Re: Audio Game Console Sonus Interactive

2015-06-24 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I apologize for my absence on the forum for such a long time, changes in my personal life have slowed the Sonuss development quite drastically but development still pushes on regardless.Thanks to the priceless feedback and opinions you all share with me, I have added more buttons to the Sonus. As mentioned, all buttons are programmable by the developer but now i intent to have four buttons as a d-pad and 5 actions buttons along with a dedicated pause buttons that isnt programmable.The Sonus has reached its foundation level where I am happy with all tests, and functions are all working as they should (object collisions, button responses etc) and work has now begun on what I call the GDE (Game Development Environment). I intend to develop them both parallel to each other but possibly make the GDE available early to catch any bugs and tweek it after collecting user feedback.As always thank you all for your input. you are a valuable resource that
  ensures this projects success

URL: http://forum.audiogames.net/viewtopic.php?pid=221349#p221349




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Re: Audio Game Console Sonus Interactive

2015-04-14 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Thank you for the concern Musical Professor, the full name for the Sonus will be Sonus Interactive which I havent come across, so hopefully we will be fine with that one. I will look into that regardless just to make sure.And yes, Jeffb. I also believe there should be both A touch screen and buttons. How i imagine it working is to use the touch screen for more interactive actions such as sword swipes etc while using directional keys and buttons for more basic game commands.As for whether it will be made rechargeable or battery powered, he original idea was chargeable but that can change, what are pople thoughts?I also have another question, how do you all think buttons would be best indicated? such as embossed Letters, Shapes, a different number of little bumps on each button? any thoughts on that?

URL: http://forum.audiogames.net/viewtopic.php?pid=212206#p212206




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Re: Audio Game Console Sonus Interactive

2015-04-11 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Hi All,Even more great ideas coming from you guys, I see.To answer a few questions:Yes Guitarman, this will not be a virtual console but a physical hand held device (and I am loving the touch screen idea, that one should challenge me and keep me from getting bored). Also yes, I am a sighted individual.As for game development, I want as many developers to come out of the woodwork as I can get. And not everyone can program but the idea is to build an easy to use bit of software for games to be developed in with no programming experience needed (except for the logical way of thinking that comes with programming)And also, Sonus is indeed Sound in Latin.Unfortunately Sonus.co.uk was taken so I had to add Interactive onto the end.

URL: http://forum.audiogames.net/viewtopic.php?pid=211880#p211880




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Re: Audio Game Console Sonus Interactive

2015-04-09 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Thank you Alan, Brilliant questions.The main thing is to offer something easy to use and portable, a universal platform. There are visual games for both PC and Consoles and as you say PCs will always rain supreme, yet consoles have taken over the gaming world. PCs are built for a thousand uses and must be adapted to work how you want them to. Consoles however are built for purpose so you find that you can use them more seemingly.The Sonus is a working prototype but by far still in its infancy, I imagine feedback from everyone will push me in directions I never thought of going regarding its development. It has short falls at the moment which is expected, its only a prototype. But i am committed to making something that reflects your opinions. It may take a while, but if we want it bad enough Im sure well get there.You mentioned you would love to see something like this in progress? may I ask why?You are right, there are already games an
 d communities right here on PCs, which everyone acknowledges, yet the idea of a console is still very in demand it seems.And regarding your point on community, you couldnt be more right. I have only developed tools to create some test pieces with. They are terrible to use and not worth sharing yet as I havent really established if I am going in the right direction yet.Text it seems is a much bigger concern that what I realized (and thank you all for making me realize that) and will probably have to be looked at.As for price, I couldnt possibly comment, I dont think we are that far along yet.And dont worry, if more bad policemen like you come along we may just get somewhere with this thing. You guys are my voice of reason.Once the Sonus works how we want it to and I am more confident it meets everyones needs, then the tools needed to develop the games will be coming next.

URL: http://forum.audiogames.net/viewtopic.php?pid=211700#p211700




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Thank you CAE_Jones for you very in depth comments. You have given me plenty to think over and I greatly appreciate it.In response to posts from ThreeBlackNoises and SLJ:There are not dedicated directional buttons on the Sonus but that isnt to say a game developer cant assign some. The Sonus was design with a more responsive game play approach in mind, so platform side scrollers could be challenging to develop.There would be a way to allow the player to walk around an open world if a grid approach was applied. Imagine being stood in a field, you can hear the wind and trees rustling etc and you know you need to go into the woods . You would press the button designated to move you to the direction of the rustling, say if the sound came from your right, you would press the button to move right until the sound was closer to you. Each time moving a grid piece closer to the rustling sound.When including directional buttons it can be a problem beca
 use it leaves less buttons available for other functions, but thats not to say buttons cant be used for more than one function. The buttons could turn into attack and defend buttons when an enemy is encountered.There are a lot of possibilities to explore and it can depend a lot on who makes the game.As for game development and taking in mind what CAE_Jones mentioned in another post in the development room, I believe the more people working on games the better. The Sonus is an unknown game console and I I dont just want to build a product I also want a community to follow with it. Keeping it all to myself would be selfish if it really takes off and people enjoy it.I have developed a very rough development kit so far that I have just been using to create little test games (if you can call them that at all) but it is very buggy and not user-friendly in the slightest. Hopefully this will all change in the future to come however.I am go
 ing to try to set up a youtube channel to demonstrate what game play may be like on the Sonus, I understand no one quite knows what to expect so I will create a representation of how the grid based moving around could work and maybe also make a little fight scene so people can see the action based side as well. These wont be actual games however, just representations of what the Sonus could produce as games.

URL: http://forum.audiogames.net/viewtopic.php?pid=211520#p211520




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Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Im afraid Im not familiar with the BGT language at all, that is something I will have to look into. As for games I see it going down the flash cartridge path myself. Right now games are stored on SD cards along with all the saved game data.As for specs the processor is around 800Mhz with 512MB of RAM, but thats just the programmable board the prototype is made on. If it goes as far as being manufactured the specs could change.Also thank you, Sneak for your input. I would like to follow up on your post by saying that I definitely agree a choose your own adventure game is only really a game by definition. I had no idea such a community as this existed when I began development on the Sonus so it naturally started going down that route.unfortunately making something that already exists digital isnt actually Patent-able, however I have advanced on the concept enough that an application is now in the pending process so it must be a step
  in the right direction for an audio game console.If we can break down what it is about games that make them entertaining I think we would come up with a list such as:Quick thinking and reacting to situationsGood atmosphere and amercingPlayer development and goals to work toUse of judgement skillsChallenging, such as puzzlesAll of which The Sonus is capable of. If an enemy is charging at you, then you must choose to dodge, attack or block before he gets to you, and perhaps skills you have developed along the way means one will be more effective than the other.my first ever test game was the player riding through a wood with bad guys jumping out of trees, the player pressing one of two buttons to shoot left or right to hit them depending on where they sounded like they where.The use of gauged buttons allows players to judge how much power to put into a bow and arrow shot, or how long to hold their breathe wh
 ile hiding under water perhaps.Any thought on this? agree? disagree? Anything I havent considered?

URL: http://forum.audiogames.net/viewtopic.php?pid=211560#p211560




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Thank you for the very quick comprehensive reply crashmaster. Fortunately today there are programmable boards that make prototyping very easy and cheap. The prototype at the moment is a small handheld device, and I dont see why it would have to be any bigger.Thank you for your supportive words. I will be putting everything I have into this project and I believe it has a high chance of succeeding. I am hoping to make each game like a well made audio book with voice actors and surround sound to make you feel like you are among them. I would like to keep narration to a minimum if possible but it will of course be highly necessary.I assume a narrators voice can make all the difference for such a product?Do you find there are narrators voices that you could listen to forever and others that make you want to stop listening right away? Anyones opinion on this is welcome

URL: http://forum.audiogames.net/viewtopic.php?pid=211413#p211413




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Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Audio Game Console Sonus Interactive

I am amazed that through my research I havent stumbled across this community yet, So firstly, Hello.My name is Aaron Parsons and for the past 2-3 years I have been developing an audio only game console that is now nearing the end of its prototype stage. I only recently established a website to keep people up-to-date with its progress of development.Hopefully posing a web link isnt frowned upon but if you are interested in taking a look the URL is ww.sonusinteractive.co.ukI am very interested in gathering any sort of feedback I can from the already existing audio gaming community such as:What type of quality are the audio games out there like?What would we consider the most important aspects of an audio game? (Such as the Narrators Voice could make or ruin a game)Would a platform such as a game console be welcomed or needed within the community?Do many blind or visually impaired people cope with devices such as Iphones where
  game apps are available?I am very excited to have come across this forum and hope and would love to discuss ideas and concepts with everyone from the audio game industry. I hope my eagerness doesnt come across as rude or as if I am just trying to push a product towards people, Its just as far as online is concerned, it has been very hard to gather any sort of feedback on a project I have put a lot of time and effort into.Many ThanksAaron

URL: http://forum.audiogames.net/viewtopic.php?pid=211401#p211401




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I am sorry I dont believe I understand. are you asking if the device is controlled by your voice or if the menus will be read by a TTS algorithm that gives us that computerized emotionless voice I have never really liked.In either circumstance:The Sonus controlled via buttons. One dedicated pause button and five buttons to be programmed for whatever the game developer has in mind.Menus will be pre-recorded by the game developer as actual audio files, so there is no Text to Speach. simply because there is no text. Everything is an audio file.There will be a library of pre-recorded numbers in the game, so values can be read to the player such as their health or money. But other than when numbers are being read, everything should sound very fluent and smooth.

URL: http://forum.audiogames.net/viewtopic.php?pid=211432#p211432




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Thank you, Tikki.I sincerely hope it will be awesome in the end. And thank you for the valuable input, a bit of emotion in the narration seems to be the way forward then.You have just put another question in my mind that I would like to put forward along with the narration one:Do many current games have complex inventory system, such as item you can pick up a long your journey. I imagine a big list of items can become very tedious for the player to have to listen to, are they normally categories or kept to a minimum perhaps? In my head I imagine a menu system you can navigate through to find what items you are currently holding, perhaps using two buttons to cycle them, the problem being if there are a lot of items, tehre is a lot of cycling through to do.Any thoughts fro anyone on that?Also regarding narration, Ive always though a more low tone voice is easier to listen too, is this something others agree with or my personal preferen
 ce?My sincerest gratitude to you all for all this invaluable input and taking the time to talk it through with me. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=211419#p211419




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

My personal favourites are adventure games as well. I had never considered such as sport based game as wrestling. It would be challenging but never the less possible Im sure, with enough thought.The Sonus can optimize the use of reaction times, or perhaps holding down a button for so long to apply a certain amount of power into a move. I am very excited to hear all these wonderful ideas and how I would go about making them in relation to how the Sonus works.I think there may be a good chance we begin with an adventure game, but that of course depends on the feed back I get from all of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=211425#p211425




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I suppose this will be where it comes down to preference, I am sure not everyone likes to listen to the same type of voice for a prolonged period (some may like deeper voices, some higher etc), which makes it even more important to keep it to a minimum.Any suggestions on what makes a good narrator voice? I would be interested to hear peoples opinions on that.

URL: http://forum.audiogames.net/viewtopic.php?pid=211417#p211417




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Re: Audio Game Console Sonus Interactive

2015-04-07 Thread AudioGames . net ForumNew releases room : Aaronp via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

I should also mention I am of course open to ny questions anyone may have regarding the Sonus.

URL: http://forum.audiogames.net/viewtopic.php?pid=211423#p211423




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