Re: Accessible Sound Design by Ebon Sky Studios - Third Lesson Up

2019-06-17 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Third Lesson Up

Hey gang, I have set up a list for blind artists, both for music and sound design to share their stuff and get feedback. The list is called BAFeedback, to subscribe, send an email to: bafeedback+subscr...@groups.io It is very low traffic, and we have quite a few folks from the Reaper Without Peepers list on there, so it is a cool laid back gathering. It is a great list to be on to have other blind sound sculptors critique your work and offer constructive criticism. All are welcome, no matter the skill level. hope to hear your stuff on there.Che

URL: https://forum.audiogames.net/post/442461/#p442461




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Re: Accessible Sound Design by Ebon Sky Studios - Third Lesson Up

2019-05-28 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Third Lesson Up

Something here I'm not getting about the Peak meter. I am setting the master for the 1st monitored track, and my impact track for the 2nd. When I solo the Impact track, I have a peak value of exactly 0 db. When I solo my woosh track, I get negative 3 db or so. When I have both tracks active, the peak meters show 1.6 and 2.0 for master and impact tracks, respectivly. I am resetting both tracks with alt f7 and alt shift f7, then playing the audio to get the peak reporting, this after using control shift w to set up the peak meter monitoring. Also,, I have included the beginning of my lesson 3 reaper project here, as the compression doesn't seem to be doing what I thought it would do. Shouldn't the db go up as I turn the ratio down, in other words it is squashing the singal less the lower the ratio?  I am trying to get the volume to zero db peak just with the compressor, but it doesn't seem to be getting there no matter what I do with the compressor values. Obviously I am missing something basic here about compression and/or the peak meter, any help greatly appreciated. Also, a big time saving tip here: once you have an effect added to a track, you can simply hit the P key on that track to open up parameters in an easy to navigate interface and adjust your values. A huge time saver when needing to adjust, then check peaks and back and forth. For instance, on my impact track, I hit p, then arrow to my ReaComp effect, hit enter, then I can left and right arrow to the various parameters, and tab down to adjust the actual values. Hope that saves some of you all some time, I know I find it way more efficient than hitting f, then having to tab all over the place. Thanks for any feedback, here is the project thus far:https://www.dropbox.com/s/hx4ydxm66b94a … 1.zip?dl=1

URL: https://forum.audiogames.net/post/436991/#p436991




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@204 Ok, I adjusted EQ, and took the splits out. I think though that maybe something got mislabeled when you brought the project in. It looks like tracks 5 and 6 had the popping problem, which I took care of by reimporting the media and letting it fade on it's own as you suggested. I played around with muting/volume on 2 and 3, as well as 4 and 5, but it didn't really work, perhaps I misunderstood what you were getting at. As an experiment, I resplit 4 and 5 after reimporting, and the same popping problem came back up at that split. Why would this be? I've done many other splits with no issues before. I'd like to know how to avoid this if possible later on. Also, to widen the feel, I built a Haas effect using a slight time offset between tracks on tracks 3 and 4 together, as well as tracks 5 and 6. Do you feel this is effective, or should I have saved the time and gone with a simple delay/reverb? The feeling I wanted with this was an initial cast that causes a fireball to be formed above the caster's head, then flies from above and away to the unfortunate target, where it then explodes, leaving us to listen to the remnants crackling. Kind of a WOOSH, swoosh, BANG, burn out feel... Hope that makes some modicum of sense. Thanks again Brian. Here is the revised version:https://www.dropbox.com/s/2ao9i93iromgq … 6.zip?dl=0

URL: https://forum.audiogames.net/post/432070/#p432070




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Thanks for the feedback Brian, that is very helpful. I was using a crappy set of headphones, because my good ones had met their maker. I now have a good pair of Studio headphones, and I think one problem was I was trying to boost the low end to make up for the poor headphone response. Lesson learned there. I have been using "s" to split, which apparently splits all tracks, so I should be using "a" instead, so that I only split the one track, is that correct? Also, I sent you a private message a couple of weeks ago on the forums here, not sure if you got it, or if I did it correctly. Was hoping to get donation info. If you didn't receive it, could you email me directly at: blindadrenal...@gmail.com please sir? Thanks again, I'll be re sculpting and resubmitting my fire spell when I get off work.

URL: https://forum.audiogames.net/post/431972/#p431972




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Thank you very much Sir Iron Cross. I do not know how in the world I missed that in all my reading on Reaper, but miss it I did. It still says "Move items' envelope points right/left", but does indeed move the actual item, and having that ability to set to a specific point is fantastic. I was using cut and paste some, but that was tedious at best. One other question, and again, feel free to point me to documentation if I have missed this, but is there a way to re order tracks once they are created? I read about track folders and all, but in my project for example, I added a track later on for the Haas effect, and I want to move it right under the other track, so they are together when I am arrowing up and down between tracks. Lastly, I am wanting to turn multiple items back into one item. I have looked at both glue and heal, but neither seem to do this. I realize there are issues with this if you have an effect on one item and so forth, but the term glue would lead me to believe one could do a control arrow after several items are glued and select them all at once. This isn't the case, at least isn't in my experience. Is there a handy way to do this without having to render the track and re importing the single item? Thanks again.

URL: https://forum.audiogames.net/post/429538/#p429538




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Ok, I spent waaay too much time on this for the resulting reaping, but I learned a hell of a lot about Reaper in the process. One thing I can't seem to figure out which should be simple is how to move an item on the timeline simply. I get using combinations of control, shift, and alt with the period and comma keys to adjust start and end selections, and to slide the audio inside the selection, but is there no way to simply move everything at once? Like if I want to just move an explosion sound to the right by half a second, along with the start and end selection points, is there no easy way to do this beyond moving the end point with alt period, then the start point with control period, then shifting the actual sound with shift period? I feel like I'm missing something here. I've got this complex sound made up of 9 tracks, I've built in pans and volume envelopes, I've created a Haas effect by offsetting tracks, etc. but I can't figure out how to simply position my audio. Any help out there for this? I've read the Accessible Reaper Wiki, looked at the docs and so forth. I promise I'm not being purposefully obtuse here. Thanks all for any help. Here is my Lesson 2 thus far, any comments appreciated. http://www.blindadrenaline.com/download … son2.5.zip

URL: https://forum.audiogames.net/post/429487/#p429487




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Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-23 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

Thanks Brian. Do you have a Pay Pal account or something we can donate to? This info is valuable to me, and I've already learned a good bit from what you're sharing with us.

URL: https://forum.audiogames.net/post/428839/#p428839




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Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-23 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

Hi ya, Are some of the submissions still waiting to be graded/commented on? I'm pretty sure I got mine in before the deadline.  If your schedule has just been too busy, absolutely no problem, just wanted to make sure it wasn't overlooked.Thanks much.

URL: https://forum.audiogames.net/post/428810/#p428810




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Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

Thanks Brandon. I also ran across a fantastic resource aimed at screen reader users of Reaper. It has tons of great info and links, including basic setup, keyboard shortcuts, compression basics, etc. It's called the Reaper Accessibility Wiki. Check it out if you haven't already: https://reaperaccessibility.com/index.php/Main_Page  What if the Hokey Pokey IS what it is all about?

URL: https://forum.audiogames.net/post/426115/#p426115




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Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

Here are my assignments 1 and 2 with media files included. Apologies if you already looked at these Brian, nothing has changed except I included the media. Thanks again.http://www.blindadrenaline.com/download … s1and2.zip

URL: https://forum.audiogames.net/post/426097/#p426097




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Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

Ok, cool. Do you happen to know the post number with those packing directions? I should have copied that and put it in my notes when I was reading through. If not, no prob, I can go back through and find it.

URL: https://forum.audiogames.net/post/426064/#p426064




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Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

Ok, I'll have to go back and find that post, my bad. So this means like for the wind noise removal project, we're gonna be uploading a 100+ Mb file? That is fine with me, I have tons of available bandwidth, but others might not. Thanks again IronCross, you are a fantastic resource here man. BTW, do you go by IronCross or what? I am Che Martin myself from Blind Adrenaline games. Take care.

URL: https://forum.audiogames.net/post/426034/#p426034




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Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

Yeah, I saw your post about re-organizing the folder structure, which I think is a great idea, but I looked at another person's assignment, and it is a simple 4k .rpp file as well. I just want to make sure I am making this as easy on Brian as I can. So to be clear, we just include a link to the .rpp file and we're good to go, right?

URL: https://forum.audiogames.net/post/426023/#p426023




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Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-09 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

Here are my assignments 1 and 2. I hope I didn't miss something in the instructions, these are raw .rpp files. Is there a better way to save these so it will pull the audio into the project on your end once loaded, or are you just inserting the audio files manually once you load our setups? Much thanks for you guys for being so generous with your time.http://www.blindadrenaline.com/download … ts_1-2.zip

URL: https://forum.audiogames.net/post/425892/#p425892




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Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-09 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

So I have Reaper running, I have been using it for several days now, learning the ins and outs. I inserted Brian's audio track for assignment 1, it plays fine. When I go to add EQ, the only option I have under the EQ folder is ReaEQ, I have adjusted several parameters in there, with no change to the audio. I can put other effects on there such as reverb with no problems. I looked at all parameters that are labeled for ReaEQ, and everything seems to be in order. Although there are a few buttons in there that aren't labele, so I'm thinking I'm not seeing something important.Any ideas why this isn't affecting the audio? Also, is this the EQ you guys are using, or am I missing something? I have 4 bands in there, and I've tried adjusting them all, as well as the overall gain, but nothing. Any help greatly appreciated. If anyone has any help for my previous comment, that would be appreciated as well.

URL: https://forum.audiogames.net/post/425873/#p425873




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Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-09 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

Hey folks. I got over to the disChord page, but I can't seem to register the account, when I put in my email and PW, the claim this account button isn't active. Any thoughts? Looking forward to these lessons greatly, much thanks to all.

URL: https://forum.audiogames.net/post/425847/#p425847




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