Re: what types of skills do I need to work with arduinos?

2021-02-16 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: what types of skills do I need to work with arduinos?

Mostly what you've mentioned, mechanical/electrical engineering, computer science, etc. Some of the terms might vary a bit though, like electronics, some universities also have Robotics or AI focused courses, etc. You could also jump right in and start playing around with arduinos/raspi's like with the [Blind Arduino Blog] or [Rasbperry VI] or regular forums. You can also buy various motor controllers and motors off amazon that have dupont jumpers and just plug and play them with the pi's and arduinos by writing with its C like syntax or Python, or take on any number of other open source projects, or other things like on Hackaday.io. Really depends on what you have in mind, though degree's in such fields can also have a number of wider, more varied applications.Oh, and picking up Soldering might be handy. There's some guides for the blind on that [here], which also contains a lot of useful info on electronics.

URL: https://forum.audiogames.net/post/616241/#p616241




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Re: Manamon 2: Magnus Archive Edition

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: Manamon 2: Magnus Archive Edition

Will you be wrighting a gide for manamon2?. Now this has probibly bin asked too many times/ but some parts i think you wouldn't half to rite. i don't no like the manamon that were already in manamon1. or mabey not just a gide even, i would be very happy with just a list of all the manamon or something like that. how good they are, or whatever. that's what i'm mainly looking for rite now.

URL: https://forum.audiogames.net/post/616251/#p616251




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Re: Manamon 2: Magnus Archive Edition

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: Manamon 2: Magnus Archive Edition

Will you be wrighting a gide for manamon2?. Now this has probibly bin asks too many times/ but some parts i think you wouldn't half to rite. i don't no like the manamon that were already in manamon1. or mabey not just a gide even, i would be very happy with just a list of all the manamon or something like that. how good they are, or whatever. that's what i'm mainly looking for rite now.

URL: https://forum.audiogames.net/post/616251/#p616251




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Re: are their any manga readers for the blind?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: are their any manga readers for the blind?

While I've never found an outright transcription of the manga, the Daizenshuu EX podcast had a "Manga Review of Awesomeness" from 2007-2012-ish, wherein they summarized a volume of the Kanzenban chapter by chapter and then reviewed it. There's also Mistare Fusion's DragonBall Dissection on Youtube, which does something similar, but in less detail and with more spoilers / meta / etc.The Daizex Archives are a bit tedious to dig through for specific episodes, but you can find them at Kanzenshuu.com, these days.Edit: actually, they made a whole page just for the MRoA: Manga Review of Awesomeness

URL: https://forum.audiogames.net/post/616250/#p616250




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Re: are their any manga readers for the blind?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: are their any manga readers for the blind?

While I've never found an outright transcription of the manga, the Daizenshuu EX podcast had a "Manga Review of Awesomeness" from 2007-2012-ish, wherein they summarized a volume of the Kanzenban chapter by chapter and then reviewed it. There's also Mistare Fusion's DragonBall Dissection on Youtube, which does something similar, but in less detail and with more spoilers / meta / etc.The Daizex Archives are a bit tedious to dig through for specific episodes, but you can find them at Kanzenshuu.com, these days.

URL: https://forum.audiogames.net/post/616250/#p616250




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Re: Manamon 2: Magnus Archive Edition

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Magnus Archive Edition

To save you losing ten minutes of your life that you'll never get back by digging through my post history, I'll just say this much.I've beaten this game something like thirteen times now. Maybe more. I've done theme teams (based on types, based on characters from books). I've done challenge teams (i.e., use only a group of four for the whole game, or only using manamon that I know are especially bad). I've never done a nuzlocke, but only because I think that idea is ridiculous in a game as ultimately random as this one (all the random misses and OHKO stuff and bosses that do stupidly overpowered things sometimes makes a nuzlocke unappealing to me, even though it's doable). I've also just used my favourites, too. A short list of my favourites specifically from manamon 2, in no particular order: Sirenea, Mightauras, Volanteril, Fowlusion, Wavotamus, Lantlare, Sylphantom, Symphonid, Mantasteel, Angillish, Maustadon and Bamboustica. Obviously I can't use all of those on one team, and some are better than others (looking at you, Maustadon) but they appeal to me, so sometimes I'll stick one or two on a team for fun.Short answer: I don't have a standard playthrough team. I know what's good and what's not. I know the types that do best in the main game and I know how to absolutely crush virtually anything in the game. I was the dude who figured out that a Mightauras can damn near beat Pierre in the postgame all by itself, if you play carefully. Not saying I recommend the strat, but it works. Also, Fowlusion can pretty much wreck Hyper Tarboo, just as another example, since the only thing which will cause Fowlusion to take big damage is Audio Blast (immune to Earthquake, resists Storm Rush). Pity Hyper Tarboo doesn't also have Freeze Ray and/or Beyond Bolt and/or Dessicate Beam, or something like that, for better coverage. Would make the fight harder, that's for sure.Actually, the hardest thing about this playthrough I've launched is that four members of my team are already level 25, which means if they gain even a single level, they're going to become unruly and difficult to control when I face the second stadium.

URL: https://forum.audiogames.net/post/616249/#p616249




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Generic Microsoft windows sound driver help

2021-02-16 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Generic Microsoft windows sound driver help

I have the high definition generic sound drivers installed but my headset microphone is not detected. I tried using the realtek drivers but if I take my headphones out and plug them back in, my computer just acts like they’re not plugged in, and there’s no pop-up to choose what device I plugged in. Besides I wanted to get rid of the waves max audio Pro crap that messes up the audio.So is there a solution?

URL: https://forum.audiogames.net/post/616248/#p616248




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Re: what types of skills do I need to work with arduinos?

2021-02-16 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: what types of skills do I need to work with arduinos?

Wow, thats news for me. I already developed stuff with an Arduino, but I had serious issues getting used to the connectors due to their sizeand therefore connecting the cables to the correct pin etc. Will have to browse those links too I guess.

URL: https://forum.audiogames.net/post/616246/#p616246




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Re: Nagy

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Ghaith via Audiogames-reflector


  


Re: Nagy

Alright, so after understanding the point which the topic pointers point to, i'll say three things.1: How come that I always lose in mario kart, though i have smart steering turned on?2: Some of these pointers i found which are pointing to this topic told me that they weren't purposely pointing to it, so may I know who forced those little poor pointers to point to this topic3: Disifer this:DL, ll, Dm, M, JM, JLL, DH.

URL: https://forum.audiogames.net/post/616247/#p616247




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Re: Accessible comparison software?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector


  


Re: Accessible comparison software?

Wow, thank. Let's see.

URL: https://forum.audiogames.net/post/616245/#p616245




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Re: Shank 1 and 2, some questions

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Shank 1 and 2, some questions

Hi.Have someone written a guide for completing level 6 in Shank 1? I had to get sighted help to complete that level. I might pick up the game again in the future.

URL: https://forum.audiogames.net/post/616244/#p616244




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BK1 Title Theme 8Bit Remix

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


BK1 Title Theme 8Bit Remix

Good evening...I was fooling around today, and I figured I'd make this little project. Ever since I made it, it makes me smile every time without fail, so I hope you guys like it. Here is the link to the remix, and I also have the midi file if you guys want me to send it over. I used Reaper and a VST called "Montag NES VST 1.2" to make this. Enjoy!

URL: https://forum.audiogames.net/post/616243/#p616243




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Re: 13 Sentinels guide, feedback and discussion

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: 13 Sentinels guide, feedback and discussion

Thanks a lot.

URL: https://forum.audiogames.net/post/616242/#p616242




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Re: what types of skills do I need to work with arduinos?

2021-02-16 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: what types of skills do I need to work with arduinos?

Mostly what you've mentioned, mechanical/electrical engineering, computer science, etc. Some of the terms might vary a bit though, like electronics, some universities also have Robotics or AI focused courses, etc. You could also jump right in and start playing around with arduinos/raspi's like with the [Blind Arduino Blog] or [Rasbperry VI] or regular forums. You can also buy various motor controllers and motors off amazon that have dubont jumpers and just plug and play them with the pi's and arduinos by writing with its C like syntax or Python, or take on any number of other open source projects, or other things like on Hackaday.io. Really depends on what you have in mind, though degree's in such fields can also have a number of wider, more varied applications.Oh, and picking up Soldering might be handy. There's some guides for the blind on that [here], which also contains a lot of useful info on electronics.

URL: https://forum.audiogames.net/post/616241/#p616241




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Re: what types of skills do I need to work with arduinos?

2021-02-16 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: what types of skills do I need to work with arduinos?

Mostly what you've mentioned, mechanical/electrical engineering, computer science, etc. Some of the terms might vary a bit though, like electronics, some universities also have Robotics or AI focused courses, etc. You could also jump right in and start playing around with arduinos/raspi's like with the [Blind Arduino Blog] or [Rasbperry VI] or regular forums. You can also buy various motor controllers and motors off amazon that have dubont jumpers and just plug and play them with the pi's and arduinos by writing with its C like syntax or Python, or take on any number of other open source projects, or other things like on Hackaday.io. Really depends on what you have in mind, though degree's in such fields can also have a number of wider, more varied applications.

URL: https://forum.audiogames.net/post/616241/#p616241




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Re: Microsoft Starts New Accessibility Program

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Microsoft Starts New Accessibility Program

Hi.Yeah I saw the news yesterday and shared it on Twitter and Facebook. It's really great news. Maybe Microsofts games will become blind accessible in the future.

URL: https://forum.audiogames.net/post/616240/#p616240




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what types of skills do I need to work with arduinos?

2021-02-16 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


what types of skills do I need to work with arduinos?

I am considering building things with arduinos and other robotic things as a career instead of the typical college and then job search path. Though I would still like to go to college for these skills. However, I don't know what skills and knowledge I need to work with robotics. I know there is mechanical engineering, electrical engineering, physics depending on what it is I am doing, and coding. But I don't know the terminology that I am looking for, or if there are multiple fields for this stuff, and which field I want to zoom in on.

URL: https://forum.audiogames.net/post/616238/#p616238




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Microsoft Starts New Accessibility Program

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Microsoft Starts New Accessibility Program

As reported by [polygon]:Microsoft has launched a program wherein developers can submit there games to be tested by those with disabilities and accessibility experts, and be given feedback. This program was announced along side their new [Accessibility Guidelines]. Per the article:“Developers now have the option to send Microsoft their Xbox or PC title and have it analyzed and validated against the recommendations provided in the XAGs,” says an Xbox blog post published todayA program like this could potentially lead to more games with a similarly wide variety of accessibility options. It’s also significant for players with disabilities to be able to provide insight, rather than being left unconsidered or designed for without their input.

URL: https://forum.audiogames.net/post/616239/#p616239




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Re: Timers based on fps?

2021-02-16 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Timers based on fps?

That can depend on a number of things, for example if VSync is enabled tent the frame rate is typically locked to the refresh rate of the monitor, typically 60 fps. But the rate that a computer can refresh a scene can be several times greater than that, like upwards of 240 fps or more, or less depending on the process load.Generally speaking, its more efficient to have a single update loop timer, and use that to set the rate of the rest of the program. For example:import pyglet

class Prototype(pyglet.window.Window):
def __init__(self):
super(Prototype, self).__init__(640, 480, resizable=False, fullscreen=False, caption="Test")
self.clear()

self.counter = 0

pyglet.clock.schedule_interval(self.update, .01)


def update(self,dt):
self.counter += dt

if self.counter >= 0.13 and self.counter <= 0.15:
print('0.2 seconds have passed')
self.draw()

elif self.counter >= 1.0:
print('a second has passed')
self.counter = 0


def draw(self):
self.clear()

if __name__ == '__main__':
window = Prototype()
pyglet.app.run()In this case, you can use the dt time value to set the refresh rate, decide when code is run, etc. without having to bother with many different timers. Just create a new variable that adds up from the main dt value.

URL: https://forum.audiogames.net/post/616237/#p616237




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Re: I need a little help.

2021-02-16 Thread AudioGames . net Forum — Off-topic room : titan_of_war via Audiogames-reflector


  


Re: I need a little help.

Heh, ide like to do that to some people. lmao.

URL: https://forum.audiogames.net/post/616236/#p616236




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Re: Manamon 2: Magnus Archive Edition

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: Manamon 2: Magnus Archive Edition

What's your usual team that you go threw the game whith? it's interesting to hear other peoples teams.

URL: https://forum.audiogames.net/post/616235/#p616235




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Re: Manamon 2: Magnus Archive Edition

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Magnus Archive Edition

Will definitely be using it as a split attacker, just like Ursinearator. That's deliberate. I didn't take the best I could find; I deliberately set this team up. I'll get through the game with it, absolutely no problem there, but none of the members are true winners. Bombusect is decent. Marlaunt is meh. Frenrir is decent. Pegastorm is meh. Ursinearator is meh. Squarpha is decent going on good, probably the best of the bunch, and that's not saying much.Fun fact: between Squarpha and Marlaunt, I will have Stifle and Restrain. Didn't I hear that if you do that to some bosses, it makes them start using Final Endeavour or whatever?

URL: https://forum.audiogames.net/post/616234/#p616234




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Re: Some new accessible roguelike games, or at least kind of roguelike

2021-02-16 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Some new accessible roguelike games, or at least kind of roguelike

yeah, I don't get any sort of feedback though, are things supposed to be reading automatically? Or do I have to use the NVDA cursor

URL: https://forum.audiogames.net/post/616233/#p616233




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Re: I need a little help.

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Turret via Audiogames-reflector


  


Re: I need a little help.

I had a similar thing with the bullying, until it literally got to such an extreme that my parents told me, "next time someone fucks with you, you take that damn cane and you smack them as hard as you can. Take the damn suspension." And that I did. It probably wasn't the smartest move, and changed my title from "weird blind kid who codes at lunch" to "blind kid who isn't scared to kick major ass," and you might not be able to even do that because your parents might not allow you to do that, but this had literally gotten so bad to the point that I was suicidal. You're not alone in this situation  though, and I really do feel your pain.

URL: https://forum.audiogames.net/post/616232/#p616232




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Re: I need a little help.

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Turret via Audiogames-reflector


  


Re: I need a little help.

I had a similar thing with the bullying, until it literally got to such an extreme that my parents told me, "next time someone fucks with you, you take that damn cane and you smack them as hard as you can. Take the damn suspension." And that I did. It probably wasn't the smartest move, and you might not be able to even do that because your parents might not allow you to do that, but this had literally gotten so bad to the point that I was suicidal. You're not alone in this situation  though, and I really do feel your pain.

URL: https://forum.audiogames.net/post/616232/#p616232




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Re: Announcing the release of Calliope Version 3.4

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Announcing the release of Calliope Version 3.4

I don't have that file, just a bunch of smil, dtd, an ncx file, and other assorted files. Bookshare books are also text only for the most part.If you don't have a Bookshare membership, try download one of the public domain titles such as this. This should give you an idea of the file structure. https://www.bookshare.org/browse/book/2 … 3JpZXM9b24

URL: https://forum.audiogames.net/post/616230/#p616230




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Re: Manamon 2: Magnus Archive Edition

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Manamon 2: Magnus Archive Edition

Fraid not, I haven't actually played with that one very much. Best I have is one with fairly average stats all around, but remarkable defense and special attack. Would make a good starting point to breed from, though. Though if I'm being honest, I'm not sure how I feel about that learnset... some nice coverage, but split attackers bug me.I mean, technically I suppose you could always run lightning bolt and lunar cannon? But lightning bolt is just... let's not. lol

URL: https://forum.audiogames.net/post/616228/#p616228




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Re: Some new accessible roguelike games, or at least kind of roguelike

2021-02-16 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Some new accessible roguelike games, or at least kind of roguelike

it should be only a normal console window.

URL: https://forum.audiogames.net/post/616231/#p616231




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Re: Announcing the release of Calliope Version 3.4

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Announcing the release of Calliope Version 3.4

I don't have htat file, just a bunch of smil, dtd, and other assorted files. Bookshare books are also text only for the most part.If you don't have a Bookshare membership, try download one of the public domain titles such as this. This should give you an idea of the file structure. https://www.bookshare.org/browse/book/2 … 3JpZXM9b24

URL: https://forum.audiogames.net/post/616230/#p616230




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Re: Announcing the release of Calliope Version 3.4

2021-02-16 Thread AudioGames . net Forum — Off-topic room : animal metal via Audiogames-reflector


  


Re: Announcing the release of Calliope Version 3.4

no, I have to kill  it from the task manager

URL: https://forum.audiogames.net/post/616229/#p616229




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Re: Manamon 2: Magnus Archive Edition

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Manamon 2: Magnus Archive Edition

Fraid not, I haven't actually played with that one very much. Best I have is one with fairly average stats all around, but remarkable defense and special attack. Would make a good starting point to breed from, though.

URL: https://forum.audiogames.net/post/616228/#p616228




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Re: Accessible table top dice rolling apps

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Keshav via Audiogames-reflector


  


Re: Accessible table top dice rolling apps

Dice world

URL: https://forum.audiogames.net/post/616227/#p616227




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Re: Battle Of Armageddon: a forgotten survival horror

2021-02-16 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Thanks, looking forward to trying!

URL: https://forum.audiogames.net/post/616226/#p616226




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Timers based on fps?

2021-02-16 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector


  


Timers based on fps?

What would be an efficient way to create timers that update accordding to the frame rate? It makes sense that timers that update from system time wouldn't be that helful, so one would have to resort to implimenting their own timers that respect how quickly the game updates. Any thoughts? I'm assuming you have to be careful how you do this since timers would likely be used in many different places across a project.

URL: https://forum.audiogames.net/post/616225/#p616225




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Re: Paid Columbia Research Study: Navigating in Games Using Sound

2021-02-16 Thread AudioGames . net Forum — Off-topic room : ivan_soto via Audiogames-reflector


  


Re: Paid Columbia Research Study: Navigating in Games Using Sound

$25 for a few hours? Nah

URL: https://forum.audiogames.net/post/616224/#p616224




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Re: Global Nations Online, Browser Nation sim

2021-02-16 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector


  


Re: Global Nations Online, Browser Nation sim

Yeah, not too fast, not too slow. I wanna try the combat system though

URL: https://forum.audiogames.net/post/616223/#p616223




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Re: World of Mist has been Released!

2021-02-16 Thread AudioGames . net Forum — New releases room : Leos via Audiogames-reflector


  


Re: World of Mist has been Released!

Warning: Dear players at home and abroad, we have recently discovered that some people are scamming on the grounds of finding someone to help recharge. Please be vigilant. Do not agree to any request that requires help to buy a card, no matter what anyone says If you can’t recharge or you can’t recharge and need help, please tell him to contact the official for handling.Due to the difficulty of proof and other reasons, the official is not responsible for recovering the money for any property losses caused by helping others to purchase point cards or recharge without authorization. Please understand.I hope everyone will work together to maintain a good and friendly game environment.Chinese郑重提醒(Warning):亲爱的国内外的玩家们,近期我们发现有人以找人帮忙充值为由进行诈骗,请大家提高警惕,任何以需要帮忙买点卡的请求都不要答应,不论任何人说自己不会充值或者不能充值需要帮忙,都请告诉他联系官方处理。由于举证困难等原因,凡是因擅自帮他人进行购买点卡或充值所造成的财产损失,官方不负责追缴钱款,敬请谅解。希望大家共同维护良好友善的游戏环境。

URL: https://forum.audiogames.net/post/616170/#p616170




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Re: update, fantasy story version 2.3 has been released!

2021-02-16 Thread AudioGames . net Forum — New releases room : azure via Audiogames-reflector


  


Re: update, fantasy story version 2.3 has been released!

good @20

URL: https://forum.audiogames.net/post/616222/#p616222




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Re: your current favorite games

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : FamilyMario via Audiogames-reflector


  


Re: your current favorite games

I've been on a visual novel craze lately.My favorite ones are Katawa Shoujo, Moe Era, Doki Doki Literature Club! (and to an extent some of the hundreds of community mods that have come out in the last 3 years), YOU and ME and HER: A Love Story, and Everlasting Summer.You're probably asking yourself, "But I heard those are inaccessible. How are you able to play them?" The only reason I am able to play them is because I am low vision and thus have enough sight to read them.I'm also a fighting game fan, with my favorites being Street Fighter V, Capcom vs. SNK 2, Ultra Street Fighter IV, Marvel vs. Capcom 2, and a few others that escape my memory at the moment.

URL: https://forum.audiogames.net/post/616221/#p616221




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Re: email recoverry.

2021-02-16 Thread AudioGames . net Forum — Off-topic room : aryamansingh via Audiogames-reflector


  


Re: email recoverry.

bro let me make one thing very clear.if we cannot discuss about email recovery issues on this audiogames forum then what is this offtopic room dedicated for?and excuse me mr jj, how do you deduse that I operate on fantacies and conspiracies?if I have appologised for the post that I did on feb 3 2021, then I don't see a point in streching the topic forward. it seems pointless to me. this is the only thing I am trying to tell you guys since yesterday.and you can change my mind provided you come up with convinsing arguments and do not repete the phrase over and over again for which I have already said sorry, and again say sorry for post one.now, I have had enough. from now on, post as much as you want, I won't reply to even a single post on this topic now.now it is up to you. do you want to waste your time posting on this forum or want to move on and live peacefully in life. the decision is entirely yours mr jj and minionslayer.

URL: https://forum.audiogames.net/post/616219/#p616219




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Re: Announcing the release of Calliope Version 3.4

2021-02-16 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: Announcing the release of Calliope Version 3.4

Hi there!@2 Does book share use daisy format 2.02?Do they have an ncc.html file?@3 Does alt f4 work?THX

URL: https://forum.audiogames.net/post/616220/#p616220




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Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Questions about C#

@25, yeah, that's pretty common among all GUI libraries that aren't immediate-mode ones. They all send and receive events to ensure that your program isn't gobbling up all the CPU.

URL: https://forum.audiogames.net/post/616218/#p616218




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Re: email recoverry.

2021-02-16 Thread AudioGames . net Forum — Off-topic room : aryamansingh via Audiogames-reflector


  


Re: email recoverry.

bro let me make one thing very clear.if we cannot discuss about email recovery issues on this audiogames forum then what is this offtopic room dedicated for?

URL: https://forum.audiogames.net/post/616219/#p616219




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Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector


  


Re: Questions about C#

Yeah, that's pretty much the conclusion I'd already come to, was just curious if I had perhaps missed something obvious. I've worked with libraries such as pygame, tolk, etc in python before so I'm not all together unfamiliar with the process, I just wasn't quite sure how much of that was specific to python itself. Thank you.

URL: https://forum.audiogames.net/post/616217/#p616217




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Re: are their any manga readers for the blind?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: are their any manga readers for the blind?

i'll take a look through this. just i really enjoyed the anime

URL: https://forum.audiogames.net/post/616216/#p616216




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Re: Manamon 2: Magnus Archive Edition

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Magnus Archive Edition

Nope, everything's fairly in hand. The only thing I don't have is Unicloud. I can get that on my own if I need to. I mean, if you've got one with really good stats that's just lying around, I'll pounce, but otherwise I'm not too worried.

URL: https://forum.audiogames.net/post/616215/#p616215




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OBS help needed

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


OBS help needed

Hey all,Is anyone experiencing these interface issues with OBS, where my scenes list isn't showing up in tab order with the latest update, among other missing elements?I've spoken to other people who are not having these issues. I have a video demo below.https://youtu.be/jnfI2p7rcOM

URL: https://forum.audiogames.net/post/616214/#p616214




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Re: Scarry, but interesting skill in alexa

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: Scarry, but interesting skill in alexa

Unless it's so bad that it scars you for life

URL: https://forum.audiogames.net/post/616213/#p616213




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Re: I need a little help.

2021-02-16 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: I need a little help.

"I go home and punch things" is a healthy enough way to handle stress.  You shouldn't feel bad about that, long as you aren't punching people.  There's no such thing as a thought crime.See about getting involved in things like muds, etc.  I think 99% of us just ride out high school online or something.  Bullying sucks but even if you get past that, it's hard to get past being different when you're talking about kids, who have yet to develop various social competencies like "we get together because we share an interest".  If you haven't ever worked on things like not stimming, not putting your head on the desk, facing people to talk to them, etc. that will help you.It does get better later, though.  Hit high school graduation and the world opens up.  The rest of the world doesn't tolerate bullying and things like that nearly so much.  "if you bully you can go to jail, then you have trouble getting housing and a job for the rest of your life" is very effective at shutting that down in adults, but in high school there's usually not a consequence for it that's meaningful.It is possible your parents understand more than you give them credit for.  Being treated as helpless is unique to disabilities, but being bullied isn't.  Between the ages of 10 to 20 or so, a certain type of person will form cliques and find a target.  Not to say that older adults don't form cliques and find targets, but people tend to grow out of it.  Be fat, gay, ugly, wear glasses, be afraid of bugs or snakes, the list goes on.  Then add a dose of you randomly becoming the target as opposed to the person across the room who they could have focused on just as easily, and bullying results.

URL: https://forum.audiogames.net/post/616212/#p616212




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Re: Global Nations Online, Browser Nation sim

2021-02-16 Thread AudioGames . net Forum — New releases room : Boo15mario via Audiogames-reflector


  


Re: Global Nations Online, Browser Nation sim

the tip of moving the mouse to the thingy worked. I am liking this game so far

URL: https://forum.audiogames.net/post/616211/#p616211




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Re: I need a little help.

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: I need a little help.

yeah all chance of being normal flies out the window. More if you let it like  Idid.

URL: https://forum.audiogames.net/post/616210/#p616210




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Re: Manamon 2: Magnus Archive Edition

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Manamon 2: Magnus Archive Edition

Shit, sorry. lol I was... fairly preoccupied. So catching up on the topic, looks like you've got things fairly in hand? Or are you still missing some.

URL: https://forum.audiogames.net/post/616208/#p616208




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Re: your current favorite games

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector


  


Re: your current favorite games

i want to know which platform can i play these games.

URL: https://forum.audiogames.net/post/616209/#p616209




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Re: Serania - Path of the Scion is out now

2021-02-16 Thread AudioGames . net Forum — New releases room : peter_raven via Audiogames-reflector


  


Re: Serania - Path of the Scion is out now

@Juliantheaudiogamer:SPOILERSTry seeking out Karl the brewer again and take a job. You should stumble uppon a way to sneak into the keep there.ENDOFSPOILERS

URL: https://forum.audiogames.net/post/616207/#p616207




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Re: An error in SB Pro

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : MatthewSmithYT via Audiogames-reflector


  


Re: An error in SB Pro

Just saw this and talked to him about it. He is aware of, and has been aware of, this problem for a week now, and is trying to fix it, although he has been unsuccessful up to this point.He says that it "gives a line, but when he tries to fix it, it doesn't solve anything."Don't shoot the messenger...

URL: https://forum.audiogames.net/post/616206/#p616206




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Re: are their any manga readers for the blind?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: are their any manga readers for the blind?

Unfortunately no. Death Note is a manga, and while there may be scripts for them around, they may be a bit harder to dig up. Most of the comics listed in the archive seem to be of western works, i'll include the complete list here, organized by alphabetically by author name:Suggested script format template from Comics Experience (Word) 

Aaron, Jason:
Scalped #35 (Word)
The Other Side #1 (Word)

Allor, Paul:
Monstro Mechanica #1 (PDF)
Past The Last Mountain #1 (PDF)
TET #1 (PDF)
TMNT Universe #1 (PDF)

Atkins, Peter:
Hellraiser: Song of Metal and Flesh (PDF)

Bach, Tim:
The Family Graves #1 (Word)

Bendis, Brian Michael:
Powers #1 (Vol.2) (Word)

Bunn, Cullen:
Helheim #1 (Word)
The Sixth Gun #1 (Word)

Busiek, Kurt:
Astro City #18 (PDF)

Carey, Mike:
Lucifer #4 (Word)

Clark, Chris:
Halus the Giant (Word)

Costa, Mike:
Secret History of the Authority: Hawksmoor – Proposal (Word)
Secret History of the Authority: Hawksmoor Issue #5 (Word)

De Guzman, Jennifer:
The Vesta (PDF)

DeConnick, Kelly Sue:
Bitch Planet #3 (PDF)
Bitch Planet #6 (PDF)

Diggle, Andy:
Batman: Rules of Engagement #1 (PDF)
Bionic Commando: Chain of Command (PDF)
Guy Ritchie’s Gamekeeper #1 (PDF)
Hellblazer #230 (PDF)
Hellblazer #238: The Smoke (PDF)
Green Arrow: Year One #1 (PDF)
The Losers #1 (PDF)
Silent Dragon #1 (PDF)
Green Lanterns Annual (PDF)
James Bond Hammerhead  #1 (PDF)
Shadowman #1 (PDF)
Thief of Thieves #14 (PDF)

Dixon, Chuck:
Batman 80 page giant (Word)
Batman #571 (Word)
Batman Chronicles (Word)
Birds of Prey #19 (Word)
Birds of Prey #21 (Word)
Detective Comics #726 (Word)
Detective Comics #732 (Word)
Detective Comics #738 (Word)
Flash Annual (Word)
Guy Gardner #15 (Word)
Nightwing #39 (Word)
Sigil #43 (Word)

Douek, Rich:
Gutter Magic #1 (PDF)
Gutter Magic #2 (PDF)
Gutter Magic #3 (PDF)
Gutter Magic #4 (PDF)

Ellis, Warren:
Desolation Jones #1 (RTF)
Desolation Jones #7 (RTF)
Ministry of Space (RTF)
Fell #1 (RTF)
Planetary Proposal (PDF)
Global Frequency #10 (RTF)

Fialkov, Josh:
Tumor #1 (PDF)
Tumor #2 (PDF)
Tumor #3 (PDF)

Fraction, Matt:
Casanova #8 (PDF)

Gaiman, Neil:
Sandman #24 (Word)

Gallaher, David:
Yours Truly, Johnny Dollar #1 (Word)

Gogol, Frank:
GRIEF Full Script (PDF)

Grayson, Devin:
Nightwing #75 (Word)
Batman: Gotham Nights #15 (Word)

Harvey, Janet:
Angel City (Word)

Hester, Phil:
Days Missing #5 (RTF)

Higgins, Kyle:
Nightwing #8 (Word)

Holguin, Brian:
Magdalena #1 (PDF)
Godslayer #2 (Word)
Godslayer #7 (Word)

Jenkins, Paul:
Darkness #6 (PDF)

Johns, Geoff:
Green Lantern #1 (PDF)
Teen Titans #34 (PDF)

Johnston, Rich:
Watchmench (RTF)

Jordan, Justin:
The Strange Talent of Luther Strode #1 (Word)
The Legend of Luther Strode #1 (Word)

Kim, Bruce:
Wild Strawberries at the World’s End (PDF)

Kirkbride, D.J.:
Amelia Cole #7 (Word)
The Once And Future Queen #1 (PDF)

Knave, Adam:
Amelia Cole #7 (Word)
The Once And Future Queen #1 (PDF)

Kot, Ales:
ZERO #2 (PDF)

Marz, Ron:
Angelus #1 (Word)
Broken Trinity: Witchblade (Word)
Dragon Prince #1 (Word)
Witchblade #132 (Word)

Moore, Alan:
Twilight of the Superheroes -Proposal (Word)
The Killing Joke (Word) (First 12 pages only)
Youngblood #2 (PDF)
Youngblood #3 (PDF)
Youngblood #4 (PDF)
Youngblood #5 (PDF)
Youngblood #6 (PDF)
Youngblood #7 (PDF)
Youngblood Script Notes (PDF)

Moore, B. Clay:
Jackie Karma – Chapter 2 (Word)

Moore, Stuart:
Firestorm #16 (PDF)

Morrison, Grant:
The Invisibles #1 (TXT)
The Invisibles #2 (TXT)

Møane, Glenn:
The Love She Offered #1 (PDF)

Neilson, Mick:
Ashbringer #1 (RTF)

Niles, Steve:
30 Days of Night #1 (PDF)
Criminal Macabre #1 (PDF)

Rogers, John:
Blue Beetle #25 (PDF)

Schmidt, Andy:
Achilles Inc #1 (PDF)
Challenger Deep #1 (PDF)
Challenger Deep #2 (PDF)
Challenger Deep #3 (PDF)
Challenger Deep #4 (PDF)
5 Days To Die #1 (PDF)
5 Days To Die #2 (PDF)
5 Days To Die #3 (PDF)
5 Days To Die #4 (PDF)
5 Days To Die #5 (PDF)

Schultz, Erica:
M3 #1 (PDF)
Swords of Sorrow (Word)
Hawkgirl – Weapons of War (PDF)
Xena #6 (Doc)

Scott, Mairghread:
Toil and Trouble #1 (PDF)

Seeley, Tim:
HellBlazer 13 (Word)
Nightwing 01 (Word)

Seifert, Brandon:
Witch Doctor: The Resuscitation (PDF)

Van Lente, Fred:
Archer & Armstrong #1 (PDF)

Vaughan, Brian K.:
Y: The Last Man #18 (Word)

Waid, Mark:
52 Week 42 (Word)
Impulse #12 (Word)

Wong, Devon:
Wretched Things #1 (PDF)

Wood, Brian:
Demo #10 (PDF)
DMZ #1 (PDF)
DMZ #29 (PDF)
Local #5 (PDF)
Northlanders #11 (PDF)
Northlanders 

Re: are their any manga readers for the blind?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: are their any manga readers for the blind?

Death Note is a manga, and while there may be scripts for them around, they may be a bit harder to dig up. Most of the comics listed in the archive seem to be of western works, i'll include the complete list here, organized by alphabetically by author name:Suggested script format template from Comics Experience (Word) 

Aaron, Jason:
Scalped #35 (Word)
The Other Side #1 (Word)

Allor, Paul:
Monstro Mechanica #1 (PDF)
Past The Last Mountain #1 (PDF)
TET #1 (PDF)
TMNT Universe #1 (PDF)

Atkins, Peter:
Hellraiser: Song of Metal and Flesh (PDF)

Bach, Tim:
The Family Graves #1 (Word)

Bendis, Brian Michael:
Powers #1 (Vol.2) (Word)

Bunn, Cullen:
Helheim #1 (Word)
The Sixth Gun #1 (Word)

Busiek, Kurt:
Astro City #18 (PDF)

Carey, Mike:
Lucifer #4 (Word)

Clark, Chris:
Halus the Giant (Word)

Costa, Mike:
Secret History of the Authority: Hawksmoor – Proposal (Word)
Secret History of the Authority: Hawksmoor Issue #5 (Word)

De Guzman, Jennifer:
The Vesta (PDF)

DeConnick, Kelly Sue:
Bitch Planet #3 (PDF)
Bitch Planet #6 (PDF)

Diggle, Andy:
Batman: Rules of Engagement #1 (PDF)
Bionic Commando: Chain of Command (PDF)
Guy Ritchie’s Gamekeeper #1 (PDF)
Hellblazer #230 (PDF)
Hellblazer #238: The Smoke (PDF)
Green Arrow: Year One #1 (PDF)
The Losers #1 (PDF)
Silent Dragon #1 (PDF)
Green Lanterns Annual (PDF)
James Bond Hammerhead  #1 (PDF)
Shadowman #1 (PDF)
Thief of Thieves #14 (PDF)

Dixon, Chuck:
Batman 80 page giant (Word)
Batman #571 (Word)
Batman Chronicles (Word)
Birds of Prey #19 (Word)
Birds of Prey #21 (Word)
Detective Comics #726 (Word)
Detective Comics #732 (Word)
Detective Comics #738 (Word)
Flash Annual (Word)
Guy Gardner #15 (Word)
Nightwing #39 (Word)
Sigil #43 (Word)

Douek, Rich:
Gutter Magic #1 (PDF)
Gutter Magic #2 (PDF)
Gutter Magic #3 (PDF)
Gutter Magic #4 (PDF)

Ellis, Warren:
Desolation Jones #1 (RTF)
Desolation Jones #7 (RTF)
Ministry of Space (RTF)
Fell #1 (RTF)
Planetary Proposal (PDF)
Global Frequency #10 (RTF)

Fialkov, Josh:
Tumor #1 (PDF)
Tumor #2 (PDF)
Tumor #3 (PDF)

Fraction, Matt:
Casanova #8 (PDF)

Gaiman, Neil:
Sandman #24 (Word)

Gallaher, David:
Yours Truly, Johnny Dollar #1 (Word)

Gogol, Frank:
GRIEF Full Script (PDF)

Grayson, Devin:
Nightwing #75 (Word)
Batman: Gotham Nights #15 (Word)

Harvey, Janet:
Angel City (Word)

Hester, Phil:
Days Missing #5 (RTF)

Higgins, Kyle:
Nightwing #8 (Word)

Holguin, Brian:
Magdalena #1 (PDF)
Godslayer #2 (Word)
Godslayer #7 (Word)

Jenkins, Paul:
Darkness #6 (PDF)

Johns, Geoff:
Green Lantern #1 (PDF)
Teen Titans #34 (PDF)

Johnston, Rich:
Watchmench (RTF)

Jordan, Justin:
The Strange Talent of Luther Strode #1 (Word)
The Legend of Luther Strode #1 (Word)

Kim, Bruce:
Wild Strawberries at the World’s End (PDF)

Kirkbride, D.J.:
Amelia Cole #7 (Word)
The Once And Future Queen #1 (PDF)

Knave, Adam:
Amelia Cole #7 (Word)
The Once And Future Queen #1 (PDF)

Kot, Ales:
ZERO #2 (PDF)

Marz, Ron:
Angelus #1 (Word)
Broken Trinity: Witchblade (Word)
Dragon Prince #1 (Word)
Witchblade #132 (Word)

Moore, Alan:
Twilight of the Superheroes -Proposal (Word)
The Killing Joke (Word) (First 12 pages only)
Youngblood #2 (PDF)
Youngblood #3 (PDF)
Youngblood #4 (PDF)
Youngblood #5 (PDF)
Youngblood #6 (PDF)
Youngblood #7 (PDF)
Youngblood Script Notes (PDF)

Moore, B. Clay:
Jackie Karma – Chapter 2 (Word)

Moore, Stuart:
Firestorm #16 (PDF)

Morrison, Grant:
The Invisibles #1 (TXT)
The Invisibles #2 (TXT)

Møane, Glenn:
The Love She Offered #1 (PDF)

Neilson, Mick:
Ashbringer #1 (RTF)

Niles, Steve:
30 Days of Night #1 (PDF)
Criminal Macabre #1 (PDF)

Rogers, John:
Blue Beetle #25 (PDF)

Schmidt, Andy:
Achilles Inc #1 (PDF)
Challenger Deep #1 (PDF)
Challenger Deep #2 (PDF)
Challenger Deep #3 (PDF)
Challenger Deep #4 (PDF)
5 Days To Die #1 (PDF)
5 Days To Die #2 (PDF)
5 Days To Die #3 (PDF)
5 Days To Die #4 (PDF)
5 Days To Die #5 (PDF)

Schultz, Erica:
M3 #1 (PDF)
Swords of Sorrow (Word)
Hawkgirl – Weapons of War (PDF)
Xena #6 (Doc)

Scott, Mairghread:
Toil and Trouble #1 (PDF)

Seeley, Tim:
HellBlazer 13 (Word)
Nightwing 01 (Word)

Seifert, Brandon:
Witch Doctor: The Resuscitation (PDF)

Van Lente, Fred:
Archer & Armstrong #1 (PDF)

Vaughan, Brian K.:
Y: The Last Man #18 (Word)

Waid, Mark:
52 Week 42 (Word)
Impulse #12 (Word)

Wong, Devon:
Wretched Things #1 (PDF)

Wood, Brian:
Demo #10 (PDF)
DMZ #1 (PDF)
DMZ #29 (PDF)
Local #5 (PDF)
Northlanders #11 (PDF)
Northlanders #17 (PDF)

Wright, 

Re: I need a little help.

2021-02-16 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: I need a little help.

We're really not like everyone else though. We may want to be, and want the same thing, but believe me, we're not. There are blindisms sighted people pick up on in an instant. The rocking, the eye pressing, the weird fixation with things, other forms of stimming.

URL: https://forum.audiogames.net/post/616204/#p616204




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Re: update, fantasy story version 2.3 has been released!

2021-02-16 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: update, fantasy story version 2.3 has been released!

haven't played this in a bit but gonna get back into it

URL: https://forum.audiogames.net/post/616203/#p616203




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Re: I need a little help.

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Minionslayer via Audiogames-reflector


  


Re: I need a little help.

Truer words have never been said... Kinda feels crappy having sighted parents as they'll have absolutely no idea how it really feels, but they'll pretend they do.

URL: https://forum.audiogames.net/post/616202/#p616202




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I need a little help.

2021-02-16 Thread AudioGames . net Forum — Off-topic room : r-d-productions via Audiogames-reflector


  


I need a little help.

Hey guys, was thinking about this for a long time, but I haven't really said anything about the subject. Just a quick side note before I get started, you might want to strap in tite, because this is going to be a ruf ride. Anyway, with that out of the way. I just wanted to get some help from yall. I tryed talking to my mom and dad about this but they don't really get it. As some of you know, I'm 14, just about to go into my first year of highschool. I have been having stress problums when it comes to school for a wile now, some times when I come home I'll punch my punching bag in my room because I'm so angry about evrything and stressed out. I go to a mainstream school, witch means there are mostly sited kids there. I get bullyed all the time because of my blindness, it gets to the point where when I punch my punching bag, I think about all the things that they say and my punching bag is there faces. I also don't get acknowledged, to the point where I don't feel like I exist,, for example. I say hi to someone, they don't listen. Or I am sitting next to someone, and I say what's your name? they would say something like, uh, or just say nothing. I also get treated like I can't do anything. I've tryed asking my mom for help, and she says, "Give them a chance". But how the fuck am I supposed to give someone a chance when they don't give me one! I'm so god damn done with this! Us blind people are just the fucking same as the rest of them why the hell can't they treat us like they  want to be treated! Some times I just come home, sit on my computer and wright shit about how I just want to be fucking normel! And it's like noone cares! I want them to feel how I feel, just for a second! They should live a day in my shues, and then mabie, just mabie they will know how it feels! I hate to say it but some times I feel like hurting someone because of it. I just need someone who cares.

URL: https://forum.audiogames.net/post/616201/#p616201




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Re: are their any manga readers for the blind?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: are their any manga readers for the blind?

is death note on their?

URL: https://forum.audiogames.net/post/616200/#p616200




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Re: World of Mist has been Released!

2021-02-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: World of Mist has been Released!

@200... can you explain that? Don't give mesages without context... I'm guessing that's from the game.Edit: Never mind. Apparently, someone committed fraud under the pretence of helping someone obtain ingame currency via payments... but there are no details as to exactly what happened. The gist of it seems to be that unless you know the person, do not help them load their account.

URL: https://forum.audiogames.net/post/616199/#p616199




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Re: World of Mist has been Released!

2021-02-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: World of Mist has been Released!

@200... can you explain that? Don't give mesages without context... I'm guessing that's from the game.

URL: https://forum.audiogames.net/post/616199/#p616199




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Re: Paid Columbia Research Study: Navigating in Games Using Sound

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Minionslayer via Audiogames-reflector


  


Re: Paid Columbia Research Study: Navigating in Games Using Sound

I do have a gamepad, but just out of interest, why is that a requirement?Edit: Just signed up, looking forward to see what comes of this.

URL: https://forum.audiogames.net/post/616198/#p616198




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Re: Paid Columbia Research Study: Navigating in Games Using Sound

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Minionslayer via Audiogames-reflector


  


Re: Paid Columbia Research Study: Navigating in Games Using Sound

I do have a gamepad, but just out of interest, why is that a requirement?

URL: https://forum.audiogames.net/post/616198/#p616198




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Name of an NVDA add-on Escaped my Mind

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Minionslayer via Audiogames-reflector


  


Name of an NVDA add-on Escaped my Mind

Hi guys,I distinctly remember reading about an NVDA add-on that attempted to make accessible web input boxes that NVDA would incorrectly read as blank. That would come in handy for the website I'm trying to use, but I've completely forgotten what the add-on was called, or where I read about it. Anyone know what I'm talking about?

URL: https://forum.audiogames.net/post/616197/#p616197




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Re: are their any manga readers for the blind?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: are their any manga readers for the blind?

Software, no. Comics, and by extension Manga, are very graphically oriented, text is also often integrated into the artwork in various ways which can make automated translation difficult. Having said that however, there may be a few ways you could still do it.One would be to use a service like Be My Eye's to have someone describe it, another would be to try hunting down [Scripts]. As mentioned in the article:... I realized that the creators of comic books have to follow an outline of some sort so that the artist, who works with the author, knew what to draw.These Comic Scripts often consist of pure text and offer complete descriptions, panels, colors, and dialog for the artists to work with. The links to the comic archive in the article don't really work, but I did dig up another comic book archive [here] that contains PDF's of various comic artists works that offer full descriptions. A few examples would include [Batman: Rules of Engagement #1], [Youngblood #2], and [Challenger Deep #1], among others. Its scattered but there are a few series in there.

URL: https://forum.audiogames.net/post/616196/#p616196




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Paid Columbia Research Study: Navigating in Games Using Sound

2021-02-16 Thread AudioGames . net Forum — Off-topic room : NairVish via Audiogames-reflector


  


Paid Columbia Research Study: Navigating in Games Using Sound

Hi everyone! I am a PhD student at Columbia University doing research on making existing video games blind-accessible. We created several new tools to help people with visual impairments navigate video game worlds using sound, and we are looking for users to try them out and give us feedback about them. This is a paid study: it will last no longer than 2 hours, and participants will be given a $25 gift card for their time.Study participants will play several levels of a video game using a video game controller and a standard pair of headphones. You must have your own controller to participate. (Please read the FAQs below for specific prerequisites.)We will be conducting the study entirely online. We will send you a link to download the game, and we will use a phone call or audio chat session to converse while conducting the study. This study has been approved by the Columbia University Institutional Review Board (IRB Protocol Number IRB-AAAT5967).Sign-up by filling out the Google Form linked here.Feel free to ask any questions and I will be happy to respond. You may contact me directly (via a forum email or PM) through my profile for more information.FAQWill I be paid to participate in the study?We will give you a $25 Amazon.com gift card to pay you for your time.Are there any prerequisites to participating in this study?You must have a standard pair of headphones, a modern game controller, and a computer capable of running our video game. Here, “modern game controller” refers to any relatively-recent XInput- or DirectInput-compatible gamepad (for example, Xbox or PlayStation controllers). If you are not sure as to whether your controller will work, feel free to list it in the sign-up form, and we will get back to you if your controller is a suitable match.Your computer must be running Windows or MacOS. If your computer is running Windows, it must be running Windows 7 (SP1 or higher) or Windows 10. If your computer is running MacOS, it must be running MacOS High Sierra (10.13) or higher.Are there any risks?There are no physical risks related to participating in this research study.Are there benefits to taking part in the study?You will not receive personal (direct) benefit from taking part in this research study. However, the information collected from this research may help others in the future. We hope to make navigation in video games and in the real world much easier and more effective.What information will be collected?We'll ask you to complete surveys before, during, and after you play the video game. We will also collect some of your player movement data as you play the video game. We will not collect any other information.How will my information be protected?All information that we collect will be stored securely. The name and email address you provide will be kept confidential.

URL: https://forum.audiogames.net/post/616195/#p616195




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Re: Scarry, but interesting skill in alexa

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Minionslayer via Audiogames-reflector


  


Re: Scarry, but interesting skill in alexa

Doesn't look like it's available in my country. By the way, scary only has a single r.

URL: https://forum.audiogames.net/post/616193/#p616193




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Re: Some new accessible roguelike games, or at least kind of roguelike

2021-02-16 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Some new accessible roguelike games, or at least kind of roguelike

Anyone have any idea how to play travel? I can't get anything whatsoever out of it.

URL: https://forum.audiogames.net/post/616194/#p616194




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Re: How can i convert .mmf and .imy files?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: How can i convert .mmf and .imy files?

Yep, that's because MidRadio Player didn't get an official English version, so this translation is unofficial and may habe errors.

URL: https://forum.audiogames.net/post/616192/#p616192




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Scarry, but interesting skill in alexa

2021-02-16 Thread AudioGames . net Forum — Off-topic room : gorvachov13 via Audiogames-reflector


  


Scarry, but interesting skill in alexa

Hey guys, on my alexa today i found something kind of disturbing. Say to her, open the daily 5 9. I would give more description but i would spoil it, it's fun though.

URL: https://forum.audiogames.net/post/616191/#p616191




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Slay the Spire multiplayer mods!

2021-02-16 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Slay the Spire multiplayer mods!

Edit:here is a very easy way to connect with spire together, thanks @sanslash332!A small sidenote of togeter in spire.The players that will play as a client, instead to fight with OCR on the mods menu, they can setup the host address in a external file.Simply go to the say the spire folder / multiplayer, and on it check if exist an ipconfig.sttxt file. If doesn't simple create it (is a plain text file with a other extension) and write on it the ip of the host, and the port in this format:"ip:port"(without the quotes)next, save the file, open the game and voila. You can join the host.Hi guys! Yesterday I was browsing through steam, And found two mods for slay the spire, whych Makes the game multiplayer! Yes!The first one is Together In Spire,  witch enables coop realtime combat multiplayer. You need to host and the client need to go to the mods menu, then press in the mods name, then press into config and the host needs to pass the IP to the clients. The unfortunate thing is, sadly the mods menu isn't accesible with say the spire, so you have to mess a round with OCR, but is doable. An other thing if yo will play that, keep in mind you and your friends have to choose the same pat if you want to see each other. of course you can go into different paths and only fight together in the boss, but in my opinion, the funny part is play every floor with your friends.The second mod isSpire with friends,  whych sadly doesn't have real time combat, the only thing you have is a pseudo coop mode, because you share you hp and gold with your friends, and i doesn't require ports to be open, the host only creates a lobi and the clients join. Sadly the loby is'nt not accesible with say the spire too, but is doable with OCR. So, I hope all o you enjoy these mods, personally for me they have give more fun to this awesome game and I will play it more and more. And best of all, these two mods are getting updates constantly, so you can suggest things to the creatorsEnjoy!

URL: https://forum.audiogames.net/post/616121/#p616121




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Slay the Spire multiplayer mods!

2021-02-16 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Slay the Spire multiplayer mods!

Edit:here is a very easy way to connect with spire together, thanks @sanslash332!A small sidenote of togeter in spire.The players that will play as a client, instead to fight with OCR on the mods menu, they can setup the host address in a external file.Simply go to the say the spire folder / multiplayer, and on it check if exist an ipconfig.sttxt file. If doesn't simple create it (is a plain text file with a other extension) and write on it the ip of the host, and the port in this format:"ip:port"(without the quotes)next, save the file, open the game and voila. You can join the host.Hi guys! Yesterday I was browsing through steam, And found two mods for slay the spire, whych Makes the game multiplayer! Yes!The first one is Together In Spire,  witch enables coop realtime combat multiplayer. You need to host and the client need to go to the mods menu, then press in the mods name, then press into config and the host needs to pass the IP to the clients. The unfortunate thing is, sadly the mods menu isn't accesible with say the spire, so you have to mess a round with OCR, but is doable. An other thing if yo will play that, keep in mind you and your friends have to choose the same pat if you want to see each other. of course you can go into dipherent paths and only fight together in the boss, but in my opinion, the funny part is play every floor with your friends.The second mod isSpire with friends,  whych sadly doesn't have real time combat, the only thing you have is a pseudo coop mode, because you share you hp and gold with your friends, and i doesn't require ports to be open, the host only creates a lobi and the clients join. Sadly is not accesible with say the spire too, but is doable with OCR. So, I hope all o you enjoy these mods, personally for me they have give more fun to this awesome game and I will play it more and more. And best of all, these two mods are getting updates constantly, so you can suggest things to the creatorsEnjoy!

URL: https://forum.audiogames.net/post/616121/#p616121




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Re: could this be a hardware issue?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: could this be a hardware issue?

@13 and 14, no dice 

URL: https://forum.audiogames.net/post/616190/#p616190




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Re: I found these precious little jewels

2021-02-16 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: I found these precious little jewels

A yes, I will edit the first post with that tip. Thanks @sanslash332!

URL: https://forum.audiogames.net/post/616189/#p616189




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Re: java ide that accessible

2021-02-16 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: java ide that accessible

IntelliJ Idea is our goto tool at work, but I find it troublesome in a few situations. Many screens are not accessible via tab navigation etc, even object nav doesn't work properly, and some views lock you entirely, preventing you from leaving the view without sighted help. Its frustrating, because everything else seems to be fine.

URL: https://forum.audiogames.net/post/616188/#p616188




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Re: Accessible comparison software?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : vortex1024 via Audiogames-reflector


  


Re: Accessible comparison software?

Hi,WinMerge is accessible, afaik. Here's some info I have about it. Haven't done this in a long time, let me know if it doesn't work and I'll have a look:Mike, You can configure Visual Studio to use a different difference engine. You do this through Tools/Options. I just don’t remember which section right now.Mine is configured to use WinMerge, which I find quite accessible. I use my screen readers ability to indicate color to know the beginning and end of each change. I use F9 to toggle between a list of changes only and all lines of code. So I change to F9 and move to the beginning of a specific change. Then press F9 again to come back to all lines mode and then arrow down to see where the change ends, by checking the forecolor and backcolor of each line as I arrow down.Good luck

URL: https://forum.audiogames.net/post/616187/#p616187




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Re: Nagy

2021-02-16 Thread AudioGames . net Forum — Off-topic room : nsoft15 via Audiogames-reflector


  


Re: Nagy

Breaking news. Scientists discovered that earth looks like a potato from the above.

URL: https://forum.audiogames.net/post/616186/#p616186




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Re: Palabra cadabra, new iOS game from Oriol Gomez

2021-02-16 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: Palabra cadabra, new iOS game from Oriol Gomez

wonder if you can add dayly anagrams. like longer words but it stays there the hole day and you can come back later to see if you can get more words in. more modes like that. or maybe a hour or so.

URL: https://forum.audiogames.net/post/616185/#p616185




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Re: How can i convert .mmf and .imy files?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : nsoft15 via Audiogames-reflector


  


Re: How can i convert .mmf and .imy files?

thanks for that mid radio player, i was searching for it but found only japanese version.

URL: https://forum.audiogames.net/post/616184/#p616184




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Re: Which captcha services worked for You?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: Which captcha services worked for You?

i use OCR to scan for images, their is also a pass for the  captcha accessability problem of selecting images that comes with google, i forgot what it was, but i think it was some  sort of a cookie file you install on your computer after putting your email so you'd skip it next time and it'll solve it directly

URL: https://forum.audiogames.net/post/616183/#p616183




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Re: Restricted/new users: introduce yourself!

2021-02-16 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Kristinn via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi, I'm Kristinn. I am not a blind gamer nor have I tried audio games. But I'm currently working on my Bachelor project along with three other students and we chose the topic to work with accessibility in games. Thus, I hope to be able to join this forum  A favorite game that I can think of now is the Last of Us part 2, which was a huge inspiration for the project!

URL: https://forum.audiogames.net/post/616182/#p616182




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Re: I found these precious little jewels

2021-02-16 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: I found these precious little jewels

A small sidenote of togeter in spire.The players that will play as a client, instead to fight with OCR on the mods menu, they can setup the host address in a external file.Simply go to the say the spire folder / multiplayer, and on it check if exist an ipconfig.sttxt file. If doesn't simple create it (is a plain text file with a other extension) and write on it the ip of the host, and the port in this format:"ip:port"(without the quotes)next, save the file, open the game and voila. You can join the host.

URL: https://forum.audiogames.net/post/616181/#p616181




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Re: What do you like?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: What do you like?

I've heard they sell dog dicks as a delicacy in China.

URL: https://forum.audiogames.net/post/616180/#p616180




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Re: java ide that accessible

2021-02-16 Thread AudioGames . net Forum — Developers room : vortex1024 via Audiogames-reflector


  


Re: java ide that accessible

You can also try IntelliJ Idea. I used android studio, which is based on it, and it worked very well. It surprised me with how fast if was, as I think it is written in swing. Even debugging works, at least for android. Dunno whether google has written a custom debugger UI or it uses the standard one. IN the latter  case, it should work for classical java, too.Some accessibility work was done for NetBneans too, but I don't recommend it. I heard it is slow.

URL: https://forum.audiogames.net/post/616179/#p616179




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Re: java ide that accessible

2021-02-16 Thread AudioGames . net Forum — Developers room : vortex1024 via Audiogames-reflector


  


Re: java ide that accessible

You can also try IntelliJ Idea. I used android studio, which is based on it, and it worked very well. It surprised me with how fast if was, as I think it is written in swing. Even debugging works, at least for android. Dunno whether google has written a custom debugger UI or it uses the standard one. IN the latter  case, it should work for classical java, too.

URL: https://forum.audiogames.net/post/616179/#p616179




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Re: What do you like?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : LordLundin via Audiogames-reflector


  


Re: What do you like?

There's a running joke in my family of my grandpa, bless his memory, who used to be a travelling engineer, while working in China and eating at a restaurant, ordering a hotdog, thinking that he was gonna get a pork sausage but ... well he did not. He did get a hot dog, though.Supposedly it's true too, but it seems too good to be.I'm sad he passed away while I was still young, there would've been a lot of great stories to hear. According to my stepdad grandpa Bert was on my mothers side and my stepdad and his extended family have no connections to the area), but from all the pub talk he engaged in, my grandpa was something of a local legend, and they were the first to get color tv in the town, too.

URL: https://forum.audiogames.net/post/616178/#p616178




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Re: Indent Reporter extension for VSCode

2021-02-16 Thread AudioGames . net Forum — Developers room : vortex1024 via Audiogames-reflector


  


Re: Indent Reporter extension for VSCode

@5, it seems the author of indent nav has noticed this as well, and already created it:https://github.com/mltony/vscode-indent-nav

URL: https://forum.audiogames.net/post/616177/#p616177




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Re: Independent air flight for the blind and turkish Airlines

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Ghost via Audiogames-reflector


  


Re: Independent air flight for the blind and turkish Airlines

Well, all the airlines staff I saw said it was absolutely manditory. And quite frankly it is extremely degrading to be pushed around in a  chair, its like painting I am blind and double disabled too sign on my chest.

URL: https://forum.audiogames.net/post/616176/#p616176




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The daily blitz is back!

2021-02-16 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


The daily blitz is back!

Hello to all,I know it has been a long while, but the daily blitz is back!In this daily blitz we  look at accessible playbooks! If you like the content please do subscribe to the channel, and there will be more daily blitzes!For now, the link to this one is here!https://youtu.be/GLidLeTE2oY Hope to see you on the grid iron this year!

URL: https://forum.audiogames.net/post/616175/#p616175




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Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Questions about C#

@23, I didn't say that. You can use a GUI library for games; Entombed does it perfectly fine and it does work. Its just not the best way because a non-immediate-mode GUI library wasn't intended for games. But you can certainly use them that way. Its just really, really hard to do and certainly not something I'd recommend. As you said, if your making a game, prefer SFML/SDL2/GLFW over a GUI library. I mean, you can use a GUI library to do it but... Then you're pretty much gonna fight the GUI the whole way.

URL: https://forum.audiogames.net/post/616174/#p616174




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Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Questions about C#

@23, I didn't say that. You can use a GUI library for games; Entombed does it perfectly fine and it does work. Its just not the best way because a non-immediate-mode GUI library wasn't intended for games. But you can certainly use them that way. Its just really, really hard to do and certainly not something I'd recommend. As you said, if your making a game, prefer SFML/SDL2/GLFW over a GUI library.

URL: https://forum.audiogames.net/post/616174/#p616174




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Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Questions about C#

@23, I didn't say that. You can use a GUI library for games; Entombed does it perfectly fine and it does work. Its just not the best way because a non-immediate-mode GUI library wasn't intended for games. But you can certainly use them that way.

URL: https://forum.audiogames.net/post/616174/#p616174




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Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Questions about C#

@21, your thinking in a more BGT-ish way of doing things. You need to get out of that mindset -- its not going to help you here.Windows forms (and every other kind of UI library) rely on events to convey information to you. There is no central "key_pressed" function because that's not how a UI actually works. Even game frameworks like SDL2 and SFML do not function this way. I've no doubt that its safe to say that BGT has taught you the entirely wrong way of doing things. Which is why I keep emphasizing that we need to get rid of duplicating BGT idioms in other languages -- it breaks the underlying model of game design. A game fundamentally works off of events, not off of you constantly polling the system. Same for UIs and pretty much everything else. Asynchronous programming -- which is what this is -- is far better than endlessly polling the system for information. SDL2 and such may handle this asynchronous stuff for you so you can poll them as usual, but underneath this is what they're doing. In Winforms and such, though, you don't have SDL2/SFML to make your life all easy-peacy. And you shouldn't have them. Winforms and such is how GUI design works.To handle keyboard events in windows forms, create a function to handle all keyboard events:private void Form_KeyDown(Object sender, KeyEventArgs e) {
// Handle key down events here
switch (e.KeyCode) {
case Keys.A:
// Handle...
break;
// ...
}
}You will also want to define keyboard events for key presses (the KeyPress event), key releases (the KeyUp event) and, optionally, the PreviewKeyDown/PreviewKeyUp events.

URL: https://forum.audiogames.net/post/616172/#p616172




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Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Questions about C#

@21, your thinking in a more BGT-ish way of doing things. You need to get out of that mindset -- its not going to help you here.Windows forms (and every other kind of UI library) rely on events to convey information to you. There is no central "key_pressed" function because that's not how a UI actually works. Even game frameworks like SDL2 and SFML do not function this way. I've no doubt that its safe to say that BGT has taught you the entirely wrong way of doing things. Which is why I keep emphasizing that we need to get rid of duplicating BGT idioms in other languages -- it breaks the underlying model of game design. A game fundamentally works off of events, not off of you constantly polling the system. Same for UIs and pretty much everything else. Asynchronous programming -- which is what this is -- is far better than endlessly polling the system for information. SDL2 and such may handle this asynchronous stuff for you so you can poll them as usual, but underneath this is what they're doing. In Winforms and such, though, you don't have SDL2/SFML to make your life all easy-peacy. And you shouldn't have them. Winforms and such is how GUI design works.To handle keyboard events in windows forms, create a function to handle all keyboard events:private void Form_KeyDown(Object sender, KeyEventArgs e) {
// Handle key down events here
switch (e.KeyCode) {
case Keys.A:
// Handle...
break;
// ...
}
}You will also want to define keyboard events for key presses (the KeyPress event), key releases (the KeyUp event) and, optionally, the KeyUp event.

URL: https://forum.audiogames.net/post/616172/#p616172




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Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector


  


Re: Questions about C#

Yes, if you write a game you should use a library for a game. Do not use a full-fledged GUI for a game. Use OpenTK or SFML or monogame. If you want a Winforms example anyway wait a while, I will provide it

URL: https://forum.audiogames.net/post/616173/#p616173




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Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Questions about C#

@21, your thinking in a more BGT-ish way of doing things. You need to get out of that mindset -- its not going to help you here.Windows forms (and every other kind of UI library) rely on events to convey information to you. There is no central "key_pressed" function because that's not how a UI actually works. Even game frameworks like SDL2 and SFML do not function this way. I've no doubt that its safe to say that BGT has taught you the entirely wrong way of doing things.To handle keyboard events in windows forms, create a function to handle all keyboard events:private void Form_KeyDown(Object sender, KeyEventArgs e) {
// Handle key down events here
switch (e.KeyCode) {
case Keys.A:
// Handle...
break;
// ...
}
}You will also want to define keyboard events for key presses (the KeyPress event), key releases (the KeyUp event) and, optionally, the KeyUp event.

URL: https://forum.audiogames.net/post/616172/#p616172




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Re: How can i convert .mmf and .imy files?

2021-02-16 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: How can i convert .mmf and .imy files?

I've uploaded it to my Google Drive and replaced the old link.

URL: https://forum.audiogames.net/post/616171/#p616171




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