Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

I want to buy it, but I will wait I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=342031#p342031





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

What happens if I forget to collect a password along the way? It looks like I didn't get the override password for the hostel robot, thus impending my progress.Now I'm stuck because the game saved there.

URL: http://forum.audiogames.net/viewtopic.php?pid=342030#p342030





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

[[wow]]thanks post 1,178

URL: http://forum.audiogames.net/viewtopic.php?pid=342029#p342029





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Spoiler labyrinthAs soon as the message that the pathway is almost open comes, you have to use space only one more time to unlock the exit. However you have to move to a specific location first.Hitting space always rotates ALL cameras by the way.

URL: http://forum.audiogames.net/viewtopic.php?pid=342026#p342026





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Sir badger .. no you don’t have to buy again. Depending where you bought it you might need to redownload.

URL: http://forum.audiogames.net/viewtopic.php?pid=342027#p342027





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Flame elchemist .. what system are you using? Do you have the default system sapi voices installed?

URL: http://forum.audiogames.net/viewtopic.php?pid=342028#p342028





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Re: Soulcalibur 6 (or soul calibur vi) announced

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Soulcalibur 6 (or soul calibur vi) announced

One button press supers are becoming a thing now, unfortunately... and this game is playable, moreso than tekken for some because it will likely be in stereo. I love both these series, so am looking forward to 6 when it comes out.. and will be playing tekken 7 to death until then. Reversal edge does look like an interesting concept, but if they aren't done properly there will be balance issues galore.

URL: http://forum.audiogames.net/viewtopic.php?pid=342025#p342025





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site down

2017-12-13 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


site down

Did anyone notice that the site was down for a fuew weeks I am unable to access this site on my desktop but I will have to go back and check it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=342024#p342024





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Re: Warsim, text based randomly generated stratogy

2017-12-13 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Wastelander, I suggested the witches a while ago and you said that witches will be added as far as I understood in the latest Update. That was as we talked about implementing more women in the game and that Magic also could fit in.

URL: http://forum.audiogames.net/viewtopic.php?pid=342023#p342023





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Re: Swamp, zombie FPS by Aprone

2017-12-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi.Will the stream be recorded? It's difficult for me to tune in because of the different timezone.

URL: http://forum.audiogames.net/viewtopic.php?pid=342022#p342022





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

Dang, what is with the strange cylinder? I can't work out how long I can run before I have to jump or die, and jumping all the time doesn't help either!

URL: http://forum.audiogames.net/viewtopic.php?pid=342021#p342021





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Yeah, thats where I get stuck to.What I have found out.spoilerspace1, your objective is to unlock d243.To do this you need to unlock 241 but also clear the path to 42  and somehow get to 41.If you travel up from 11, 21, 31, several things happen.1.  obviously the cameras are not the only security in the room, there is probably some ground level motion detecter system, hit 21 and you are noticed and at 31, the system is alerted.Once you unlock 42 and get a message about a clear path, alarms go off, one assumes that if you unlock 41 and d243 that you will trigger whatever the final sequence of measures the system does, and one of these is probably to make it impossible for you to reverse your way back not that you will really want to.All rooms 53 and 52 rows are dead ends.You can unlock 41 without unlocking 243 but you need to unlock both then get to 41.So far is my solution.1.  walk round the grid, trigger the events by going up to 31,.This will trigger the system but on the other hand its not stopped my character as such.2.  Walk to 33 then unlock 42.You should get a message about things being almost clear.Here are the rotations if you rotate any square numbered 2, it will either unlock that square or unlock any numbered square with 1 in it.If you unblock anything with 1 it will do the same to a numbered square with 3 and any 3 with 2.This can be forward and or behind.The acceptions are 43 and 53 which can do behind only.Also ajacent squares can be affected so be carefull.Once you change a tile, the rotation of that square will be disabled and another location opened up.The acceptions to this rull are d241, cf11, cf12, cf13, cf23 and cf33 as well as cf43.In fact you have an easy path out to d241 which you can not lock for whatever reason, why the patients have not escaped to241 is unknown.By the way all hell breaks loose when you get close to cf41 and the alarm once you clear 42, suggests that d241 is actually an exit for something else, maybe hardly used or seldomly used and that d243 is the actual entrance and exit.With the voice, I suggest you wait till you are told to hit control v, hit enter, wait for the menu, then hit control v, basically the music.Its interesting to note that I scrolled through the eps I could play this morning, and ep4 has a different soundtrack to the main menu theme, more forboding and final, so obviously something of real note happens in that epesode or several things.I must say that code7 reminds me of system shock.In systemshock, for selfish reasons, someone decided to gain access to the ai, something he shouldn't have done and messed with it the ai crashed and went nuts.From ep0 you can sort of piece it together to a point.We never get names, but obviously the station you start on has limited resources.There were probably rules that it could not support a family or any extras immediately to a certain point.Someone chose to ignore that.This caused a baby to potentially appear, they didn't have enough power and so something had to happen.Now, it suggests at this point that someone tried to change the rules and got in to the ai.They mucked about probably without any idea what they were doing to cover things up or change the rules.The ai continues to try to do its program, but in a mangled state it becomes evil.We never learn or rather havn't learned exactly what happened but I bet you its something like this.In ep1 the main enemy seems to be colbern, he has his own demons and frustrations, he seems to have also gone into things he is not supposed to, he is not stable and others know about it but are not as yet able to handle him.The only difference from this and systemshock2 was that in system shock1 the ai got destroyed.In systemshock2 we find that the ai or one part survived till it was activated by mistake.In this game you at the cost of most of your memmory become the ai.There are a lot more dramas to the main one though.And questions.What is the phantom plague, is it man made or is it something else.Earth is obviously on the verge of running out of being usable to us humans, things are going tits up in a hurry.The code7 virus created by the ai you managed to destroy is in fact not the main issue at all, but one of many issues earth is pritty much doomed right now code7 adds to the list of at least 3-4 other things that seem to be going on.We get hinted at least 2 of the things.Judging with the stress in some of the people we meet, we can assume that everyone and everything is close or beyond the breaking point, and things are about to explode.One thing though without someone to help you or control, you are basically unable to continue to far yourself only jumping round active networks.Its true you can hack locks, get into other systems, store information and a few more things but you can not physically control anything that is not networked or not active at any one time.As for the preasure.+100 then -100 first 

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

so, bit confused. I bought the game while back and we were told it wasn't fully accessible but would be. do I have to buy it again or what?

URL: http://forum.audiogames.net/viewtopic.php?pid=342019#p342019





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Re: 195 airs an exclusive interview with Joseph Bein

2017-12-13 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

Hello Everyone,First of all, thank you all for your interest.Okay so yes, there will be an archive of the interview made available for those of you who are not able to tune in, although we truly hope that you will.Second, the interview will be airing at noon eastern, on Sunday December the 17th.If you have any other questions, please feel free to post on here, or follow us on twitter which is @195_theglobe.comIf you have any questions for me personally as I am the one who is conducting the interview,  feel free to tweet me @silvermoon1022thank you all so much for your support.I hope to hear from you all soon, and hope you will listen in during our 24 hour marathon.

URL: http://forum.audiogames.net/viewtopic.php?pid=342017#p342017





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-12-13 Thread AudioGames . net Forum — New releases room : Shermanator via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi,Long rant below. My apologies in advance.I am playing this game on a iPhone 6, running os 11 with all the updates. I have nothing running that shows up in the app switcher.just in case you did not know, a new release came out this week. and I am here to post my comments on it.now in my situation I am near resetting, but not quite there yet. I have 8 quests, one of which is 5000 automations and only got 3700 of that done so far. so out of the other 7 quests at the time of the update I had 3 left to do. Those being:1 million logs. Of which I only needed to sell 90k more. so I ran 3 production slots to finish that off.I need to sell 150k wool and 350k clothes. I have 33 slots in the farm producing the wool I need. And I have 93 slots in workshop to produce the clothes.so seeing the change log for this update I was elated. It is very difficult working with the workshop's 93  slots. I could only work in there if absolutely no slots was running or the storage was full.I am extremely disappointed with this update and I will tell you why. but in the future, to me and my suggestion to all, is to never update in the middle.Work until your ready to reset. Then update. or reset your game then update, but do not do it in the middle.here is a look at the change log and my comments:1. Improved performance in locations with many production slotsmy opinion is that its far worse after the update,  not better. As I mentioned I have 33 slots in farm, 93 slots in workshop. After fiddling around with it for a brief period of time opening, closing, and even restarting my phone, I was able to select the restart all button to get them to start producing. But just to open those locations took longer than before. now normally I use voice over but that seemed to be highly non responsive in the workshop. I had to turn on the accessibility voice to maneuver round in there. but no way I would be able to select a production slot and do anything to it. but eventually I did get those to start producing. So I went over to the lumber yard to turn on 3 slots. Nope. couldn't do it. had to wait till my storage was full then I was able to select just those 3 slots to start producing. What a nightmare.2. new options in the setting menuNo comment needed here.3. Save game to cloudgood option to have. have not tested it to see if it works or not.4. fixed rare occurrence where selling were selling in the city does not workI don't think I have ever encountered this. There has been times I have sold products and it does not tell me how much gold it made. But that's all.5. fixed where some quests were not showing up in the reset screening some languagesNever noticed anything like this in English so no comment here.6. build number shows on main screennice to know.7. number formatting improved for voice outputyippee! The numbers read like their supposed to now. This is a very good thing. Appreciated.So overall I rate this update a 2 out of 5. its sluggish and the most notable improvement of working with areas with large production slots falls way short of its expected goal.Before I started to write this, I had almost 2 billion gold. around this point I take my 4 boosts, put on real estate mogul, and go buy some production slots. After setting those 4 boosts I was off. I started in the lumber yard. After tapping twice on it, it opened. but to move in there was non existent. It jumped around at its free will. I would swipe down and end up jumping about 3 or so times before it stopped. but usually this took 10 or more seconds for me to even get a voice output as to what it was doing. if I switched to the accessibility voice I could some what move normally. Finally got down to the bottom but you think I could double tap on the buy production button? If you said yes your wrong. I tapped like 50 times and could not get it to buy a slot. And if I switch back to voice over it seemed like it was locked up. It wasn't until 35 minutes later and another reboot of my phone before I could purchase the slots And also by this time my storage was full so I think that had something to do with it also.now for a pre-update gripe. I have noticed the occurrence of this happening has increased lately. And the only common denominator is the workshop. I noticed it before when I had to sell 1 million clothes and 1 million fabric. but now having to sell 2 million clothes it seems to have occurred more times than before. What happens is the game will lock up. then if you check all boosts are done. All production slots have run out of time, and your storage is full. Quite a few times I have started the workshop first. Because if I start the farm it makes it so much harder to start the workshop. then I go and start the farm. after I set up my 4 boosts to work on 1 loom and 3 master worker. some time after doing all that I may check something and it locks up and kicks me out,or the storage is full instantly and all slots 

Re: 195 airs an exclusive interview with Joseph Bein

2017-12-13 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

Hello Everyone,First of all, thank you all for your interest.Okay so yes, there will be an archive of the interview made available for those of you who are not able to tune in, although we truly hope that you will.Second, the interview will be airing at noon eastern, on Sunday December the 17th.If you have any other questions, please feel free to post on here, or follow us on twitter which is @195_theglobe.comIf you have any questions for me personally, feel free to tweet me @silvermoon1022thank you all so much for your support.I hope pe to hear from you all soon, and hope you will listen in during our 24 hour marathon.

URL: http://forum.audiogames.net/viewtopic.php?pid=342017#p342017





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Re: Soulcalibur 6 (or soul calibur vi) announced

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: Soulcalibur 6 (or soul calibur vi) announced

So I've heard that there will be a guard feature called reversal edge that protects against almost any high mid or low attacks with the press of only 1 button. Not sure if this is some sort of meeter-spasific maneuver or what, but it sounds like an interesting concept. And apparently when you let go of the button your char will retaliate. Can't wait to learn more about these new features. Also critical edge is coming back, but it'll only take a 1 button press this time similar to tekken's rage moves.

URL: http://forum.audiogames.net/viewtopic.php?pid=342016#p342016





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Re: Accessing the BGT Documentation?

2017-12-13 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Accessing the BGT Documentation?

I don't think there's anything out of date about the tutorials that isn't out of date about BGT itself, but maybe I missed something? If you want to go looking for files directly, you're looking for bgt.chm, in the main bgt directory. It's a compiled html file, where the topics are in a tree view and the actual text in a separate pane, and you switch between the two with f6.There is one big problem, where NVDA won't read titles in the tree view. IDR if this is MVDA in general, or if it's 64Bit vs 32Bit or a specific OS, or what.

URL: http://forum.audiogames.net/viewtopic.php?pid=342015#p342015





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

spoilers for the pressure puzzleChanging the modifier away from 0 triggers the pressure change, but its relative to the current value. So just keep inputting -20 or so until they're close to being equal, then input numbers closer to 0.end spoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=342014#p342014





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Re: Accessing the BGT Documentation?

2017-12-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Accessing the BGT Documentation?

It's located under BGT->Help or something like that. Fair warning: The tutorials are most likely seriously out of date.

URL: http://forum.audiogames.net/viewtopic.php?pid=342013#p342013





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : MasterChief via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

Well,if you play online a lot, then getting gems honestly isn't that hard.But if you don't play online, I'd say try to open as many safety deposit boxes as you can.Speaking about online, I have opened a server for many games competition mode if anyone would like to join.

URL: http://forum.audiogames.net/viewtopic.php?pid=342012#p342012





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Accessing the BGT Documentation?

2017-12-13 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector


  


Accessing the BGT Documentation?

I have decided to give BGT a shot. However, when I downloaded the program, I was unable to find any of the documentation/tutorials for  the software.I’ve heard on various boards on this site, as well as on the official blast bay website, that there is very good documentation. Unfortunately, for the life of me, I can’t seem to find it.Any help would be greatly appreciated.Thanks,Ultradude306

URL: http://forum.audiogames.net/viewtopic.php?pid=342008#p342008





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

LOL me too.

URL: http://forum.audiogames.net/viewtopic.php?pid=342010#p342010





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

So, I bought the season pass, Yay!I guess this puzzle is pretty easy, but I'm meh at math, so can anyone give me hints, or spoil it for me, how can I balance out the two numbers when pressurizing the medical bay?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=342011#p342011





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Re: Cyber assault mud

2017-12-13 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Cyber assault mud

Can anyone give me the sound pack for this game? I don't mind using either Mush or VipMud, though if I'd have to choose I prefer Mush, if only for the fact that it doesn't say "blank" every time control is pressed.

URL: http://forum.audiogames.net/viewtopic.php?pid=342009#p342009





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Accessing the BGT Documentation?

2017-12-13 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector


  


Accessing the BGT Documentation?

I have decided to give BGT shot. However, when I downloaded the program, I was unable to find any of the documentation/tutorials for  software.I’ve heard on various boards on this site, as well as on the official blast bay website, that there is very good documentation. Unfortunately, for the life of me, I can’t seem to find it.Any help would be greatly appreciated.Thanks,Ultradude306

URL: http://forum.audiogames.net/viewtopic.php?pid=342008#p342008





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Re: japanese games, untranslated menus

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: japanese games, untranslated menus

hi theretake a look here:https://blindgamers.com/Home/JGTUserGuide

URL: http://forum.audiogames.net/viewtopic.php?pid=342007#p342007





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Re: Soulcalibur 6 (or soul calibur vi) announced

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : ultradude306 via Audiogames-reflector


  


Re: Soulcalibur 6 (or soul calibur vi) announced

I’ve heard rave reviews about this game Series,  but really don’t know much about it, other than that it’s 3-D.Not entirely sure how playable  the game is, with my only other experiences in 3-D fighting games not going so well (Tekin).   Sounds like from the discussion on this thread, I’d imagine this game should be relatively accessible from a game play/combat standpoint?

URL: http://forum.audiogames.net/viewtopic.php?pid=342005#p342005





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

I agree with you, Bookrage. It should only have to be paid once, as you only have to pay once for the boards. I've only been able to collect enough gems for the water and cave boards so far and am reluctant to spend them on anything else until I have the castle board for just this reason. It feels like throwing them away for no reason...

URL: http://forum.audiogames.net/viewtopic.php?pid=342006#p342006





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Man, I'm not even really sure what class to go with. I do like magic and swords and all that type of mid-evil stuff. Guys, just like you all, I really can't wait for the game to be released!!! I probably will be out of contact with everyone on the 29th. Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=342004#p342004





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Re: Cyber assault mud

2017-12-13 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Cyber assault mud

type toggle autogaiin, mirage.Sheesh, I need to update my soundpack already!

URL: http://forum.audiogames.net/viewtopic.php?pid=342002#p342002





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

@orko,I think that kind of mindset is precisely  why playing mainstream games was always ok for me personally, because even though I've always been totaly blind, I just, always knew it'd never be my high point in life.  Fun?  Absolutely, but altogether possible?  Not so much, which is why not beating JD was never a big disappointment

URL: http://forum.audiogames.net/viewtopic.php?pid=342003#p342003





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Re: Clicker/iddle games

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clicker/iddle games

Okay I confess I was a wee bit disappointed with fairy tale clicker.The forest bit where you were getting more characters was lovely (I laughed a lot at what you find after the prince and princess, but I'll let people discover that for themselves),  however that ends fairly soon and your basically left with a production cycle that is fairly rigid and means lots of sitting around. Actually the hardest thing in this one is that there is very little by way of stat information, just what each group of production units are producing and requiring each second, meaning you can't rely on a stat display as in most of these styles of games and need to calculate for yourself.I also noticed that as with many of these styles of games, things got less interesting as they went on, though in Fairytale clicker this was a bit too extreme. Basic resources are relied on too heavily, there is no interplay between higher and lower level resources, eg, you cannot sacrifice a higher level resource for a lower level one, meaning some high level resources, and indeed producers are pretty pointless (I was sort of wondering where my people were storing all the stuff!). There was  very little by way of upgrades or items, no way to get rid of production units, no saving (when I accidently closed the game), and as I found when I sat around waiting to max out basic units with no more story for about an hour, no ending, or even a congrats message either even when you have fulfilled the ending conditions. I thought this one might be like a dark room for pc, though obviously with a much lighter theme  but it turns out not unfortunately. Nice for going through the forest tutorial and at least for a little time after that while your not sitting  for long periods waiting for money or magic dust (which are the only things you have to wait for), but a mild disappointment over all, then again, i get that the game was supposed to be experimental, so maybe if the developer put a bit more time into it or a similar project it might be somewhat different.

URL: http://forum.audiogames.net/viewtopic.php?pid=342001#p342001





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Re: suggestion for two new games

2017-12-13 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: suggestion for two new games

hello,for the truck simulator: for physics, we can use bullet to create the mechanics (how two cars collide to each other, etc)@aaron, top speed uses directX and a hand-written car and trac class which uses its hand written class which i dont know uses what to load and read/write to files

URL: http://forum.audiogames.net/viewtopic.php?pid=342000#p342000





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : gamedude via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

I remember playing Judgement Day when I was 10 years old; laughing my head off at the movies in the theater and not really knowing what I was doing. It was one of the first Audiogames I have ever played, and it will probably always be pretty special to me.P.S. I still have never unlocked all of the content in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=341999#p341999





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Re: Audio games in the Web Browser

2017-12-13 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Audio games in the Web Browser

Thanks for the feedback! I knocked the music volume down. I also did a lot of background work around minification and cache busting, you mentioned about sizes for files which prompted me to put the time into minification.Ah when you say it that way it makes sense. And with wavs, 2 similar sounds would need all the size of each, whilst 2 similar sounding ocelator sounds would only need the difference between the first and second. So quite a bunch of space saving there. I might keep that as an option for quick sounds. Thanks. Useful to know.

URL: http://forum.audiogames.net/viewtopic.php?pid=341998#p341998





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

to be honest, I don't play the game more than once per day and play all over the place, so right now I've only just got the underground, though I have both the beach and the forest, and I'm pretty good at the mosquito game so I'll probably be in the city before too long. In terms of battle, I've just opened up the grass arena but I know I'll slaughter the guys there with my flying deck.  As for board mode, they need more than four boards. I hav the woods and the underwater stages right now. And I think in terms of number of minigames unlocked I'm somewhere around 30 (maybe 1-2 less) But I'm really itching for more.Also, one thing I think they should change in the rewards room is some of the stuff for minigames. I think it should cost one gem to play an unlocked minigame, but you should only have to pay that once, same with minigame party and so on. It is kind of a kick in the pants to spend 8 gems to play a few minigames you've unlocked just once.

URL: http://forum.audiogames.net/viewtopic.php?pid=341997#p341997





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : MasterChief via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

bookrage wrote:I've said this before but as was  brought up by Masterchief, It would be cool to have a CPU ally you could do on battle single-player, I have said before that 2-type arenas would be cool after the Grand council, but in addition to that,  you get a CPU controlled ally to take into the new gyms with you. Perhaps they could be unlockables and in each gym you fight teams of two different types, like a grass/bug arena where you fight a bug-grass combo team each time or something like that, ultimately this ends in the second grand council where you fight enemies that are tag-teaming you and your computer ally you bring in.Exactly, or maybe when you just want to play, you can have a costum mode where you play more than game in online, but this would be offline.I am talking about something like the many game party you get from the  rewards mood, but it would be for battles, and you can add ai and stuff like that.It doesn't have to be in the rewards room though.

URL: http://forum.audiogames.net/viewtopic.php?pid=341996#p341996





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : MasterChief via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

The Imaginatrix wrote:Got pretty far in the city just now and unlocked a few games. Didn't make it to the end though, mostly because I lost several games at least once or got super low scores on them. That one with the remote control car was a bit frustrating and the one with the cameras in the studeo. The skyscraper one was what got me in the end.Gah, it's so cute that the dialogues call remote control cars "Small cars"! I know it might have been a slight mistranslation but it's too adorable not to keep! xDOh,that game is fun, easy but still gives me the headache sometimes haha.I managed to get 20 though.Now I am trying with the battle mode, so far I've unlocked 10 gyms and have all cards of 9 of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=341995#p341995





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

i can't turn on the acsessibility mode. i did control+V and nothing happened when i pressed n for new game.

URL: http://forum.audiogames.net/viewtopic.php?pid=341994#p341994





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Re: Warsim, text based randomly generated stratogy

2017-12-13 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

ps guys, just found out the release had an issue with loading save files, I've released a hotfix on itch.io steam and also for dark, just use the same link in the email, sorry guys! 

URL: http://forum.audiogames.net/viewtopic.php?pid=341992#p341992





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hi, I need help with one of the puzzlesspoilersI can't seem to figure out the cameras puzzle for the science facility. I can get to a point where it tells me a path is available in one rotation (though its pretty much turning them randomly and hoping to get there). Is there a pattern to it or some information I'm missing?end spoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=341993#p341993





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Here are my initial thoughts. I'm playing this on macOS High Sierra.I noticed that the game started out using Karen. I had to go under settings and manually type the voice name I wanted to use. Is there a way to adjust this so the user can select a voice or use the system default? I also noticed that the speech rate cannot be adjusted. It is too slow for my liking. I tried adjusting the system speech rate under System Preferences, but that didn't help.I have also noticed that the accessibility mode isn't remembered between sessions. I must press control v every time I launch the program.I'm glad the accessible version is finally available. I'll play the game and will report back with my thoughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=341955#p341955





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I might go necro to actually

URL: http://forum.audiogames.net/viewtopic.php?pid=341954#p341954





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Here are my initial thoughts. I'm playing this on macOS High Sierra.I noticed that the game started out using Karen. I had to go under settings nad manually type the voice name I wanted. Is there a way to adjust this so the user can select a voice or use the system default? I also noticed that the speech rate cannot be adjusted. It is too slow for my liking. I tried adjusting the system speech rate under System Preferences, but that didn't help.I have also noticed that the accessibility mode isn't remembered between sessions. I must press control v every time I launch the program.Having said that, I'm glad the accessible version is here. I'll be playing the game and will report back here with my thoughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=341955#p341955





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

It's a line from Teenage Mutant Ninja Turtles III: The Radical Rescue, an old Game Boy game, quite possibly one of the hardest Ninja Turtles video games and quite a departure from what those games usually were. The line was spoken by Master Splinter when you rescued him from one of the later bosses. Obviously the line was supposed to be "Focus your powers and prepare for battle," but whoever was in charge of the dialogue must have dropped the ball on that one. Getting back on the topic of AHC, I'll probably go Mage, at least on my first playthrough.

URL: http://forum.audiogames.net/viewtopic.php?pid=341953#p341953





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hi.[[wow]]. Really awesome stuff for sure. I look so much forward to give this a try...

URL: http://forum.audiogames.net/viewtopic.php?pid=341952#p341952





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kyle12 via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Just to say that clicking buy now on ICHIO pops up a sort of web dialog/frame at the bottom of the page that is fully accessible when you scroll down. Worked brilliantly for me using google chrome and firefox ESR.

URL: http://forum.audiogames.net/viewtopic.php?pid=341951#p341951





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

I remember very well the release of Judgementday, and how excited people was world wide. Many people world wide played the game to death, hunting all those awesome trophies... 

URL: http://forum.audiogames.net/viewtopic.php?pid=341950#p341950





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

Jd was I think the first major audiogame release I had to wait for after joining the community and playing through most of the then 140 or so games in the database back in 2006. One irony however is I didn't heavily get involved with the game or earn a lot of trophies until three years later, when i wound up sitting on a boat, travelling down the river Nyal in Egypt wondering what to do on a very hot afternoon with my laptop on my knee. I was there for 10 days holiday, and having  spent several days running around pyramids and other interesting things, the boat we were staying on was heading back to Luxaw, giving us a day's break just to sun and enjoy ourselves. Having spent a wonderfully decadent afternoon sitting in the on board hot tub with a large cocktail in hand, I wanted something relaxing to do.as I was reading one of the Starwars Thrawn books by timothy Zahn, the idea of space bombardments sort of was on my brain. That was the first time I think that |I finished hard mode, clocked several minigames  and got a lot of the trophies in one go .I installed Judgement day quite recently on this desktop, and not only was I very pleased that it ran fine on windows 10, but it was also lots of fun. Also, I was quite happy that I got through hard mode comparatively easily as compared to that first time, so nice to think I hadn't lost too much of any edge I might have previously had .

URL: http://forum.audiogames.net/viewtopic.php?pid=341949#p341949





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

I remember buying this on day of release and having so much fun with it, the trophies are a blast to collect. Got to play in the morning before school but didn't manage to beat it, went straight back to the game when I'd finished school for the day!

URL: http://forum.audiogames.net/viewtopic.php?pid=341948#p341948





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@Orko: which browser are you using?

URL: http://forum.audiogames.net/viewtopic.php?pid=341947#p341947





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Orko .. only Steam uses a download client. Everything else is just direct download options. I think that our own accessible shop is probably the best option because you just have to input your mail address and then you get a download link, but we are really curious on how to make that part more accesible too.

URL: http://forum.audiogames.net/viewtopic.php?pid=341944#p341944





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@Kevin Yes, I assumed right then. You can embed these speech tags straight in the string that you send to the external function, and the speech synth will process it accordingly, you do not need access to the speech object at all.Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=341946#p341946





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Re: Restricted/new users: introduce yourself!

2017-12-13 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Dark via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Forum user dark has indeed done that . Hope you have fun on the forum and find our site and the games and such interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=341945#p341945





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Orko .. only Steam uses a download client. Everything else is just direct download options. I think that our own accessible shop is probably the best option because you just have to input your mail address and then you get a download link.

URL: http://forum.audiogames.net/viewtopic.php?pid=341944#p341944





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

OK, I will look at the other options, however, if any of the other shops use a download client, I won't use them.I tried the more options link on the accessible shop page looking for a PayPal option and that link did nothing too.No game is worth this much hassle just to buy it, so I'm giving up and passing on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=341942#p341942





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

OK, I will look at the other options, however, if any of the other shops use a download client, I won't use them.

URL: http://forum.audiogames.net/viewtopic.php?pid=341942#p341942





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

Got pretty far in the city just now and unlocked a few games. Didn't make it to the end though, mostly because I lost several games at least once or got super low scores on them. That one with the remote control car was a bit frustrating and the one with the cameras in the studeo. The skyscraper one was what got me in the end.Gah, it's so cute that the dialogues call remote control cars "Small cars"! I know it might have been a slight mistranslation but it's too adorable not to keep! xD

URL: http://forum.audiogames.net/viewtopic.php?pid=341943#p341943





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Re: Turn Based Story Telling

2017-12-13 Thread AudioGames . net Forum — Off-topic room : LordLundin via Audiogames-reflector


  


Re: Turn Based Story Telling

@Dark first I wasn't mad at you for disrupting my narrative; it was obviously not planned out and I was disrupting your own narrative which isn't an issue because that's kinda the point of these stories imho, but I thought the way you were taking it was more interesting. I just woke up from the most beautiful dream ever and I wanted to preserve some of the spirit but the premis was wrong to begin with and my mind was hazy.Also in regards to your latest contribution --- yepp, now I'm definitely out of this until we resume into the actual dungeon and I've learned some of the boss's abilities. I'm not very good, or actually I'm totally worthless at making up technological gismos and their descriptions, as opposed to classical magic settings in which case I'd say I'm really damn gifted.@Bookrage yepp, I had a look at the storium website and completed the tutorial, but I have no idea how to join another game. Also it seemed to be a little too slow-going for my taste but I quite like the concept.

URL: http://forum.audiogames.net/viewtopic.php?pid=341941#p341941





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

This is for the Mac only, of course, Windows has symilar speech tags. So even if it is not possible programmatically to call the rate setter on an NSSpeechSynthesizer (see https://developer.apple.com/documentati … 450-rate), you can send a [[rate X]] with each string spoken, where X represents a number, in this case words per minute. In my case, this would be around 690-700.On Windows, this is controlled by speed, I believe. (see https://supportdesk.win911.com/support/ … to-speech)Theoretically, this should still work.Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=341939#p341939





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

robjoy .. the problem is that we have no control over the Unity implementation of how the speech is called. We are just calling an external function. I will look into it again for the next episode though.

URL: http://forum.audiogames.net/viewtopic.php?pid=341940#p341940





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hi, I just want to say that it was an honour testing this game. I love it. Luckily, I pre-ordered the season pass and got it on steam. Thanks for all the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=341938#p341938





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : cuddley via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

i remember getting it for the first time, and basically shooting at anything and everything. i soon learned that rockets would deal with the annoying hellecopter

URL: http://forum.audiogames.net/viewtopic.php?pid=341937#p341937





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Re: Turn Based Story Telling

2017-12-13 Thread AudioGames . net Forum — Off-topic room : bookrage via Audiogames-reflector


  


Re: Turn Based Story Telling

sorry to drop this in here, but this is always something I find really fun, if you like it there is a very accessible very expansive game like this with cardgame elements called Storium you might want to try. The community is super-friendly to the blind both in players and administrator.Just thought I'd drop that in here real quick since this seems to be your guys' thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=341936#p341936





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@robjoy we've had the discussion about the speed several times but sadly it's not possible. 

URL: http://forum.audiogames.net/viewtopic.php?pid=341935#p341935





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Orko I've also set up a hopefully accessible store page, which also has a DRM-Free Build.Please tell us if it is accesible.http://code7-game.com/accessiblebuy.html

URL: http://forum.audiogames.net/viewtopic.php?pid=341933#p341933





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Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Code 7 VI Mode Is Out Now And Has A Charity Sale

Hello everyone,I am very happy to announce that the vi mode for Code 7 Episode 1 has now been officially released on Steam, Humble, itch.io, and Gamejolt. Code 7 is an episodic story-driven hacking adventure, where the player takes on the role of the hacker Alex and tries to save humanity from an evil AI. All dialogue is recorded by professional actors, making Code 7 a very immersive experience for visually-impaired players. (Links to buy at the end of this text)We are committed to standing for inclusiveness in the games industry and therefore we are also going to donate 10% of all of our revenue from now until Christmas to a charity for visually impaired people here in Germany. ( www.blista.de - german only )Please help us share this message for games without barriers with the hashtag #gamingwithoutbarriers on twitter and any social media you might have.We hope you enjoy the game and are looking forward to more feedback.Buying the game:Accesible Website - http://code7-game.com/accessiblebuy.htmlSteam - http://store.steampowered.com/app/650570/Code_7/Humble Store - https://www.humblebundle.com/store/code-7itch.io - https://goodwolfstudio.itch.io/code-7gamejolt - https://gamejolt.com/games/code-7-a-tex … ture/53924

URL: http://forum.audiogames.net/viewtopic.php?pid=341920#p341920





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hi,@Kevin, thank you so much for this, I really appreciate your devotion, and I love the game. I've purchased it about a day before the release in the Humble store, and I'm glad I did.Just a small suggestion, would it be possible to set the speech rate please? I'm currently playing on the Mac, and I set the voice to Alex, but unfortunately, it's really slow compared to what I'm used to.@Orko: Try the Humble store, Code 7's website has a frame with the store page, when you click the 'Play Now' link. There, you can buy the Digital Season Pass, which includes all the episodes.

URL: http://forum.audiogames.net/viewtopic.php?pid=341932#p341932





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I'll surely go with the necromancer for the first run, I really love that class.

URL: http://forum.audiogames.net/viewtopic.php?pid=341934#p341934





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : ideamonster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Orko. Sorry, that you're having troubles buying the game... if you want, you can try the other DRM-free stores.Humble: https://www.humblebundle.com/store/code-7Game Jolt: https://gamejolt.com/games/code-7-a-tex … ture/53924they also don't require a client. I hope it will work better in one of those stores.

URL: http://forum.audiogames.net/viewtopic.php?pid=341931#p341931





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Rats! I spoke too soon. I wanted to buy through itch.io because it would be DRM free and not require any clients to download it, but the buy now links don't work. I click them and nothing happens. Thinking that they might open a new window that the pop up blocker might block, I turned it off, no help. I encountered this problem on eBay and the work around was to use pass through, still no help. I then tried using NVDA instead of JAWS, and still the buy now links don't do anything.So I guess I won't be buying this game after all, pity.

URL: http://forum.audiogames.net/viewtopic.php?pid=341930#p341930





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Re: 195 airs an exclusive interview with Joseph Bein

2017-12-13 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

Hello,What time does the interview start?

URL: http://forum.audiogames.net/viewtopic.php?pid=341929#p341929





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Re: get started with amazon echo

2017-12-13 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: get started with amazon echo

There's no holding it. You just set it somewhere reasonably central and go from there. My Echo sits on a tall shelf unit in my living room, it can hear me from the dining room/home office, and kitchen.There is also an online user's guide for the Alexa service at https://www.amazon.com/b/?node=16067214 … footer_txt.Mystic Access also has a six and a half hour Amazon Echo audio tutorial for $40.

URL: http://forum.audiogames.net/viewtopic.php?pid=341928#p341928





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Re: get started with amazon echo

2017-12-13 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: get started with amazon echo

There's no holding it. You just set it somewhere reasonably central and go from there. My Echo sits on a tall shelf unit in my living room, it can hear me from the dining room/home office, and kitchen.

URL: http://forum.audiogames.net/viewtopic.php?pid=341928#p341928





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Re: Echos and echo dots: do you have any?

2017-12-13 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Echos and echo dots: do you have any?

I just bought a second one on eBay because I wanted a first generation model and all Amazon has is the newer and cheaper second generation. I haven't set it up yet but will probably replace my clock radio in the bedroom with it when I get around to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=341926#p341926





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Wonderful! I will be buying it today! Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=341927#p341927





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

Happy birthday Judgement Day! It's always a fun game to turn to when all you want to do is shoot anything that moves. It's a great stress reliever.

URL: http://forum.audiogames.net/viewtopic.php?pid=341925#p341925





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Re: Clicker/iddle games

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Clicker/iddle games

When you summon fairies, and buy the first few things, you can walk in the forest. That's at the bottom of the page, and I didn't see it for a while when I first started the game.Click the "walk in the forest" button a few times, and below it, you'll start to see a story unfold. As you click more, there is more added to the story.You walk through the forest, find things, and then you have to do something back at the village, and that opens up Part 2 of the story so you can walk in the forest again and discover more.

URL: http://forum.audiogames.net/viewtopic.php?pid=341924#p341924





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

gotta love fable

URL: http://forum.audiogames.net/viewtopic.php?pid=341923#p341923





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

Happy birthday Judgment day, thats an awesome game! The theater, bonuses, also the main game!

URL: http://forum.audiogames.net/viewtopic.php?pid=341922#p341922





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Re: Echos and echo dots: do you have any?

2017-12-13 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: Echos and echo dots: do you have any?

ALl this talk is making me want to get one just so I can say I have it, haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=341921#p341921





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Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Code 7 VI Mode Is Out Now And Has A Charity Sale

Hello everyone,I am very happy to announce that the vi mode for Code 7 Episode 1 has now been officially released on Steam, Humble, itch.io, and Gamejolt. Code 7 is an episodic story-driven hacking adventure, where the player takes on the role of the hacker Alex and tries to save humanity from an evil AI. All dialogue is recorded by professional actors, making Code 7 a very immersive experience for visually-impaired players. (Links to buy at the end of this text)We are committed to standing for inclusiveness in the games industry and therefore we are also going to donate 10% of all of our revenue from now until Christmas to a charity for visually impaired people here in Germany. ( www.blista.de - german only )Please help us share this message for games without barriers with the hashtag #gamingwithoutbarriers on twitter and any social media you might have.We hope you enjoy the game and are looking forward to more feedback.Buying the game:Steam - http://store.steampowered.com/app/650570/Code_7/Humble Store - https://www.humblebundle.com/store/code-7itch.io - https://goodwolfstudio.itch.io/code-7gamejolt - https://gamejolt.com/games/code-7-a-tex … ture/53924

URL: http://forum.audiogames.net/viewtopic.php?pid=341920#p341920





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Re: Clicker/iddle games

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Warcat via Audiogames-reflector


  


Re: Clicker/iddle games

hiif you buy fairies and make bread and all that stuff there will be a "walk in the forest" button. the walk unlocks the story. it's very short though...

URL: http://forum.audiogames.net/viewtopic.php?pid=341918#p341918





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

I remember playing it back in 2011. It was one of the first games I ever played, right after Zompocalypse, and I played the demo for hours.

URL: http://forum.audiogames.net/viewtopic.php?pid=341917#p341917





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Re: Warsim, text based randomly generated stratogy

2017-12-13 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@defender, I know time does fly!To be honest until you said then, I was like 'who is fleck?' and had to search the changelogs, it's pretty cool though, he a little mini demon who gives you advice and stuff.Thank you for your kind comments @Niklas, no worries, thank you for the constant work on your end to help make the game better! I think you earned your place in the game As for the witches, I'm not sure specifically which witch related thing you are referencing but there are numerous plans for future updates@Dark, we will have to sort something soon cause you shouldn't have to keep asking for the latest updates, save the link you've got in the email at the moment and I'll note to myself to update it each time 

URL: http://forum.audiogames.net/viewtopic.php?pid=341916#p341916





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Re: get started with amazon echo

2017-12-13 Thread AudioGames . net Forum — Off-topic room : MasterChief via Audiogames-reflector


  


Re: get started with amazon echo

Hi,First you need to download the alexa app from the app store or play store.In fact, if I remember right, when you plug it to the power, it should start by it self and tell you to download the app.Then connect to the wi-fi created by the echo normally, and open the app and continue setting it up, it should be easy.

URL: http://forum.audiogames.net/viewtopic.php?pid=341915#p341915





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Re: Clicker/iddle games

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Clicker/iddle games

@Mirage when does the story of Fairy Tale start? At the moment it's just saying buy ingredients and page 1, page 2 and page 3, plus I can gather dust and summon fairies.

URL: http://forum.audiogames.net/viewtopic.php?pid=341914#p341914





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Re: Street Fighter 30th Anniversary Collection

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Street Fighter 30th Anniversary Collection

Between this, db fighter z, Blazblu Cross Battle, and Soulcalibur vi, I'm utterly pumped for next year.

URL: http://forum.audiogames.net/viewtopic.php?pid=341913#p341913





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Re: suggestion for two new games

2017-12-13 Thread AudioGames . net Forum — Developers room : aaron via Audiogames-reflector


  


Re: suggestion for two new games

Hi,Would love an arcade style racer in the style of Top Speed but with more stuff. I know it's open source but I don't know what the code's like. Imagine getting some binaural audio in there!

URL: http://forum.audiogames.net/viewtopic.php?pid=341912#p341912





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Re: 195 airs an exclusive interview with Joseph Bein

2017-12-13 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

Hi,If we're not able to tune in, will there be an archive of that interview section? I won't be around on Sunday to listen unfortunately.

URL: http://forum.audiogames.net/viewtopic.php?pid=341910#p341910





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Re: Warsim, text based randomly generated stratogy

2017-12-13 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Ah okay, but I think than it won't be a Problem to get the update as well, since he knows your Problems with itch.io. BTW: Have you tryed to contact the Support from itch.io? Maybe they can help.@wastelander: Cool think, glad you helped dark. You're a cool guy.

URL: http://forum.audiogames.net/viewtopic.php?pid=341909#p341909





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Re: Portable Bluetooth Speaker

2017-12-13 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Portable Bluetooth Speaker

I have a Jambox Mini, I don't know the exact battery life but I like how easy it is to use. It's kind of long though. I also have a bigger, sound blaster raw speaker as well as recommended to me by Pitermach, amusingly enough I can't currently find it. I've got the jambox right in front of me though.

URL: http://forum.audiogames.net/viewtopic.php?pid=341911#p341911





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Re: face id iphone x

2017-12-13 Thread AudioGames . net Forum — Off-topic room : sito via Audiogames-reflector


  


Re: face id iphone x

thanks, will check that out.and @orco and evryone else, actually at first the home button swiping on the new phone was a strange experience but it's really easy to get used to it. takes just an hour of using it and it feels really easy that you don't really need to move your finger much to swipe up from the bottom of the screen to the home screen. it fits good with the swipings we're used to do to arrow to an object, change pages etc so while i was not happy with the button getting removed it's not really a big deal anymore when you get used to it.worse though is that apple took out touch id for no reason what so ever. they could have included it on the power button along with face id as samsung have done.i do hope we'll see touch id returning in the future but i don't think so.better to hope that i phones all will look like i phone x as regarding the screen cuz it really feels nice with the screen going to the edges.

URL: http://forum.audiogames.net/viewtopic.php?pid=341908#p341908





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Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Happy Birthday Judgment Day

I am a day late on this, but realized late last night that Judgment Day turned 11 on the 12th which was yesterday. So Happy birthday to a game I had tons of fun creating and sharing with all of you. Anyone got any fun Judgment Day memories?

URL: http://forum.audiogames.net/viewtopic.php?pid=341907#p341907





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Re: Restricted/new users: introduce yourself!

2017-12-13 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : aaron via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi,@qureshimarwat welcome, unfortunately I don't know if I still have the ability to add you to the member areas yet, so forum user @Dark may have to do that.It'll be cool to have you around in case anyone here tries Call of Duty, although you might have to help out with typing out menu guides and stuff. A lot of us here are totally blind, and are looking forward to fighting games, but we don't know what characters look like and we like to know about menus, and we like talking to sighted people as well. Basically, in a fighting game, a lot of them are in stereo, and you can hear your characters moving around. Call of Duty the fps style of games are trickier for now because you have to know where to go and there aren't enough audio cues for moving around the maps yet, but hopefully, one day, this can be fixed although it might take years.I know this all probably looks slightly weird to you right now when you see it from this perspective, but if you stick around for a while and look at what games come out, you may find yourself getting more curious. You'll also see (hear?) some of our own audiogames, games created by our own developers here.I hope you stick around and feel free to contribute, it's awesome to get more fully sighted people involved.

URL: http://forum.audiogames.net/viewtopic.php?pid=341906#p341906





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Re: Redspot, blood and paril. First public beta released!

2017-12-13 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I have not been banned, as far as I know. If I was, I probably would have been told so. My windows antivirus has also deemed it a threat.

URL: http://forum.audiogames.net/viewtopic.php?pid=341905#p341905





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get started with amazon echo

2017-12-13 Thread AudioGames . net Forum — Off-topic room : janagirl via Audiogames-reflector


  


get started with amazon echo

Hi all,a few days ago, I bought an Amazon echo 2. Generation. Yesterday it arrived and now I thought I ask here in the Forum how it's used and what I have to do to get started. And perhaps someone could explain the device for me so that I know how I have to hold it etc.Thanks for your answers.

URL: http://forum.audiogames.net/viewtopic.php?pid=341904#p341904





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Re: Echos and echo dots: do you have any?

2017-12-13 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Echos and echo dots: do you have any?

Audible support in Canada is probably slated for a future release.They are always updating the Alexa service and occasionally send new code to the devices. Just a couple of days ago, my Echo said it had received a new code update and had to restart.

URL: http://forum.audiogames.net/viewtopic.php?pid=341903#p341903





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Re: Warsim, text based randomly generated stratogy

2017-12-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

yep I got the full version because Wastelander is a nice chap, but the problem with ich.io is unfortunately still there.

URL: http://forum.audiogames.net/viewtopic.php?pid=341902#p341902





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