Re: C# game example?

2019-06-24 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: C# game example?

At 10, laughing at other's lack of knowledge  is what I hate the most. It's like you know everything and anything? Armed with a tun load of wisdom and wit?  If you did then lucky you, but others are not the same as you esteemed sir. Heck this feature is optional anyway.At 13 as far as I know,  it's a way to list all objects with propperties and methods, allowing you to modify or view them. I could be wrong though  since I don't make use of VS but apparently 10 could enlighten the subject a bit for us all?

URL: https://forum.audiogames.net/post/443828/#p443828




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Re: C# game example?

2019-06-24 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: C# game example?

At 10, laughing at other's lack of knowledge  is what I hate the most. It's like you know everything and anything? Armed with a tun load of wisdom and wit?  If you did then lucky you, but others are not the same as you esteemed sir. Heck this feature is optional anyway.At 13 as far as I know,  it's a way to list all objects with propperties and methods, allowing you to modify or view them. I could be wrong though  since I don't make use of VS so I didn't have experience working with it, but apparently 10 could enlighten the subject a bit for us all?

URL: https://forum.audiogames.net/post/443828/#p443828




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Re: C# game example?

2019-06-24 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: C# game example?

At 10, laughing at other's lack of knowledge  is what I hate the most. It's like you know everything and anything? Armed with a tun load of wisdom and wit?  If you did then lucky you, but others are not the same as you esteemed sir. Heck this feature is optional anyway.At 13 it's a way to list all objects with propperties and methods, allowing you to modify or view them. I don't make use of VS so I didn't have experience working with it, but apparently 10 could enlighten the subject a bit for us all?

URL: https://forum.audiogames.net/post/443828/#p443828




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Re: C# game example?

2019-06-24 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: C# game example?

At 10, laughing at other's lack of knowledge  is what I hate the most. It's like you know everything and anything? Armed with a tun load of wisdom and wit?  If you did then lucky you, but others are not the same as you esteemed sir. Heck this feature is optional anyway.

URL: https://forum.audiogames.net/post/443828/#p443828




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Re: Need help for handling turning with mouse, something like swamp

2019-06-15 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Need help for handling turning with mouse, something like swamp

Yeah, probably calculating the average mouse speed and applying that to turning is a working way to go in theory. Or, you could set some customizable speed, letting user to choose how fast they'd like to turn. But just a question, doesn't the way Amir suggested slow down the game a bit or add some extra work? Eg if we were to calculate the average speed each time the player moves the mouse.

URL: https://forum.audiogames.net/post/441826/#p441826




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Re: Programming languages for audio game development

2019-06-12 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Programming languages for audio game development

Well maybe you could release the most difficult one you have so far worked with, just to prove yourself. You know, actions speak louder than words.

URL: https://forum.audiogames.net/post/440700/#p440700




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Re: Developing a new social network for the blind and visually impaired

2019-06-09 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

Well, there's a bunch of telegram bots to look up for new people baste on age and location if you're a fan of it.A, I don't know about Java/Ruby/Scala, but if you're planning to do it all in C++, you'd have to have a solid knowledge of the language and have experienced working with popular frameworks/libraries out there. Boost eg, unless it'd be very difficult, if not impossible. I guess Python offers easier solution?

URL: https://forum.audiogames.net/post/439744/#p439744




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Re: would you help me to raise some funds for my blog?

2019-05-29 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: would you help me to raise some funds for my blog?

I'd be very much happy to contribute, though I'm sorry I can't since right now my knowledge on the subject is not exactly to the satisfying point, neither could I donate, for the country I live in is under hefty sanctions, thus getting a Paypal account is nearly impossible for the ordinary citizens. It would be very kind of you to share the blog, I am rather curious. Maybe I could learn something about Audio game development after all. And I sincerely wish you best of luck on the Blog project mate.

URL: https://forum.audiogames.net/post/437243/#p437243




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Re: Which Language Should I Start With?

2019-04-29 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Which Language Should I Start With?

At 11, Mr. Bennefall has said this on a post long back ago.Philip Bennefall wrote:As for the future of the project, I don't honestly know. I don't really have a lot of interest in it anymore and have mainly been doing work on it in response to small freelance contracts for specific features, hence the special versions as I mentioned above. I could technically make a public release, but I'm not really that interested in spending the time required to do so at the moment. Especially because I am in agreement with most of you here that it is far better to use something mainstream if you want to push the boundaries of what can be done with audio games. BGT was good for what it was intended to do when I began writing it 11 years ago. Nowadays there are many more resources available and I would advise people to move away from it at the earliest opportunity. By all means use it if you know that you will only target Windows, but make sure you are aware of its strengths and limitations before you decide.However though, there is no obligations what so ever on you sir not to use it. But chances that you get a sheer little part of community playing your product is less. I'm sure you by now have read about the windows defender flagging BGT games.You can, instead go learn some other language. Python eg. Believe me, you'd be learning a lot if you step away from BGT.Regards

URL: https://forum.audiogames.net/post/430050/#p430050




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Re: Which Language Should I Start With?

2019-04-29 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Which Language Should I Start With?

At 11, Mr. Bennefall has said this on a post long back ago.Philip Bennefall wrote:As for the future of the project, I don't honestly know. I don't really have a lot of interest in it anymore and have mainly been doing work on it in response to small freelance contracts for specific features, hence the special versions as I mentioned above. I could technically make a public release, but I'm not really that interested in spending the time required to do so at the moment. Especially because I am in agreement with most of you here that it is far better to use something mainstream if you want to push the boundaries of what can be done with audio games. BGT was good for what it was intended to do when I began writing it 11 years ago. Nowadays there are many more resources available and I would advise people to move away from it at the earliest opportunity. By all means use it if you know that you will only target Windows, but make sure you are aware of its strengths and limitations before you decide.However though, there is no obligations what so ever on you sir not to use it. But chances that you get a sheer little part of community playing your product is less. I'm sure you by now have read about the windows defender flagging BGT games.RegardsYou can, instead go learn some other language. Python eg. Believe me, you'd be learning a lot if you step away from BGT.

URL: https://forum.audiogames.net/post/430050/#p430050




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Re: how game engine works?

2019-02-22 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: how game engine works?

Plus I am not sure if BGT has that much Persian audience here, mostly teenagers who just want to release something, as an example is Mahdi. Not sure if they'd even care about the optimization after all...

URL: https://forum.audiogames.net/post/413733/#p413733




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Re: how game engine works?

2019-02-22 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: how game engine works?

Greetings. At Kianoosh, why would an organization do that? Man you know how BGT is limited and all those cool stuff. Plus it's almost being discontinued, so no point in that really. Don't you think it's time wasting?

URL: https://forum.audiogames.net/post/413732/#p413732




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Re: best programmig language With the following features?

2018-11-26 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: best programmig language With the following features?

Greetings. Maybe they meant The language's complexity in comparison to the others. Like CPP is not safe, and some people would rather not to go with its sintacs.But as far as I know CPP is taught in academics as a starter language (Least in my country is). However, I think Python or C# would feet your needs.I'm not that much of a profession, but ponder first before you pick CPP. As far as I know, it can help you a lot but it takes a great time to master, and maybe you can met your expectations sooner in other languages than CPP.Regards

URL: http://forum.audiogames.net/post/395288/#p395288




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Re: compiling bgt files into EXE's?

2018-11-17 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: compiling bgt files into EXE's?

Greetings. A better alternative is to use the command line instead. The manual file has explained all the appropriate commands.

URL: http://forum.audiogames.net/post/393640/#p393640




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Re: Let's learn HSP together!

2018-02-07 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Let's learn HSP together!

hi. I have cevral questions about hsp. The questions may seem silly, but i have to know the answers before taking any farther actions.1: what advantages/disadvantages does this script language have?2: does this thing support dll?3: does this thing support physics system?4: does this thing support jason handling and stuff? thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=351276#p351276





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Re: Python examples

2017-04-22 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Python examples

well, i don't see the bgt as a language myself

URL: http://forum.audiogames.net/viewtopic.php?pid=308221#p308221





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Re: Maps in BGT

2017-04-02 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Maps in BGT

hello. Why not? making  a map with a dictionary is a way you can do.

URL: http://forum.audiogames.net/viewtopic.php?pid=305054#p305054





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Re: A question about sound positioning in bgt

2017-02-06 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: A question about sound positioning in bgt

hello. As far as i know, you cannot make something like that  with the sound positioning, but you can do it in sound pool,  the play extended 1 or 2d version. Check it out, although i suggest you to use sound pool at all, which very better and more  useful than sound positioning.

URL: http://forum.audiogames.net/viewtopic.php?pid=296464#p296464





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Re: A question about sound positioning in bgt

2017-02-06 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: A question about sound positioning in bgt

hello. As far as i know, you cannot make something like that  with the sound positioning, but you can do it in sound pool,  the play extended 1 or 2d version. Chck it out, although i suggest you to use sound pool at all, which very better and more  useful than sound positioning.

URL: http://forum.audiogames.net/viewtopic.php?pid=296464#p296464





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Re: Help with bgt please

2017-02-06 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Help with bgt please

hello, you should use string to numbers, something like the below example.  You can download this file from the link below:http://s000.tinyupload.com/index.php?fi … 9630836300best regardshope i could help.

URL: http://forum.audiogames.net/viewtopic.php?pid=296455#p296455





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Re: Help with bgt please

2017-02-06 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Help with bgt please

sorry, for that, you can download this fiel from the link below:http://s000.tinyupload.com/index.php?fi … 9630836300best regardshope i could help.

URL: http://forum.audiogames.net/viewtopic.php?pid=296455#p296455





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Re: Help with bgt please

2017-02-06 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Help with bgt please

hello. You should use string_to_number, something like this//we want to ask a girl's age, then the number of dorrs in the house//so first we introduce them into the gameint girlage=random(12,20);int housedorrs=random(1,5);//each time the game is started, a number between these  numbers excicute.void main(){string input1=input_box(

URL: http://forum.audiogames.net/viewtopic.php?pid=296451#p296451





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Re: i need help making an inventory

2017-02-03 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: i need help making an inventory

he told me i don't need arrays at all. but would you please tell me how can i move through it without any arrays?

URL: http://forum.audiogames.net/viewtopic.php?pid=295928#p295928





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i need help making an inventory

2017-02-03 Thread AudioGames . net ForumDevelopers room : gonzalez2016s . alovver via Audiogames-reflector


  


i need help making an inventory

hello guys. Can anyone explain me why this coad is incorrect? it works correctly,  but  one of my friends told me that's very bad! please, look at it and tell me where did i wrong. Thanks for your patience. inv@[] invs;class inv {int type,invamount;string name;inv(string invn,int invt,int inva) {name=invn; type=invt; invamount=inva;} }void spawninv(string iname,int itype,int iamount) {inv i1(iname,itype,iamount); invs.insert_last(i1); }void invloop() {  if(key_pressed(KEY_RETURN)) { if(invs[poss].type==1) { if(invs[poss].invamount>0) { invs[poss].invamount--; energy+=200;  p.play_stationary("usepotion.ogg",false);  } } }if(invs[poss].invamount<1) { invs[poss].invamount=0;  invs.remove_at(poss); }}best regards

URL: http://forum.audiogames.net/viewtopic.php?pid=295927#p295927





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