Re: Eurofly Version 2.0 now available

2018-01-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Bitchcraft. Do you by any chance work for any US airlines? Seriously I've heard it called that by spectacularly angry mechanics. Cue mechanics naming said Beechcraft planes after females they know of.Okay. Serious question. Anyone had any luck getting this to run in WINE/Bootcamp?

URL: http://forum.audiogames.net/viewtopic.php?pid=345996#p345996





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

No, because arcade and simulation.I've seen this time and again, Simba, people who expect a simulation label things they don't like as 'arcade'Eurofly, any version is not close to arcade or flight simulator status and the mixed messages from Rastislav don't help much with one post he's saying oh it won't ever b X then oh we want to make it X but Stefan is doing Y.@54 (again):It doesn't sound like you or Stefan know what you want Eurofly to be...at all, one of you wants it to be a better game, the other isn't interested, so either get your facts straight or get Stefan to come here and say from the horse's mouth what Eurofly is or isn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=344870#p344870





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

@54:I don't get you. You first on the first few pages bitch about how people were making feature requests instead of doing bug reports in beta. Now, I wasn't in the beta. I don't know if you said NO FEATURE REQUESTS in the beta. testing stuff, but...now you turn around and say oh suggest things? I don't think so for one big big reason.I did send concrete proof. I sent proof how actual real world ICAO phraseology worked. I never heard anything back, I sent corrections to aircraft statistics, Nothing. The only thing I got back from Stafan was an email saying my airport information was wrong because he couldn't find the name of an airport I submitted before EF2 came out (despite putting a link to the info in question). No discussion on features or feedback or even a hey, thanks for playing message. Nothing at all. This isn't some anonymous AAA publisher with billions of users. This is a small game that actively solicits feedbackand then ignores it, then has somebody else representing it say hey, give us ideas.How about this? Drop the flight simulator tag. If it's not a simulator, maybe.how about this?Flight exploration game. As a simple game for going from A to B it works fine, but a flight simulator? No, and Stefan has shown at least to me he doesn't care enough to want to improve it.Plus. You stated, quote, Eurofly will never be a flight simulator back on page 1 or 2. Now you suddenly want to make it one? Make up your mind Rastislav. Either it's a flight simulator, or it isn't. Which one is it?

URL: http://forum.audiogames.net/viewtopic.php?pid=344866#p344866





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Re: death match a new beginning v3

2017-09-28 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match a new beginning v3

Well since I skimmed the past...8 pagesGonna get my metaphorical big stick out here.@Carver: This is why you pissed other developers offf with your attitude and they walked away and want nothing to do with you. This is why I for one  went off on you for your attitude and your typical blindie w you must act professional attitude in the face of a crapload of proof. Oh and also listen to DGLEX, he's giving you bluntly worded advice@Praj: Don't make me voice my opinion in Hindi, by the way I know whatt you were on about in that post@Sebi: Lighten up, there's a huge difference between disagreement and drama and bullshit. Okay maybe DGLEX's post gets toward smacking Noah with words but hey, from having dealt with him behind the scenes I can safely say Carver deserves to be told that.

URL: http://forum.audiogames.net/viewtopic.php?pid=331258#p331258





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Re: death match a new beginning v3

2017-09-13 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match a new beginning v3

TheGreatCarver wrote:Hi All,This is going to be hard, but... Let's get on with it...As it stands right now, DMNB has been put on the very back burner due to issues within the Reality Software team itself. Currently, the game is still available to download and play, however I have no idea as to how this might change.Secondly, I am resigning from Reality Software. When I first joined RS, it seemed that I might have been of some help, however it has been made quite apparent that I have been nothing but a hindrance to the rest of the team. Therefor, I must say farewell.I am truly sorry for how this has turned out. Thank you for your understanding.N.C.Alright since you posted that:1. Resigning from a team that was never actually officially recognized [[wow]]. Just...[[wow]]. It wasn't ever a professional outfit or an official 'team' any any capaci
 ty. No office space, no filing of papers. Having worked in the industry proper there's a lot of steps to forming a company or a teama nd the 'team' did none of them, it wasn't ever officially recognized.2. Resigning? No, you were jumping before you were pushed. You have harrassed developers of other games and tried to get the source code of DMNB , something that won't happen, you tried to take the project from Danny to 'revive it'. Which is no better than Mason or the UP thing using that code. By the way you never asked Danny for  the code or permission to modify it. Which as I get it is a big, big big no no among blind people...or gamers in general.3. When another developer of a much bigger game goes off on ou, take heed of what they are telling you, especially when it relates to how you are. You want RS to be some ultra professional outfit. Spend time among actual real developers and you'll have your illusions shattered, i
 t's a job, it's not glamorous or fun to code for 8-9 hours a day. That, and oh by the way, I won't go into details but...I do know what's going on and I can say this project can pretty much be laid at your feet as to why it's dead. I can say with accuracy that Danny would be a lot more motivated if you weren't constantly bitching in the group chat all the time and demanding stupid shit constantly and  trying to get Danny and I to change how and who we are to please you. If it was a 'team' as you seem to think Danny would have fired you ages ago if it was a real world company, youh have been fired for being disruptive and causing trouble. Which, by the way is a real thing you can fire people for.

URL: http://forum.audiogames.net/viewtopic.php?pid=329525#p329525





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Re: death match a new beginning v3

2017-09-10 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match a new beginning v3

I wish it did too honestlyEither way things are happening, I'm just biding my time and waiting for things to sort out and things to get lined up right honestly...all I'll say for now, all I want to say. If I say what's on my mind I'll get booted off of her for breaking the niceness rule, mostly since ya knowI have a lot of things to get out of my system and I'm not gonna go turn this topic into a rantthough if I get pushed to that point I may do so.

URL: http://forum.audiogames.net/viewtopic.php?pid=329020#p329020





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-10 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

@26: That's why I wasn't expecting a demo. It costs time, and ademo is just a slice of the content in the game, I mean I've played racing game demos where it's just one car and one track or one bike and track and one mode, but even with that little content the demo can still make a good impression.You mentioned KS and IGGboth of thse are if anything worse since you are putting money toward something a developer may or may not finish, I mean recently there was the news a company had run off with $600,000 of KS money and left another studio to basically redo their game from scratch, that and honestly, Kickstarter is not the best place for games, given the track record of  developers either not putting out finished games or, in extreme cases..vanishing with the cash.Either way there's no difference between buying into a game in early access or a Kickstarter, they are both considered crowdfunding and there's  definitely way
 s to go about it. I'm used to early ccess games, pay $30 or whatever now, get the game updated as it develops, and get the final game for free. I think $250 is nothing compared toactually, no, I KNOW $250is nothing compared to Kickstarter pledges that can go up to $100,000. Or more. And yes, people do actually pay that for games, Star Citizen for instance, or the project I was involved in at SMS, we got people putting in $25,000 and then lording it over everyone else.

URL: http://forum.audiogames.net/viewtopic.php?pid=329004#p329004





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

@18: That's...how games making works. A publisher ggives a dev a certain amount of money, and...that's the budget for the game. Now, stuff like Kickstarter and crowd funding is a way to raise extra money, as is buying a game in early access, whichthis is. It's a common thing in gaming as a whole, I'm amazed it hasn't shown up here more but some of the biggest names in gaming have been sold as alphas and betas and gone on to big success, the Minecrafts, Prison Architects, the DayZ (okay maybe not that one) of the gaming scene, they've all gone on to sell millions of copies..I see this firmly as an early access game, buy it now, and then watch it develop and fund both this game and future games. You do want future games, right?Besides, compared to some prices, these ones aren't bad at all. I mean, $200 special editions anyone?Of course nobody gives a fuck about what i'm saying since early access isn't the done thi
 ng, but people need to realize game making is not free in terms of time or money at all, I know this first hand, at SMS we raised several million by the buy in early method, and it still wasn't enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=328961#p328961





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Re: death match a new beginning v3

2017-09-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match a new beginning v3

@Crash: Check your PMsNot gonna go into detail here, but things happen for a reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=328959#p328959





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

Two things:1. I'm curious, I want a good bike racer, but is this just one race, or a career mode, or a season mode, or what? Is this based on a real life series or is it entirely fictional?2. 125, 250, 500cc bikes? Takes me back to the pre MotoGP days...One more slightly negative thing: I'd be very, ery careful with anything that gets too close to a real team or rider as Dorna are very, very aggressive about proteting their series, same for WSBK and the AMA are too, so I'd make it as clear as possible that it's a fictional series and go the extra mile and design your own tracks if you haven't already. I know from my SMS days and a biker game they were working on they got told by Dorna, the guys who run MotoGP to hange the names and bike stuff as it was apparently too close to what Dorna owns. Not saying you are gonna go using real stuff, just it's either better to go change it now, or get the money and approach Dorna for a license
  for their motorbike series and approah the AMA and WSBK too and see how much it'd be for a license for that their series.

URL: http://forum.audiogames.net/viewtopic.php?pid=328957#p328957





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Re: death match a new beginning v3

2017-08-10 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match a new beginning v3

The offline story got removed a while back, and an offline mode I personally don't feel would add much, as it's meant to be an online audiogame.And in other news: We've been testing buildings and I have several ready to be added in when the update is livehere's a tentative list of the buildings so far:Shelter (alreaydy in and works)Spaceport (buy/sell ships and transfer cargo)Refinery (turns raw wood into buildable materials)Warehouse (stores materials)Mine (mines materials)Sand Mine (mines sand for glass, needed for buildings)Airstrip (planes, yo)Vehicle Plant (for building the planned ground vehicles and fixing them up when you inevitably hit something)Anda few more I won't spoil.Side note: Guys, it's hard to find a forest planet, so if you find one on your travels...claim it, don't give up.Also, yeah, sand is planned to be a resource you need for glass, which 
 is needed in buildings like spaceports, and other stuff.. Why sand? Because you melt sand to make glass. Chemistry, folks.JaceReality Software TeamP.S. Oh, one more thing, we're working out details of faction upkeep. You don't get all this without a costmore details to come

URL: http://forum.audiogames.net/viewtopic.php?pid=323804#p323804





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Re: death match a new beginning v3

2017-08-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match a new beginning v3

On the ships front...1. The Lokheed class cruise is now available for sale at a cost of 21 million credits.Given the reacton of a few players when the price was announced in chat and subsequentnegative reactions, I will explain here and now that it takes several hours to get to the point of owning one, and  it is designed to be a ship to work towards, a goal to be aspired.2. As a result the Razorback gunship has been put on hold as has the Broadsword class destroyer. Instead I or one am focusin in on the other big ships and other things.Now, for a little news update. For those of you in the skype group or chat earlier you'll already know this, so it's out there...But after testing earlier it was determined by us that the autopilot is going be retooled into an auto defense system. However to compensate for that, there will now be a key to tell you the course you need to fly to get to a targeted object. Simply match the course gi
 ven to the ourse you are flying and you will arrive at your destination.The reasons for this are two fold: One, it was as a result of discussions among us about how to get people playing the game more and being more involved, and two, it was as a result of brainstorming how to get players more involved in combat.Additionally, if anyone would like to crew with me, hit up Raven Kattalakis in game and mesage me, I'll probably crew with you. Be warned, I carry a shotgun and a lot of ammo however.

URL: http://forum.audiogames.net/viewtopic.php?pid=323565#p323565





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Re: death match a new beginning v3

2017-08-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match a new beginning v3

@833:Oh I can say I'm working on a few ship designs currently...now I got the update I can crack on with thisso look out for the ship around the systems once I add it in, yeah.Also got a Razorback class ship being worked on on paper at least to fill a gap in ship categoriesso look out for that. You'll need to team up fofr this oneit's a two crew gunship. One for flying. One for shooting. It fills a gap between the fighters and cap ships and it uses the nidship skill setand it is an odd one.So, look for those two in the  systems once they get done

URL: http://forum.audiogames.net/viewtopic.php?pid=323383#p323383





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Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Connor, the issue is you're only in thre dimensions since you're going by three numbers and have no point o reference. I am all for this change to bring in more players with a system that is easier to understand and pick up quickly. The 3D stuf would still be in on atmospheres but the space stuff would in effect be 3D but on two axes. For what it's worth I did some resarching and found Nasa astronauts only really do complex 3D movements when they are needed with the SHuttle when that was a thing, and even then that was launch and re-entry and landing, in space they worked on one or two axis, at a time, e.g. docking to the ISS or orbiting Earth.Also while you o on abobut realism, None of us hae ever been up in space and none of us really know what flying a spacecraft like a fighter is like, but you have to in gam design, balance realism with making it easy to pick up and play and easy to grasp and retain players interest, if it's too hard they'll giv
 e up.

URL: http://forum.audiogames.net/viewtopic.php?pid=319514#p319514





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Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Or upgrade your corvette and be prepared to die...A LOT. I've been getting owned a hell of a lot in tests here

URL: http://forum.audiogames.net/viewtopic.php?pid=318914#p318914





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Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Message from Danny: Server  is indeed down but he's working on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=318904#p318904





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Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

One more:Danny broke NPC ships and that's why it's down. Yep, you read it right, NPC ships. If done right you won't be so safe any mor, hint, hint. If done wrong it's cannon foddder

URL: http://forum.audiogames.net/viewtopic.php?pid=318905#p318905





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Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

I'm gonna throw this out there.it's something I was discusssing with a few people I was on another game with and figured it'd work well here.It's quite a radical change,but hear me outit means that more credits are gonna get spent and it stops players having billions of credits.Currently, you blow up a ship, somebody dies, they have their ships. That's well and good. That being said I'd like to propose a change from a game I played for ages that had a unique system...First off, you can attack ships/players, but here's the catch. Normally, they don't die, they are reduced to 1 heatlth or hull point, that's it. So, I hear you ask, what's the point of combat? Well given you can now bring XP and skill points to the table and get skill points from blowing shit up.it'd be a safer way o experience combat.Now, here's the twist. Repairs for the smaller ships are in, but you hae to pay for th
 em at a station, and once you pay for repairs you lose all your ship upgrades and have to buy them again, so in efffect your smaller fighters get 'reset'For the bigger ships, the cpital class, you have to buy, or mine, components. No more simply hitting repair and it magically gets fixed, no, you have to have the materials, and if you don't have enough, the repairs stop at that point. Gives you a reason to mine roids.Next part of it is faction related:In the other game characters and factions could be destroyed permanently by being at war, leaders could declare war for any reason but in a war all kills were permanent and irreversible, which made it risky and also a big frogging deal to declare war, you had to know how powerful somebody was.  I do think something like this idea would help ease more people into combat by letting  them in gently  without the fear of losing their stuff.Oh and same for healing, they'd have to
  pay sweet, sweet credits for healing too.@Farhad: No rules to combat outside the safe zone, somebody more than likely wrecked my ship and shot up another corvette, I'm not mad, it's a part of the game you can be attacked at any point in time outside the safe zone. and no, runnin to Danny won't help you, he made his point very, very clear on the server once another player started crying about being attacked outside the safe zone. I'll paraphrase:Danny is not goin oto babysit combat or put in restrictions, if youdon't want to get shot stay out of that system or away from that ship or player.

URL: http://forum.audiogames.net/viewtopic.php?pid=318604#p318604





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Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Wait, what? ow'd you figure that out, was somebody stupid enough to capture Earth? I'm sorry but that's just hilarious...somebody tried to capture stuff in Sol. [[wow]]. Just [[wow]].

URL: http://forum.audiogames.net/viewtopic.php?pid=318459#p318459





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Re: death match project alpha update public beta

2017-07-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

@Danny: This is more a reminder for you since I appear to be good at that one rofl1. HQA is in the build list on planet but needs finishing off, I'm assuming it's next on the list2. For manual pilot I would honestly like a key for launching and a key for laning, K and L perhaps so I can land in manual pilot, it'll bring up a menu for landing sites for landable ships so I don't have to leave manual pilot to land3. Speaking of landing/being landed.a) Could there be a way to possibly transfer between landing sites without having to launch and land again on planets with more than one landing site, sort of an in atmospheric flight to a new sit e and landing there?B) I know I harped on about this yesteray but the sound of the engines winding down sometimes plays at full volume, sometimes it's muffled, and sometimes it just never plays so can that be changed so it always plays for landing regardless of what you're landi
 ng on, a planet, station, ship, etc? Same for the launching one with the thrusters firing, that doesn't always play, again some times it plays at full volume, some times it's muffled and other times it's not playeed at all, it seems completely random which There ya goAlso, I know we discussed ground vehicls, so hopefully that's still a thing especially for certain planets

URL: http://forum.audiogames.net/viewtopic.php?pid=318450#p318450





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Re: death match project alpha update public beta

2017-07-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Okay I'm a bit confused on the buildings once they are in, I got a 10 planet system and none of them have buildings on, am iI doing something wrong with that, or do I just not have any near my landing site? I'm a litttle confused here since the building system's not explained that well honestly

URL: http://forum.audiogames.net/viewtopic.php?pid=318292#p318292





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Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Alright, since you seem to lack a basic understanding of a forumanyone can reply to anyone else. That's sort of how forums work.Anyhow:1. It's beeen explained how the fusion drive works multiple, multiple times.2. Actually, you are rong, nearly everybody on this forum has a fake account name here so are you going to say (ay) Dark or Nocturnus are fake now too?3. Danny has said cateorically that the fusion drive is not changing. This is one of the perks of finishing the first year of school and being able to read and understand workds on a screen, so, Farhad, remember ths. No matter how much you compain, Danny is not changing the fusion drive for you or anyone else. It is his game, and it's his rules.1.

URL: http://forum.audiogames.net/viewtopic.php?pid=318186#p318186





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Re: death match project alpha update public beta

2017-07-06 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Farhad:1. It's been explained multiple times to you how to use the fusion jump. It is extremely simple to use. You initiate the jump, then you go toward the sound using left and right arrows. Once you hit the beacons, the jump nds. What is so hard to learn about that, you just center the sound. It's the exact same as the old salvage minigame.2. Fake? I guess in that case Danny is fake too, and just about every other player who has more than one character. I guess Cudddley is fake, Jake's fake, I'm fake and oh what do you know, Praj is fake too, and..oh, by the way, yeah, every player is fake.3. No, the drive does not need to be changed, you simply need to keep practicing with it and learn and get good at using it. It is insanely simple to pick up, I remmeber you having issues with the manual piloting but you got the hang of that fairly quickly.

URL: http://forum.audiogames.net/viewtopic.php?pid=318156#p318156





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Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

these are all taken from the old Atari ST game Sundog (or Sundog: Frozen Legacy or Resurrection in some areas) 1. A ground vehicle for exploring planets. In Sundog you had the Pod that fit into the back of the ship and was deployed on planets. My idea is this: Have a ground vehicle that's one romom worth of maps with a gun on it (a laser maybe) and it can be unloaded from a landed shuttle and driven around2. Shops.  In Sundog planets  had shops where you went to buy items and parts (see below), and ach shop had  ause, parts shops, a bank, a hotel to save the game, a bar and so forth3. Parts and systems.Credit to  Jake B. He suggested that parts and systems should wear down over time and I agree, in Sundog oyu had parts and various parts.Control nodes were the one that could not be rplaced, for the other parts you could use shunts that were cheap and temporary replacements, and if you were missing a part your systems would
 n't work, for instance if you were missing a control node, your guns wouldn't workSo, I'm stating this.parts should be buyable and and able to be stored in a shuttle, the Pod, or a ship's storage, and used for fiixng up various systems.

URL: http://forum.audiogames.net/viewtopic.php?pid=317964#p317964





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Re: death match project alpha update public beta

2017-07-04 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Well, guys, since I've been on, the lag appears to have been slain.Anyone care to verify?Also, server's a hell of a lot smoother now@Farhad: This isn't DMNB though, this is DMPA and the range right now is 100. There's a rreason for it that DXanny knows and it may well get upgraded in the future but right now it's what we have to work with. I'm sorry but all I've seen you do on the game (in Hindi no less) and on the forum is complain and complain about things, please try to look at the positives this game gives us all

URL: http://forum.audiogames.net/viewtopic.php?pid=317923#p317923





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Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

@Orrin: toggle the autopilot on and off again, and don't leav your ship around the debris field, field, shps left there have a nasty habit of exploding...@Darren: What system are you running?Also, Orrin, I'd suggest etting good with a fighter at some point too honestly

URL: http://forum.audiogames.net/viewtopic.php?pid=316964#p316964





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Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

For those who get murdered, i.e. everybody you mean...:)@Darren: There's a lot of space to explore, there's combat in in fighters, and cargo runs, plus you get to hang out and RP with others on a ship and there's new stuff being worked on all the time, there's missions, and such to do and the story's being worked on one day at a timeIn short, give it a go, if you don't like it, no great loss.F

URL: http://forum.audiogames.net/viewtopic.php?pid=316938#p316938





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Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

For those of you needing a hand with fighter combat, I put a guide up in the articles room with helpful tricks and tips.Also, SLJ, I disagree it's too extreme, most online games punish you heavily for dying, if you want extreme, EVE Online has it so oyu can easily losea a lot more than credits (which you can easily make)

URL: http://forum.audiogames.net/viewtopic.php?pid=316775#p316775





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Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

I'll admit, space combat is stupidly fun given the safe zone has been reduced, and it makes for some hilarious moments when you catch people unawares.If I annoyed anyone by blowing up their ships when they were offlinethenhere's a tip: Don't leave your ships offline outside of the safe zone. Also, if you do get into space combat, don't just sit there and do nothing. Instead move around, and shoot backiA certain player was talking a lot of trash in the chat to me, he  turned up and...welljust sat there nd didn't fire back, whereas I got within range and just blasted away.Actually, the fighters are eally easy to master, the trick is getting good at it so you won't be outsmarted by an opponent. It's actually insanely fun to chase down an opponent and shoot them when they've stopped, or pick a fight with an opponent then run and hide so they lose track of you, then sneak back around and destroy them.Just say
 ing, fighters are more fun than I thought they would be, I figured they'd be a handful but with the new system, they are a load of fun, and just a heads up, if anyone runs across me in space, and you're in a fighter, run away, I shoot firsst and ask who it was later. Danny said combat's for everyone to go nuts with so I've taken it to heart.@Farhad: I'm sorry but lol, somebody probably shot your ship and you weren't online, but I just have to laugh at that because I've died in dumb ways in games so I know how it feels...

URL: http://forum.audiogames.net/viewtopic.php?pid=316713#p316713





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Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Fair comprimise but I'd hesitate to think if anyone would go out of their way normally out there, admittedly if you're going that way you're asking to get shot at. Still, I think it's a fair system, you got the interior of the system, and 4/5 of the system if my math is corrcect or thereabout, to go fuck shit up.Speaking of, I'm taking ship names, and I'm taking a ship scrapping service. Tired of your old ship? Come outside the safe zone and meet up with me, and your ship will be destoryed in a safe and controlled manner.

URL: http://forum.audiogames.net/viewtopic.php?pid=316537#p316537





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Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

So we got space combat but no buyable fighters and every time a fighter shows up it either gets stolen or sold, we got ground comba gear and nada to fight yet...I think those two things ought to be fixed up, even if it's just a fighter minus fusion jumping and simply a room with aliens in it to murderiseAlso, 77k  for a cargo run as a first shipment, IMO that needs tweaking a tiny tiny bit

URL: http://forum.audiogames.net/viewtopic.php?pid=316519#p316519





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Re: death match project alpha update public beta

2017-06-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

@Cuddley: Inded but the shipyard wasn't in a few days ago was it? Or rather the stuff in the shipyard I mean. Either way I just find it really, really strange how the game doesn't check if the folder is there when you first log in and just deletes the docking folder regardless if it's already there, and even deletes it if the folder is there from before. I'm not sure why but yes, it does the exact same (for me anyhow) on Windows 10 here too, I can move the older out, error. I can then put the folder back and watch the game delete it on logging in.I tried with loading a char on Earth and it didn't delete that folder, same for creation or a ship so it's something unique to the Sol station honestly. and it happens across OSes. It's even got to the point where just landing on the station is enough to cause the error and completely break the character you're using and it's always the same thing, cannnot open stream, yet if I put the f
 ile in question back in the folder it just deletes the folder, then immediately throws an error before trying to download the map, when the folder was there before logging in.

URL: http://forum.audiogames.net/viewtopic.php?pid=316472#p316472





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Re: death match project alpha update public beta

2017-06-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Been running into this weird one when I've been poking around Sol station and it only happens when using the turbocar to get back to the docking bayException in thread Thread-1:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 531, in eventloop  File "src/sfml/audio.pyx", line 454, in sfml.audio.Music.from_file (src/sfml/audio.cpp:7647)IOError: Failed to open sound file "maps/sol station/docking/room1.ogg" (couldn't open stream)Exception in thread Thread-9:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 807, in gameloop  File "functions.py", line 1813, in room
 cycle  File "src/sfml/audio.pyx", line 454, in sfml.audio.Music.from_file (src/sfml/audio.cpp:7647)IOError: Failed to open sound file "maps/sol station/docking/room1.ogg" (couldn't open stream)

URL: http://forum.audiogames.net/viewtopic.php?pid=316442#p316442





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Re: death match project alpha update public beta

2017-06-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Having had to jump back to Windows to try the manual piloting, I think it's definitely a step forward, now no heading bullcrap and no mark bullshit, just north, south, east and west on hthe arrows, and plus and minus for the height makes it a lot easie and simpler for new pilots. I do hink manual pilto should on the shuttle at least play a bigger role in things, and I would like to see a button to open up a menu for launch/land/dock/undock and such in the manal pilot mode without having to exit that mode frankly.Also, thruster sounds need to make a comeback, and (not tested as no weapons) but if tracking could D give a distance to the target and the weapon range?Like so:Earth 150 west (Laser  range 5)

URL: http://forum.audiogames.net/viewtopic.php?pid=316296#p316296





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Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Already said my piece to you but let me put it here1. The idea sounds cool2. It's not 'realistic' but a 'realistic' system gets in the way3.It sounds easy to pick up and play and hard to master.In short: I for one am willing to try it out at least in  a hey, let's see how this ends up, capacity. This is after all a beta and things are subject to change, but if it speeds up development it's also a good thing

URL: http://forum.audiogames.net/viewtopic.php?pid=316032#p316032





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Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

It's pretty sweet honestly, just be careful where you jump to, plus/minus a million is not a good spot to peap to

URL: http://forum.audiogames.net/viewtopic.php?pid=316030#p316030





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Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

@516: Try again with the latest update and see if that helps. If it's going on with the latest update then I'm not entirely sure what's causing itNow, to address the 'shuttles are utter shit' comments on the chat I've seen and constantly asking for fighters.1... The shuttles are a starting craft that can do a bit of everything. Yes, the sensor problem of having no contacts it there but I am 99.9% confident Danny will fix it. It's not a fighter. It's not a combat ship. It's a starter shuttle.2. On the subject of fighters, I have been told repeatedly in messages and chats that weapons will not work in the Sol system for fighters, so all those people who are getting excited to go on a PvP killing spree won't be able to do it in Sol.LKL stated if it was up to him he'd have PVP on from the start and that the rifle should hurt players. No, this is an awful idea because it enables certain people with malic
 ious intent to just keep killing new characters as they spawn over and over and over. The Sol system will not, according to Danny, have weapons enabled and it will be locked down fully.Other systems however are fair game3. The fighters are nothing special. They are the entry level military ship in a ship tree. I know this for a fact. Wink, wink. The various factions will however, once it's done, have their own fighters and ships. You can count on that...Also the whining that stuff is broken, guys, this is a public beta, things are not fully devveloped yet and Danny has the order in which he does stuff in. Let him do his thin and he'll make a great game. I've been involved in game making on a AAA scale as iI have said before and I can understand the way Danny's working away at this. It takes time to make a game, you cannot just snap your fingers and have everything in place, you need to sit down, code, test, find bugs, bu fix, test the fixes f
 or more bugs and so on until the code is of a good enough quality to put it on the server.Lastly. People, please, don't be ungreatful for what we have, Danny's working on this game to make it better but there's a vocal minority demanding and screaming for new features. I do know a little of what's planned, and I'm not gonna spoil too much, in fact, I won't spoil anythingbut the constant questions of 'can we buy fighters' is starting to get a bit old. ighters and other content will be in when it's done and ready to be played with. Lastly, if oyu see a new ship class on the server, don't all flock to it and try to get aboard it. Certain people got their characters stuck doing that, and let it be a lesson to you guys, don't go playing around with stuff that's not out yet on the server for everyone to play with...

URL: http://forum.audiogames.net/viewtopic.php?pid=315905#p315905





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Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

More thoughts about the shuttle: I like it, I do think it's class...1. I like it, it's a nice starter ship for 3K creds. That being said I do think it may be a little too good value for money at 3k with double the cargo capacity of the old Mercury class freighter, but whatever ya do, don't change it as it makes it interesting to fly the new ship types2. With the 20 cargo space in the shuttle, is there now really a  need for the massive, hulking mining ship? As a comrpomise, I'd suggest the following:1. Shuttle can only carry cargo, not materials.Howw this'd work as another way of making money, you pick up cargo (yes, it's a sole thing) at one point, you wouldn't know what it was, you get told where to deliver it, a big ship, planet, station, etc and drop it off, you get paid for that, as another way to make credits.I do think the mining ship has a purpose but maybe expand the range of things that can be min
 ed, for instance let us skim the atmosphere of planets for various gases that we can then sell on as an alternative to mining, i mean, if you had to keep to a course while doing that, it also adds more to do and it's something the shuttle can't doLastly, few bugs with the new shuttle...1. No sensors as stated.2. Start asteroid ming is listed twiceJust my thoughts on the shuttel, I think it has a place, as does the mining ship, I just think that right now without any other activities the shuttle's sot of forced into a pinch hitting role, or it has to do a job it probably wasn't meant to do, hence my cargo hauling idea up there

URL: http://forum.audiogames.net/viewtopic.php?pid=315889#p315889





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Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Maybe it's just me but the sensors on the new shuttle seem a little strange. Landed on Earthcan't sense anything, I launch on Earth, nope, nothing, go to autopilot to test, nothing, go to sensor scan, nothing, go to lnd, a lotta ships suddnly show up... so not sure what's going on

URL: http://forum.audiogames.net/viewtopic.php?pid=315886#p315886





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Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Here's hoping the systems code works fine and here's hoping for buyable fighters with the new system. I'll be avoiding Sol once that happens.ya know, reasons'

URL: http://forum.audiogames.net/viewtopic.php?pid=315825#p315825





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Re: death match project alpha update public beta

2017-06-16 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

So.something I ran across just now zooming around in the fighter(Oh that thing needs tweaking for acceleration/braking, it's insanely quick and a twitchy fucker to fly but hey, once you master it, it's good0Here's part of the chat, removed the names:Straight aheadNotice:  has just connectedGentle asascentNotice: xxx has just connectedNotice:  has just disconnectedNotice:xxx has just connectedNotice: x has just disconnectedSee the problem I feel is there? The notifications. Can we at least in the next update have a way to show or hide the notifications, as they take up chat and get in the way of everything, especially if people crash repeatedly and rejoin the game several times. I'd like personally to have the chat notifications off by default, but have them on in the O menu if possibleOh and, @Danny: I'm hoping you put the little surprise in for the folks who like the fl
 ight loungeyeah, when that's in, have fun with itheh, bring a gun and don't get too close, and don't mind dying. It happens to the best of us. I currently have the record for most impressive death, I had one spawn literally IGHT on top of methanks, Thanks Danny, you magnificent bastardthough I will point out again, bring a gun, bring ammo, and bring new pants...

URL: http://forum.audiogames.net/viewtopic.php?pid=315681#p315681





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Re: death match project alpha update public beta

2017-06-16 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

The Nova is an important dreadnought to the story. It's a big capital ship, and as such is built to scale. It is the ship you start on at the very start of the online story.It is not, I repeat NOT a planet. Also, I think ou will like the factions. Just be cery careful, we've been testing the aliens on the Nova, so if any are still there you will most likely die and lose your character. Pro ti: Bring a big gun if you intend to play with the nasty beasties...

URL: http://forum.audiogames.net/viewtopic.php?pid=315647#p315647





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Re: death match project alpha update public beta

2017-06-16 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

So the testing we were doing killed the server here, or is there an update out I've no clue bout?Either way for the few brief moments I got to shit myself fighting an alien in testingit was actually very, very fun. See, guys, new stuff is coming.Als got to play around with the new Hellcat fighter and it handles very well, it has engine pitch so you can tell how quick you go byy speedAlso, if you get on the Nova, check the info terminal. You'll find info on the factions thereand bear in mind it's an Alliance data system the data's being pulled fromLastly, holy crap the weapon system's actually fun, you can if you get the knack down do speed reloads and carry on fighting. I'm all for this

URL: http://forum.audiogames.net/viewtopic.php?pid=315619#p315619





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Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

I told you already Danny is (probably) aslee though, so don't go getting angry at him for not being around if he needs sleeep. He's not a robot that works all the time, though it might look like it

URL: http://forum.audiogames.net/viewtopic.php?pid=315363#p315363





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Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Got the Linux update after a bit of fighting with Dropbox and it works, though I ran into a few interesting issues.1. For me at least the Diomedes won't move, I locked the AP to an asteroid, put power to 100 as usual andnothing aat all. Also hitting WQ and S in manual piloting does nothing, speed is still 02. And the more interesting issue Launch, immediately while it's launching go to manual pilot, the ship gets stuck in launching or landing mode, so I can't move or land it, I'm efffectively in a floating heap of metal

URL: http://forum.audiogames.net/viewtopic.php?pid=315316#p315316





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Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Posting on phone again so no edit:I agree with the categories for V menubut I'm not sure if that's actually possible or not

URL: http://forum.audiogames.net/viewtopic.php?pid=315311#p315311





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Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Just tested out the new controls on Earth on the last Linux builld from the Dropbox, and here's my findings.1. T does nothing for tracking. I was testing on Windows yesterday, worked okay there2. From level flight and landed on Earth, I tapped up once.It went through the entire range from gentle which I selected, to moderate to heavy then to Gentle, moderate again and finall through the descents before settling on a gentle descent. I tried tapping left and it did the same thing for left/right but settled on a completely different turn.

URL: http://forum.audiogames.net/viewtopic.php?pid=315310#p315310





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Re: death match project alpha update public beta

2017-06-14 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Not to be 'that guy'...But the new features are all well and good, buthty eo not work on Linux, . no new Linux build is out so T does nothing, inventory is still not hooked up on my system running the linux vesion...and at least for me the controls veer alll ove the place.So, Linux update please as I for one am stuck onthe old version without any weapons or anything, and once again the asteroids don't lock at all here, I left it for an hour, no lock. Left it for 4hrs while I went on vacation. No luck either...and it still didn't lock

URL: http://forum.audiogames.net/viewtopic.php?pid=315309#p315309





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

@Danny: Back on my Linux system here and for whatever reason, the tracking and other new things don't work here and I'm gona assume they needed a client update, right? I hit T, nada, tab, nada, so not sure what's up with that currently

URL: http://forum.audiogames.net/viewtopic.php?pid=315280#p315280





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Danny, Ship that Raven was on is Unforgiven  which still exists on EarthEDIT: Bunch more stuff:Cuddley stated he couldn't land on Earth as it had nowhere to land. Stealthy and I both kept getting reset to the initial room.I was mining asteroids and landed, left the Unforiven to sell it and get my mining ship and I ended up in a  1 step space, logged out/back in, and it was as if Earth had got deleted or delinnked somehow. Not the only one to run into it though with issues with Earth

URL: http://forum.audiogames.net/viewtopic.php?pid=315095#p315095





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Danny, Ship that Raven was on is Unforgiven  which still exists on Earth

URL: http://forum.audiogames.net/viewtopic.php?pid=315095#p315095





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Just had this happen on my Raven Kattalakis char.I was mining in the starter ship. I got up to 20,900 credits, and went to sell my ship and get the miner. Problem was. I couldn't move at all, so I went to reload the client thinking it was a map issue.When I went to log back in, I got told your character has suffered a gruesome fate and has been deleted. So I went to remake him, and it said that character already exists.Any help, guys? I'm not mad about the lost credits, I can earn those back, more the sudden and random death for no reason at all I'm mystified by and account bug as well

URL: http://forum.audiogames.net/viewtopic.php?pid=315068#p315068





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

And now since I'm on a phone and no edit, predictably, can't connect to serveryeah, I'll hold my hands up and say I broke absolutely everything. Sorry guys, remind me to double check what I'm selling next time...

URL: http://forum.audiogames.net/viewtopic.php?pid=314989#p314989





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Also to add to this bug it apparently keeps the area of Earth but not tied launching to see if it really did wipe Earth off the map...which I'm both laughing about the stupidity of it and now afraid I royally broke the entire game by a simple misclick and hitting enter on the wrong thingwelp, that tops my accidentally formatting a development office's entire network for dumbest thing in the past 4 years then...

URL: http://forum.audiogames.net/viewtopic.php?pid=314988#p314988





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Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

So, I know about the error handler...but I just found a giant bug.Created a new char. Made a custom ship, went to sell it, Everything came up and I misclicked, hit Earth, it sold it.I think I just broke everything slightlyand I can apparently with this bug sell other people's ships and get the creds for it. I smell a problem here. Actually I smell a bigger issue with Earth accidentally being soldnot entirely my fault, I expected a 'you do not own this' error message, but noSo, ya, I just fucked the miners overmy bad, I was going for my custom ship, I just doomed humanitylol. Ah yer all doomed anyhow though so...

URL: http://forum.audiogames.net/viewtopic.php?pid=314987#p314987





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Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Okay now I'm stumpedFor the name of the module, I do airlockFor the sound, sounds/confederation/room6.oggReverb at 100 and echo at anything I feel likeFor the next one I do 0.5 as is suggestedFor the name of the room I do airlockcorridorWhat am I missing/doing wrong, as when I go in, it freezes, I'm not sure where I'm going wrong here but I'm trying to figure it out, the room size is 4 lat and 9 front to back for a corridor/airlock type dealWhat's causing it to break here?For the type, metal4 is what I picked

URL: http://forum.audiogames.net/viewtopic.php?pid=314814#p314814





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Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

That it isI know for the prompt about sounds you neeed the full path, but.I'm lost on the very first prompt, the one that asks about the deck and such, what do I answer there, everything I've tried has broken in style so far

URL: http://forum.audiogames.net/viewtopic.php?pid=314811#p314811





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

EDIT: I think I royally ballsed this up with the ship designer, now I got a ship I can't do anything with that's just sitting there looking all miserable. Mrh.Also, shipyard's not the easiest place to get to, but I like how you aren't given a straight line to it and you have to explore a littlethat being said, I need to keep stopping my ship before I jump off the server, it's stupidly addicting this game...

URL: http://forum.audiogames.net/viewtopic.php?pid=314660#p314660





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Nope Giovani, check the last page for the latest version.I managed to render my bit of the station unusable.Bought my ship, jumped in, jumped out, now when I go to bring up the menu, it crashes with a speechdispatcher.py error for me and an SSIP error.Well, I'm finding bugs, ain't I? It's what I'm here for, that and aruing against dumbing the game down for the casuals (/sarcasm)EDIT: And now just like that it fixed itself, I need cool ship name ideas...also when you delete a character or a character dies, do they delete the ships too?

URL: http://forum.audiogames.net/viewtopic.php?pid=314648#p314648





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Nope Giovani, check the last page for the latest version.I managed to render my bit of the station unusable.Bought my ship, jumped in, jumped out, now when I go to bring up the menu, it crashes with a speechdispatcher.py error for me and an SSIP error.Well, I'm finding bugs, ain't I? It's what I'm here for, that and aruing against dumbing the game down for the casuals (/sarcasm)

URL: http://forum.audiogames.net/viewtopic.php?pid=314648#p314648





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

@SLJC to check your current coordinates.  I use the [ and ] keys and keeep the info in the buffer and shift [ and] to jump up and down lines quickly, and if I hit say 1 or whatever, I hit shift ] to jump to the end of the chat to avoid hearing all the stuff that's around me.One trick I do is hit V and scan an object, then go up and down the chat with the [ and] keys and hear the course, hit F and go that course, then do V again and check after a few moments if the course to intercept has changed, and adjust my ship's heading according to that.

URL: http://forum.audiogames.net/viewtopic.php?pid=314620#p314620





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

been trying to track down the crashes which is why I vanished.447Sems mostly to be a .py file issue, the las one I got (which locked the process up btw, I couldn't alt F4 out of it) was about an object and no type or something similar, when it crashes, it crashes hard in Linux honestly, and it isn't, for me at least, easy to kill, end process in Process Monitor does nothing, alt F4 doesn't work and pkill and killall do nothing, and even xkill and clicking the window does nothing as well.Alo, I've noticed that the speech-dispatcher tends to hang on certain things in the game or read things over and over and over and over and over with no way to shut it off. That's fixable, right?That beding said when I can actually play I'm having a blast, too busy exploring nd figuring out what's out there to do any mining yet, and I've seen people complaining and I just want to say this:If a game is too easy, people get bored, an
 d people not knowing where to go in MJP?From your initial start to get to the shipyard, head to the northeast, then follow the doors to the shipyard, it takes a bit of exploring. I personally like you have the V menu but it does not give you coordinates, it encourages you to explore.Also, for people who can't get the hang of manual piloting..take it nice and slow, go slowly until you get the hang of it. I clicked with it instantly but then again, flight sim fan here so I grasped the 3D aspects at once and could orient myself on the X Y and Z axises easily. And for people complaining about ship speedswellget a faster ship.@Danny: IMO keep the autopilot out of the starting ship or make it a module that costs the remainder of the starting moneye.g. bump the starting creds to 5500, ship costs 5k and AP costs 500 and is buyable from the same terminal, and it's entirely optional. I know for instance that 500cr can be put to other thi
 ngs, and I personally can manually fly but I get other people can't, butcoming off as a

URL: http://forum.audiogames.net/viewtopic.php?pid=314606#p314606





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

scott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaCannot connect to server socket err = No such file or directoryCannot connect to server request channeljack server is not running or cannot be startedJackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlockJackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlockException in thread Thread-12:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 2458, in playerloopTypeError: list indices must be integers, not unicodeThe program 'dmpa' received an X Window System error.This probably reflects a bug in the program.The error was 'BadImplementation (server does not implement operation)'.  (
 Details: serial 2823 error_code 17 request_code 20 minor_code 0)  (Note to programmers: normally, X errors are reported asynchronously;   that is, you will receive the error a while after causing it.   To debug your program, run it with the --sync command line   option to change this behavior. You can then get a meaningful   backtrace from your debugger if you break on the gdk_x_error() function.)AL lib: (EE) alc_cleanup: 1 device not closedscott@scott-Vostro-3559:~/dmpa$ ah it works^[ah: command not foundscott@scott-Vostro-3559:~/dmpa$ f^Cscott@scott-Vostro-3559:~/dmpa$ That showed up in my terminal just now as well, I was hitting / to type a message tooEDIT: Just reproduced it, log in, move around, quit server, DMPA hangs instead of heading back to main menu.EDIT 2: And now I can't find the shipyard. Coords system, anyone?

URL: http://forum.audiogames.net/viewtopic.php?pid=314537#p314537





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

scott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaCannot connect to server socket err = No such file or directoryCannot connect to server request channeljack server is not running or cannot be startedJackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlockJackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlockException in thread Thread-12:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 2458, in playerloopTypeError: list indices must be integers, not unicodeThe program 'dmpa' received an X Window System error.This probably reflects a bug in the program.The error was 'BadImplementation (server does not implement operation)'.  (
 Details: serial 2823 error_code 17 request_code 20 minor_code 0)  (Note to programmers: normally, X errors are reported asynchronously;   that is, you will receive the error a while after causing it.   To debug your program, run it with the --sync command line   option to change this behavior. You can then get a meaningful   backtrace from your debugger if you break on the gdk_x_error() function.)AL lib: (EE) alc_cleanup: 1 device not closedscott@scott-Vostro-3559:~/dmpa$ ah it works^[ah: command not foundscott@scott-Vostro-3559:~/dmpa$ f^Cscott@scott-Vostro-3559:~/dmpa$ That showed up in my terminal just now as well, I was hitting / to type a message too

URL: http://forum.audiogames.net/viewtopic.php?pid=314537#p314537





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Stuck my head on the server but the terminal was showing x-window errors and stuff about server socketsand such, so I relaunched it and hopped back on the server, quit the game aand.DMPA just hung, killall dmpa didn't work, xkill didn't even work.Secret to killing the process name?

URL: http://forum.audiogames.net/viewtopic.php?pid=314536#p314536





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Is anything leaping out at you from the terminal output? It seems to me like my python is messed up but that may just be because it's still doing the make here

URL: http://forum.audiogames.net/viewtopic.php?pid=314533#p314533





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Also how exactly do I undo the speechd stuff, make a clean install of the spechd stuff as that was on my system from the install guide

URL: http://forum.audiogames.net/viewtopic.php?pid=314527#p314527





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Okay that compiles it now but still this termianl output:scott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaTraceback (most recent call last):  File "dmpa.py", line 3, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "functions.py", line 57, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/__init__.py", line 5, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/_lav.py", line 7, in   File "/usr/local/lib/pyt
 hon2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/_libaudioverse.py", line 250, in AttributeError: ./dmpa: undefined symbol: Lav_initializeFailed to execute script dmpaf^Cscott@scott-Vostro-3559:~/dmpa$ f^Cscott@scott-Vostro-3559:~/dmpa$ ^Cscott@scott-Vostro-3559:~/dmpa$ and I have to ctrl+C out of it to quit terminal.I got libaudioverse compiled now however, do I need to remove the speechd stuff?

URL: http://forum.audiogames.net/viewtopic.php?pid=314526#p314526





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Done that Danny, no change in the terminal output and still failed to exec script for me here, this is what I getscott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaTraceback (most recent call last):  File "dmpa.py", line 3, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "functions.py", line 57, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/__init__.py", line 5, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/_lav.py", line 7, in &
 lt;module>  File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/_libaudioverse.py", line 250, in AttributeError: ./dmpa: undefined symbol: Lav_initializeFailed to execute script dmpa^[[5~^[[5~^[[5~^[[1~^[[1~^Cscott@scott-Vostro-3559:~/dmpa$ Compiled libaudioverse with make -i else it simply stops with  make error 2 and hrtf errors and other stufff

URL: http://forum.audiogames.net/viewtopic.php?pid=314521#p314521





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Been thinkering with Ubuntu and DMPA a little ore, and this is what I getscott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaTraceback (most recent call last):  File "dmpa.py", line 3, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "functions.py", line 57, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/__init__.py", line 5, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/_lav.py", line 7, in   File "/u
 sr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/_libaudioverse.py", line 250, in AttributeError: ./dmpa: undefined symbol: Lav_initializeFailed to execute script dmpaf^[[CIgnore the fc, that was my attempt to get the file menu up and copy, without realizing I didn't have the menu open.Alright, tech savvy folks. What am I missing? I've been through the install instructions several times. I've verified both libaudioverse and speech-dispather are installed, but you seen the above when I did ./dmpa

URL: http://forum.audiogames.net/viewtopic.php?pid=314450#p314450





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

FWIW Danny was off testing stuff earlier, last I heard. Yes, MP may be laggy but SP i s not laggy.IMO there needs to be an auto restart server function made rock slid to get it to automatically reset the server.Also am I the only on sensing the potential of manual piloting for blowing things up? I mean, I'd rather manually pilot  a ship and use the guns than autopilot and use guns, ya know?

URL: http://forum.audiogames.net/viewtopic.php?pid=314428#p314428





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

@325: This is a silly question but after you hit enter, try WSAD and that ought to move you around, the arrow keys turn you in increments, alt+arrows snaps you 90 degrees

URL: http://forum.audiogames.net/viewtopic.php?pid=314426#p314426





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

I'd rather find a way to get my X360 pad working on Ubuntu but that's for me to figure out really.I mean, atwin stick setup in manual flying just seems unfairbut hey, I'm all for it for thos e of us with gamepads and such, I mean it's pretty much a twin stick set up.@Connor: Last one I cam remember was Hardwar from the 90s thtat had the arrows, and Z a nd X for thrust and space to shoot, and a myriad of other keys to use. But every other 3D FPS has gone with WSAD as it's easier and quicker.

URL: http://forum.audiogames.net/viewtopic.php?pid=314421#p314421





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

@Danny: Linux notes from my experimentsOut of the box the libaudioverse instructions if taken literally won't cmake, or make. I've yet to figure how to make them but you're more in tune with code than me, I'm a creator, not a  coder lolOrca seems nicer to listen to than NVDA or Sapi, so there's that, plus hopefully the process hanging should, in theory, be fixed. Here's hoping you manage to put out a .deb package and/or put the deb on a PPA and push the updates through to that there rather than a dropbox link...jusy my $0.02

URL: http://forum.audiogames.net/viewtopic.php?pid=314394#p314394





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

I seem to have a knack of running into walls while hunting down a shipyard.Also, as said before, manual piloting would be a good thing for dogfights, I just have a feeling that people on autopilot are easy pickings for pirates. Hint. Hint.(and yes, I d plan once weapons are in to go all yar gimme yer cargo on you guys. now fi I could both get the game working on Linux and come up with a decent ship name, it'd be a start.

URL: http://forum.audiogames.net/viewtopic.php?pid=314389#p314389





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Can you just make another character or not?

URL: http://forum.audiogames.net/viewtopic.php?pid=314373#p314373





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Okay, I have to ask...what's the downside of that ship? There's no sch thing as a free lunchI take it the tradoff is it turns slower.It was pointed out to me that manual piloting would be great for doifhgts@Danny: Any luck with compiling from a bone stock 16.04 Mate install or no? Also, three pilot modeds? Honest,y; I think the AP is a cheap way of flying, personally

URL: http://forum.audiogames.net/viewtopic.php?pid=314365#p314365





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Something weird's going on with this topic, I was gonna make a  suggestion and it hangs on posting?Okay, chalking it up to FF weirdnesss here but I'm getting somewhere with this getting it slwly working far as the setup goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=314361#p314361





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Try it on a bone stock 16.04 LTS as well just to humor m and see where it's going wrong as well, I've a hunch where but no proofFor shits and giggles I decided to do ./dmpa from consoleThis is what it gave me:scott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaTraceback (most recent call last):  File "dmpa.py", line 3, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "functions.py", line 57, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/__init__.py", line 5, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line
  389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/_lav.py", line 7, in   File "/usr/local/lib/python2.7/dist-packages/PyInstaller/loader/pyimod03_importers.py", line 389, in load_module  File "libaudioverse-development-py2.7.egg/libaudioverse/_libaudioverse.py", line 250, in AttributeError: ./dmpa: undefined symbol: Lav_initializeFailed to execute script dmpa^[^[[B^[3^[[B^[4So, that's essentially saying I need libaudio, and to check the pyton 2.7 stuff?Incidentally it'd be a lot neater if it'd compile in Python 3 mind but that's for down the lineEDIT: Doing sudo apt-get install python3 python3-pip tells me both are thet latest versions, so I can rule that out

URL: http://forum.audiogames.net/viewtopic.php?pid=314354#p314354





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Yes, I got all that and when I move on to cmake ..It gives me errors about add_subdirectory in the terminal and says it failed. Which is puzzling me here.@Jason: I'd just make another account for now honestlyEDIT: pyton3 --m pip3 gives me an error, no such moduel but pyton3 --m pip works fine, wouldn't that, logicallinstall to Py 3?I'm somehow convinced I've got a bad clone thoug, or if there's more detailed instrucions, send 'em over in a PM guys

URL: http://forum.audiogames.net/viewtopic.php?pid=314345#p314345





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Yes, I got all that and when I move on to cmake ..It gives me errors about add_subdirectory in the terminal and says it failed. Which is puzzling me here.@Jason: I'd just make another account for now honestly

URL: http://forum.audiogames.net/viewtopic.php?pid=314345#p314345





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Ah, Danny which version of libaudio did you use for the setup guide?

URL: http://forum.audiogames.net/viewtopic.php?pid=314340#p314340





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Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

So, do I need to recompile everything from scratch for each version or not? I hope not...

URL: http://forum.audiogames.net/viewtopic.php?pid=314335#p314335





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Whereas in aviation which I was referring to there's still two different schools of thought on training.Also, does the new ship replace the older one?Also, anyone want to shoot me a PM to get libaudioverse installed and made since it refuses to work with cmake .. here. I even reinstalled a clean Ubuntu 16.04 Mate to get it running and no luck, errors out at the cmake .. stage of the Linux instructions

URL: http://forum.audiogames.net/viewtopic.php?pid=314332#p314332





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Reinstalled Ubuntu Mate 15.04, got the thing to compile and shit, am now at the point where I need to edit makefile.That's all well and goodbuthere's the really, really strange thing.speechd shows up as empty. makefile.am  has no Pyton references.Did I merely type speechd  wrong or did I just open the wrong file??Also autopilot? Losers. Reminds me of the Russian vs Western argument/training over flying, in Russia/former USSR they hand flew as much as possible.So, uh, how much does the ship with AP cost?

URL: http://forum.audiogames.net/viewtopic.php?pid=314322#p314322





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

I'm hoping for a save at every door system.Now for a Linux specific issue I'm facing.Cloned the repo, got the dependancies installed.Done autoreconf -iThat gives me an error or two, but doesn't failThen I go to do ./configure, as per the instructions. This is where it errors out with a cannot find install, install.sh or sh tools error.

URL: http://forum.audiogames.net/viewtopic.php?pid=314247#p314247





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

WSAD to move around on foot, arrows to rotateFlying is trickier, ~W/S do speedArrows control where the ship is pointed, and 1-9 scans around you, X checks speed and C checks coords and V brings up a sensor list, and Escape leaves the flying. Note: This does not stop the ship...

URL: http://forum.audiogames.net/viewtopic.php?pid=314241#p314241





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Apparently so...we'll just wait for it to come back online, the bit I got to play was worth it honestly, the manual flying is sweet

URL: http://forum.audiogames.net/viewtopic.php?pid=314239#p314239





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Try EThat's the activate button, as I found earlier

URL: http://forum.audiogames.net/viewtopic.php?pid=314235#p314235





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

AydepManual flying keys for you guysW - AccelerateS - DecelerateArrows - Up/down are climb/descend with level flight being a value of 0 pitch and left/right turn in five degree incrementsAnd no, you can't shut off your engines and turn around and fly backwards, it's not that sort of physicsthough I keep imagining that in my playing. Also, asteroid mining takes a long while depending on how far you are away.Also, the beginning has changed, prepare to either get good at following sounds, or roaming around in circles.Oh, and don't jump out of your airlock without a good reason

URL: http://forum.audiogames.net/viewtopic.php?pid=314233#p314233





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

For DL links, go back to page 10 and do a ctrl+F for Dropbox.Windows and Linux versions there, the Linux versions need you to follow the install guide, something I haven't been able to do myself here.

URL: http://forum.audiogames.net/viewtopic.php?pid=314230#p314230





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Server seems to be down currently...or, maybe it's just my OS hopping from Ubuntu to Windows that means I can't connect.Also, whoevers ship I stole, sorry.but I'll put it ack when I get to it

URL: http://forum.audiogames.net/viewtopic.php?pid=314217#p314217





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

No luck getting the game to work on Linuxcan anybody possibly look at making an archive with teverything ready compiled and ready to go for me?Also, I personally find it hard to focus on the sounds at some points though, I'm hoping once I hop back into Windows later I can get better at it but currently, no idea where to go, I left off in somebody's ship since I wasn't sure how to exit it.

URL: http://forum.audiogames.net/viewtopic.php?pid=314212#p314212





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

FWIW I got told you don't have to be dead on the course. That, after I was halfway to Venus while trying to land on the statuion...Okay, anyone feel like doing layouts of the starting ship/station for us returning players and newbies?

URL: http://forum.audiogames.net/viewtopic.php?pid=314205#p314205





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

I believe it's in Winetrix but don't quote me on that, the Windows version installs sapi and NVDA .dll files, so I was gonna try to get SAPI going with it, but no dice so far...and the Linux istructions aren't, for me at least, going anywhere

URL: http://forum.audiogames.net/viewtopic.php?pid=314202#p314202





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Check page 10 Carver, Windows and Linux ones ae in there but they are Dropbox.Now, I want to run this in WINE, what do I need as far as VC Runtimes and such?

URL: http://forum.audiogames.net/viewtopic.php?pid=314200#p314200





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

It doesn't )for me) wrk in WINE, it gives a fatal error

URL: http://forum.audiogames.net/viewtopic.php?pid=314198#p314198





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Question that just occured to me..I got Orca by default, do I need to do the speech-dispatcher stff as I am running the latest Orca?

URL: http://forum.audiogames.net/viewtopic.php?pid=314193#p314193





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

Okay back to tryying to get this to work on Linux, and now autoreconf -i fails with exit state 1.Getting there slowly. I'm just hoping Danny puts a .deb package out that's ready to go

URL: http://forum.audiogames.net/viewtopic.php?pid=314192#p314192





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Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

I like the manual piloting and I agree with it being confusing to home in one one sound given at least on my setup it's not surround sound so I'm going around in circles.

URL: http://forum.audiogames.net/viewtopic.php?pid=314190#p314190





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