Re: New Alter Aeon Section on BSG

2021-03-11 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: New Alter Aeon Section on BSG

Were necro minion clevel mechnics changed to work on Druid. not sure one can pull off hitting while behind minions, unless those minions were shadow fiends. When last I played, if you changed your clevel at all, your necro minions would downgrade to the new clevel, severely weakening them. I mostly saw necro warrior more for coverage, with the warrior part helping with hp for bloodmist spamming, and hitting stuff when you reach the point were minions are useless due to excessive aoes from every darn mob. in an area.Always thought druid warrior would be better for this oddly enough. Druid minions didn't degrade if you swapped out of druid clevel gear, and could be mixed with your standard loadout. Also, bonemen were a fairly tanky help to let you go full hitter behind it when dealing with heavily elemental and breath resistant mobs. Honestly, i don't see Warrior cleric really worth it due to the stat spread involved. instead, work with Warrior/thief/cleric, mostly to get the good chunk of bulk, and ambush/sneak options early on for survivability purposes. this also let's you get some time to develop your hitting stats first, while slowly working on caster stats like wisdom and charisma. Also, don't forget Cross class tactics are a thing, and use thief skills. Might as well include them.

URL: https://forum.audiogames.net/post/622160/#p622160




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Re: an appeal

2021-03-08 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: an appeal

Okay, so I actually didn't know this guy at all before Wayfar two weeks ago. he logged in and stated who he was form the forum here and yada yada. the dude quickly began to narrate "everything" he did over the chat network like it was some grand accomplishment and everyone needed to hear his play by play. Initially, we told him to stop doing this as it was getting spammy and no one really cared as it was small potatoes with what other people were quietly messing around with. This kept occuring everyday, with him beginning to narrate everything he did and sold and us getting less and less patient to quiet down. Everytime we told him to stop spamming chat, he'd play the victim card stating he was only doing what the game allowed him and expressing his happiness on what he did. this, this admission each time just fully put the OP as a troll. Nothin more complicated than that. A troll that just wants to annoy people and push the limits on their patience until they did what they did and just ban him. I literally knew nothing of this guy, but he earned his punishment for consistently bothering the playerbase and ignoring them when they were being patient with him at the start.I have experience with these types of players, especially since Altar Aeon seems to be the breeding ground for the mudborn ones. They always develop a victomhood complex as a defense mechnism, stating they're not breaking the rules or spirit of the medium their in, and trying to draw in sympathizers to their defense. Then they will happily stab the peopel they got on their side in the back for giggles, usually when they know their time is up.To the OP: this pm stuff doesn't need to be a thing. No one knows or cares for your existence outside of the AG.net community. If you go and hop on a mud right now, you will be an Enigma to them, even if you announce your user name on a chat network like you did with Wayfar. It's just your behavior and general disregard to the fun and consideration to the other players that gets you in trouble all the time. And this will continue to happen without anyone's intervention because frankly, you're just a troll. A really bad one at that as well.

URL: https://forum.audiogames.net/post/621158/#p621158




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Re: How were you introduced to audiogames?

2021-02-11 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: How were you introduced to audiogames?

I linked off from playing If archive text games. Spent years playing through those on my braile note until I finally got a proper laptop from the local disability org. While trying to setup interpretors that worked with Jaws, I found audiogames.net and decided to take a look.Like another person, I found the games before noticing the forums linked with it. So I mostly just tumbled through the list of games that existed at the time,a nd tried many out. Openned up a whole new world of entertainment for me, and I am now here.

URL: https://forum.audiogames.net/post/614683/#p614683




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Re: Anyone plays adrift game anymore?

2021-02-11 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Anyone plays adrift game anymore?

A z-machine kid here. Used to spend weeks playing around with the 10 games that came with my braile note when I noted it had a games app. Fun memories of trying, and failing, to get through Curses and gourmet. Then finding that a bunch of the games came with walkthroughs when looking in the games directory. Then stuff opened up when I find the IF Archive and kept downloading new games onto a thumbdrive. played through Jigsaw, that spy game with the megacorp, Crusader and fun titles like Pick up the phone booth and die.  Some other short games existed as well, like Aisle.

URL: https://forum.audiogames.net/post/614679/#p614679




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Re: Anyone plays adrift game anymore?

2021-02-11 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Anyone plays adrift game anymore?

A z-machine kid here. used to spend weeks playing around with the 10 games that came with my braile note when I noted it had a games app. Fun memories of trying, and failing, to get through Curses and gourmet. Then finding that a bunch of the games came with walkthroughs when looking in the games directory. Then stuff opened up when I find the IF Archive and kept downloading new games onto a thumbdrive. played through Jigsaw, that spy game with the megacorp, Crusader and fun titles like Pick up the phone booth and die.  Some other short games existed as well, like Aisle.

URL: https://forum.audiogames.net/post/614679/#p614679




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Re: The Vale Release Update

2021-02-11 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale Release Update

Yay! intently waiting on this game to see everything for the chapters past the first. Some of the story bits from the other demos looks like the story picks up fast midway through. I still remember with the last update when we all thought something happened to all of you when the Kovid 19 pandemic began. Amusing one of the first things written on that file that was uploaded. Keep yourselves safe.

URL: https://forum.audiogames.net/post/614669/#p614669




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Re: We need to have a talk about your behavior in mainstream communities

2021-02-11 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: We need to have a talk about your behavior in mainstream communities

ugh, reminds me of when Asteria was popular with this community for a pair of month. We had a few of the troll crowd come in and try to annoy people and spam onn the channels. As well, one person was triggered after dying one too many times to stuff early on and just went ham on the main chat and discord. Gained the ignoble honor of being the first person ever to have the automatic security measures to lock down someone's ability to use many things and getting banned.

URL: https://forum.audiogames.net/post/614668/#p614668




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Re: So, sell me on Clock?

2020-12-27 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: So, sell me on Clock?

@69:  Quite literally all your decisions just sounds like you would want to play a member of the Claw of Shar. Or as Sneak put it, "We really need more assassins." basically a stealth guild that uses light blades, unarmed, sorcery and access to a certain powerful ranged weapon. They get a bunch of abilities to make their stealth go up to hilarious levels, and can use a few unique spells. I mean, I'm guessing people want to be avoid being automatic enemies with Shadgard, but some players have been good at keeping their relations with the guild quiet for a really long time. however, the guild really has an issue with player population to the point I'm pretty sure their entry requirement was lessened a little. Apparently just takes two approvals now considering that there aren't many members, and some of them don't even log in that oftenSo yes, we do really need more assassins. And players on that other side of the moral spectrum.

URL: https://forum.audiogames.net/post/602515/#p602515




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-08 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

Wait, what level were you? I don't remember it taking that many soulstones to raise a single ghoul at low levels. And I can usually get a setup of 3 knights, two ghouls, a familiar and a woad in under a minute or two.Fun enough, a lot of necromancer gear doubles as mregen gear. Granted, a clay man or wode drains mana to maintain, so that might explain it.

URL: https://forum.audiogames.net/post/596605/#p596605




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Re: Any advice on how I can find decent regen items on Alter Eon

2020-12-07 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Any advice on how I can find decent regen items on Alter Eon

Other idea: Get a full set of Clevel gear and just 2-3 shot mobiles with spells doing hundreds of points of damage a cast with the general high mana such stuff has at times. pretty sure it's possible to have a full set of 16 mageclevel or necro clevel gear by the time you leave the second island, or maybe by the time you finish the Seaside stuff.Alternative; Go War/thiEf?cleric, use refresh and Warcry to maintain your mv while ending fights in short order with backstabbing, then groundstriking things into oblivion. by the time you get some mregen stuff or just a lot of mana, you can then add shadowstriking things into oblivion in a full set of thief sklevel gear to really end crap in short order.Also I don't get the annoyance with setting up minions. It used to be a good quick 4-5 mill exp gathering materials and raising up minions to serve me. Unless y ou're going into an area heavy with aoes, ost zones really can't function well against a standard crew of necromancer or druid setups.

URL: https://forum.audiogames.net/post/596412/#p596412




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Re: fifa 21 ultimate team?

2020-11-25 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: fifa 21 ultimate team?

Pour more real life cash for card packs to try to get more players and a chance at a Gold elite rare (insert famous football player her who apparently has a golden form in real life). Though uh, you're first assumption is probably right on the players being in reserve and needing to be moved onto a team. Though I wouldn't be surprised if the Fifa series now shaft players by not giving them a full starter team to try to grind currency with. I think as someone's famous line goes for these tactics...Fuck you! Give me money!

URL: https://forum.audiogames.net/post/592840/#p592840




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Re: muds with pets

2020-11-16 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: muds with pets

Let's see.Lost Souls has a few guilds that focus on raising or caring for an animal or extraplanar companion. Alternatively, spells or abilities to subjugate allies or pets. Weirdly enough, I enjoy the carrion bird bond even if it's not the strongest of pet options. the banshees, devil flies and other creatures do their job at pressure the opponent, and being an enchantmetn necromancer with exploding arrows of necromantic power and that hell's gate enchantment is fun (Pew pew). not sure which guild people prefer for that bond. Coven gives you a lot of free specs for related magic skills, but Shemsu isn't that far behind, and you aren't restricted by sex or armor worn. Kidn of wish I made my carrion a Coven, but my guild is functional in Shemsu.Erion has a few pet classes. a gaian druid/Archer beastmaster combo gets you a ton of pets with special abilities. You can even armor them. To pull this off in a single class, voodooist necromancer works too. Sometimes i wish I made my necromancer a Warrior necro, that inner demon thing from Warrior as an extra sudo pet for stuns and blocks would help too. Luminari has a few classes that have pet companion features. paladin can get a mount/ epic mount. nearly all spellcaster classes have access to some form of pet spell, or can eventually just learn Dragon knight/mummy dust for epic feats. Shadowgate is another D mud, has pet access with classes just like Luminari. My favorite is how the druid class works there. Lead your army of plants, creatures and elementals. Add Primeval champion to shapechange into a dragon.Asteria had pets from skill trees or some guilds. though since that's goign through a rewrite at the moment, not sure how that's going to work when it's done. Clok mud has some guilds with a form of pet access. udemis can briefly tame animals to follo them into battle (gather nature to beatup some fungal beasts). the Rook's parlour are the closest things to necromancers, and have options for raising dead corpses to serve them, or have their familiar turn into ghost mobiles, or control other nethric creatures temporarily. Outside of guilds, you can learn to ride on and train up mounts. War mounts will give you access to combat maneuvers at around 250 riding to trample and charge. As well, mounts will try to strike in combat, having a good rate of knock downs with their strike. I'll think of others that come up.

URL: https://forum.audiogames.net/post/590180/#p590180




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Re: The annoying gameplay repetitiveness in audio games!

2020-11-09 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: The annoying gameplay repetitiveness in audio games!

If you're wondering whether this issue exists in the mainstream, I have two words for you.Live Services.Now, live services done right actually are really fun, and can provide new and varied challenges and changes to the gameplay experience. However, a majority of these games aren't done right, and do everything they can to make your gameplay as boring and as unfun for as long as possible, until you drop the $$$. Many of these live services claim they have a road map, but tend to drop it after a few months, and barely add anything new to the gameplay experience with updates.Monster Hunter World, which has (and still has) a strong run with numerous fans sticking with the game. They provide a myriad of paid and free content for players to purchase and provide new challenges and monsters to the game. Considering the size and scope, they might just be building upon this foundation for a good while, before moving onto a new major MH series. in a sense, you're still doing the same thing, which is fighting, slaying or capturing giant monsters for equipment and other resources and quests, but the missions and creatures themselves are unique and bombastic experiences that make each combat of your same abilitiesa nd fighting styles feel different due to the enemies involved. now compare this to Anthem, where the bare minimum amount of work was done due to time constraints and bad management. The gameplay of the game was made unfun, as rewards were slow and grindy to unlock. And for a godo while, you just had the same few endgame missions to repeat endlessly to try to get better gear... to continue repeating the same few missions. Yeah...

URL: https://forum.audiogames.net/post/588039/#p588039




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Re: yu gi oh mud tournament

2020-10-30 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: yu gi oh mud tournament

The thing is, lots of decks are capable of one turn kills if the opponent doesn't take steps to prevent it or put up a decent enough defense. It's just that meta decks are good at preventing them, or pushing through non-meta defenses against an OTK. I mean, if we don't allow meta decks, I can go and otk everyone with fluffals. Fluffals are capable of outputting enough damage to otk someone who has 16000 lp in tag dual setups (I've done it before). But Fluffals aren't meta because they can be disrupted easily. So are a lot of non-meta decks. They can totally make your life short or painful, but can be easily disrupted if the opponent plans for disruption. I've said this before, and I say it every time someone suggests banning metadecks. The only thing that does is create a new meta, and new painful strategies to arise from the unleashed shackles of the other better decks.

URL: https://forum.audiogames.net/post/584845/#p584845




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Re: Manamon 2 players, are you up for this challenge?

2020-10-17 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Manamon 2 players, are you up for this challenge?

because I don't have MM 2 on this comp, where is the save located? It sounds like a place with wild Manamon in it.have you tried just losing a battle?

URL: https://forum.audiogames.net/post/581060/#p581060




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Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

2020-10-07 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

At 51, Dude, that's actually really poor form if you were a part of the testing team to reveal any information about the game before release day. I'm not sure what conditions there were in agreeing to test it out, but many companies tend to have NDAs in regards to any individuals scheduled to test out a product before its release day. If I did what you did where I worked, I'd be beyond fired and sued by my company. I'd end up getting a ton of negative references from my last employer for pulling a stunt like that for essentially crossing my employer's trust in regards to keeping stuff quiet for release day (it's in our contracts/employee handbook). Literally this post killed any chances of you participating in any other testing teams for games ever again if people were dogged enough to check history and spotted you doing this. You're job wasn't review the game, it was to test, suggest improvements, and try to break the game so that unexpected bugs are covered.

URL: https://forum.audiogames.net/post/578297/#p578297




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Re: looking for soccer fans

2020-09-29 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: looking for soccer fans

For guys suggesting Fifa 20-21, the Op was wanting suggestions for soccer games, not casino gambling simulators with an attached soccer game.For the less annoying experience with these guys, go further back to I think 16 and before. Generally, avoid anything stating ultimate in their name, and I do believe the older games have more features in them that were taken out in recent releases because they wanted to focus on the paid predatory freeium garbage they shovel now.

URL: https://forum.audiogames.net/post/575369/#p575369




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Re: Let's Talk Combat

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Let's Talk Combat

@35: Isn't that game more a fighting game with RPG elements due to the source material? Nothing against fighting games being shifted into that state, there was an entire game series (tales) whoh initially started using side scrolling fighting-game style combat as the base for their first RPG. Anyway though, let's not entirely claim that real time rpgs aren't excluded from eventually turning predictable and boring, and they're even more vulnerable to crumbling with bad AI. Ignoring the entire problem with scripted events limiting options, players routinely break the Ai of games to have them do what they want, rather than the Ai be inteligent and perform actions in their best interest. baiting is the usual term for getting enemies to do what you want in a predictable fashion, to initiate the same counter attack over and over until you win. And it's really hard to design an AI complicated enough to avoid falling into the bait trap as millions of players playing a game with different ideas is more creativity than a small team of developers can match. With turn based RPG's, it's a lot easier to work an AI there as players are limited to a specific set of choices they had developed their party with. You don't have to worry if your player takes out your elite mooks here with a series of chain backstabs just because they know how to force an enemy to do the same attack over and over.though, pleanty of devs have created real time systems with a terrifying amount of depth, and awareness by their AIs to try to blunt these attempts to criple their capabilities.

URL: https://forum.audiogames.net/post/572435/#p572435




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Re: The Vale (final?) Demo

2020-09-18 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale (final?) Demo

Anyone know if one of the demo versions updated to fix the bug with magic requiring a kcontroller and not functioning with left alt and space? I've gotten good enough to consistantly win that fight without magic, but wanted to test out the flaming blade and flame burst attacks.

URL: https://forum.audiogames.net/post/571823/#p571823




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Re: NBA 2K players around?

2020-09-06 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: NBA 2K players around?

Sorry, i don't play casino simulator games. If I wanted to gamble, i'd do it with real money at a real casino. The attached basketball game on this one though is amusing for a bit. Maybe they should of focused on this small minigame they have with the casino sim. Could of been a fun game.

URL: https://forum.audiogames.net/post/567830/#p567830




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Re: The Vale (final?) Demo

2020-09-05 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale (final?) Demo

it's really evident here since the Mc is standing still and sometimes punished for aggressive fighting style when unneeded. However, this game also seems to punish defensive styles, especially if enemies get the same features with heavy attacks and other combat styles that requires more approaches styles to clear out the assault. Was kind of hoping there were some enemy types that act like some of the fleet footed enemies from the blind Swordsman. covering the approach of others with rapid movements and words as they dart in amongst allies and strike before running back. Maybe toss back a throwing knife on the retreat. Sort of curious on one thing mentioned about reaction stuff. Isn't nearly most video game combat mainly consists of reacting to attacks? Sure, there's more evasion and movement involve with parrying, dodging or canceling attacks, but it is still reacting to an opening or maneuver seen by the player. I don't parry Champion Gunther's shouldercharge attack from Dark Souls 3 because I'm a master of melee combat and knew he was going to do that, I parried it because I saw the brief window giving me a 1 second warning he's about to spear me into oblivion with his shoulder, and I want to knock him down with the parry to land a bunch of two handed strikes. Alternatively, I know the fight well and can predict when he'll follow up an attack with the said shoulder charge of doom. but that's still reacting to prior information to prepare. I just have a lot more options to move around and do other fancy implementations of pain that's admittedly more satisfying when the Ai opponent fudges up.

URL: https://forum.audiogames.net/post/567376/#p567376




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Re: The Vale (final?) Demo

2020-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale (final?) Demo

personally, i feel like the game doesn't crap on Alex's ability enough considering the time period and state of the setting. Arguably, only Alex's family should be less focused on her disability and not pay too much attention to it outside of the sword and magic training tutorials. Everyone else on the otherhand. I'm surprised more people aren't surprised a blind lady with a sword is going to take out a hoard of bandits and aren't more incredulous that this is their help. The Shepard is fine if she still new to hanging around Alex at the start, and such mockery or reference to her visual impairment is fine. that naturally should drift away over the length of time of the story. Unless said character enjoys ribbing her a lot more often (there's friendships like this in real life). Tl-Dr: Why don't enemies become a lot more critical of the blind swordslady? Even that Swordsman game had enemies mocking that guy's ability until his reputation properly put concern in the later sets of enemies.

URL: https://forum.audiogames.net/post/565435/#p565435




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Re: what manamon are more affective against pierre?

2020-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: what manamon are more affective against pierre?

Mitoris (I don't have my game installed on this one to check spelling of that), that Minotaur ground/steel type can basically solo the entire fight. Ground/Steel is either immune or resistant to everything he can throw at it. For healing purposes on a larger team, he is what you'd switch to if you need to apply revives/healing items safely. He can take blow after blow so you can get the rest of the team setup to fight, and continue the assault.

URL: https://forum.audiogames.net/post/565365/#p565365




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Re: The Vale (final?) Demo

2020-08-25 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale (final?) Demo

Not sure what's going on with my computer. Can't tell if I might be missing something on my computer to run the game, or if there's somehow an AV issue. getting my game from Itch.io.

URL: https://forum.audiogames.net/post/564571/#p564571




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Re: The Vale (final?) Demo

2020-08-25 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale (final?) Demo

Anyone having issues running the new demo? I hit the EXE to launch it, configure some setting, hit play and I hear something saying Unity Window display 2019- and then it cuts out and returns to desktop.

URL: https://forum.audiogames.net/post/564540/#p564540




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Re: Conquest Mud Trigger/Soundpack?

2020-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Conquest Mud Trigger/Soundpack?

Right, right now it's just a lack of sound feedback to react to certain events. Like, as a berserking Axeman, one of the things you want to know is if your opponent attempts a guard or parry stance. Sunder allows you to strip those buffs away, and since some of those maneuvers have 20 second cooldowns, the opponent is kind of screwed for any defensive maneuvers. Proceed to swing away with angry axe, preferably with bloodcraze active during this openning. ONly real weakness you have is against a dodge build, as axe has nothing against that.  Along with that, you want to know about any debuffs that wack your sense, especially disorientation which can tire you out fast if you try to rapid strike with an axe. honestly, just setting triggers to react to certain situations with a sound (or if you want to be that guy) respond to certain maneuvers automatically. the thing is I know a bunch of people from here that played Conquest a lot. I think there was a trigger pack about before, but the chances it still exists after 3 years might be slim.

URL: https://forum.audiogames.net/post/561903/#p561903




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Conquest Mud Trigger/Soundpack?

2020-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Conquest Mud Trigger/Soundpack?

Hello.recently, conquest mud was brought back online to the joys of many people. if you haven't played it before, it's a fantasy mud with full focus on dueling combat, crafting, and dungeon crafting/raiding. Combat isn't automatic, and the timing of defensive bonuses, attacks,a nd counters is key to not getting wrecked against monsters, or players if you're into duels. the main draw of the game is the lair system. on the world map, dungeons appear loaded with treasures and dangerous mobiles to slay in a group or solo (You can even craft golem companions to fight with you along with hiring mercenaries). Along with this, players can build their own dungeon lairs, and populate it with traps, monsters captured from other dungeons or in the wild, and with treasures for other players and npc's to try to loot. it's actually important to offer some sort of reward in some spots of a dungeon to attract npc's and players to it. The more people that visit your dungeon, the faster other, more valuable treasure you have in harder to fight to locations can upgrade. You need to provide incentive for people to raid your dungeon, while keeping stuff you want to upgrade safe from these players.The issue I'm having right now is that the game requires one to react and respond to many prompts within battle. Especially with a lot of timing based combat styles, like halberds more defensive options, and appropriately countering parry and defensive upgrade attempts, there's a lot to keep track that gets lost inn combat spam. I've been trying to resolve this by creating sound and response triggers to certain events, but it's a bit slow going as I plod through. I'm curious if there was ever a trigger/soundpack for this mud? I know some people from this community played it a lot back in 2017 before it went down. there's probably more thing sto include later in the game that also needs to be accounted for, and I'm just starting out. the afflictions of certain physical status effects, and just not noticing I should be sundering someone putting up a guard and parry does result in epic fails at times, heh.

URL: https://forum.audiogames.net/post/561856/#p561856




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Re: interactive fiction game, inside woman, anyone beat it?

2020-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: interactive fiction game, inside woman, anyone beat it?

Ah man, i remember this game. Unfortunately, I did have to resort to a guide half way through. The puzzles and ordering of events just got a bit insane to not cosmically screw up tot he point of reloading an older save farther back. And some puzzle solutions aren't quite obvious, unless you are aware of how certain scientific concepts work. If you want a field test for trying this game out, try the Crusader game made by the same author. The difficulty of the puzzles are about the same, but this one is much shorter. Though should still take a good day or two if you don't know the solutions quickly for every puzzle.that, or you're like me, and want to discover every way to massively fail for the game overs. After beating a game, i tend to do that due to some of the events leading to one's demise.hell, for this game in particular, there's an epic game over only possible if you're aware of another puzzle much later in the game.*** You have made the game unwinnable ***

URL: https://forum.audiogames.net/post/560036/#p560036




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Re: different purchase models in games

2020-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: different purchase models in games

to make a model like this work, you need to assure that the main game itself without the microtransaction is top notch. You need to make the person feel that they want to donate to your project, not that they have to. That balance is very hard to maintain, as y ou need to make sure the game isn't painful without the donation items, while still providing a decent enough boost for the player who does support your game with purchased content. Unfortunately,, it seems company goes with the need to purchase model, and still charge you full price for a game so you can go and suffer the artifically grindy systems to break them down to pay. but as a niche gaming platform, we do not have any good will or popular IPs to pull this stunt off.Another way to make microtransactions work is to make the premium currency gettable through in game means. However, not through the gold grind approach, as the market tends to inflate prices and become difficult for anyone to maintain. One model I see work was Warframe's model. If you put some time to grind out all the components for something, you can put up crafted gear (which nearly everything in the game had to be crafted) for sale on the market for their premium currency. So instead of grinding stuff yourself, you can purchase crafted gear off the market and someone gets the currency themselves. As well, there were a lot of options that spent the currency on things that could not be sold, assuring that the economy of the game still required people to donate money, but not everyone had to do this. Though, i think one needs a huge player population in order to pull this off as well.

URL: https://forum.audiogames.net/post/559979/#p559979




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Re: Chatmud players.

2020-08-07 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Chatmud players.

At 5: that's still utilizing personal experiences in making a generalized statement. A huge no no when examining stuff like this. Granted, for Chat mud, the bad experience reports aren't too common. However, public disclosures of this stuff is unreliable, as people don't like the attention and refrain from complaining. Generally why when collecting data for one's experience of something, it's all anonymous to have people be more motivated to answer honestly, or at all.Anyway, just because a bad experience does not happen to you, does not mean it doe s not happen. I haven't had an extremely bad experience from miriani, but I witness and interacted with people who do make people's lives miserable on there. The game is essentially pirating, the mud. And people do that for the most vaguest of reasons on younger pilots. It's not really healthy role playing if the thing to do is keep your head down from public interactions and make buddy buddy with the biggest pirates in the game or else get your crap stolen on a constant bases. Thing is this can be very subtle for newer players that they can be role playing with people who have no qualms for ruining your experience since many have a pleasant enough persona. It when you unknowingly screw up and get on their shit list where things go bad. The nature of the game allows for a form of griefing if they wanted to, and I've heard and sat in ships that partook in such pirating and ambush actions.though, i've had people just randomly shoot at me in space for no reason in the middle of a inhabited sector. heck, sometimes ships took pot shots at those ships exiting a mission gate. It kind of became common practice to repair as much damage as possible before heading back to collect rewards because of that. Granted, this was nearly a decade ago, and I think some stuff has changed in regards to attacks near planets.

URL: https://forum.audiogames.net/post/559222/#p559222




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Re: Manamon 2: Impressions Thread

2020-08-05 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Did someone say they need my signature?But yes, the local undead elephant does transform, but I don't recall when.

URL: https://forum.audiogames.net/post/558566/#p558566




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Re: cheat values in manamon 2

2020-08-02 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: cheat values in manamon 2

Well I mean, until the next game just outright refuses to run if it detects Cheat engine, as some games are starting to do. Though there's probably other methods and programs that can still do the trick, may just require more technical knowledge. Considering there was an attempt to shut the game down if it detected alterations, I think anti-cheat measures are probably going to continue if there's a third game, as well as future titles in VG Storm. Also wait really? if you miss the switch, it usually just means you were off a space or two. Sliding back and adjusting yourself is usually good enough to land on it. I don't remember all of them requiring multiple steps to slide into it from 3 different slides. It was mostly just keeping track of the block while it moved from a distance.

URL: https://forum.audiogames.net/post/557811/#p557811




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Re: cheat values in manamon 2

2020-07-31 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: cheat values in manamon 2

You can just trade over a level up herb and duplicate it from there.Granted, this would turn the game into a spam enter simulator, leaving the only challenge navigating the mazes and puzzles. I'd, get horrifically bored as well when the other challenges of the game go down to one hit and just become another boring encounter. As someone said, once you get past the gimmick of the fight, the battles aren't that bad.buh, we honestly need an alternative mode that levelocks all manamon based on keys gotten, and not just traded ones. That and a difficulty spike with boss and tamer battles in this mode. I've been watching my brothers play through Pokemon Rejuvenation with the latest releases and the intense difficulty boss fights look painful, but fun. They employ the levelock system with badges to prevent people from just solving all problems by overleveling, and leaving them better prepared for battles later in the game that can't be out leveled (and that's both for normal and intense diffficulty). Hell, a few fights early on have you fighting a single high leveled opponent with your team, and its still possible to win the battles with a bit of planning. heck, the latest update has one battle where you can get a bit of a level advantage over the trainer and get like a 3-4 level gap between her highest and your team. She's still considered the hardest battle required to win because of her field setup and her team checking and countering a lot of her ice type's weaknesses and using weather to outspeed and knock out your team. Also weather/environment is not friendly to fire and rock types, and those options are out unless you can maintain control of those. For steel types, mamoswine says hello. Many carry elemental seeds which gives them benefits from terrain as well, why the level lead matters little if you try to brute force the fight and how a mamoswine outspeeds a lot of your team when its sent out.but meh, manamon isn't at a point where the battle system, moves and abilities can support far more complicated setups. manamon 2 brought in weather effects, but in their basic states 9so just like Gen II). We're not even sure if they have effects just like the main games yet. This means we're no where close to other such concepts, like terrain bonuses and interactions with that stuff using certain moves. As well, TM's and the like don't exist to modify movesets to help makeup for shortfalls to have a far more difficult game setup that won't be impossible to complete.

URL: https://forum.audiogames.net/post/557239/#p557239




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Re: your thoughts: endless v.s. goal orientated

2020-07-28 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: your thoughts: endless v.s. goal orientated

For multiplayer games, we need more developers to take up the goal orientated banner. Quite literally every endless non-structured competitive game have devolved into unbalance and mindless grindfests that are only fun for the people who stayed the longest online.In the mainstream gaming market, games with an end goal for a match are the ones that garner millions of players. Endless multiplayer games with a pvp element are niche, and require constant vigilance for balance purposes by the developers. It's far easier to observe easily repeatable data from hundreds of matches to see what needs adjusting compared to endless game's issue with grinding, collecting and time commitment.

URL: https://forum.audiogames.net/post/556330/#p556330




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Re: cheat values in manamon 2

2020-07-27 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: cheat values in manamon 2

that's assuming the dev doesn't go the other route of tampered files that some game devs do and does one of the following:1. Nukes your save file at a certain point in the game.2. Willingly refuses to run any scripts that should of opened a path somewhere, leaving you forever stuck.3. At one point, sends in impossibly to defeat altered form of a boss who outspeeds everyone and uses a party/wide instant kill attack ignoring hp. Endlessly. Oh and it double attacks before you get a turn to react and ignores abilities to protect against instant death attacks. (Also known as the computer is now using cheat engine and it's better than you method).4. Infects your computer with Malware (this was a thing with one of the microsoft Airplane simulators. For whever it detected unregistered or altered files for some of the plane model. Hello morally corrupt territory for business management).5. (considering the game) if you change the stats and it's detected, every stat is set to 1, despite what the screen displays on character info (The batman Arkam Asylum method of piracy control, but did trigger on copies that had values adjusted. May we introduced drunken batman!).Anyway, I doubt BGT is capable of implementing any amusing measures like that without it somehow triggering in normal gameplay. but there's fun ways to catch and adjust the experience for people who use third party software in games that the mainstream community seems to make a sport of.

URL: https://forum.audiogames.net/post/556098/#p556098




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Re: cheat values in manamon 2

2020-07-27 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: cheat values in manamon 2

Step 1: Find all the switches and how to get to each one.Step 2: See which direction the block moves with each switch.Step 3: create an excell spreadsheet with the location of each block.Step 4: Figure out what the solution is to line the blocks up from the spreadsheet. Target the first block you want to move.Step 5: Move the block around, updating the spreadsheet to keep track of its movement. Go back once you have it in place and repeat with the second block. I didn't really use the spreadsheet since I have great memory. However, this helped a friend who had issues with such tracking for the ice puzzle in that cave. I found the timing for the firelake boat more annoying.Also, I thought all the games this series is based off had short main story campaigns pretty sure my brothers beat Pokemon Sword/Shield in 2 days of playing. it's just that so far, Manamon doesn't really have a lot for the post game to do, especially with how online battles are right now. More improvement on the battle system, and maybe a battletower like facility to fight in ranked battles for prizes might help. Oh and balancing stuff more.Maybe minigames that unlock post game to unlock other fun rewards and leaderboards might help as well. Though no more rhythm games please *sobs*

URL: https://forum.audiogames.net/post/556052/#p556052




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Re: cheat values in manamon 2

2020-07-26 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: cheat values in manamon 2

In all fairness, most bosses can be wrecked with liberal uses of confusion status moves and a few accuracy drops around or a bit less than the level one should be fighting the boss at. (Took out our hyper cow and mad artist battles with a team that was lv 46-49)(Well, they were 46-49 with the first boss at least. That xp yo). Even wild vibrations can confuse the Paladin bonus boss despite normal directed status conditions not doing the trick. Also fun fact, the bonus attack that happens every fifth turn can't be stopped with confusion. It'll ignore it for that attack and then go through the confusion chance on the follow up attack right after.buh, makes me wonder if the bosses next game should go more JRPG. Maybe not be vulnerable to paralyze and confusion at a certain point, and let up on immunities to burn/poison/plague. Replace the instant holy smoking to set times where bosses would clear out stat changes on themselves or the entire field. Also clearing damage status moves so one can't just chip stall. For the bonus boss routes, let bosses buff themselves and create a need to maintain debuffs and other attacks while doing damage. More of a frantic battle, and less of a tedium like the current bonus bosses are.

URL: https://forum.audiogames.net/post/555887/#p555887




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Re: cheat values in manamon 2

2020-07-23 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: cheat values in manamon 2

I don't know, I smash through the Hyper forms just fine with an underleveled team that's properly trained the second time around. Also, I'm pretty sure by the time this item-duplication thing was figured out, jayde managed to complete manamon 2 like 4-5 more times. Not sure if the cheat was actually an advantage, outside of the Gamma nets for stat farming purposes. Slashing down the Hyper Forms at lv 100 becomes just as mindless as the rematches. Like poof, the next spam enter fight is over. Yay. but meh, that's just me. I have other games to serve me for the mindless invincibility craze by design.I'm kind of bummed the hyper manamon thing was a bust considering the lack of video evidence. part of me was wondering if it would be possible to edit trainer teams so one can pull off multi-boss fights. Let us have a triple battle with all the robot bosses. A reclea boss gauntlet. Someone who just sends out the entire list of hyper form manamon at lv 100 in one long battle.Also side note, I'm actually afraid of overleveling. One game I used to play, there was a bit of an exploit where one could get a ton of exp in a short amount of time. I was able to get like 60 levels over the story level of the area. Well, apparently... the bosses actually scale up with you to a certain extent. usually when a level range is reached, the boss is updated and raised in level. Oh, but it's not just the level and stats that got boosted. The bosses shifted to their post game forms due to the level of my party, while i was still rocking crappy gear. Much agony was had. Oh, another example. Final Fantasy 6 had a down right cruel example for overleveling early. Espers are equippable summons that'd apply levelup stat boosts to your character while they had the creature equipped. Unfortunately, this stat boost is not retroactive, which meant that the best time to get to the esper sections is as a very low level party. Now, nothing is stopping you from overleveling early on, and you'll utterly destroy the early game mobs. However, your stats will be garbage for the late game, and especially in the Dragon's den and temple of Souls. Depending on the stat plan, you're characters will be missing hundreds of points in stats compared to an optimized low level playthrough, and these differences could actually mean the difference between a one shot and surviving attacks from the bosses, increasing the difficulty of the battles. And you can't just overlevel these bosses. you're at the level cap, and the bosses are way over lv 100.Luckily, we don't have examples in the audiogames landscape. However, I know a good number of developers who would happily design hyper difficult games. And they would totally implement mechanics to punish brute force players. I'm pretty sure someone had a tactical battle map where overusing a skill early on meant GG as you had nothing to hurt the final boss of the map with as he cleared the threshold to cause an instant game over. Eh, i guess I'ma  glutton for punishment that enjoy a painfully hard fight to outdo. that and conditioned that the easy way out would screw me over (Thanks FF6 and Demon Souls).

URL: https://forum.audiogames.net/post/554989/#p554989




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Re: Im searching good pokemon games.

2020-07-18 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Im searching good pokemon games.

Right, nearly everything pc based for pokemon that still has a main game of sorts with online features is free and just requires a bit of setup to run on a computer.Unfortunately, all are hyper inaccessible. The people who make the more famous Pokemon Fangames with online support tend to uh, go overboard with puzzles. one game with online trading and a form of online battling, Pokemon reborn, had a puzzle in one update that literally took a Windows tool 3 and a half whole minutes to process the solution for the puzzle. Normally, even when you knwo the solution, it will probably take sighted players 5-6 minutes to do the puzzle. Screwing up means a heck of a lot of restarting. And all this is for a few minor powered megastones. the easier puzzles are not that easy to do either, and involve some visual element or severe mental tracking. heck, the ice gym has a visual puzzle where screwing up means all your Pokemon lose half their hp in your entire party. leaving to heal resets the puzzle again. Oh and it's for each time your screw up as well, so that's going to be a lot of healing.

URL: https://forum.audiogames.net/post/553666/#p553666




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Re: Help me with manamon 2 please!

2020-07-17 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Help me with manamon 2 please!

At 1, as other people have posted here and in other topics and subthreads, master Dyas is actually switching to an element he's vulnerable to, not a type to hit with weaknesses. you're objective is to wack him with an attack that matches the shift. the shifts are randomly decided based on the elements of the manamon you already have out in battle. manamon with a wide spread of attacks (or more ironically planned, a trio sharing the same elements) can consistently wack away at his hp.At 6, you do realize the alternative that's far more annoying is everyone asking the same question through creating new topics or spamming the two main threads, right? In fact, the use the search feature meme began when the same questions for manamon 2 were being asked on a page where someone just asked that question a few posts ago, and another person answered it. In fact, I'm pretty sure someone asked a question underneath the answer to it. And that answer was posted hours before that person asked.In real life, it's actually standard to perform your own research a bit, both to get more insight on a topic and to show that you tried finding your answer. People are more willing to help you if you put the effort in trying to solve a problem yourself. here, we just have a search feature that lists posts with the keyword in them. It only takes a quick scan of a page or two to find the answer to this question. you're not being asked to read through a list of results containing 30-80 page PDFs.Also, you're mad about a search feature, standard in almost every forum software, to allow people to search up older topics with information they want to see themselves? that's a weird thing to be grumbling about, information accessibility is kind of vital for the modern age. I'm guessing google fills you with unyielding rage.

URL: https://forum.audiogames.net/post/553308/#p553308




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Re: Help me with a little Manamon 2 Fun

2020-07-07 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Help me with a little Manamon 2 Fun

For Jayde's team:    A Plant Infested Combat Guerrilla has entered the chat.   Though, I'm pretty sure something like the Water/Shadow siren has something to strike it down, let alone what the ghost moth does to it.   And anyway, the question of equipment still has to be recognized as a way to shift certain problems around. Unless one goes down the route of kill destroy! With offense based equips.   ...Hrm, I don't know. I'd totally go use a screen setter and sneak it out when it has an opening. If someone decides to switch, they'll give me a turn to setup a screen that blocks any attacks if they're not a mixed setup. Easily enough time to set up the second with a divinity booster increasing the number of turns. Meh, maybe I'm just thinking too hard on pure damage reduction.

URL: https://forum.audiogames.net/post/549611/#p549611




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Re: Help me with a little Manamon 2 Fun

2020-07-06 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Help me with a little Manamon 2 Fun

I mean, the idea of building a team is to have a team that doesn't stack up on weaknesses from one type. One can make up for that if the rest of the team can come in for support, but the other have is having a healthy variation of attacks or tactics that'll help. Manamon with a myriad of attacks can help in this regards (other than multi-tactic Warlord Grandlion. the speed is sor tof low, but it's theme is having powered up attack spreads).    From looking at that team, you have half of your team weak to grass. You'll be needing to fall back on that ice and insect type that can try to check those threats. My memory of weaknesses is semi bad, but ice looks like another bad one if ice is effective against ground (and ghost doesn't resist it). Though me thinks that ground bull has some surprise steel attacks. Electric might be yet another minor weakness, though there are some popular electric types people use.  buh, still looks fun though. I'm not one to judge, I kind of like Monotype themes for the hell of it. There's also the consideration of equipment, which some can either make one immune to a certain damage type, or shockingly lower the damage of dual weaknesses.   A Dorminoid facing down a friend who cheekily included our resident Holy Dragon mythical on their theme, and tried to smash me with a holy attack. That ended poorly for it for not seeing my loadout, and eatting a conjured sword.

URL: https://forum.audiogames.net/post/549509/#p549509




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Re: Help me with a little Manamon 2 Fun

2020-06-29 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Help me with a little Manamon 2 Fun

Wait, is that random box supposed to do something during that fight? I hit it with an attack and it blew up without issue and not hurt anyone. I'm guessing that part of the fight was bugged.   Also can confirm, Manamon one was a lot worse with the overly long mazey trails, and lasers/electric traps ready to zap you. Also let us not forget that one laser which drowned out the noise of the turn you needed to make to get to the third to last floor of Shadow Kingdom. That one actually pissed me off when someone told me that the path towards the stairs was drowned out.  Also, a lot of the new puzzles are a bit time consuming rather than dangerous. The Spike rooms actually have a weird habbit of always appearing a bit away from you if you walk slowly. As long as you're not running at high speeds, you just need to crawl your way across and should be generally safe. The Highspeed ones seem to employ timing with spikes almost always at fixed spots, give or take a few wildcards.   The guarded areas are far shorter than the ones from the first game. Anyone remember the long trail of guards near the early part of Shadow Kingdom? the Ghost bats are a lot easier to memorize the positions of.  And the boss fights aren't (launch overpowered moves that will always strike your weaknesses) like the Erodium fight was int he first game. You can pull off most boss battles with various team compositions. Except Master Dyas, but screw that guy. Might be a nightmare for a ghost/undead run.

URL: https://forum.audiogames.net/post/546986/#p546986




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Re: Lol Youtube commenters need to get a life

2020-06-23 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Lol Youtube commenters need to get a life

It's not cherry picking a sentence. The entirety of post 7 literally has the tone of putting down people who do not like being challenged in games by referring those who know how things should be as "proper gamers." Your words originally stated that if people are doing things not to experience the challenges of a game, they should just watch a let's play, rather than having the agency to enjoy the game as they want. And this is the type of thinking that leads to a toxic response which this post is about in regards to those youtube comments.   Reread your first post on this topic, it is only three sentences. No where did you say anything you are claiming now.  And it's quite an important post as it does highlight the mindset of a lot of the people who have taken this thought, and taking it to its very negative and wrong conclusion in the mainstream setting of games. This type of exclusionary stance for things like how difficult stuff should be and imposing standards on others is a very annoying cultural stereotype of gaming still, and people do it unintentionally.   Hell, the stance on cheats is another topic I really should lay off in all honesty. Through the same type of thinking, I get annoyed by people who use cheat engine to remove all challenge from a game and give themselves a heck of a lot of advantage. They're just trying to have fun in their own way, even if I don't really like it. but it is them playing the way they like, and if they don't start takin that online and harassing other players, then they do they.

URL: https://forum.audiogames.net/post/544604/#p544604




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Re: cheat values in manamon 2

2020-06-23 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: cheat values in manamon 2

I don't know. I never had an issue with money. It felt far easier to get in this game, and not many items seem needed compared to before.   Though, a source of a crapton of gold for end game is a holy god send. I still find grinding out tp from battles training up new creatures annoying. *downs silver tonic after silver tonic*  Though, apparently if you want to have a lot of gold at the beginning of the game (or at least the point after the first stadium), and have a friend who doesn't need these anymore, trade over a bunch of Manamon with a copy of the master scrolls and sell them. A friend found this out as master Scrolls apparently don't work if you're not a Manamon master yet. So sell it for a lot of gold on your new account. Roll around in more regular herbs and ordinary mananets than one probably needs.

URL: https://forum.audiogames.net/post/544480/#p544480




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Re: cheat values in manamon 2

2020-06-22 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: cheat values in manamon 2

I mean, regular manamon lack stat recovery moves, unless you equip a Harmony band on them. One can have their Manamon confused, accuracy and defenses dropped by 5 stages, then obliterated in short order. Wouldn't be the most perfect strategy, but something to try to overcome the challenge.   Though right. if a video exists, why hasn't anyone transferred it and uploaded the evidence of the exploit/hack in motion? Though I'm starting to think the boss thing requires debugging or having access to the game that violates ULA in some way. Which is against site rules.   If there's ever a Manamon 3 and enough boss fights to support the mode, we need a boss or sandbox arena. Pick out your foes and choose your own bosses.  *** Spoilers and Shower Thoughts ***  Though come to think of it. Hyper manamon exist, but all the ones encountered were painted constructs. Wonder if there's a difference between the painted ones and the regular ones? It seems real Hyper manamon revert out of the state or at least don't horribly splatter on defeat like the painted ones from the second game. Pretty sure 80% of the Hyper bosses straight up died. I'm guessing they didn't have an original state if they were made like that to serve as challenges for the guy's daughter in the painted world. Erodium just got banished on defeat, and reverts back to normal when defeated in his resting area again.

URL: https://forum.audiogames.net/post/544367/#p544367




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Re: Who agrees that redspot should be back

2020-06-22 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Who agrees that redspot should be back

At 186, the very nature of this topic and the poll is an attempt to force Sam to do something.  Petitions are tools used to pressure someone to act due to popular opinion. Though one has the option to say no to whatever it replies, there are risks to doing that and angerring said number of voters/signers and the people observing. You are not directly forcing someone to do something with an opinion poll or a petition, but are forcing them through peer pressure to act. From what I'm reading, Sam doesn't even know such a poll exists, and will most likely be unpleasantly surprised if there's a bunch of people who say they want it back after he said what he had to say.  The fact this topic even exists suggests people do not respect Sam's opinion and ownership rights to take down the game and keep it under wraps. They also didn't respect Sam to ask if they could put a poll like this up to see if he might agree to do something if there's positive reception to bringing a form of the game back. More so to dump this onto him once votes are in and see if an opinion leverage might force his hand.    I would be pissed if someone pulled this stunt off on me after I already gave an answer for a product I own and created. I made the decision to take it off the market. If someone approaches me and gives this suggestion to have a vote upon it, I may or may not entertain the reply and things can stop or go from there. If someone decided to show me a poll that so and so many people want my product back and should consider making them happy (wink, wink), I might come back to go on an unholy rant on the forums and leave again.

URL: https://forum.audiogames.net/post/544359/#p544359




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Re: Lol Youtube commenters need to get a life

2020-06-22 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Lol Youtube commenters need to get a life

A sense of achievement for playing a video game? You do realize that's marketing garbage right? When I play a game, i do it to have some "fun." Fun comes in various forms for various people. Some like just a mindless beatem up in the game, and want to be invincible while doing things. Others, like I, like a challenge and puzzles to work through. Unfortunately, it seems gamers think that "fun" has to be annoying and hard for everyone to do it right, and that's just marketing bullshit from companies to stay invested in a game longer.  Reaching an objective or some such thing is a way to advance a story, in Last of Us 2 case. Honestly, the enemies and other such things are just environmental features of a game. Someone might enjoy not being stressed out while playing through it, and having fun in their own way with the settings the game provides. Why should I find it bad in any way, or think less of a person who plays LU 2 on an easier difficulty than I do and with access settings on? Why should I tell someone they aren't gaming right because they're enjoying themselves the way they want?  The main problem I have with your argument is that a proper gamer has to be dictated by your standards. It's my damned game, I will play my purchase how I want, especially in a single player title. And are we really judging people for playing a video game on an easier setting? That is a very poor indication of that person's qualities and capabilities. Games are usually played on one's downtime from work or family. They want to have fun doing that, not stress. And fun is the main point of a game.   You really should watch said video I linked before. Literally, it's the same type of arguments and attitudes that tend to create more toxic environments while making no sense. gamers are people who play video games. Not hard/easy video games, but just in general.

URL: https://forum.audiogames.net/post/544339/#p544339




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Re: Who agrees that redspot should be back

2020-06-22 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Who agrees that redspot should be back

*confused beholder Sounds*    Thing is, isn't this all pointless if Samtuppy refuses to release anything? I really doubt a petition from a group of people he's trying to avoid will accomplish much, other than to maybe hide his online presence a bit more. From what I can tell, you're demanding Sam to re-release Red Spot against his wishes to keep the thing down, and maybe still having the rewrite somewhere. the only thing release the thing will just:    1. A bad representation of the game he wants to release if the rewrite hasn't been dropped. Redspot was in a really odd spot after stacking so many features, only very few people had fun with the thing, while the rest were driven away/stuck to the melee arena.  2. Despite not wanting to work on this version anymore, the complaints about overpowered teams gathering resources, and places being locked down by a team will flood Sam's e-mail. Well if he gave this back, he can still fix it! He's only saying he doesn't want to work on this anymore, he doesn't mean it!  3. He has to spend time to setting up server components for people to have their own servers. A feature that just means every darn team will probably have their own server where they're king, and an admin that'll zap anyone threatening them. More complaints to Sam who doesn't want to deal with this.  Anyway, I thought Sam's good bye thread should give enough clues on why he probably doesn't want to open the can of worms known as Red Spot. STW did not generate as much drama as Red Spot (even if it has its own issues, but far more tame).   Let the developer maintain ownership of his product and respect the decision to keep it closed. If you really want it back, try actually reaching out to him for the possibility of purchasing ownership, or trying to get an update on the rewrite. If no response is gotten from that, I doubt a pole will get a response if he's not reaching out to you for the first e-mail.

URL: https://forum.audiogames.net/post/544197/#p544197




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Re: cheat values in manamon 2

2020-06-22 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: cheat values in manamon 2

part of me is just curious if it's possible to break the game to create custom fights. Granted, people using the bosses is fine, but a boring use to go through the main game. But darn it, custom fights and multi-boss brawls would be a fun watch.

URL: https://forum.audiogames.net/post/544184/#p544184




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Re: Lol Youtube commenters need to get a life

2020-06-22 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Lol Youtube commenters need to get a life

https://www.youtube.com/watch?v=nIWivb-8C1w  post 7 should really watch this video, and I'm really hoping they were being sarcastic. You literally just sounded like the elite gamer and hard core stereotype. Hell, you sound like what happens at 7:17 of this video.   Literally, if a product allows me to tailor a game to my preference, some people might use it for making the game more personally enjoy. Whether that be setting a difficulty to cry at a brutally hard fight, or one that lets you enjoy the story. A point of a game should be to have fun. Developers measure the potential crowd and decide to either make the game a bit exclusive with higher difficulty, or have a curve to let more people play. but this is done by their decision.  Granted, I sort of draw a line when there's online components that can be abused this way that are cheated in, and knowing the standard securities of audiogames (and the crowd of people who will not think twice of cheating and ruining the fun of other people online), but we really should look into easy difficulties for longer term games as a started default. Or start a mod scene/option for more fun options.

URL: https://forum.audiogames.net/post/544180/#p544180




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Re: Manamon 2: Where do I go now? Contains spoilers.

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Manamon 2: Where do I go now? Contains spoilers.

Alternative time Waster:  Go to the Northeast of the Hill area, find a subzone of some ruins. Explore for items and a unique manamon down one hole that will join your party.  Also for a bit more options for cash, experience and some revives, go all the way back to the town and explore the castle. There should be some tamer battles and hidden stuff all over.

URL: https://forum.audiogames.net/post/544027/#p544027




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Re: Lol Youtube commenters need to get a life

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Lol Youtube commenters need to get a life

At this point, the person has purchased a game and used the ingame ettings provided by the publisher/devs to adjust the game to their own liking. I don't see a problem with that, and especially if it's a playthrough for fun being streamed for the story folk.

URL: https://forum.audiogames.net/post/544026/#p544026




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Re: cheat values in manamon 2

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: cheat values in manamon 2

Okay, that's actually funny and a creative way to trolls and props for him doing that.  Meh, I think this discussion on how to cheat the game is a bit silly. Unlike the sighted community, we don't seem to be aiming to try to do anything really fun with this potential vulnerability of the game. We all know once the novelty of controlling bosses wears off, most people are just going to go through the game with an lv 100 boss spamming Otherworldly abyss at every single non-boss target, and something to do a lot of damage in regards to the others. That's not fun. That's just turning the game to a button masher somehow.   What would be fun is to modify certain values on other fights, and have a multi-boss fight once you completed the main challenge of the game. Or have a bosses vs bosses brawl. Hyper hathorilian and Chaos Okama take on the Paladin of the Skies bosses to get the life essence thing. Eternity Angel and the Guardian Robot fending off an advance of Hostile Hyper manamons thrashing the base.   but no, people's imagination stops at sending out an lv 100 Dyas to otherworldly Abyss a lv 2 Squirrelmonk.  I really don't get the first desire of just making everything mindlessly easy. Hearing Zuckuss chronicles of cheating the heck out of BK3, it results in a lot of cool items and weapons being useless to the point of actually doing no damage. And there was no difference with the difficulty of any level. What you did on normal difficulty and what you do on Legend is all the same, everything dies in 1 hit and does no damage to you.  That actually would sabotage any fun from the game for me, and the same will happen with controlling a bunch of bosses without spicing up the enemy forces and modding them to hell.   There's a reason why a lot of hacked and modded games that aren't going for the sandbox feel use the opportunity of getting the inside of the games to make said games harder, not easier. Alternatively, to adjust events and change the story of the games and include new battles. This has more longevity in enjoying the game, rather than turning something into a one shot and forget affair. And the ones modders and hackers want to do as it gets them some online fame.  /Insert every Pokemon Rom hack here that picks up the difficulty and writes new stories/  In Dark Souls, someone hacked the game to have an all powerful character that could invade other players game. However, rather than just smiting everyone and getting himself banned, he did something a bit different. He adjust some more values and set some stamina usage on a lot of the special attacks. He essentially turned himself into a boss with strict limitations and vulnerabilities that the players who came after would have to notice and exploit, like an actual boss. And before that got patched out, there were a few videos of people summoning this guy and performing a 3 on 1 attempt with a boss controlled by a player that was purely made by said player, rather than being an asset from the game.   but you know, here you're more likely to run into someone just using a full team of hacked bosses that give you no chance to respond.

URL: https://forum.audiogames.net/post/543474/#p543474




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Re: The vail

2020-06-16 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: The vail

It might still be the second quarter, though the end part rather than the starting. Though if I recall, wasn't the last update we got with the google doc back in late March/Early April? Start of Second quarter usually means they would of have it ready by the month afte the post. I'm not sure if that was the aimed timeframe though.

URL: https://forum.audiogames.net/post/542138/#p542138




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Re: Who agrees that redspot should be back

2020-06-15 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Who agrees that redspot should be back

Meh, the server thing still stands as a horrible idea. Most players can't muster up enough friends to play on a private server in these gigantic maps, and will have to a. pray there are public servers in the first place and b. its populated. Oh and C, the admins are active/not power tripping. With the conduct I've seen many in the blind community, especially in pvp games, most people will just play in small private servers or be quite careless with the server that there emight not be as much oversight if the person gets board.   Or in other words, You're going to make Sam and friends code up something that literally people that can be counted in two hands and single digits will utilize. Also known as a colossal waste of time when they can be using that to develop actual new content, or the rewrite of Red Spot. Literally, as people have parroted, the only thing releasing Red Spot in its prior state will do is begin the complaints and bitching to a developer who is quite tired of such things. There is literally only mental health and time to be lost in making such a feature right now.   Honestly, making such a system will only be useful to people with a large enough friend group interested in playing against each other, which the number of groups, not people, can be counted in one hand this time. Public servers might not be as successful, as it will either be empty long enough for a player or two to make a god fortress with few players logging into it to resist, or people abandoning said server to find a less dominated one, boring the first group. This ultimately will just lead to the stray players in gathering into one server, with a weaker population than Red Spot used to have. And bad things happen with team balance when populations are low. This is a game that has adopted a system requiring a high population, not a low one to remain sane. Scattering players across public servers will result in server hopping, avoiding ones dominated by a single team.   The thing with servers is that in most cases, the sighted community can generate a population that was about the size of Red Spot at its prime across all servers. Usually its created for a group interest, like making a Rp required server for World of Warcraft, or a special battle style being always on in some FPS for fans of the style. They can still boast players in the 50's-thousands if they can. We could barely boast that on one central server.  TL-Dr: The effort in releasing a public/private server system is a waste of time, and will only bring problems to Sam that has quieted down after he took the game down. Let the poor guy just focus on his own thing already.

URL: https://forum.audiogames.net/post/541424/#p541424




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Re: Who agrees that redspot should be back

2020-06-14 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Who agrees that redspot should be back

Then it would end up like other stuff that implemented features that divided up a niche category in a niche community.   Or, good luck finding a large group of players to play with. If everyone put up their servers, you'd find like one person, probably the admin, just spam killing you with infinite damage and hp. And the population ould be too spread out until the non-server owners gravitated to one server, making the whole custom server thing pointless.  Again, what this category game needs is the mainstream treatment of matches rather than a free for all Day Z wanabe. We do not have the population, or the experiened team to balance such a system. The fact people could gather a metric ton of armor and HP, where those games had it setup where it was freakishly easy to still die as a heavily armored soldier with a machine gun is telling. Population and attention to balance is how those games retained a player base to avoid one small group dominating everything with a gigantic gap in power. Sure, there would be a large gap, but never in durability and health. And realistically, a group of players with pistols can kill a heavily armed player and force them to respawn with no items. ALso item storage in these kinds of games are highly unsecured, where your little tent with excess equipment can be stumbled upon by a newbie and stolen. Or if you had a guard there and that newbie dies, him and his friends come in force to steal your stuff, forcing you to move your camp and increasing the likelihood you get into a shoot out with another group of players, who could kill you and take every single item of yours. And in this game, getting strong enough to find equipment took a long time, and was slow. In one of those zombie survival games, it takes days of work to be able to get an assault rifle from a military Convoy if other players don't kill you going for it as well.  The Alternative, a match system that puts people on an even playing field, and can provide concept of character loadouts to come in with a weapon or two, and a few inventory items when on respawn, rather than every weapon in the game fully loaded. The waiting lobby could just be the normal game map with every weapon and item available, to be used for practice and screwing around. but any scores and leaderboards would be based off the match system. Also setting hard caps to ammo/hp and defenses, but since everyone is starting with just a default load out, the fact people are working towards an objective, and providing special items for kill streaks will quickly force people out of the collect everything mindset. As well, a game is easier to balance when you don't have to consider the problem of no lifers collecting items.  It seems like the Red Spot team kind of realized they created a hot mess of a system that was horribly unbalanced, and only generated complaints because people were griefing what few people wanted to play. The game was taken down to get a rewrite in python, and some much needed balance changes, but the constant bitching of "Red Spot is dead" was very discouraging.

URL: https://forum.audiogames.net/post/541331/#p541331




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Re: PlayStation five discussion

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: PlayStation five discussion

that it tries (and looks) to be a PC rather than a console, and fails hard at both fronts. As well, Sony has been going very anti-consumer of late.  People are already calling that the PS 5 will be the one lagging behind this generation. Their gamepass thingy is way too restrictive compared to Xbox Pass, and has far more limited support for the generation free downloads that Xbox x2 games will be providing for people who bought ersions of a game on Xbox 1 that are on that console.   As well, let's not get into the fact that Sony has been caught doing some shadey crap with research on psychological manipulation in single player games to offer targeted microtransactions. There's a fear that Sony (and interested companies) might use this to artificially make difficulty annoying in games to railroad people into buying microtransactions. They may not be the exact company that initiated the research, but they sure as hell helped with the research aspect to see how people would be likely to purchase a microtransaction to make a boss fight easier, or some other challenge.   And you know, accessibility hasn't really been a big focus for Sony. If you want to play GTA VI or something like it, wait for the PC release. You can play with mods a lot more easier, as Sony even prevents game mods to be provided on the console space, unlike Microsoft who has been experimenting with it on the Xbox 1.   TL-Dr: Sony is anti-consumer and lagging behind in accessibility, and people should just focus on Xbox X2, Switch and PC.

URL: https://forum.audiogames.net/post/540638/#p540638




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Re: PlayStation five discussion

2020-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: PlayStation five discussion

that it tries (and looks) to be a PC rather than a console, and fails hard at both fronts. As well, Sony has been going very anti-consumer of late.  People are already calling that the PS 5 will be the one lagging behind this generation. Their gamepass thingy is way too restrictive compared to Xbox Pass, and has far more limited support for the generation free downloads that Xbox x2 games will be providing for people who bought ersions of a game on Xbox 1 that are on that console.   As well, let's not get into the fact that Sony has been caught doing some shadey crap with research on psychological manipulation in single player games to offer targeted microtransactions. There's a fear that Sony (and interested companies) might use this to artificially make difficulty annoying in games to railroad people into buying microtransactions. They may not be the exact company that initiated the research, but they sure as hell helped with the research aspect to see how people would be likely to purchase a microtransaction to make a boss fight easier, or some other challenge.   And you know, accessibility hasn't really been a big focus for Sony. If you want to play GTA VI or something liek it, wait for the PC release. You can play with mods a lot more easier, as Sony even prevents game mods to be provided on the console space, unlike Microsoft who has been experimenting with it on the Xbox 1.   TL-Dr: Sony is anti-consumer and lagging behind in accessibility, and people should just focus on Xbox X2, Switch and PC.

URL: https://forum.audiogames.net/post/540638/#p540638




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Re: Manamon 1: dragon mythicals

2020-06-11 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Manamon 1: dragon mythicals

Right, the only useful Dragon from the first game is that water dragon mix from those Hydrobirds. the rest have an asonishing number of double weaknesses or weaknesses in general.   Personally, I don't use the mythicals because if we used every legendary manamon in online battles, than entire teams would just consist of those teams. Just like how Unrestricted random online battles are in Pokemon, with every 8 year old just using teams of badly trained Legendaries. You get bored of the lack of diversity and switch to one of the facilities with restrictions to filter out such garbage.

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Re: question about notation of level and quests in Alteraeon

2020-06-09 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: question about notation of level and quests in Alteraeon

Buh, honestly looking quest difficulty by level is a horrible way to judge an area's difficulty. Considering the max level is 38-39, that'd end up suggesting all lv 39 quests are declared equal, or all players at lv 39 are the same. I think the higher quest completion either takes total levels into account (which makes me wonder why they don't use that number instead) or group levels.

URL: https://forum.audiogames.net/post/539193/#p539193




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Re: questions about Alter Aeon

2020-06-06 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: questions about Alter Aeon

class order stuff isn't that bad. Generally, try to make your primaries support each other ina  playing style that doesn't clash. Something like necro Cleric works as necroclev comes with mregen and cleric comes with nice buffs and healing for you and your minions. Or warrior/thief, necro Warrior.   2. If Necromancer or druid isn't a primary or secondary, it's your sixth class. or fifth and sixth if you didn't go either. because...  3. You "must' have warrior or thief in your top four classes. Preferably both. Don't care what the build is, you need the defensive skills and hp the two classes provide without severely handicapping yourself in the long run. Minions don't cover for everything, and you're going to need to at least have a decent parry and dodge skill of your own to deal with a mob randomly deciding to leap in your direction, and a full on hit does 900 damage through sanctuary. Best to assure you have the maximum amount of chance to not get splattered in one hit.   4. Make sure it's something you have fun with, while making it functional. The prior warning aside about needing warrior and thief, best go with a playing style that's more fun for you, rather than it being the best overall, or best in the pointless pk the game has. If I want pk, I'd go and play an iron Realms game or something.

URL: https://forum.audiogames.net/post/538214/#p538214




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Re: Any MMORPG Recommendations?

2020-06-04 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Any MMORPG Recommendations?

I really want to get into something liek Legend Mud, but I can't seem to figure out how to start out. I sort of want to try out an assassin or sniper archetype, seeing those advanced skill options learnable, but not sure how to progress the early levels in any of the time periods.

URL: https://forum.audiogames.net/post/537445/#p537445




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Re: Alteraeon: where to find equipment?

2020-05-24 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Alteraeon: where to find equipment?

Hrm, I don't fully recall many exact items anymore. but I can generally point to some areas:  orc village: As people said, these has a few pieces to wear if  you look around and take down some of the more important orcs.The Duager City: There's a few things in the treasure room.   Minotaur's Labyrinth:  Has an ice axe that is decently powerful, and a neat backstabbing weapon if you also went thief.   That village with the multiple islands on the northeast end:  (I forgot area names). You generally want to bring back the skin of the Alpha Ape. You get a 1/2 neck piece you can get two copies of. Take the skin to the guy involved with that devil crocodile quest there to make them.  Coral beach (i think?).  An ogre there has a large two handed cudgel to begin groundstriking with. Use it when you get the ability, and use until you get the two other mentioned hammers from under Gad's Landing later.  Moving a bit forward:    The Third island:  Gad's sewers has Thunderstrike, the best weapon to be using groundstrike with from the dragon boss down there. The Torches from the mobs before it also serve as a powerful fire groundstriker. these two, and the okayish ice groundstriking of the ice axe from earlier let's you be flexible in hitting mob elemental weaknesses with leaps and groundstriking.  Everything West of Gad's: There's a bunch of items on the ships that may be of interest. Though takes a bit of time to get to all of them.  Lotus monastery: the Quest there gives a 1/1 warsklev waist piece. In fact, Warsklev pieces will start appearing more often as you continue on forward.  but right, when I tried a warrior character, I generally just followed the quest line, and made sure to do all quests. The exploration of each zone let me find updates to my gear easily enough, and only needed to grind a few times to get another copy of a gear. Far from the state of the game later on, where powerful pieces of eq might not load and involve going very deep into an instanced multi-level dungeon.

URL: https://forum.audiogames.net/post/533081/#p533081




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Re: Alteraeon: where to find equipment?

2020-05-24 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Alteraeon: where to find equipment?

Hrm, I don't fully recall many exact items anymore. but I can generally point to some areas:  orc village: As people said, these has a few pieces to wear if  you look around and take down some of the more importnat orcs.The Duager City: There's a few things in the treasure room.   Minotaur's Labyrinth:  Has an ice axe that is decently powerful, and a neat backstabbing weapon if you also went thief.   That village with the multiple islands on the northeast end:  (I forgot area names). You generally want to bring back the skin of the Alpha Ape. You get a 1/2 neck piece you can get two copies of. Take the skin to the guy involved with that devil crocodile quest there to make them.  Coral beach (i think?).  An ogre there has a large two handed cudgel to begin groundstriking with. Use it when you get the ability, and use until you get the two other mentioned hammers from under Gad's Landing later.  Moving a bit forward:    The Third island:  Gad's sewers has Thunderstrike, the best weapon to be using groundstrike with from the dragon boss down there. The Torches from the mobs before it also serve as a powerful fire groundstriker. these two, and the okayish ice groundstriking of the ice axe from earlier let's you be flexible in hitting mob elemental weaknesses with leaps and groundstriking.  Everything West of Gad's: There's a bunch of items on the ships that may be of interest. Though takes a bit of time to get to all of them.  Lotus monastery: the Quest there gives a 1/1 warsklev waist piece. In fact, Warsklev pieces will start appearing more often as you continue on forward.  but right, when I tried a warrior character, I generally just followed the quest line, and made sure to do all quests. The exploration of each zone let me find updates to my gear easily enough, and only needed to grind a few times to get another copy of a gear. Far from the state of the game later on, where powerful pieces of eq might not load and involve going very deep into an instanced multi-level dungeon.

URL: https://forum.audiogames.net/post/533081/#p533081




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Re: Square Enix is taking feedback about their game's accessibility.

2020-05-23 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Square Enix is taking feedback about their game's accessibility.

I mean, with something like bravely Default 2, navigational aids to find npc's and items and a readable status screen/battle screen can make that game accessible if the plugins exist. Though, considering the Final Fantasy games seem to have moved away from turn based or atb combat for real time, that might be a dead end.   Eh, I like their side series like bravely Default and Octopath Traveler more than FF anyway. If those can be made playable, I'll be happy.

URL: https://forum.audiogames.net/post/532621/#p532621




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Re: Ahc Master planning

2020-05-11 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Ahc Master planning

I think the issue with master planning follows the same problem with debuffing skills in non-magical classes. I can't remember if it was int or will, but one of the two stats judges if a debuff like that would land. though, people seem to go with the damage dealing and survival stats to try to hit hard with sneak attacks, and sticking to buffs. Granted, master Planning does seem to stick more often with lowish stats compared to most.

URL: https://forum.audiogames.net/post/528442/#p528442




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Re: Let's talk about audio FPS's

2020-05-10 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Let's talk about audio FPS's

At 28, you literally described the flaws of Red Spot, TK, and every other shooter game out there.   Armor making things useless: Shall we bring back the concept of having 12000+ shields and too much oxygen that negates the damag eof 99% of all weapons. And boosted hp to nerf the ones that can pierce shielding? And unlike in Swamp, having extreme armoring like that does not negatively affect your movement speed and jumping at all. In Swamp, it does. And in it's pvp, there's no default skills to lower the penalty of movement speed and boost your speed without speed pickups that you have to hunt for.  Skill points:  The collectathons generally don't have skills, outside of Red Spot and its achievement stuff to unlock stronger weapons. Swamp at least starts everyone out the same at the beginning of a match, and you have to pickup loot to try to get yourself armored, armed and statted while dealing with enemies and doing the objective.   Concept of Classes: yeah no, all other shooters made you start with eerything, and made it too easy to amass items. In The CTF at least, it is not so easy unless you can evade dying for a good while. As well, i there were just a plain old death match mode, classes would probably be balanced hp, armor and weapon wise, just like how Swamp Tied tended to differently armor melee users and gun users, as well as starting ammo.  Movement: Yeah, i already described that in armor. No matter how much shields/defenses you put on, you can still zoom across the map and perform acrobatics endlessly. In Swamp, such a defense comes with a speed trade-off, and dodgig becomes a lot more difficult.   In short, every criticism that was stated for Swamp, the other games are guilty of, and in worse severity. Literally, Swamp is the only game that botherred starting everyone evenly at the beginning of a match, while someone logging into Red Spot, Tk or whatever have to contend with dudes that have vastly more hp, defenses and ammo compared to you. I also prefer a much slower movement speed with more cover and obstructions, and the balance of speed vs protection is something not seen in the other games.   ...And again, the PVp is a side activity to the main game, and is arguably far more entertaining to a large audience than the collectathons and the collect endlessly with no other way to spend your day.  note: I've given up calling the other games FPS'. With their design philosophy, they were literally collectathons with a bit of shooting people put in. 99% of your time was spent collecting items on mass for your base, yourself, or for storage. Many times befor ethe base crap was put in Red Spot, half my kills were people who were just running around collecting item after item, rather than fighting back. And I just charged after them with default loadout, only grabbing stuff that was along the way, while I sniped them with crossbow bolts, jumped past grenade launcher shots, and evaded rockets. The time someone actually decided to come at me and fight me, it was after gainning an insane amount of items and stats, just trying to win out of pure resource superiority only possible with collecting all freaking day. Therefore, people spent way more time collecting items, rather than fighting, and I will now refer to these games as collectathons.  If you want an FPS that lasts, don't make it a collectathon.  Edit: Also agreeing with 31. FPS is first person shooter. You know, needing a first person view. The other games were more top down shooters with a weird perspective. Generally jumping and other extreme actions are more for third person views, as that tends to look a bit clunky in first person view. (Also generally encounter extreme first person platforming in single player shooters like the Metroid Prime series).   It's not like you can't make the mobility in first person view better, you can try to apply dodges and sidesteps that can be quickly evoked, and go with a strafing strategy. Maybe a command to hide in cover and not be shootable while having your head down as cover is slowly destroyed. Pleanty of ways to evade in a less mobile game.

URL: https://forum.audiogames.net/post/527948/#p527948




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Re: Let's talk about audio FPS's

2020-05-10 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Let's talk about audio FPS's

At 28, you literally described the flaws of Red Spot, TK, and every other shooter game out there.   Armor making things useless: Shall we bring back the concept of having 12000+ shields and too much oxygen that negates the damag eof 99% of all weapons. And boosted hp to nerf the ones that can pierce shielding? And unlike in Swamp, having extreme armoring like that does not negatively affect your movement speed and jumping at all. In Swamp, it does. And in it's pvp, there's no default skills to lower the penalty of movement speed and boost your speed without speed pickups that you have to hunt for.  Skill points:  The collectathons generally don't have skills, outside of Red Spot and its achievement stuff to unlock stronger weapons. Swamp at least starts everyone out the same at the beginning of a match, and you have to pickup loot to try to get yourself armored, armed and statted while dealing with enemies and doing the objective.   Concept of Classes: yeah no, all other shooters made you start with eerything, and made it too easy to amass items. In The CTF at least, it is not so easy unless you can evade dying for a good while. As well, i there were just a plain old death match mode, classes would probably be balanced hp, armor and weapon wise, just like how Swamp Tied tended to differently armor melee users and gun users, as well as starting ammo.  Movement: Yeah, i already described that in armor. No matter how much shields/defenses you put on, you can still zoom across the map and perform acrobatics endlessly. In Swamp, such a defense comes with a speed trade-off, and dodgig becomes a lot more difficult.   In short, every criticism that was stated for Swamp, the other games are guilty of, and in worse severity. Literally, Swamp is the only game that botherred starting everyone evenly at the beginning of a match, while someone logging into Red Spot, Tk or whatever have to contend with dudes that have vastly more hp, defenses and ammo compared to you. I also prefer a much slower movement speed with more cover and obstructions, and the balance of speed vs protection is something not seen in the other games.   ...And again, the PVp is a side activity to the main game, and is arguably far more entertaining to a large audience than the collectathons and the collect endlessly with no other way to spend your day.  note: I've given up calling the other games FPS'. With their design philosophy, they were literally collectathons with a bit of shooting people put in. 99% of your time was spent collecting items on mass for your base, yourself, or for storage. Many times befor ethe base crap was put in Red Spot, half my kills were people who were just running around collecting item after item, rather than fighting back. And I just charged after them with default loadout, only grabbing stuff that was along the way, while I sniped them with crossbow bolts, jumped past grenade launcher shots, and evaded rockets. The time someone actually decided to come at me and fight me, it was after gainning an insane amount of items and stats, just trying to win out of pure resource superiority only possible with collecting all freaking day. Therefore, people spent way more time collecting items, rather than fighting, and I will now refer to these games as collectathons.  If you want an FPS that lasts, don't make it a collectathon.

URL: https://forum.audiogames.net/post/527948/#p527948




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Re: league of legends accessible!

2020-05-09 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: league of legends accessible!

Not even with sighted help. This game has a highly toxic community that gets pissed off when a sighted player does poorly. With the delay in communication having a sight person describe what's happening to you, you'll probably be dead before you know it, or take too long buying items. And then incomes the rain of verbal and text abuse about sucking so bad. the game requires a degree of strategy and speed that'll result in misery if you have someone telling you what's incoming right as you get blasted.

URL: https://forum.audiogames.net/post/527378/#p527378




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Re: Let's talk about audio FPS's

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Let's talk about audio FPS's

Yeah, I'm kind of focusing on what that AW multiplayer will be like. By it's design, i's going to negate the problem the freeform FPS' face, and actually will have a varying set of match modes. And despite just being distortions, it's somewhat a hero shooter as you pick an element and adjust playstyle to your abilities/opponent type and abilities.   We've already tried tons of structureless FPS' and all are either badly balanced or dead. Hopefully this changes the mold and make people copy this format more.

URL: https://forum.audiogames.net/post/527044/#p527044




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Re: Let's talk about audio FPS's

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Let's talk about audio FPS's

You mean the fact that all FPS' are objectiveless free-for-alls that are supposed to be pick up and play affairs, but evolve into unbalanced collectathons? That a small audiogames market adds nieche after nieche, to the point the game only has 6 really bored hardcore players who wouldn't know game balance if it hit them in the face?   Let's just blink at the fact one of the few games to implement a match system where both sides start off evenly, and victory is based off skill and team cooperation is the zombie FPS where 90% of the game is working together? Sure you can run off and try to gather 1 items, but then you're not helping your team guard the baby, or grab the enemy team's baby. And the map is small enough where you're in constant danger, balancing that pain in the ass problem a lot of the other fps' have with balance in fights.  Sure, have your large maps for screwing around with people. But if anyone's thinking of making a game like this, put a match system with smaller maps for teams to fight in, and movement being a bit more slow and tactical, rather than jump spam affairs. it might garner some player interest since the focus will be on matches where everyone starts evenly, and shouldn't have to deal with people who have hundred of thousands of shields and hp. So they might not just quit after a few deaths that are annoying to combat.

URL: https://forum.audiogames.net/post/527022/#p527022




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Re: where to obtain manamon for the 2nd stadium in manamon 2?

2020-05-04 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: where to obtain manamon for the 2nd stadium in manamon 2?

I think they wanted the angelfish thing, not the hippo.

URL: https://forum.audiogames.net/post/525760/#p525760




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Re: where to obtain manamon for the 2nd stadium in manamon 2?

2020-05-04 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: where to obtain manamon for the 2nd stadium in manamon 2?

Alternatively, ask for it on the trading topic if you want it early. Haven't really messed with that water type much though. I really should replay the game again.

URL: https://forum.audiogames.net/post/525720/#p525720




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Re: Ahc dark intent

2020-05-03 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Ahc dark intent

Isn't that the necromancer ability that makes you unstun yourself from crowd control abilities?

URL: https://forum.audiogames.net/post/525492/#p525492




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Re: Thief questions in ahc

2020-05-01 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Thief questions in ahc

yes, and once you hit lv 20's, compassion gets powercrept into oblivion.  Unfortunately, AAc falls into the same problem as a lot of other games. It's better to kill things faster than shoot for much defensive ability/crappier forms of healing. Revenge, buffing crit rate before the fight, can help end fights, appropriately with a speedy mathias to crit volley, as well as crit lightning/firestorms.

URL: https://forum.audiogames.net/post/524793/#p524793




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Re: problem with something stupid I think I did in Manamon 2 and need some

2020-04-30 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: problem with something stupid I think I did in Manamon 2 and need some

It's sort of a hidden folder of sorts that isn't locatable with just a normal scroll through your folders. Though unfortunately, I forgot how one generally gets into it. Was it just searching %appdata% on one of the search bars on the start menu?   Anyway, once you get into it, you are able to go to the part of the folder that generally has your settings for installed programs. Settings.dat should be in there under VGstorm/Manamon2

URL: https://forum.audiogames.net/post/524449/#p524449




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Re: Thief questions in ahc

2020-04-28 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Thief questions in ahc

Strength and agility might be best just to get the first hit in for high damage. Dexterity helps with parrying attacks, which is something to consider along with hp from constitution.   For the ranger question, I find revenge far more useful than the healing one. I already have a dedicated healer who has a number of continuous healing spells and is better mana wise. The ranger is better off boosting his crit rate for more brutal vollies.

URL: https://forum.audiogames.net/post/524039/#p524039




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Re: Thief questions in ahc

2020-04-27 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Thief questions in ahc

First off, with that guy in your party, you're able to open up locked containers and chests all over the game. This includes the displays with armors/weapons in the various houses around the city. This will net yet a series of useful weapons and armors early on that should give you a huge boost in lethality for a good number of your party. Generally, you want to upgrade his physical oriented stats and keep him light on armor. The idea is that you want him to attack as often as possible to land big hits with sneak attacks. I think ther also might be some wisdom in raising intelligence just to get some increased success rates with a number of his debuffs.  I mean, his ability to break into chests is why some people usually start with with certain skill/attribute choices, like raising ice magic for a mage when you get that ice ring in a cabinet from the general store's back room.

URL: https://forum.audiogames.net/post/523562/#p523562




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Re: Would This Concept be Feasible? A Review

2020-04-16 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Would This Concept be Feasible? A Review

Not really an RPG actually. When I'm referring to stats, we're talking about the default movement/hp/abilities a character starts with, and not something that levels up or what not.    team 1 just plays a version of swamp with lessen movement speed, and requiring more accurate aiming, and team 2 quickly sets up traps and mobs ahead of the groups or have it spawn in default points with point values. I've seen some indi games that pull off players vs dungeon master affairs.

URL: https://forum.audiogames.net/post/520125/#p520125




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Would This Concept be Feasible? A Review

2020-04-16 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Would This Concept be Feasible? A Review

So, I recently sat with my brothers and overheard them play Resident Evil: Resistance, which is a part of the Re 3 remake bundle. In the game, you have 4 players teaming up to take on a fifth player, who is a dungeon master of sorts in the roll of a mastermind. The players have options for haracters to control, each with special abilities and stats and purchasable equipment. As well, the masterminds have different specialties, either having preferences for swarming with disposable mid-tier zombies/monsters, upgrading normal zombies to be deadly, or being trap masters of sorts with options for better hindering/damaging traps.    The survivors have free movement across a map, picking up credits and other items for their limited inventory to manage, while having options to purchase new stuff from a shop. the mastermind, however, uses the majority of their time shifting from camera views, placing traps and monsters across a room, sealing doors to temporarily lock and split up the survivors and generally causing mayhem. masterminds also have the option of possessing a zombie/monster, upgrading their stats and abilities and letting them have a hands on view of beating up the survivors. As well, each mastermind has an elite boss unit that they can summon to ruin the other team. All this is limited by a resource pool that regenerates at varying rates and performance of the other team, as well as the options coming from a deck of cards to avoid someone just spamming the same thing over and over. So thinking of a plan, setting skilsl and building a deck to support your plan is important in keeping pressure on the survivors to make them run out of time.  However, this is the main question here. Can we make something like this? To answer this, let us see what the Ag community has pulled off int he past, and what we have not done yet:   Multiplayer: Many individuals have produced multiplayer games before. Whether it be turned base, minigame based, or real time with others. And we have done this before with shooters. However, the general movement ability of RE: Resistance is a bit slower, with no jumping dodges and the like. Obvious thing I can think of that works like this, ironically, is Swamp. Limit how fast players move by survivor type and all we need are more complex zombies. That and aiming, speaking of...  Aiming and zombie movement: Surprisingly enough, a game has already tried this tactic, and based themselves off Resident Evil. The bloody School game was a zombie survival game with a unique system of shooting. Though, the fights may start off as side scrolling knife feasts, you'll get overwhelmed trying to stick to that. What you need to do at some point is to pull out a gun, and adopt an aiming stance. You shift to a first person view in which you are able to aim at a zombie more accurately, being able to aim at other parts of the zombie, along with raising the shot to the head. The zombie comes at you in a ponderous but somewhat swift gate, forcing one to be quick on their aiming, or go with body shots. Considering Resistance is less about swamping you with the undead, and more tactically deploying resources, a slower approaching in effectively killing zombies might be warranted. if we do it in the way Swamp does things, the mastermind will have no chance when everyone pulls out ak47's and killing everything in a mindless hail of bullets. Limit the ammo, and put up an aim stance to shift to first person to deal with zombies, or weak points on other monster types that might not be at the head or main body.  Alternating interfaces;  This is more towards the different controls between shooters and the zombies. The easiest comparison I can think of is Swamp tied. For the mastermind, at times you want to control your zombie troops or elite zombie unit, to make sure your plans go through or to utilize skills requiring direct control. If anything, all this just required was a more complex interface for the controlled zombies to invoke special attacks.  Complex Large maps:  ...Have you seen some of the player created maps on RTR? A lot of those, if expanded a bit more, can easily support a game like this, if including a few more doorways/rooms, and the general annoyance of completing objectives and dealing with extremely sturdy zombies.  What we haven't done:  Hero Shooters:  We've never actually implement hero-type systems for multiplayer. Every online character is without personality or any unique abilities. Whether this be in a hero shooter, or a co-op game idea like this, it hasn't been something individuals really have tested.  Dungeon master type games: this is more in general rather than in a multiplayer sense, but there has not been notable examples of a game where you play as the dungeon master, setting up traps and troops to halt the progress of heroes and twirl your must ash.     And that's all for now. What are people's thoughts? Could this be something 

Re: UOSS Mud Job Combinations

2020-04-08 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: UOSS Mud Job Combinations

That just sounds like a needlessly clunky feature to slow down the job progression. Kind of stings when one only has one summon which can go on cooldown way too fast. There are certain early game creature a trainer would be able to reach out to, but having to spam the tome ad eternity to not say a random bit of useless flavor text, and give the solutions to monsters way out of one's league just gets frustrating rather than fun. I know info about trainer capture solutions aren't restricted, but probably a more interactive method of catching monsters would be warranted rather than use control bestiary at Town center for hours/days depending on luck.  iFor Cyborg... maybe some utility jobs that Cyborg doesn't have quick access to? (I know job lv 30 has a suite of buffs, but that takes a while to get to, doesn't it?"

URL: https://forum.audiogames.net/post/517302/#p517302




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Re: UOSS Mud Job Combinations

2020-04-07 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: UOSS Mud Job Combinations

I thought the thing with Cyborg was that they could spam the upgraded version of Cosmic rave, which let's you multi-strike single targets for insane amounts of damage. Normally it just strikes out at multiple mobs without multi-hitting, but the alteration when buffed let's you hit targets multiple times.  The only issue is unlocking that skill at job level 30, but considering you're stuck with the class, and it does give a ton of damage options... people tend to always try to unlock it mostly because it also buffs you to high heaven.  Also, a friend who doesn't have an account here yet was asking if anyone knew how trainer unlocks work? I was told nothing in that was qinfo, but trying to spam the bestiary off cooldown for hours/days with repeating pages does get annoying.

URL: https://forum.audiogames.net/post/517152/#p517152




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Re: UOSS Mud Job Combinations

2020-04-07 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: UOSS Mud Job Combinations

I"m assuming attunements are for launching seals out in between sword techs. Unfortunately I don't qualify for eternian yet, so I probably can't benefit from that advantage. However, that, and a secondary group consideration for templeknight seems like a solid base.    Though, for one more route, what tends to work well with soldiers? I know they have their issues somewhat with how they play (though overdrive midigates it a bit), but can't figure out what they would find useful and not interfering with their hp loss= more damage strategy.

URL: https://forum.audiogames.net/post/517106/#p517106




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Re: UOSS Mud Job Combinations

2020-04-07 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: UOSS Mud Job Combinations

Yeah, began to feel it with that one ability now not preventing fury loss as well.   Par tof me was thinking of something a bit active for Swordsman, going with Samurai due to the in job healing and buffing. Always thought one should at least try to be doing something in between charge sessions and trying to prep mobs with various debuffs. Though there's not much in regards to defense drops there. Also priest seems to produce better shields and healing from what I can tell.

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UOSS Mud Job Combinations

2020-04-07 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


UOSS Mud Job Combinations

Hello.  because that other topic may of may have not gone way off topic form that poster's intetion, I thought it'd be better to move UOSS mud questions this way.   Considering that a lot of stuff seems to have changed from the early game, along with new missions about everywhere, i wanted to get a toon through that to familiarize better with the game again.   I'm curious of STR job combinations people have had success with? I might restart that character and was hoping ideas for Swordsman, samurai and maybe Soldier. I had my fun with berserker, but it honestly feels a bit hyper nerfed and limited somewhat on what it can do.    And well, I guess any other job combination (and alternatives) that individuals had success with if anyone else browses this and wants to do something totally different.

URL: https://forum.audiogames.net/post/516990/#p516990




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Re: Looking for a new mud to play

2020-04-05 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

Also want to peep in Lost Souls (lostsouls.org Port: 23. Though, one somewhat has to accept that you're not much more special from npc's. it takes a bit getting used to to understand how one should level and allocate stat points to actually get powerful. Ther are a myriad of guilds all with different themes to go and horribly poke something, utilizing a specialty system where groups of 10 stat points represent a single special point value to expand skill caps. So 120 strength would let you allocate 12 specialty points to increase skill caps for str skills like shields, massive blow and other related skills.   Probably the best feature of the mud is the race selection. Races don't differ only by stats. Many generally have unique bonus specialties in skills, and even features far different from normal races. body shapes can differ, as armors and items that work for a human may not work for a a dragon. then there are races that are out there in playstyle, such as a bezhuldaar (A beholder) and shoggoth (a slime blob that grows organs and body parts to do insane things despite having tiny startin stats).PLaying a floating sphere of eyes with no hands or legs, and a literal slime monster are odd to play all things considerred And options can get even weirder with the Wrushi, which is literally a race of cat/dog hybrids with emense psychic powers. Unfortunately, they were enslaved as house pets as despite all these psychic powers, they can't speak normally and took a while to develop mindspeaker. This means you literally start as a cat thing with paws instead of hands, emense psychic potential... but no ability to speak nor starting psionics. This makes it quite difficult to join guilds and ask for training until one develops mindspeaker, and knowledge of developing and triggering wild talents is required.

URL: https://forum.audiogames.net/post/516326/#p516326




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Re: Looking for a new mud to play

2020-04-04 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

Just realized I had this failed attempt at a class. Anyone here have experience with trainers? the mechanic of using certain weaknesses to break a target is fun. Having to find these weaknesses through spamming an ability on a long cooldown to pray you get useful information on monsters you ahve a candle light of taming? Uh, no.   Also what's recommended as a secondary and stats fo rit? I get a vague sense that since the minions do msot of the work, survivability and hp was probably the most important. Not really a point to shoot for damage buffs, unless the class self-buffs and attacks on its own. Not many options for that though.

URL: https://forum.audiogames.net/post/516220/#p516220




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Re: Some BK3 suggestions, and a rant.

2020-04-04 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Some BK3 suggestions, and a rant.

Diving into bio mode after first completion is probably doable. though I thought there was a level lock for some point I don't remember.  The solution: The Omega Shooter. Early game enemies have little to no defense against bullet damage, and you fire an infinite swarm of rapid fire bullets at least something like 3000 base, shooting up to 4500 and then 12000? after the two scope upgrades. I jumped into vio mode randomly just to see what it was about and that was clearing levels easily enough.  though gettable on one's first playthrough, grinding 1000 minishooters is a pain in the ass. But if you decide to hop up to bio early, it'll let you kill and farm all the high exp rewards for a good while and level up to the difficulty.

URL: https://forum.audiogames.net/post/516168/#p516168




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

I don't know. parking oneself at lv 15 and grinding classes to job level 20 (I've seen someone at Job level 20 on a Jumi, oof) sounds like a great way to frustrate someone. I sort of know it's possible to do if you know how to grab blue mage and thousand needles early. essentially can smash things a bit higher doing an unavoidable 1k damage for stuff 10-15 levels higher), but that's sort of painful. Essentially grinding the same few areas, over and over for days/weeks depending on intention at lv 15...  I've sort of been told opposite. That's it's easier to grind jobs later with access to better equipment to boost up your piddly job attacks. It'll take a bit of slashing down weaker mobs, you can eventually enjoy the boosted benefits higher level ap. Well that, and level jobs that can hold their own as a secondary for decent damage to skip the first 15 job levels.  Bit weird though. I see other players just quickly level, and do all their ap grinding at 120-140, or do it at lv 15-30.   ...Though, i do recommend grinding out buffing jobs you plan to take and use often at low levels. Leveling bard or Mediator is just painful at higher levels. Though not impossible.   ON that balance bit, I uh, think it depends on the approach. geomancer's equipment slots seem all over the place. Axe is entirely useless, instrument only has one useful option at weird stat spreads with agi/wil. This mostly leaves swords and it's many weird options with differing str/wis reqs. Though, that elemental list sword seems like a statless boost to geomancer/magitek. But until then, it seems like a weird mix of clothes, robes and swords. Not sure what one might recommend for dual att/mat boosting between clothes/robes.

URL: https://forum.audiogames.net/post/515701/#p515701




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

Ooh, I've been hearing missions I haen't done yet. Guess more new stuff is put in along with the redesigns of some zones.  I think my geomancer was supposed to be the magitek knight, though not sure how that combo exactly works. I need to reread info on it, but at a good point the magitek job had stuff requiring both attack and matk, so str and wisdom all the way I guess. Still haven't entirely found a secondary for the job yet. Using bard right now because atk/matk boosts, healing and mana restores sounds helpful for both strategies.  ...Also you know, geomancer dances + bard music.

URL: https://forum.audiogames.net/post/515633/#p515633




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

HOnestly, I think it's just my stat spread on my character that's annoying me right now. there's somewhat of a rule of thumb to follow with main stats, and I'm a bit behind. I just need to accept that if I just try to pick the highest str value moving on the next 30 levels, I can just fix it all up from lv 100-110.    And admittedly berserker isn't so bad playing around with it. I think I just need to keep pushing forward and grab triple kick for bosses, and boosting fury damage on everything. ANd raise fury. Still want to rais up Samurai at some point. Seems people at some point int he 100's move onto ap grinding for more class options. Samurai just seems to helpful for serving as a secondary to survive the trianing process for other jobs.   Though on the topic of Samurai, is it just the buffing classes to put with it? I always thought combining  it with swordsman might be a fun option. The autoattacks with a samurai don't seem that great even with buffed str and atk. Just get a multi-charge quadraslam would be a burst (if slow) burst of damage. Among the other options.   Also soldier because of that weird Material blade katana. Though Soldier would probably have better pairing options. Unless people just want to do samurai stuff until low on health, then switching to soldier moves... Hm, weird idea.  but right, I think I'll probably play something simple for a bit to think and just play with my long neglected Geomancer.

URL: https://forum.audiogames.net/post/515471/#p515471




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Re: fantasy mudd recommendations

2020-04-02 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: fantasy mudd recommendations

Clok has a soundpack if you more enjoy the raising skill approach rather than level ups. Though that one is more RP enforced in ic communications.

URL: https://forum.audiogames.net/post/515318/#p515318




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Re: Looking for a new mud to play

2020-04-02 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

Hrm, I'm questioning if I should start over or try to scavenge a bunch of job levels at 70 to get Samurai back up. That and to figure out a class to pair up with samurai that's neat.  One of the uh, odd htings about the Samurai job is that one of its armor option is robe. Looking down the list, there's an amazing robe option that boosts both magic attack and attack. However, ti requires a lot of wis for a job that uses str for magic attack calcs. Am I going crazy or is this normal?     I'm guessing on the best way to build a samurai and a job to pai up with it. I see some weird things as options, including a katana that works with Soldier stuff. And limit break through the other passive is a fun option.

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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

Baaah, I really need to find the will to think of what to do with my more melee oriented character on uoss. The random number god was not kind to his level ups and his strength feels far lower than it should be. I tried berserker for a good 18 job levels, but the style feels a bit annoying after some changes to the job from where i last played, and there's other options that also look interesting to pair up.   Compared to that, my mage character is trucking along alright. Wisdom is at a healthy point, with the only future pain being figuring out how to take out the sorceror boss to get said class to pair with red mage. Though, after not playing for a bit, I'm needed to relearn the cooldowns and timings of some of my red-mage skills. Oops.

URL: https://forum.audiogames.net/post/514869/#p514869




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Re: Yugioh Legacy of the duelist, Link Evolution

2020-03-31 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Yugioh Legacy of the duelist, Link Evolution

@ 29:  There are cards that can spew out a bunch of face down defense monsters with spels or if such conditions can be met. I know, Shaddolls, Krawlers and tindangles can pull it off, and I'm 100% sure Tindangles will come up in the story mode for this update as there was a major antagonist who use those.  I don't know, it doesn't sound like it'd be too hard to try to put in certain descriptions for NVDA to try to read with the ocr scan. Granted, I'd immagine it's a lot more work than I am immagining it to be.

URL: https://forum.audiogames.net/post/514379/#p514379




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Re: rory farm first beta is now ready for testing

2020-03-30 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: rory farm first beta is now ready for testing

Right, this seems like a good base to expand a game moving forward. Can push the game into many directions, and maybe somewhat match one of the incramental games. can stick with the single farm theme where the player has the ability to construct and organize their places, maybe hiring some staf when the operations get really large. Or a mass farming simulator. Owning various farms with the same feature, and using profits to purchase supplies, purchase land, research new farming methods and products to explode production.  basically, a lot of directions to expand out to. Personally, I'd prefer the more personal feeling of just owning and expanding a single farm. Starting out with the best way to care for and treat your livestocks and structuring your farm. though, including more things might rsult in researching more about farming, growing methods, issues and diseases that may come up and preventative methods. Maybe anyone with actual farming experience can give Rory some advice if he isn't already a ranchborn. Might open up some new activities if they're feasible to put in game form.

URL: https://forum.audiogames.net/post/514201/#p514201




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Re: Looking for a new mud to play

2020-03-30 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

I just have to 1 up Clok mud just for the irony of playing a game within a quarantine while in a real life quarantine. I haven't noticed the lag mentioned that once existed in the past. Though I do admit the movement rt walking in the wilderness might annoy some. Though a horse tends to reduce that to nearly nothing once that's purchased.   For Squaresoft, I do have to admit the command structure is really weird with the use syntaxes. That just makes aliases mandatory to not go insane. That's not really a good thing. THough, when I logged back in, I did notice they redesigned some zones, and have a new lunar invasion features. Now if I didn't get the sense I flubbed my melee character to require a lot of work to fix.

URL: https://forum.audiogames.net/post/514060/#p514060




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Re: Purchase request topic.

2020-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Purchase request topic.

Note the number of entries on the purchase request topic. It's literally many people begging for someone to buy something, but not many responding back with a purchase. There way to many requests compared to the number of people willing and able to pay for everything. Think as someone in that topic put it, it was just really depressing to read through and many stopped checking the topic.

URL: https://forum.audiogames.net/post/503165/#p503165




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Re: Sryth: Kickstarting Cognitive Dissonance

2020-02-01 Thread AudioGames . net ForumGeneral Game Discussion : Vazbol via Audiogames-reflector


  


Re: Sryth: Kickstarting Cognitive Dissonance

I don't know, this guys seems on point with the current trend for games lately. Ask for more money for even less content. It's more a market wide problem lately with developers wanting to incentivize and gatekeep content behind paywalls, but provide less and less for further goals being reached. All he needs to get with the times is random perks for getting loot boxes for potentially overpowered equipment .

URL: https://forum.audiogames.net/post/497852/#p497852




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