Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Hey Smoke-Jay,Clearly my opinion matters to you, else you wouldn't spend so much replying to it, telling me to stop replying back with it because I don't even play the game. Fact is I have played this game, and I stopped when this stuff was in its midst. In fact I have a podcast episode of an early version, from back in 2015 when I was still doing podcasts.And by the way: if you think me complaining about a game proves I have a personal issue with someone, I guess I'm not the delusional one here. And if no one cares about my opinion regarding this game, that's sure not proven by the fact that you absolutely insist upon replying, and with some stupid stuff too like what other games do I complain about? Or, what I post on Twitter (I have not brought any of this to Twitter by the way, so you can knock it off with that).Also, clearly I'm not the only one with a negative opinion who has shared it; there are several others who have done the sam
 e, only they don't reply to refutation as much as I have in this thread.Also, I guess if it's some kind of weird obsession that I call Sam wrong when I don't play his games as you say, is it not one as well that you call me wrong when my opinion doesn't matter? Because I don't know, you sure do seem to be replying to mostly all of my posts. That's more than someone who doesn't care would do.And admitting I am wrong? I can admit that I was wrong in assuming that there was not a log in Survive the Wild after you'd clearly stated there was one, but I am not wrong for believing admins should not have all of those abilities on a fully playable player account; it is simply an opinion of mine.Anyway, just go back to your piddling around on Survive the Wild. When you feel like you need to come back and devote your time to correcting and replying to all of someone's posts you really don't care about as you put it, feel free 
 to do so I guess. PS. Drop the fallacious argument that because I have a problem with how a game is being managed or coded, I have a personal issue with its developer. Get out in the real world some and you'll realize that issues with product management and person to person relationship level issues are not connected. But hey, keep making that up along with other excuses about someone having a weird obsession with complaining at Sam or whatever, to cover up the fact that there are important flaws already pointed out in the matters being discussed. @51, I don't think I should have to answer those points, because the answers are literally common sense. But if you think real hard on that and can't figure it out, google yourself some kind of book or whatever about managing collaborations and contracts, maybe even one about budgeting.

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Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Hey Smoke-Jay,Clearly my opinion matters to you, else you wouldn't spend so much replying to it, telling me to stop replying back with it because I don't even play the game. Fact is I have played this game, and I stopped when this stuff was in its midst. In fact I have a podcast episode of an early version, from back in 2015 when I was still doing podcasts.And by the way: if you think me complaining about a game proves I have a personal issue with someone, I guess I'm not the delusional one here. And if no one cares about my opinion regarding this game, that's sure not proven by the fact that you absolutely insist upon replying, and with some stupid stuff too like what other games do I complain about? Or, what I post on Twitter (I have not brought any of this to Twitter by the way, so you can knock it off with that).Also, clearly I'm not the only one with a negative opinion who has shared it; there are several others who have done the sam
 e, only they don't reply to refutation as much as I have in this thread.Also, I guess if it's some kind of weird obsession that I call Sam wrong when I don't play his games as you say, is it not one as well that you call me wrong when my opinion doesn't matter? Because I don't know, you sure do seem to be replying to mostly all of my posts. That's more than someone who doesn't care would do.And admitting I am wrong? I can admit that I was wrong in assuming that there was not a log in Survive the Wild after you'd clearly stated there was one, but I am not wrong for believing admins should not have all of those abilities on a fully playable player account; it is simply an opinion of mine.Anyway, just go back to your piddling around on Survive the Wild. When you feel like you need to come back and devote your time to correcting and replying to all of someone's posts you really don't care about as you put it, feel free 
 to do so I guess. PS. Drop the fallacious argument that because I have a problem with how a game is being managed or coded, I have a personal issue with its developer. Get out in the real world some and you'll realize that issues with product management and person to person relationship level issues are not connected. But hey, keep making that up along with other excuses about someone having a weird obsession with complaining at Sam or whatever, to cover up the fact that there are important flaws already pointed out in the matters being discussed. @51, I don't think I should have to answer those points, because the answers are literally common sense. But if you think real hard on that and can't figure it out, google yourself some kind of book or whatever about managing collaborations and contracts, maybe even budgeting.

URL: http://forum.audiogames.net/viewtopic.php?pid=305854#p305854





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Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Hey Smoke-Jay,Clearly my opinion matters to you, else you wouldn't spend so much replying to it, telling me to stop replying back with it because I don't even play the game. Fact is I have played this game, and I stopped when this stuff was in its midst. In fact I have a podcast episode of an early version, from back in 2015 when I was still doing podcasts.And by the way: if you think me complaining about a game proves I have a personal issue with someone, I guess I'm not the delusional one here. And if no one cares about my opinion regarding this game, that's sure not proven by the fact that you absolutely insist upon replying, and with some stupid stuff too like what other games do I complain about? Or, what I post on Twitter (I have not brought any of this to Twitter by the way, so you can knock it off with that).Also, clearly I'm not the only one with a negative opinion who has shared it; there are several others who have done the sam
 e, only they don't reply to refutation as much as I have in this thread.Also, I guess if it's some kind of weird obsession that I call Sam wrong when I don't play his games as you say, is it not one as well that you call me wrong when my opinion doesn't matter? Because I don't know, you sure do seem to be replying to mostly all of my posts. That's more than someone who doesn't care would do.And admitting I am wrong? I can admit that I was wrong in assuming that there was not a log in Survive the Wild after you'd clearly stated there was one, but I am not wrong for believing admins should not have all of those abilities on a fully playable player account; it is simply an opinion of mine.Anyway, just go back to your piddling around on Survive the Wild. When you feel like you need to come back and devote your time to correcting and replying to all of someone's posts you really don't care about as you put it, feel free 
 to do so I guess. PS. Drop the fallacious argument that because I have a problem with how a game is being managed or coded, I have a personal issue with its developer. Get out in the real world some and you'll realize that issues with product management and person to person relationship level issues are not connected.@51, I don't think I should have to answer those points, because the answers are literally common sense. But if you think real hard on that and can't figure it out, google yourself some kind of book or whatever about managing collaborations and contracts, maybe even budgeting.

URL: http://forum.audiogames.net/viewtopic.php?pid=305854#p305854





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Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

In other words:1. Sam is not suitable for creating games because he has no budget for collaborations, and cannot work well with others. Well, he has a budget, but does not know how to properly balance it to meet all of his game's required needs, and is unwilling or unable to seek out better ways to deal with it.2. Sam is not suited for game development because unless it's just a couple lines of BGT, he can't fix it, at least not now.3. Sam is not suited for creating a nature game because automatic natural disasters are bad because they are automatic and lack human judgement? Okay since when did natural disasters rely upon that? If they did, I guess Hitler is on the lower scale of bad, because many natural disasters happen on earth each year, killing millions upon millions of innocent people and shredding lives and families, so the dudes in control of that must be heartless monsters.Basically what I'm saying is this. Natural disasters bei
 ng controlled by members of staff or whomever is about as realistic as grass tiles in the ocean.

URL: http://forum.audiogames.net/viewtopic.php?pid=305825#p305825





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Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@35 yes. My point with MUDS and other such games where administrators are also players and have all of those additional powers is like you said, the temptation is there. There are rules and restrictions written out for the administrators yes, but I've seen games where the administrators have gotten so frustrated with a player or set of players, that they used a command to destroy their in-game property and subsequently kill them. There were rules and such not to do so, but the whole admin group decided it was a suitable punishment.@46 I was agreeing with you, through sarcasm. Although natural disasters happening automatically is not a game breaker by any stretch, and neither are unknown areas and inventory bugs or any other loop hole/cheat/security flaw, it is my opinion that releasing tiny patches to fix these bugs straight up is the responsible thing to do, as these do alter game play. In addition, it is my opinion that not fixing bugs or correcting errors due to the 
 excuse that it is too much work or life is busy is also irresponsible, especially when money is being made. I recognize that all of this work may be a bit on the strenuous side for a still in school teenager who also has other projects and obligations, but I also recognize that there are 7 billion people on Earth and that the likelihood that not a single one of them would be willing to collaborate with Sam to code when he is unable or unwilling to is impractical.Tl;Dr: If Sam can't fix these issues by himself, then perhaps he could consider hiring collaboration. If he does not wish to hire collaboration, I have no sympathy. Either way, there are always solutions.

URL: http://forum.audiogames.net/viewtopic.php?pid=305801#p305801





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Re: lack of the development in Survive the Wild and other issues

2017-04-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@44 yes but honestly, why bother doing that? That's simply too complicated to code, especially when we can just call it RP and consider it a day. And excuses man? Not at all. Why it's just a way for us to avoid turning Sam into an emotionless robot coding slave, letting logical errors and bugs remain in the game that is.Ps. please try to avoid slipping in the puddle of sarcasm steadily dripping from this post and on to the floor tread upon by yourself and other readers.I mean Props to Sam for getting this thing up and running and doing some butt kickin' work on it, but props to him in the same way you'd give props to someone who's written an entire novel, but now is in the editing stages with him and his friends telling the editor they're wrong or just to leave it be, while still expecting guaranteed success.

URL: http://forum.audiogames.net/viewtopic.php?pid=305678#p305678





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Re: lack of the development in Survive the Wild and other issues

2017-04-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@44 yes but honestly, why bother doing that? That's simply too complicated to code, especially when we can just call it RP and consider it a day. And excuses man? Not at all. Why it's just a way for us to avoid turning Sam into an emotionless robot coding slave, letting logical errors and bugs remain in the game that is.Ps. please try to avoid slipping in the puddle of sarcasm steadily dripping from this post and on to the floor tread upon by yourself and other readers.

URL: http://forum.audiogames.net/viewtopic.php?pid=305678#p305678





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Re: Remembering a classic, esp pinball

2017-04-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Remembering a classic, esp pinball

I don't mind going threw there and searching myself, to save you the trouble, unless you too want that recording.  I should've known though, they have pretty much played everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=30#p30





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Re: LibAudioVerse advanced 3D audio Development

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: LibAudioVerse advanced 3D audio Development

I bet a library like this could make something even like Minecraft accessible maybe, because of it's 3d sound capabilities

URL: http://forum.audiogames.net/viewtopic.php?pid=305474#p305474





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Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Lol I simply find it funny how many times these few have missed my points...Oh deer.My points are this. 1. A few of you can keep flying off the handle and getting all worked up over some comment someone made about someone's grammar who insinuated he was dumb, I don't care. I've already explained that one, so my part's over. The best I can say to you is, don't imply I don't know what school is or anything about coding, and I promise I won't insult anything about you, -- linguistics included. Otherwise, if that is extremely offensive to you, well, think about it before you make similar comments.2. You can keep telling me about restrictions and such all you want, but here's also the thing. If a player breaks a rule, they'll get banned. If an admin breaks a rule, they no longer get to do that. You'll fix code to insure players can't break the rules, -- in most cases anyway. But you'll give admins all o
 f these commands to use. Plus we keep using these huge scenarios of giving 500 grenades or 200 pop cans or whatever, -- what about just one or two of these items? Would you know if that happened? I hope there's a log.Oh and Smoke-Jay? It's not a matter of whether or not I can answer questions about other games I play, but hmm. Let me go read the topic title..."Lack of the development in survive the wild and other issues"If you'd like me to create a topic calledList of Severestormsteve1's grievances against games he "doesn't play", I'll think about it. I doubt you want that though.Oh, and I'll stop adding my two scents to a discussion regarding games I do or don't play when I don't have anything to add to them. Perhaps if it affects people that much that I don't feel comfortable playing a game where admins have a whole bunch of modification commands, I guess keep complaining at me, but
  expect a response back. Otherwise, turn your statement of "Don't complain about something you don't play" over, and don't answer my complaints about coding issues if you don't code Survive the Wild.

URL: http://forum.audiogames.net/viewtopic.php?pid=305471#p305471





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Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Lol I simply find it funny how many times these few have missed my points...Oh deer.My points are this. 1. A few of you can keep flying off the handle and getting all worked up over some comment someone made about someone's grammar who insinuated he was dumb, I don't care. I've already explained that one, so my part's over.2. You can keep telling me about restrictions and such all you want, but here's also the thing. If a player breaks a rule, they'll get banned. If an admin breaks a rule, they no longer get to do that. You'll fix code to insure players can't break the rules, -- in most cases anyway. But you'll give admins all of these commands to use. Plus we keep using these huge scenarios of giving 500 grenades or 200 pop cans or whatever, -- what about just one or two of these items? Would you know if that happened? I hope there's a log.Oh and Smoke-Jay? It's not a matter of whether or not I c
 an answer questions about other games I play, but hmm. Let me go read the topic title..."Lack of the development in survive the wild and other issues"If you'd like me to create a topic calledList of Severestormsteve1's grievances against games he "doesn't play", I'll think about it. I doubt you want that though.Oh, and I'll stop adding my two scents to a discussion regarding games I do or don't play when I don't have anything to add to them. Perhaps if it affects people that much that I don't feel comfortable playing a game where admins have a whole bunch of modification commands, I guess keep complaining at me, but expect a response back. Otherwise, turn your statement of "Don't complain about something you don't play" over, and don't answer my complaints about coding issues if you don't code Survive the Wild.

URL: http://forum.audiogames.net/viewtopic.php?pid=305471#p305471





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Re: Inform7 questions

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Inform7 questions

I attempted learning this language some time ago, but my main problem with it is the syntax. I thought at one time that the idea of syntax that looked close to English was good, but that was until I tried it. I could never fully wrap my head around it.

URL: http://forum.audiogames.net/viewtopic.php?pid=305377#p305377





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Re: Remembering a classic, esp pinball

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Remembering a classic, esp pinball

Just curious, but are there any walkthroughs or other demo recording material for these games? I downloaded it and tried it a while ago, but couldn't really get the gameplay.

URL: http://forum.audiogames.net/viewtopic.php?pid=305367#p305367





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Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@people offended I made comments regarding grammar, primarily post 26 since that's who I'm addressing here. Here's where that came from, I want you to read this multiple times until you figure out the insult in this quotation from post 21.Smoke-Jay wrote:well I don't know if you are aware, but people between the age of 5 and 18 normally have this thing they have to do monday through friday, september through june. it is called school, i'm guessing you have no clue what it is, going off your lack of well thought out responces,So you want to tell me you think I have no idea what school is, insulting my intelligence level. Because that's not low. And then, spell responses as responces? I'm not offended, and I'm not dogging on all people with bad grammar. But still, I couldn't resist. The moral, don't dish it out if you can't take it in. point 6 of post 26:My problem is not with admins themselves, but of what they are capable of; the commands under their control. There are rules, there is demoting, there is all of that yes, but there is also an extensive list of admin commands from what I've witnessed and heard about -those to edit inventories, spawn disasters, move any player to any map, etc.@28, just because,logically fallacious wrote:argumentum ad hominem tu quoque(also known as:  “you too” fallacy, hypocrisy, personal inconsistency)Description: Claiming the argument is flawed by pointing out that the one making the argument is not acting consistently with the claims of the argument.argumentum ad hominem(also known as:  personal abuse, personal attacks, abusive fallacy, damning the source, name calling, needling [form of], refutation by character)Description: Attacking the person making the argument, rather than the argument itself, when the attack on the person is completely irrelevant to the argument the person is making.

URL: http://forum.audiogames.net/viewtopic.php?pid=305355#p305355





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Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@people offended I made comments regarding grammar, primarily post 26 since that's who I'm addressing here. Here's where that came from, I want you to read this multiple times until you figure out the insult in this quotation from post 21.Smoke-Jay wrote:well I don't know if you are aware, but people between the age of 5 and 18 normally have this thing they have to do monday through friday, september through june. it is called school, i'm guessing you have no clue what it is, going off your lack of well thought out responces,So you want to tell me you think I have no idea what school is, insulting my intelligence level. Because that's not low. And then, spell responses as responces? I'm not offended, and I'm not dogging on all people with bad grammar. But still, I couldn't resist. Moral, don't dish it out if you can't take it in. point 6 of post 26:My problem is not with admins themselves, but of what they are capable of; the commands under their control. There are rules, there is demoting, there is all of that yes, but there is also an extensive list of admin commands from what I've witnessed and heard about -those to edit inventories, spawn disasters, move any player to any map, etc.@28, just because,logically fallacious wrote:argumentum ad hominem tu quoque(also known as:  “you too” fallacy, hypocrisy, personal inconsistency)Description: Claiming the argument is flawed by pointing out that the one making the argument is not acting consistently with the claims of the argument.argumentum ad hominem(also known as:  personal abuse, personal attacks, abusive fallacy, damning the source, name calling, needling [form of], refutation by character)Description: Attacking the person making the argument, rather than the argument itself, when the attack on the person is completely irrelevant to the argument the person is making.

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Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

@people offended I made comments regarding grammar, primarily post 26 since that's who I'm addressing here. Here's where that came from, I want you to read this multiple times until you figure out the insult in this quotation from post 21.Smoke-Jay wrote:well I don't know if you are aware, but people between the age of 5 and 18 normally have this thing they have to do monday through friday, september through june. it is called school, i'm guessing you have no clue what it is, going off your lack of well thought out responces,So you want to tell me you think I have no idea what school is, insulting my intelligence level. Because that's not low. And then, spell responses as responces? I'm not offended, and I'm not dogging on all people with bad grammar. But still, I couldn't resist. Moral, don't dish it out if you can't take it in. point 6 of post 26:My problem is not with admins themselves, but of what they are capable of; the commands under their control. There are rules, there is demoting, there is all of that yes, but there is also an extensive list of admin commands from what I've witness and heard about -those to edit inventories, spawn disasters, move any player to any map, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=305355#p305355





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Re: LibAudioVerse advanced 3D audio Development

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: LibAudioVerse advanced 3D audio Development

Glad you shared this. He posted it on twitter and has had it running for some time now, but I don't think it's getting much in the way of funding. I am in full support of this since Libaudioverse is imo a great library.

URL: http://forum.audiogames.net/viewtopic.php?pid=305324#p305324





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Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Of course you don't see my point, Mayana. Because Players, would have the unstuck command, not the move-to command, and unstuck would put them at 0 0 on the map they got stuck out of the bounds on.@smoke-jay your punctuation sucks. Your grammar sucks. To top it off, you feel you need to reiterate points that every, one, is already aware of in order to make your argument valid. Clearly, that doesn't work because if it did, there would be no debate in the first place.So school?And also... Based on evidence in your post, assuming is apparently another one of your biggest weaknesses.Finally I think it's more than a little funny that this is just imaginary, nothing to be upset over or anything when someone is complaining. But when it comes to cheating and admins getting mad, oh now that's, justifiable. Arguments are either true or false based on circumstance, not your personal convenience.Second off. I didn't ask what else Sam had 
 to do. Neither did those paying him. This is about Survive the Wild. Thanks for letting us in on what Sam's up to Monday through Friday. Mind telling us what he does Saturday and Sunday -- church? Sports? Musical organizations? Friend's houses? Arcades? I'm wrapped man.On second thought, let's both start a topic in off topic discussion about the life of Sam Tupy, where all interested can check out what he's up to on a daily basis.Discussion of Sam's life over, let's get to...Oh no. I've already covered everything said here. So I guess let's get to nothing then? Try reading my post better.In the mean time I'm done arguing with you over this. I have stated my complaints already. Feel free to add in an extra bit of inconsistency, interspersed with lower cased I's and "this thing called" or "there's this thing" or "there's this little thing called" type statements and 
 other redundancies.

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Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Then do a /unstuck command. It's not that hard. And please, why with the whole "Sam's not a robot" thing?Sorry boss, I'm not a robot. I can't come in to work this week, you see I actually have a life and I have another job to go to. See, I have two of them. You have to accept that. Oh by the way, still pay me. Please?Stop complaining that I'm not doing your job to your standards! I'm doing the best I can! Remember boss, I have two jobs and a life outside of them, so it's stressful! So stop wining at me and just, for the love of God, accept it!Sorry about that. It's just that your complaining has really gotten under my skin recently, boss. By the way, I can't remember - when is pay day?hmm.More to the point though yes, Amine, that's exactly what I'm saying. That's exactly, what, I'm saying. I know, it's like s like not like cool or anything, but holy crap yes. 
 I said the bugs in the game need fixing. Can you believe that?I agree with the whole shelters being destroyed thing, -- that's a fact of the game, the real world does not have indestructible shelters.

URL: http://forum.audiogames.net/viewtopic.php?pid=305296#p305296





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Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Ideas, then.unknown area: admins have a command to move the player to the last location they were at before getting to the unknown areaTest maps and events, a similar idea: there could be a list of areas a player can type /moveto areaname.The event or test map could be temporarily added.The jail should be the only out of the player's control map switch because that's discipline. The others could be remedied with player /commands.

URL: http://forum.audiogames.net/viewtopic.php?pid=305270#p305270





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Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

No? If I'm stuck in the "unknown area", then Sam can get his butt up there and fix bugs allowing players to get stuck in random places that they didn't first navigate to on his game he earns 4 figures on.And no? If spawning natural disasters causes 500 bombings to spawn at the same time? Sam can fix his buggy code allowing rapid fire disasters making the game a terror zone on steroids rather than a survival game.Oh and you can stop with this whole "everyone's just like me want me want while us admins work hard to provide day and night for them", because you sure can write thousands of words about how bad you're treated. I'm sorry if you're that butt hurt over people's opinions, but fact is my only opinion is that admins should not be able to move players or spawn disasters and such.

URL: http://forum.audiogames.net/viewtopic.php?pid=305261#p305261





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Re: lack of the development in Survive the Wild and other issues

2017-04-02 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Well, I can see Sam's point of fixing the glitch that allowed people to build shelters in the ocean and in the air and even the gift shop, but not on trees -- why not trees? Firstly it's both realistic and intelligent to build up there, and second it's more intelligent, and amusing, to cut down the tree containing someone's shelter. I'm not sure if that would cause it to smash to the ground because I haven't played in the longest time, but that is an amusing idea, imo.Still, I don't agree with admins having all of the power they do now. Ban, lifting a ban, kicking, and other security related stuff I can understand. But moving players to different maps, spawning disasters, and whatever else, no. That is one of the reasons I don't go near mud games; the admins there can do many things to tweak the game play for regular players. If Survive the Wild is to be realistic, admins should not be able to do these things.

URL: http://forum.audiogames.net/viewtopic.php?pid=305175#p305175





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Re: How to Use the Crazy Party Remade Translation

2017-03-24 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: How to Use the Crazy Party Remade Translation

What improvements does this include?The main translation issue I encountered was the Railroad management game, where the switches are said like this.On section 1, there is a switch on road 2 on road 3or something similar, when it should have said from road 2 to road 3. I lost the game so many times that way 

URL: http://forum.audiogames.net/viewtopic.php?pid=303833#p303833





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Re: Redspot Crashing Issues

2017-03-21 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot Crashing Issues

It's not a matter of thinking; it's a matter of it definitely will. You could even log the time that events were received if you so wish.

URL: http://forum.audiogames.net/viewtopic.php?pid=303261#p303261





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Re: Redspot Crashing Issues

2017-03-20 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot Crashing Issues

That comment you took as a grain of salt is very much anything but that. Launch 10 small projectiles, and jump in a straight line while doing so. You'll see.

URL: http://forum.audiogames.net/viewtopic.php?pid=303168#p303168





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Re: Redspot Crashing Issues

2017-03-20 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot Crashing Issues

Lag is probably the server having to deal with a buuunch of messages getting sent back and forth, -- it is processing messages from 20 some odd people, looping through and sending it back to every client to let them all know what just happened... and who knows. If Sam is sending a message every time someone walks or fires a new bullet out of their gun... plus the base messages and everything else, there's no telling.

URL: http://forum.audiogames.net/viewtopic.php?pid=303153#p303153





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Re: operation redspot. The final debriefing.

2017-03-16 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

@222 I can only speak for myself though, in terms of promoting admins. Yes, it is important you and that person have history, you need to know what they are like and it's not like a background check can show how rude they are. But it's also a matter of judging character. I personally have spoken to these individuals, and I would not have suggested them as administrator material. But that adds to the reasons that Sam should really not be doing this: he has neither enough experience socially or in being in a leadership role to determine who should, quite literally, become the leaders of a community -- and one that you can't just slap cuffs on wrong doers. It doesn't matter how much math or code or computer you know, that's only half the battle. Somehow, I think Sam fails to realize that.

URL: http://forum.audiogames.net/viewtopic.php?pid=302389#p302389





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Re: operation redspot. The final debriefing.

2017-03-15 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Yet, despite all what's been said here, you know nothing is gonna change. Remember, Sam has stopped looking at this topic because... well... dogma. For those who don't know what means it's the act of ignoring arguments that could be or are most likely right, despite the fact that a very small majority believes in your argument while everyone else believes otherwise. But yeah, the reason I have stopped complaining here and will no longer be putting in my two scents is because apparently, some 15 year old and his group of less than admirable cronies know all the right answers and are doing everything right, and the rest of the community -- that includes me, you, your best online friend if you have one, your gaming buddies, your fellow forum members, all of them, are bottom feeders and mouth breathers who just wanna sit and wine and complain and never appreciate anything. Isn't that right, everyone? We the majority are wrong? Or is it just because we're blind
 ? haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=302163#p302163





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Re: Edge of Winter - New Castle Adventure Audio Game

2017-03-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

No, now that you posted something to bump this topic back up, Jyro will see that and come here to tell us again that the game will be out in 2 days.

URL: http://forum.audiogames.net/viewtopic.php?pid=301278#p301278





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Re: Survive the wild, speed-hack alerts

2017-03-06 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

Um yeah, I would suggest doing nothing to your computer. No extra software, no clean up, no hardware replacement, no re-formats, not even a single command in command prompt. Your PC is not at all the problem. Everybody has gotten at least one of these alerts and honestly there's no telling at all what causes them. Given that this is a multi player game, who knows, server lag or another client could be confusing the server, I don't know. There's no telling. But it's quite evident that you have nothing wrong with anything relating to your computer that is causing this, because I have specs 3 to 4 times less than yours and I can play every other audio game, and even mostly Red Spot and STW without getting alerts most of the time, and no other games give them to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=300805#p300805





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Re: Monumental news out of GDC

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Monumental news out of GDC

How are games played by blind people on an X Box? Do you connect headphones to it, or what? Do most games now a days have positional audio like the audio games do?

URL: http://forum.audiogames.net/viewtopic.php?pid=300435#p300435





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

And just on second thought, Sito and others, please stick to your polynomials and world history readings and stop trying to compare a game to things you hardly know anything about. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=300434#p300434





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Rofl guys, it's our fault Sam has to fix bugs and fail his classes. I mean it's like not his fault for picking up the coding tools and making a game... no way! Gosh! That... that just can't be!

URL: http://forum.audiogames.net/viewtopic.php?pid=300433#p300433





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Oh. And Sito, you say he was cheating when he went AFK. Why don't we listen? Because of course that's what you guys will say when people go AFK or offline and end up banned to cover yourselves. Oh, they were cheating. And then we'll get a story of "Well, I placed a mass bomb in his path and suddenly, I heard the AFK timer.""Well I was chasing him, I had fired a few shots at him, and suddenly, AFK timer! I know he was doing it because he had low health""Well, he attacked our base, and only when members of our team started to take notice and fight back did he decide to go AFK. There you go, he was abusing it!""Oh, that's convenient. He said he had to go to the bathroom, but obviously he was cheating when he went AFK, so we banned him. He had low health."

URL: http://forum.audiogames.net/viewtopic.php?pid=299351#p299351





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Alright. I thought I was done saying stuff here, and I am, about the previous topic of complaint. But this online/offline/AFK thing. It seriously needs, to stop. Sam has already implemented a feature that prevents people from going back from AFK for 3 minutes after they first enter, and they cannot chat, track people, or prepare themselves for any strategic movement unless they decide to sit still and listen for 3 or more minutes for what people are doing around them. But this whole thing of someone coming back from AFK and the admins going,"PM me! Why did you go AFK! Don't do this again, because that's breaking a rule and you'll be banned!", that's beyond stupid.Seriously. With this restriction, basically what it's becoming with admins now is they track everyone who goes AFK when they're online, and sniff them out like friggin drug dogs when they come back. For god's sake who cares! If there's really someone no life en
 ough to sit at their computer for 1 hour listening to the sound of Redspot around them, that's their loss! I could understand this restriction before the AFK and offline limits were added to the code. But now? Absolutely not! Now it just seems like a bunch of power hungry bully children eager to enter their little god commands and get rid of people. If you want my honest opinion, knock it off.

URL: http://forum.audiogames.net/viewtopic.php?pid=299349#p299349





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Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Hmm, seems this topic has become a discussion among complete strangers, well as far as I'm concerned anyway, about judge of character and what not. See, the purpose of this topic was to discuss the flaws in a game, I do not give the first bit of anything about the maturity level/age/whatever of anyone, and why mine has been called into question I don't know. But seems all this is now is a drama fest of Oh but you make mistakes too, Sam's not all bad, see, I now have a problem with you because of (insert reason here) and just no. I came to talk about a game, but now that that's not the point of the topic, I'm out of here.

URL: http://forum.audiogames.net/viewtopic.php?pid=299067#p299067





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Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Haha they're just excuses and complaints and the community being at fault. Isn't that right? When all else fails, insist that everybody else, is wrong. "Oh but it's just a game". "So we just log on and switch teams and steal things? That's how we play the game now?" Actually, yes. It's a criminal game. You can't just make up quick little rules about how you don't want it played because it would hurt your balanced little system that you decided to play by. And no, sticking up a rule that says you are not allowed to use a name someone else happened to use or imma hit the big bad ban button is not called hot fixing. But, "Just another thing to complain about". Don't like it? Stop complaining about my complaining and learn not to be so lazy and half way. "Next excuse please", I'd like to hear the developer's next one first. Then, I'll spend 10 or 15 minutes brainstorming mine. Let's all
  just keep making excuses. Too harsh for you? Good thing you're only young and have a lot to learn.PS. If some of these developers spent time listening to feedback from players instead of flat deciding oh, I'm just gonna do things how I want to, and then crying about how bad everyone else is for complaining and not just going along with everything they say or accepting some weak little blow off of "It's just a game, not your actual life", I have a feeling we'd have a lot better games from them. But hey, so long as we have the lines blurred between I don't like the direction your game is going and I'm just a horrible bad person who complains too much and this community I'm a part of is so horrible, what can be done?

URL: http://forum.audiogames.net/viewtopic.php?pid=299026#p299026





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Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Haha they're just excuses and complaints and the community being at fault. Isn't that right? When all else fails, insist that everybody else, is wrong. "Oh but it's just a game". "So we just log on and switch teams and steal things? That's how we play the game now?" Actually, yes. It's a criminal game. You can't just make up quick little rules about how you don't want it played because it would hurt your balanced little system that you decided to play by. And no, sticking up a rule that says you are not allowed to use a name someone else happened to use or imma hit the big bad ban button is not called hot fixing. But, "Just another thing to complain about". Don't like it? Stop complaining about my complaining and learn not to be so lazy and half way. "Next excuse please", I'd like to hear the developer's next one first. Then, I'll spend 10 or 15 minutes brainstorming mine. Let's all
  just keep making excuses. Too harsh for you? Good thing you're only young and have a lot to learn.

URL: http://forum.audiogames.net/viewtopic.php?pid=299026#p299026





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Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Haha they're just excuses and complaints and the community being at fault. Isn't that right? When all else fails, insist that everybody else, is wrong. "Oh but it's just a game". "So we just log on and switch teams and steal things? That's how we play the game now?" Actually, yes. It's a criminal game. You can't just make up quick little rules about how you don't want it played because it would hurt your balanced little system that you decided to play by. And no, sticking up a rule that says you are not allowed to use a name someone else happened to use or imma hit the big bad ban button is not called hot fixing. But, "Just another thing to complain about". Don't like it? Stop complaining about my complaining and learn not to be so lazy and half way. "Next excuse please", I'd like to hear the developer's next one first. Then, I'll spend 10 or 15 minutes brainstorming mine. Let's all
  just keep making excuses.

URL: http://forum.audiogames.net/viewtopic.php?pid=299026#p299026





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Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

That, as well as launching robots at people on towers, and having a base defense of only 10 squares, as well as being able to see bases that are 50 squares above or below

URL: http://forum.audiogames.net/viewtopic.php?pid=299003#p299003





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Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Yeah, it's just a game, though you forget those of us why never accused you of using cheats or commands or whatever else, knew you worked your butt off grinding to get the domination, but disagree with the direction the game has taken. But yeah, it's just a game, I suppose those who continue to play it will have to adapt to the change.But yes, as I told Sam, Roel was not cheating; team identities are based only on the username logging in, and all Roel did was log in as Hamata. It only takes someone with 2% of a functioning brain to figure out the "exploit". But for all that is holy, it's not, a cheat.At any rate, here's hoping Sam fixes that, and also stops banning people without warning for perhaps having sucky internet connections or their games crashing at random times or for the good god above, having to go and tend to some task while some hyped up tough guy is having his "fun"

URL: http://forum.audiogames.net/viewtopic.php?pid=298996#p298996





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Re: operation redspot. The final debriefing.

2017-02-21 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

What's your name on there?

URL: http://forum.audiogames.net/viewtopic.php?pid=298687#p298687





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Re: operation redspot. The final debriefing.

2017-02-20 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Such would not benefit the R T U cause I'm afraid

URL: http://forum.audiogames.net/viewtopic.php?pid=298573#p298573





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Oh, and another thing I wonder is why someone has to be against Sam to publish a topic like this? I dunno, but this gives a way for people to express their subsequent interest or disinterest in the original poster's point of view. Whether or not he has something personal against Sam literally has ZERO meaning here. If it's really that much of a threat to Sam for someone or a group of people to disagree with him enough to post a forum topic gathering the opinions of others rather than hammering messages out to him over Skype hoping in vane that he'll respond one day, I don't know what to tell ya. Whoever brought up the point about game developers being lucky because they get so much feedback, I must say I agree with them. There are upsides and downsides to that, but one upside is that you don't end up with a seemingly good game, scratching your head at the 1 player, which is you by the way, logged on the server and wondering, where did I go wrong?But 
 I will say. Personal drama and conflict between Sam and Seto? Who gives a single crap? I don't, that's for sure. All I know and care about is the fact that there is a topic here, with suggestions that people would like to see Sam implement, and all I know is that if he cares enough about his players, he'll give it a look and at least some, consideration.

URL: http://forum.audiogames.net/viewtopic.php?pid=298448#p298448





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Lol? The name Mister Tupy implies someone has something against him?Lol I'm done.

URL: http://forum.audiogames.net/viewtopic.php?pid=298396#p298396





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Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Just as a tip Seto and those supporting him, riding off everyone's complaints as though they're just wining or whatever really, and I mean really, fails to help your case. I'm just saying, it makes you sound like an ignorant little kid. Sorry for being harsh, but if I'm sorry for being harsh I'm also sorry for telling the truth. If Sam really couldn't handle having to accommodate a game for players, then he can't handle making games. We're only trying to help him make a game we'd enjoy and maybe even pay for, so please just stop with the whole we're just wining because RTU is better than us thing. It's close minded and stupid.

URL: http://forum.audiogames.net/viewtopic.php?pid=298388#p298388





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Re: operation redspot. The final debriefing.

2017-02-18 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I agree 100% that caps are needed, and perhaps map resets I don't know, every 6 hours, maybe every 12 if you really want that?  But also what I notice sometimes Sam is that you get too personal, and take these complaints and arguments on the defense. That's not just you either, but I'm talking to you as the developer. See, the RTU and all that is a good idea, but only if the map resets and scraps them out and gives the "n00bs" a chance at getting somewhere. Personally it's quite fun for me when I create a base and have to defend it to the death with players who have just about the same items as me, because I know I have a fair chance. For example, I made a base a couple nights ago but because Q had access to your base storage, he decimated it with hundreds of throwing stars to which he had easy access. And then, there are probably 50 to 100 barricade bombs by the RTU base, and I think I'm being modest with my estimate.Even with c
 aps and resets, it still would be possible to engage in epic team wars, the only difference is it would rely on skill and speed to get the upper hand rather than collecting a mass of items over a 6 to 8 hour period every day divided among 15 to 20 team members and building up an empirical monster machine of a base with barricade bombs spanning a swath of territory of greater size than the Red River Valley.

URL: http://forum.audiogames.net/viewtopic.php?pid=298283#p298283





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Re: operation redspot. The final debriefing.

2017-02-17 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

1. If you are getting speed hack messages, it is your computer's fault.2. If you can't take down our team, that's on you. You're just childish.3. If you find the game unbalanced, that's just because you can't be bothered to set up a team and take down the RTU.4. The RTU is not unbalanced, because one day, someone took down our base one time.Examine the patterns of those arguments and rebuttals very carefully, look at the pattern. 

URL: http://forum.audiogames.net/viewtopic.php?pid=297987#p297987





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Re: The redspot drama with lord london (andreas)

2017-02-14 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: The redspot drama with lord london (andreas)

It's not always about whether or not something breaks the code of conduct necessarily.

URL: http://forum.audiogames.net/viewtopic.php?pid=297537#p297537





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Re: The redspot drama with lord london (andreas)

2017-02-13 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: The redspot drama with lord london (andreas)

@post 52 I believe the the post which you are reacting to is merely red herring. No worries

URL: http://forum.audiogames.net/viewtopic.php?pid=297393#p297393





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Re: The redspot drama with lord london (andreas)

2017-02-13 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: The redspot drama with lord london (andreas)

If you were banned, that doesn't mean get back on when the new update comes out. No one said that all bans would be lifted on release, so why should they be?I'm sure Sam will ban everyone he knows has evaded the ban, so don't use the excuse that "Well, others need to be banned" as an excuse of why you should be allowed to play. Can I commit a crime, and go to court using the offense that others have committed the same crime before me to save myself from lawful punishment?

URL: http://forum.audiogames.net/viewtopic.php?pid=297365#p297365





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Re: The redspot drama with lord london (andreas)

2017-02-10 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: The redspot drama with lord london (andreas)

As someone who's taken part in senseless personal attacking of forum members and/or arguing with them over topics that didn't relate to the original argument topic, I can attest that it fails miserably to convey a point. I did it so much, that I got banned. I did it a little bit after. Then, I've gone back and look and realized how stupid it made me look, because all I was doing was something called personal attack.  See, whatever Ivan did in the past relating to code stealing or whatever bla bla bla, it has nothing in context to the fact that I actually agree with him here. And Nocternous, while it is possible people including myself agree with you, I fail to see the point of sharing Andreas's misdoings from other parts of the internet/forum etc when the topic at hand is referring to Red Spot and why he was banned from there, but I wouldn't tell you to delete it because I am not a moderator and I have been guilty of such myself in the past anyw
 ay.  I do kind of think people are missing the point of why it was unnecessary for Sam to post this in the first place. Sure, had Andreas done it first, Sam would have gotten backfire, but it's just like the situation of a CEO slamming a customer vs the customer posting a bad review of the business. The customer is not the professional, he's not the one pocketing money from strangers in direct correlation to the company. Sam, is the manager of Red Spot. His attitude is a direct reflection on the way things are ran on the game, on how he acts as a developer, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=296911#p296911





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Re: Rastley, the sandbox of audiogames

2016-12-27 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Rastley, the sandbox of audiogames

Trolololololollol.That's what this is.Too funny man. Too funny. I had no idea about this prank but when I looked it up, it became so glaringly obvious... haha

URL: http://forum.audiogames.net/viewtopic.php?pid=291141#p291141





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A question about port forwarding for audio games

2016-12-15 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


A question about port forwarding for audio games

Hi,So I recently forwarded ports for my router. I accidentally ended up, however, allowing the "Age of Empire "(port 54764) on my computer, someone must have already forwarded that port, I guess)... instead of allowing the "UDP Games" profile name I created using port 2500 UDP (2500 UDP being the one needed for crazy party).But anyway, I decided oh well, I allowed the wrong port, so I'll just use 54764 as my default server port.Well, Not only was my friend not able to connect, but there a couple minutes later, my router began emitting a continuous beep and had to be rebooted.I'm knew to this port forwarding stuff. So, here are my questions:1. when I create definitions, what name do I need to use for the application profile name? There are things such as xbox 1 live in the list of already created applications, is there one specific to crazy party that I need to enter?2. Do I need to make 2 separate definitions, one 
 that unlocks 2500 UDP and one for 2500 TCP?3. Why I wonder did my router make that long beep and have to be rebooted? Is it because I tried to connect Crazy Party to a port that was unlocked with an application called Age of Empire?

URL: http://forum.audiogames.net/viewtopic.php?pid=289765#p289765





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Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Why redspot ***("NEEDS!")*** an admin team

Yes yes yes! I can sit in my booby trapped home of Texas with its 2 mile thick dome walls and laugh because if the plague doesn't kill you then the zombies will! mwahahahahahahahahahahahahaha!Danny can come in here, but only if he can get past the 42830495042 Explosive chickens guarding the entrance. But who's counting? Don't say I am, because I'm not counting. Not any more. I did this morning.  Anyways time to go do the Texas thing and get on my horse, raise my hand in the air and shout Ye Haw! Enjoy dying.

URL: http://forum.audiogames.net/viewtopic.php?pid=288970#p288970





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Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-08 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Why redspot ***("NEEDS!")*** an admin team

Yall think that stuff is high and mighty?Wail, I'm from Texas. And today, I have taken a holiday off of school to go to space. There, I found me a nice, huge, Texas sized asteroid! I won't explain the details, but let's just say, yalls got a Texas sized butt kickin' comin' yer way at 65000 mph. So yeah, go ahead and put down them guns, boys. They ain't gonna help in the end. rock Hell's broke loose in space Georgia, and the devil deals it hard... when it comes to his blows. Long live the Texas legacy of being unstoppable! ---wait... wait... I just forgot that Texas was on Earth too... oh crap. That was a dumb thing I just did today. A dumb dumb thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=288836#p288836





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Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-07 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Why redspot ***("NEEDS!")*** an admin team

Sam, one thing though, could you please make it so that suicide bombs kill people instantly when they use them, while taking 500 to 1000 health or however you do it from those around them? For people with a lot of health, what ends up happening is they get a bunch of suicide bombs, and use them, only suffering minimal damage while providing an inescapable means of killing other players. This is different from the mass bomb and claymore because with those, there is time to run away and escape them before they're blown. I think suicide bombs are funny and a good idea, but they should make the person using them...  commit suicide.

URL: http://forum.audiogames.net/viewtopic.php?pid=288766#p288766





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Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-07 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Why redspot ***("NEEDS!")*** an admin team

Seems to be spelled like troll Hättan. Those people be hättan on the trolls! Like some fo rills gangstas

URL: http://forum.audiogames.net/viewtopic.php?pid=288720#p288720





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Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-06 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Why redspot ***("NEEDS!")*** an admin team

I agree with Danny as well. See, this is also why I believe an FPS like this, especially one where the objective is to run around and get the maximum number of kills, should have multiple servers. A game like this is meant to play with friends... --or anybody I guess, which is why if you did just want to play with friends, you could set up a private server and not worry about this. The 2 or 3 who brought this up were right: FPS games are where the trolls, jokers, loud mouth types go, though of course there are some that aren't like that and just want to do some good old killing with their friends for a while. That said, a centralized server... is a horrible idea. It's hard enough moderating an online MMO with objectives, seeing that cheaters still exist there, and spam and trolling gets thrown around. But a game where there is no object other than to have fun for a few minutes on Saturday afternoon? Yeah good luck with that. People are less likely to attempt to ban evade
  if they get banned from, say, Mean Old Steve's Server of Trolls... They can go get on another server or make one.

URL: http://forum.audiogames.net/viewtopic.php?pid=288540#p288540





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Re: Got band for an unknown reason

2016-12-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Got band for an unknown reason

Exactly. See, I am normally the type who stands up for unjust behavior, -- ask Sam. I've yelled at him for doing some stuff... it's just my personality when I find people doing stupid crap on games just because they're for the wittle grateful blindies who aren't allowed to do anything about it. But this, the banning for going offline and online thing, I agree Sam should be able to do, at least until he implements a fix, which by the way I and others have suggested a way he could fix this multiple times and this has gone unanswered... I personally believe he needs to become more responsible when it comes to this type of stuff. Going offline and back online literally degrades the meaning of the game, -- kill. That's, the purpose of the game. That would be like me buying Manamon so I could grab someone's save files and tell everyone how good I got in just a couple hours... heh, heh, heh. Though again, there is a definite way Sam could remedy this problem
 . A definite one... that I have brought up before. Only time will tell if he implements it...

URL: http://forum.audiogames.net/viewtopic.php?pid=288480#p288480





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Re: Got band for an unknown reason

2016-12-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Got band for an unknown reason

He banned multiple people, not just you, it was probably just a misunderstanding because like 6 people got banned for going offline right before they were killed and were banned as a result. Glad you got a reverse ban, have fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=288347#p288347





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Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Why redspot ***("NEEDS!")*** an admin team

Although, I do agree there needs to be some kind of control for people going offline because they're shot and just want to spawn up in a different place without dying. Sam had to ban several people because you'd taser them and they'd go offline before you could kill, -- and forget using poison because people will just go off for that too. See, I think the poison message is annoying, but whatever. Quake does it too on things like fireballs... so I honestly don't care. But if he could remove it and just play the sound, that would be great.

URL: http://forum.audiogames.net/viewtopic.php?pid=288208#p288208





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Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Why redspot ***("NEEDS!")*** an admin team

Agreed with CToth here. If a game had a moderation team patrolling for "that hurt me" comments all the time, all would happen in the end is bias, drama, anger... etc. You cannot account for insults on a game, though harassment should be looked into if it were to occur. I do agree though that a mute feature needs to be added.

URL: http://forum.audiogames.net/viewtopic.php?pid=288171#p288171





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

breaking my own rule, because 660 proved a good point... winkNo David, that does not, mean I'm shutting out my "opponent" so I can exalt myself in any way. It means that simply I have nothing to say on the edge of winter matter, or the criticism matter, that my peace has been spoken. Just because some people continue to devolve a game topic into a topic about how someone else supposedly got offended at someone's post about someone else, does not mean I wish to. And just as people have consequences for what they say, remember that people have consequences for what they do, (Gyro). Now I would say I'm not posting here again on since I do in fact believe I've covered all I needed to say in all 3 topics of this this individual topic, but... not trying to make myself look like the high and mighty with no good contributions.

URL: http://forum.audiogames.net/viewtopic.php?pid=286193#p286193





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

breaking my own rule, because 660 proved a good point... winkNo David, that does not, mean I'm shutting out my "opponent" so I can exalt myself in any way. It means that simply I have nothing to say on the edge of winter matter, or the criticism matter, that my peace has been spoken. Just because some people continue to devolve a game topic into a topic about how they supposedly got offended at someone's post about someone else, does not mean I wish to. And just as people have consequences for what they say, remember that people have consequences for what they do, (Gyro). Now I would say I'm not posting here again on since I do in fact believe I've covered all I needed to say in all 3 topics of this this individual topic, but... not trying to make myself look like the high and mighty with no good contributions.

URL: http://forum.audiogames.net/viewtopic.php?pid=286193#p286193





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Re: A Demo of Danny's working FPS

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

yes, the death match mode only exists for killing purposes. Mainstream games such as Halo do that kind of thing, where they have campaign mode(s) and then just a mode there for running around and killing.

URL: http://forum.audiogames.net/viewtopic.php?pid=286178#p286178





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-16 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

jade wrote:The fact that you can't or won't differentiate between good complaints and bad ones tells me a lot about you as a person. First and foremost, and really the only thing germain to this discussion, is that you really and truly don't understand how people work, nor how the world works.  What's different from that and telling a game developer he/she clearly doesn't know anything about what they're doing given the evidence?Basically nothing. Don't tell others to criticize nicely and do the opposite in the same post. At least if you're going to make a point, stay consistent: I don't debate with those who are unable to do that. You want to do that type of criticizing? I do it to, I'm not going to call you out on it: what you said to Danny, well, that's just an example of criticism. But then don't go and tell people to word their critic
 ism nicely if you yourself just finished telling someone they don't know how the world and people work, based on opinions they've expressed. That doesn't add up. Anyway, Sean Terry is right... this is rapidly deteriorating. I'm done posting here, because I've spoken my piece.

URL: http://forum.audiogames.net/viewtopic.php?pid=286051#p286051





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-15 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

So it's not okay to voice complaints about game developers in a certain way, however it is to make down putting remarks towards a fellow forum member? That's not the way the world works either... you can't have cake and eat it too, as I think the _expression_ goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=286003#p286003





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Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

Well, actually when you get on the online mode, there is a shuttle waiting. If anyone is going to join you, they will come on with you and get in the shuttle. When you want to start the mission, you lift off. At that point, a new shuttle would spawn for the next people wanting to complete a mission. At least that's roughly how I believe it's done, from the times I've tested it.

URL: http://forum.audiogames.net/viewtopic.php?pid=285720#p285720





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A Demo of Danny's working FPS

2016-11-12 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


A Demo of Danny's working FPS

Hi guys,In the latest project Danny is working on, he has included an online FPS mode where you go around killing. This mode includes, thus far, guns and ground vehicles. Below is an audio recording demo of it, sorry if it sounds bad quality.https://sndup.net/3575/a

URL: http://forum.audiogames.net/viewtopic.php?pid=285670#p285670





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-10 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Well guys, 24 hours later and... no news no release.And here I was starting to feel unjustified for doubting him... well no I wasn't actually but... I think more than ever this justifies mine and others' rants and complaints on this topic.Brunete never let us know about anything he tested, so it leads me to the logical conclusion that perhaps there was nothing for Brunete to test, though I'm not saying this is 100% true.No rant this time.

URL: http://forum.audiogames.net/viewtopic.php?pid=285423#p285423





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Don't worry, my name on redspot is...fight.Seriously it's...fight.Anyway have you got the chance do any testing yet?

URL: http://forum.audiogames.net/viewtopic.php?pid=285359#p285359





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Uh... when did this become a battle? All Danny and I were doing was asserting what we believe in... no one is "battling here". No one has insulted either you, Fabi, or Assault Freak. In fact as far as I'm concerned, all parties involved are respectable members of this forum, and I have no hard feelings/grudges/whatever against you guys. I'm sorry if you see it as a battle, but it's really not. If any of you want to attack me though, feel free to do so. I won't fire back though... unless we're on Redspot. 

URL: http://forum.audiogames.net/viewtopic.php?pid=285352#p285352





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Sure, we're not his boss in terms of "go to work and stay for 9 hours", but in paying for the game, and being told a release date, it's expected it be there by that date. Who even knows if a game is coming. Wasn't this scenario repeated several months ago, the "you'll get it tonight" scenario? Either way, I'm done responding here, because I have made my point clear. If it helps something, good. If not, well who am I to judge? In a world where you have to avoid hurting everyone's feelings in making your points, there's only so much you can do.Have a great day, hope you all get your game.P.S. If I were on the receiving end of mine and Danny's comments, I'd like that actually. It would remind me that I had promised the audio gaming community something, and I am supposed to deliver it, because they deserve 
 what they paid for. It would also remind me that I am still in the real world, and should be treated accordingly, that all responsibilities are responsibilities, and that if I can not deliver to paying customers, I'm not ready for the responsibility. That's why I've never offered release dates on S Quad Racing, because I'm fully aware that I like to procrastinate.

URL: http://forum.audiogames.net/viewtopic.php?pid=285350#p285350





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Still don't see the difference between "too long rant" and valid complaint post, or "constructive criticism that makes someone feel pleasant but corrects them" and criticism that leaves a bitter taste in their mouth... but yeah. I wish the world worked that way.The boss is someone who you work for, = someone you're getting money from. Yep, fraid we're partly the bosses here, those of us who paid anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=285346#p285346





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Well? fine. If voicing our opinion, if informing Gyro of his mistakes so he can improve them, if trying to help him so he doesn't in fact get sued by people who bought his game that he hasn't given them, if none of that is helping/productive/posative, then to put it simply, Screw Gyro and any developer who follows his footsteps. If one can't even talk reason in to him, then he may as well leave. We'd be losing... 0. In fact all we'd be losing were excuses.

URL: http://forum.audiogames.net/viewtopic.php?pid=285338#p285338





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

@619:No, that's quite wrong, actually. Next week, today, tomorrow, in a couple weeks, this month, are all release dates, Gyro. And if you don't have the game out in that time frame, it's... late!  See, I go to school still. And a while back, a teacher told me to turn an assignment within the week. I turned that assignment in 4 weeks later, and guess what? I got a zero. Why? Well, just because that teacher didn't specify an mm/dd/yy date, she said specifically, this week. So Gyro, if you say "this week" to paying customers, you release it this week. No one cares about your "oh but"s, or your "I just have to"s, because those should've been done before, you, specified, a, release, date.  Rude people, Gyro? Rude people are those when, say, they order their food from a fast food restaurant and if the food isn't there in 15 seconds, scream through the speaker, "Hurry up you [ a-t ]#%$! fools!
 ot;. Rude people are not those who pull up to the drive through, order, pay up, and are still sitting there 25 minutes later with the person who took their order popping their head out from time to time going, "Yoour food will be out in just a second"... wait 5 minutes... "your food will be out in just a second, sorry for the wait"... wait 5 minutes... "We're almost done cooking the fries. Your food will be out in just a second..." you get the picture, and then that customer says "you know what? Forget this. give me my money back, I'm taking my business elsewhere".  No, Gyro, you're actually lucky you haven't been sued already. So please, I ask you, count that a ferm blessing. You could've been sued, in all respects, 6 months ago. But because these "rude" people stuck it out for a year before asking for their money back, you weren't. So leave if you want to leave, honestly I don't think I
 'm the only one who could do without someone who procrastinates profusely bribing people into giving money based on a few released games and the promise of a new one. Traitors are people who were loyal in the past, but turned bad in the end. Slackers are people who did good in the beginning, and then just stopped and started being lazy further down the road. Are you a traitor? Are you a slacker? Are you turning scam? If not, I ask with all the respect in the world...Get Your Crap Together And Stop! Trying to make fools out of paying customers! Nobody wants that bs anymore!

URL: http://forum.audiogames.net/viewtopic.php?pid=285334#p285334





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-08 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hey, what's the plot and mechanics of this game?--I'll code it myself.I'm not gonna do that actually, but someone should because I don't think that Giro is. (it's Monday, release week has gone, and... no release). Seriously though. Cast aside the fact that perhaps Giro has a life, because so do Aprone and Sam Tupy and heck, even so did David Greenwood of GMA games when he and the team busted out all those good games.  So honestly I think there is no excuse for this. Pre orders are okay, mainstream developers do that too. But pre orders for a game that it takes 6 months to fix a bug or 2? smh

URL: http://forum.audiogames.net/viewtopic.php?pid=285238#p285238





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Re: Does anyone know if KM2000 is still around and still works?

2016-11-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Does anyone know if KM2000 is still around and still works?

@Phil Thanks. Yeah, I actually downloaded tank commander... I kind of really want to buy it now.  The navigational features in it are quite awesome. I wish we had more games like it. I've just been having so much trouble because I've only encountered tank commander, rtr, redspot(partially), I'm not sure if it was entombed or shades of doom) and swamp as truly first person games. I haven't yet, besides tank commander, encountered a first person driving game, besides Km2000 which I just downloaded yesterday.

URL: http://forum.audiogames.net/viewtopic.php?pid=285167#p285167





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Re: Does anyone know if KM2000 is still around and still works?

2016-11-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Does anyone know if KM2000 is still around and still works?

Well, my game already has 360 degree turning, though one key press is likely to turn a car between 1 and 6 degrees and it takes several seconds to get 90... by several according to the system I mean 2 or 3. But my point is, jim kitchen's Mach 1, top speed, and sonic zoom all have the "move your car left and right but progress forward the whole time" system which, while not bad, is not the one I'm using. I already have beacons in place that one can listen to and if it's in front, you would be traveling towards it, otherwise well you know where to turn, but I was searching for that title since it sounds like it had similar goals to my game, but it did them wrong, and it would better help me design an open world style racing game than, say, Top speed. Because, think about it this way:Top speed and Mach 1, there tracks are like a long and narrow rectangle. They are limited to that shape interface. On this rectangle, there could potentially be dots (if yo
 u're graphing on paper, these would represent items and obstacles) but from what I could tell, neither top speed or mach 1 had any of the sort. Anyways... on the left and right sides of the rectangle, about an inch from the outer box lines, there is a boundary. Cross and at least in mach 1, you're driving on the marbles. In other words folks, there's no way for you to get off course if you're not careful. Again, no negative criticism here, in fact I was quite addicted to mach 1 especially.And finally to the rectangle, it has bottom and top, but as you race, it is like the bottom for you goes forward. because once you cover a part of the track, there is no possibility to reverse in these games. In theory, one would ask... -- who would want to drive backwards on the track of a racing game? That's stupid!  In those games though, that's actually true. You have no need really, because what's the point? You hit all the turns and they are
  mandatory to take no matter what. If you don't take the turns, you just crash. There is no possibility of getting off course and having to turn around and correct your mistake, all the while your opponents who stayed on course streaking passed without error.In the model I am creating though, the whole map is one massive square. On that square, you can go wherever you want with the car, there is no one limiting you. Within this square, there are race courses. These are marked by beacons that, if you were racing the course, you would follow if you wanted to drive it right. But say you didn't, say you wanted to take a risk and shortcut. Well, no one is stopping you, because you can turn to any direction and drive anywhere on the track, again nothing really limiting you unless there are things to crash into or fall from.  So do you guys see my point now? I'm not making a top speed style racing game. I'm trying for the open world, free movement kind.
 

URL: http://forum.audiogames.net/viewtopic.php?pid=285088#p285088





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Re: Does anyone know if KM2000 is still around and still works?

2016-11-02 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Does anyone know if KM2000 is still around and still works?

I don't know. I'll take a look.

URL: http://forum.audiogames.net/viewtopic.php?pid=284993#p284993





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Re: Redspot players... question for you

2016-11-01 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

Yeah, please don't do that because it will end up like rtr where all servers are down and no one comes on anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=284944#p284944





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Re: taking moo rivalry a bit too far?

2016-11-01 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: taking moo rivalry a bit too far?

@Dardar:  1. sharing this may not have been such a good idea. From what it sounds like, the people chatting over Prometheus were simply trolling or, perhaps, just complaining about something they didn't like about your game. See, the way I view it is like this, because I'm a Christian. The God of the bible, in my opinion, is capable of meeting all my desires, and he's a just and merciful God who would save anyone who wanted that. This is just my belief though, but it doesn't please everybody, in other words either people don't believe it or it just plane makes them angry. My point? Not even God can please everybody, so you'll never succeed if you try going that route.2. Defending yourself. This is not necessary in the way you just tried, because again, it's a bunch of trolls, and from what it sounds like there are... ahem... 2 of them? With only comments about how your game sucks and no proof that you've done anything wrong.
  Plus, you said it yourself. You have 40 odd players at this point, and that's actually a pretty good number for a 4 month old text game.3. This whole thing kind of makes you appear childish. I'm not being rude here, but it kind of does. It comes off as "Hey! He is being mean to me! I'm going to go tell on him!" if you know what I mean.  So honestly dude, it's not really worth it. In fact if you were to have kept this to yourself and closest friends, maybe 4 people woulld've known about it all, and the majority would've forgot it happened by the very next day. Trust me, this isn't some conspiracy to bring down CR.

URL: http://forum.audiogames.net/viewtopic.php?pid=284899#p284899





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Does anyone know if KM2000 is still around and still works?

2016-11-01 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Does anyone know if KM2000 is still around and still works?

Hi guys,I would like to know if KM2000, the racing game, still exists. I tried to download it from the database, but there was no links listed for it, at all. I am requesting it because as I too, am intending to create an open world racing game, however the database descriptions point out some very bad design flaws that make it impossible to play, and that a game like that isn't really ideal for the blind racer, so I'd like to see it and take note of what not to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=284869#p284869





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Re: Looking for a capable BGT Developer to take over some projects

2016-10-28 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Looking for a capable BGT Developer to take over some projects

@16 Completely agree. That's what got me unmotivated from my project for a good several months is that I just felt like... I was talking too much and piling on the pressure.

URL: http://forum.audiogames.net/viewtopic.php?pid=284396#p284396





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Re: Your opinion: what would help you in a FPS style driving game?

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Your opinion: what would help you in a FPS style driving game?

Sorry for the double post, but I will not be providing any more information regarding S Quad Racing development in this topic. I tried giving that type of information in the previous versions, and all that did was stress me out. I'll give information, however, regarding changes I've made to the navigation system perhaps.

URL: http://forum.audiogames.net/viewtopic.php?pid=284216#p284216





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Re: Your opinion: what would help you in a FPS style driving game?

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Your opinion: what would help you in a FPS style driving game?

This is getting a bit off topic since I was more so referring to navigational aids that would help someone get around a free moving world at high speeds, but here goes.Well, I did say driving game in the topic title. But...S Quad, not Quad... I guess I really should change the name I develop with though. S Quad means 4 S's. Severe Storm Steve Software is a quad of S's, that's why I chose the name. But, my vision:  S Quad Racing is an open world Racing game that is both offline and can be played against others around the world over a server.  In the offline mode, your goal is to complete various races of ascending difficulty, while earning in-game money for upgrades, vehicles, and eventually building licenses.  Meanwhile, in the online mode, you must compete against other racers and server bots to earn your stacks. You must earn enough money in races to buy upgrades, vehicles, and DLC from other vendors. In addition, if y
 ou'd like to become a vendor, earning in-game coins from customers who buy your DLC, you must buy a building on the game map and pay for its upkeep. However, before you can sell dlc, you must have earned a building license on the offline mode.Description over.  This is the summary so far, though I might add ideas as I go on developing and seeing what I'm capable of adding. But yes, it's a car driving game, as the topic says "driving game" and not Quad Bike racing game.

URL: http://forum.audiogames.net/viewtopic.php?pid=284213#p284213





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Re: Your opinion: what would help you in a FPS style driving game?

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Your opinion: what would help you in a FPS style driving game?

Well, I did say driving game in the topic title. But...S Quad, not Quad... I guess I really should change the name I develop with though. S Quad means 4 S's. Severe Storm Steve Software is a quad of S's, that's why I chose the name. But, my vision:  S Quad Racing is an open world Racing game that is both offline and can be played against others around the world over a server.  In the offline mode, your goal is to complete various races of ascending difficulty, while earning in-game money for upgrades, vehicles, and eventually building licenses.  Meanwhile, in the online mode, you must compete against other racers and server bots to earn your stacks. You must earn enough money in races to buy upgrades, vehicles, and DLC from other vendors. In addition, if you'd like to become a vendor, earning in-game coins from customers who buy your DLC, you must buy a building on the game map and pay for its upkeep. However, before you 
 can sell dlc, you must have earned a building license on the offline mode.Description over.  This is the summary so far, though I might add ideas as I go on developing and seeing what I'm capable of adding. But yes, it's a car driving game, as the topic says "driving game" and not Quad Bike racing game.

URL: http://forum.audiogames.net/viewtopic.php?pid=284213#p284213





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Re: Looking for a capable BGT Developer to take over some projects

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Looking for a capable BGT Developer to take over some projects

That is true. Honestly I never saw the point in developing under some company name when it was just you. Some of my games might have the S Quad before them or Severe Storm Steve, but honestly S Quad isn't my "name" per say, and S Quad Racing may not keep that name, that was just a placeholder originally because I want to focus on coding rather than name development for some reason. Lol.  Anyways, I sort of know how it is to lose motivation and just want to drop out of the game for a while, I've done it before when I was coding in Pure Basic. I wish you luck in the future, -- though I do hope you don't develop another online title and do with it what was done with SBP a while ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=284182#p284182





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Re: Your opinion: what would help you in a FPS style driving game?

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Your opinion: what would help you in a FPS style driving game?

You already have a road system right now, per say, but it is not like the top speed system and nor is it like light cars. This is an open world driving concept, where you drive around in fps form. By that I mean, kind of like in Swamp and RTR where you can rotate your character in full 360 degrees, including you can face it at 48 instead of just 45, or 11 instead of just 0 if you really wanted to, etc.Also I have it designed so that I can add race courses. These aren't like the average tracks you find in most racing games, but I kind of figured I'd put my own spin (no pun on the driving system) on it. You hit play and are driving around the map, not bound to any specific course. You can then feel free to stop your car and select a beacon to drive to, like, say, the garage, the start of a race, or anything else that is available. When you drive to the start of a race, for the offline mode you have to select the number of computer players you want to join you. These will then drive up next to you to the starting line of the course. You guys then have to race, but beware because there could be other bots driving the opposite way on the track, and you must watch out for them, though you get warnings because the speeds are very fast and you can't always hear.  I know that this driving system probably hasn't ever been seen in the audio game, but I figured I wanted to move away from the basic racing game clone and throw my own twists and ideas into the mix.That said, most of the ideas described here will be possible to implement, though I'll address them all:Suggestion: I'd like to have to get around other cars on the track. As you get close to a car in front of you the sound of it would determine if you were right behind it or to the left or right.Answer: Such a system is already there. Because you are racing other players, and there are non-racing players driving through the same area that you are using for the race, and they may not be driving the same way you are, you must watch out for them. Not to mention the other obstacles.Suggestion: To make it easier you could have five tracks across the road to drive in.Answer: such a system would be useful, actually. We could have racers placed in individual lanes on the road, though by accident they could end up out of their lane and of course have to drive back in or risk slamming the other racer. Still, these lanes would be unbound, and their only indicater would be a number spoken when you entered their bounds, but really you can drive wherever you choose.Suggestion: The far left and right tracks would have rubber bumps to tell that  you you were on the edge of the road and they would slow down your car slightly from friction.Answer: That too, would be a good idea. This would have to be a slightly unrealistic implementation, though, it's a good thing I'm not aiming for a simulation though. If you went out of the bounds of a race course when not actually racing it, you wouldn't hear rubber bumps, because it's open world. However, this would be a good navigational aid for when in race.Suggestion: The left and right arrows would take you from track to track.Answer: left and right arrows are the turning keys. However, you can do full 360 degree turns so if you really wanted you could turn backwards and start racing back toward the starting line... but why would you want to do that?  but anyway, that gives the option of changing lanes.Suggestion: If a faster car was coming up from behind you, then you would hear it pass you by.Answer: well of course, that's already implemented by default.Question: You could get a radio warning from your pit crew that you were coming up on a left or right turn in fifty feet or meters, with a count down to the time of the turn.Answer: yeah, never thought of that. I like that idea. Would force players to slap the breaks and get ready for a turn. Just another incentive for this not to be an accelerator masher.Question: You would need to check your fuel and if you drove faster your fuel would run out sooner.Answer: Great idea as well. Suggestion: There would be stops in the race to add more fuel, with a radio warning of them coming up.Answer: I like it. However, I was also thinking that people could refuel at the garage or a fuel station before they began a race, so that maybe they don't have to use the pit stops if they're careful.Suggestion: They would be located in the left or right edge of the road.When stopped for fuel, you might have to do something to speed up the crew, like hitting the space bar ten times.This would honk your horn and speed them up a bit.Answer: That's a good idea too. However, I was actually thinking of making these fuel stations not charge the player any game coins, however you run the risk of some out of control racing maniac idiot driver speeding a turn too fast and flying out of control and bashing right into your poor old stopped car. 

Your opinion: what would help you in a FPS style driving game?

2016-10-25 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Your opinion: what would help you in a FPS style driving game?

Hi guys,  So S Quad Racing as I've said before, is going to be different in this version, in that driving speeds are now a lot more realistic, and of course, there is the full 360 degree rotation for driving.  I would like to know what would help you guys in navigating this type of system? Here is what I have so far:Already implemented, beacons like you have in swamp. You turn towards these and they lead you to a certain point. Race courses will have these so you know what direction you should be heading in order to complete the race. Yes, this does make races sound like a "Turn where I say and you'll be just fine" type of thing, but remember that turning directly to a beacon is really hard at high speeds, and there is other factors to deal with when racing.That idea is not just talk, I've already added it.The second one is just an idea: for when you're not racing or tracking a beacon, you can also use direction
  beacons. I would activate north, J would activate west, K for south, and L for east. Basically, this would play a continuous sound at the desired direction so you could turn towards the beep, and deactivate it at any time by pressing that key again.  Would these help you guys in an open world type of driving system? Do you have any other suggestions that might be helpful? I will consider it if it isn't something that takes the challenge out of the game, because of all things I want this driving system to be something you don't just pick up and master right away, but the reason I was going to add those beacons is so you have an idea where you're going, because you obviously can't see the map around you.

URL: http://forum.audiogames.net/viewtopic.php?pid=284110#p284110





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

@56 then you've never and never intend to play mainstream games? I haven't yet seen an audio game priced at $60, and honestly I think the developer might be shunned by quite a few people and seeing so many middle fingers that "F you" would be emblazoned on his/her eyes forever.  But honestly, I wouldn't agree with this either if it was just for the purpose of stopping cheaters and/or spammers from logging on. I simply hope you're making the game shareware due to the load of features you intend to add to it, but then I can't accurately conclude that since I don't know what said features would be. See, I didn't agree with Swamp's reason for going paid, but ultimately the reason I have paid for it is because the work done on the game was well, and I mean very well, worth being paid from the beginning. So basically Sam, if you intend to make this a paid product, I would hope it's for quality reasons, not just to keep ou
 t spammers and what not.

URL: http://forum.audiogames.net/viewtopic.php?pid=283782#p283782





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Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

@49 really with a paid system like that, you'd ban the spammer or cheater's account, and they'd have to buy another one. Therefore, Sam would be getting bonus money for repeat cheaters and spammers, either that or they'd just not pay for another account and he wouldn't have to deal with them. Win win.

URL: http://forum.audiogames.net/viewtopic.php?pid=283742#p283742





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

Hi Sam,Personally, I don't really know if you should launch a pole like this when the users don't even know what they're voting to pay or not to pay for. I know you don't want to do this because it would ruin the surprise and what not, but if you're asking about money, you may as well, tell people what they would be paying for.  As for the argument that this shouldn't be paid for because some people just can't pay for it due to restrictions x y and z, I wouldn't necessarily count that as being valid since there are mainstream games, which are played by mostly teenagers also by the way, that cost $40 to $60. Given the only thing I know about this game is that it's the "new Red Spot", I would vote no for it being paid. The version we have now is fun indeed, but it is, as it stands, a killing game which lacks several features that I'd like to see in a game if I were to pay for it. Don't take that for en
 titlement, but I do have the right to buy only that which pleases me enough to donate money towards. Maybe if you give more insight into what this "new version that's going to be way different from the Red Spot we know" is, people might be willing to change their mind. After all, I never go to the store, pluck a bottle that feels like shampoo, and toss it on the counter to buy without first asking if it was indeed what I thought it was.

URL: http://forum.audiogames.net/viewtopic.php?pid=283646#p283646





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Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Redspot players... question for you

Hi Sam,Personally, I don't really know if you should launch a pole like this when the users don't even know what they're voting to pay or not to pay for. I know you don't want to do this because it would ruin the surprise and what not, but if you're asking about money, you may as well, tell people what they would be paying for.  As for the argument that this shouldn't be paid for because some people just can't pay for it due to restrictions x y and z, I wouldn't necessarily count that as being valid since there are mainstream games, which are played by mostly teenagers also by the way, that cost $40 to $60. Given the only thing I know about this game is that it's the "new Red Spot", I would vote no for it being paid. The version we have now is fun indeed, but it is, as it stands, a killing game which does lack several features that I'd like to see in a game if I were to pay for it. Don't take that fo
 r entitlement, but I do have the right to buy only that which pleases me enough to donate money towards. Maybe if you give more insight into what this "new version that's going to be way different from the Red Spot we know", people might be willing to change their mind. After all, I never go to the store, pluck a bottle that feels like shampoo, and toss it on the counter to buy without first asking if it is indeed what I thought it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=283646#p283646





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Re: could dmnb be resurrected?

2016-10-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: could dmnb be resurrected?

Look. Guys. That's kind of inconsiderate. Danny took DMNB down for a reason-- he knows why, and he knows that he doesn't want to put it back up, hopefully you guys know that now too.  Yes, DMNB was fun. It was addicting, and we all, including Danny even, spent countless hours livin' it up there. But do you know what Danny was doing when he wasn't livin' it up? Dealing wwith misconduct, fixing numerous bugs and crashes, all the while trying to please a community instead of himself with a creation. DMNB left a bad taste in his mouth, and it's something that marks a rough, I mean really rough, patch in his past. He does not wish for it to be put back up, and he does not wish to assist people in putting it up by fixing bugs for your servers and what not. If you want a DMNB like, go create it. I wouldn't say call it DMNB and give it the same story, but make a game just like it if you want that so bad. But could you all (post 13 and above) l
 eave Danny alone about this? Or if you're not going to, you can't expect to somehow get a miracle out of your complaints and attempts to work around the stone hard truth, that you suddenly have DMNB v1 back again, better than freaking ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=281253#p281253





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Re: Dark crime city name compition is up!

2016-10-02 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Dark crime city name compition is up!

Call it San Diego. boom

URL: http://forum.audiogames.net/viewtopic.php?pid=281112#p281112





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Re: does any one have the s quad audiogame made by steven d?

2016-09-20 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: does any one have the s quad audiogame made by steven d?

Hi all,remember when I did a lot of announcements on S Quad Racing last year?Yeah, me too. It was stressful. When I did that, I felt like I had deadlines and had to complete things on certain time... it felt like homework for school.  I am working on S Quad racing. It has rotation built in already. It is already using a 3d system. A new navigation system has been built in. But I'm not saying what's coming next, except for the fact that it's not dead. All of this has been done in the last month.

URL: http://forum.audiogames.net/viewtopic.php?pid=279711#p279711





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Re: are there any online games available?

2016-09-15 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: are there any online games available?

redspot. www.samtupy.comswamp. www.kaldobsky.com/software.alter aeon. www.alteraeon.com.there are more though

URL: http://forum.audiogames.net/viewtopic.php?pid=279011#p279011





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Re: Another quentinC's gameroom unfair ban, this time its me again

2016-08-20 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Another quentinC's gameroom unfair ban, this time its me again

Ah well, Andie. It's not worth your time because if they kick you out for sharing your Christian faith, there's no reason you should want back in. Might as well put the stream on Twitter or other networks that have a less communist like society.

URL: http://forum.audiogames.net/viewtopic.php?pid=275374#p275374





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