for Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=318398#p318398





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-07 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

So I heard there's a way to reset on stage 25 to go back to 1 1 if you're not really prepared. Can someone tell me how? I don't want to do this for a third time raising stats if I don't need to.

URL: http://forum.audiogames.net/viewtopic.php?pid=318397#p318397





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-07-07 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

It's in the %appdata%\vgstorm

URL: http://forum.audiogames.net/viewtopic.php?pid=318396#p318396





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Re: Looking for a game similar to BeJeweled

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: Looking for a game similar to BeJeweled

There's also Talking Stones for Android. You can get the pro version here. There used to be a free version, but I can't find it for some reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=318394#p318394





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Re: Timer Application for PC

2017-07-07 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: Timer Application for PC

I have one I use regularly.www.kaldobsky.com/audiogames/Look for Time Reminder 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=318395#p318395





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Yarn, An Easy (And Mostly Accessible) Way To Play Gamebooks On iOS

2017-07-07 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Yarn, An Easy (And Mostly Accessible) Way To Play Gamebooks On iOS

I recently discovered this app for iOS which allows you to play gamebooks. There working on their own gamebook creation software (which is going to be drag and drop, so it probably won't be accessible), but for the moment they're accepting Twine games for submission.The only way it differs from Twine is that it uses buttons instead of links.You can get the app here on the iOS app store.

URL: http://forum.audiogames.net/viewtopic.php?pid=318393#p318393





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Re: Few ideas about fully accessible ide

2017-07-07 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector


  


Re: Few ideas about fully accessible ide

Hello guys.In my case, for program in python, and .net variant, I ever use visual studio.For me, visual studio is the ideal editor. With it's auto completion tools, solution manager, nuget package repository system, and some other tools that it offer. I use jaws with them, and works nicely.Respect that the features that you say, in vs you can go to the solution manager, and navigate with the arrows keys throw the files of your project, and jump directly between class, methods, properties, and simply press enter on it, to move the cursor editor to the starting point of that method or class.I know that vs include keystrockes to jump to the start of the scope, or the end.The indentation is automatic, and if you configure jaws (or nvda) you can do that the screen reader tells to you when the indentation change.About the debugging, when you are do that in a program, if you put a breakPoint in some part of your code, you can read the current s
 tatus of the variables and when something crashed, after of show the exception the editor point directly to the line in conflict.But, your idea of make a new ide, well. sounds good.A, when I have to program in java, or some language that visual studio doesn't support, i use eclipse.And if i have to made a small change to a code, like in a php script or similar, simply use wordpad.bye

URL: http://forum.audiogames.net/viewtopic.php?pid=318392#p318392





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EA games needs accessibility feedback

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : joshknnd1982 via Audiogames-reflector


  


EA games needs accessibility feedback

Hello. For all of you that have been wanting to play Madden or even play Madden then I have great news for you! EA sports would like to  hear from all of us who are blind that wants to be able to enjoy Madden just like those gamers who have sight. With the feedback they get about accessibility for Madden this will help them add the features in the game that blind gamers need to use the game. Navigating the menus, play selection, any on screen dialog that takes place during gameplay and even audio cues for kicking the ball meter. Please help them to bring the first ever main stream video game accessible for the blind. This is the first company to think about us on the game console. Below is the e-mail address for EA sport accessibility contact. accessibilityfeedb...@ea.com

URL: http://forum.audiogames.net/viewtopic.php?pid=318391#p318391





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I'm loving the event so far.  I notice that with Kai day event you cannot reset points after dying.

URL: http://forum.audiogames.net/viewtopic.php?pid=318390#p318390





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : Smoke-J via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

i got to play swamp tide once, it was a hell of allot of fun, i've always hoped it would come back at some point.also kai is not spwaning properly in the kai mart.  Right now it is just run in and die for no reason.  Also zombie strength stays for your level.  For example being level 800 something i lose 25% health per zombie hit i take on the kai map.  But if i recreate a new char at level 1 it is under 10% health loss per hit, which i assume is the normal.Just tossing it out, but might be allot more fun if it stays around to give us like 10 or 20  skill points to play with when we start out on the kai map.

URL: http://forum.audiogames.net/viewtopic.php?pid=318389#p318389





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Re: 2 Swamp questions

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Smoke-J via Audiogames-reflector


  


Re: 2 Swamp questions

for question 1: that was a bug. if you were the only person on a map, when you killed a zombie it did not respawn. therefore you were able to kill all the zombies and then run around untouched. now everytime a zombie is killed it respawns, this is the way it is suppose to work.  there should never be 0 zombies on a map, aprone fixed the bug, that is the difference.secondly, i think that you are refering to another bug. normally when you die you are suppose to lose all of your items, it is death after all. but sometimes for random reasons you will die but still have some or part of your stuff when you log back in in the safe zone with very low health. Normally death means you lose everything and respawn in the safe zone with an axe, field kit, med kit, and glock with a few rounds of ammo.

URL: http://forum.audiogames.net/viewtopic.php?pid=318388#p318388





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Re: Victor Reader Stream gets a new big brother

2017-07-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Victor Reader Stream gets a new big brother

Even with good mobility schools they've always said you can't fully rely on gps because of its limited accuracy. It's gotten better with phones, yes. But it's always that 10ft limit that made a big difference. With the 1foot accuracy, you could almost depend on it in Foreign locations.

URL: http://forum.audiogames.net/viewtopic.php?pid=318387#p318387





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Seuss Crane Detective for Hire

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Seuss Crane Detective for Hire

Hi,Does anyone know what the site is for that game or, if its still around?

URL: http://forum.audiogames.net/viewtopic.php?pid=318386#p318386





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

thanks for helping @Aprone

URL: http://forum.audiogames.net/viewtopic.php?pid=318385#p318385





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Re: Make Facebook more Accessible

2017-07-07 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: Make Facebook more Accessible

@Chris, It should probably be mentioned that while the Twitter situation is definitely better than Facebook's and the Twitter API documentation is open and widely documented, the situation isn't completely rosey. There are still functions that are bound to Twitter's official apps, and haven't been added to the API. Things like poles and group direct messages have been requested to be added, but Twitter has yet to add them. I believe that image descriptions are also bound to the rest API, meaning that a client likely will not be able to get them without hitting the API rate limits.

URL: http://forum.audiogames.net/viewtopic.php?pid=318384#p318384





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Re: Victor Reader Stream gets a new big brother

2017-07-07 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Victor Reader Stream gets a new big brother

That was the one point that convinced me to upgrade to the Trek. For the types of walking trips I'm willing to take with my current mobility skills, the accuracy of the Galileo system will be just what I need.The other features they'll be adding with future updates won't be bad to have either.

URL: http://forum.audiogames.net/viewtopic.php?pid=318383#p318383





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Timer Application for PC

2017-07-07 Thread AudioGames . net Forum — Off-topic room : TheGreatCarver via Audiogames-reflector


  


Timer Application for PC

Hi All,At times, I need a timer for my PC to time simple things. Are there any accessible ones that you can suggest? Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=318382#p318382





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Re: Make Facebook more Accessible

2017-07-07 Thread AudioGames . net Forum — Off-topic room : TheGreatCarver via Audiogames-reflector


  


Re: Make Facebook more Accessible

K, thanks all.

URL: http://forum.audiogames.net/viewtopic.php?pid=318381#p318381





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

This zombie idea of mine is mostly based on swamp tide, actually thinking about it now i don't really see how players being zombies would be any fun since pvp isn't part of the main game, but what if swamp tide was added as a mission players could lead? And instead of red and blue like ctf you could be human or zombie. What ever team wins would get all the reputation, and zombies and humans can not attack each other but only attack the other, so zombies can not attack zombies. Something to consider anyway, and it would bring back swamp tide.

URL: http://forum.audiogames.net/viewtopic.php?pid=318380#p318380





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hey aprone, would it be possible to allow players to choose to become zombies? Maybe like a slash command after a certain number of loot points maybe? It could be something like /BecomeGiant or something, could this be done? Also i recently listened to your interview with blackscreengaming creater SmokeJ, and you said that you had to watch events constantly to make sure they work, is there a chance you could try to have events regularly such as every friday or something? It would boost the players a bit as durrings events are usually when the most players are on. I know you also did say you were pretty well done with swamp, the original anyways, so not sure my zombie idea could be implimented too easily but just a thought, might be interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=318378#p318378





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Re: Victor Reader Stream gets a new big brother

2017-07-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Victor Reader Stream gets a new big brother

Well keep in mind, this is a preproduction device. They could very well add compass support, hell it may already be in there. Information is very much subject to change. And keep in mind, you are buying a device set up for the future. The Galileo system I mentioned is not ready yet, but the Trek will be ready for it. Not even all the phones out there are ready.

URL: http://forum.audiogames.net/viewtopic.php?pid=318379#p318379





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: death match project alpha update public beta

wen I try to conect in deatmach mode the game crashes

URL: http://forum.audiogames.net/viewtopic.php?pid=318377#p318377





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Re: Getting in touch with breakerbox games.

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Getting in touch with breakerbox games.

Too bad too. Airic the Cleric sounds like it might be a good game. And Steam Punk Neverland and Watchtower Chronicles sounded interesting. But I'd want to try Airic the Cleric before buying, and at this point I don't imagine we'll ever see Steam Punk or Watchtower. As Mr. Rogers used to say, "Can you say vaporware?" (rolls eyes)

URL: http://forum.audiogames.net/viewtopic.php?pid=318376#p318376





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Re: Victor Reader Stream gets a new big brother

2017-07-07 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Victor Reader Stream gets a new big brother

@chrisI know that Humanware does have dealers, but I do not know if they are extending preordering to them, but I don't see why not, so I would suggest that you check to see if there is a dealer near you.Me? I agree that $30 is a bit steep for a package that only weights 3 or 4 pounds, but I decided I was willing to pay it to get on the preorder list as early as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=318375#p318375





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Re: Victor Reader Stream gets a new big brother

2017-07-07 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Victor Reader Stream gets a new big brother

You're right. Humanware could have added a little more GPS functionality. Maybe I'll just wait and see what the product is like from audio demos etc. It does seem like an interesting device though. If it gives me more information than things like Blind Square do, it'll be worth it. Once indoor navigation becomes a thing, it'll be incredible! I'm imagining a situation where I'm walking through a building and the thing tells me when I pass by major landmarks like the front desk or offices. While I could do these things on my phone, the battery would be flat in no time. Maybe the cost is a little high, but if it lasts a good 5 or 10 years I'd be happy. It's certainly better than spending nearly the same amount of cash on a new iPhone every 2 or 3 years.

URL: http://forum.audiogames.net/viewtopic.php?pid=318374#p318374





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Re: Beta Tester Application for "A Hero's Call"

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

Lol. Lirin is right, they've said 15 to 20 but I think 20 to 30 is nothing but a reserve, so that's why I've said that.

URL: http://forum.audiogames.net/viewtopic.php?pid=318373#p318373





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Re: Victor Reader Stream gets a new big brother

2017-07-07 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Victor Reader Stream gets a new big brother

I know that the latest victor reader stream was being sold on amazon. As for the victor reader trek. I do not think so, or at least not yet. Now for my thoughts. Oh where should I begin. Yes it is combining the treker breaze with the stream. This makes for a very interesting product see that they throne in IBeacons better location and the like. I just do not see my self paying the price for it yet. It took alot for me to even pick up the latest victor reader stream. Trust me, I get why you would want to have your GPS on a different device then your phone. I also get the buttens and that it is a two in one device. I also get the bluetooth suport that it comes with. I also get that they are talking about adding FM radio to it via a software update later on. I do see things that they can do with it. The thing that is keeping me from buying it is the price. It will be $699 in the US if I remember ri
 ght and I really do not need it for that much. Now for some things I can see them adding. I can see them adding bluetooth braille display support for one thing. They might be able to add switch support for another if said switches can connect via bluetooth. I can see maybe adding keyboard support so that addresses in a little bit better, but I really do not think that they would add that at all. I also would like them to add away for us to download voice into the device like how you can with voice dreamer without having to flash a new update on to the device itself. Now for the hareware I wish it had. I wish it had the compus and the Accelerometer in it like the IPhone does so that we could wave it around like we do with the nearby explorer app. Those things could help us figure out what direction we are going without the device having to calculate it from the GPS. This would mean that we would not have to be moving to figure out what way we are facing. Do not think that I am saying
  that it would not be a good device, but I do think it could be so much better.

URL: http://forum.audiogames.net/viewtopic.php?pid=318370#p318370





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I replied to your PM @Aprone.

URL: http://forum.audiogames.net/viewtopic.php?pid=318371#p318371





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Re: Question about MIDI making without a MIDI keyboard for use in reaper

2017-07-07 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Question about MIDI making without a MIDI keyboard for use in reaper

About ABC notation:mehdi0098 wrote:Am I able to also write drum beats (or patterns) with things like these?So far as I know, the capabilities really depend on the language you use. As I say I've not really played with ABC notation and midi files a lot, so I can't really give you much advice. But I'm reasonably certain that anything that's at least intermediate should allow you to do these things. The more advanced you aim for, the more you can do.About onscreen keyboards and editing:mehdi0098 wrote:Am I able to specify the notes and chords without actually playing them?Yes, you can but you'll have to use the editing facilities of QWS to insert notes. I personally have gotten good enough even with onscreen keyboard to play most things out, at least for sketching purposes. But there
  are ways to insert notes without playing them.mehdi0098 wrote:Speacking of onscreen keyboard: Am I able to change the transpose of the keyboard? or choose another scale?You can transpose the keyboard by going to the options menu, then midi assignments. The first option iirc is transpose. This affects both onscreen and regular keyboard input, so if you do get a real controler, keep that in mind.As for changing the scale, I'm a little confused about what you mean. The onscreen keyboard is chromatic so you can play all 12 notes. However, you can change which keys do what in the options menu, under the onscreen keyboard settings. I've not messed with these much, but you can supposedly change which keys play what. When I tried messing with this, I once killed the entire onscreen keyboard and had to delete my qws.ini file and start from scratch, so I can't really help you with adjusting 
 those settings. Lolmehdi0098 wrote:Could you please explain some more about editing in QWS? Which options and tools should I look into in QWS?The two tools you will probably use most are the note editor (accessed with control K) and event list (accessed with control L). The note editor places you in a sort of grid where all your notes are shown. It's a visual tool and doesn't work well with screen readers, but it's very navigable by the keyboard, and is the preferred way of adding and editing notes. I don't remember exactly where, but on the QWS web site, there should be a series of tutorials, and one of them spends considerable time with the note editor. I found that one to be very helpful. If such a tutorial isn't there, I might try to make one if needed.The event list basically shows lists of all the midi messages in your file, in
 cluding notes. This is where I normally go to do more advanced things, but you can insert and edit notes here as well. I used to use this tool before I became familiar with note editor. For now, I won't go into how to use these two tools since that would make for a huge post and I don't think I could explain it very well at the moment. I'm too tired. LolFinally, setting up Superior Drummer. I'll elaborate a bit more on the two ways I described.First way: making drums with Microsoft Wavetable and then importing into ReaperThis is the simplest, but it has a drawback. Because you can't actually hear Superior Drummer while you're making the drums, it's much harder to know how something will sound. Also, I'm not sure how Superior Drummer's actual drums are placed across the keyboard. I know this can probably be changed but I doubt it's accessible. assuming its placement is similar enough, you simply create the midi wit
 h QWS, save it, then in Reaper you would press the insert key to import a media file. From there a dialog would come up and you would select the midi file. Then on the new track with the midi file on it, you'd put Superior Drummer on that track.The second way of making the drum track using a midi cable:What you'd have to do is install a midi cable driver, (a lot of people recommend the Midi Yoke driver but that doesn't work so well past XP). So I recommend another one called Loop Midi. It's more customizable and I've run it without problems in Win10 64 bit, so I recommend it. So you would install that, and open its control panel and create a loop midi port. It's not too complicated once you sort of mess with its interface. Once a new midi port is created, you would then set Reaper up to receive data for that port and then set up QWS to send data through to the port. There is an old but somewhat relevant article on the QWS site about using V
 STS with QWS. That article uses a program called VST Host, but the same thing works in Reaper too. Of course the procedure is different for setting Reaper up, so I might have to ellaborate on that in future if needed.Once the setup is done, you'd go into a track in Reaper, load Superior Drummer on it, then make a new track in qWS and make sure it's sending out to the loop midi port you created, and Superior Drummer will start receiving the notes as you play, and you can make your drums. The 

Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Stuff found on the Kai Day map won't be kept when you return to the normal maps.To exit the Kai day event, just log out and back in.

URL: http://forum.audiogames.net/viewtopic.php?pid=318369#p318369





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Re: Victor Reader Stream gets a new big brother

2017-07-07 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Victor Reader Stream gets a new big brother

Is there anywhere else I can purchase the Trek besides Humanware? I heard that Humanware charges $30 or 40 in addition to the $600 or $700 which is ridiculous! I also want to get this before the preorder period is over.

URL: http://forum.audiogames.net/viewtopic.php?pid=318368#p318368





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Re: Looking for beta testers.

2017-07-07 Thread AudioGames . net Forum — Developers room : silverspadeace via Audiogames-reflector


  


Re: Looking for beta testers.

SLJ wrote:Hi and welcome to the forum.That sounds interesting. I currently don't have time to test the game, but I think you'll reach more people by posting in the generel games discussions room. I wish you good luck on the project, and I hope to hear more about it soon. Thank you. I will post this in general games.

URL: http://forum.audiogames.net/viewtopic.php?pid=318366#p318366





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Looking for beta testers.

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : silverspadeace via Audiogames-reflector


  


Looking for beta testers.

I made a gamebook in a program called Quest and gave my blind brother the task of turning it into an audio game. We require beta testers to check for bugs. Warning: This game has vulgar language and humor. If you have virgin ears or no sense of humor you are better off not testing this game.My first version of the game was developed in 2013 and was uploaded to a text adventure site from which I got the program to make the game. It was titled Dungeon Quest, however due to a more populor game being realeaesed later, I renamed it to The Dungeon. It is now called The Royal Dungeon. Contact me at mccolmkea...@gmail.comYou can also find it on Gamejolt.com by searching "The royal dungeon."

URL: http://forum.audiogames.net/viewtopic.php?pid=318367#p318367





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Re: Beta Tester Application for "A Hero's Call"

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

no20-30

URL: http://forum.audiogames.net/viewtopic.php?pid=318365#p318365





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-07-07 Thread AudioGames . net Forum — New releases room : marro via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Data.dat

URL: http://forum.audiogames.net/viewtopic.php?pid=318364#p318364





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Re: Getting in touch with breakerbox games.

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Getting in touch with breakerbox games.

Right!And like bavisoft or I think this company is spelled in that form, they take your money but you get nothing and lose, sincerely, a pile of money and you can use them for other things but if you get what did you bought is good to suport the developer.

URL: http://forum.audiogames.net/viewtopic.php?pid=318363#p318363





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Re: Does any one have Self Destruct?

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Does any one have Self Destruct?

You are welcome.Try to use it with sapy because I think with jaws 18 are some interferences but I do not know.I had onli 17 and because I like nvda I played the game with sapy.And you can hear your voice with tab I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=318362#p318362





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-07-07 Thread AudioGames . net Forum — New releases room : blindblood92 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hey folks, I've been playing the Manamon demo for a bit now. I plan to purchase the game in the future and am trying to prepare for self-trade. Which file needs transferring out of the Manamon folder before creating a new save file in order to preserve the old?I am sure this has been covered previously, but that's a whole lot of posts to go through. If the information I need is in the self-trading guide, I do apologize for asking.

URL: http://forum.audiogames.net/viewtopic.php?pid=318361#p318361





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thanks aprone!!!  Do we keep our stuff we earn from the Kai day event  and how does one return from the map to do a mission.  If we don't keep the stuff it's ok just want to know.

URL: http://forum.audiogames.net/viewtopic.php?pid=318360#p318360





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Greetings all. Sorry I acksadently killed the universe server while in the middle of testing death match mode. Anyways, its back up, and for those who are intrested, their is a death match mode server up at ip 45.56.74.115 port 1240. Its very simple, but you can reload your weapons and shoot other players, reloading is acomplished same way it was on the universe server. Enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=318359#p318359





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Re: Beta Tester Application for "A Hero's Call"

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

Nope, they said it will be 15-20

URL: http://forum.audiogames.net/viewtopic.php?pid=318358#p318358





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Re: Top Speed 3 vehicles

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : pauliyobo via Audiogames-reflector


  


Re: Top Speed 3 vehicles

but if i want to use them in the game, what should i do?

URL: http://forum.audiogames.net/viewtopic.php?pid=318356#p318356





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Re: Top Speed 3 vehicles

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Top Speed 3 vehicles

Copy them to the vehicles folder

URL: http://forum.audiogames.net/viewtopic.php?pid=318357#p318357





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Re: Does any one have Self Destruct?

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Does any one have Self Destruct?

I think I did try hitting E but only got the E echoed back to me or what voice I was using. But I'll give it another shot.Thanks for the help!

URL: http://forum.audiogames.net/viewtopic.php?pid=318355#p318355





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Re: Does any one have Self Destruct?

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Does any one have Self Destruct?

I think I did try hitting E but only got the E choed back to me or what voice I was using. But I'll give it another shot.Thanks for the help!

URL: http://forum.audiogames.net/viewtopic.php?pid=318355#p318355





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: death match project alpha update public beta

Ah! A learn as you go thing. That works for me. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=318354#p318354





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Re: Getting in touch with breakerbox games.

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Getting in touch with breakerbox games.

My belief is that these people start up the company with big dreams, then when they figure out the market isn't as big as they'd hoped, or that they aren't selling as many copies as they'd like, they eventually lose interest and move on to other things, sometimes, unfortunately, forgetting to take down the trappings of their old business.

URL: http://forum.audiogames.net/viewtopic.php?pid=318353#p318353





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Re: Does any one have Self Destruct?

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Does any one have Self Destruct?

Yes, you need to tipe e for easy and after that you need to wait and after that you can move.I do not know if you can skip the logo, I forgot that, but nah, I do not know.After that you need to read the readme because I forgot the commands.HTH

URL: http://forum.audiogames.net/viewtopic.php?pid=318352#p318352





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Re: Top Speed 3 vehicles

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Top Speed 3 vehicles

I had a tool for vehicles and tracs.But sadly, I lost it.

URL: http://forum.audiogames.net/viewtopic.php?pid=318351#p318351





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Re: Top Speed 3 vehicles

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : akse0435 via Audiogames-reflector


  


Re: Top Speed 3 vehicles

It's simple.Create a textfile, and type the parameters for the vehicle.Also type the name of the sounds for the vehicle.For example:If you have an audiofile called carhorn.wav, and you want it to be the horn sound in your vehicle, type:hornsound=carhorn.wavAll the sound files for the vehicle schal stay in the same folder as the vehicle-file, and schal be in .wav format.If you want a Whole example, you can download my vehicle, and read one of the vehicle-files.The files is called .vhc, but it is just a textfile, so you can just rename it to .txt, and open it in notepad, and read it.

URL: http://forum.audiogames.net/viewtopic.php?pid=318350#p318350





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Re: Make Facebook more Accessible

2017-07-07 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: Make Facebook more Accessible

As for Miranda NG, you'll want to instal the clist_blind and clist_nicer plugins. Clist_blind doesn't seem to work without clist_nicer. This will enable you to see and interact with the contact list. Also find and set sounds for incoming/outgoing mesages, as those things arent' read.

URL: http://forum.audiogames.net/viewtopic.php?pid=318348#p318348





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thanks aprone, can't wait to try it.  How do I return to the normal map?

URL: http://forum.audiogames.net/viewtopic.php?pid=318349#p318349





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Re: Top Speed 3 vehicles

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : pauliyobo via Audiogames-reflector


  


Re: Top Speed 3 vehicles

how did you create those vehicles? i am interested

URL: http://forum.audiogames.net/viewtopic.php?pid=318345#p318345





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Re: Top Speed 3 vehicles

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : akse0435 via Audiogames-reflector


  


Re: Top Speed 3 vehicles

GreatThanks!I look forward to hear your thoughts about them.

URL: http://forum.audiogames.net/viewtopic.php?pid=318346#p318346





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Re: Pipe 2 and troopanum 2 on windows 10

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Pipe 2 and troopanum 2 on  windows 10

I heard it had something to do with the encryption scheme Justin used. This is why I was a little upset when he decided to sell his unupdated games for $75. I know the issues started with Windows 8. I've been able to make them run by running the .exe file through the administrator command prompt. Just navigate to the game directory by typing something like cd c:\program files\pipe\pipe.exe or what ever your file path is. You may be better off running these games on Windows XP. Justin should have updated his software.

URL: http://forum.audiogames.net/viewtopic.php?pid=318344#p318344





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Re: Getting in touch with breakerbox games.

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: Getting in touch with breakerbox games.

how come this company is so bad?

URL: http://forum.audiogames.net/viewtopic.php?pid=318343#p318343





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone,I sent you a PM.

URL: http://forum.audiogames.net/viewtopic.php?pid=318342#p318342





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Whenever we have a Kai day, a good number of people are very happy, a good number of people are confused and panicky beyond all reason, a handful of people are quite upset, and in general the population on the server goes up.  Haha!I did consider doing a Kai day, but instead I went to some older code I had started on a while ago, and spent a few hours finishing it up.  The result is a separate map on the server (you could think of it like how missions work) that is running a Kai day event!  This way people who want to play Kai day can, but those who do not want to do not have to.From any safe zone open chat and type /KAIDAY to be transported into the battle.  The map should basically work the same as the normal Kai Day events, with the exception that I had to reduce the number of zombies and loot a bit to cut down on the lag it was causing.  Normally Kai day runs on an otherwise blank server, but now it is adding onto the main server with all
  the work it normally has to do.  So a small compromise that I hope won't even be noticeable as players check out the new Kai Day map.When you log in after dying, you are returned to the normal Swamp maps with your normal skill points and inventory again.There may be some unnoticed bugs floating around since it is new, but I'll work on solving any that pop up.

URL: http://forum.audiogames.net/viewtopic.php?pid=318341#p318341





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Re: Question about MIDI making without a MIDI keyboard for use in reaper

2017-07-07 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: Question about MIDI making without a MIDI keyboard for use in reaper

I wrote a ton of hotspot clicker functions for superior drummer. Anyone's welcome to them. But then I'd have to write some sort of help guide/ shortcut key list so only if you're desperate to try out some half arsed functions that make Superior accessible to me but might not work for anyone else .

URL: http://forum.audiogames.net/viewtopic.php?pid=318340#p318340





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : MasterJake via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi Danny, so, when i try logging into my character, my game horrific errors, and I get this error. Seems to be something with the play sound code when looking at it. This also happens when I try and log into a character I've just created It happens with HRTF enabled and disabled..Exception in thread Thread-15:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 1398, in playsound
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 5582, in occlusion
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 742, in value
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 650, in node_set_float_property
RangeError: Property value out of range. (C:\libaudioverse\src\libaudioverse\properties.cpp:212)
Exception in thread Thread-16:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 1398, in playsound
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 5582, in occlusion
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 742, in value
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 650, in node_set_float_property
RangeError: Property value out of range. (C:\libaudioverse\src\libaudioverse\properties.cpp:212)
Unhandled exception in thread started by >
Traceback (most recent call last):

Exception in thread Thread-16:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 1398, in playsound
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 5582, in occlusion
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 742, in value
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 650, in node_set_float_property
RangeError: Property value out of range. (C:\libaudioverse\src\libaudioverse\properties.cpp:212)
Exception in thread Thread-18:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 1398, in playsound
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 5582, in occlusion
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 742, in value
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 650, in node_set_float_property
RangeError: Property value out of range. (C:\libaudioverse\src\libaudioverse\properties.cpp:212)
Exception in thread Thread-19:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 1398, in playsound
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 5582, in occlusion
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 742, in value
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 650, in node_set_float_property
RangeError: Property value out of range. (C:\libaudioverse\src\libaudioverse\properties.cpp:212)
Unhandled exception in thread started by Unhandled exception in thread started by >>>

Traceback (most recent call last):
Traceback (most recent call last):


Exception in thread Thread-1:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 450, in eventloop
AttributeError: 'str' object has no attribute 'destarea'
Exception in thread Thread-9:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 618, in gameloop
  File "functions.py", line 1871, in roomcycle
AttributeError: 'str' object has no attribute 'locatesound'
Unhandled exception in thread started by >>
Traceback (most recent call last):

Traceback (most recent call last):

URL: http://forum.audiogames.net/viewtopic.php?pid=318336#p318336





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : MasterJake via Audiogames-reflector


  


Re: death match project alpha update public beta

Orko wrote:Is there any documentation on this game? I realize the game isn't finished, but anything would be better than nothing.Well, not really, but the basics are simple, and once you're in the game you can press F1 for help. It[ll tell you how to move, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=318339#p318339





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: death match project alpha update public beta

Is there any documentation on this game? I realize the game isn't finished, but anything would be better than nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=318337#p318337





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : MasterJake via Audiogames-reflector


  


Re: death match project alpha update public beta

Seems to have been cut off. Not sure how I can get it not to but I'll try again.Exception in thread Thread-15:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 1398, in playsound
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 5582, in occlusion
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 742, in value
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 650, in node_set_float_property
RangeError: Property value out of range. (C:\libaudioverse\src\libaudioverse\properties.cpp:212)
Exception in thread Thread-16:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 1398, in playsound
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 5582, in occlusion
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 742, in value
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 650, in node_set_float_property
RangeError: Property value out of range. (C:\libaudioverse\src\libaudioverse\properties.cpp:212)
Unhandled exception in thread started by >
Traceback (most recent call last):

Exception in thread Thread-16:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 1398, in playsound
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 5582, in occlusion
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 742, in value
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 650, in node_set_float_property
RangeError: Property value out of range. (C:\libaudioverse\src\libaudioverse\properties.cpp:212)
Exception in thread Thread-18:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 1398, in playsound
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 5582, in occlusion
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 742, in value
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 650, in node_set_float_property
RangeError: Property value out of range. (C:\libaudioverse\src\libaudioverse\properties.cpp:212)
Exception in thread Thread-19:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 1398, in playsound
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 5582, in occlusion
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\__init__.py", line 742, in value
  File "site-packages\libaudioverse-development-py2.7.egg\libaudioverse\_lav.py", line 650, in node_set_float_property
RangeError: Property value out of range. (C:\libaudioverse\src\libaudioverse\properties.cpp:212)
Unhandled exception in thread started by Unhandled exception in thread started by >>>

Traceback (most recent call last):
Traceback (most recent call last):


Exception in thread Thread-1:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 450, in eventloop
AttributeError: 'str' object has no attribute 'destarea'
Exception in thread Thread-9:
Traceback (most recent call last):
  File "threading.py", line 801, in __bootstrap_inner
  File "threading.py", line 754, in run
  File "functions.py", line 618, in gameloop
  File "functions.py", line 1871, in roomcycle
AttributeError: 'str' object has no attribute 'locatesound'
Unhandled exception in thread started by >>
Traceback (most recent call last):

Traceback (most recent call last):

URL: http://forum.audiogames.net/viewtopic.php?pid=318336#p318336





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Re: The killer

2017-07-07 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: The killer

the drones aren't spawning for some odd reason it looks like and I can't find them in the store, I wanna try one out

URL: http://forum.audiogames.net/viewtopic.php?pid=318338#p318338





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Re: Does any one have Self Destruct?

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Does any one have Self Destruct?

Thanks, Angel, you're an (ahem) angel! (big toothey grin)Now all I have to do is figure out why I can't do anything, as I said in my previous message, the arrow keys just say "blank", some other keys just say what voice you're using, and some others just say the key name itself.I'm running 32 bit Windows 7 Home Premium with JAWS 18 on a Dell Latitude D830 laptop with 4 GB of RAM, an Intel Core2 Duo running at 2.5 GHz, and a 300 GB SSD only 44% used.Any ideas you can offer would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=318335#p318335





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : MasterJake via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi Danny,So, whenever I try to log into my character, I get a horrific error. Checking the error log has brought me this traceback, looking at it it seems to be something with the play sound code.Exception in thread Thread-15:Traceback (most recent call last):  File

URL: http://forum.audiogames.net/viewtopic.php?pid=318334#p318334





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Re: Beta Tester Application for "A Hero's Call"

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

As I told him on Twitter, better to save 20 to 30 dollars as the game might not be exactly 15 dollars. Thumbs up to Rich68. While I do agree that this comunity is kind and awesome, but some people are a bit sensitive and More inclined to criticism on things that don't worth, and a lot of their replies are misunderstandings and judgment rushes, and that's actually what prevents me from posting some things, avoiding pointless criticism. Yes, Abdulla was asking if the beta testing stage has started or not. Obviously yes, it has started according to what they've posted answering him on Twitter.

URL: http://forum.audiogames.net/viewtopic.php?pid=318333#p318333





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

On the other hand it may just be simpilar to put papers on maps no server files or whatever is required for a Kai day.  Whatever you decide aprone I'm looking forward to it Lwi love this game after a long hard working day.

URL: http://forum.audiogames.net/viewtopic.php?pid=318332#p318332





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Re: Does any one have Self Destruct?

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Does any one have Self Destruct?

Because, well, you are on 64 bit and this is a problem.Run it in a vm.

URL: http://forum.audiogames.net/viewtopic.php?pid=318331#p318331





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Re: Top Speed 3 vehicles

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Top Speed 3 vehicles

Thanks.I will definitelly try these.

URL: http://forum.audiogames.net/viewtopic.php?pid=318330#p318330





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Re: How to register for Tactical Battle (broken link)

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Tensoon the Kandra via Audiogames-reflector


  


Re: How to register for Tactical Battle (broken link)

Thanks for the quick replies.  I went to the exact link posted.  It was not working last night, but it is working fine now.  I think you are right, it must have been a temporary outage.

URL: http://forum.audiogames.net/viewtopic.php?pid=318329#p318329





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Re: How to register for Tactical Battle (broken link)

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Ian Reed via Audiogames-reflector


  


Re: How to register for Tactical Battle (broken link)

Yes, you should just enter your email address on this page, then click the confirm link in the email that you receive:https://blindgamers.com/Home/CreateAccountAfter that you should be able to unlock Tactical Battle using your email address.I just tested, and am not seeing any 404 pages.Perhaps there was a temporary outage.

URL: http://forum.audiogames.net/viewtopic.php?pid=318328#p318328





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Re: Skype Sounds

2017-07-07 Thread AudioGames . net Forum — Off-topic room : akse0435 via Audiogames-reflector


  


Re: Skype Sounds

I found out.They are in the Skype.exe file.

URL: http://forum.audiogames.net/viewtopic.php?pid=318327#p318327





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Re: Does any one have Self Destruct?

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : akse0435 via Audiogames-reflector


  


Re: Does any one have Self Destruct?

Hi,Now, i've also downloaded selfdestruct, but when i run the program, and press enter from the reg-box to lay in demomode, the program crash.Why does it hapen, and what can i do.I use win 7 pro 64-bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=318326#p318326





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Re: Beta Tester Application for "A Hero's Call"

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

hmmmi think about 25. 30

URL: http://forum.audiogames.net/viewtopic.php?pid=318325#p318325





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Re: Beta Tester Application for "A Hero's Call"

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Beta Tester Application for "A Hero's Call"

It will be $15 for sure, maybe 20 but not more.

URL: http://forum.audiogames.net/viewtopic.php?pid=318324#p318324





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would be someone willing to train me in KI definitive edition?

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


would be someone willing to train me in KI definitive edition?

Hello and good evening.So, with the discound on games in the Microsoft store going on, I got myself two months of xBox gold and Killer Instinct definitive edition, which I think is a cross play title.I read a bit about the games in different guides, but I have the feeling that a human partner can give me a better view on the game.So, I am wondering if there is someone with whom I can train playing the game and who can give me some tips and tricks for the game?Thanks in advance.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=318322#p318322





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: death match project alpha update public beta

hii cant connect too

URL: http://forum.audiogames.net/viewtopic.php?pid=318323#p318323





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector


  


Re: death match project alpha update public beta

i got the new update, and i went to connect to the server, and it didn't connect within about a minute. either it's won a world record for the laggiest server, or it's down

URL: http://forum.audiogames.net/viewtopic.php?pid=318321#p318321





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Top Speed 3 vehicles

2017-07-07 Thread AudioGames . net Forum — General Game Discussion : akse0435 via Audiogames-reflector


  


Top Speed 3 vehicles

Hi,I've made some vehicles for Top Speed 3, and here they are:I hope, that somebody will try them, and I would like to hear your thoughts about them.Here is the link:https://www.dropbox.com/s/59jmpw98x9umt … en.7z?dl=0Regardsand sorry for my bad English.

URL: http://forum.audiogames.net/viewtopic.php?pid=318320#p318320





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Re: Warsim, text based randomly generated stratogy

2017-07-07 Thread AudioGames . net Forum — New releases room : Dranelement via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Email steam? Pfft I wish. I haven't actually bought anything on the account, so I can't make posts to forums or anything, either. Probably I'll try adding some money to my steam wallet and hope that magically fixes things. Although I doubt it.

URL: http://forum.audiogames.net/viewtopic.php?pid=318319#p318319





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I agree absolutelya kaiday would be excellentIt has very fun!meh, regular is kinda boring a bitplease consider make kaiday swamp master!smiles

URL: http://forum.audiogames.net/viewtopic.php?pid=318318#p318318





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Re: Question about MIDI making without a MIDI keyboard for use in reaper

2017-07-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Question about MIDI making without a MIDI keyboard for use in reaper

A virtual midi cable, like Midi Yoke, will facilitate the connection between the sequencer and an external synthesizer or vst. It's the virtual equivalent of plugging in a physical midi keyboard. Speaking of which, if the onscreen keyboard is frustrating, there are nice and cheap midi controllers around that rely on your computer's synth to function, or whatever external synth you may have, but having no actual samples, are very reasonably priced. I know you plan on writing and not playing music, but it's just easier to play as you go. Much more efficient to fix an error while you're at it rather than after the fact.

URL: http://forum.audiogames.net/viewtopic.php?pid=318317#p318317





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Re: Question about MIDI making without a MIDI keyboard for use in reaper

2017-07-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Question about MIDI making without a MIDI keyboard for use in reaper

A virtual midi cable, like Midi Yoke, will facilitate the connection between the sequencer and an external synthesizer or vst. It's the virtual equivalent of plugging in a physical midi keyboard. Speaking of which, if the onscreen keyboard is frustrating, there are nice and cheap midi controllers around that rely on your computer's synth to function, or whatever external synth you may have, but having no actual samples, are very reasonably priced. I know you plan on writing and not playing music, but it's just easier to play as you go. Much more efficient to fix an error while you're at it than after the fact.

URL: http://forum.audiogames.net/viewtopic.php?pid=318317#p318317





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-07 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I wonder if it's my attack that's the issue. I haven't been putting much into attack since I got the spirit sword because it didn't seem as important as HP stamina and defence. I wonder if that laser weapon is affected by attack because those slimes just weren't dying anything like as quick as they used to.I just looked at my stats and my attack and defence are both loads lower than HP and stamina. Going to have to boost those up quite a bit. I thought because I was losing HP so quickly, I should boost that, but defence is obviously just as important.

URL: http://forum.audiogames.net/viewtopic.php?pid=318303#p318303





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net Forum — New releases room : Hannibal Lecter via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Look i see we have already had a nay sayer to this idea. And aprone if you are reading these and thinking oh god why must this keep coming up. We know its work for you. And you will probably not bother with this. But i remember the last kai day i was a part of.The only kai day i ever got to do was so much fun. the largest number of people i ever saw on the server at once was that day. When i logged on that day there was a moment of pannic. Wear are my characters. Why am i level 1. But once i new what was going on it was awesome. 24 hours of just dumb killing fun. So for all the people that have never got to be a part of one i hope aprone you consider a kai day.

URL: http://forum.audiogames.net/viewtopic.php?pid=318316#p318316





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