Re: some ideas for an online game that yall would be interested in?

2020-01-21 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: some ideas for an online game that yall would be interested in?

which I'm planning on. the program is practically already compatable to be connected to via a MUD client, it's just that they add cr$ on the end which I need to remove. It also can easily support realtime events.

URL: https://forum.audiogames.net/post/494662/#p494662




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Re: some ideas for an online game that yall would be interested in?

2020-01-21 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: some ideas for an online game that yall would be interested in?

my email is wbt.gamer.r...@gmail.com. Anyone that wants to contact me about one of my games should use that, as it's actually the link on the rb studios main page.

URL: https://forum.audiogames.net/post/494509/#p494509




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Re: some ideas for an online game that yall would be interested in?

2020-01-20 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: some ideas for an online game that yall would be interested in?

here's the latest: I have created a client for the server (called predator multiplayer) and the server supports "who", "nick", "chat", and emotes so far, including smile, laugh, shrug, etc.

URL: https://forum.audiogames.net/post/494427/#p494427




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Re: some ideas for an online game that yall would be interested in?

2020-01-20 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: some ideas for an online game that yall would be interested in?

then let us begin acting.

URL: https://forum.audiogames.net/post/494426/#p494426




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Re: Sale on VGStorm Titles!

2020-01-20 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: Sale on VGStorm Titles!

wow! I'm sure there will be many  happy gamers for this!

URL: https://forum.audiogames.net/post/494425/#p494425




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Re: some ideas for an online game that yall would be interested in?

2020-01-20 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: some ideas for an online game that yall would be interested in?

well in fact, it is now a chat server, soon it'll be a game server!

URL: https://forum.audiogames.net/post/494395/#p494395




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Re: some ideas for an online game that yall would be interested in?

2020-01-20 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: some ideas for an online game that yall would be interested in?

when I thought I was done, you know, stupid me decided to change his email -- so now I'm here, on here. And here. I know I did something really, really stupid, but I'm really sorry and I intend and hope to do much better in 2020. I know I made really impatient and rash decisions that went way over thetop. I know I continuously annoyed you guys with attention-seeking leaving topics, and I know that in the past, I've acted like the king of the world for being a developer and participated in and initiated multiple clone discussions, and even made a clone once back in mid 2018 but I will try my absolute best to be better, be a better person, and bring some good things and reasoning to audiogames.net.

URL: https://forum.audiogames.net/post/494379/#p494379




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Re: good news

2020-01-20 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: good news

I built a server that can see and count players online and send whatever it receives back to the client. It's also capable of being connected to from an MUD client if I want it to be. I will say, yes, strange topicname indeed

URL: https://forum.audiogames.net/post/494377/#p494377




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Re: Mortal Kombat 11

2020-01-19 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: Mortal Kombat 11

mkx has the strongest fighting sounds.

URL: https://forum.audiogames.net/post/494218/#p494218




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Re: good news

2020-01-19 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: good news

oh wow jason, extremely good idea! and as a matter of fact, it probably wouldn't if it was just a sidescroller, so i might just do it, or just handle all the actually map client side.Very good idea, thank you so much!

URL: https://forum.audiogames.net/post/494214/#p494214




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Re: good news

2020-01-19 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: good news

this topic is out of place. so I'll say this: if you have any ideas for a cool but simple online game that you want, then let me know. Also, any good vps ideas are welcome too, just they need screen reader capabilities, either linux, mac or windows are fine.

URL: https://forum.audiogames.net/post/494212/#p494212




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good news

2020-01-19 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


good news

Hello all,I have learned how to use multiplayer functions in pure basic!That means I will shortly be starting work on my first multi player project!As expected, the first one will be something simple, but the second will be more complex, and then more complex again!Also, I know this is kind of offtopic but how much time it take to allocate 1 kilobyte of RAM?Although I probably only need 512 bytes.

URL: https://forum.audiogames.net/post/494205/#p494205




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Re: does anyone else still play On Toys

2020-01-19 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: does anyone else still play On Toys

one question: how do i select a different deck to use, I seem to have multiple choice but it just won't let me select the one I want. there is no shortcut, no menu option I have found. can someone help me wit this?

URL: https://forum.audiogames.net/post/494178/#p494178




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Re: does anyone else still play On Toys

2020-01-19 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: does anyone else still play On Toys

I do! I will explain both to you. Well I explain as much as I know of football.Football, where it says from the forward, back, left or right, ususally pressing that direction will get you to another one of your players.You want to get it to the 8th, 9th, or 10th.They are the strikers and have the most chance of scoring.Now in rainbow. You place colors in a rainbow, obviously, but here is the catch. To be able to place a color, arrow to it in your list of cells, but you can only have one of that color. You can press ctrl+space on an empty cell to take a drop from the rain, and on a cell which you have four of, you can press space to merge 3 with the rain so you only have one. Otherwise the only option is shift+enter. It sometimes gives the other person a choice, but if they are full, or decline 2 times in a row, then the second declination will cause your drop to automatically merge into the rain.The colors are played in the order red, orange, yellow, green, aqua, blue, violet, and must be played in exactly that order, from red to violet.HTH!

URL: https://forum.audiogames.net/post/494164/#p494164




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Re: does anyone else still play On Toys

2020-01-18 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: does anyone else still play On Toys

no it's not happening for me, the problem doesn't occur.

URL: https://forum.audiogames.net/post/494001/#p494001




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does anyone else still play On Toys

2020-01-18 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


does anyone else still play On Toys

Hi all!So, first, a bit of background:On Toys is a gaming platform originally made in Russian, but extended to various other languages, including english. It was released originally in 2010, and was in 2017 ported to the social network tiflo space, which is now undergoing a new client update which will introduce cross-platform capability and have many extra features and advantages over the old client.The On Toys client supports many games, a few known, like 1000 miles (mile by mile) dominos, poker, and yatzy, but also various other new but just as fun, for example fool, hearts, and seka. There are games of all different difficulties and they range from simple card games to complex strategical battles and line-drawing board games that will test your logical skills.In the later years of OnToys the community has dropped a little bit I think, but still at most times of the day there are at least 30 players online. Most of the community is Russian, but it does support interlingual game play, which means that I can be playing a game with a russian person, they are receiving the text in russian, and I am seeing the game in english. This is something that not many other game platforms allow. It also has at least one option for most of the games available, and if there is a game you need help with, I'll be happy to assist, as some of the game rule translations are either very obscure or just do not exist at all. If you do play this game, let me know. My username is rory2040, and you can find me there as rorygames. If you are new, I definitely encourage you to join! Additionally, the packs for the in-game rating currency for competitions (known as toyses) are very reasonably priced and if I chose to, I could by the biggest pack for around $40 australian! The client is available for windows at this time only, well, there is the new beta client but it doesn't have much stuff on it so.It is available as an installer or a portable program.here is the link:https://tiflo.space/en/ontoys/

URL: https://forum.audiogames.net/post/493996/#p493996




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Re: can I have a crazy party save?

2020-01-18 Thread AudioGames . net ForumGeneral Game Discussion : rory via Audiogames-reflector


  


Re: can I have a crazy party save?

what about the castle one with the arrows? sorry i can't remember what it's called right now, it sucks!

URL: https://forum.audiogames.net/post/493980/#p493980




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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

Musicfan wrote:The point f the topic was STW, so go back to the topic and please quit the shit about computers. Discuss it privately if it is necessary so that people can reach to the links of the helpful posts and only.Lol, nice post, fare point also.

URL: http://forum.audiogames.net/viewtopic.php?pid=336930#p336930





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Anybody ever used Win on x?

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Anybody ever used Win on x?

HeyI was looking through the App Store for virtual machine software because I don't want to buy VMware fusion. But I came across a program called win on x, which seems to work like wineskin. Has anyone ever tried this? Is it easier than wine to set up? I'm thinking of installing some games through wineskin but if this is a faster experience than I may not need wineskin or sighted help at all. If anybody has used this let me know, i'd like to try this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=336899#p336899





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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

i disagree. There's no reason to do what you do just like everybody else inthe outside world, lets say, can't think of a better term for that. Using a computer as a blind person means that you still have to addapt that computer to your needs and install jaws or NVDA or turn voiceover on on a mac. The same goes for sports. When I ski, I have a guide in front of me directing me. I do it exactly the same as a sighted person would otherwise, the same way I use a computer. Hell, sometimes my friends will tell me theyforget i'm blind because the way I do things isn't actually too different and can easily be overlooked. My point is that you don't need a computer to feel normal so to speak.

URL: http://forum.audiogames.net/viewtopic.php?pid=336896#p336896





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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

Its BlindJedi, haven't played in ages though, hopefully its not deleted again.

URL: http://forum.audiogames.net/viewtopic.php?pid=336858#p336858





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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

yeah, but sighted people use computers too, there starting to replace pens and paper. But most sighted people don't spend as much time as blind people do on their computers, when they very easily could. This is an estimate, but I'd say 5 out of 5 blind people are extrordinary on a computer where as only 2 out of 5 sighted people are at that same level. Just seems weird to me.Getting back on topic, stw is quite like the hunger games, I sometimes turn pk on just to make things interesting. I always try to imagine being my character, so one time I fled into the ocean with a boat to escape the forest and could hear static over the radio (static being jiberish) and my name. It added some fear to the game as I had to run for my life. I wouldn't want that all the time though, because when the game was like that before the pk was an optional thing the game was just a killing fest and rather hard to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=336839#p336839





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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

Nobody take this harshly, but to me it sounds like he's a tipical blind kid who spends 90 percent of their time on the computer. I'm sure some of us can relate to that for various reasons. I'm not sure why, but all blind people seem to just naturally be good at computing, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=336831#p336831





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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

you gotta think though, if sam has this much time to work on the games, his parrents must either know what he does or just let him stay up on his computer and not care if he has any kind of life outside of that. I'm not trying to bash him, but being only slightly older than sam myself I know that most kids our age are outside with friends and things, there not usually just sitting in their room on a computer because its safe and he won't get mugged or hurt because outside is dangerous or what ever the hell. And yes, some blind people actually are scared to go outside or do anything. I'm not saying sam is, either. At his age though that's a likely cenario.

URL: http://forum.audiogames.net/viewtopic.php?pid=336822#p336822





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

no, the game's already pretty much done, go read the earlier posts dude.

URL: http://forum.audiogames.net/viewtopic.php?pid=336751#p336751





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Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Games tagged with blind support on itch.io

i'm thinking of trying some of them, a few sound pretty cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=336744#p336744





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Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Games tagged with blind support on itch.io

Lol, some blind people amuse me. orko, why are you so scared of playing games that don't have the words "Blind", "Accessible", or "Audiogame", in front of them? Seriously? If I were you, I'd get out of that mindset. Just like the real world, not every game is going to be 100 percent accessible, just learn to play them. Memorise menus and stuff. There's plenty of help if you get stuck.

URL: http://forum.audiogames.net/viewtopic.php?pid=336681#p336681





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

yeah, redspot is technically an fps, but its been ruined so much with team play and crap that you have to grind to the extent that it feels like world of warcraft type of game without the leveling and ranks and different classes and crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=336676#p336676





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

as harsh as his post was, I sort of agree with @lordlondon. Sam does have some issues, to put it litely. I'm not going to get into anything personal like lordlondon did. Survive the wild is run how most games are run. The admins maintain the server and game, and the dev does behind the scenes stuff and comes on every once in a while. I no longer enjoy redspot, because as lordlondon said, its basically a realtime rpg thing built on drama. But stw is a pretty good game, we need more open world games besides it and swamp.

URL: http://forum.audiogames.net/viewtopic.php?pid=336667#p336667





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Re: list of rs combos and achievments, and a guide about sky island

2017-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: list of rs combos and achievments, and a guide about sky island

That's one reason I stopped playing. I tried to do hand to hand combos, but it seemed like people prefered to just shoot a rocket at you rather than fight it out. I may start playing again though now that I know how to actually find stuff, plus I could always camp out on sky island or something and kill anybody who gets close...

URL: http://forum.audiogames.net/viewtopic.php?pid=336562#p336562





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Re: cyclepath, need help.

2017-11-02 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: cyclepath, need help.

Yes, try that. Also, the commands are up and down in menus, enter to select, left and right to adjust values like turning ramps on or off, space to start your bike when you've started a game, and in games left and right arrows turn/ move you left and right.Has anybody managed to get it working on ios? I wonder if the web tts option works?

URL: http://forum.audiogames.net/viewtopic.php?pid=336364#p336364





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-11-01 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Um, are you trying a "Make redspot great again" approach? Probably won't work... Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=336225#p336225





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-31 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

I know its the only pvp fps we have, but since you don't like it and its crap, why play it at all? Show sam its crap by not playing it. If enough people top playing it, it will force sam or another dev to create another game or in sam's case fix all the problems he created with redspot.

URL: http://forum.audiogames.net/viewtopic.php?pid=336092#p336092





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-31 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Oh yeah, i've changed my signature. Nocturnus, would it be possible to change my name to Blind Jedi? If no spaces are allowed then can you make it BlindJedi?

URL: http://forum.audiogames.net/viewtopic.php?pid=336087#p336087





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-31 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

People need to stop complaining about sandbags being placed places. Why be annoyed about stratigy? Sam, this is mainly directed at you. Don't turn your fps into a stratigy game then complain when somebody stratigises.

URL: http://forum.audiogames.net/viewtopic.php?pid=336086#p336086





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-30 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

TheGreatCarver wrote:I've edited 45 to clear some things up. Please reread.Not really any different there bro. I still agree with your points, but I don't actually really see any kind of change.

URL: http://forum.audiogames.net/viewtopic.php?pid=335964#p335964





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-30 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Yeah, i'm for ever done with redspot and sam's crap. Sorry sam, maybe you'll learn from your mistakes, if they can even be called that, when you slowly but surely lose all your god damn players.

URL: http://forum.audiogames.net/viewtopic.php?pid=335884#p335884





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Re: Street Fighter Accessibility?

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Street Fighter Accessibility?

know the characters. I don't and always play with seth, but that's not how to do it. With mortal kombat I can play any character, but with street fighter I just haven't spent enough time playing to learn. Where headphones if you can, that way you'll know the positions of the characters in stereo. The best way to learn the sound of the character your playing with is with headphones, to spam a punch button or something to hear what it sounds like and learn the difference between hitting and being hit. Also not sure what platform your playing on, but for me on xbox, I do believe there's vibration when you get hit, could be mixing that up with mk and injustice though as they both do that. Yeah actually I don't think street fighter does it. Just learn the sounds, that's really all I can tell you. There isn't an accessibility mode for super street fighter 4 arcade addition, at least not one i'm aware of.

URL: http://forum.audiogames.net/viewtopic.php?pid=335824#p335824





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

And the sound is incredibly pathetic

URL: http://forum.audiogames.net/viewtopic.php?pid=335803#p335803





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

Also, in the very short time I played when the update first got released, it seemed like after you were killed or logged out and back in you had the newbie flag again, so that's yet another way for it to be abused. But since I haven't played for over 2 weeks, and don't plan to play again, my memory could be inaccurate and that could be fixed or what ever. What do I know?

URL: http://forum.audiogames.net/viewtopic.php?pid=335798#p335798





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Re: redspot, a complete guide on how to destroy an audiogame.

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: redspot, a complete guide on how to destroy an audiogame.

rofl, why isn't this in the articles room? Or better yet, why was it even posted at all? Redspot sucks, tell me something I don't already know?  There's already enough topics telling us about this, don't add to the garbage pile.

URL: http://forum.audiogames.net/viewtopic.php?pid=335790#p335790





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

Sam, why do you actively play the game? I know its your game, but developers usually aren't actively playing like you do where your the best player in the game and look down on the other players. Maybe you just like the feeling of power so created redspot to feel like that. But in fps games, developers don't play daily and don't use the their admin powers to their advantage. In games like call of duty, developers may come on every once in a while as a surprise, but they're not usually unbeetable like you are on redspot. And even aprone, when I asked if he could mission with me because I wanted to see how much of a boss he could be with a minigun, admited to me that he's only as good as a player who's been playing for a few weeks. Developers don't play their games. They do to test stuff, but they don't play to the same level you do. Redspot would be much more enjoyable if you and the other admins didn't ban together and become the most powerful team in the game. I mean, personally I think bases and teams should just be removed all together, but you probably aren't going to do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=335678#p335678





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Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: The destruction of UKA and the rise of hypocrisy

I've stopped playing redspot, and even stw. And as of now, I won't be returning any time soon, if I even return at all. Sam has proven to me multiple times that he cares little about his players, some points are, very high pitch and health damaging speed hack detection, which, might I add, doesn't work at least 99 percent of the time. Also it seems as though the admins ban people for no reason other than they don't like that person. This whole uka thing really put me off of redspot, as it is no longer a game where you can log on for 10 minutes, kill a few people, get killed a few times, and log off. Redspot is a game where you litteraly have to play for hours on end just to see any kind of noticable change in skill, if it can even be called skill since all your really doing is grabbing items that usually only give you quick bursts of power unless you grab hundreds and hundreds and hundreds of items at a time. It has now become a realtime stratigy thing built entirely on the large amount of drama surrounding it and the young 12 year olds who continue to create more of it.So my advice to you kind people on this forum, is that if you want to maintain your hearing, and might I add your sanity, stay away from redspot and might as well just stay away from sam's games all together.

URL: http://forum.audiogames.net/viewtopic.php?pid=335661#p335661





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Re: Any playable games on the switch?

2017-10-28 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Any playable games on the switch?

Lol, nintendo don't need screen readers on any of their concils. The menus are easy enough to navigate on their own that all it takes is a bit of memorisation. And i don't think its that they don't care about blind people exactly, they are just like most major companies where they don't really pay too much attention to accessibility to kno what to put in to help. Has anybody even tried contacting them? Maybe they have and they actually don't care at all about accessibility, but if nobody's contacted them, well, there never gonna know ebout it to implament it then are they?

URL: http://forum.audiogames.net/viewtopic.php?pid=335498#p335498





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Re: does the qwentin c playroom have a virus?

2017-10-27 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: does the qwentin c playroom have a virus?

No, there isn't. There shouldn't be, anyway. Windows defender is more annoying than helpful from what i've seen on this forum, you'll have to allow playroom through it and also i'd recamend completely disabling defender, I think there's an article in the articles room though i'm not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=335427#p335427





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Re: An Idea in Progress

2017-10-26 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: An Idea in Progress

you should at some point combine the 2 and make it possible to choose whether you want a lightsaber or a blaster, plus you should make it like battlefront where you can choose who to be, like if you wanna be darth mall or vader or who ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=335298#p335298





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Re: An Idea in Progress

2017-10-26 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: An Idea in Progress

This sounds pretty epic!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=335274#p335274





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Re: Games for Halloween.

2017-10-26 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Games for Halloween.

Swamp, the zombie shooter for windows. Get it at kaldobsky.com

URL: http://forum.audiogames.net/viewtopic.php?pid=335231#p335231





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Re: Looking for Alpha testers for Crime Lord

2017-10-25 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for Alpha testers for Crime Lord

While i'm not entirely thrilled with his requirements, being that i'm not 18 or older, at the end of the day its his project, therefore he can decide what he thinks is best for a team of testers. If you don't agree, just say you don't wanna test it or can't or what ever and move on. Why argue with somebody creating a game if you have no interest in being involved with the project anyway?

URL: http://forum.audiogames.net/viewtopic.php?pid=335184#p335184





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Re: sarah question?

2017-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: sarah question?

Yeah... You should probably overclock that.

URL: http://forum.audiogames.net/viewtopic.php?pid=335066#p335066





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Re: An Idea in Progress

2017-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: An Idea in Progress

any game that relates to star wars in even the smallest way i will accept. This was a lightsaber game wasn't it? If I remember correctly?

URL: http://forum.audiogames.net/viewtopic.php?pid=335064#p335064





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Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

Continue isn't really the word, since, for all we know, sam coded the whole damn game. And dgleks is right, just stop. If you don't have any life, then get one. Seriously.

URL: http://forum.audiogames.net/viewtopic.php?pid=335018#p335018





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Re: sarah question?

2017-10-22 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: sarah question?

I'm not sure if the files are encrypted, haven't looked. However, if not, just find the sara files in the folder and slow them down with audacity or something, then replace the originals. Only do this if its allowed, I don't wanna get you into trouble by posting this, its the only thing I can think of at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=334738#p334738





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Re: The Future and past of audio games

2017-10-22 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: The Future and past of audio games

Aprone, I am going to try, and am going to some day successfully get my friends to play swamp. Witch brings me to my question, how's the game doing? I've heard you've had trouble with data being all screwy, the game's still playable I hope? Was gonna repay my subscription again tonight if its still around and try and get friends on there, i told some about it last week and a few seemed sorta interested, gotta try a bit harder tomorrow. I like how you described the graffics in your post 26, i've already got ideas on how missions could be completed... Sort of, with both blind and sighted players.

URL: http://forum.audiogames.net/viewtopic.php?pid=334737#p334737





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Re: Fake speed hack ditection in STW

2017-10-20 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Fake speed hack ditection in STW

yes, I wouldn't game on a vm if I were you, you get much higher performance running bootcamp.

URL: http://forum.audiogames.net/viewtopic.php?pid=334304#p334304





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Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-19 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

Guys, stop with the flaming, stop with the "Ivin is a piece of shit" posts, and please, for the love of god, stop with these god damn topics that are only started to complain. If you want an online game to play, and one that is an fps, play swamp. Its the greatest audiogame to ever be created, and it doesn't have all the drama of a pvp only fps because its 99 percent team work only, and also aprone actually knows how to manage games and seems to be the only one who can do it propperly. If you don't want an fps, play scrolling battles your world. Pretty neat game. Also, I met some pretty great friends on there. Shout out to king zombie and dragbot, you dudes are awesome.So please, stop with this killer drama. If you don't like ivin, then instead of repeatedly telling him that, just don't play his game. Move on with your lives. It'll make everyone happyer, and this forum as a whole will benafit from that because the amount of topics like this
  one will drop to, well, maybe 1 or 2 every year or so? Not sure, but the front page of general game discussion will look much nicer and friendlier to new comers don't ya think? Just my opinion, but i'm sure many others will agree with me.

URL: http://forum.audiogames.net/viewtopic.php?pid=334248#p334248





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Re: Redspot: Blood and dumpsterfire.

2017-10-19 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Conour, whether you've stopped doing robot spamming or say your going to stop in the future, it doesn't change the fact that you did it in the passed. You got banned, your not getting unbanned, so move on with your life. Afterall, its just a game. And asking on here isn't going to change anything anyway so no point trying.There were some earlier comments about the readme missing info and other stuff. While i don't disagree that it could be better, its way, way better than it was. Before, it was just a crappy file sam wrote in like 2 minutes that made him sound like a 12 year old. Some things from it were "This is just a quick guide to get you on your feet. Once you practice and get good, you can chalenge the big league rs players" or something like that. Not the best readme at all. At least now it looks more like a manual.

URL: http://forum.audiogames.net/viewtopic.php?pid=334246#p334246





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Re: Fake speed hack ditection in STW

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Fake speed hack ditection in STW

Also if you know that that sound basically just goes off at random for people, why the hell didn't you remove it? It seems to me like that's you saying you don't care about it or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=334116#p334116





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Re: Fake speed hack ditection in STW

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Fake speed hack ditection in STW

I gotta be honest, I agree with @Ironcross32. Lately i've seen more topics with complaining or flaming directed at sam than any other developer, and that can't be a good thing...

URL: http://forum.audiogames.net/viewtopic.php?pid=334109#p334109





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Same with me there dragomere. Although, instead of waiting til after school to play, i'll probably be up at like 4AM having bought it and be playing it, cuz well, sleeping problems...

URL: http://forum.audiogames.net/viewtopic.php?pid=333956#p333956





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Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot: Blood and dumpsterfire.

Wait, the uka base is gone? Yes!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=333887#p333887





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-17 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey not sure if this has been asked before, but how big is the world? Is it like alter aeon where its a very large world with many different areas aside from the main town?

URL: http://forum.audiogames.net/viewtopic.php?pid=333884#p333884





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-16 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

The soundtrack is indeed on apple music. Love it btw. Great work. Just curious, was that an actual orchestra or was it midi? Sounds real, and I don't care either way, I'm just curious because sometimes for music people do it electronicly and other times its an orchestra, wasn't sure witch root you went.

URL: http://forum.audiogames.net/viewtopic.php?pid=333745#p333745





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Re: The Future and past of audio games

2017-10-15 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: The Future and past of audio games

@Defender I agree, but the only thing that i don't like about audiogames that makes me really want them t change isn't even really the games... I have mostly, like 99 percent sighted friends. When I mention swamp to them, they think its cool, but I've never got anybody to try it out. This one guy even flat out refuses to talk about audiogames with me (he's a sighted gamer) he seems to think there really different for people that can see. I don't think they are, I think if sighted people learn to shut their damn eyes for once and use their other sences they might actually enjoy swamp or other games for that matter, hell the curb game was fun for a time, that's really the only game i've played with friends, and that's because of the full graffics. Swamp has them too, but I can't lie and say their like top of the line 4k graffics because they would then ask how i play it so i have to say that they are simplified for low vision users and ha
 rdly used and its pretty much all played in audio. Most just say "Oh nice, i'll check that out" and never actualy do. I'm not sure whether people who can see are scared to play games  without graffics, but if so I think that is incredibly stupid and shouldn't be the god damn case!I don't mean to bash every single person on the planet, and aprone, since you created swamp, I might as well ask you, how did you feel trying out audiogames for the first time, were you like all my friends where you were unsure what to make of them and even putting it off at first? And since you created swamp, have you ever managed to get other sighted friends or family members to try it out? If so, and it worked and they tried it, how, the hell, do I do that? I want to run around m5 with my closest friends from school covering my back and crap with machine gun fire... Basically, I just wanna be able to play a game equally with everyone else. Since I can't play 
 cod or anything like that with people because they take advantage of me, swamp is the closest thing to that. I don't mean I can't play any other game equally, I used to play wii sports or mariocart and mk and other fighting games, but as far as shooters go swamp is pretty much the only way we can play them equally with sighted people. That is, if they're willing and interested in it and not just playing for my benafit. That's not what I want at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=333513#p333513





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Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-15 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

The name of this topic... Just, lol!

URL: http://forum.audiogames.net/viewtopic.php?pid=333436#p333436





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Re: The Future and past of audio games

2017-10-13 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: The Future and past of audio games

What we need is for all the little 1 to 3 man teams of developers to actually band together. Right now we every so often have a new game come out, but yes, like assault said, most are very simular sidescrollers or button mashing fps games. The games that I can say are close to mainstream games are swamp, stw and a hero's call when it comes out. Were still stuck playing mostly games that were played in the 90s or early 2000s by sighted gamers. I'm not bashing developers or anything, its not exactly that development is bad. Its just that we have very few developers and most work entirely on their own. I'm curious to see what would happen if aprone, cae jones and liam erven all worked together, could end up making quite an epic game there.We need more open world games. Swamp and stw are really all we have as far as that goes. I don't count muds as being audiogames, because they are text based not audio based. I think audio is more emersive and that's wh
 at we need for the future, more MMO games that are entirely audio, and less of the same run left to right jump pits then oh no an enemie spacebar spacebar spacebar kill and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=333236#p333236





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Re: New sonification software for increased accessibility

2017-10-12 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: New sonification software for increased accessibility

god damn it, that sounds awesome! Nice win there btw, ken I think? Been a while since i've played, should get back into that.

URL: http://forum.audiogames.net/viewtopic.php?pid=333045#p333045





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Would you be able to tell me what i'd need in terms of ram graphics card and what not? I still use windows 7 and wanna make sure this will run on my machine. although I'm thinking about running a bootcamp partition on my mac so I could possibly get it on there if my pc wouldn't run it.

URL: http://forum.audiogames.net/viewtopic.php?pid=333024#p333024





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey, just curious, I remember in the description on kickstarter it said that there was turn based combat and it also said something about positional audio. Does that mean that there are turn based as well as realtime combat?  Like would we choose? Or is it only turn based just with stereo sounds in turms of where you and your party are and where the ennemie is? Great to hear that your releasing the soundtrack, can't wait for the game though.Is this openworld to an extent as well? Or is it a strict storyline. Seemed to me like its a storyline with sidequests but you could do your own thing for a bit if you wanted and explore. Is it also possible to attack shopkeepers and what not if you feel like it? Haha its extra xp so.

URL: http://forum.audiogames.net/viewtopic.php?pid=333019#p333019





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Re: the Return Of The King: The game we did not have before

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: the Return Of The King: The game we did not have before

How's the translation of this? Still not great?

URL: http://forum.audiogames.net/viewtopic.php?pid=333017#p333017





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Return of the king link?

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Return of the king link?

Hey, I really wanna check out return of the king, but there are so many links i'm not sure witch is the newest version. Can someone post a link? Also what screenreaders work with it, is it just NVDA or jaws too?

URL: http://forum.audiogames.net/viewtopic.php?pid=333012#p333012





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

the death sound needs to be changed, also grunting in pain sounds should be added when you get shot or shoot someone, makes it cooler.

URL: http://forum.audiogames.net/viewtopic.php?pid=333009#p333009





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Re: Looking for redspot feedback

2017-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

How do I switch to fists or feet? Don't see them in the inventory.

URL: http://forum.audiogames.net/viewtopic.php?pid=332983#p332983





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Re: Looking for redspot feedback

2017-10-10 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

I agree. Change it. I had to take a break for a while because I kept dying and hearing that awfull noise.

URL: http://forum.audiogames.net/viewtopic.php?pid=332902#p332902





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Re: Looking for redspot feedback

2017-10-08 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

Wait, the update's out already?

URL: http://forum.audiogames.net/viewtopic.php?pid=332607#p332607





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Re: Looking for redspot feedback

2017-10-07 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

forgive me for sounding blunt, but sam, I really don't like how you've coded buildings so far. Maybe this was on purpose for bases and such, but I don't like how you have to walk to building's coords and hit shift enter. I think buildings should be part of the map like other games like swamp or even call of duty. It makes hiding more fun and also a bit more realistic. Also snipers should be much more improved and have a scope. Buildings should be shootable. If somebody hides in a house and you ditect them on a sniper, it should be possible to shoot out a window to hit them.Since I did not fully explain buildings, I will do that now. What I mean by them being part of the main map is that you have to go around buildings or through buildings to get some places like in swamp. This would be a lot of work, but it would really be quite a bit more enjoyable to the players I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=332499#p332499





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Re: Looking for redspot feedback

2017-10-03 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Looking for redspot feedback

The biggest thing for me is that a lot of times when I start the game, i'll play for a bit and everything will be fine, however at some point all weapon sounds, checking health with the h key, and chatting well no longer work. After a few seconds, the gme simply crashes with out warning and returns me to the redspot folder.As for robots I don't think they should be removed, however I think making them more intelegent would be nice, like if you could select an order from a menu when you first launch one or something. Also they should be able to attack each other, because right now its weird how they can only attack players.

URL: http://forum.audiogames.net/viewtopic.php?pid=331856#p331856





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Re: Action RPG games for blind people

2017-10-03 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Action RPG games for blind people

As far as shadow rine goes, do you need to translate that one? Also a lot of people are saying return of the king is confusing, how so though?

URL: http://forum.audiogames.net/viewtopic.php?pid=331834#p331834





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-10-01 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

well said there aprone. Hopefully that clears all this crap up.

URL: http://forum.audiogames.net/viewtopic.php?pid=331499#p331499





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Re: Resident evil 5 and 6 questions, has anyone played them? How accessibl

2017-09-30 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Resident evil 5 and 6 questions, has anyone played them? How accessibl

saw this while browsing through old topics. Is RE 6 on the mac as well? Only asking because my pc is kind of old and I don't think it has either the space or a good enough graphics card for such games, also if its in the mac appstore I can just grab it quickly since all that money's gift cards i've collected over the years, so its not charging my actual bank account lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=331464#p331464





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Re: Action RPG games for blind people

2017-09-30 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Action RPG games for blind people

What about return of the king, isn't that action rpg?I'd like to try out shadow rine full voice, how exactly do i get it up and running, I really really like the idea of action rpg, it makes the game so much more realistic when you have to run from enemies if health is too low, or oh no, is that a dragon up ahead? Lets hide over here and let him go by without noticing, or something like that. I find turn based fighting very boring as there isn't any skill in volved, its just the game doing math from your various selected choices.

URL: http://forum.audiogames.net/viewtopic.php?pid=331417#p331417





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-30 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

Lol, thanks for that angel. Actually come to think of it, why hasn't ivin been banned yet anyway? He's clearly taken a game's source and used it to create a game of his own, therefore he shouldn't be allowed on here, so why ishe not banned?

URL: http://forum.audiogames.net/viewtopic.php?pid=331414#p331414





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-30 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

No. The dmnb3 topic was just closed, I need new entertainment. Let the flaming continue!

URL: http://forum.audiogames.net/viewtopic.php?pid=331408#p331408





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Re: death match a new beginning v3

2017-09-30 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

Fare point there vlad. I never said I didn't agree with him, when it comes to this topic, i 100 percent agree, however I wouldn't go against the entire community as a hole. Maybe he's got some reason to do that, i'm not gonna say what to believe or what not to, was just curious is all.

URL: http://forum.audiogames.net/viewtopic.php?pid=331356#p331356





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-28 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

Guys, stop with this "Blind people are winy pricks" crapp. Its not just this forum, look on reddit or something, its everywhere. Stop bashing the blind community as a whole, because while I will say that a few on here are quite winy about quite a lot, that's not the whole community and deffinately isn't just because those few are blind.

URL: http://forum.audiogames.net/viewtopic.php?pid=331175#p331175





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-25 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

based on all the information and the drama, The killer is a clone of redspot. It seems to me like Ivin basically took the sourcecode from red spot (somehow) and slapped a different name on it and added a few extra items using the stolen code as his example. He really didn't change too much from what I understand, but feel free to correct me on that, as like i said before i have not actually played the game.Big gun, by asking for no flame war, your basically asking for a flame war. Not always, but since this is about code that was stolen, and flamed about before, I really don't see the point of a, asking for no flame war, and b, even posting this in the first place. Surely if you felt you needed to ask for no flame war, you must have known about all the drama surrounding this. And considering that you played the game, you should know all about all the stuff that went down on there, right? Just saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=330856#p330856





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Re: the killer, from 1 good, drama free fps, to a down right redspot clone

2017-09-24 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: the killer, from 1 good, drama free fps, to a down right redspot clone

Ok so i've just been sitting back and watching this expand, because to be honest for a while it was sort of entertaining. That has since warn off though, so I now think this topic should be closed.To clear this up for all of you, not every fps game on here that is made is a clone of a clone of a clone of a game. People seemed to think that hvr was a clone of swamp. Its not, at all. Its an fps sure, but its not  a clone. Swamp has way more features, and has different game macanics.Also, now to talk about redspot and the killer. though I have not played the killer, I know pretty much everything that went down. That, is a clone of redspot using a different name to hide, from what i can gather. But, since its cloning factor has been leaked to the public, it should really just go the same way of ultrapower: be shut down, and never spoken of again on this forum.Now, to summarise: Not all fps games are clones of each other, and I think the killer should be shu
 t down and not ever mentioned on here again because it seems to cause more drama than fun and enjoyment. Mods, please close this topic, and do something about the killer, all this drama surrounding it is really starting to make my head hurt.

URL: http://forum.audiogames.net/viewtopic.php?pid=330760#p330760





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Re: redspot review

2017-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: redspot review

Can the mods just close this topic already? No good has ever or will ever come out of it, and although it was amusing for a while, that has long since warn off. Its now just annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=329524#p329524





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Can I have grizzly gulch?

2017-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Can I have grizzly gulch?

Hey all, i'd like to try out grizzly gulch, i've watched liam erven's lets plays and it sounds quite good. However, since the game was originally commercial the audiogames archive does not hoast either it or chillingham. I mannaged to get chillingham a few years ago but not grizzly gulch. Would it be possible for somebody to send a link? Or is it not allowed because it was never really abandend?

URL: http://forum.audiogames.net/viewtopic.php?pid=329517#p329517





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Re: Urban Survival: a life sim from china

2017-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Urban Survival: a life sim from china

Stream sounds good, however I find your speech almost impossible to understand because of the speed, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=329515#p329515





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Re: redspot review

2017-09-09 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: redspot review

Sorressean, I don't know why you say I have no stratigy. Just because I single handedly come after you with grenades and crap doesn't mean I have no stratigy, I just don't have a good team. But why, you ask? Well, your team has made the game communist by being the strongest team ever to exist in the game and all of you having no life witch allows you to constantly upgrade your base. You love the feeling of power so much that you don't allow anybody to play the game farely. So yes, because i'm a single person and your all way, way too over powered, it may seem like I have no stratigy, but its because your so powerful that it seems that way. I have even done things like send item carrying projectiles to your base with explosives but its your bases seeming unlimited health that causes me to seem like a weak moron. And I could have a team, its just impossible to maintain a base with you uka pricks comstently destroying any other teams who come into existence, 
 its impossible to get one going.

URL: http://forum.audiogames.net/viewtopic.php?pid=328877#p328877





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Re: redspot review

2017-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: redspot review

Who ever said that I said baracade bombs were unbeetable, I didn't. What I ment was, baracade bombs can be destroyed, but with uka, when one gets destroyed another 10 are put in place right away. Somebody even laughed at me for destroying them and said they could be replaced within seconds.As for who I am on the game, i'm Blind Jedi, the one who constantly goes after you when i'm online.One more thing, please, please for the love of god, change that god damn death sound! Its not at all realistic, and sounds fake. Please change it! I can't stand it, and I know many others who can't either.

URL: http://forum.audiogames.net/viewtopic.php?pid=328834#p328834





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Re: redspot review

2017-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: redspot review

I agree with ethin though and post 1. This game really is only good for players starting out. Not exactly fare, but still playable. There's things to acomplish. Get items, and more items, and on. But once we get into the teams and bases, that's where its crap. Sam is part of a team on his game, so its clear that that team is the best team in the game. This is also where the imature factor comes in, as in most fps games, call of duty, modern warfare, etc, the main developers don't actively play and constantly make sure no other team can take them down. Sam knows this, but continues to constantly have somebody online from uka guarding their base, and there's always so many baracade bombs around it that nobody could even try to attack it. Honestly i'm starting to think the admins abuse their powers so that they can basicly have unlimited health and items. The game is very, very severely unbalanced and will continue to be unless something is done, witch judgin
 g by how things or now? Nothing will be done. Redspot was fun for a time, but its turned into a game where no matter how hard you try, no matter how many items you get or players you kill, you'll always get killed by a uka member and this continues in an endless cycle of frustration. Teams get formed, bases built, but with in 30 minutes at most, the base is destroyed. This game is very immature.

URL: http://forum.audiogames.net/viewtopic.php?pid=328791#p328791





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Re: Tentative Entombed 2 Design Decisions

2017-09-06 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

I don't want to say for certain that its stopped, however the long silence from the developer has me thinking that its no longer being developed. I could be and hope I an wrong, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=328548#p328548





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Re: Hurricane Irma and EA Accessibility plan changes

2017-09-05 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Hurricane Irma and EA Accessibility plan changes

You guys are the makers of battlefront right? Would it be possible to make that one accessible?

URL: http://forum.audiogames.net/viewtopic.php?pid=328383#p328383





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Re: Mobile Games / Apps

2017-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Mobile Games / Apps

There are some that don't use them, like a very old zombie shooter type thing called sixthsense, witch was self voiceing and required stereo headphones to play. Aside from that really, most games / apps use voiceover on ios or other readers on android or other phones. For android, there is also the screenreader talkback, though in my opinion it really isn't that great, i'd rank apple's voiceover as number 1 for phones.

URL: http://forum.audiogames.net/viewtopic.php?pid=326860#p326860





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Oh dear... More spam?

URL: http://forum.audiogames.net/viewtopic.php?pid=326791#p326791





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

I'm curious as to when this will come out, no word on twitter in the passed few days and nun on here for quite a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=326521#p326521





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Re: 3d platformer

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: 3d platformer

I'm fine with doing that, only i don't have sendspace, and honestly, because of its incredibly slow upload / download speed i don't really plan on getting it. If I don't need to get it, how would i get the game to you with that link? Is that a link to your profile or something?Also, just a note to anybody wanting this thing... Its not really a game as it was unfinished. Its just a small map with a few platforms you can jump on and off of, and I don't even think you can build your own maps, also I don't think anything else was added passed this version I have. I'm not bashing it in any way, its actually quite fun as its really the only 3D game that we blind gamers have as far as I know, I'm just saying that its not really like 2D platformer at all as there's no actual game story to speak of.

URL: http://forum.audiogames.net/viewtopic.php?pid=326510#p326510





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Re: 3d platformer

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Rory via Audiogames-reflector


  


Re: 3d platformer

I believe he's talking about a small unfinished project masen had up a while ago, I have it but my dropbox is full at the moment. I can take some stuff down though and put it up, when i have time later i'll post it.

URL: http://forum.audiogames.net/viewtopic.php?pid=326493#p326493





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