Design Strategy: Following Party.

2021-02-28 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Design Strategy: Following Party.

Hi,SO in a lot of RPG games, you'll have a party, but when you're not out of combat, they'll just not be visible. I was wondering, would there be a possibility of having the other party members actually follow you around the maps. My mains worries are thus:In an audio based game, the footsteps behind you would be loud and distracting:A way to solve this may be to use a concept I talked about in a topic before about Sound Queues, where the order of sounds, if you have 10 footsteps, is determined randomly where no number repeats, played in that order, and then reshuffled. I feel like there would have to be a lot of footsteps per surface, so that it doesn't end up reshuffling to fast so you don't keep hering the same steps sound over and over. In an Rpg system, this could be helped with armor/clothing clinks or rustles being added in to add variety.Characters moving at different speed. This could just be left out, but if someone is walking in Plate Mail, they're going to move slower than someone in Leather Armor. This means that the player has the opurtunity to leave behind other characters, which also means that travel would be slowed suggnificantly, if the players were forced to make sure the characters kept up.Any game design ideas for something like this? By the way, I'm not looking for code, simply bouncing ideas.

URL: https://forum.audiogames.net/post/619112/#p619112




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Design Strategy: Following Party.

2021-02-28 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Design Strategy: Following Party.

Hi,SO in a lot of RPG games, you'll have a party, but when you're not out of combat, they'll just not be visible. I was wondering, would there be a possibility of having the other party members actually follow you around the maps. My mains worries are thus:In an audio based game, the footsteps behind you would be loud and distracting:A way to solve this may be to use a concept I talked about in a topic before about Sound Queues, where the order of sounds, if you have 10 footsteps, is determined randomly where no number repeats, played in that order, and then reshuffled. I feel like there would have to be a lot of footsteps per surface, so that it doesn't end up reshuffling to fast so you don't keep hering the same steps sound over and over. In an Rpg system, this could be helped with armor/clothing clinks or rustles being added in to add variety.Characters moving at different speed. This could just be left out, but if someone is walking in Plate Mail, they're going to move slower than someone in Leather Armor. This means that the player has the opurtunity to leave behind other characters, which also means that travel would be slowed suggnificantly, if the players were forced to make sure the characters kept up.Any game design ideas for something like this? By the way, I'm not looking for code, simply bouncing ieas.

URL: https://forum.audiogames.net/post/619112/#p619112




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Extended PEMDAS.

2021-02-28 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Extended PEMDAS.

@9, that's actually a good point. So you're suggesting randomizing each seperately? Probably wouldn't be that big of a deal.

URL: https://forum.audiogames.net/post/619111/#p619111




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Extended PEMDAS.

2021-02-27 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Extended PEMDAS.

This has been a thought in the back of my mind for quite a while: I see Discord bots for dice rolling and such that have the advanced dicerolling, but also support the entirety of PEMDAS. I've sat down and tried to do it a few times, but I'm imagining this would take some RegEx and or Recursion skills that I definitely don't have. Let's take a few examples.First, let's say that I pass in:(1*8)*(3+3)**3Solve all of the parenthases first, so the equation ends up to be:8*6**3In this instance, ** is exponent, so the equation then becomes:8*216And then, we solve, to 1728. It would be really funny if I totally did this all wrong. It's actually been a minute sense I've had to use that stuff.Example 2: Original, but replace the original 1 with 2d6, which would mean 2 dice with six sides.(2d6*8)*(3+3)**3The difficulty here: I know how to do dice, just get a random number between amount of dice and amount * sides. The issue is how do we do all of this in a way that you can easily parse all of this. Let's just do the quick example, saying that 2d6 turned into 4.(2d6*8)*(3+3)**3 =32*216 =6912Any general logic will work if anyone wants to try their hand at this. My luck, it's super simple and I'm just dumb.

URL: https://forum.audiogames.net/post/618842/#p618842




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Increasing Typing Stability.

2021-02-21 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Increasing Typing Stability.

So I've always been able to type decently quickly, not astounding or anything, but still...Anyway, I've found that I miss letters a lot, especially without me noticing, which makes me look worse at English than I am. Are there any general tips anyone can give to make me type better? I know that's a very open ended question, but I honestly don't really know.As I was writing this, I thought of an example, I write questino and functino a lot... Could a better keyboard help some because my laptop keyboard that I use has really small keys?[Edit]: I put this in the wrong room, could this possibly be moved to Off Topic? [/edit]

URL: https://forum.audiogames.net/post/617309/#p617309




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Increasing Typing Stability.

2021-02-21 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Increasing Typing Stability.

So I've always been able to type decently quickly, not astounding or anything, but still...Anyway, I've found that I miss letters a lot, especially without me noticing, which makes me look worse at English than I am. Are there any general tips anyone can give to make me type better? I know that's a very open ended question, but I honestly don't really know.As I was writing this, I thought of an example, I write questino and functino a lot... Could a better keyboard help some because my laptop keyboard that I use has really small keys?

URL: https://forum.audiogames.net/post/617309/#p617309




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Am I too stupid for programming?

It gets demoralizing, yes. There's really not much to help you becides remembering that there will always be someone or something better than you. it also boils down to the fact that you don't have to be ... smart ... to program, you need to be creative and logical. Being smart is a huge help, but it's not the leading factor. Thus, you're not stupid for not understanding someone's code, because, unless you're an entire beginner, which i know you aren't, then it's probably either a stupid complicated algarithm, or it's just way to convaluded. Sorry for spelling, it's the morning.

URL: https://forum.audiogames.net/post/609923/#p609923




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: searching for developers

2021-01-09 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: searching for developers

All I'm going to say on this matter is you're most likely not going to find very many developers here who are qualified to do something like this. A majority of them are 12-15, at least the active ones, who have no grasp of what networking is. I really think you'd be better off looking on another platform, because we just don't have the people here who have the capabilities to meet your standards, for the most part.

URL: https://forum.audiogames.net/post/605574/#p605574




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Python: Usage for Joysticks and External Controllers?

2020-12-28 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Python: Usage for Joysticks and External Controllers?

Yeah, I've never liked Piglet. Optimally, I'd have rumble support as well.

URL: https://forum.audiogames.net/post/602777/#p602777




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Python: Usage for Joysticks and External Controllers?

2020-12-28 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Python: Usage for Joysticks and External Controllers?

Hello,I was curious how this might be done, so I looked up how to use joysticks with Pygame. What I was given was generally helpful, except it doesn't quite explain how to check what buttons or directions are being pressed. Any suggestions? A better way than Pygame?

URL: https://forum.audiogames.net/post/602688/#p602688




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: pytinyfd: an attempt to wrap tinyfiledialogs

2020-12-22 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: pytinyfd: an attempt to wrap tinyfiledialogs

How much replacement for Wx does it provide? Overall I can use Wx, I have to keep a cheatsheet or refer to the API constantly, and it's pretty flexible. What widgets would we have access to, and would they just be WX style. If so... what's the point?

URL: https://forum.audiogames.net/post/600983/#p600983




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: newbie in game developing

2020-12-21 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: newbie in game developing

bhanuponguru wrote:@22 and @23no no, i know what is a box, but i din't thought it is a computer term tooi am just confused what box refer to. because in games we don't use rectangle, squares directly. so i am confused what box exactly refer to. enimy? bullet? player? etc.ok, thank you all, your helping me a lotWell... it depends if we're talking about Mainstream games or Audio Games. Or, maybe a more fair comparison would be Audiogames and the more advanced developers who actually attempt to design correctly to make there games run and act like mainstream games, frame timers, fluid movement, physics or pseudophysics, etc. I don't want to say that all of this is beyond your scope, especially before looking at your Github, but a lot of it can get quite confusing if you don't have someone to explain it to you and help you through it.But regarding your question, most Audiogames, especially of the recent BGT variety, use perfectly linear rounded XYZ coordinates. A lot of them even cheat and do things like: Pseudocode:if(key_pressed(KEY_UP)) {
  if(facing == 45) {
x, y = x + 0.5, y = y + 0.5
  }
}Etc... It's stupid and rediculous and not how it works. If you must, if you don't have any background in Trig or any such things to understand how to make such math, like i was, you can port over Sam's 3d rotation functions from BGT. I think it's at least a good start.Now, Mainstream games still use coordinates under the hood as far as I know, because... how else... but they don't let you see the coordinates, and they use under the hood collision detection like Camlorn's, which, as has been said, is probably a bit much for you, especially because you won't be needing order of magnitude optimizations for a very long time, especially if you're using Python.Regarding jumping:I had a similar question actually, a while ago. I was given  very good advice that I was to stupid to actually use properly. Take it step by step, what do you do when you jump. This depends on if you want very realisti jumps or the ridiculous gravity defying jumps that you can do indefinitely in a lot of Audiogames. But, for clarities sake, generally you'll jump, start rising at a near constant speed. Once you've hit the height of your jump, which, if that is a constant amount, we can just calculate by checking if the player is that many feet above where they jumped from. A lot of games have you hang in midair at the height of your jump for a small amount of time. Am I just imaging this wrong because I've never noticed something like that in real life... Anyway, do that or not... But you'd then start falling... Now if this were real life, you'd accelerate, physics people correct me if that's the wrong term, downard quite fast, because... gravity... so that jump wouldn't last very long, but if you make the time something decently long, like 0.15 or 0.25 seconds, then you'll fall decently slowly, making the stupid jumps. Generally, if you're not going for the physics aproach, you're going to want to rise and fall at the same speed.I'm not going to provide pseudocode because I'm sure you can figure it out.Keep in mind, i'm not all that acomplished myself, so if any else on this topic says something to my contrary, then you should probably follow there advice, but this is a couple things I've picked up or been able to logic out.

URL: https://forum.audiogames.net/post/600686/#p600686




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Atempting Github Pages with a Header/footer System... Help?

2020-12-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Atempting Github Pages with a Header/footer System... Help?

You know what? I'm tired. Leave me alone.

URL: https://forum.audiogames.net/post/597696/#p597696




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Atempting Github Pages with a Header/footer System... Help?

2020-12-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Atempting Github Pages with a Header/footer System... Help?

Oh? The browser didn't correct it. Always glad to fix a long term spelling error.Also, @2, get that disgusting excuse for a language out of my topic.

URL: https://forum.audiogames.net/post/597680/#p597680




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Atempting Github Pages with a Header/footer System... Help?

2020-12-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Atempting Github Pages with a Header/footer System... Help?

I atempted to make something that worked before I whent into anything big with Pages, I just wanted to see if I could do it. TBH, I have just about fifteen percent idea about how requesting data like that works. I'll look into Jekyll.

URL: https://forum.audiogames.net/post/597650/#p597650




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Atempting Github Pages with a Header/footer System... Help?

2020-12-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Atempting Github Pages with a Header/footer System... Help?

Update: Even with removing _javascript_, I still recieve the error:Blocked loading mixed active content “http://cores.io/?https://brennandraves.github.io/footer.html”[Learn More]jquery-3.3.1.js:9600:9

URL: https://forum.audiogames.net/post/597615/#p597615




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Atempting Github Pages with a Header/footer System... Help?

2020-12-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Atempting Github Pages with a Header/footer System... Help?

So I started messing around with github pages, and I was like hey! It almost worked with a multilevel folder structure, so like... Let's try it here where all of the html will probably be in a single directory.So in each page I have the following jQuery:$("#header").load("header.html");$("#footer").load("footer.html");this produced some crazy error about Cores that i had when I atempted this locally, so I switched it to:$("#header").load("https://brennandraves.github.io/header.html");$("#footer").load("https://brennandraves.github.io/footer.html");And that produced the same error. So I did some research and I came up with:$("#header").load("http://cores.io?https://brennandraves.github.io/header.html");$("#footer").load("http://cores.io?https://brennandraves.github.io/footer.html");And that gave the following error for each page:Blocked loading mixed active content “http://cores.io/?footer.html”[Learn More]jquery-3.3.1.js:9600:9My header and footer pages have _javascript_ in them, and I'd really prefer that it stay that way. I'm going to go try it without _javascript_ and I'll update. For now, can someone try and explain how I might do this correctly? Or even if there's a better way to do includes in Github Pages. Like, do they offer SSI or something?

URL: https://forum.audiogames.net/post/597610/#p597610




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Earwax

2020-12-09 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Earwax

Hello,So I understand how most of this works and would be able to make something that wasn't insanely complicated, but I'd really like to understand how the actual thing works, so that I can at least know what my library is using, and maybe even contribute code eventually. The main thing I don't understand is decorators. I understand the basics of how decorators work, but you use them... for a lot more than I thought you could. Any places you'd recommend actually learning about such things? This library is a lot more Pythonic then I've seen in many places, and thus is a little more confusing for me.Thank you.

URL: https://forum.audiogames.net/post/596914/#p596914




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Checking if a script is compiled or not in Python?

2020-12-06 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Checking if a script is compiled or not in Python?

If you have something hinging on it, you can just have a flag for is_compiled that you switch when compiling. You still probably shouldn't have things be based on such things, but still.

URL: https://forum.audiogames.net/post/596095/#p596095




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: ffmpeg environment variable incorrect path?

2020-12-05 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: ffmpeg environment variable incorrect path?

Lol, this... Nerd shit, is a pretty big deal in the CS field.

URL: https://forum.audiogames.net/post/595833/#p595833




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Playing Footsteps?

2020-12-05 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Playing Footsteps?

@2's solution works. If you're 60 fps, which is 1/1000, which is 0.016 seconds, then maybe a good time to play would be 0.25 seconds. 0.25/0.016 = aprox. 15.625 Frames between step sound play.You could do that, or maybe, depending on how fast the actual movement ends up being, you could store the start position and everytime you're a full 1.00 amount on whichever axis is more dominant based on your angle, you play. You'd have to do some testing to see if the sound lines up and sounds fluid. If it doesn't sound very fluid to you, you can always add some short foally movement sounds in the middle to pad it out and make it sound fuller.

URL: https://forum.audiogames.net/post/595832/#p595832




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Designing an Audio FPS

@Defender, I was using player more as entity, but yeah I see what you mean.

URL: https://forum.audiogames.net/post/595198/#p595198




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Designing an Audio FPS

I mean... Why not just a system like where each player within a certain range of you, and or within your crosshairs plays a little blip blip sound or something, and the pitch of that or even just the type of sound playing denotes they're position relative to your nose angle.

URL: https://forum.audiogames.net/post/595126/#p595126




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Advent of Code, another way of practicing programming skills.

2020-12-03 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Advent of Code, another way of practicing programming skills.

I did this, and the first 3 days took me only about 30-45 minutes, and I'm not to good at these. Apparently they get very difficult as you go on, so this should start to get really interesting.

URL: https://forum.audiogames.net/post/595067/#p595067




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Designing an Audio FPS

Couple things. Defender, Swamp's graphics are just lines and small polygons, aren't they? Still enough to play, but definitely not nearly as much information as we get audibly.@52, say the magic word.This topic has been swamped with posts, mostly TitanOfWar, throwing ideas left, center and right. I think it's more excusable because he's at least generally understanding of what he's talking about, but dude, chill on the double and triple posting, please?

URL: https://forum.audiogames.net/post/594999/#p594999




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Designing an Audio FPS

2020-12-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Designing an Audio FPS

@jimmy69, I disagree. I don't recall if he said that this would be a fully 3 dimentional game, but even if so, I don't think that you really need anything fancy. As long as you can tell up from down, you really don't need that much quality. Sure, it definitely helps, but I've also found that you have to be careful with it. Some people will use circular based audio in a linear tile based game or something similar.I guess I should ask, and this is before atempting the demo, @op, may I ask what polygon's you're using for movement and audio?@CheeseWheel, that's a bad ass gun! I didn't know you could buy guns with mounted launchers like that. You were probably being sarcastic, but to my knowledge you definitely wouldn't have been able to buy grenades for that, right?@op I also don't know if you're using frames, you probably are. If so, if you have a form of constant freform turning, please make it move by small increments of 5 or 10 degrees. My experiments show that in a 60 FPS, when turning 1 degree every frame, which is 0.016 seconds, it takes a long ass time to turn a full 180. Speaking of, ways to snap 180 would be nice, as well as a possible indicator while constant turning to due North.I'm now going to play the demo and post again afterword.

URL: https://forum.audiogames.net/post/594907/#p594907




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Lucia - OpenSource AudioGame engine written in Python

2020-11-29 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Lucia indeed doesn't steal mainloop, but if you want to use any of it's UI Components, you'd have to rewrite them to not steal.

URL: https://forum.audiogames.net/post/593894/#p593894




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Python: Confusion on the Way I Might Pull This List Comprehention Off

2020-11-28 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Python: Confusion on the Way I Might Pull This List Comprehention Off

It's not that I'm flattening the inventory for the player visibility, I was just talking about how I thinking of flattening it temporarily for the searching. Either way, these definitely help.

URL: https://forum.audiogames.net/post/593600/#p593600




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Python: Confusion on the Way I Might Pull This List Comprehention Off

2020-11-27 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Python: Confusion on the Way I Might Pull This List Comprehention Off

The order of items is unimportant. If at some point items need to be sorted, such as if I have a filterable Inventory Menu, there is another player method, sort_inventory, that handles that.The issue is not putting things inside of items that aren't containers. The issue is that of the possibility of there being containers inside containers, and so on.The game won't be very complex, probably not even worth a release of any kind, maybe a Github Repo, but even that's iffy.Any simpler solutions pop into your brain that can be easily listed off?

URL: https://forum.audiogames.net/post/593433/#p593433




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Lucia - OpenSource AudioGame engine written in Python

2020-11-27 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

It was kind of a while ago, but the whole discussion about multiple libraries in a specific field made me think of the following:Recently, I started looking into different development patterns, such as State, Entity Component Systems, Moddel View Controller, etc.Lucia, nor Earwax, at least as far as I can tell, would interface with such things, at least, not easily, especially with something like State or Event Loop systems, where things need to be open, and a lot of while loops occur in both engines.Thus, do you still think that there isn't room if engine's are developed with differing strategies or patterns in mind?

URL: https://forum.audiogames.net/post/593428/#p593428




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Python: Confusion on the Way I Might Pull This List Comprehention Off

2020-11-27 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Python: Confusion on the Way I Might Pull This List Comprehention Off

Hello,I was messing around with some RPG style code out of boredom. Many other questions will follow as I continue to make it.Anyway, I was coding an inventory type system. The inventory is lain out as follows:The inventory it's self is a dictionary in the player class, helpfully labeled inventory,The keys are the item object its self and the value is the amount of that item.Name is stored in the item's object, and I've come up with a passable system that's is a bit to conveluded to lay out here, but it involves inheritance for different item types. More or less, there is a class for containers.Now my issue is when I'm trying to search the entirety of the inventory for an item.Obviously, I could just do item in self.inventory.keys(), but you know, the small issue of having containers in my inventory.My original function was going to be:# Note that this is inside the player class, hence the indentation level.
def search_inventory(self, item, quantity):
# Returns item object if found, None otherwise.
for key, value in self.inventory.keys(), self.inventory.values():
if item == key.name:
return key
# Otherwise, it's not on the surface level, so we need to check, one, if the current item is a container, and if so, loop through it's contents.
if isinstance(key, Container) && item in key.contents.keys() && quantity >= key.contents[item]: # Container is imported above.
return key
return NoneNote that this doesn't follow my normal standards, it's really messy, but I wrote it by hand.Anyway, I'd like to do this a lot cleaner, and I assumed that list comprehension would work for something like this, but I've never used comprehension with nested things, and wasn't sure exactly how to get this to work out. Any suggestions? Am I aproaching this entire thing wrong?P.S. Bonus challenge, somehow I'd like to make some recursive way to search a found container for internal containers, and search those and etc etc.Thanks for suggestions.

URL: https://forum.audiogames.net/post/593423/#p593423




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: what is the easyest programming language to learn as a beginner

2020-11-18 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: what is the easyest programming language to learn as a beginner

Earwax is a might complicated for a complete novice. I'd recommend starting out with pygame tutorials or even Lucia. I wouldn't really recommend those until you've actually got a good grasp on Python basics, though, so follow his tutorial links.

URL: https://forum.audiogames.net/post/590881/#p590881




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: what is the easyest programming language to learn as a beginner

2020-11-18 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: what is the easyest programming language to learn as a beginner

Earwax is a might complicated for a complete novice. I'd recommend starting out with pygame tutorials or even Lucia. I wouldn't really recommend those until you've actually got a good grasp on Python baics, though, so follow his tutorial links.

URL: https://forum.audiogames.net/post/590881/#p590881




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Theoretics and Pseudocode: Sound Cues.

2020-11-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Theoretics and Pseudocode: Sound Cues.

7, alright thanks. That's always been one of my main issues, I try to make things as comprehensable and elaborate as I can so that I don't need to come back later to add more things, but I've been trying to break myself of it lately.

URL: https://forum.audiogames.net/post/590688/#p590688




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Theoretics and Pseudocode: Sound Cues.

2020-11-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Theoretics and Pseudocode: Sound Cues.

5 reminded me. I'd like to start loading sounds into memory instead of streaming from disk, at least for things that don't have two many sounds. First of all, what's the recommended limit for when I should stop preloading and start streaming due to ram usage? This probably depends on the type of game, but figured I'd ask.So if I started doing this, how might I intigrate that with a sound cue? Could I make the items of the list I use to store the unused sounds the actual sound objects? I feel like that may get a bit costly.

URL: https://forum.audiogames.net/post/590659/#p590659




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Theoretics and Pseudocode: Sound Cues.

2020-11-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Theoretics and Pseudocode: Sound Cues.

So grab the fully untouched list with a crawl of some kind up front on loading, and then clone it for the cue, and anytime a cue runs out, we can just grab that specific sound from the list that I grabbed up front and random.shuffle?We're currently using soundlib, but we're going to migrate to Synthizer soon.

URL: https://forum.audiogames.net/post/590625/#p590625




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Theoretics and Pseudocode: Sound Cues.

2020-11-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Theoretics and Pseudocode: Sound Cues.

So grab the filly untouched list with a crawl of some kind up front on loading, and then clone it for the cue, and anytime a cue runs out, we can just grab that specific sound from the list that I grabbed up front and random.shuffle?We're currently using soundlib, but we're going to migrate to Synthizer soon.

URL: https://forum.audiogames.net/post/590625/#p590625




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Theoretics and Pseudocode: Sound Cues.

2020-11-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Theoretics and Pseudocode: Sound Cues.

Hello,I'm planning on porting your ideas into Python, but I'll accept answers in any language, even pseudocode. I've noticed that in a lot of audiogames where we pull a random sound for, say, steps or gunshots, we sometimes play the exact same sound twice, or even more. My record is hering the same step time 7 times in a row. To me this is jarring, and I was trying to think of a good way to fix this.I came up with something tht I'm fairly certain has been done before, Sound Cues.In the Python Engine I'm develpoing in currently, we have an Audio Backend that operates nearly identically to Bgt's SoundPool Class. My idea is to somehow store two pieces of data per sound:Soundfile and or key:Problem one: I use multi-folder archives for my sounds. Should I display the full path? Make up a key for each sound, which is the absolute last resort.The list of sounds related:I've developed a system where we can have as many of a specific sound, say, fire, in a folder, as we want, provided they all start with the ame string. Therefor, we could store a list of all collected sounds that can be played and pop them upon play,Or, we could store a list of what's been taken.I'm trying to figure out a way to do this both cleanly, in a way that doesn't take up a bunch of resources and in a way that doesn't chop at all. The main reason I'm worried about these is that in the systems I'd be using these for, I'd probably be using a very large amount of sounds.I thought about just making sure I don't use the same sound twice, which is a lot easier, but I'd really like to be able to do this where no sound plays again until every sound has been played.Be aware, I haven't put this to any code yet, so I don't have any performance checks, but I don't know enough about such things to say whether it would be expensive or not, although I'm asuming a list of such proportions would be, so I'd like to here your suggestions first, so I can hopefully do this right.

URL: https://forum.audiogames.net/post/590603/#p590603




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


An easy way to write Github Standard Commit Messages in Git.

2020-11-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


An easy way to write Github Standard Commit Messages in Git.

Hello,So I recently came into the knowledge of what the Github's recommended commit message style is, which contains multiple lines. I've decided I really like that and would love to use it, but how? You can't paiste multiple lines in a Terminal, obviously, and there edditor doesn't seem to work for me. Is there something else I can do?

URL: https://forum.audiogames.net/post/590062/#p590062




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Codecademy and others

2020-11-05 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Codecademy and others

As you said, there's freecodecamp. There's also Hacker Rank for a metric ton of excersises, although I think they have some tutorials as well.

URL: https://forum.audiogames.net/post/586911/#p586911




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Github: Changing Primary Email`

2020-11-04 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Github: Changing Primary Email`

Thank you, I wasn't sure exactly how tight the Email-Account relationship was.

URL: https://forum.audiogames.net/post/586541/#p586541




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Github: Changing Primary Email`

2020-11-03 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Github: Changing Primary Email`

I wasn't quite sure if I should put this in Off Topic or here, but eventually decided on this one. Anyways, when I first made my Github account, I registered it under a throwaway email under the asumption that the email I was trying to use was taken, it's a whole thing. I'm fairly certain that I am able to use this email, and I'd like to switch over. Is there a way to switch primary emails for an account? I'd really rather not have to recreat all my repositories under a new account.

URL: https://forum.audiogames.net/post/586244/#p586244




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: could someone make me a visitor counter?

2020-10-12 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: could someone make me a visitor counter?

Honestly, I wouldn't use Php for this, but I also don't use Php for anything, because it's disgusting and I hate it.I'd probably just use _javascript_ and send an HttpRequest to your server that says: "Yo, I gots a new visitor." and the server's like: "Ah ite, that's cool." And it updates the counter, and then sends back a packet with the amount of visitors.Also, why does security matter? It's not like it does any harm if someone gets a hold of his visotrs file. The worst I could see them doing is grabbing it, writing a number that _javascript_ can't handle and putting it back, but I don't even know if you can do that or if _javascript_ will throw errors if you go over it's number limit, or just round it.Also consider I know jack shit about security and all that.

URL: https://forum.audiogames.net/post/579804/#p579804




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Twisted an UI's?

2020-09-20 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Twisted an UI's?

@2, are you saying you wouldn't recommend Twisted for networking development? If so, which libraries would you recommend for Python? Are there any languages becides Python that I would have an easier/better time with networking?

URL: https://forum.audiogames.net/post/572603/#p572603




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: file packer other than lucia's file packer

2020-08-25 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: file packer other than lucia's file packer

And becides, I haven't yet seen a license that puts a hard floor on your encryption of assets. Sure, they say don't redistribute them or whatever, but that falls under an unencrypted pack, just as long as they aren't entirely open for the user to just grab.

URL: https://forum.audiogames.net/post/564470/#p564470




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Audio formats with python gaming

2020-08-24 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Audio formats with python gaming

I personally used oggs before when I realized that the size of the archive isn't all that important, especially when traded for such a compressed and low quality format, so I usually just stick with .wav. However, I'm not very experienced with much other than the standard few audio file types, like Mp3, Ogg, Ogv, Wav, etc, so I might not be the best consultant.

URL: https://forum.audiogames.net/post/564234/#p564234




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: file packer other than lucia's file packer

2020-08-24 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: file packer other than lucia's file packer

There's lot's of crypto librarys for Python, pycrypttotemx, zip, etc. As 2 said, there's not a lot of point in actually incrypting them, but if you need to pack them for legal reasons or just cause it makes you feel better, you can always just write one up real quick. I've never done it, but it doesn't seem to difficult.

URL: https://forum.audiogames.net/post/564139/#p564139




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Why do people still use bgt?

2020-08-21 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Why do people still use bgt?

Funnily enough, I was one of those twelve year olds who picked up Bgt because I wanted to make games. I was lucky enough to meet people a lot older than me who showed me that there's more to the field of Programming, Computer Science even, than just games. However, that only came after a horribly bumpy road, that still leaves it's marks on me three or so years later. When I code, I still see the stupid mistakes, I often get confused over things that I rightfully shouldn't at my level, and the main reason I see for this is Bgt.Another good point, is that you can't do much more than games with Bgt. You can make like... I don't know, a music player? And even that requires you to jump through some hoops with skills that someone who learned purely from the Bgt manual, especially in disjointed manners as most people seem to do, are not going to understand.Going into the world of Python showed me that there is a lot more to Computer Science than games. There's web design, database management, backend design, the list goes on.Also, the people who hope to turn there Bgt... skills... into a career are in for a shock, as they're going to show these games they've made to there interviewer and get laughed at.

URL: https://forum.audiogames.net/post/563454/#p563454




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Why do people still use bgt?

2020-08-21 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Why do people still use bgt?

unnily enough, I was one of those twelve year olds who picked up Bgt because I wanted to make games. I was lucky enough to meet people a lot older than me who showed me that there's more to the field of Programming, Computer Science even, than just games. However, that only came after a horribly bumpy road, that still leaves it's marks on me three or so years later. When I code, I still see the stupid mistakes, I often get confused over things that I rightfully shouldn't at my level, and the main reason I see for this is Bgt.Another good point, is that you can't do much more than games with Bgt. You can make like... I don't know, a music player? And even that requires you to jump through some hoops with skills that someone who learned purely from the Bgt manual, especially in disjointed manners as most people seem to do, are not going to understand.Going into the world of Python showed me that there is a lot more to Computer Science than games. There's web design, database management, backend design, the list goes on.Also, the people who hope to turn there Bgt... skills... into a career are in for a shock, as they're going to show these games they've made to there interviewer and get laughed at.

URL: https://forum.audiogames.net/post/563454/#p563454




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Can any one please help me with this bullet class, python?

2020-08-07 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Can any one please help me with this bullet class, python?

@17.This is fair. However, i've found that my own scripting is more recognizable to me if I do all of the formatting myself. May just be a preference, though.

URL: https://forum.audiogames.net/post/559327/#p559327




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Can any one please help me with this bullet class, python?

2020-08-05 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Can any one please help me with this bullet class, python?

I'd recommend Pep8 except for the fact that you might not understand a lot of it's terminology.But yeah, a bullet, by design, is usually something that moves on a predetermined path, and constantly checks if it is inside of anything it needs to interact with.This is different depending on the game, obviously, but they usually work the same.

URL: https://forum.audiogames.net/post/558623/#p558623




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Can any one please help me with this bullet class, python?

2020-08-03 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Can any one please help me with this bullet class, python?

Remember, this isn't BGT, where every god forsaken variable is accessible from anywhere. You don't have to worry about conflictions with variable names with something outside of the class and inside, provided you have the class's self keyword. What's that called by the way? I've noticed you can place anythin in the place of self inside of method declarations and you can then use that keyword instead of self, I asume this is bad habbit, hence, I don't do it.

URL: https://forum.audiogames.net/post/558033/#p558033




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Free cPanel Alternatives.

2020-07-24 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Free cPanel Alternatives.

I don't know much about this stuff, but even I know that having your Sql port open is just... good job, man...Also, you laugh at people saying your sourcecode could get leaked? Sense when is that a laughable thing?

URL: https://forum.audiogames.net/post/555299/#p555299




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: developing a singular verses plural grammar system in your game

2020-07-23 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: developing a singular verses plural grammar system in your game

I'm a bit confused. Your title talks about a plural system, which can just be solved with a function, but from your post,  I think you're talking about pronouns?

URL: https://forum.audiogames.net/post/555079/#p555079




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Python: Gauging Interest in a Possible Project

These are fair points and that was why I asked. I'm not quite comfadant with Github to do something of this nature.

URL: https://forum.audiogames.net/post/553275/#p553275




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Audio game jam

I'm definitely onboard for this! I would have prefered Github, and this probably will end up there as well anyway, but I'll figure ich out.

URL: https://forum.audiogames.net/post/553084/#p553084




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Python: Gauging Interest in a Possible Project

2020-07-16 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Python: Gauging Interest in a Possible Project

Hello, As we've seen in many cases, people love to turn to open source projects to learn languages. As these projects usually aren't made for use as a learning tool, I was thinking it might be a good way to ease people into Python, and similar languages.I'd like to know if people would be interested in a Python, and posibly other languages if people are willing to write them out, open-source repository similar to Mason's Bgt Open Source Projects.If people are interested, what forms of programs would people think to be good things to do for such a project.I'm not saying that I am better than others, and people should learn from me. I am asking if people wish for me to do this, and even if some people wished to help, they would be able to as this would be hosted on Github.Thank you.

URL: https://forum.audiogames.net/post/553076/#p553076




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Css: Usecases for Css Flexbox and Grid.

2020-07-16 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Css: Usecases for Css Flexbox and Grid.

Ok, thanks. That's what I originally thought, I just wasn't sure if there was some benifit beyond being able to structure better.

URL: https://forum.audiogames.net/post/553038/#p553038




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Css: Usecases for Css Flexbox and Grid.

2020-07-16 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Css: Usecases for Css Flexbox and Grid.

Hello, I've been taking a Responsive Web Design Course, and the last two sections were about Css Flexbox and Grid. It through a lot of functions at me, however, I'm not sure if I would even need it in a real life scenario, and if so, when/where/how.Thank you.

URL: https://forum.audiogames.net/post/553024/#p553024




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: serializeing in python?

2020-07-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: serializeing in python?

If we were talking about simple in program data, such as variables. I would just dump them in JSON, store them somewhere, and maybe do a light incryption if I had the means and patience.For Assets, Lucia has a Packer utility, however I can't vouch for it's power.

URL: https://forum.audiogames.net/post/552775/#p552775




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Hiring Android and Windows Developer!

2020-07-09 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Hiring Android and Windows Developer!

If I weren't a minor and had real released products I would... Sad...

URL: https://forum.audiogames.net/post/550502/#p550502




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: General Languages: Threading, it's uses, and it's dangers.

2020-07-09 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: General Languages: Threading, it's uses, and it's dangers.

Thank you. As I said, I wasn't very experienced in things of that nature, and I also don't know too much about computer performance and hardware in general. I'll look into Cython and other such things as per your responses.

URL: https://forum.audiogames.net/post/550448/#p550448




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


General Languages: Threading, it's uses, and it's dangers.

2020-07-09 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


General Languages: Threading, it's uses, and it's dangers.

I'm in a bit of a situation where I feel like, with out testing, that I may need threading to reduce strain on the processing, or at least, illiminate some issues that may arise with the amount of objects being handled at once.I've used Threading once in my life, and that was only in theory. I've been warned to be careful of Threading by a couple people, however, I'd like to learn more about it to see if I should use it in the situation I am in.Are there any good resources on General Threading Techniques, or, more specifically if I'm lucky, Python Threading?Thank you.

URL: https://forum.audiogames.net/post/550423/#p550423




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: General Languages: Confusion on Callback Func Procedures

2020-07-08 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: General Languages: Confusion on Callback Func Procedures

Thank you. I was unaware you could refer to functions like that.

URL: https://forum.audiogames.net/post/550090/#p550090




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


General Languages: Confusion on Callback Func Procedures

2020-07-08 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


General Languages: Confusion on Callback Func Procedures

Hello, I was messing around with Lucia (via Python) and I came across the idea of Callback functions. now, I"ve seen these before, however the wording confused me a little.It tells me to pass a function to the class, however...I'm asuming this would be a string of the function name, because if I directly called the function, it would just contain the returned information. However, I'm confused at just passing it a string. How does it trace this to a relative file path.For example: I have some random functoin:def myCallback ():
print ("Stuff happens... Yea!")

Then, I pass that to a callback variable inside the Lucia Module.

ui = lucia.ui.menu2 () #This doesn't actually work because it isn't enabled.
ui.callbackFunction = "myCallback"My confusion on this matter is that the calling of the actual Callback occurs in the run loop inside Lucia. How, then, does it know which actual function I am referring to wen I pass it a string such as this.Am I misunderstanding the process? Is there a better way to do Callbacks?Thank you.

URL: https://forum.audiogames.net/post/550059/#p550059




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Most accessible web builders, let's list them

2020-07-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Most accessible web builders, let's list them

Favorite Web Builder? Python DjangoEddit: For those of you who don't know, that's a joke. Django is a lot more difficult than Html ever will be.

URL: https://forum.audiogames.net/post/548107/#p548107




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Most accessible web builders, let's list them

2020-07-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Most accessible web builders, let's list them

Favorite Web Builder? Python Django

URL: https://forum.audiogames.net/post/548107/#p548107




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: some bgt errors that i couldn't debug

2020-07-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: some bgt errors that i couldn't debug

If you're talking about the program you were talking about earlier in this topic, then I'm dying on the floor laughing. You barely need a function to make that game.

URL: https://forum.audiogames.net/post/548105/#p548105




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: some bgt errors that i couldn't debug

2020-07-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: some bgt errors that i couldn't debug

How? That tutorial is one of the easiest to understand Tutorials I've found, and I've looked througgh a good amount.

URL: https://forum.audiogames.net/post/547965/#p547965




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: some bgt errors that i couldn't debug

2020-06-29 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: some bgt errors that i couldn't debug

Also, it'd probably help if you read the tutorial first...

URL: https://forum.audiogames.net/post/547066/#p547066




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: The quickest way to build maps in bgt?

2020-06-27 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The quickest way to build maps in bgt?

I believe 2 is pointing out options.@2: Unfortunately sense BGT does not haev any other forms of iterable beyond simple arrays and dictionaries, map systems are severely lax. If Bgt had tuples, sets or things of that nature it would be so much more responsive.

URL: https://forum.audiogames.net/post/546109/#p546109




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GUI Alternatives to WxPython

2020-06-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: GUI Alternatives to WxPython

@WxWrapper. I thought about something like that, a sort of wrapper moduel designed to automate the long winded parts and maybe help out a bit with the placement of GUI elements. I would just have to buckle down and swallow Wx by the handful.

URL: https://forum.audiogames.net/post/546107/#p546107




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


GUI Alternatives to WxPython

2020-06-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


GUI Alternatives to WxPython

WxPython is the special child of the mix. It makes my brain hurt, it's overly verbose and somewhat redundant at times. Another issue is that I have to give exact positioning arguments for elements, which, understandably, I can't do effectively.Are there any simpler modules that allow quick and easy ways to create accessible GUI elements? I don't need anything to complex here, just that I don't want to keep using the same stupid menu system that we've used sense the old days of Bgt.Cheers: Redfox.

URL: https://forum.audiogames.net/post/546065/#p546065




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: The quickest way to build maps in bgt?

2020-06-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The quickest way to build maps in bgt?

Because that's not how packfiles work.To answer your question OP: There is a function, I think it is like script_compiled or something of that nature, check the help files.For map creation, asuming they would be dynamic? Just use loops to quickly lay down tiles and hazards and whatnot.If you can come back to us with a more specific set of questions I'd happy to go into more detail, but as of right now I'm not quite sure what you need.

URL: https://forum.audiogames.net/post/546060/#p546060




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Curious about the userdata BGT class

2019-12-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Curious about the userdata BGT class

Update:I've been messing around with it, and I'm pretty sure I get it to save, but I'm not sure how to get it to load. The developer was mean and didn't provide any examples or explanations as to how to use it  lmfao.

URL: https://forum.audiogames.net/post/488542/#p488542




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Curious about the userdata BGT class

2019-12-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Curious about the userdata BGT class

@Cmary, I shall look through and see if I can figure out a couple things for you, but if you can't, then we'll see how it goes.

URL: https://forum.audiogames.net/post/488539/#p488539




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Html, javascript, css, php, collapsable lists/accordians?

2019-12-12 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Html, _javascript_, css, php, collapsable lists/accordians?

I want to make a collapsable list, like an accordian, but the example on w3schools doesn't work and every thing I've tried won't work.I even tried to puzzle out how Nathan did it on nathantech.net, but it only works for one item and you gotta add a bunch of extra shit if you want to have multiple dynamic items.Does anybody know a good way to have items in a list, with a link, button, or clickable that you can click on to expand lists, that would say expanded or collapsed based on what that list is?

URL: https://forum.audiogames.net/post/484938/#p484938




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Logical: Realistic Weaponry and Amunition?

Ok, at everyone, anything you've seen before in games or haven't seen that you think could be done better or actually done, and if so, why, and how?

URL: https://forum.audiogames.net/post/479227/#p479227




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Logical: Realistic Weaponry and Amunition?

Hello, my fellow "Programming Elites!"This doesn't have to be in code, just logic, or pseudocode if you like. But how would you program as realistically as possible, weaponry and ammunition.I read up on this a bit, and was thinking:For melee weapons, you would probably use raycasting. Raycasting is a system used in fps games that would basically make a ray and throw it in the direction faced, starting, usually, at the muzzle of a gun. This would instantaneously travel the range specified and if there was something hittable in that, it would just hit it, no time would pass, it would just happen. I wouldn't use this for guns because it offers no chance to react, not that you really have a ton of time IRL anyway, but still.Firearms and bullets are another thing though.Maybe give ideas for properties, how they would effect player[s], and what they might do and how?Peace.

URL: https://forum.audiogames.net/post/479035/#p479035




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Falling Rocks like in Ohshit?

2019-11-19 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Falling Rocks like in Ohshit?

Hi, I wanted to make falling rocks like in Oh Shit and Oh Fuck in 3d, in bgt.Also, does anybody know a good way to handle 3d bullets with facing, like for cannonballs that can face at angles?

URL: https://forum.audiogames.net/post/478083/#p478083




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: The Rpg Tools Pack, a small set of Bgt Includes.

2019-11-19 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The Rpg Tools Pack, a small set of Bgt Includes.

Well, as you would see in the readme, there isn't much to that file, anything usable in that release at all.So once I add more logic and stuff to it and make it actually work, then yup!

URL: https://forum.audiogames.net/post/478025/#p478025




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: The Rpg Tools Pack, a small set of Bgt Includes.

2019-11-18 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The Rpg Tools Pack, a small set of Bgt Includes.

I think I put a play_loop function in there, but if not, my B.Just put this code into your files, because I'll be adding it:void loop(string s)
{
p.play_stationary("sounds/"+s+"",true);
}

URL: https://forum.audiogames.net/post/477709/#p477709




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: The Rpg Tools Pack, a small set of Bgt Includes.

2019-11-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The Rpg Tools Pack, a small set of Bgt Includes.

Well, which one are you talking about? Because there is examples on everything except m_pro in there so...

URL: https://forum.audiogames.net/post/477467/#p477467




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: The Rpg Tools Pack, a small set of Bgt Includes.

2019-11-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The Rpg Tools Pack, a small set of Bgt Includes.

@22, not sure if this is your issue, but the play function automatically prepends sounds/, so just type play(soundfile);. If you wanta change it, just go to the function.

URL: https://forum.audiogames.net/post/477407/#p477407




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Need help with a script

2019-11-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Need help with a script

@6, are you refering to my suggestion of using a while loop?I'm not very experienced in python and didn't realize that you could return from a def like that.

URL: https://forum.audiogames.net/post/472147/#p472147




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Need help with a script

2019-11-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Need help with a script

microsoftsam203 wrote:Hello,Thanks a lot for the help.I still have some questions. #Don't get the user input in the function, as doing so will basically cause them to reenter a number every time a program runsI don't get this. Can you explain why this happens?The way you coded it... Everytime the code loops, it calls the countdown function. The issue with this is that at the start of the countdown function, it will ask for input, so it will start counting, and imidiately stop because your asking for a new number.Why does input only work for strings and not for integers? I don't see why input cant work for ints.The input function just basically makes an input box. As shown @2, it is very easy to convert it to an integer.Why does it break after it gets to 0? I mean why doesn't it keep printing blastoff!?I'm not a hundred percent on the syntax for python, but the reason it keeps going is that you call countdown again.What I would do is put that in a while loop and break after you print blastoff.Is this forum only for game development or for development in general?Please elaborate on this question.Thanks a lot.

URL: https://forum.audiogames.net/post/472030/#p472030




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Interacting with TTS in BGT

2019-10-23 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Interacting with TTS in BGT

Also, for reference, Sam Tupy has a tts class in his developer programs section.

URL: https://forum.audiogames.net/post/470267/#p470267




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: bgt, sorting number array from least to gratest

2019-10-23 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: bgt, sorting number array from least to gratest

@op, why is that second array there?I would do something like this:uint j;
file f;
string[] array;
int index=0;
double[] numarray;
void main()
{
//open existing values
f.open("test.txt","r");
array=string_split(f.read(),"\n",false);
f.close();
//convert string values to integers
for(uint j=0;j 

URL: https://forum.audiogames.net/post/470265/#p470265




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: what is the problem with this bgt code

2019-10-20 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: what is the problem with this bgt code

lmfao, was trying to see if he could figure it out on his own, but that works too.

URL: https://forum.audiogames.net/post/469681/#p469681




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: what is the problem with this bgt code

2019-10-19 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: what is the problem with this bgt code

@3, the same error would occur because of the locally stated variable in the input boxes.

URL: https://forum.audiogames.net/post/469594/#p469594




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: what is the problem with this bgt code

2019-10-19 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: what is the problem with this bgt code

Your issue is that the string you created is only alive while that function is alive.Variables come in two fashions: personal and global. Personal isn't the right term for it but I'm tired ok?Personal variables are variables created in the midst of a game, in a function.Global variables are ones that have been created out of functions.Take this example.int x;void main(){int y;}The x value would be reachable from anywhere in the code. But the y value, because it was created inside a function, would only work in the main function.Let me know if this helps.P.S. I know the solution to your problem, but I want to see if you can figure it out yourself first.

URL: https://forum.audiogames.net/post/469577/#p469577




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Example.bgt?

2019-10-13 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Example.bgt?

Ok, this has blown waaay! Out of proportion and needs to stop.Ethan is right, Jaydon did not clarify anything in his original post.He said,The vary angry man wrote:Hello people. I was looking for an example game so i could learn how to programme in bgt.Nowhere in The Vary Angry Man's post does it say, I need help with classes because the manual doesn't help... So, instead of freaking out, be calm, explain your issues and I might help you.I will write up a small guide on classes, although, the manual does give a quite large amount of info on it. Please tell me what your issue is?

URL: https://forum.audiogames.net/post/468161/#p468161




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Example.bgt?

2019-10-12 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Example.bgt?

@Jaydon, why are you so angry?

URL: https://forum.audiogames.net/post/467944/#p467944




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Example.bgt?

2019-10-12 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Example.bgt?

There is code in the manual.Explain what you are having trouble?

URL: https://forum.audiogames.net/post/467783/#p467783




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Example.bgt?

2019-10-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Example.bgt?

lmfao lmfao lmfao lmfao lmfao!@4, fuck you you fucking piece of muther fucking bitch ass shit!I mean... I was just kidding @2 though.

URL: https://forum.audiogames.net/post/467609/#p467609




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Example.bgt?

2019-10-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Example.bgt?

Read the fucking manual.

URL: https://forum.audiogames.net/post/467582/#p467582




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: The Rpg Tools Pack, a small set of Bgt Includes.

2019-10-10 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The Rpg Tools Pack, a small set of Bgt Includes.

@20 thank you very much kind stranger.

URL: https://forum.audiogames.net/post/467404/#p467404




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Ok bgt, what the hell?

2019-10-09 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Ok bgt, what the hell?

0Sorry, forgot to give information, it compilation errors and says something about invalid int or similar.

URL: https://forum.audiogames.net/post/467158/#p467158




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Ok bgt, what the hell?

2019-10-08 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Ok bgt, what the hell?

So I have the following code fragment as a computer class. Yes, I know it's messy, and I didn't include all of the code, bite me it's just for messing around. Anyway, the loop=p.play part won't work even though I know it works with the exact syntax in other games. Does somebody see something I don't?
comp@[]comps(0);
class comp
{
timer walktimer; int walktime; bool hittable=true; int points=1; int type=0; bool enemy=true;
double x=random(0,maxx); double y=random(0,maxy); double z=0; double ox,oy,oz; int target;
int loop;
comp(int t, int wt, bool hit, int p, , bool enemy, double cx, double cy, double cz)
{
type=t;
if(type=="test")
{
walktime=350;
}
walktime=wt; hittable=hit; points=p; curse=curse; curses=curses;
x=cx; y=cy; z=cz;
enemy=enemy;
ox=cx; oy=cy; oz=cz;
loop=p.play_2d("sounds/"+type+".ogg",me.x,me.y,cx,cy,true);
}Cheers.

URL: https://forum.audiogames.net/post/466936/#p466936




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Ok bgt, what the hell?

2019-10-08 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Ok bgt, what the hell?

So I have the following code fragment as a computer class. Yes, I know it's messy, and I didn't include all of the code, bite me it's just for messing around. Anyway, the loop=p.play part won't work even though I know it works with the exact syntax in other games. Does somebody see something I don't?
comp@[]comps(0);
class comp
{
timer walktimer; int walktime; bool hittable=true; int points=1; int type=0; bool enemy=true;
double x=random(0,maxx); double y=random(0,maxy); double z=0; double ox,oy,oz; int target;
int loop;
comp(int t, int wt, bool hit, int p, bool curse, int curses, bool enemy, double cx, double cy, double cz)
{
type=t;
if(type=="test")
{
walktime=350;
}
walktime=wt; hittable=hit; points=p; curse=curse; curses=curses;
x=cx; y=cy; z=cz;
enemy=enemy;
ox=cx; oy=cy; oz=cz;
loop=p.play_2d("sounds/"+type+".ogg",me.x,me.y,cx,cy,true);
}Cheers.

URL: https://forum.audiogames.net/post/466936/#p466936




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


  1   2   3   4   >