Re: Audio Game Maker

2020-05-03 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Audio Game Maker

That being said, I'm glad someone did revive this topic. I was wondering why this project failed the way it did. I now understand why. If you would look at Richard's old post, that's way to short of a development time for five people working on an engine. Five people or not, if a project is getting rushed with such unrealistic deadlines, you're going to cut corners, thus killing your project before it leaves the door. Now, if it were given a bit more time, it could have been better. That being said, you don't want this project out for too long, otherwise, it gets stuck in development hell. The fact that they were planning a sequal project suggests it might have been worth it to wait and delay the project to make the necessary improvements and polish what they had. I think this thread is more than a worth while case study. It was a good first attempt, but given time, and perhaps a bit less hype, it might be possible to achieve better. So that being said, thank you for bringing this topic back up. I don't know if I would find it otherwise. It's interesting seeing this engine brought into discussion again. Even  more so since, such things would have been in my field of  study, and I hope to return to this research.

URL: https://forum.audiogames.net/post/525513/#p525513




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dev and gamer interest survey

2019-10-28 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


dev and gamer interest survey

Right. So, I am wanting to do a quick survey to gauge interest on this forum, mainly to see the percentage of forum users interested in game engines. Right. Answer honestly. Any other comments in this thread may be of help, as well.

URL: https://forum.audiogames.net/post/470961/#p470961




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Re: Creating an audio game using Sable (video 3), by Ebon Sky Studios

2019-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 3), by Ebon Sky Studios

Hmm. It's interesting. It's just that, my experience with scriptless engines is that they don't tend to retain there usefulness for very long. Now keep in mind, I am making a distinction between no scripting required engines and scriptless engines. For example, game maker and RPG Maker are no scripting required engines, where as scriptless engines are like what you've proposed here. Actually, the main issue has been addressed, and maybe I'll be wrong when it releases, but no matter how much you add as far as triggers go, without at least a basic method of adding custom variables, and conditionals to test those variables, let alone most of the other stuff a scripting/extension/plugin system would support, it is solely on your shoulders to prolong the lifetime of your engine. This tends to make innovation rather difficult. As for things like resources, crafting, and what not straying from RPGs, well, not necessarily. In fact, adding mechanics onto a pre-existing formula is how genres stop from becoming stale. Now then, that being said, all things considered, this is a good start. Considering it's only a prototype at the moment, it's sounding promising. I just hope it gets expanded further. If it does, it would solve a major problem this community has been having for a very long time. Best of luck to you and your team.

URL: http://forum.audiogames.net/post/405155/#p405155




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Re: PenFriend audio labeller and card games

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: PenFriend audio labeller and card games

As of now, I do not manage as well as I would like. I have to have someone reading my cards to me. Though, now that I have a bit of time to work on a new system, I hopefully will bring an end to that. I have taken part in a casual draft, but of course, this brailling system would not be helpful in a draft. It only solves my issues with requiring a reader for constructed matches. As for the opponent's cards, I've found it to be sufficient to request the information I need from my opponent.

URL: http://forum.audiogames.net/post/404204/#p404204




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Re: PenFriend audio labeller and card games

2019-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: PenFriend audio labeller and card games

Hmm. That's an interesting idea. Never messed with one myself, so can't say that I can give you a good list of pros and cons, though. For now, my current idea is to put the card in a brailled sleeve, then using a larger sleeve to sleeve over the brailled sleeve. It prevents the cards from seeming marked, anyways. The downside is I have to pull the card out of the outer sleeve to read it clearly, though. Then again, this is for TCGs such as magic, but you could use a similar system if you don't mind having bulky cards...Yeah, you know what, your idea already sounds better than mine. Ah well.

URL: http://forum.audiogames.net/post/404032/#p404032




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Re: Rastley, the sandbox of audiogames

2018-11-24 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Rastley, the sandbox of audiogames

Ah, yes. Now that I look at it, your right. Ah well. It seems that I have misspelled Alexn94. Anyways, all joking aside, I shall go add that correction. Now I really want to know how nocturnus factors into this, though. I guess I should really have a good look around the forum. Hmm. Me thinks this is quite embarrassing, though. Oh well. I will do better in the future and all that.

URL: http://forum.audiogames.net/post/394869/#p394869




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Re: Rastley, the sandbox of audiogames

2018-11-23 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Rastley, the sandbox of audiogames

Oh. I remember this old topic. I forgot Nocturnus was the culprit behind this one. LOL!!!Ahh. Nocturnus. The OG Memelord. The memester who brought audiogames.net into the modern era of dead meming. LOL!!! *dabs* Press f to pay respects. LOL!!! Now, if you'll excuse me, I'm off to the magical land of 4chan. *walks into abyss*

URL: http://forum.audiogames.net/post/394802/#p394802




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Re: Important! UP code

2018-11-23 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Important! UP code

You know, add a few extra projects that people stole code for and released them on mass, and you'd have the whole reason why people hate Unity these days. These UP clones are quite analogous to Unity's asset flip problem. Well, accept those asset flips use actually meant to be available resources rather then stolen resources. Most of the time, anyways. I wonder if there were any asset flips that used stolen resources. Actually, I think there have been. LOL!!!(edit) Oops. Sorry, Jayde, didn't see your post until after I posted this one. I guess to avoid messing with people I'll leave this here. Again, sorry about that.

URL: http://forum.audiogames.net/post/394800/#p394800




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Re: Important! UP code

2018-11-23 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Important! UP code

You know, add a few extra projects that people stole code for and released them on mass, and you'd have the whole reason why people hate Unity these days. These UP clones are quite analogous to Unity's asset flip problem. Well, accept those asset flips use actually meant to be available resources rather then stolen resources. Most of the time, anyways. I wonder if there were any asset flips that used stolen resources. Actually, I think there have been. LOL!!!

URL: http://forum.audiogames.net/post/394800/#p394800




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Re: Important! UP code

2018-11-22 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Important! UP code

Yeah, I think 30 has the right idea here. There is only one thing that bothers me, and that's the code that x0 contributed. Unless there was an agreement that all of x0's contributions were the property of masonian, which is likely considering that x0 was only a temperary head, it would be nice to know if x0 was ever consulted on this whole matter.

URL: http://forum.audiogames.net/post/394599/#p394599




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Re: Important! UP code

2018-11-21 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Important! UP code

A couple things. From what I understand, the code was never really open source. The entire codebase is here because someone  stole and then leaked it. After a while, Masonian just stopped really enforcing and even gave permissions to one or two projects to use it from what I understand. It's weird. As for revoking open source code, while I do not know the status of things now, I think the linux project was about to find out whether or not that could be done. Something about a bunch of developers effectively wanting to retract their code. Anyways, that's kind of irrelevant here. No one should have been using that code in the first place from what I understand.

URL: http://forum.audiogames.net/post/394365/#p394365




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Re: GDC talk on blind gaming

2017-12-18 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: GDC talk on blind gaming

This is definitely a rather useful talk that would be beneficial to see it make the public rounds. We'll see how it goes, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=342726#p342726





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Re: magic the gathering

2017-11-10 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: magic the gathering

Last I heard, someone was looking into modifying XMage, but I have no idea on the status of their progress. For more info, see this forum thread.

URL: http://forum.audiogames.net/viewtopic.php?pid=337694#p337694





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Re: developers and empty promises

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: developers and empty promises

I think all things considered, this isn't the worst kickstarter offense in the history of kickstarter most certainly. While it is questionable that this happened, I think I must also agree it's worth waiting a few months to see what happens. If nothing else, if this is a big deal for those of you who backed this, take this is a lesson as to why backing crowd funding efforts is risky. Especially if the reputation of the dev in question is unknown. Reputation most certainly is the most important currency. I've definitely heard of more questionable situations when it comes to videogame devs doing crowd funding. Too much can go wrong, and when it does, it's bad for both the dev in question and the backers. Some devs handle the situation well. Others... Well... not so well. Let's see what the dev's next move is.

URL: http://forum.audiogames.net/viewtopic.php?pid=323991#p323991





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Re: developers and empty promises

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: developers and empty promises

Sadly, that's the issue with kickstarter in general. It's pretty impressive that they made the game. Kickstarter is starting to become for empty promises, so finding this thread doesn't surprise me. It's been an issue of broken kickstarter promises in one regard or another. I agree with the posts saying that it has only been a day and just wait it out, but I also understand that if you put something like that out, and people pay money for something, you do have to deliver.

URL: http://forum.audiogames.net/viewtopic.php?pid=323933#p323933





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Re: Rogue like games?

2017-08-05 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Rogue like games?

There are some decent rogue-likes in both the glulx and Z-machine formats. For glulx, there is Kerkerkruip which is a very strategic exercise in choices. Victor Gijsbers uses philosophy to assist in his game design, so his games tend to be kind of interesting in the sense that they are designed around a certain design element. In this game, it's depth through choice of actions with different benefits and some risk management. Another one from the Z-machine is a game called A Little Like Rogue (Creative name, I know.) It's pretty could for a good run I suppose. Not as good as Kerkerkruip, though. The file on the interactive fiction archive is llr3.z8. It spawns a simple dungeon that you can walk around. Admittedly, the floors are either squares, or streight lines. Sometimes you might get half a square. We've also got Wumpus 2001. It's not that bad, either. I guess it falls a little away from the rogue-like thing, though. They adhere to the formula as well as Z-m
 achine games can. Either way, Wumpus 2001 is definitely more exploration heavy than the others.Anyways. Hope that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=322942#p322942





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Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-18 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

Hello. This seems pretty lagit. Tell me, what are you using for modding? Are you writing your own custom mods, or are these just mod packs for now. I've been trying to figure out a good way for writing Minecraft mods for altering the UI to be quite a bit more accessible, but I don't know where to find some means of accessible modding program. I'm glad to see this project going smoothly. It would be even better if we could come up with a good accessible UI framework in general to add onto other mods, such as the wonderful Ars Magicka mod. Well, That's enough rambling. I'll add a TL;DR.TL;DR Any good modding tools, Preferably that might be just an API to work with in something like Eclipse? We should work on an accessible UI, and find a way to expand upon that later to work with other mods that add additional UIs.

URL: http://forum.audiogames.net/viewtopic.php?pid=320045#p320045





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Re: my personal experience on the rs games administration team

2017-07-03 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: my personal experience on the rs games administration team

@52 I mean, the post rather speaks for itself, but I think it's pretty accurate. While I would like to go more into the discussion about catching up audiogames with the general videogaming community, I think that's definitely a discussion for another thread. @56 Wait, Aprone has been receiving death threats? I suppose that's not terribly surprising, but I'd think that would be big news if it were people on the forum. That being said, I will have to go look  this up. I wouldn't be surprised if these people came out of the woodwork from elsewhere. As @55 said, Aprone is a very well respected dev. Then again, I don't go by the swamp topic all that much,  so I have no idea what it's like. I just know it's active. Oh, we should also note, this topic was started by a rather notable dev himself, so... there's that...

URL: http://forum.audiogames.net/viewtopic.php?pid=317833#p317833





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Re: my personal experience on the rs games administration team

2017-07-02 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: my personal experience on the rs games administration team

@49 While that would be a kind way of putting it, I'm not even sure your traditional reviewer would even be that gentle about it. The sorts of criticisms that you will see, at least from what I've seen, tend to be at least somewhat tough, depending on the flaw. Though, I suppose some communities may be more gentle than others, if you are going to put art of any sort out their, expect some rough strikes. Now, if the flaw is technical, as videogames are more prone to, expect those criticisms to be rough, as their aren't many excuses taken for that sort of thing outside of the beta phases. You might get passes on some stuff I suppose for freeware (Which RS seems to be) indie might get you a small pass (again, RS Client) and of course for beta stuff (I'm not sure of the status of the RS Client hear.) That being said, management doesn't tend to get much of a pass either. Again, that's not a terrible way to handle matters, its just, that's not usually 
 how it tends to be implemented in the end. Not to mension how poorly text conveys emotions. LOL!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=31#p31





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Re: my personal experience on the rs games administration team

2017-07-02 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: my personal experience on the rs games administration team

It's not easy. You do put in several days... weeks... months... and likely years, and yeah, game development is rough work with rewards coming in rare intervals. People interested in developing videogames should work towards a goal of trying to release a hit that people do enjoy, but honestly, the work's not in any way worth it if you aren't dedicated to the idea of game development in general. The work can get rather unrelenting. I do intend to pursue game development, and I'm glad to read some of these topics from time to time. After all, you can't impact a market without watching their likes and dislikes closely. Now, as far as this thread being airing of dirty laundry, I could very clearly see the argument. It is technically complaints about co-workers/bosses. That being said, this is technically a negative review of the upper management of a business, that depending on how that upper management carries themselves, could determine their credibility in 
 the market. That being said, this does seem to me to be a minor issue if an issue at all. Though, I'll leave that to the users of the forum to decide how severe they think they should take this complaint. Certainly, if you take how quickly they get work done, I mean, I suppose someone could compare their speed to that of their competitors to see who releases quicker for example if speed of updates is important to you as a consumer. Oh, and don't forget price. Sometimes, you're going to get what you pay for. That being said, I've seen some excellent free work done here as well. That being said, I've never played with the RS client, so I can't do the specific stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=317768#p317768





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Re: my personal experience on the rs games administration team

2017-07-02 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: my personal experience on the rs games administration team

Yes, this is true, though, most games that I'm familiar with don't use one server un sectioned off at least. It's easier to avoid being criticized on your ability to be an admin when you aren't the one managing the adminship. Though, when you are being payed, which most online games usually have some form of payment system, companies tend to be a bit more professional. To be honest, this sounds more like a colleague complaining about bad co-workers/bosses, which is very common. In videogame development in the general market, you are very expendable. Okay, now I'm rambling, so sorry about that. This stuff is interesting, and it at least is a good demonstration of what this market expects. I still don't find it to be that high of expectations, but then again, I don't intend to develop multiplayer games for now. I'm just not good at networking. LOL!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=317718#p317718





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Re: my personal experience on the rs games administration team

2017-07-02 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: my personal experience on the rs games administration team

To be honest, this community seems to be one of the most dev friendly communities on the net. The general market seems to be way more unforgiving of failure of any kind. I think admins making a game, or breaking a game has been adressed, but I should also note, that it is very important to keep in mind in games that use the dev as a server keeper as well. I don't get the one server deal, as it seems to be more prone to issues whether on a community front, or a technical front. Now, for the flamewars bit, I've got a bit of an off topic video to share. I'm sorry in advance, but I've been wanting to share this with you all. This is a song from an old argument amoung the Legend of Zelda community. I think it is worth a listen to the end before posting. I realize this isn't as relevant, but I think it might calm the mood. https://www.youtube.com/watch?v=bRGxbQcunnU Okay. That's my outlandishly off-t
 opic post for a while. Again, sorry, I just figured it might be useful. Oh, and sorry for the long post.

URL: http://forum.audiogames.net/viewtopic.php?pid=317707#p317707





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Re: Choice of games on steam?

2017-06-26 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Choice of games on steam?

Honestly, if you search for any choice of games title, they should have the bundle on their store page.

URL: http://forum.audiogames.net/viewtopic.php?pid=316999#p316999





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Re: Choice of games on steam?

2017-06-26 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Choice of games on steam?

Actually, there is. It's too expensive for my wallet, but I did grab their sci-fi bundle. I've played 2 of the 4 games, and they both ran with NVDA. I would try jaws, but I don't have it on this machine. Maybe if I had my laptop out. Anyways, it definitely works with NVDA. You may have to press tab to get it to realize that it needs to read the thing, but it works. Anyways, that's after you are done fighting with steam.

URL: http://forum.audiogames.net/viewtopic.php?pid=316969#p316969





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Re: bgt games and antivirus programs!

2017-05-23 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: bgt games and antivirus programs!

Having suffered through the same mess with norton which I posted about a while ago, I'm glad to see this isn't an unknown problem. I do wonder if there's anything on the developer's end that can be done to circumvent some of these issues. While I am surprised to hear this happens to triple A games, I do feel like BGT games in particular are usually the biggest alarm trippers.

URL: http://forum.audiogames.net/viewtopic.php?pid=312365#p312365





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Re: Audio Games and Anti-virus

2017-04-16 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Audio Games and Anti-virus

Yeah, McAfee seems to be popular for forcing onto systems for some reason. Every computer I remember getting had McAfee on it. I really don't want to run the risk of throwing myself onto the trust of Security essentials, though. I've heard that Defender isn't very good. You know what, we should assemble the most skilled members of this forum, and create a totally accessible anti-virus. LOL!!! That being said, I am using Avast on my laptop, but I haven't used it much for gaming. I might give it a go, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=307323#p307323





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Re: Audio Games and Anti-virus

2017-04-08 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Audio Games and Anti-virus

Yeah. It is very inaccessible, though, I have come to memorize some parts of the interface. When it runs scans, don't expect to be using your computer for the duration, but it has served me better than McAfee. When I got it, I'd heard better reports about it, and that such manufacturers as Honda were using the software. If I hear of something more secure, I'll probably pick it up. I need assistance from others to get some of the set up correct, and scans are a pain in the neck, but the worst part is always dealing with false flags.

URL: http://forum.audiogames.net/viewtopic.php?pid=306314#p306314





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Re: Inform7 questions

2017-04-04 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Inform7 questions

Okay. Good to hear  you figured it out. Things like that happen. Now, on to your questions.1. My current favorite glulx interpreter is called wingit or git. I use NVDA, so I have an NVDA addon to make things work.2. If you type "inform 7 extensions" without the quotes into google, the first result should be the inform 7 extensions page. Look under the translations section and click on the source link. This is the easiest way to the source of  an extension. You can also see the source of any extension you've downloaded (this includes the standard rules) by pressing alt, then going to files and pressing the down arrow. Navigate to open extensions and press the right arrow to open the sub-menu. Select the author of the extension you are interested in and again open the sub-menu. From here you can select the extension you are interested in. This is a great way to learn the source code... I mean... text.

URL: http://forum.audiogames.net/viewtopic.php?pid=305679#p305679





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Re: Inform7 questions

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Inform7 questions

Wait, you managed to get the interpreter running? I've been having trouble with such tasks. I've found that accessibility can be had, but I have found it lacking in ways that I would prefer it not lack. Also, just a quick note, if anyone tells you Inform 7 is "natural english" they are very wrong. While it looks like natural English, never forget that the computer isn't far from that facade. I do like it for teaching programming logic and developing infocom spec games, but I would never dream of making a general purpose programming language of it. It's fun to play with, though, and while not the most powerful thing in the world, it can be used for quick development.

URL: http://forum.audiogames.net/viewtopic.php?pid=305407#p305407





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Re: Inform7 questions

2017-04-02 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Inform7 questions

Oh. Inform 7? Let's see here. I would have to look through my projects to find something. The manual is quite terrible sometimes. There are way too many times of having to play with things until something works, but it is usable. I also dislike the interpreter it uses, but there are ways of doing things. You might be able to export the project as a completed project and run on a good interpreter, but that's a usually undesirable process, i'd imagine. I wonder if there is a screen reader addon for just such an occation. In any case, by default, it compiles in the right tab which would be the story pannel. I do dislike the interface. So long as the right panel has focus, you should be able to write to it. Don't worry, the story panel is one of my biggest complaints about the software. It works, but not as one would like. Though the manual has a learning curve, if you are using the most recent version, things should work as expected. Feel free to ask any questions
  if you are having trouble. It's been a while since I've worked with the software, but I can write examples that should showcase certain concepts. just remember to always create a room before you do anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=305190#p305190





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Re: Audio Games and Anti-virus

2017-03-31 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Audio Games and Anti-virus

Yeah. Norton hasn't let too many viruses through the system, but it does come with the downside of being too aggressive. I guess that's what you get when you get an angry attack dog for cyber security. LOL!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=304883#p304883





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Audio Games and Anti-virus

2017-03-30 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Audio Games and Anti-virus

I figured I'd try my hand at topic posting with my first question. I am wondering if anyone else has had a problem with certain games and anti-virus software throwing massive fits about them. I have been using nortan on the machine that I see the most problems, and these issues usually come with BGT developed games. Has anyone else noticed something similar?

URL: http://forum.audiogames.net/viewtopic.php?pid=304582#p304582





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Re: Introductions

2017-03-30 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector


  


Re: Introductions

Hello. I go by my internet pseudonym of Jase. I'm a long time reader... or... Listener? first time... err... um... Writer? Replyer? Participator,  perhaps? Oh well. I've been studying the forum and thought I'd come aboard.

URL: http://forum.audiogames.net/viewtopic.php?pid=304581#p304581





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