Re: BlindSight -- In Development Game

2020-11-28 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: BlindSight -- In Development Game

Hello georgia and welcome to the forum!I don't have a mac currently so can't try your game, but if you do make a windows version of blindsight I'd be happy to playtest that for you. Keep up the good work the game sounds promising!@Post 2, this is not a full release, more an alpha or beta so it is more appropriate to have it here in developers. If the mods have a problem with this topic being here, I'm sure they would take care of it themselves.

URL: https://forum.audiogames.net/post/593723/#p593723




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Re: Blind Apocalypse

2020-11-27 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Blind Apocalypse

Cool keep up the good work this game has potential.

URL: https://forum.audiogames.net/post/593364/#p593364




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Re: An interesting error when trying to initialize lucia

2020-06-15 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: An interesting error when trying to initialize lucia

I think deleting the temp folder and reinstalling lucia via pip should solve your problem nicely. I haven't used lucia myself yet but this works with other packages I've had before.

URL: https://forum.audiogames.net/post/541695/#p541695




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Re: NVDA doesn't read Visual studio Combo boxes

2020-06-08 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: NVDA doesn't read Visual studio Combo boxes

I haven't had that problem yet, if your using the latest version of vs it should read the combo boxes no problem. Give NVDA a few seconds to catch up, it is very laggy with vs. Don't use the add-on, it was written for vs 2017 and doesn't work anymore since 2019 has come in.

URL: https://forum.audiogames.net/post/538799/#p538799




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Re: C# question

2020-05-31 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: C# question

Well thank you for your input, I gave you a thumbs-up! I will try again with vs, I do like it I guess I need a better computer. I have another question when I start visual studio and create a new program it starts me out in the text editor so I can input the code, when I run the code how do I read the output or error that vs puts out? After that how do I get back to the code itself?

URL: https://forum.audiogames.net/post/535574/#p535574




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C# question

2020-05-31 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


C# question

Hello everyone.I was looking at c# syntax the other day and it was very intriguing. I wanted to play around with c# code, so I wrote a hello world program, I used EdSharp to run it but the c# support in EdSharp seems to be broken. Visual studio is the recommended thing to run c# code I know, but it takes a long time to get visual studio 2019 going and sometimes I'm not even sure if my program ran at all.I'm used to writing python code in notepad and running the source in command prompt. This way of doing things was recommended to me years ago by Thomas Ward and others, it is my preferred method for running code. Sorry for the long rant there, my question is can I write a c# script in notepad, then use windows command prompt to run it just like I do with python? I know this probably involves changing the system variable or something, which I have no problem doing. I did google this before coming here, but the answers I got were dated and weren't very helpful. I think it's obvious I'm trying to avoid visual studio, but it's not because I don't like it, it's that I have a slower older computer that doesn't get along with visual studio.

URL: https://forum.audiogames.net/post/535564/#p535564




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Re: do you wreckon this has ever happened?

2020-05-25 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: do you wreckon this has ever happened?

I’m an amateur coder but i’ve never run into a bug in a programming language myself. You know it’s possible that your misspelling or have put in the wrong info into your code and that’s why bugs are popping up. Do you proof read your code before running it? That could help you a lot.

URL: https://forum.audiogames.net/post/533350/#p533350




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Re: I want to lirn pithon but pithon doesn't want me to do so

2020-05-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: I want to lirn pithon but pithon doesn't want me to do so

I could but google them yourself first. If you want to be a programmer your going to have to get used to doing that yourself anyway. The name of the think python website is green tea press.

URL: https://forum.audiogames.net/post/533080/#p533080




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Re: I want to lirn pithon but pithon doesn't want me to do so

2020-05-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: I want to lirn pithon but pithon doesn't want me to do so

Think python second edition and learn python the hard way are both good, you should know that you have to pay for learn python the hard way so if you don’t want to do that think python is probably your best bet.

URL: https://forum.audiogames.net/post/533008/#p533008




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Re: compile (debug) and compile (release) in python using pyinstaller

2020-05-22 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: compile (debug) and compile (release) in python using pyinstaller

Well if you wanted too you could compile two versions calling one debug and the other release, but it’s unnecessary because your compiling it for both uses either way.

URL: https://forum.audiogames.net/post/532407/#p532407




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Re: Is Visual Studio (not VSCode) accessible?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Is Visual Studio (not VSCode) accessible?

@ethin, i meant to ask you how do you run the developer command prompt with a text editor? I read the documentation on how to start developer command prompt which was helpful, but i’m not sure where to go from there. You mentioned you don’t use the ide itself so can i write and run programs while using the visual studio command prompt? i want to work on learning c# i find being a beginner makes using the ide more of a challenge than it should be to get small programs up and running.

URL: https://forum.audiogames.net/post/532157/#p532157




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Re: Is Visual Studio (not VSCode) accessible?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Is Visual Studio (not VSCode) accessible?

Hello. I’m interested to hear about visual studio. I was wondering does narrator work with VS? the last time i tried to work with VS NVDA lagged so badly i shut visual studio down. That was on my old windows 7 machine that’s slow to begin with, i haven’t tried on my new windows 10 machine but it might be worth a shot.

URL: https://forum.audiogames.net/post/532123/#p532123




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Re: what is a good way to get started in php?

2019-07-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: what is a good way to get started in php?

Anyone watching this topic please disregard any advice jonikster gives. It is always wrong! I have never used PHP myself, but I was able to disprove jonikster's nonsense on this topic by doing a simple, simple google search.

URL: https://forum.audiogames.net/post/446793/#p446793




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Re: INdentation is killing me off

2019-07-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: INdentation is killing me off

Try EdSharp, it will make indenting things so much easier.

URL: https://forum.audiogames.net/post/445940/#p445940




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Re: Game programming languages

2019-06-23 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Game programming languages

Well there are many audiogames out there, and they all are written in different programming languages. It just depends on your preference, but knowing what games were developed in what language isn't going to help you much. that is similar to asking what is the best programming language, and believe me, there is no right answer to that.If your looking for a language to start out with, just pick one you like. If you want to tally up which games are written the most in one language so you can use that, I would hazard a guess and say that most games that are out right now are written in BGT and python.

URL: https://forum.audiogames.net/post/443662/#p443662




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Re: C# game example?

2019-06-23 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: C# game example?

Nope don't have it, but that would be interesting to see!

URL: https://forum.audiogames.net/post/443653/#p443653




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Re: developing a instrument simulator

2019-06-23 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: developing a instrument simulator

Hello._javascript_ I would guess this would work. Can't help you on that, I don't use _javascript_, though I do have it with my visual studio installation in case I decide to use it someday. From what I understand, you want to make a softsynth that runs in the browser, I've never seen this before, but I'm sure it's possible. You would have to supply a lot of sounds for various instruments, and for people who are serious musicians, you want to make the sounds very good quality.Hth.

URL: https://forum.audiogames.net/post/443651/#p443651




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Re: an accessible version of python please

2019-06-14 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: an accessible version of python please

Well there is no completely accessible version of python, but there are tools to help you. You could write your code with notepad and then run it from the command prompt (powershell), or use notepad++ or notepad2. I can't comment on those because I've never used them.You should try EdSharp, it's a free code editor for python, very simple to use. It will tell you what indent level you are currently at, and it has both NVDA and jaws support. You should try it, if you are just learning, I think it would help you a lot.Hth.

URL: https://forum.audiogames.net/post/441414/#p441414




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Re: Need some help with Visual Studio Code

2019-06-13 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Need some help with Visual Studio Code

You could turn on the output window in settings. When you run code it pops up to let you know what kind of errors you have made. Or at least it did when I was trying it a while back. Or read the log file, or use object nav in NVDA to reach the errors. The only problem I had with reading the output window was that I couldn't figure out how to switch back to the text editor part of visual studio.

URL: https://forum.audiogames.net/post/441412/#p441412




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Re: Programming audiogames in pure basic?

2019-06-13 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Programming audiogames in pure basic?

Hi.If you are using the demo version of PB, it won't let you run code that's over a certain amount of lines. Either that or you are getting another kind of error.

URL: https://forum.audiogames.net/post/441307/#p441307




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Re: Programming audiogames in pure basic?

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Programming audiogames in pure basic?

Hi Cmerry.Do you use NVDA or jaws? NVDA can automatically detect indentation for you to make it less confusing. However if you are using jaws, munawar has made some nice jaws scripts to detect indentation for you. Either way your covered.From what you said it sounds to me like your using visual studio, which is fine, but there is another solution. If you want something simple to run code and detect indentation with try EdSharp. It's free and it has NVDA and jaws support. The NVDA support is already built-in, but at the end of the installation you have the option to install jaws scripts if you need those. EdSharp has support for many languages, but python is the main language it uses. What makes this simple is that when you are working with a big python program with multiple indentation levels, the program will automatically call out the level for you. For example, if the indent is at level one that's what it will call out and it goes on like that.Hth.

URL: https://forum.audiogames.net/post/440896/#p440896




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Re: python problem

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: python problem

@Ethin, lol it changes from time to time so it might be called something else now. But that was what pip was called a while back.@Simpter, how did you import the package? Did you use pip or did you do it manually? If you did it manually you might have caused a problem while installing the package.

URL: https://forum.audiogames.net/post/440891/#p440891




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Re: Python from the brain, to the keyboard?

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Python from the brain, to the keyboard?

HI.Well you don't really learn syntax with pygame, it uses regular python syntax, you just need to read the pygame manual to get familiar with how pygame works.The mixer in pygame is very basic, it plays sounds but never 3d. Like others have said if you want 3d sound there are other options than pygame. You could try using piglet too, it has some unique features for handling gaming things.I wouldn't recommend using pyaudiogame, it has good features, but it is very outdated. It's your choice, but like I said, I would stick with pygame, piglet, or whatever else you find useful.Hth.

URL: https://forum.audiogames.net/post/440889/#p440889




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Re: Developing a new social network for the blind and visually impaired

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

@Cmerry, bard and bookshare have you verify that you are blind by having a doctor, or a social worker, or someone like that verify that you are blind by filling out a form that qualifies you for the service. They just have to sign off on it, but you have to live in the united states and you need to be blind or low-vision. This is mostly because of very strict copyright laws that we have here.Hth.

URL: https://forum.audiogames.net/post/440886/#p440886




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Re: Programming languages for audio game development

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Programming languages for audio game development

Created and experimented with many games? I don't think so. Your a show-off, if you had created one game, I'm sure we would all hear about it sooner rather than later. If you did create any games, then good for you, but I think not.

URL: https://forum.audiogames.net/post/440879/#p440879




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Re: Has anyone used Temida?

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Has anyone used Temida?

I didn't know they had software for things like this. I'll check it out, see what's what.

URL: https://forum.audiogames.net/post/440877/#p440877




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Re: python problem

2019-06-11 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: python problem

Hi.Just type pip install, and the package should be installed and then you can run the game. Those messages are pretty clear, if you don't have a specific package you will find out when you try to run code. And like others have said it's PIP, which is short for python installs packages. This makes it so much easier to install packages quickly.

URL: https://forum.audiogames.net/post/440493/#p440493




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Re: Developing a new social network for the blind and visually impaired

2019-06-11 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

Hi.I don't think this would be a success. We already have plenty of social media outlets, I use many of them, and I don't see why we need one for blind people only. Besides it not being original at all, how would you know if the people who signed up for your service were blind? Unless you have a sign-up process similar to what bookshare and bard have.And why do we need more separation from sighted people? I can't speak for anyone else, but I get that sort of thing in real life, so I wouldn't like it in the online world.

URL: https://forum.audiogames.net/post/440486/#p440486




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Re: Programming audiogames in pure basic?

2019-06-11 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Programming audiogames in pure basic?

Hi Cmerry.Well I used PB years ago, but I wouldn't recommend it. It's way of doing things never made much sense to me, and the price for it is ridiculous! There are so many free alternatives, c#, python, rust (I think), and some others. If you don't like python there are plenty of other options out there for you. I thought of buying PB a long time ago, but I realized I would be getting something that was not worth the money.'Hth.

URL: https://forum.audiogames.net/post/440480/#p440480




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Re: Programming languages for audio game development

2019-06-11 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Programming languages for audio game development

@Ethin, thumbs-up for post five! I'm glad we have people like you in this community to debunk things like this.@Jonikster, What gives you the right to talk about programming languages as if you know about them? You have posted dozens of topics asking real programmers how to do this or that In various programming languages. If people subscribe to your channel, they should read your topics because I believe you give the same misinformation that you give here. I'll admit I'm not much of a programmer, but I do know that most of what you said in the original post wasn't true. If I know something that can help somebody, I'll post, but I always stick to what I know and nothing else, sometimes I get things wrong, and when I do I'll be happy if someone corrected me on my mistakes. You do the same things over and over, asking questions and then coming up with your own silly answers. I hope for your sake you grow up, because your not helping anyone with what your doing now.

URL: https://forum.audiogames.net/post/440479/#p440479




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Re: novel creator question for python?

2019-05-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: novel creator question for python?

I already said, it doesn't matter if you encrypt the data, if it's open-sourced anyone could decrypt it. If you compile the code that doesn't really stop people from trying, but it does make it a little more difficult to decrypt things.

URL: https://forum.audiogames.net/post/436244/#p436244




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Re: novel creator question for python?

2019-05-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: novel creator question for python?

Well if you make it open-source people will decrypt things with no problems at all. By novel creator do you mean like the choice of games and choose your story games? Even if you don't open-source the project, the games sound like they would be easy to reverse engineer for anyone, even an amateur.

URL: https://forum.audiogames.net/post/436187/#p436187




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Re: is Python accessible?

2019-05-23 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: is Python accessible?

There are plenty of tutorials, think python, a bite of python, and many others. Just find one that works for you.

URL: https://forum.audiogames.net/post/435955/#p435955




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Re: is Python accessible?

2019-05-22 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: is Python accessible?

Try it without the parentheses. If you are using python 2, that might confuse it a little.

URL: https://forum.audiogames.net/post/435681/#p435681




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Re: debuging in eclipse

2019-05-22 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: debuging in eclipse

Hi.I've not used eclipse, but I would say it's running too fast for your screen reader to catch it. Try using your NVDA or jaws cursor to read through the screen, see if that makes a difference.Hth.

URL: https://forum.audiogames.net/post/435679/#p435679




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Re: is Python accessible?

2019-05-21 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: is Python accessible?

Yes you can add it to the system variable yourself, just be very careful, you can screw up your computer if you do it wrong. It's simple enough to do, just add the path to python, then you should have no problem using the command prompt.

URL: https://forum.audiogames.net/post/435362/#p435362




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Re: is Python accessible?

2019-05-21 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: is Python accessible?

Hi.To run scripts from within EdSharp, just press f5. If you are using a laptop you will probably have to press the scroll lock with f5 to make it work properly.You have two problems, you don't have python added to your system variable, which is important for running python on the command prompt. Like others have said, make sure the system is setup to point to python, this tells command prompt what it needs to know. Now as for your code, you have written something wrong, post it here and I will try to help you. It maybe something as simple as you missed a quotation mark or indent or something like that.

URL: https://forum.audiogames.net/post/435351/#p435351




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Re: is Python accessible?

2019-05-20 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: is Python accessible?

Hi.I believe notepad++ has extra features for programming specifically. I have never used it, but from what I've heard it's a very good tool.

URL: https://forum.audiogames.net/post/435070/#p435070




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Re: is Python accessible?

2019-05-19 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: is Python accessible?

Hi.Well NVDA is written in python, so it is accessible with python by design. You can set NVDA to detect the indents and things like that, so it's much easier to code in python than it used to be. Don't use idle though, that will confuse you more than anything.There are many different editors you can use, visual studio is one, but it's probably more confusing to use that since it's very big and has more than python functionality. If your just starting out with coding, you might want something a little more user friendly. EdSharp is very nice, it has compilers for python, c#, and some others. It's quick and easy to use, and it has NVDA access built-in.Hth.

URL: https://forum.audiogames.net/post/434798/#p434798




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Re: which GUI library do you recommend for c#

2019-05-18 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: which GUI library do  you recommend for c#

Hi Nuno, I appreciate the help very much! Thanks again

URL: https://forum.audiogames.net/post/434645/#p434645




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Re: which GUI library do you recommend for c#

2019-05-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: which GUI library do  you recommend for c#

Thanks for the assistance. I will do that.

URL: https://forum.audiogames.net/post/434400/#p434400




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Re: Getting back into coding

2019-05-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Getting back into coding

Hi.That was very helpful thank you. My next step was to google it, I was just surprised it's not included in the VS installation.

URL: https://forum.audiogames.net/post/434203/#p434203




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Getting back into coding

2019-05-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Getting back into coding

Hi.I'm not doing anything serious, just wanted to fool around with something and I thought why not programming again. I have visual studio, I was just wondering could someone point me in the direction of a list of keyboard commands to use? They don't seem to have one included in the visual studio folder or not one that I could find at least. In the visual studio folder I have there are a lot of sub-folders, just not any that look like docs.

URL: https://forum.audiogames.net/post/434187/#p434187




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Re: complete beginner to Python: where to start?

2019-01-27 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: complete beginner to Python: where to start?

Hi.Well before you jump right into audio game development with python you should learn the core language first. Then you can proceed with getting things done with different libraries. Just start with something like think python and then when you feel comfortable you can move on to audio game stuff. There are no guides for making audiogames with python, but if you can learn programming first, doing games should come fairly easy to you.

URL: https://forum.audiogames.net/post/407821/#p407821




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Re: Learning Swift with Xcode?

2019-01-14 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Learning Swift with Xcode?

Hi.Well there's no easy way to learn. There are plenty of tutorials about this on applevis, you should start by looking there. There are guides on XCode and how to use it with VoiceOver.Hth.

URL: https://forum.audiogames.net/post/405190/#p405190




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Re: Learning Swift with Xcode?

2019-01-13 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Learning Swift with Xcode?

Hi.Well there's no easy way to learn. There are plenty of tutorials about this on applevis, you should start by looking there. There are guides on XCode and how to use it with VoiceOver.Hth.

URL: http://forum.audiogames.net/post/405190/#p405190




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Re: Android emulator?

2019-01-06 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Android emulator?

Hi Diego.I don't think that is possible. I don't know too much about android studio, but I tried it out once, and although I didn't use it, it did have a built-in emulator. What exactly do you mean it doesn't work on your pc? You should be able to navigate to it and open it with your screen reader, then go to settings and activate talkback. It would help if you were a little more specific.

URL: http://forum.audiogames.net/post/403559/#p403559




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Re: The right way. Choose between C# and Python for audio game development

2019-01-04 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: The right way. Choose between C# and Python for audio game development

Hi.Your overthinking this. Everything I read in that post sounds like you are giving up when things get a little hot. You will never succeed at programming if you do things this way. If you really want to do programming, pick one language and stick with that until you understand what you are doing and can do things without thinking too much.As far as worrying about whether a language is slow or if you can't understand something, work at it until you can understand a particular thing. And don't base your decision on how other people's games and apps run. Maybe sound rts is slow because it was coded badly or maybe it's something else entirely. If you wrote something similar in python it might run faster than sound rts or it might be even slower.If you ask ten different programmers which language is the best you will get ten different answers every time. What do you think about c# or python? Which one best suits your needs? These are the questions you need to ask and answer yourself.Hth.

URL: http://forum.audiogames.net/post/403239/#p403239




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Re: High Level C# 3D Sound Libraries

2019-01-04 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: High Level C# 3D Sound Libraries

Hi.Have you tried libaudioverse? I'm not sure if that's exactly what your looking for, but I know it's a 3d audio library, and I'm pretty sure besides python it has support for c++ and c# as well.Hth.

URL: http://forum.audiogames.net/post/403199/#p403199




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Re: WTF is this!

2019-01-04 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: WTF is this!

Hi.What NVDA setting do you change to take away the greater signs in python console? It has always done that to me, I find it confusing, which is why I have rarely used the console myself.

URL: http://forum.audiogames.net/post/403198/#p403198




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Re: WTF is this!

2019-01-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: WTF is this!

Hi.I steered you wrong I'm sorry. I've used so many things it's hard to keep them all straight in my head. Yes the python console is accessible when you launch it from the command prompt. I got idle and console confused which I've done before.

URL: http://forum.audiogames.net/post/403003/#p403003




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Re: WTF is this!

2019-01-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: WTF is this!

Hi.Woops sorry. I forgot to mention, you run a program with f5, to pick a compiler press control plus shift plus f5. To hear what compiler you are currently using press alt plus zero. If you don't want to use the shortcut for some reason, press alt f then press right arrow until you hear set default font and color, then up arrow aprox 6 or 8 times, and you will hear pick compiler along with the hotkey. Press enter on that, you will see several compilers down arrow until you get to python and press enter. Your code should then run properly in EdSharp.No you shouldn't have any problem with command line showing print statements or errors, it should do that automatically. So it's not reading anything when you press enter? What exactly is it doing? Does it not speak at all? Or does it tell you there is something wrong with the code. At the very least it should give you an error message, or throw out some compilation error.

URL: http://forum.audiogames.net/post/402987/#p402987




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Re: WTF is this!

2019-01-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: WTF is this!

Hi.No problem, I'm here to help. Yes I believe when you launch python from the command line, which is what you described, idle opens. The three greater signs are meant to indicate line breaks or something like that. I guess if you are sighted it would make more sense, but if you have little or no vision it would be very confusing.Now if you just want to dash off a quick program, just write it in notepad and run it by typing the path of the file in the command line. The reason you need to do this is because if you run it by pressing enter on it, it will open quickly and then close, which is too fast for your screen-reader to read. When you run it from the command prompt, you can tell exactly what the script is doing. For example to run a program, type in C:\Users\Yourname\Pythonscript.py. Without the period after of course.Now for EdSharp, just go to it on your start menu or desktop and press enter on it. You will have a blank page where you can write your code. First go to the menu bar and select python from the list of programming languages. Python is selected by default usually, but you should select python anyway just in case. Some others are c#, ruby, and a few others, but you don't need to worry about those right now. You probably know but python has indentation levels, in notepad it doesn't read these, you have to read line by line checking the indents manually. With EdSharp it says the indentation level as you type your code. For example, when you get to a point when you need to indent the first time, it will say level one when you press tab, and as you keep going level 2, 3, and so on. You will still need to check your indents in case you made a mistake, but you don't have to worry or guess at what indent level you are at now.Hth.

URL: http://forum.audiogames.net/post/402967/#p402967




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Re: WTF is this!

2019-01-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: WTF is this!

Hi.Are you using idle? If so that's your problem right there. Try using VsCode or EdSharp, you will be doing yourself a huge favor. I haven't tried idle on python 3 but my guess is they did something to make it more inaccessible than it already is.Hth.

URL: http://forum.audiogames.net/post/402945/#p402945




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Re: how can i deteckt the exact length of a sound file?

2019-01-02 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: how can i deteckt the exact length of a sound file?

Hello.Windows media or other media players should be able to detect the exact length easily. I think in windows media you have to change the settings to time instead of percentage.Hth.

URL: http://forum.audiogames.net/post/402773/#p402773




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Re: what is the best way to learn how to create audio games iN python

2019-01-02 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: what is the best way to learn how  to create  audio  games iN python

Hi Mohammed.I forgot if you have the latest version of python 2 or are using python 3, you can install these libraries using pip (python installs packages). It makes things ten times easier. If the libraries are on PyPi they will install no problem.Hth.

URL: http://forum.audiogames.net/post/402746/#p402746




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Re: learning to code games with python

2018-12-30 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: learning to code games with python

Hi.Yes books like think python are good, and they are free besides. You just need to grab a code editor, notepad2, notepad++, EdSharp, to name a few. Pick which ever one suits you. You could use visual studio too, but if you are only planning on learning python for now I wouldn't recommend doing that, visual studio has python support, but it's a lot to handle if you just want to do simple python programs.Personally I would recommend EdSharp, it is very accessible and easy to use. It has support for python as well as a few other languages, and it tells you what indent level you are on when you do that. If you started at level one, your screen-reader will let you know that. EdSharp has built-in support for NVDA but if you are a JAWS user, it will install the EdSharp JAWS scripts for you during the install. Just google EdSharp, you will easily be able to find the developer's github page.Hth.

URL: http://forum.audiogames.net/post/402059/#p402059




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Re: why the hell i am lazy to code?

2018-12-30 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: why the hell i am lazy to code?

Hi.Well maybe it's a subconscious thing. Maybe your not lazy, maybe your afraid of coding and failing. You could try not thinking too hard, just sit down and write some code. Even if it doesn't do anything, you still managed to get something done. Don't over think it, just relax.@Aprone, that thing sounds like a great motivator! I think all coders could benefit from something like that lol!

URL: http://forum.audiogames.net/post/402047/#p402047




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Re: learning to code games with python

2018-12-30 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: learning to code games with python

Hi.Well you should first learn python if you haven't already, then you can start learning things like pygame and soundlib and things like that. When you have an understanding of python, then you can jump right into game development.

URL: http://forum.audiogames.net/post/402037/#p402037




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Re: what else would be good for creating games besides bgt and python

2018-12-30 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Hi.Well I would recommend c++ or c#. Both are fast and good languages. Python is slower because it's an interpreted language, but it's better for some things than others.

URL: http://forum.audiogames.net/post/402036/#p402036




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Re: what is the best way to learn how to create audio games iN python

2018-12-30 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: what is the best way to learn how  to create  audio  games iN python

Hi Mohammed.Demanding an answer fast is not the best way to get them. To get all these things is simple google it. If you really want to be a programmer, you will have to do this a lot anyway. If you really have trouble finding these things I will post links, but I think it would be good for you to do this yourself.Hth.

URL: http://forum.audiogames.net/post/402034/#p402034




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Re: Moving away from BGT and learning python

2018-02-18 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Moving away from BGT and learning python

Hi Amerikranian.Goodness, I am tired of hearing stupid stuff like this! Yes you can use notepad to write python programs no problem. I've seen this in many python tutorials, "Don't use notepad, it's very bad!" If it's easier for you to use notepad then go ahead. You can still run scripts with the command prompt if you really want to later. Just keep in mind that the books are wrong about things sometimes.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=352811#p352811





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Re: A few questions about creating a big game

2018-02-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: A few questions about creating a big game

Hi Ironcross.I sent you a PM.

URL: http://forum.audiogames.net/viewtopic.php?pid=352680#p352680





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Re: Moving away from BGT and learning python

2018-02-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Moving away from BGT and learning python

Hi.Both python 2 and 3 both have pip now, you just need to edit the systems variables. Pip won't respond in command prompt unless you do this. Python's syntax is very simple, especially for making small utilities and things like that.You should take a look at the documentation, then read something like dive into python or one of those.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=352664#p352664





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Re: A few questions about creating a big game

2018-02-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: A few questions about creating a big game

Hi Jonikster.No I did not. Sometimes I need help recalling simple things, like syntax spacific stuff, so I ask. I've worked with ruby, python, PHP, HTML, some others. There is nothing wrong with asking for help, if you don't take advantage of that.I'm guessing your what, still in your teens? I'm a lot older than you, I have a lot more life experience. I've helped many people on this forum, which is very rewarding. What have you done besides asking tons of silly questions?

URL: http://forum.audiogames.net/viewtopic.php?pid=352641#p352641





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Re: Clearing the Screen(Or not)

2018-02-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Clearing the Screen(Or not)

Hi.Woops forgot jaws, because I don't use it myself. But yes tolk has support for NVDA, jaws, sapi, and window-eyes I believe.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=352639#p352639





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Re: Clearing the Screen(Or not)

2018-02-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Clearing the Screen(Or not)

Hi.Yes eSpeak is not a good voice but that's pretty much all NVDA comes with. You can try the sapi4 engine, which has some good voices, also you can try the eloquence add-on, that has both american and british voices. Eloquence is the best of them all in my humble opinion.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=352542#p352542





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Re: little online game example in bgt please?

2018-02-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: little online game example in bgt please?

Hi Ashleygrobler.I can't provide you with an example in BGT, but on the blastbay website there used to be an online ping-pong game or something like that, if it's still there it should help you get started.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=352517#p352517





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Re: A few questions about creating a big game

2018-02-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: A few questions about creating a big game

Hi Jonikster.I am a programmer, and unlike you I stick to things instead of bouncing back and forth. I don't have to justify myself to you, but I've been programming for ten years, and I'm guessing that's ten years longer, and a lot more experience than you'll ever have. Don't get mad at me because I told you the truth about how you are, it's not just me, Ethin and others have said the same things to you many times, and it doesn't seem to get through to you. I've known your kind for years, they pretend to know everything, when in reality they know very little about anything. When your kind get confronted about things, they respond cowardly or with anger, which you just did the latter. I dare you to prove me wrong!When I wrote my earlier post I was trying to be helpful, not rude, but you were rude to me in turn! I'm not going to bother with you anymore, it's a waste of time. Don't ever talk to me again unless you plan on appoligizing!Have fun constantly struggling through everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=352516#p352516





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Re: Accessible Interactive Fiction authoring Platforms

2018-02-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Accessible Interactive Fiction authoring Platforms

Hi Orin.Adrift 4 is very accessible, even though it is very old. As for the others I don't know, except for inform, that is the most inaccessible program I've ever used. Tads is supposed to be accessible, although I can't say if it is I've never used it.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=352513#p352513





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Re: Clearing the Screen(Or not)

2018-02-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Clearing the Screen(Or not)

Hi Gjp1311.I would recommend using  NVDA , instead of narrator, that's a much better fully featured screen reader. Or use windows speech API. You can do this by using the tolk library, with the NVDA controller dlls.And thank you very much for making your game accessible, we can always use more developers like you.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=352512#p352512





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Re: A few questions about creating a big game

2018-02-15 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: A few questions about creating a big game

Hi Jonikster.[[wow]], you might want to slow it down a little. If you don't at least have an idea on how to do these things, you probably need to work on your programming skills a little bit more. First you were studying C# and python for work, now you don't know whether to use C# or python to create your game? You will never get anything done bouncing around like this.

URL: http://forum.audiogames.net/viewtopic.php?pid=352323#p352323





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Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-14 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: C# vs Java for work. Which is easier and faster to learn?

Hi Ethin.Sorry I was away from the forum for a few days. I sent you a pm back.

URL: http://forum.audiogames.net/viewtopic.php?pid=352169#p352169





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Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: C# vs Java for work. Which is easier and faster to learn?

Hi Ethin.I ran total uninstaller, and I think it got rid of everything, but I get the same result when I run the installer. The same thing happens whether I run the installer from the website or download it. I sent you a PM.I really need access to the ide as soon as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=351060#p351060





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Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: C# vs Java for work. Which is easier and faster to learn?

Hi.Woops, the computer froze and then posted multiple times for some reason. I'll delete the extra posts when I have the chance. I can't believe my computer did this what a mess!Alright all the multiple posts are gone so that's done thank goodness lol!

URL: http://forum.audiogames.net/viewtopic.php?pid=351039#p351039





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Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: C# vs Java for work. Which is easier and faster to learn?

Hi.Woops, the computer froze and then posted multiple times for some reason. I'll delete the extra posts when I have the chance. I can't believe my computer did this what a mess!

URL: http://forum.audiogames.net/viewtopic.php?pid=351039#p351039





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Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: C# vs Java for work. Which is easier and faster to learn?

Hi Ethin.Thanks for the post it was very informative!I got visual studio community, but when I tried to install it it said something like error an instance of the program could not be loaded. And then when I got to the part where you check the things you want, everytime I checked a box it said something could not be found. I've tried redoing it several times but the same thing always happens. Could I have some help? I ran the installer instead of downloading it could this make a difference? How can I rid my computer of everything having to do with visual studio so I can reinstall from scratch?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=351026#p351026





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Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: C# vs Java for work. Which is easier and faster to learn?

Hi Ethin.Thanks for the post it was very informative!I got visual studio community, but when I tried to install it it said something like error an instance of the program could not be loaded. And then when I got to the part where you check the things you want, everytime I checked a box it said something could not be found. I've tried redoing it several times but the same thing always happens. Could I have some help? I ran the installer instead of downloading it could this make a difference? How can I rid my computer of everything having to do with visual studio so I can reinstall from scratch?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=351029#p351029





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Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: C# vs Java for work. Which is easier and faster to learn?

Hi Ethin.Thanks for the post it was very informative!I got visual studio community, but when I tried to install it it said something like error an instance of the program could not be loaded. And then when I got to the part where you check the things you want, everytime I checked a box it said something could not be found. I've tried redoing it several times but the same thing always happens. Could I have some help? I ran the installer instead of downloading it could this make a difference? How can I rid my computer of everything having to do with visual studio so I can reinstall from scratch?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=351021#p351021





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Re: Looking for MOO coders!

2018-01-31 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Looking for MOO coders!

Hi.I see, yes this does sound good, however I don't know MOO or how to build muds in general. However, if you want to develop a regular audiogame someday, I'd be happy to code that, I have experience with python and some ruby, and with a little work I can do java and _javascript_ as well. And if your looking to develop for mac or iOs I think I could do that too. I don't have anything to show you, but I've been coding for a long while now.If you happen to PM me though, please let me know here as I don't check PM's that often.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=350275#p350275





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Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi.Sounds interesting, one of the best ways to learn, especially with programming is by example. For me at least, I can see the code in my head or see the way it should be written if it has a bug.Don't ask me about linux though, I tried to load it once and almost ruined my computer lol!@Nightshade, if you have questions, about python,please feel free to ask I'd be glad to help an up and coming programmer!

URL: http://forum.audiogames.net/viewtopic.php?pid=349575#p349575





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Re: Thinking Of Moving into Stack Overflow

2018-01-26 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Thinking Of Moving into Stack Overflow

Hi Amit.Okay thanksfor that I'll check it out. That's why I love this forum so much the mods are so easy going and understanding. The reason I was thinking about checking other forums is because I've noticed there isn't a lot of activity here in the developers room. And I like to hear people's thoughts on programming and related topics.

URL: http://forum.audiogames.net/viewtopic.php?pid=349573#p349573





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Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi Nightshade.If you're looking to learn programming this is not really a good place to start. I like the idea of this but it's not really a thing for beginner's. However it will teach you some good technique.On the other hand if your already a programmer it shouldn't be hard to recreate this on your own or build on what's already there. If your wanting to make games, python is very easy to learn and use, both for beginners and experts alike.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=349542#p349542





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Re: Thinking Of Moving into Stack Overflow

2018-01-26 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Thinking Of Moving into Stack Overflow

Hi Guys.Thanks for all your answers they are very helpful! You all got thumbs-ups!I have noticed that stack overflow is question and answer based, but I didn't know that's all you can do is question and answer stuff. That said, is there a forum like this where people can chat about programming without all these restrictions placed on you? I know we have the developers room on here, but I'd be interested to see what other programming forums are talking about.@Ethin, I would never ask a question like that on here or any forum. Any question like that always starts a flame war, I know that after all these years. You seem like a pretty capable programmer, do you go on stack overflow?

URL: http://forum.audiogames.net/viewtopic.php?pid=349511#p349511





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Thinking Of Moving into Stack Overflow

2018-01-25 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Thinking Of Moving into Stack Overflow

Hi.I was thinking about branching out into other forums and I was thinking one of them I'd like to join is stack overflow. My question is, are there any developers from this forum that hang out on stack overflow? I'm asking because it would be nice to get on stack overflow and meet some people that I know or know of from this forum. Please let me know!

URL: http://forum.audiogames.net/viewtopic.php?pid=349438#p349438





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Re: making accessable fast food simulation game

2017-10-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: making accessable fast food simulation game

Hi.@Masroor, please read aprone's ppost he was being pretty clear. Making games takes a while, especially when you have other things to do.@Aprone, sounds like you have a lot to do. I'll be looking forward to December!

URL: http://forum.audiogames.net/viewtopic.php?pid=333749#p333749





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Re: Questions

2017-10-09 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Questions

Hi Cae. Yeah I don't understand that either, if it's not filled with images and colorful text, sighted people won't even look at it. I remember I had an english teacher in college that said she couldn't read a book unless it has images in it. I mean it was supposed to be english where you read books, not picture appreciation!@HurstSeth405, I'm done high-jacking your topic, I just had a few questions, we can get back to what you wanted now.

URL: http://forum.audiogames.net/viewtopic.php?pid=332781#p332781





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Re: I'm Not Sure What to use to code

2017-10-07 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: I'm Not Sure What to use to code

Hi.@Post 9 what are you talking about? I assume your talkingabout pyaudiogame or agk? I think both are outdated or no longer supported. You have got to be more specific when you post something like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=332477#p332477





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Re: Questions

2017-10-07 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Questions

Hi HurstSeth405.Well the best way to read code with nvda is to turn up symbol reading to most or all You can do this by pressing your NVDA modifier key with p several times, or go into the nvda menu and going to preferences than synthesizer. Either way works. This will help you read through code by reading all symbols, parens, braces, quotes, brackets, and other things. If you have the punctuation level set to some or none this will make things much harder because you wil have to read one character at a time symbol by symbol. The best way to learn code is to read a book about it or google code snipets or read examples or full programs.Now as far as turning your ideas into code I'll try and describe it but it's difficult. So you have code that when put all together makes programs as you want them. What you need to do is just have it written properly. You might have your program display a number of dorm members in at the moment while waiting for a key press or 
 mouse click to switch into something else like a menu to get signed in or out. You do this with loops and if statements and printing and things like that. The trick is to learn how to see python code in normal things. I can picture code in my head when I'm doing things. If I'm going through a menu in a game, I can picture what the programmer needed to code that particular menu. Not everybody is like this but you can see what I mean.I hope this helped you a little, I tried to explain it as best I could. I'm still learning myself so someone might be able to explain coding better than me. I hope this answered some of your questions.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=332476#p332476





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I'm Not Sure What to use to code

2017-10-04 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


I'm Not Sure What to use to code

Hi.Well I've been using python for a while which I am enjoying. I tried using pyaudiogame, but the last time it was updated was two years ago and I couldn't get it to work anyway. I decided to take a look at bgt. I understand basic coding concepts like if statements, variables, and things like that. I think I could make the switch to bgt pretty easily, I'm just wondering is it worth it? I like the idea of using something that is made specifically to make audiogames. I know bgt is no longer updated, so I'm just a little hesitant to start using it. I know this will get a lot of different answers, but I like hearing different opinions, it helps me think.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=332030#p332030





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Re: Useful Python Packages?

2017-10-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Useful Python Packages?

Hi.I'm going through learn python the hard way and i'm on exercise five. I typed the code exactly and compared mine with the book's code and they match up. Python tells me invalid syntax or that I need parens after print. What is wrong? I remember I had this problem last time when I did this exercise but I don't remember how I fixed it.Here is my code-# This is a variable that tells my name, the next variable tells my age.my_name = 'Cfb'my_age = 26my_height = 74 # inchesmy_weight = 240 # lbsmy_eyes = 'Blue'my_hair = 'Brown'print ("Let's talk about %s.") % my_nameprint ("He's %d inches tall.") % my_heightprint ("He's %d inches heavy.") % my_heightprint ("He's %d pounds heavy." % my_weightprint ("Actually, that's not too heavy.")print ("He's got %s eyes and %s 
 hair.") % (my_eyes, my_hair)print ("His teeth are usually %s depending on the coffee.") % my_teeth    print ("If I add %d, %d, and %d I get %d.") % (    my_age, my_height, my_weight my_age + my_height + my_weight)I know it must be something simple that I'm missing but I can't figure what it is.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=331827#p331827





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Useful Python Packages?

2017-10-01 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Useful Python Packages?

Hello.Well I'm working very hard to learn python. I couldn't get pip to work at first but now I've got it working. I'm not a beginner programmer or advanced, I'm somewhere in the middle if that means anything. I understand syntax and how I would code basic things.So I wanted to create this topic to learn about what fellow programmers find are good or useful python packages. Like I said I have pip working so I can install packages easily, I just don't know what kinds of things i will need from the python package index. I want to make audiogames but I'm definitely willing to try designing other pieces of software. Please tell me about any modules that you find helpful, or easy to use, or just packages that do fun stuff with python.Thanks I'm eager to see where this topic goes.I did have a question though, I tried to install pyaudiogame with pip and it says can't find or satisfy requirements. Is this because pyaudio
 game was taken off the package index? Is pyaudiogame still being developed at all?

URL: http://forum.audiogames.net/viewtopic.php?pid=331579#p331579





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Re: What is This garbage about learn python the hard way?

2017-10-01 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: What is This garbage about learn python the hard way?

Hi SirBadger.I sent you a pm.

URL: http://forum.audiogames.net/viewtopic.php?pid=331575#p331575





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What is This garbage about learn python the hard way?

2017-10-01 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


What is This garbage about learn python the hard way?

Hi.I've been going through the free version of this book, now I only get a sample. Why is this no longer free? It just refers me to learn ruby the hard way, I would do this but I don't like ruby's syntax. This is not on bookshare and the book costs 30 usd. I don't understand why something good like this is turning into a scam. I don't have the money to just blow like that. I love programming, and I like the style of the book. I could switch to another language, but I don't want to do that right now. I would prefer to use python. Does anybody have any suggestions?

URL: http://forum.audiogames.net/viewtopic.php?pid=331558#p331558





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Re: Let's Build an RPG!

2017-09-26 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Let's Build an RPG!

Hi Jayde.Thanks for the update. I understand about turn-based combat I like that too as long as it's done right, for example what I don't like is when you get items or scrolls for a battle, but then are told that you can't use them because you are not a level 35 juggler lol! Anyway if you pm me please post here, I don't check those too often. I'm just letting you know so you don't think I'm blowing you off. Btw, I'm working hard on python and trying to figure out visual studio to use c#. And listen I've seen the offers you got from developers on this topic, and just to let you know if you pick someone else as your programmer there will be no hard feelings. I'll pm you my email address in case you want to send me designs for the game so I can look them over.

URL: http://forum.audiogames.net/viewtopic.php?pid=330965#p330965





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Re: help needed with creating an online multiplayer

2017-09-25 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: help needed with creating an online multiplayer

Hi amit.Well do you get some kind of error messages when you try to run online games? You need to be more specific about exactly what's going on when you try these games. One possibility is that your virus protection is blocking your access to the games because it thinks it's a virus. It happens with websites and things sometimes.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=330859#p330859





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Re: Let's Build an RPG!

2017-09-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Let's Build an RPG!

Hi.Well that's an interesting concept rory. We can discuss changing the interface but your right that will increase the size of the game drastically. I would have to code one then the other. Which I have no problem doing, it just takes hard work and a lot of lines of code lol!@Jayde, what do you think about ory's post. Would you like to have an option for turn-based combat and an option for live action. Do you have your heart set on turn-based? Either way I'm good with doing the work. I think of it this way, I can code this, but it's your game so it's your decision.

URL: http://forum.audiogames.net/viewtopic.php?pid=330770#p330770





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Re: Let's Build an RPG!

2017-09-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Let's Build an RPG!

Hi.That's a good idea. He is really good. I love the jla and jequcon console. I do know he's beta testing a new game but it's worth a shot. Jade, you should send him a pm and see if he's interested. Or hopefully he might see this topic and post here. Plus he's made some copies of mainstream games like super mario and sonic, so he probably has an idea of what mainstream games are like.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=330747#p330747





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Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Let's Build an RPG!

Hi Jayde.I understand what you're saying, and I don't mind working with another programmer as long as we can get along. As far as security in python, I do know that this is an issue. I will talk to camlorn, who does a lot of neat stuff with python, he might be able to help as far as security goes. Nobody can guarantee a program will be 100% secure, but I will try my hardest. I may have to switch to another language eventually. Also as far as voice acting, some options on this forum might be dark, Aaron Baker, Philip Bennfall, BryanP and there are probably more that I'm forgetting. But you should talk to these people they have great voices for games. I wouldn't mind doing some vvoice acting either. I can do a lot of accents and things like that, but somebody else would have to edit them I'm not too good with sound design.If we can get this rpg rolling have you thought about any company names? And we would also need to find a domain to buy, unles
 s someone on here has extra server space. All this doesn't matter right now,  I just enjoy thinking ahead.

URL: http://forum.audiogames.net/viewtopic.php?pid=330524#p330524





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Re: Alien Attack sounds

2017-09-22 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector


  


Re: Alien Attack sounds

Hi.Strange that the sounds are encrypted on a game that was abandoned 7 years ago. I guess NsStudios planned to do some more work on it and then didn't. You can try decrypting them but that's a lot of trouble just to have some sounds in your collection. I can't help you personally because I know nothing about the game accept what I've heard over the years on this and the bgt forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=330404#p330404





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