Re: An Opportunity May Be Just Around The Corner...

2021-02-06 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: An Opportunity May Be Just Around The Corner...

Please be a little patient. Nocturnus is a much better writer than I am and thus he is putting something together to explain what's up, and also to invite some people to have a chat about development. We do have 4 children, and I just had a major eye surgery, so we're not trying to be slow on purpose, I promise.I'll fill in what I can, and yes I realize its still vague.Sadly, that's because we don't want to get peoples hopes up, or dash any hopes either. We want to do this right, and fully expect the development stage to take quite some time before we can even open for Alpha testing.We want to make a mud, yes. I won't say what type at this time, that will be discussed with the developers, but we do not want everything to be public until closer to Alpha. The reason for this is simple.Does anyone remember Stellaris? I do, I looked forward to it, and then because of a complicated set of circumstances beyond anyones control, it didn't happen.Now, what I can say is this.Our team already consists of 3. We already have a timeline, and plans.At this point we just need to hire the programmer/programmers, and get the thing coded.Once that happens we'll have a closed Alpha in which we'll invite some of you to play and find bugs.After the closed Alpha, we'll have a public Beta, and then we'll open everything.Understand, though this could take anywhere from I'd say, 6 months to 2 years.There's a reason, though we want this game to succeed, and we want it done right.The 3 of us have played many MOOs/Muds and know what we want and don't want.If you like or liked any features of Star Conquest, Miriani, what was to be Stellaris, Cosmic Rage, Alter Aeon, etc. you'll more than likely find something once we're ready to share with you.I can say this, this MOO will be similar, yet different to anything you've ever played, and the reason is simple. There's things we've all liked about games we've played, and things we haven't, so all of our ideas will be put together.The biggest thing that will set us apart, I think is once we open, things will be very simple to begin. The players will drive the story. There will be coded systems, but the players will have to drive the story to unlock said systems.So now that I've probably frustrated everybody with a bunch of vague nothingness, Nocturnus will be following up with emails and posts sometime either today or tomorrow.We have a story, we have a team of 3, which will hopefully become 4 to 7, depending on who agrees to help. We have plans for the mechanics, a donator program, events, and much, much more.Once we've got the coder/coders figured out, which will hopefully happen in the next couple days, and once we have things set up a bit more, we will be putting a call out for builders as well. As mentioned in the first post, these are compensated positions. The nature of the compensation will be discussed privately, but I think we've came up with a system that will fairly work for those who want to be involved for the duration.If you decide to work with us, our hope is that you'll stay with us, not just for development, but even once the game opens. We invision that this game will continue to expand, and develop even once we're completely open. It'll be a group effert from the staff and players.I hope I haven't made any of you hate me for all my vagueness, but our hope is to create a place where our dreams can become reality, and where everyone can have fun.Lastly, if you sent an email and did not get a response, please send another one? Our intent was to respond to everyone, but I'm wondering if some got lost.Again the email is ajmdream...@gmail.com

URL: https://forum.audiogames.net/post/613368/#p613368




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Re: An Opportunity May Be Just Around The Corner...

2021-02-06 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: An Opportunity May Be Just Around The Corner...

Please be a little patient. Nocturnus is a much better writer than I am and thus he is putting something together to explain what's up, and also to invite some people to have a chat about development. We do have 4 children, and I just had a major eye surgery, so we're not trying to be slow on purpose, I promise.I'll fill in what I can, and yes I realize its still vague.Sadly, that's because we don't want to get peoples hopes up, or dash any hopes either. We want to do this right, and fully expect the development stage to take quite some time before we can even open for Alpha testing.We want to make a mud, yes. I won't say what type at this time, that will be discussed with the developers, but we do not want everything to be public until closer to Alpha. The reason for this is simple.Does anyone remember Stellaris? I do, I looked forward to it, and then because of a complicated set of circumstances beyond anyones control, it didn't happen.Now, what I can say is this.Our team already consists of 3. We already have a timeline, and plans.At this point we just need to hire the programmer/programmers, and get the thing coded.Once that happens we'll have a closed Alpha in which we'll invite some of you to play and find bugs.After the closed Alpha, we'll have a public Beta, and then we'll open everything.Understand, though this could take anywhere from I'd say, 6 months to 2 years.There's a reason, though we want this game to succeed, and we want it done right.The 3 of us have played many MOOs/Muds and know what we want and don't want.If you like or liked any features of Star Conquest, Miriani, what was to be Stellaris, Cosmic Rage, Alter Aeon, etc. you'll more than likely find something once we're ready to share with you.I can say this, this MOO will be similar, yet different to anything you've ever played, and the reason is simple. There's things we've all liked about games we've played, and things we haven't, so all of our ideas will be put together.The biggest thing that will set us apart, I think is once we open, things will be very simple to begin. The players will drive the story. There will be coded systems, but the players will have to drive the story to unlock said systems.So now that I've probably frustrated everybody with a bunch of vague nothingness, Nocturnus will be following up with emails and posts sometime either today or tomorrow.We have a story, we have a team of 3, which will hopefully become 4 to 7, depending on who agrees to help. We have plans for the mechanics, a donator program, events, and much, much more.Once we've got the coder/coders figured out, which will hopefully happen in the next couple days, and once we have things set up a bit more, we will be putting a call out for builders as well. As mentioned in the first post, these are compensated positions. The nature of the compensation will be discussed privately, but I think we've came up with a system that will fairly work for those who want to be involved for the duration.If you decide to work with us, our hope is that you'll stay with us, not just for development, but even once the game opens. We invision that this game will continue to expand, and develop even once we're completely open. It'll be a group effert from the staff and players.I hope I haven't made any of you hate me for all my vagueness, but our hope is to create a place where our dreams can become reality, and where everyone can have fun.

URL: https://forum.audiogames.net/post/613368/#p613368




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Re: An Opportunity May Be Just Around The Corner...

2021-02-05 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: An Opportunity May Be Just Around The Corner...

I wanted everyone to know this project is still in the works. A lot has happened personally in our lives in the last month including surgery, which is why its been slow.If your still interested, and you either know MOO or are willing to learn/work with it, send us another Email. We'll also be reaching out to some of you who already emailed pretty soon too. We're not saying MOO is the only way to make this happen, but it is something we are familiar with so its a starting point. If you know a better way to achieve a similar result, we're open to that as well.

URL: https://forum.audiogames.net/post/613134/#p613134




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Hiring Android and Windows Developer!

2020-07-09 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Hiring Android and Windows Developer!

Greetings,If you are experienced with development for android and or windows and are interested in building an app for one or both platforms. Please send an E-mail to jessica.melc...@commtechusa.net with the following information:NameExperience, things you've developed or are developingOnce we receive your E-mail we will send you the app's technical requirements and discuss further.Note this is a paid oppurtunity.Thank you.Jessica MelchorManager of Customer Service and SalesCommtech USA(833) 345-8324 Ext. 701http://www.commtechusa.net

URL: https://forum.audiogames.net/post/550490/#p550490




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Re: Looking for MOO coders, builders, and ideas!

2018-03-26 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders, builders, and ideas!

Hi all,Development is chugging along quite nicely. We have a few great coders, and may be possibly open to a few more.We really need builders. We need folks who can build planets, moons, space stations, and the like.We are open to training folks who are interested but have never built on a MOO before.We want areas well developed and thought out.If you think you would like to code or build head on over to seranis.net port 2018 and we'll have a chat.Nightshade

URL: http://forum.audiogames.net/viewtopic.php?pid=356470#p356470





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Re: Looking for MOO coders, builders, and ideas!

2018-02-24 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders, builders, and ideas!

We would be glad to, amerikranian and anyone else who would like to try!

URL: http://forum.audiogames.net/viewtopic.php?pid=353635#p353635





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Re: Looking for MOO coders, builders, and ideas!

2018-02-23 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders, builders, and ideas!

This is the information we've posted in several places. We are still looking for coders, builders, and people with ideas. We want to know what you like with the currently existing games, what you wish they'd change, but they won't, new features you'd like to see that no one has. Anyone can connect, and let us know if you are there to code, build, or to just give ideas for features, events, changes, etc.Hello to all and thank you in advance for your attention:We have a project in the works we would sincerely appreciate your assistance with. for quite some time we have wanted to build a futuristic game set some 150 years from now. We have story ideas, a fairly sizable to-do list which includes a ton of features and content, a myriad of possible plans to generate a modest income, and a ton of desire to continue working toward an end goal that satisfies the reasonable and rational. the end result, we truly believe, can be achieved with your help and devotion. Instead of asking for a monetary donation, however, we're asking for a bit of your time.While we have 2 spectacular programmers working on our security, account system and other back-end features that have helped get our system up and running more efficiently than we otherwise could have done, we want someone to dedicate themselves to enriching our environment with actual game mechanics and features. At present our system is coded in moo and we'd like to keep it that way. While we currently can't offer you any financial reward for your services, we do hope to be able to do so and believe we can accomplish this as we enter a beta stage. We're being upfront about this aspect in particular, because we want no one to feel like they've been suckered into a scam or cheated somewhere along the way. We desire your time and talents, your understanding, and your generosity, as a group of gamers that want to make a game that blends both old and new concepts, creates a world that is enjoyable, and lives up to high expectations and always keeps giving its fan base more and more.Given all of the above, we intend to make no profit off of this platformI can't stress this enough. Any cent earned will first be put to server costs and the like, then to our coders. We walk away with nothing other than the public relations management, dealing with the devil, and encouraging you as much as we can, all the while giving you no time constraint, deadline or unreasonable request. All we want is willing hearts and open minds.Apart from coders, we also want to take on a team of buildersthese would be volunteers who are willing to put together content and drive the story a little further in doing so. there immediate task would include coming up with and building areas which could contain any number of things from non-player characters to shops, to the objects sold in said shops, to heavily described planets with roads and parks and houses and anything else imaginable. If you're a writer and you enjoy the various Sci-Fi worlds or simply want to take a stab at building one, this is your chance, as this part of the game requires no prior coding experience.If you feel you're who we're looking for, feel free to connect to seranis.net port 2018 with your mudding client of choice, create an account, and give us a shout! We hope to see you soon, and thank you once again for reading!

URL: http://forum.audiogames.net/viewtopic.php?pid=353503#p353503





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Re: Looking for MOO coders!

2018-02-17 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders!

@stirlock I replied. Note we are still looking for more coders and builders. We do not mind teaching building at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=352632#p352632





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Re: Looking for MOO coders!

2018-02-11 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders!

We'll also be taking some builders at this time. We're still open to more coders as well. If your interested, send me a forum email as I don't check PM's offen.

URL: http://forum.audiogames.net/viewtopic.php?pid=351777#p351777





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Re: Looking for MOO coders!

2018-02-01 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders!

@Ironcross32We may be looking for builders down the road yes, and if so we will definitely keep you in mind.

URL: http://forum.audiogames.net/viewtopic.php?pid=350429#p350429





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Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: my new online engine, coded in python

thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=349475#p349475





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Re: my new online engine, coded in python

2018-01-25 Thread AudioGames . net ForumDevelopers room : nightshade via Audiogames-reflector


  


Re: my new online engine, coded in python

To bring this to the top, if someone could reupload it that'd be fantastic!

URL: http://forum.audiogames.net/viewtopic.php?pid=349394#p349394





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