Re: Ojamajo Doremi games!

2019-10-15 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Ojamajo Doremi games!

nuno69 wrote:I do use QTranslate to translate the stuffOK, but how to do that? Text is not copied to clipboard.

URL: https://forum.audiogames.net/post/468729/#p468729




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Re: Alter Aeon October 2019 Update

2019-10-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Alter Aeon October 2019 Update

Hi.Nice update. I just started playing a few days ago. How do I join the halloween event when it starts?

URL: https://forum.audiogames.net/post/468728/#p468728




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Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: TriadCity via MUD clients

Hi Mark.Regarding post 16: It get your point. But, I don't think many blind people really care about it. I think it would be best to just have one world so you don't have to update multiple worlds in the future.

URL: https://forum.audiogames.net/post/468727/#p468727




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Re: Finish the Sentence With Something Random

2019-10-15 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

I was surprised the other day when I asked alexa, "What are you thinking about" and she responded I am thinking about someday I could be your wife so we can live together happily and make family.at night when walking through a crouded street, you suddenlly got hit by a bunch of bikers and...

URL: https://forum.audiogames.net/post/468726/#p468726




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Re: Are there any accessible games for playstation 4?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Are there any accessible games for playstation 4?

Most of the ones I mentioned can be bought physically or digitally. Skullgirls, river city, phantom breaker and I am the hero are digital only I think. You do not need sighted assistance to buy things digitally Is you use the ps app on mobile or from their site. If you are logged into the same psn id as your ps4, just add the purchased item to the download cue, and it will automatically download into your ps4 on startup. Additionally, you can go to library on your ps4 and start the download from there.

URL: https://forum.audiogames.net/post/468725/#p468725




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Re: Presenting Master of Orion, a space strategy game

2019-10-15 Thread AudioGames . net Forum — New releases room : brailleluke via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Hey, I'm trying to get the combat system to work but have no idea how to do it, there's no help anywhere that I can find for it and having to autoresolve everything is probably screwing me over more than i can imagine, could you write something on how to do the combat please?

URL: https://forum.audiogames.net/post/468723/#p468723




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Re: Are there any accessible games for playstation 4?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Are there any accessible games for playstation 4?

Hi.There has been released lots of ps2 classics on the ps4 which you can buy from the Playstation Network.

URL: https://forum.audiogames.net/post/468724/#p468724




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Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-15 Thread AudioGames . net Forum — New releases room : belatrix via Audiogames-reflector


  


Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

This is one of the unlucky events you will experience if you make your game paid. You must give the keys very quickly. If you cannot be fast and cannot transfer the key to the server, you should not do this job

URL: https://forum.audiogames.net/post/468722/#p468722




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Re: What is SBYW-Lav? Why did Mason post something like this on his websit

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : belatrix via Audiogames-reflector


  


Re: What is SBYW-Lav? Why did Mason post something like this on his websit

eh. There's no point in downloading this thing if the server was compromised

URL: https://forum.audiogames.net/post/468721/#p468721




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Re: A hero's call -question

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : hearme via Audiogames-reflector


  


Re: A hero's call -question

In A Hero's Call, can you cast healing spells outside of battle?  How?Also, how do you check mana and health outside of battle?  The guide says H for health but that doesn't seem to work.

URL: https://forum.audiogames.net/post/468720/#p468720




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-15 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

so i tried to create a menu and this is what happens when i run itTraceback (most recent call last):  File "m.py", line 2, in     menu1=lucia.ui.menu.Menu(scroll_sound="scroll1.wav", enter_sound="enter1.wav", border_sound="border1.wav", music="music.wav")  File "AppData\Local\Programs\Python\Python37\lib\site-packages\lucia\ui\menu.py", line 40, in __init__    self.enter_sound = lucia.audio_backend.Sound()AttributeError: 'NoneType' object has no attribute 'Sound'

URL: https://forum.audiogames.net/post/468719/#p468719




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Re: Are there any accessible games for playstation 4?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Maranatà via Audiogames-reflector


  


Re: Are there any accessible games for playstation 4?

OK thanks!  But are they games to download or must they be purchased with the cd?  I had some ps2 games but unfortunately on 4 they don't work, I was very sorry!

URL: https://forum.audiogames.net/post/468718/#p468718




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Re: List of VST plugins with Reaper and accessibility status and howto

2019-10-15 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: List of VST plugins with Reaper and accessibility status and howto

Liam wrote:2. I am fairly certain NKS presets have been made for this, so if you use komplete it should be plug and play.Indeed they have, and indeed it is. Go get this and paste it in your user plugins directory in Komplete. You'll need sighted help to click the autoscan user contents directory on startup, but seeing as you only ever have to do that once that isn't a huge issue for now.go get it!

URL: https://forum.audiogames.net/post/468717/#p468717




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Re: Sequence Storm Rhythm Racing Game

2019-10-15 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Oh yeah! I never play with a keyboard. I honestly don't understand how people play fighting games and such with keyboards, it is hard. I feel way more comfortable using a controller.

URL: https://forum.audiogames.net/post/468716/#p468716




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Re: what is your favorite Audiogames Association game or games?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector


  


Re: what is your favorite Audiogames Association game or games?

Space Encounter.

URL: https://forum.audiogames.net/post/468715/#p468715




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

Hi Paul.I'm really impressed with the work put into this engine so far. I wanted to ask if you guys will demo how the shop system in the game works, I've been really curious about that. I wish you guys luck with your projects, and keep rocking.

URL: https://forum.audiogames.net/post/468714/#p468714




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Alter Aeon October 2019 Update

2019-10-15 Thread AudioGames . net Forum — New releases room : Shadowfax via Audiogames-reflector


  


Alter Aeon October 2019 Update

As our first order of business: it is my pleasure to announce the dates of this year's Halloween Havoc!  This Halloween-themed event is something of an annual tradition and is our biggest and best event of the year.  If there is any event on Alter Aeon that you do not want to miss out on, this is it!The event will be for players of all levels, with content for both newcomers and old-timers alike.  It will begin sometime on Wednesday, October 30th, and run until the morning of Tuesday, November 5th.  Sometime that following week a new island for the continent of Gianasi will be released.Major crafting changes in September include the following:- The cost for splitting and combining metal has been reduced. The cost of smelting has been significantly reduced.- Grips can be added to woodcraft bows.- Nearly a dozen new weapons were added to metallurgy to emphasize differences in speed and damage between the various handle lengths.- A new alloy was added: liver copper.- Hone weapon is now directly dependent on metallurgy instead of forge simple weapon, so that hone weapon and balance weapon do not require you to be able to craft weapons yourself. You must still know forge simple weapon in order to learn customize weapon, however.Job changes include: - Having incomplete jobs save across reboots, except for delivery jobs because that wouldn't make sense with delivery objects not saving on logout anymore.- We added five new 'gather' type jobs: lumberjack, slaughterhouse, fishmonger, ironmonger and skinner.  These involve having to bring the jobgiver a certain amount of wood, meat, fish, ore or skins, respectively.- We also added a 'job reject' command, that way you can disable a job that you have no intention of fulfilling so it doesn't keep showing up in your jobs list.Here are some other changes in September:- Sea encounters have a higher chance of occuring, and the cooldown between them has been lowered. - Moondust can now be quite a bit higher level.- Added an option for 'set keep '. KEEP-flagged objects prevents it from being dropped, given away, donated, sold, auctioned, thrown in a fire and otherwise removed from a player's inventory. KEEP supersedes and replaces 'credit buy nosac', as it is completely free and can be toggled on and off objects as desired.- The thief poison brew is now 'basic poison', because it conflicted with 'poison ivy' and 'poison mushroom' in the spell parser.- Help pages now show the relative speed of combative spells and skills. Keep in mind many melee skills can be performed more quickly than the listing with fast weapons and equipment that adds attacks.- The favor command now indicates when you have maximum favor, for better tracking when priest jobs will give you bonus experience.- Your waypoint list will now indicate how much time remains for a temporary waypoint created by a 'hallowed ground' spell.So, here are our plans for October (besides the event):- All the major crafts will be able to accept a level argument, so you can make equipment of any level lower or equal than your own. This will allow a great deal of flexibility when crafting for other characters.- The craft re-stringer will get a few tweaks for more variety.- More sea encounters will be added, including a few more non-combat ones.- We'll be rounding out jobs with just a couple more job types and call it a day.For more information, please see our October update on Youtube here: https://www.youtube.com/watch?v=-aDliALC2PI We also recently had an interview with Draak: coder, world builder and sound designer for Alter Aeon.  You can listen to the interview here: https://www.youtube.com/watch?v=Azub4nvCFOE

URL: https://forum.audiogames.net/post/468713/#p468713




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Re: Sequence Storm Rhythm Racing Game

2019-10-15 Thread AudioGames . net Forum — New releases room : BoundTo via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

@musicmanSince it's a BGT program, sadly it's being flagged as dangerous. I assure you it's not though, but I wouldn't be offended if you steered clear of it. I'll probably rewrite it in another language. I just threw it together to see if it would work. By the way, you are a lot better at cues 2 than I am. I"m still shaky with tracks on the easy difficulty with cues 2. I have to say that I recently started playing the game with a controller just to see what it would be like, and it changes everything for me. I feel like I play a lot better with it.

URL: https://forum.audiogames.net/post/468712/#p468712




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Re: map and player questions (python)

2019-10-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: map and player questions (python)

Just set the players coordinates to a set of coordinates within the map boundaries. Prevent the player from exiting the map (surpassing its boundaries) via normal movement-based means.

URL: https://forum.audiogames.net/post/468711/#p468711




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Re: what is your favorite Audiogames Association game or games?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: what is your favorite Audiogames Association game or games?

Hmm I liked flarestar. Got that for myself on christmas some years back and finished it.

URL: https://forum.audiogames.net/post/468710/#p468710




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Re: Question about El camino, a breaking bad movie

2019-10-15 Thread AudioGames . net Forum — Off-topic room : BoundTo via Audiogames-reflector


  


Re: Question about El camino, a breaking bad movie

@8I know. Sadly only the first season was described, and I don't even think the description is available anymore via legal means. It's a pretty visual series, but I was able to get by just fine with plot summaries and the like.

URL: https://forum.audiogames.net/post/468709/#p468709




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what is your favorite Audiogames Association game or games?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


what is your favorite Audiogames Association game or games?

Hello.For those who have played any of the Audiogames Association games. I am wondering what is your favorite game or games from this team of developers?Here is the list of their games. The Inquisitor series, the audio racing series, Blind Gladiator, Space Encounter, Flarestar and SheNoire.I don't have a favorite because each game got something that I enjoy. Now it's your turn.

URL: https://forum.audiogames.net/post/468708/#p468708




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Re: Are there any accessible games for playstation 4?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Are there any accessible games for playstation 4?

Ol yeah forgot about river city girls. Similarly in play style are phantom breaker battle grounds, and I am the hero.

URL: https://forum.audiogames.net/post/468707/#p468707




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Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: TriadCity via MUD clients

So is the combat turn-based like the early final fantasy games, or is it action oriented such as to allow combatants to participate in real time?

URL: https://forum.audiogames.net/post/468706/#p468706




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map and player questions (python)

2019-10-15 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector


  


map and player questions (python)

so i have made a map class and a player class in python. But now how would i go about placing the player on the map?thanks for all the help

URL: https://forum.audiogames.net/post/468705/#p468705




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Re: Sequence Storm Rhythm Racing Game

2019-10-15 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

hi there. I wanna ask you guys. how do you avoid those barirs? I heard the first beeping sound then I do nothing. so, I try to stear around the bariour at the second beeping sound. sometime it works. sometime colide with the bariours. How you guys do the stearing around those bariours? thanks

URL: https://forum.audiogames.net/post/468704/#p468704




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Re: Monthly chat October 2019

2019-10-15 Thread AudioGames . net Forum — Off-topic room : stirlock via Audiogames-reflector


  


Re: Monthly chat October 2019

@23I honestly have no idea how it all started, though I have some idea. All I remember is that I always enjoyed wearing diapers and never wanted to stop wearing them. There is an event that happened when I was very young, like probably two years old or so. I have no actual memory of the event, but I have been told about it several times. So my parents had hired someone to help potty train me, since they didn't really know how to go about potty training a blind kid. Apparently I was stubborn and the lady got frustrated and yelled at me. I wonder if this is what caused me wanting to stay in diapers. I do know that I feel safe while wearing them. Again, this is just my personal case, the fetish is different for everyone who experiences it. I have no desire to give it up at this point, it's just a part of who I am.

URL: https://forum.audiogames.net/post/468703/#p468703




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Re: Am I really that immature?

2019-10-15 Thread AudioGames . net Forum — Off-topic room : jimmy69 via Audiogames-reflector


  


Re: Am I really that immature?

No I mean 102 is, well… Am…

URL: https://forum.audiogames.net/post/468702/#p468702




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Re: Are there any accessible games for playstation 4?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Are there any accessible games for playstation 4?

Madden 20, river city girls, power rangers battle for the grid.

URL: https://forum.audiogames.net/post/468701/#p468701




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Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: TriadCity via MUD clients

JasonBlaze wrote:I would like to know what are the features of the mud so far?is it some kind of life sim? I mean can you have a job or something? the one I know about it, is you can just explore or look around to get exp. anything else?Hi Jason,It's like a mashup of concepts from old-school MUDs and MUSHes, combined with virtual world sim like say Second Life (only not as chaotic), with some academic theory about literary Modernism, Postmodernism and computer-mediated narrative thrown in for the maybe six of us IRL who care. There are multiple paths to character growth, none of which is privileged. Yes there's exp from simply exploring, which is what brand-new characters tend to do while the players are getting used to the geography and how things work. The most rapid exp gains are from using Skills, which are Role-based, and of which there are - well I'm not even sure - maybe a hundred-ish.  If you want to hack-and-slash you can do that, if you want to build the world you can do that, if you want to just hang out and explore and chat you can do that. All of these things contribute exp. That's only a partial answer but I hope it's a start.Cheers!--Mark

URL: https://forum.audiogames.net/post/468700/#p468700




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Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: TriadCity via MUD clients

SLJ wrote:Hi.I don't like the idea of having a world just for blind people. Does it really matter if people are blind or not when the game is accessible? I think, the way the world is written, and how its "laws of physics" work, do matter. For example, the old DikuMUD worlds are vision-centric right down to the code. "Look" is the only sense command, there's no "Listen", "Touch", "Smell" or "Taste". Vision-impairment is crippling: entering a dark room without a light source leaves you incapable of finding the exits. There are pejoratives written into the code: "If only you weren't so blind" is the response the server generates when you try to do something inside that dark room. "Blindness" is a curse/spell that can be used as an offensive weapon.By contrast, the TriadCity server platform has the ability to make all senses co-equal. All of its Rooms, Items and NPCs *can* have highly detailed sense descriptions. It's up to world authors to choose to provide them, or not. Most of our writers do - but the reality is they're not at the same level of completeness as visual descriptions. There's authorial bias in that. And, as some of y'all have pointed out to us, there are still examples of vision-bias within the code. We'll have those removed soon.So for us the practical question is: do we want to go through the TriadCity world enriching its non-visual sense descriptions - or would the effort be better spent writing a new world from the ground up in which vision is not privileged? Or, perhaps, doesn't exist at all? We haven't made up our minds, but, the concept of a new world is really growing on us. It would be *very* different to anything out there.Sorry to be so long-winded - thinking out loud. --Mark

URL: https://forum.audiogames.net/post/468699/#p468699




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Re: Oriol Gómez is creating an accessible version of the 2048 puzzle game

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector


  


Re: Oriol Gómez is creating an accessible version of the 2048 puzzle game

Will you be taking beta testers?

URL: https://forum.audiogames.net/post/468697/#p468697




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Re: heavy sbyw problem

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: heavy sbyw problem

Agree with 7 here. Even in 1970 we knew not to store passwords in plain text. Come on, guys, this is a lesson that's over 50 years old -- how many years will it take for everyone who develops software to understand that rule? How would you like it if sites stored your SSNs (or whatever the equivalent is in other countries) in plain text for years? (They don't, by the way.) Its the same with passwords. Your storing a part of someones online identity by storing their password; storing it in plain text is just negligent and shows how out of date you really are (and that you should not be developing any kind of software that handles passwords, or anything to do with security of any kind, which is pretty much everything these days).This doesn't just go for SBYW, it goes for the developer of TeamTalk and anyone else who does this kind of stupid shit. This is jut a no-no. I have an IRC server... you know what it shows my password is? Something like this:$argon2id$v=19$m=1048576,t=16,p=8$X6idmpuJ/eYyJurAQuJstMrxT2MljNGXsvmVBs7k5k9YB7rpv2+lovSS4l9i/LTTI92p5pWf5zr1r6IlodF7OA$N5Zjf+EHvC4sCXvPBvtDLZ6+dYj0Rdg4Hp56/GzFmv8Of course, that's not my actual password hash, but if I were to poke through a list of user accounts, this is the kind of thing I would expect to see, not raw, insecure passwords.Rant over. I needed to let that out -- this is getting incredibly irritating and I do not respect (in any way) those who deliberately leave sensitive data unprotectd for any reason. Its sensitive, FFS, treat it as such! (Unless, of course, your fine with telling everyone all your sensitive information... after all, you deliberately tell the world ours... fair trade, IMO.)

URL: https://forum.audiogames.net/post/468698/#p468698




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Re: Are there any accessible games for playstation 4?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Are there any accessible games for playstation 4?

Lots, though mostly I can think of fighting and beat em ups.Mortal kombat series, soulcalibur series, street fighter series, blazblue and guilty gear series, samurai shodown series, Farouk mark of the wolves, skullgirls dragon ball fighters, tekken 7, and that's just the fighting games. There are probably more I can't think of. Try capcom beat em up bundle as most if not all of those games should be in stereo and are all playable.

URL: https://forum.audiogames.net/post/468696/#p468696




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Re: Question about El camino, a breaking bad movie

2019-10-15 Thread AudioGames . net Forum — Off-topic room : michaelhoffman1976 via Audiogames-reflector


  


Re: Question about El camino, a breaking bad movie

wish the whole series was described.

URL: https://forum.audiogames.net/post/468695/#p468695




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Re: Sequence Storm Rhythm Racing Game

2019-10-15 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

A couple things: @BoundTo, your program is being flagged by antivirus programs as very dangerous haha, probably wanna look into that. second, here's my Neopresence playthrough. Arcade, medium, cues 2. I suck bad yo! I need more practice, but it's hard to get used to this mode and react to it instantly.https://www.dropbox.com/s/y7k4186ec3c2k … 2.mp3?dl=1

URL: https://forum.audiogames.net/post/468694/#p468694




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Re: Sequence Storm Rhythm Racing Game

2019-10-15 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

A couple things: @BoundTo, your program is being flagged by antivirus programs as very dangerous haha, probably wanna look into that. second, here's my antipresence playthrough. Arcade, medium, cues 2. I suck bad yo! I need more practice, but it's hard to get used to this mode and react to it instantly.https://www.dropbox.com/s/y7k4186ec3c2k … 2.mp3?dl=1

URL: https://forum.audiogames.net/post/468694/#p468694




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Re: Madden: how not to spike on Pro difficulty

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Madden: how not to spike on Pro difficulty

Lol this happened to me on Rookie on 19...I suck at these games.

URL: https://forum.audiogames.net/post/468693/#p468693




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Re: Ojamajo Doremi games!

2019-10-15 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Ojamajo Doremi games!

Wow. That seems, unnecesary

URL: https://forum.audiogames.net/post/468692/#p468692




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Re: Madden: how not to spike on Pro difficulty

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Madden: how not to spike on Pro difficulty

I have absolutely no idea why this happens. It's not an all the time thing, but it happens just enough to be super anoying.

URL: https://forum.audiogames.net/post/468691/#p468691




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Re: Ojamajo Doremi games!

2019-10-15 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: Ojamajo Doremi games!

hi,for those wanting to know where to find the save data, it is stored in the registry.in HKEY_CURRENT_USER

URL: https://forum.audiogames.net/post/468690/#p468690




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Madden: how not to spike on Pro difficulty

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Madden: how not to spike on Pro difficulty

So I kind of got tired of 49-0 blow-outs and bumped the Madden difficulty to Pro. Started with a much more exciting 7-3 loss in overtime, so it seems doable, but I keep accidentally spiking the ball and blowing through downs. I picked up the habbit of pressing A basically until I feel the short or long snap vibration, but clearly there's something in beginner level that doesn't let you spike the ball and burn a down by mistake.Is there any way to avoid this, or should I be using a different method to determine when A means "snap" and not "spike before the clock starts?" I've taken to waiting until I hear the countdown clicks, but this is a bit more tedious, and sometimes when I hear the clicks I have to tap A a few times for some reason.Thanks for any help.

URL: https://forum.audiogames.net/post/468689/#p468689




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Re: Skull Girls 2nd Encore Accessibility Help

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Skull Girls 2nd Encore Accessibility Help

The audio design and stereo panning is good enough to know what's going on at any given time. It's pretty great.

URL: https://forum.audiogames.net/post/468688/#p468688




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

So basically, my game is going to be set in the world of teddy ruxpin. I always thought that world would make for a fantastic RPG. One of the first arcs of the series has teddy and his friends captured by a group of creatures called mudblops, where in they meet a prince trying to rescue his sister from a gang of monsters called gutangs. There's a short time where one of Teddy's group is separated from the rest of the group. Prince Arin also joins them when they agree to help rescue his sister. So in the RPG, obviously he would join the party, but then return home once his sister was rescued. Other situations would be if characters were to die midway through the story, Arith from final fantasy vii is a perfect example of this. Hopefully my explanation makes sense!

URL: https://forum.audiogames.net/post/468687/#p468687




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Re: Restricted/new users: introduce yourself!

2019-10-15 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Liam via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Howdy PitchBlack, and welcome to the forum.

URL: https://forum.audiogames.net/post/468686/#p468686




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Re: Restricted/new users: introduce yourself!

2019-10-15 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : PitchBlack via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hiya! I'm Harry from Purple Jam Ltd! We just launched the Kickstarter for our super exciting new Audio Game project, to be found here- https://www.kickstarter.com/projects/pi … audio-game We're hoping to start an Audio Game Revolution by proving that audio games are both commercially viable, and creatively wonderful. All of our stuff is on the Kickstarter, but if you fancy having a personal chat please do add me on Facebook, I'm here - https://www.facebook.com/HarryJCooper

URL: https://forum.audiogames.net/post/468685/#p468685




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Re: Skull Girls 2nd Encore Accessibility Help

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Skull Girls 2nd Encore Accessibility Help

Normal blocking is performed just by holding down back (as stated in the tutorials) and the jumping one by holding back. You can hear when the character is jumping.

URL: https://forum.audiogames.net/post/468684/#p468684




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Re: Finish the Sentence With Something Random

2019-10-15 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

When you are elected as a president, one of your important goal is to free the country from corruption and dangerous white-cane wielders.I was surprised the other day when I asked alexa, "What are you thinking about" and she responded...

URL: https://forum.audiogames.net/post/468683/#p468683




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

Hi everyone,Thanks for all the posts and positive comments. I’ll try and answer some of the questions below-since a few people mentioned screen readers, I just wanted to say I completely understand that this is something people  want to see. As mentioned in my post 281, we are very cautious of over committing or promising , so I want to avoid confirming anything which isn’t already currently built into Sable. there are lots of additions we would like to make still, some may make it in before its initial release , and others we hope to add into later versions of Sable if it is successful, but please do remember Sable is just in its prototype stage at present.@number 280 and 285., just following on from my previous reply to post 280, , although I’m not promising the feature would make it in, I’m intrigued  how  would  you want a feature like party members leaving to work? I could see various different ways of dealing with it and was interested in what you had in mind, as it’s an interesting concept. Again, I can’t promise it will make it in and it probably wouldn’t make it into the initial release , but it is a good suggestion.-@number 284, wow watching all the videos in one go is a serious amount of videos hahaha, huge thanks for taking the time to watch them all and for your positive comments too. I’ll try an answer your questions below:- it doesn’t currently support other languages, , although as you mention anything you create you can name in which ever language you want, but there is a lot of core stuff which is in English. A few people have suggested the ability to be able to customize some of the core names, which is a good idea and would help with languages slightly as you suggest.-as for map descriptions, this can be done. At the point of creating a map you can give it both a name and reference. The reference is what sable uses to identify different maps, but the map name can either be left blank, or if you put something in here it is then spoken when the player enters the map. This has been set up like this as I know some games/people like the name of a map spoken when the player arrives  and others not, so both options are available. I’ve actually created maps myself where instead of a name I’ve typed a description here instead as this is then read when the player arrives on the map (as with any text in sable it can be muted with ctrl, if the player wants to mute speech). You can add descriptions to all things like objects/npc /doors. So potentially for buildings since they all have doors (hopefully hahaha) you could always add a description to the inner door, so when the player first enters the room they are brought in and are where the inner door is , so if you had put a room description on the door they could press the description key when they’ve entered and it would read the description of the room you’d given it. Also in rooms you can press a key to see objects in that room, although that’s objects not a description. I like your idea of having a key which a player  could press to get a description of a map.@number 285, you can actually already set the currency in sable to whatever you like,  so if you want to set it to  beer tankards that’s absolutely  fine hahaha. As mentioned in my comment above, the suggestion of being able to customise other  core names such as stats etc has come up before and is a good suggestion.@number 286, thanks for the continued support and I’m really pleased you enjoyed the latest video.@number 287, hahaha, I’m pleased you liked my intro opening to the video. I’d never really paid it much attention, I just record the videos as they are without thinking about the intro, but I’ve actually always worked in sales and now I’ve gone back and listened I think unintentionally that’s probably my sales voice/intro slipping in there hahaha As ever, thanks for all the positive comments everyonePaulThe Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/468682/#p468682




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Re: How do I Legally Stream Apple Music to Foobar2000

2019-10-15 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: How do I Legally Stream Apple Music to Foobar2000

The only thing is the bandcamp app sucks accessibility wise. So, you'd have to buy it from the site on a desktop PC, then transfer the music to the phone via iTunes. I couldn't even log into my account when I tried the app.

URL: https://forum.audiogames.net/post/468681/#p468681




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Re: Minecraft for the blind?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Minecraft for the blind?

Yeah, the only way to know is to try it out and see.

URL: https://forum.audiogames.net/post/468680/#p468680




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Re: Oriol Gómez is creating an accessible version of the 2048 puzzle game

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : BoundTo via Audiogames-reflector


  


Re: Oriol Gómez is creating an accessible version of the 2048 puzzle game

Nice job. I guess I already know the answer, but the swift development is being done on a mac?

URL: https://forum.audiogames.net/post/468679/#p468679




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Re: Finish the Sentence With Something Random

2019-10-15 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

Breaking news, the president just announced that an alien empire has annihilated 50 percent of earth’s population. If we don’t react, this planet will be destroyed.When you are elected as a president, one of your important goal is to free the country from corruption and...

URL: https://forum.audiogames.net/post/468678/#p468678




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Re: A question regarding an iPad

2019-10-15 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: A question regarding an iPad

I know that Windows PCs have started using the ARM architecture, but I've heard that there are still issues.

URL: https://forum.audiogames.net/post/468677/#p468677




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-15 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

yeah, I tried using libaudioverse but ran into a crash with the dll that I can't debug. It was a null pointer access, always the most annoying to deal with, so I am looking for a replacement.

URL: https://forum.audiogames.net/post/468676/#p468676




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Re: Finish the Sentence With Something Random

2019-10-15 Thread AudioGames . net Forum — Off-topic room : zenothrax via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

When time travel becomes a reality, humans can freely go back in time and prevent monkeys from engaging in intercourse with cavemen.Breaking news, the president just...

URL: https://forum.audiogames.net/post/468673/#p468673




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Re: Final Version! adventure at c stage Remnant V 3.0 is now released!

2019-10-15 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Final Version! adventure at c stage Remnant V 3.0 is now released!

Hay Marko, I just sent you a PM, so please read it, okay?Later!

URL: https://forum.audiogames.net/post/468674/#p468674




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Re: Skull Girls 2nd Encore Accessibility Help

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: Skull Girls 2nd Encore Accessibility Help

So, is if a character attacks can you hear an audible noticeable difference between a character standing up or crouching?

URL: https://forum.audiogames.net/post/468675/#p468675




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Re: the populer taleconnecter game

2019-10-15 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


Re: the populer taleconnecter game

Guardian

URL: https://forum.audiogames.net/post/468672/#p468672




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Re: Finish the Sentence With Something Random

2019-10-15 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

When the Doctor's TARDIS lands on planet Earth for the first time, he encounters a chunk of tiny rocks that maybe useful for asteroid mining.When time travel becomes a reality, humans can freely go back in time and...

URL: https://forum.audiogames.net/post/468671/#p468671




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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2019-10-15 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

@sneak i’ve sent you an invite, hope it’s the right one this time

URL: https://forum.audiogames.net/post/468670/#p468670




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Re: Finish the Sentence With Something Random

2019-10-15 Thread AudioGames . net Forum — Off-topic room : zenothrax via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

Jack and Jill went up the hill to fetch a flux capacitor for Jill's DeLorean.When the Doctor's TARDIS lands on planet Earth for the first time, he encounters...

URL: https://forum.audiogames.net/post/468669/#p468669




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Re: Monthly chat October 2019

2019-10-15 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: Monthly chat October 2019

@stirrlock, I too am extremely interested in how these types of fetishes start up and why people are interested in them?Are you comfortable with sharing how this started, how it has impacted you and any other such interesting facts?

URL: https://forum.audiogames.net/post/468668/#p468668




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Re: heavy sbyw problem

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: heavy sbyw problem

What #4 said. The server has no business storing passwords as plain text, encrypted or otherwise. We all know how insecure BGT's encryption is. Why do you think almost all websites, when presented with a user who has forgotten his/her password, can't just give that user their password? Because they don't know it! All they have is a hash or similar, which cannot be decrypted in any way.

URL: https://forum.audiogames.net/post/468667/#p468667




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Re: Finish the Sentence With Something Random

2019-10-15 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

A recent breakthrough in cybernetics has resulted in the creation of the worlds' first completely self aware robot, the second it was activated it logged on to pornhub and started drinking beer, as it had been programmed to act human.JAck and Jill went up the hill to fetch a...

URL: https://forum.audiogames.net/post/468666/#p468666




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Re: Am I really that immature?

2019-10-15 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: Am I really that immature?

Stupidity of stupid people is stupid. Stupid people who continue stupid jokes like me are stupid. Topics are stupid. This topic is stupid, posts 1, 37, 11, and 102 are stupid. No actual reason behind those posts.

URL: https://forum.audiogames.net/post/468665/#p468665




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Re: the populer taleconnecter game

2019-10-15 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: the populer taleconnecter game

Yammering

URL: https://forum.audiogames.net/post/468664/#p468664




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Re: Monthly chat October 2019

2019-10-15 Thread AudioGames . net Forum — Off-topic room : Wes Hollow via Audiogames-reflector


  


Re: Monthly chat October 2019

I'm finally going to see the type of specialist that I've needed to see for over a year now.. Many things have stood in my way, but I can't go into it all here.. If this forum was locked to the public, than maybe I would. haha My family, friends, girlfriend and I have been waiting a long time for answers.. This mystery condition has made my life hell, and I'm ready to figure out what it is. I'm ready to take my life back.

URL: https://forum.audiogames.net/post/468663/#p468663




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Re: Minecraft for the blind?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : goingSound via Audiogames-reflector


  


Re: Minecraft for the blind?

I will be excited to get your input and collaboration as I try these things out. Perhaps my idea used very sparingly and perhaps at a low volume could give a general sense of the layout while your idea or something like it could do the majority of the informing. we will have to try it all out. I am going to put it up on the web as soon as I figure out the best place to host it.

URL: https://forum.audiogames.net/post/468662/#p468662




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Re: Presenting Master of Orion, a space strategy game

2019-10-15 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

For example:v pun 10To get every unexplored and totaly uncolonized planet.

URL: https://forum.audiogames.net/post/468648/#p468648




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Are there any accessible games for playstation 4?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Maranatà via Audiogames-reflector


  


Are there any accessible games for playstation 4?

Hello!  Yesterday I gave my son ps4.  Can anyone tell me if there are games that are accessible even to us blind, or games that can be discreetly playable?  Thanks!

URL: https://forum.audiogames.net/post/468661/#p468661




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Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-15 Thread AudioGames . net Forum — New releases room : ElizaBaez via Audiogames-reflector


  


Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

it's doing that to everyone, from what I hear

URL: https://forum.audiogames.net/post/468660/#p468660




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Re: Making a IOS game using swift playground

2019-10-15 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Making a IOS game using swift playground

hiI recommend you learn swiftUI and use it in your playgrounds. I have been working on a game with SwiftUI and it's completely accessible.

URL: https://forum.audiogames.net/post/468659/#p468659




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Oriol Gómez is creating an accessible version of the 2048 puzzle game

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Oriol Gómez is creating an accessible version of the 2048 puzzle game

2048 is a mind boggling game in which you have to combine and slide numbered tiles. The goal of the game is to combine them together until you reach the number 2048, which is not an easy feat. Whenever a move is made, a new tile is added. If the board becomes full with tiles, the game is over.Initially developed by gabriele Cirulli for the web, there have been some atempts at making this game accessible for the smartphones —most notably Blindfold Slide Puzzle (Blindfold Slide Puzzle en App Store https://apps.apple.com › app › blindfold-slide-puzzle).However, that game did not really kick off as expected.It was not until my friend Guillem introduced me to asocial  platform called chatmud ChatMUD is creating a MUD with social features | Patreon https://www.patreon.com/ChatMUD which had an accessible version of 2048, that I started to look into the game and how I would make it accessible.I have been recently learning SwiftUI because the new framework  by Apple is an excellent way to create user interfaces (even if you cannot see them), because everything is done by code.As a first project in swiftUI, I found a tutorial on how to make this game made by Carlos Correa and hosted on Medium Tips & Tricks: Remaking the 2048 game with SwiftUI and Combine https://medium.com › 2048-swiftui-dda67949bebThe tutorial did not take into account accessibility at all, but it introduced me to essential things in user interfaces such as how to color the screen, how to introduce icons and do basic animation by code in swift.I took it upon myself to turn this game into something that is not only playable, but enjoyable for blind players and, so far, I think I succeeded in what I wanted.I would like to release this project on the App Store, and I plan on doing so. However, releasing a game on the app store requires a developer account. A developer account costs a hundred dollars per year, so anything with which you could help out would be a huge step forward to this end.I have also begun creating other games (screenshots and videos  coming soon). One is a set of one-button arcade games, and another one is a basic tower defence game with exploration and different types of soldiers.I have created a video on Youtube of me playing my accessible version of 2048, with voiceover enabled. The voice you hear is from the screen reader, and the sounds come from the game.This is the result.https://www.patreon.com/ogomez92

URL: https://forum.audiogames.net/post/468656/#p468656




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Oriol Gómez is creating an accessible version of the 2048 puzzle game

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Oriol Gómez is creating an accessible version of the 2048 puzzle game

2048 is a mind boggling game in which you have to combine and slide numbered tiles. The goal of the game is to combine them together until you reach the number 2048, which is not an easy feat. Whenever a move is made, a new tile is added. If the board becomes full with tiles, the game is over.Initially developed by gabriele Cirulli for the web, there have been some atempts at making this game accessible for the smartphones —most notably Blindfold Slide Puzzle (Blindfold Slide Puzzle en App Store https://apps.apple.com › app › blindfold-slide-puzzle).However, that game did not really kick off as expected.It was not until my friend Guillem introduced me to asocial  platform called chatmud ChatMUD is creating a MUD with social features | Patreon https://www.patreon.com/ChatMUD which had an accessible version of 2048, that I started to look into the game and how I would make it accessible.I have been recently learning SwiftUI because the new framework  by Apple is an excellent way to create user interfaces (even if you cannot see them), because everything is done by code.As a first project in swiftUI, I found a tutorial on how to make this game made by Carlos Correa and hosted on Medium Tips & Tricks: Remaking the 2048 game with SwiftUI and Combine https://medium.com › 2048-swiftui-dda67949bebThe tutorial did not take into account accessibility at all, but it introduced me to essential things in user interfaces such as how to color the screen, how to introduce icons and do basic animation by code in swift.I took it upon myself to turn this game into something that is not only playable, but enjoyable for blind players and, so far, I think I succeeded in what I wanted.I would like to release this project on the App Store, and I plan on doing so. However, releasing a game on the app store requires a developer account. A developer account costs a hundred dollars per year, so anything with which you could help out would be a huge step forward to this end.I have also begun creating other games (screenshots coming soon). One is a set of one-button arcade games, and another one is a basic tower defence game with exploration and different types of soldiers.I have created a video on Youtube of me playing my accessible version of 2048, with voiceover enabled. The voice you hear is from the screen reader, and the sounds come from the game.This is the result.https://www.patreon.com/ogomez92

URL: https://forum.audiogames.net/post/468656/#p468656




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Oriol Gómez is creating an accessible version of the 2048 puzzle game

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Oriol Gómez is creating an accessible version of the 2048 puzzle game

2048 is a mind boggling game in which you have to combine and slide numbered tiles. The goal of the game is to combine them together until you reach the number 2048, which is not an easy feat. Whenever a move is made, a new tile is added. If the board becomes full with tiles, the game is over.Initially developed by gabriele Cirulli for the web, there have been some atempts at making this game accessible for the smartphones —most notably Blindfold Slide Puzzle (Blindfold Slide Puzzle en App Store https://apps.apple.com › app › blindfold-slide-puzzle).However, that game did not really kick off as expected.It was not until my friend Guillem introduced me to asocial  platform called chatmud ChatMUD is creating a MUD with social features | Patreon https://www.patreon.com/ChatMUD which had an accessible version of 2048, that I started to look into the game and how I would make it accessible.I have been recently learning SwiftUI because the new platform by Apple is an excellent way to create user interfaces (even if you cannot see them), because everything is done by code.As a first project in swiftUI, I found a tutorial on how to make this game made by Carlos Correa and hosted on Medium Tips & Tricks: Remaking the 2048 game with SwiftUI and Combine https://medium.com › 2048-swiftui-dda67949bebThe tutorial did not take into account accessibility at all, but it introduced me to essential things in user interfaces such as how to color the screen, how to introduce icons and do basic animation by code in swift.I took it upon myself to turn this game into something that is not only playable, but enjoyable for blind players and, so far, I think I succeeded in what I wanted.I would like to release this project on the App Store, and I plan on doing so. However, releasing a game on the app store requires a developer account. A developer account costs a hundred dollars per year, so anything with which you could help out would be a huge step forward to this end.I have also begun creating other games (screenshots coming soon). One is a set of one-button arcade games, and another one is a basic tower defence game with exploration and different types of soldiers.I have created a video on Youtube of me playing my accessible version of 2048, with voiceover enabled. The voice you hear is from the screen reader, and the sounds come from the game.This is the result.https://www.patreon.com/ogomez92

URL: https://forum.audiogames.net/post/468656/#p468656




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Re: What is SBYW-Lav? Why did Mason post something like this on his websit

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: What is SBYW-Lav? Why did Mason post something like this on his websit

www.masonasons.me/softs/SBYWLav.zip

URL: https://forum.audiogames.net/post/468658/#p468658




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Re: heavy sbyw problem

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: heavy sbyw problem

@4 they are, but if you're the server owner you can see them and send them to players, and sediment got them and tried them on other servers and a lot of them worked.

URL: https://forum.audiogames.net/post/468657/#p468657




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Oriol Gómez is creating an accessible version of the 2048 puzzle game

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Oriol Gómez is creating an accessible version of the 2048 puzzle game

2048 is a mind boggling game in which you have to combine and slide numbered tiles. The goal of the game is to combine them together until you reach the number 2048, which is not an easy feat. Whenever a move is made, a new tile is added. If the board becomes full with tiles, the game is over.Initially developed by gabriele Cirulli for the web, there have been some atempts at making this game accessible for the smartphones —most notably Blindfold Slide Puzzle (Blindfold Slide Puzzle en App Store https://apps.apple.com › app › blindfold-slide-puzzle).However, that game did not really kick off as expected.It was not until my friend Guillem introduced me to asocial  platform called chatmud ChatMUD is creating a MUD with social features | Patreon https://www.patreon.com › ChatMUD which had an accessible version of 2048, that I started to look into the game and how I would make it accessible.I have been recently learning SwiftUI because the new platform by Apple is an excellent way to create user interfaces (even if you cannot see them), because everything is done by code.As a first project in swiftUI, I found a tutorial on how to make this game made by Carlos Correa and hosted on Medium Tips & Tricks: Remaking the 2048 game with SwiftUI and Combine https://medium.com › 2048-swiftui-dda67949bebThe tutorial did not take into account accessibility at all, but it introduced me to essential things in user interfaces such as how to color the screen, how to introduce icons and do basic animation by code in swift.I took it upon myself to turn this game into something that is not only playable, but enjoyable for blind players and, so far, I think I succeeded in what I wanted.I would like to release this project on the App Store, and I plan on doing so. However, releasing a game on the app store requires a developer account. A developer account costs a hundred dollars per year, so anything with which you could help out would be a huge step forward to this end.I have also begun creating other games (screenshots coming soon). One is a set of one-button arcade games, and another one is a basic tower defence game with exploration and different types of soldiers.I have created a video on Youtube of me playing my accessible version of 2048, with voiceover enabled. The voice you hear is from the screen reader, and the sounds come from the game.This is the result.https://www.patreon.com/ogomez92

URL: https://forum.audiogames.net/post/468656/#p468656




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Re: poker texas hold'em

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: poker texas hold'em

I'd recommend watching youtube videos, there are literally tons of tutorials that'll help you learn the game and get better at it.

URL: https://forum.audiogames.net/post/468655/#p468655




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Re: poker texas hold'em

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : meiffert via Audiogames-reflector


  


Re: poker texas hold'em

The first of all I want to know how to play for real money but also to improve my skills without money.

URL: https://forum.audiogames.net/post/468654/#p468654




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Re: Where can I get ivona voices?

2019-10-15 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Where can I get ivona voices?

Ivona voices have already been bought out by Amazon. Harpo has already obtained distribution rights for end users which will remain true until further notice, as is usually the case. Organizations get usage rights through ReadSpeaker, which is the reason they still exist in Voicedream Reader today.

URL: https://forum.audiogames.net/post/468653/#p468653




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Re: heavy sbyw problem

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: heavy sbyw problem

They are encrypted, not writn in plane text.

URL: https://forum.audiogames.net/post/468652/#p468652




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Re: How do I Legally Stream Apple Music to Foobar2000

2019-10-15 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: How do I Legally Stream Apple Music to Foobar2000

Additionally, while stripping drm from your own purchased content is an extreme legal grayarea, stripping drm of streaming music is indeed a definite no-go, since you don't own a license to the content and are rather renting it. However, iTunes music is drm free when purchased.Apple has not released the m4p fairplay codec for use outside of iTunes. So the short answer is no, you cannot legally stream Apple Music through anything except supported devices, which now include the Amazon Echo. Since Foobar200 and FooYoutube streams by default and does not download, I suppose it is legal to stream Youtube music through Foobar (considering Youtube now actually provides an official access point for the Youtube data api under your own account). However, do purchase music from artists you wish to support, as it's the right thing to do. If you see it from an independent artist on Bandcamp then definitely purchase it, as they will undoubtedly get more of the profit share than a major label artist can obtain from purchases.

URL: https://forum.audiogames.net/post/468651/#p468651




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Re: poker texas hold'em

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: poker texas hold'em

helloyou can playpoker for real moneyyou want?

URL: https://forum.audiogames.net/post/468650/#p468650




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Re: heavy sbyw problem

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: heavy sbyw problem

Would just like to point out that its not password cracking if you deliberately store passwords in plain text. If the passwords were hashed (as they should've been since the beginning) then Sedament would be hard-pressed to create a collision with any hashing algorithm.

URL: https://forum.audiogames.net/post/468649/#p468649




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Re: Presenting Master of Orion, a space strategy game

2019-10-15 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

For example:v pun 10

URL: https://forum.audiogames.net/post/468648/#p468648




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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2019-10-15 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

Should be the third one then

URL: https://forum.audiogames.net/post/468647/#p468647




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Re: What is SBYW-Lav? Why did Mason post something like this on his websit

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: What is SBYW-Lav? Why did Mason post something like this on his websit

You can find this on his downloads page. Mason's I mean.

URL: https://forum.audiogames.net/post/468646/#p468646




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Re: Presenting Master of Orion, a space strategy game

2019-10-15 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

How are you using the filter? What exact command are you giving?

URL: https://forum.audiogames.net/post/468645/#p468645




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-15 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Like Camlorn_audio, except not buggy? Since it's basically an openALSoft wrapper with HRTF and EAX reverb.

URL: https://forum.audiogames.net/post/468644/#p468644




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-15 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

The issue has just been solved and closed. Rotation module works as expected now. 0 is north, east is 90, etc. The 3d bass example is also fixed now and should work as expected. Feel free to update.

URL: https://forum.audiogames.net/post/468643/#p468643




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Re: heavy sbyw problem

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: heavy sbyw problem

A great. I also wanted to post about this after i heard of it but then something bad happened between mason and me. But here again in better english: Sediment had a sbyw Server. A lot of People registered there. Then suddenly, he decided to go Password cracking. And now, he tries to Login as admin on other Servers using These cracked Passwords.

URL: https://forum.audiogames.net/post/468642/#p468642




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Re: Presenting Master of Orion, a space strategy game

2019-10-15 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

No pro, no pro! If you can find out if i am using the unexplored-filter in a wrong way it is absolutely enough for now.It is a little bit strange that the original programmer did not implemented a filter for completely uninhabited planets. The n-Filter shows up every other colonized planet by another race.It would be more logical to list all planets without any colony on it.As i said, thats realy a little bit strange.

URL: https://forum.audiogames.net/post/468641/#p468641




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poker texas hold'em

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : meiffert via Audiogames-reflector


  


poker texas hold'em

Hey, is here anyone who play poker texas hold'em? Do you know any accesible apps for us hwen is more people who want to play poker than quentin playroom?;D I want to start play with minimum 6 people, but on quentin if you have 4 people is a great succes.and do you recommend any books about poker texas hold'em?

URL: https://forum.audiogames.net/post/468640/#p468640




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Re: Presenting Master of Orion, a space strategy game

2019-10-15 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

FIrefly,Looking at the filter code, it's quite complicated, even for a game which is already coded in a language which isn't always easy to understand. I can't make any promises of being able to add new ones easily, particularly ones which require parameters like selecting a particular race. All I can suggest is trying to get used to viewing planets in smaller clusters, if possible, rather than trying to get a view of the entire map. As for an endless mode, there's no easy way to code that. It's possible you can tilt the balance away from the potential winning candidate, however. All you need to be sure of is that they won't get two thirds of the vote. If need be, you can abstain or vote for their opponent. Keep in mind the larger your population, the more votes you get. The top two galactic populations are always the ones running for emperor.

URL: https://forum.audiogames.net/post/468633/#p468633




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Re: How do I Legally Stream Apple Music to Foobar2000

2019-10-15 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: How do I Legally Stream Apple Music to Foobar2000

I'm aware of their pretty low payout for artists, but I don't know another way to do it without just using iTunes.

URL: https://forum.audiogames.net/post/468639/#p468639




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Re: Minecraft for the blind?

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Minecraft for the blind?

If you have every block within a certain distance from the player each making their own sound, that's going to become overwhelming rather quickly. I would suggest something like a detect nearby objects menu that would give you the closest of a type of block, yet be smart enough to not show each and every wood block and leaf block of a tree.

URL: https://forum.audiogames.net/post/468638/#p468638




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Re: Island war

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: Island war

So post 14, your saying that putting the link out to a game the dev probably doesn't want public doesn't make a dev angry? Because I believe it does.

URL: https://forum.audiogames.net/post/468637/#p468637




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-10-15 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Arr, forget my previoust posts. It was because the file was corrupted since my main hard drive doesn't have enough space to complete the operation.

URL: https://forum.audiogames.net/post/468636/#p468636




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