Re: Accessibility in Kilta. Words from the lead programmer

2020-11-10 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Accessibility in Kilta. Words from the lead programmer

Disclaimer: The above message was written by Joonas Muukkonen, the lead programmer and accessibility expert in myTrueSound, but I published it from my profile. All merits go to him

URL: https://forum.audiogames.net/post/588517/#p588517




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Accessibility in Kilta. Words from the lead programmer

2020-11-10 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Accessibility in Kilta. Words from the lead programmer

Hello, I'm Joonas Muukkonen, lead programmer of Kilta and the main figure behind all accessibility related functionality in the game. Here I'd like to go over some accessibility related topics and some reasoning on why the early access version of the game won't immediately launch with accessibility features.Many people coming from the blind and visually impaired community might be familiar with AudioWizards. AudioWizards is an audiogame developed by myTrueSound, which initially was launched on mobile platforms and later got ported to PC. In AudioWizards, the audio game experience was the main development focus: fun to play and fully accessible audiogame. Now, I'm using AudioWizards as an example because it's important to differentiate between arcade style mobile game and fully-fledged strategic RPG game aimed to PC platform. The scope of the game correlates with how challenging it is to implement the accessible functions. And Kilta is way bigger game than AudioWizards.In AudioWizards the accessibility could be divided into two parts: the menu navigation and the gameplay interactions. The menu navigation was quite straightforward, as most of the menus were handled with buttons and maybe some sliders here and there. The gameplay interactions were also relatively easy to implement, as you only needed to give players the information about the selected spell, the amount of lives left and the super spell timer. By contrast, in Kilta the accessibility is divided into three parts, each of them being multiple times harder to tackle than anything found in AudioWizards. The three parts would be menu navigation, guild management and battle mode. To start off with the menu navigation related challenges, the biggest issue is just the sheer amount of user interface dedicated to the navigating around the game. There are progress screens, new game screens, dialogue scenes, recruitment overlays, help pop ups, many different types of tooltips and multitude of custom graphical elements to display varying amount of relevant information to the player. Actually, in Kilta there is more source code for the user interface alone than all the source code in AudioWizards! And each time some menu element is changed, moved or altered in some way, the accessibility of the said element needs to be tested and, in most cases, re-implemented. Even though Kilta is utilizing this ready-made plugin called UAP ("Unity Accessibility Plugin"), most of its features are designed for mobile market first. Adding accessibility to the more dynamic menu elements found in Kilta is going to be a very time-consuming process. The second set of challenges comes from the guild management. The main design principle for the guild management was to make it as easy to use for sighted audience as possible. The way you manage your heroes and items is handled via mouse drag & drop. Player can see also all the details of an item or hero when you hover the mouse over the draggable graphic. This system was completely custom built and since it doesn't utilize any of the Unity's default UI navigation components, I had to custom made all the accessible navigation of those components. During the early development time, we considered a second option of making a completely different user interface for the guild management that would be utilized only when the accessibility mode of the game was enabled. But the downside of that option (and why we didn't choose it) was that it would essentially double the work required when any new guild management related feature was implemented. I like my code to be efficient, and programming two times the same thing was horrifying. Definitely, the guild-management related accessibility is one of the main contributors to the fact that the early access launches without the accessibility features. Some of the new gameplay mechanics that we implemented during the last weeks were additions to the guild management system. The last part of the accessibility related challenges are found in the battle mode. Some of the remaining accessibility roadblocks present in the current state of the game are located there. First off, there is a completely custom-built system where you position the heroes inside a 3x3 grid at the beginning of each battle. The gameplay during the battle mode takes place in this environment and uses pixel art hero and enemy sprites. The accessibility had to once again be tied to this select and deselect system implemented for sighted audience, which ended up taking quite a much development time to get just right. Once the battle starts, it's not yet fully clear how much we want the text-to-speech to deliver information about ability usages, hero or enemy incapacitation, status effect timers, and all what is going on in the screen. For sure we want to share with you all what is going on during the battle, but there is so much going on simultaneously, that we need to do 

Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

KenshiraTheTrinity wrote:Wondwr if there will be a demo.I can answer to that. No demo.

URL: https://forum.audiogames.net/post/587887/#p587887




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@defenderYes there is in few ways.  In addition your heroes get tired in the battles, and you need to put them to rest and manage them properly. What it worked once not necessarily works next. Although for sure, at the end, it is about discovering the strategy

URL: https://forum.audiogames.net/post/587873/#p587873




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Dark wrote:(...)My only miner concern, is if the battles in the game always take place against the same enemies with the same formations, whether things will become less interesting once you've found specific counters to specific situations, so I hope there is some degree of randomness, or tactical changes in the enemies you face. (...).@Dark: ohhh, definitely there are different types of enemies, each with different types of skills and attitudes. And the bosses are pretty amazing too. I still couldn’t beat them... Also, it is not actually a 100% auto-battler. You can get few “guild-master skills” to use at the right moment during the battle, and this is one of the parts we will work hard to make much more fun.

URL: https://forum.audiogames.net/post/587867/#p587867




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-08 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Dark wrote:(...)My only miner concern, is if the battles in the game always take place against the same enemies with the same formations, whether things will become less interesting once you've found specific counters to specific situations, so I hope there is some degree of randomness, or tactical changes in the enemies you face. (...).@Dark: ohhh, definitely there are different types of enemies, each with different types of skills and attitudes. And the bosses are pretty amazing too. I still couldn’t bit them... Also, it is not actually a 100% auto-battler. You can get few “guild-master skills” to use at the right moment during the battle, and this is one of the parts we will work hard to make much more fun.

URL: https://forum.audiogames.net/post/587867/#p587867




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

Dark wrote: (…) I might well break my own rule and buy the Pc version of audio wizards instead to support mts (…).@Dark: I can't say not to that. At this moment we really need ALL the support that you ALL people can give. It is being hard to keep this up, and all the help is really welcome.

URL: https://forum.audiogames.net/post/587486/#p587486




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

toto wrote:hiwhat about game trailer?thanksWe will start to work on a trailer with audio description, or at least, subtitles. But if you already watched the video, and were amazed by the sounds and the music, but were confused about what was going on, here I very short description of it:The early access trailer shows parts from the three game modes, combining them in several loops and providing readable information about the core points of the game. It presents how to recruit the heroes and how you select a maximum of five to the next quest. Two menus can be opened to give them armour and equipment, and to select the next quest from a list of available ones. The video presents the information screens which pop up to read the skills of the heroes and the type of armour that suits them best. Thast was the management part. Related to the story part, the video presents few of the dialogues that you will have with the heroes, and how you can interact with them or participate in the discussions or talks that they have with other heroes. The story part occurs in the guild, which looks like an old fashion tavern. The video presents also several captures of the battle mode, where your heroes fight against different types of enemies. Atm, the background is always the same. Your party is on the left side, and enemies are on the right side. Each party has a 3x3 field where to locate the heroes, depending of their abilities and used armour. The video keeps showing the visual effects occurring during the battle, and brings with different captures few of the enemies we have added this far. In the upper part of the screen it is shown the energy and power up bars of each heroe and enemy.

URL: https://forum.audiogames.net/post/587476/#p587476




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@spayHere is the steam link https://store.steampowered.com/app/1401560/Kilta/The release date for the game in early Access mode in 20th November (if all goes well). I recommend you don't buy it yet until it includes the accessibility features. But you can add it to your wishlist, and that eventually, helps us.The game will be also available in itch.io, and here is its link toohttps://mytruesound.itch.io/kilta

URL: https://forum.audiogames.net/post/587467/#p587467




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@spayHere is the steam link https://store.steampowered.com/app/1401560/Kilta/The release date for the game in early Access mode in 20th November (if all goes well). I recommend you don't buy it yet until it includes the accessibility features. But you can add it to your wishlist, and that eventually, helps us.The game will be also available in itch.io, but for some reason, our page there is not responding, so I'll post that link later when we figure out what is going on.

URL: https://forum.audiogames.net/post/587467/#p587467




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

defender wrote:@david_olivaCould you add the discord link to your forum signature and the first post?Here it is:discord.gg/awuYZVg

URL: https://forum.audiogames.net/post/587450/#p587450




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Re: Kilta, the RPG manager auto-battler. Update on early access launch

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Kilta, the RPG manager auto-battler. Update on early access launch

@fredd The early Access price is 9.99 €

URL: https://forum.audiogames.net/post/587448/#p587448




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Re: i hate how some devs want attention

2020-06-26 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: i hate how some devs want attention

Tummi is in addition very good composer. He composed three songs for a test and was  very nice to talk with him. He is my friend.

URL: https://forum.audiogames.net/post/545939/#p545939




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Re: slay the spire walking towards becoming accessible - need your help

2020-06-10 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: slay the spire walking towards becoming accessible - need your help

Those are good news. Slay the Spire is one of the games inspiring myTrueSound in the development of Kilta. Hopefully one day, accessibility is the standard in all new games. So yeah, let's keep fighting for it.

URL: https://forum.audiogames.net/post/539575/#p539575




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Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

2020-06-10 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

mikes0916 wrote:Hi!how can we provide feedback, and also, when will the beta testing online be opened, the game just says launching in offline mode.Mikes: We really need you to read all the instructions we have sent in four emails. All the instructions are there.

URL: https://forum.audiogames.net/post/539359/#p539359




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Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

2020-06-09 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

Hi all beta testers!Tomorrow is the big day!We have send you today an email with the latest version of the game. The previous one works, but had some issues or bugs we were able to fix. Please, download it at enjoy it during beta testing.RegardsDavid and the rest of the AW-MP team

URL: https://forum.audiogames.net/post/539097/#p539097




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Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

2020-05-19 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

fredd wrote:David, are you going to draw who get's to test if their are more then 100 signing up?Don't worry. Martti will contact you pretty soon

URL: https://forum.audiogames.net/post/531228/#p531228




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Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

2020-05-17 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

fredd wrote:david, will you give us instructions on how to give feedback_ how offen do you wish to have a report_ 1 per day or one per week_Yes. We are writing those instructions and everything will be crystal clear. And my wish is that we would not have to answer questions, if those were already handled in the instructions. Let's hope the best. So yeah, wait few more days until we have all ready.

URL: https://forum.audiogames.net/post/530514/#p530514




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Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

2020-05-17 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

Hi, and again thanks to all of you.We have already gotten over 85 applicants, and so it all goes wellApplication time is open until 22th. After that it is close and we don't take more beta testers.Once application time is over, it will take us 2-3 days to send an email to all of you with the instructions about how to proceed. Beta testing is scheduled for few days after you receive that first email. We need some extra time to prepare all things right. Just be patient, and wait for our news. I think it is going to be very fun.Regards, david

URL: https://forum.audiogames.net/post/530195/#p530195




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Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

2020-05-09 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

Not bad, about 70 participants have applied via email or in here within 24 hours. Thanks!. Keep coming, but please, read the rules before you apply.

URL: https://forum.audiogames.net/post/527348/#p527348




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Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

rwbeardjr wrote:@22, not really. The more people you have the better. It's easier to get more information and feedback on what needs to be changed.And count me in.E-mail, rwbear...@me.comyes, you are correct. and in addition is a multiplayer so we need to be sure that there are enough people connected simultaneously so waiting time to joint a room is as small as possible. Also, we want to check how stress the system and see how it responds to large number of players . ohh...exiting times ahear

URL: https://forum.audiogames.net/post/527032/#p527032




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Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

border1 wrote:Do I have to buy the full version for PC first in order to test the beta?Betatesting is free. You don't need to buy anything. We will send you the game in a Zip file that you need to install. But please, remember, you need to provide feedback

URL: https://forum.audiogames.net/post/526850/#p526850




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AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

2020-05-08 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


AudioWizards Multiplayer goes Beta. Looking for 100 betatesters

Hi dear players!myTrueSound team has been working very hard in three simultaneous projects during the spring, and one of them, AudioWizards-Multiplayer (AW-MP) is finally going to beta. First alpha version revealed that the game is quite stable and playable. After few small improvements that we still need to do, we think we are ready to start the beta phase in three weeks more or less.We are looking for 100 beta testers to play the game and provide feedback about what things need fixing and improvements. If you like to test this game AND provide feedback about it, keep reading.Here some facts about how the game and how the current game mode looks like at this moment; •    AW-MP is 1st person shooter type where the player fights simultaneously against three other players. In the future other game modes will enable more simultaneous players•    Game includes visuals, but sounds have been designed to make the playing experience as accessible as possible. •    The fighting arena is a small underground maze. •    The game atmosphere is based in the fantasy world of Soundweiv presented in the original AudioWizards game.•    The player plays as a distortion, and needs to choose before every re-spawn which elemental magic plays with (earth, lightning, water, fire)•    Each element has its pros and cons, and to destroy an enemy you need to identify from the sounds what type of element the enemy is, and choose the magic spell with best affinity•    The game play in the current game mode lasts 5 minutes or until one player eliminates 15 enemies. Score board tells who won.The game only works on PC!Here some rules for the best-testers;•    Apply before 22nd May 2020•    To apply, write your email address in this forum replying to this post, or if you prefer to keep your address secret to others, send an email to audiowiza...@mytruesound.com•    We are only interested in players that will provide after playing feedback about how we can improve the game. Please, if you only want to play for free, wait until the final release. We really need the feedback to make a better game•    Beta-testers will not talk negatively about the game in game forums and similar discussion places until its release date, because whatever is bad in the game or does not work well, we will try to improve and fix before the final release•    Feedback about the game will occur through a google forms document. We really expect each tester to provide a feedback.•    Feedback form will include several questions about the sounds, controls, game mode, etc. •    Instructions about the beta-testing procedure will be given later via email to the testersSo, are you interested?Best regardsDavid and the rest of the AW-MP team

URL: https://forum.audiogames.net/post/526826/#p526826




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Re: Another 60 % sale of AudioWizards (sorry for doing it again)

2020-04-13 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Another 60 % sale of AudioWizards (sorry for doing it again)

FabiG94 wrote:Hi@david_oliva Is there an estimated release date for the Spanish version of the game?i mean audiomagos.Greetings and thanks.I actually don’t know. We are missing some voice acting from one of the bosses. The actor promised but still waiting. Hopefully in 2-3 weeks. It’s already taking too long I think so too

URL: https://forum.audiogames.net/post/519091/#p519091




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Re: buying the audio wizards soundtrack

2020-04-13 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: buying the audio wizards soundtrack

Socheat wrote:Yeah, I heard David and his team got it fix in the last 60% offer he posted last week or so.Yeah, it’s a bit embarrassing to admit it, but certainly we did a mistake when we uploaded the first time. Perhaps most know, perhaps not. So I tell. We thought one year ago that it would be cool that the music for our next game would be composed by blind musicians from all around the world. So we organised a competition, and about 35 took part. We selected 9 and paid them 150 € per track. Not much but something. We also sent t-shirts with the logo of the game to the participants who wanted one. I think we did something beauty, and hopefully we can do it one day again.here the direct link. https://store.steampowered.com/app/1218 … oundtrack/

URL: https://forum.audiogames.net/post/518950/#p518950




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Re: Another 60 % sale of AudioWizards (sorry for doing it again)

2020-04-13 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Another 60 % sale of AudioWizards (sorry for doing it again)

rory-games wrote:woop! I missed the last sale but intend to grab this one!Great! Yeah, despite the last sale was a success, this might be the last time we do it in a long time. Three reasons there: 1) Google Play and Steam didn't let us to make a sale so soon after the last one, so there are some limitations about how often you can go on sale. 2) We want to move to our next games soon, so all marketing will concentrate on next launches. 3) Sooner or later people will complain that we are still talking about AudioWizards, ja ja ja, and before that happens, it is better we put the end point there. Nevertheless, hopefully we will update the game with some new levels in September...but that is just an idea. It depends of the resources we have them.Regards and thanks to the community for the great support we got till now.

URL: https://forum.audiogames.net/post/518922/#p518922




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Another 60 % sale of AudioWizards (sorry for doing it again)

2020-04-13 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Another 60 % sale of AudioWizards (sorry for doing it again)

We did it again! and AudioWizards is back with a huge sale and a 60 % off the price! Forget the lock-down and the #Covid-19 and have some fun following the crazy adventures of Saudaman.That you don't know what this game is about? We are talking about a fully accessible game with voiceover which has received excellent critics. The game includes more than 25 levels with progressing difficulty, an endless level to test your skills, lots of starts and hats to earn and collect, and a nice share of humor to get from you some laughs. Furthermore, the soundtrack is beautiful and it was composed by 9 talented blind musicians from all around the world.The sale is only available for iOS devices and only for one week. Play Store and Steam didn't let us to do two sales within one month. Sorry about that.Here is the link to get straight to the pointhttps://apps.apple.com/us/app/audiowizards/id1475627591and another link if you want to know how the game feels like before you purchase ithttps://www.youtube.com/watch?v=PODJ6XMg3Mc=9sThe more games we sell, the closer we are for our next game KILTA, and the multiplayer version of AW. Thanks for the support. Thanks for sharing.

URL: https://forum.audiogames.net/post/518909/#p518909




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Re: Best platform for Multiplayer 1st person shooter game?

2020-04-04 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

Erick wrote:Make sure you have a plenty of weapons, such as explosives and all.ja ja ja. I'm afraid explosives are a little bit out of the context, at least, as such. In the original audiowizards, you fight with the elemental magics to the distortions, which could be one out of four elements; earth, fire, water, lightning. Now you will be a distortion yourself, and you also fight using those 4 elemental magics. The idea is to recognize what element the enemy you are aiming is, and select the most suitable magic from the four possible to cause that enemy the maximum damage. Absolutely, the game could benefit from some extra things, but at this moment I admit that I will be extremely satisfied if we get done our plan without bugs. That would be a success and a good starting point. If then people likes the game, and we see that it has business potential, we will keep pushing it forward with new features and game modes. Let's see what we get done and how. Thanks for the comment Erick

URL: https://forum.audiogames.net/post/516099/#p516099




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Re: Best platform for Multiplayer 1st person shooter game?

2020-04-04 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

Erick wrote:Make sure you have a plenty of weapons, such as explosives and all.ja ja ja. I'm afraid explosives are a little bit out of the context, at least, as such. In the original audiowizards, you fight with the elemental magics to the distortions, which could be one out of four elements; earth, fire, water, lightning. Now you will be a distortion yourself, and you also fight with the elemental magic. The idea is to recognize what element the enemy you are aiming is, and select the most suitable magic from the four possible to cause that enemy the maximum damage. Absolutely, the game could benefit from some extra things, but at this moment I admit that I will be extremely satisfied if we get done our plan without bugs. That would be a success and a good starting point. If then people likes the game, and we see that it has business potential, we will keep pushing it forward with new features and game modes. Let's see what we get done and how. Thanks for the comment Erick

URL: https://forum.audiogames.net/post/516099/#p516099




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Re: Best platform for Multiplayer 1st person shooter game?

2020-04-04 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

amir tajik wrote:hi i think PC and for the moniteytion u can do some thing like the game is free but if u want more power and defens and enerji u can pay 5$ up to 35$ the more u pay the mor power u will get. best rigardsThanks for the comment. But that would be “pay to win” and our game will not have that. It is an option but not in our games. Skills and practice are the key, not the money

URL: https://forum.audiogames.net/post/515911/#p515911




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Re: Best platform for Multiplayer 1st person shooter game?

2020-04-04 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

amir tajik wrote:hi i think PC and for the moniteytion u can do some thing like the game is free but if u want more power and defens and enerji u can pay 5$ up to 35$ the more u pay the mor power u will get. best rigardsThanks for the comment. But that would be “pay to win” and our game will not have that. Is is an option but not in our games. Skills and practice are the key, not the money

URL: https://forum.audiogames.net/post/515911/#p515911




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Re: Best platform for Multiplayer 1st person shooter game?

2020-04-04 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

And yeah, it will be for PC. No mac yet, no mobile yet.

URL: https://forum.audiogames.net/post/515894/#p515894




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Re: Best platform for Multiplayer 1st person shooter game?

2020-04-04 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

HiJust a small update about the AW-Multiplayer, since I know many are waiting for it.Yesterday we did our first serious alfa version where four developers played simultaneously the game. And it had bugs and quite few things to fix. But nothing impossible. Sounds were good quality, but still we need to improve the balance between sight and hearing. Furthermore, the game play was actually fun. You are a distortion yourself and you need to decide before each span which one you are. Some are faster and some are slower but harder, and so they require more hits to be killed. One of the tasks for the beta testing phase is to get feedback to get a consistent balance between the different elements and the skills. For the beta, we will most probably go with a all against all principle, up to six players in the same arena. But yeah, lets see. More news in 2 weeks. Most probably then we will start to recruit betatesters. Don't apply yet. We need to centralize the procedure.

URL: https://forum.audiogames.net/post/515893/#p515893




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Re: AudioWizards on SALE!!! 60 % OFF

2020-04-03 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

meiffert wrote:How long time will be this promotion?I want to buy this game but I am looking forward multiplayer game. Can someone send me any let's play, how to play or stuff?Hi Meiffertthanks for askingWe prepared this video, where we present how the game works. The video has the magnificent voice of Dark, who has always helped and support us.https://www.youtube.com/watch?v=PODJ6XMg3McFurthermore, you can find in youtube other videos, both in our myTrueSound channel, and in the channels of other important people as Liam Erven or Illegally Sighted. It is actually amazing the amount of people that has been contributing to this success and has been streaming the game.For the multiplayer you will have to wait a bit. But not so much for the beta version. However, they are completely different games, with different game mechanics and goals. So there is no need to wait for the MP.The promotion is over and has been a success too. We really appreciate all the people that bought the game and help us to continue developing. Every euro is a nice euro, believe me.Hoping you are doing well at home playing your best gamesDavid

URL: https://forum.audiogames.net/post/515490/#p515490




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-30 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

SLJ wrote:@david_oliva: Could you maybe post a link to the Youtube link you mention, where a blind kid shows how to crack the game? I would love to report both the video and his account to Youtube. That video was only available for few days. Once we noticed it I sent an email to him telling that we were talking already with our lawyers about future actions to claim for damages, e.g. all the copies we were not selling (you can believe talking to lawyers was the last thing I would do). We surely reported him to Youtube. Then he answer that he was a 14 year old from India whose family could not afford economically going to court, and that he was going to commit suicide to avoid this thing to scale and damage his family. It was hilarious that part. I answer that stop with stupid behavior, take out the video from there, and stop doing this type of things specially against developers that are doing games for the blind. I also offered him to work for us and help us to improve the protection to our files, but he never answered back to that.

URL: https://forum.audiogames.net/post/513887/#p513887




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-30 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

SLJ wrote:@david_oliva: Could you maybe post a link to the Youtube link you mention, where a blind kid shows how to crack the game? I would love to report both the video and his account to Youtube. That video was only available for few days. Once we noticed it I sent an email to him telling that we were talking already with our lawyers about future actions to claim for damages, e.g. all the copies we were not selling. We also reported him to Youtube. Then he answer that he was a 14 year old from India whose family could not afford going to court, and that he was going to commit suicide to avoid this thing to scale and damage his family. It was hilarious that part. I answer that stop with stupid behavior, take out the video from there, and stop doing this type of things specially against developers that are doing games for the blind. I also offered him to work for us and help us to improve the protection to our files, but he never answered back to that.

URL: https://forum.audiogames.net/post/513887/#p513887




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Re: Giveaway: Ten (10) Copies of Audio Wizards On Steam

2020-03-29 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Giveaway: Ten (10) Copies of Audio Wizards On Steam

thetechguy wrote:@1. how were you able to do this giveaway, when grryfindore wasn't? genuinely curious.I believe grryfindore will do it eventually.

URL: https://forum.audiogames.net/post/513509/#p513509




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Re: Ten (10) Copies of Audio Wizards On Steam

2020-03-28 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Ten (10) Copies of Audio Wizards On Steam

That’s amazing. You are a real myTrueFriend! Thanks for sharing the joy and the fun with other people! Thumbs up!

URL: https://forum.audiogames.net/post/513352/#p513352




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Re: Best platform for Multiplayer 1st person shooter game?

2020-03-28 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

Hi. Thanks a lot for your answers. The opinion seems to be quite much towards PC. Everyone agree?A second question: if we do PC and we try to avoid Steam because of its poor accessibility, which one then? Itch.io or...?Regards and stay safe

URL: https://forum.audiogames.net/post/513248/#p513248




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-27 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

ashleygrobler04 wrote:Steem does not seem accessible to me, so i can't purchase it. i can't even log in to my account. i would have loved to have this game and i would buy it, but as i say steem does not work fine with NVDA for me. sorryHi AshleygloberI know what you mean because so many people have the same issues. In this forum somebody posted some guidelines about how to work around the difficulties and for some people it worked. Would somebody remember where it was?However, we agree with some players that have stated; why should they buy a game in a platform, and with that action give money to that platform, if they don't care about the person behind that money. And we are agree also with that. It is amazing that Valve doesn't fix steam for once and forever. So, and while that happens, we have started to work on bringing the game into itch.io, which we understood it is more accessible. However, that will take some time because of one reason; Piracy. Steam includes smart ways to protect your content while itch.io and others don't, and even thought our game is so cheap and so basic, we don't want to give it for free. We are content creators and we need to earn our bread with that, and I already have survived 15 years without downloading illegally anything from the internet (I have many friends who are artists and they convinced me about that many years ago). So yeah, if people would be fair and will respect payable content, then we would be everywhere. Sure we would like to sell the game directly from our website, and avoid intermediaries. But you know what? One week after we released AW back in September 2019, some 14 year old blind kid from India already uploaded a video in youtube about how to crack the android version of the game. We know is possible, but it really bothers us that just the people for who we develop the games don't hesitate to break the code, and even share the trick with others. Hell, that guy was very smart.I'll get back about the itch version as soon as i get it solved.(sorry about my grammar, if there were errors. too busy today to really check my words. The idea is there however)

URL: https://forum.audiogames.net/post/512847/#p512847




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-27 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

Ian Reed wrote:Hi david_oliva,I purchased both the iOS and Steam versions of Audio Wizards and think it is a well made game.I wanted to purchase the soundtrack through Steam, but could never figure out how to do that.Can you tell me how to purchase it?Hi IanWe have solved now the problem with the soundtrack. It was on our side the mistake.Now it is possible to buy the game in Steam, to buy the soundtrack, or to buy the soundtrack and the game. Sale prices are only available for few days. Furthermore, we have been hearing your complains about Steam not being accessible. And we have started the process to make the game accessible through other platforms like Itch.io. But that will take some days. We will let you know when we are there.Here the link for the soundtrack, now only  1.59 €https://store.steampowered.com/app/1218 … oundtrack/for the game and the soundtrack, only 2.59 €https://store.steampowered.com/bundle/1 … oundtrack/and for the game, only 1.59 €https://store.steampowered.com/app/1215 … ioWizards/

URL: https://forum.audiogames.net/post/512741/#p512741




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-25 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

Shit, how can it be so cheap?! Only 1.59 € in Steam! Omg...check that link https://store.steampowered.com/app/1215 … ioWizards/

URL: https://forum.audiogames.net/post/512294/#p512294




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-25 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

Ian Reed wrote:Hi david_oliva,I purchased both the iOS and Steam versions of Audio Wizards and think it is a well made game.I wanted to purchase the soundtrack through Steam, but could never figure out how to do that.Can you tell me how to purchase it?But did not find the soundtrack anywhere.Can you tell me what I am doing wrong?Thanks.Hi IanYou actually did not anything wrong. We actually messed the settings wrong and it is true all what you said. We are at this moment trying to fix it, and we will let you know as soon we fixed the problem.Regardsdavid

URL: https://forum.audiogames.net/post/512184/#p512184




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-25 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

flameAlchemist wrote:when I looked on steam it still shows it as $4.99.Yeah, we actually check it right now, and it will come effective tonight. I don't know why Steam didn't let us to put it earlier. But yeah, it is coming.

URL: https://forum.audiogames.net/post/512183/#p512183




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-25 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

SLJ wrote:I've just checked on Steam, and the price is now: 3,99€. It doesn't say anything about discount, but it's very cheep, so I think the discount has come to Steam as well. Going to buy it later today.I will be happy if you buy the game at the most expensive price, but the price should go also down. I don't know why it is taking so long for them to proceed with our form.

URL: https://forum.audiogames.net/post/512074/#p512074




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

Ian Reed wrote:Hi david_oliva,I purchased both the iOS and Steam versions of Audio Wizards and think it is a well made game.I wanted to purchase the soundtrack through Steam, but could never figure out how to do that.Can you tell me how to purchase it?Oh...I will have to check about that in detail tomorrow with my expert of this issues. Please, allow me to get back to you in 1-2 days. Thanks for telling

URL: https://forum.audiogames.net/post/511831/#p511831




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Re: Best platform for Multiplayer 1st person shooter game?

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

nolan wrote: (...) but is the Xbox an option? (...)Hi Nolan. Thanks a lot for your insights. I really think Xbox is an option to consider, since it seems regarding accessibility is way ahead PS. But porting our game there could be like just big words. Oh shit, but you actually have a point. I actually wonder if Microsoft might have some support for helping developers with those issues. However, as you say, we are very small team with very limited options at the moment, specially when we are working on another game too. But yeah, thanks for your comments...and I might contact you at some point regarding this issue. Feel free to contact us also by email, cont...@mytruesound.com

URL: https://forum.audiogames.net/post/511826/#p511826




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Re: Best platform for Multiplayer 1st person shooter game?

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

Nepali gamer wrote:I had already bought  Mobile version of the game, if their will be multiplayer option then may I need to pay again for it?I really don't want to sound rude, but you asked so I answer and all clear from now.Rocky 1 is a different movie than Rocky 2, or Rocky 3, or Rocky 4 which in my opinion is the best of the saga. Similarly, the pizza you buy one day does not entitle you for a pizza the next day. This being said, yes, the game needs to be purchased separately, because it is a complete new game and concept. It has new graphics, new sounds, new game mechanics, new everything..., and yeah, it is multiplayer which is not easy to implement actually.However, we are not yet sure how much will it cost and so on. For instance, if we go on mobile then most probably you could play if for free, but you will have to suffer the adds. Unless you buy the free from adds version. In PC, most probably there would be some sort of payment. I hope that is fine and understood by everybody in general. We really can't go for free in this case. Sorry, really.

URL: https://forum.audiogames.net/post/511798/#p511798




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Re: Best platform for Multiplayer 1st person shooter game?

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

Nepali gamer wrote:I had already bought  Mobile version of the game, if their will be multiplayer option then may I need to pay again for it?Rocky 1 is a different movie than Rocky 2, 3, 4 and 5. This being said, yes, if you want to play it. I mean, the game is based in the AudioWizards world, but it is a completely different game and concept. It has new graphics, new sounds, new game mechanics, new everything...However, we are not yet sure how much will it cost and so on. For instance, if we go on mobile then most probably you could play if for free, but you will have to suffer the adds. Unless you buy the free from adds version. In PC, most probably there would be some sort of payment. Believe me that I would like to offer games for free, but so far I was not able to find developers aiming to work for free. It is kind of a hard thing. And if we cover costs, then we will have a party!

URL: https://forum.audiogames.net/post/511798/#p511798




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

flameAlchemist wrote:does the sail also apply for the steam version?yes, starting from tomorrow wednesday. I was a bit slow doing the Sale and I didn't realize the Steam doesn't apply changes immediately but after one day. And we will see about that. But yeah, it should.

URL: https://forum.audiogames.net/post/511793/#p511793




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

grryfindore wrote:Lovely that this game is on sale at the moment!  @david_oliva, please check your PM and or email.GrryfI did and I love your idea! It was a beautiful one. Let's do it!  ; )

URL: https://forum.audiogames.net/post/511720/#p511720




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

Nefilimul wrote:I would be extremely happy if you added subtitles to the PC game. As person who does not know English I use NVDA with a supplement that translates the text spoken by this screen reader from any game into the desired language.Thanks for that valuable comment!. I'm not sure if we will be able to solve this issue soon, because all my programmers want to work at the moment with KILTA and not with AudioWizards any more ja ja. But absolutely that is something we will have to add from now on to all our games. We have been thinking a lot about localization, and we could not translate AW to other languages because there was so much dialogues that we could not afford voice actors and translators for just few copies. However, if we would have known!!! Anyhow, I will tell it to my team on tomorrow's meeting and let's see if they see it like an easy thing to do.

URL: https://forum.audiogames.net/post/511645/#p511645




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Re: Best platform for Multiplayer 1st person shooter game?

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

NicklasMCHD wrote:Hi.I would say PC is the best platform for a real time. online game like an fps.Thanks Nicklas. You are right. But monetization is so important here. Multiplayer games need a huge active players based to be effective, and putting a price of 10 $ to the game will reduce the chances of the games to spread like a lot. Adds in PC games don't work well as in mobile gaming. Any ideas about this issue? what is the willingness to pay?

URL: https://forum.audiogames.net/post/511636/#p511636




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Re: Best platform for Multiplayer 1st person shooter game?

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

NicklasMCHD wrote:Hi.I would say PC is the best platform for a real time. online game like an fps.Thanks Nicklas. You are right. But monetization is so important here. Multiplayer games need a huge active players based to be effective, and putting a price of 10 $ to the game will reduce the chances of the games to spread like a lot. Add in PC game don't work fine, so any idea about this issue.

URL: https://forum.audiogames.net/post/511636/#p511636




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Best platform for Multiplayer 1st person shooter game?

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Best platform for Multiplayer 1st person shooter game?

Hi allWe are working on the Multiplayer version of AudioWizards (let's call it AW-MP), and we need to know what are your preferences regarding the platform. I explain:The game will be a 1st person shooter type, where you become one distortion yourself, and try to kill as many other distortions as possible withing the assigned battling time. You choose which distortion you want to be (lighting, fire, earth and water) and each one has its own pros and cons, like better or worse speed, energy, attack, etc. The game environment is a maze and there would be two mazes, one small for 4 players at a time, and one bigger for 10 players at a time. AW-MP is open to all players. It includes graphics and immersive 3D sound, with some nice tricks to help you to orientate in the maze and figure out where your enemies are.We are developing this game with a small and young team, and we need some information from you to know how we should proceed in order to minimize risks and maximize success chances. We need to know if you prefer a PC version or a mobile one. The PC version is easier to implement for us, and we actually are already in alpha phase. Beta could be ready within two months. Mobile will take longer, since it is more difficult to implement, and we still didn't come up with good control system.Monetization system is the other issue. Yeah, we need to get back the investment, since developing games is not actually free when you need to pay salaries. Here, in a mobile version it would be quite easy to implement a free to play system with adds everytime you re-spawn or start a new game. If you want to avoid adds, you can buy the game at a fix price of let's say 10 €. We are not so experience with adds in PC version games. Any ideas about that. So please, comment if you have comments, and answer the poll if you can.Best regards and stay safeDavidPs. By the way, AudioWizards is now on SALE with 60 % off until sunday 29th. We wanted to make easier to people to access the game in this time of quarantine. All sales will help us to get the AW-Multiplayer done!, so come'n people, buy some copies and share them with your friends! This way they will become master distortions when the MP is ready, ja ja.

URL: https://forum.audiogames.net/post/511626/#p511626




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Re: AudioWizards on SALE!!! 60 % OFF

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards on SALE!!! 60 % OFF

SLJ wrote:Amazing. I also wander if the Steam version is on sale.Hi SLJ and hanif.Actually it should come also on sale in Steam, but it is taking some more hours. More probably tomorrow is there. Thanks for the patience.

URL: https://forum.audiogames.net/post/511620/#p511620




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AudioWizards on SALE!!! 60 % OFF

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


AudioWizards on SALE!!! 60 % OFF

AudioWizards go on sale! Get your own copy for just 1.99 $ or 2.29 €! (depending on location, but about 60 % from the original price). Offer only available from 24th March to 29th. We know it is being hard to be at home in a quarantine, and hopefully the time of Covid-19 is soon over…but until then, enjoy destroying distortions and listening to the crazy lessons of Saundaman. Over 25 levels full of surprises and items to win or collect, and an endless level to test your skills!Here the direct links to App Store and Google Playhttps://apps.apple.com/us/app/audiowizards/id1475627591https://play.google.com/store/apps/deta … =enPs: Soon, but not yet, we will have AudioMagos available, the Spanish version of the game.Ps2: Soon we will have the beta test version of AudioWizards multiplayer ready. More news about that in few weeks.

URL: https://forum.audiogames.net/post/511596/#p511596




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Re: myTrueSound feedback and some comments related to audiogaming

2019-12-22 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: myTrueSound feedback and some comments related to audiogaming

HiThanks a lot for all your comments. It has been very interesting to read all of them as they were coming.This type of communication is very valuable for us. For instance, few of you have been talking about Steam (thanks cj89 for your link about accessibility in Steam). That information will help us a lot, in order to make the things better and avoid possible mistakes. Hopefully we have time to check the things properly I can't now comment individually to each comment, but I would like to say something else yet. Sometimes people says that the community is a bit hard or negative on developers. But shit, look at all your comments! Most were encouraging us to continue with the work and told that the game was great and enjoyable. The others, went to topics like piracy and steam that are very important for me to read, and absolutely all were written very politely and in a very constructive way. That kind of interaction is great.So I have nothing else to say that keep the comments coming. That would help us and other developers to learn from your experience. I wish you very good holidays and a very good 2020.DavidPs. Oh well. I have something else to say. I forgot on my first post to tell that we are working in parallel in a multiplayer version of AudioWizards. In parallel means that the work is done by a group of 7 students from gaming studies, that wanted to help us with the game design and the implementation of a first demo version. Let's see how far we can go with it, and hopefully we will send you some news about that by end of March.

URL: https://forum.audiogames.net/post/487742/#p487742




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myTrueSound feedback and some comments related to audiogaming

2019-12-20 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


myTrueSound feedback and some comments related to audiogaming

Hi dear audiogamers and friendsYear 2019 has been a very interesting one. It was full of challenges, but also of a lot of learning. Before it ends, I thought it could be a good moment to send you some updates and thank all of you for the support. I’m normally very open to tell about our company’s actions and thoughts, so this post includes good, bad news, and a little bit of criticism too.1.    TEAM. After losing last spring our main developer (who basically decided to leave from one day to another), we have found the desired stability we needed. At this moment our team is composed by five; Axel, Aleksi, Jani, Joonas and David. From January, a new programmer called Marko will join the team. Unfortunately, incomes are not yet enough to provide us a salary, but we try our best to optimize resources and time. Motivation is quite high, and we all row in the same direction.2.    AUDIOWIZARDS. Our first real game was successfully launched in September 2019 for iOS and Android. After 2 months we updated it with 5 new pretty challenging levels. In January, the game will be also available for PC through Steam. All the music in the game was composed by nine very talented blind musicians, and we have decided to make that music also available in Steam. More news about that in 2020. The game received very positive critics, but it didn’t reach the selling numbers we needed. We had invested a lot of time and effort in marketing, and the game was good, so the only clear reason for us was that most of audiogamers don’t want to spend even 5 € for a game, even though the game proved to be worth that price. This was a surprised, because it is common to read in the forums that the gaming community is tired of simplistic games, and that they want to play the same games that are played by sighted. We tried to do both, a complex game with nice music and sound effects, challenging tasks and simple but interesting visuals. Perhaps we are living the time of the “everything should be free”. Mobile gaming is saturated of free to play games including in-app purchases or publicity adds. We tried the other way, a quality game that costed 5 € but once purchased it was for you forever. It didn’t work. And it is a pity, because perhaps it could be true that the community is not ready to really take new developers in. I’m sorry about this terrific fact, but developers also need to eat, and if I can’t provide them a salary, sooner or later they will leave. How all this has affected us is detailed further in next points 3, 4 and 5. We also noticed some members of the community were sharing ways in the internet to make pirate versions of our game. Shame on you!!!3.    MUSICMAZE. We were developing an infinite runner type game for few months. The game included pixel art graphics and very professional music and sound effects. In the game you advanced through 6 finite levels and the final infinite, each level with a different atmosphere resembling desert, jungle, temple, catacombs and so on, while meeting the new enemies and collecting coins to earn XP and different collectables. Game mechanics were based in combinations of swipes and tabs. Last October, after spending quite much money and effort on it, we reached alpha-test version. Once we tested ourselves, we decided to cancel the game and stop its development in order to minimize losses. The game was not  bad, but based on the experience with games including a fix price of 5 €, we thought it was not a viable project any longer. Sure we considered to add in-app purchases and learn from this type of monetization model. But that was not the way we wanted to go because of ethical issues, e.g. our games are not casino-type-games where you need to pay to collect things. At this point, I take myself all the responsibility from this failure. I was not able to see in advance what could happen, and I actually maintain the development for few more months because of sentimental reasons, e.g. many people had been involved and I don’t like to quit and fail. End of the story.4.    FUTURE GAME. But the good games come now. We have started to work on a new game in the category of RPG-Manager Auto-Battler. Perhaps some of you ask what the hell is that, or ask for more info. We will answer those questions in the next months to come. If everything goes well, in 3-4 months we will launch a DEMO and offer interested players some kind of Early Access or Pre-Order option. The new game will be very ambitious, including graphics but fully accessible for the blind, originally developed for PC but if possible it will be migrated to mobile systems at some point. We are very far from launch yet, and actually we have not yet all the funding we need for it. If  you want to help us on our way, then jump to point number 5.5.    FUNDING and CROWFUNDING. Along the last months we talked with a series of investors. We told them there was a huge market for the 

The State Of Audio Gaming And Where Its Going

2019-12-15 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


The State Of Audio Gaming And Where Its Going

Hi allSo that, The State Of Audio Gaming And Where Its Going, was the title of a panel discussion in the youtube channel "Theory of a Blind man", where Joe from Mental Vision, Harry from Pitch Black, David from myTrueSound, and Ryan as host, talked about this interesting topic. In other words, three game developers talking about audiogames in the house of a quite talented live streamer interested in all type of technology for the blind community.If anyone wants to hear what we talked about, for about one hour and a half, here is the link that takes you directly to Ryan's channel.https://youtu.be/-4eiULXLWc0Ps. I still dislike my voice, or better said, my way of speaking English, but that's life. Apologize for that. Regardsdavid

URL: https://forum.audiogames.net/post/485774/#p485774




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Multiplayer version of AudioWizards

2019-12-05 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Multiplayer version of AudioWizards

Hi Friends!We just wanted to share with you that AVEK (Promotion Centre for Audiovisual Culture Finland) has decided to support myTrueSound with a DIGIDEMO grant for the development of the multiplayer version of AudioWizards. This is the third time AVEK gives us a hand, and so we are very pleased.The grant itself is small, but it will definitely help us towards something we really want to get done. About the timetable is hard to say, since we decided to start to work also on an auto-chess type game. But sooner or later we will improve the fantasy world of Soundweiv and the adventures of our crazy friend Soundaman. Best regards to all!David

URL: https://forum.audiogames.net/post/482845/#p482845




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Re: AudioWizards Design Competition

2019-10-17 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Design Competition

omer wrote:wish a sound contest was up tooHi OmerThat is also a very good point. If you have some cool sound(s) that you want us to hear I really think you should send them anyway. Perhaps you could submit them using the "song" form, and then you could tell also a bit about that sound. Imagine, that this sound is a new element you want in the game, or a new type of spell, and so you need to write some few words about what is the story behind that sound.

URL: https://forum.audiogames.net/post/469027/#p469027




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Re: AudioWizards Design Competition

2019-10-17 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Design Competition

Dark wrote:Hi David. Btw, perhaps some descriptions for future writers about what Sondaman and others look like might be nice, since in the story I had to be careful never to actually describe Sondaman, even when he actually appeared.That's actually a good point Dark. Sorry I didn't replied before. Soundaman is quite old fashion, and so he wears a tunic and a hat like those normally wear by magicians. He is really old school. A bit like Gandalf from the Lord of the Rings. He has a long grey bear.The distortions, those evil creatures attacking the world of Soundveiw, do look a bit like a mixture bear walking on its back legs, but somehow a bit looking also towards a T-Rex. They have different colors, but their shape is the same.We didn't think yet about the shape of other enemies, so possibilities are pretty open here.Hope that helps

URL: https://forum.audiogames.net/post/469026/#p469026




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Re: AudioWizards update. New version 1.0.1

2019-10-12 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards update. New version 1.0.1

Hi, and apologiesIt seems like Google Play, again, is taking its own time to proceed with the work, and the update 1.0.1 is not yet online. What are they checking there is a mystery. BryanP. I'm very glad that Liam's stream got that positive impact on you (he streamed the whole game!!!), and that the game fulfilled your expectations. I'm sorry it took us so many weeks to fix the Notification Center issue, but September was challenging to the whole team for different reasons. Now, this issue should not repeat itself in the next games. Actually, I'd appreciate if You or any other player could confirm that this issue has been now removed and solved by the new update?

URL: https://forum.audiogames.net/post/467795/#p467795




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Re: AudioWizards update. New version 1.0.1

2019-10-12 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards update. New version 1.0.1

defender: Your words are very much appreciated. I appreciate the time you took to write them. I would like to comment to each of the topics you wrote, but then I will be so much out of topic ja ja ja.

URL: https://forum.audiogames.net/post/467726/#p467726




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What do you prefer, playing on PC or on mobile?

2019-10-12 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


What do you prefer, playing on PC or on mobile?

Hi folks.So the title says it all. We are trying to figure out where do you prefer to spend your time playing games, with a mobile phone or with a computer? Answering this question will help us a lot, for instance to know should we concentrate always in one platform first, and which one that should be, or we should design our games to be played in both systems.Best regards and thanks, myTrueSound

URL: https://forum.audiogames.net/post/467724/#p467724




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Re: AudioWizards update. New version 1.0.1

2019-10-11 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards update. New version 1.0.1

SLJ wrote:Awesome update. Especially the fix for the notification center.Thanks SLJ. I'm glad you liked that thing, and yeah, I understand that it was a bit annoying.We have gotten too few DMs telling that game loads now faster, also in older models.

URL: https://forum.audiogames.net/post/467570/#p467570




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AudioWizards update. New version 1.0.1

2019-10-11 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


AudioWizards update. New version 1.0.1

Hi folksJust a quick note about the first update which is trying to get install in your phones. If you didn't purchase it yet, this a good chance, since we took care about some bugs and fixes which were needed to be done. Here is the list of improvements for iOS with this update:- Updated Unity Engine version. This should improve the overall stability of the game.- Updated how the gestures affect Control and Notification Center.- Significantly reduced the file size of the game by optimizing the assets (about half the size of previous version).- Screen should now stay on when the user does not interact with the screen for extended period of time.- Fixed how the game handles the Stars. This should fix how some players had additional Stars. If the issue persists, pressing the "Default Settings" on the Options Menu should remove any extra Stars.-Fixed a bug where Principal's Monocle didn't keep the Principal Prime soundtrack playing when restarting Endless Mode.- Saundaman no longer practices sleep talking.- Various other small fixes and improvements.For Android the list of improvements is a little bit shorter. For instance, the size of the app was already 4 times smaller than in iOS.We really appreciate all the friendly feedback you sent us. We have tried our best. Hopefully, the Pixel phones that were having issues don't have them anymore. If you still find out something, please, let us know, in this same page, or by an email to cont...@mytruesound.com.A second update might come up within some weeks, but still we can't say neither when either what will include.Best regards and good playingDavid and the AudioWizards dev team

URL: https://forum.audiogames.net/post/467468/#p467468




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Re: AudioWizards Design Competition

2019-10-08 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Design Competition

Dark wrote:Okay, I have now written my audio wizard's short story. it was actually great fun and the story took off and became something of its own, also it was great to just write a rip roaring good Ya fantasy story. However, if anyone wants a quick read, I've posted the story in a topic in the offtopic room which can be Found here Enjoy!Dark: that was amazing! I really wish one day we could put this story somehow in a game! And I really appreciate your effort, once more. I know you enjoyed doing it, but I'm also very thankful that you give your passion and time to help us moving forward.This being said: We know there are more people there with great ideas...if you are one of them, and you want them to get them into a game, why not to give them a try? klk

URL: https://forum.audiogames.net/post/466845/#p466845




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Re: AudioWizards Design Competition

2019-10-07 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Design Competition

BryanP wrote:I'd love to record a character or something but I lack the necessary equipment. I've also thought about doing livestreams like Liam, but again I lack the equipment to record a good-quality product.BrianP: that would be very nice. Just record it with your phone in as quite environment (night time always best) as possible. If your recording is a winner, we well find a way to get better recording if that is needed.

URL: https://forum.audiogames.net/post/466607/#p466607




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Re: AudioWizards Design Competition

2019-10-05 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Design Competition

audiogame wrote:Is there a list of all the hats and what they do? Or how to unlock them? I've only managed to obtain 5 of these and have beaten all 20 levels of the game.Hi audiogameHere is a link to the topic where we talked about the hats. I think it is what you are looking for. Some hats are hard to get thoughhttps://forum.audiogames.net/post/463556/#p463556

URL: https://forum.audiogames.net/post/466211/#p466211




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Re: AudioWizards Design Competition

2019-10-05 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Design Competition

rory-games wrote:I might compose a music piece, I'd prefer for it not to be in the game thoughHello Rory-games!We will be very happy that you send us your music, and if it becomes the winner, you always can refuse that we add it in to the game. But you know, we have very talented producer that can take your melody or your music, and add to it a new instrumentation, until it becomes a master piece. If the game has inspired you to create music, then do it! At least for the fun of it. At the same time, you improve your skills and become a better musician. At the end we will have time to think, together with the creators, what we do with the music.

URL: https://forum.audiogames.net/post/466210/#p466210




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Re: AudioWizards Design Competition

2019-10-03 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Design Competition

HiI went to check the ideas that some of you have been sending for the design competition of AudioWizards, and thanks! Very interesting.If you have ideas about how can we make a better game, please, take a look at the six categories we created and give your idea a chance. Here is the link again https://www.mytruesound.com/audiowizards-competitionCheers and good playing!

URL: https://forum.audiogames.net/post/465930/#p465930




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Re: AudioWizards Design Competition

2019-10-01 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Design Competition

Jaidon Of the Caribbean wrote:Where can I find a playthrough of this?Hi JaidonI understood that you would like to find out what the game is about?If you are looking for streams, here are the links of two. One done by IllegallySighted, and another by Liam Erven. Please, notice that Liam's stream is about the whole game, so it contains spoilers.https://www.youtube.com/watch?v=L9OE_U_E5l0=22shttps://www.youtube.com/watch?v=XXfR848eNd0=582sThere are others in the internet.If you want, you can also visit our youtube channel, and there we have some trailers, and for instance this how to play video. https://www.youtube.com/watch?v=PODJ6XMg3Mc=168sIs that what you were looking for?regards

URL: https://forum.audiogames.net/post/465546/#p465546




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Re: A question about AudioWizards

2019-09-30 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: A question about AudioWizards

Dark wrote:I always thought the speedup was a bit of a shame, I actually wanted to hear sondaman's story myself, the way he  manages to turn every conversation into a long discourse about tea is quite hilarious!Here you go:“I’m not sure yet if I have said this enough but you are an excellent AudioWizard! Distortions keep going down like tea goes down my throat!” “Principal was not wrong when he took you to this task!” “What about me then? Hmmhmm hmm… you want to know? Very well, let me tell you!” [Over speed effect with audio editor.]“So one time when I was having a very dull and boring morning I got an envelope from the principal. I was drinking tea so I didn’t read it properly of course, tea comes first! I knew it was from the principal though and he only sends me envelopes when there is something urgent so I went towards his office. He and I both live in the Academy so it was just a morning stroll for me! I went down the main hallway next to the large glass window there when suddenly that darn Mrs. Millihenries stopped me. She always thinks she is better than me. Pah I say! I’m at least few millennia older than her, she’s just having her rebel youngster phase. Anyway, she always insists I’m doing my job horribly wrong and all other nonsense and this time was no different. She was making fun of me how I’m always laying off, drinking my teas and doing absolutely nothing for the Academy or the students which I responded that I am just having the time of my life, the adventures are in the past! Well… I admit that I miss those days still quite a bit… Which gave me an idea! I’ll go to an adventure! That thing of thought made me miss my appointment with the principal entirely and I just ran off to pack my things up. Thus I went all around the Sondveiw looking for a purpose for my adventure while suddenly I noticed someone was following me. It was just a pesky fan of mine which I usually kindly ignore but she had been following me all this time from the capital! I tried to hush her off but she wanted to see whether the legends about me were true. Of course they are! It’s me after all. Anyway, you know what happened soon after? That pesky fan didn’t seem to be the only one stalking me! That’s right! Suddenly, a Distortion leaped from behind my back! I screamed worse than that girl! Oh dear my throat is still a little sore from that… But I knew I didn’t have time to scream! That darn monster was going to attack and it could  do some nasty damage to my not-so-invited companion. I quickly recollected my thoughts and blasted that Distortion to oblivion! The girl was ever so thankful and after witnessing my amazing prowess herself, she promised to leave me alone. Blasting that Distortion however made me regain some of my past energy and you know what, I let her accompany me until we got back to the city. She seems like a fine future to-be wizard, expect that stalking part… Once I got back to the university I was quickly reminded that I was supposed to meet the principal today! I dashed into his office and there he was, wondering why I didn’t visit sooner. I apologized and asked so what’s the fuzz? He told me a new Distortion portal was opened and I was supposed to go investigate it. Alone? No. He had appointed you to come with me. Maybe he saw similar talent in you as in me heh heh.” [Stop over speed effect] “And so I came here. Nothing fancy. Oh, the Distortions are coming! Time to attack!”

URL: https://forum.audiogames.net/post/465362/#p465362




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Hats in AudioWizards

2019-09-23 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Hats in AudioWizards

HiSome people is wondering about how to get the ten hats in AudioWizards, and we would like to help a little bit with it. Here is the list of hats, how to get them, and what they give.Apprentice's Hat. Unlocked by defaultEffect(s): NoneTea Dispenser Hat. Unlocked when receiving Tea from Saundaman x timesEffect(s): 20% more likely to encounter Saundaman whenever he has change to spawn. 5% Score BonusHard Hat. Unlocked when beating level 5 "WARNING: DANGER LEVELS AT MAX"Effect(s): Start with 2 extra Lives. 5% Score BonusSupercharged Hat. Unlocked when using Super Spell in Endless Mode a certain amount of timesEffect(s): Start with 100% Super Gauge. 5% Score BonusUndo Hat. Unlocked when using wrong spell in Endless Mode a certain amount timesEffect(s): Cancel chosen spell by swiping down. 5% Score BonusJester's Hat. Unlocked when killing Tricksters in Endless mode a certain amount timesEffect(s): Shuffles Spell Order similarly to level 12 "This Is Getting Out of Control!". 50% Score BonusMezafort's Hat. Unlocked when killing Saundaman in level 13 "Hot Tea in the Cold Winter"Effect(s): 8% Score BonusPrincipal's Monocle. Unlocked when beating level 20 "The True Final Battle"Effect(s): Changes the background music to "Principal Prime". 10% Score BonusSunglasses. Unlocked when beating level 11 "The Super Spell"Effect(s): Disables gameplay visuals. 20% Score BonusMaster Wizard's hat. Unlocked when getting 3 stars in all levels. Effect(s): Can't gain Lives. Start with 1 Life. 100% Score BonusIf you have any comments, we would love to hear them. Regards

URL: https://forum.audiogames.net/post/463556/#p463556




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Hats in AudioWizards

2019-09-23 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Hats in AudioWizards

HiSome people is wondering about how to get the ten hats in AudioWizards, and we would like to help a little bit on it. Here is the list of hats, how to get them, and what they give.Apprentice's Hat. Unlocked by defaultEffect(s): NoneTea Dispenser Hat. Unlocked fro when receiving Tea from Saundaman x timesEffect(s): 20% more likely to encounter Saundaman whenever he has change to spawn. 5% Score BonusHard Hat. Unlocked when beating level 5 "WARNING: DANGER LEVELS AT MAX"Effect(s): Start with 2 extra Lives. 5% Score BonusSupercharged Hat. Unlocked when using Super Spell in Endless Mode a certain amount of timesEffect(s): Start with 100% Super Gauge. 5% Score BonusUndo Hat. Unlocked when using wrong spell in Endless Mode a certain amount timesEffect(s): Cancel chosen spell by swiping down. 5% Score BonusJester's Hat. Unlocked when killing Tricksters in Endless mode a certain amount timesEffect(s): Shuffles Spell Order similarly to level 12 "This Is Getting Out of Control!". 50% Score BonusMezafort's Hat. Unlocked when killing Saundaman in level 13 "Hot Tea in the Cold Winter"Effect(s): 8% Score BonusPrincipal's Monocle. Unlocked when beating level 20 "The True Final Battle"Effect(s): Changes the background music to "Principal Prime". 10% Score BonusSunglasses. Unlocked when beating level 11 "The Super Spell"Effect(s): Disables gameplay visuals. 20% Score BonusMaster Wizard's hat. Unlocked when getting 3 stars in all levels. Effect(s): Can't gain Lives. Start with 1 Life. 100% Score BonusIf you have any comments, we would love to hear them. Regards

URL: https://forum.audiogames.net/post/463556/#p463556




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Re: AudioWizards How to Play Video and Gameplay

2019-09-03 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards How to Play Video and Gameplay

KG4RDF wrote:That is unfortunate. On launch day it was not searchable in the iOS App store, but now a search for Mytruesound brings up both Audio Wizards and GoldGun.Please, don't play Goldgun!. It doesn't represent anymore who we are and what we want to do in the future. We actually want to redo it from the beginning, but that is a project we will not re-start before the winter. The problem is that if I delete it from the App Store, then I loose the ownership and rights over the name of the game, e.g. somebody could make a new GoldGun. And I don't want that to happen, since we have some ideas on how to continue it, but still we are not ready.

URL: https://forum.audiogames.net/post/459351/#p459351




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Re: Press Kit of AudioWizards. Launch on 1st September

2019-08-28 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Press Kit of AudioWizards. Launch on 1st September

defender wrote:@5Yeah I will probably spread this around then, but seriously, every time I talk to access world or Blind Bargains or cool blind tech I get nothing back.  Not even a (sorry but no thanks) email.  It feels pointless...Yeah, I undestand your feelings. But I think we should try doing what we feel we have to. It will pay off sooner or later. Regards and thanks for the help

URL: https://forum.audiogames.net/post/458212/#p458212




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Re: Press Kit of AudioWizards. Launch on 1st September

2019-08-28 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Press Kit of AudioWizards. Launch on 1st September

Hi again. Also many of you have been asking for a "How to Play" video. The video features the voice of a very good friend of all of yours, known in this latitude by the name of dark. We hope you enjoy the video, and that it gives you a first idea of how the game works. The video can be found in our youtube channel, or by hitting the following linkhttps://www.youtube.com/watch?v=PODJ6XMg3Mc=9sRegardsdavid

URL: https://forum.audiogames.net/post/458221/#p458221




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Re: Press Kit of AudioWizards. Launch on 1st September

2019-08-28 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Press Kit of AudioWizards. Launch on 1st September

KenshiraTheTrinity wrote:Maybe this thread will be used for the game when its out?Perhaps I did a mistake, but since it is going to be a New Release, then I thought this was the right room where to present the press kit. We just wanted to present the Press Kit, since we thought that it had to be done. Hopefully, all is ok and this small mistake is accepted by the community. Thanks to all of you.

URL: https://forum.audiogames.net/post/458213/#p458213




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Re: AudioWizards Music Competition Results

2019-08-02 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: AudioWizards Music Competition Results

There is a small error in the list of the selected songs.The name of the track composed by Alan Escola is "become a wizard master"

URL: https://forum.audiogames.net/post/452747/#p452747




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Re: Blind musicians! we want your work in our upcoming game!

2019-07-05 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Blind musicians! we want your work in our upcoming game!

Remember the music competition we had?We put up a website where you can take a listen to every song submitted by awesome musicians all over the world and tell us what you think about them! Listen to the AudioWizards music competition entries here!mytruesound.com/audiowizards-music

URL: https://forum.audiogames.net/post/446704/#p446704




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Re: Music for Audio Wizzards

2019-07-05 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Music for Audio Wizzards

Remember the music competition we had?  We put up a website where you can take a listen to every song submitted by awesome musicians all over the world and tell us what you think about them! Listen to the AudioWizards music competition entries here!www.mytruesound.com/audiowizards-music

URL: https://forum.audiogames.net/post/446705/#p446705




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Re: Blind musicians! we want your work in our upcoming game!

2019-06-21 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Blind musicians! we want your work in our upcoming game!

HiRegarding the competition for the music of our next game AudioWizards, we got so far 17 songs from 13 blind musicians. Awesome!. Most of them are really fantastic, but still we want to catch the attention of other great artists. If you want to make a career into game music, and you think you might have what it takes, this would be a good chance. Perhaps soon, some other indie developers will follow us, and one day it will be common that your names are in the credits of great games. Wouldn't that be cool?!Competition will be closed in 9 days, but still you have time!Please, visit our site where all the rules are described.https://www.mytruesound.com/post/music- … -on-a-gameVery best regardsdavid

URL: https://forum.audiogames.net/post/443157/#p443157




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Re: Music for Audio Wizzards

2019-06-21 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Music for Audio Wizzards

HiRegarding the competition for the music of our next game AudioWizards, we got so far 17 songs from 13 blind musicians. Awesome!. Most of them are really fantastic, but still we want to catch the attention of other great artists. If you want to make a career into game music, and you think you might have what it takes, this would be a good chance. Perhaps soon, some other indie developers will follow us, and one day it will be common that your names are in the credits of great games. Wouldn't that be cool?!Competition will be closed in 9 days, but still you have time!Please, visit our site where all the rules are described.https://www.mytruesound.com/post/music- … -on-a-gameVery best regardsdavid

URL: https://forum.audiogames.net/post/443156/#p443156




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Re: Unity interested in accessibility

2019-06-19 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Unity interested in accessibility

Thanks IanThat was a very useful piece of information. I posted my reply in the forumBest regardsdavid

URL: https://forum.audiogames.net/post/442829/#p442829




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Re: Blind musicians! we want your work in our upcoming game!

2019-06-11 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Blind musicians! we want your work in our upcoming game!

jacerbt wrote:Does it have to be orchestral or can i make it sound different?You can change it as you want. We would like that the music reminds some middle age or fantasy world, but if you use electronic instruments or others, and the music fits the game, then why not.As we said in the text, it is all about the composition. Mikko Herranen is our music professional, and his tasks will be to make all the arrangements so that your music sounds orchestral. We just need ideas, and then together with you, we make the final production to get them to fit in to the game, and with the others.We are really happy about this competition. I think it is going to be awesome that the music of so many blind musicians could be listened together from all around the world, within the same product. Let's see how it works, but please, send us something. If you like your music, most probably is good!!

URL: https://forum.audiogames.net/post/440328/#p440328




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Re: Blind musicians! we want your work in our upcoming game!

2019-06-02 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Blind musicians! we want your work in our upcoming game!

HiSo far four musicians have delivered music, and some are good!Those are awesome news.We are sure there are many other talented musicians who might like to hear about that, so please, share if you know any.Regards and thanks

URL: https://forum.audiogames.net/post/438101/#p438101




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Re: Blind musicians! we want your work in our upcoming game!

2019-05-30 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Blind musicians! we want your work in our upcoming game!

Haramir wrote:Hello folks! Is there a maximum set of entries per person? I wanted to send a song I wrote but it is slightly below the requested duration. I wouldn't want to waste my chance if only one entry is allowed, so that's why I'm asking. Thanks in advance.Best regards, Haramir.Hi HaramirYou can send as many as you want, but I prefer you will send the very best one! We are really looking for good music (and I can say that we already got two which were pretty good).Don't worry about the duration, because we can loop it, or we can make it larger. Once the melody is good, doing it larger is kind of easy (kind of, but not really). Anyhow, if you want to take part, take your time. That is why we gave over one month time, so there is time enough to compose something new and great. Hope you send us something!

URL: https://forum.audiogames.net/post/437539/#p437539




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Re: Blind musicians! we want your work in our upcoming game!

2019-05-28 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Blind musicians! we want your work in our upcoming game!

defender wrote:This is cool! But you may want to give this topic a catchier title like" "blind musicians! we want your work in our upcoming game!"Title has been changed. Thanks Defender!

URL: https://forum.audiogames.net/post/437071/#p437071




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Music competition for AudioWizards game

2019-05-26 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Music competition for AudioWizards game

Hello blind musicians from all around the world!We, at myTrueSound, are very excited to invite you to become a part of our enthusiastic team. We hope to launch by 1st September our new audio game called AudioWizards (for iOS and Android), and we have thought that it could be cool if your music can make it also to the game, so it can be listened and enjoyed by hopefully tens of thousands of people. AudioWizards is a battle mode game where the player is a magician in a world of might and magic. The task in the game is to defend the village from the attacks of evil creatures taking the form of the four basic elements; water, electricity, ground, and fire. The game includes very basic visuals, and the main game mechanics are based on 3D-audio. The game includes ten levels, each of them lasting 5 minutes, where each new level has a different background music. Therefore, after playing and unlocking the ten levels, you have gotten to hear ten fantastic music tracks created all of them by blind musicians.Our goal is that all music and sound effects in the game are being created and played by blind musicians and audio designers. So far, all sound effects were created by English audio designer Justin Macleod, and the music by Finnish musician Mikko Herranen. But that is not enough! We also want your music, if it has what it needs.So, we have decided to launch a competition for the game music and we invite you all to take part. The goal is to select the work of five musicians to be featured on the game. Here are the rules and most important info:1.    Listen to the demo songs included in this post (also direct links here https://youtu.be/uJGEigQxgZc, here https://youtu.be/o7AEOMf_qWI, and here https://youtu.be/adE4FGx4Blg), and get the feel of what kind of music and atmosphere could work in the world of magic. Your music does not need to be very similar to what Mikko did already, but it needs to suit the game anyhow. 2.    Compose your own song to participate. The length needs to be minimum 1 minute long and maximum 5 minutes long. The final song for the game needs to be 5 minutes long, but you don’t need to do it so long for now.3.    Send the song to cont...@mytruesound.com in MP3, MIDI format, or just by sharing a link where we can download it.4.    Deadline for the song 30.6.2019, but you can send it as soon as you have it.5.    The best five compositions, not the best five productions wins. This means, it’s about the music and the atmosphere, not about mixing or sound design. Concentrate on the composition and make it really magical. Consider that some players might need tens of times to pass the level where your song is located (yeah, some levels are going to be pretty hard), and therefore, the music needs to be cool, nice, enjoyable, and so on, so people don’t get bored of it too early! 6.    The winning songs will be finalized (mixed, arranged or whatever needs to be done) by Finnish music producer Mikko Herranen together with the winners.7.    The winning songs will be released in the game as game music.8.    The winners will get a payment of 150 € (please, understand our budget is very limited) plus their name on the credits of the game.9.    The winners will get an economic bonus of 200 € if the game is downloaded over 10 000 times from the app stores in a period of 1 year (we hope you help us here with the marketing, ‘smile’).10.    The IPR of the selected songs will be shared. That means, the musician is able to use that music further for any personal or professional purpose, except when that will damage the reputation or honor of myTrueSound (very unlikely because we all are cool). The company, us, will be able to use the music for an unlimited period of time on any future launch, update, or any activity related to the business activities of the company, e.g. marketing.11.    The competition is only open to blind and low vision musicians, but certainly we won’t ask any evidence. If you have any questions, just ask!Best regardsmyTrueSound team

URL: https://forum.audiogames.net/post/436573/#p436573




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Re: Audio Wizards, production has started

2018-12-16 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Audio Wizards, production has started

darren wrote:hi, is it going to be something along the lines of gauntlet or gauntlet 2? i loved those games. trying to find the way out of each level blasting away collecting keys spells etc.Hi @darrenThe game will not be gauntlet type. Our games don't have visuals, because our own game engine is designed to be like that. At this moment we are investigating on immersive sound to enable interpretation of 3D environments by sound, and enabling playing and movement on a 1st person type game with this on mind. Our GoldGun game aims for this kind of mechanics. One difference with Gauntlet is that our games are always experienced on 1st person, e.g. how the sounds come to your ears.From the point of view of game mechanics, Audio Wizards perhaps is more similar to the game FEER. Which by the way is an awesome game! If you didn't play it yet, I really recommended it.

URL: http://forum.audiogames.net/post/399005/#p399005




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Re: Audio Wizards, production has started

2018-12-15 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Audio Wizards, production has started

masroor.rahmani wrote:high, is the game free or paid?We don't do free games. We need to live. If they don't sell, then we need to do something different.But they will be worth. As good as we can.

URL: http://forum.audiogames.net/post/398930/#p398930




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Re: Audio Wizards, production has started

2018-12-15 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Audio Wizards, production has started

masroor.rahmani wrote:high, is the game free or paid?We don't do free games. We need to live. If they don't sell, then we need to do something different.

URL: http://forum.audiogames.net/post/398930/#p398930




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Re: Audio Wizards, production has started

2018-12-15 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: Audio Wizards, production has started

Dark wrote:Hi. Definitely sounds interesting. One thing I'm wondering at the moment is whether the game will be more rpg or action. .Hi again @DarkThis one is a fully arcade action game. And only audio based.Still we have a long way to go, because we want in this case to make something really unique with the soundtrack and the sounds. Basically, it will be a survival and level ups based game. In the future, if all goes good, we will aim for multiplayer.The work is done by an independent team of students, using our own immersive audio game engine IMAGE. So well...we need to push up a lot yet.

URL: http://forum.audiogames.net/post/398847/#p398847




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Audio Wizards, production has started

2018-12-15 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Audio Wizards, production has started

Hello everybody,we'd just like to give you an insight to one of the future mobile games we are working on, Audio Wizards, which we are aiming to release around the late spring of 2019 for iOS and Android.We are still in the early stages of development, but progress is coming along at a rapid pace.The basic game idea is there, we know what the game will be! But we're just outlining the gameplay design mechanics and user gestures, among other things, before we jump into the code, soundtrack and sound designBut what can we tell you right now?•    You are a wizard defending yourself against the onslaught of elemental based enemies•    Expect to have your listening skills and reactions put to the testThat's all we can reveal for now as a teaser. Make sure to follow us https://www.mytruesound.com on Facebook and Twitter to keep updated on our progress. Remember also our next game GoldGun, which will hit app stores on 31st January 2019.Have a nice X-mas!(admit my excuses please if room was not selected properly)

URL: http://forum.audiogames.net/post/398819/#p398819




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Re: GoldGun, the adventure of a blind policeman

2018-12-11 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: GoldGun, the adventure of a blind policeman

Hi all.Some people has been reaching us to ask if there is going to be a multiplayer mode in the game. Here some text about what we answer to that."Very interesting question. Multiplayer is tricky. We did a demo before the summer, as a proof of concept, based on a escape room idea where two friends felt to be on the same space together. Even though it worked, we realized we need to work on it many many weeks before we get it done at a level which is pro enough to be published. I love to play multiplayer. Actually, I only play multiplayer. So it is part of our plans, and one dayit will be true. But we need more developers for it, and with current budget is impossible. If GoldGun success on sells, and the other two games we are preparing too, sure, we will try to scale up and bring multiplayer as default with our titles."

URL: http://forum.audiogames.net/post/398065/#p398065




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Re: GoldGun, the adventure of a blind policeman

2018-12-05 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: GoldGun, the adventure of a blind policeman

Hi again.Many of you were asking if there is going to be a demo to play. The answer is yet no, but...but in order to compensate you all, we will try to publish about middle of January a side story we created once, as a free to play demo version. It is a short one, it only includes some of the functionalities we are bringing into GoldGun, and it is not as cool as GoldGunbut nevertheless, it uses the same game mechanics we apply now, and the sound assets were also pretty well done. So you will get kind of a feeling of what is coming up.Hope that is ok. More news about that soonBest regardsdavid

URL: http://forum.audiogames.net/post/396933/#p396933




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Re: GoldGun, the adventure of a blind policeman

2018-12-03 Thread AudioGames . net ForumGeneral Game Discussion : david_oliva via Audiogames-reflector


  


Re: GoldGun, the adventure of a blind policeman

SLJ wrote:Hi.@david_oliva: Just let me know if you need more information, or if I can test anything to help you.Edit: Issue fixed. My Safari was blocking some of the requirements which are needed to show the website properly.Hi @SLJThanks for telling that  I'm very glad that you can now browse our website. We are going to bring a lot of content there, not only about GoldGun, but the other things we are working in. In addition, there is going to be a competition to get free games...so stay tunned

URL: http://forum.audiogames.net/post/396689/#p396689




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