Re: I don't believe it, rotu is back.

2021-03-14 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: I don't believe it, rotu is back.

I don't care anymore. I never have about these games, but I've honestly stopped caring about the forum as a whole. I rarely post, guess why? Cause there's absolutely nothing going on here? Nothing that interests me. Why am I writing this? I don't know. That's all I wanted to say. Hypocritical much?

URL: https://forum.audiogames.net/post/622654/#p622654




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Re: Little Boss' Lemonade Stand 1.0.0 is now available!

2021-02-19 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Little Boss' Lemonade Stand 1.0.0 is now available!

Hey Cerulean.I tried the game, nice little thing you've got going.1 bug report and 1 suggestion.If you try to enter a decimal number for the recipe, it causes a fatal error.Also, can we get a way to skip the actual selling and just get to the summary at the end of the day?

URL: https://forum.audiogames.net/post/616852/#p616852




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Re: Legend Of The Moon has been released

2021-02-12 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Legend Of The Moon has been released

What do you call a sad person playing old video games through software designed to replicate an old OS?An Emolator! (emo-lator)

URL: https://forum.audiogames.net/post/614862/#p614862




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Re: Legend Of The Moon has been released

2021-02-09 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Legend Of The Moon has been released

What's up with china and their obsession with rpgs? I feel like it might be something similar to Ultrapower over here ... where they take an ok engine and just put their content on it.To be fair, I've only played ROTK and Dreamland, which both felt very similar. Although for an rpg that menu system in Dreamland is wonderful.

URL: https://forum.audiogames.net/post/613993/#p613993




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Re: Unscramble

2021-02-01 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Unscramble

The only thing that needs unscrambling is kjsisco's brain.

URL: https://forum.audiogames.net/post/611852/#p611852




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Re: bloodstorm returns!

2021-01-12 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: bloodstorm returns!

My question is why're people still interested in developing this shit mess of a game? Not only will you get people that goes "clone" or "illegal clone" ... even though it may not be. The idea is wringed out and may I suggest if you want to do this concept, start your own code base from it. I bet this is all an unbalanced shit anyway.The only reason this project and it's forks serve now is to warn others what not to do. Do you really want this? Do you feel like you've achieved something? Because no one is going to congratulate you. Look at Granny's post ... 3 thumbs up. Now you've just released a "new" game ... 0 thumbs up ... but 3 for the guy criticizing you. If you need further proof that this is a dead end, then an insane asylum should probably be your next stop.

URL: https://forum.audiogames.net/post/606368/#p606368




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Re: A christmas gift from Fire Gaming, Yellow Sky

2020-12-25 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A christmas gift from Fire Gaming, Yellow Sky

How do you not understand the question 'what's new?'?What is the difference between your game and Blue Sky? Holy hell man.

URL: https://forum.audiogames.net/post/601768/#p601768




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Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-22 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

The question now is ... when are we gonna get version 1 ... cause we're still in Beta!

URL: https://forum.audiogames.net/post/600944/#p600944




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-23 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Two questions.1: does this thing have keyboard support yet or knows when it's coming? I have a controller but it's occupied by my xbox and I don't want to switch back and forth.2: is there an easy installation file or a zip or something so I don't have to go hunt down all the components?Thanks.

URL: https://forum.audiogames.net/post/592215/#p592215




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-14 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Is anyone still playing this?I might pick up a new campaigne, try some different strategies now that 1.12 is out, which is a pretty huge update with a lot of QOL features, like automated government assign for colonies, the ability to make fleets into formation squadrons, ground troop replacement templates, more standing orders and conditionals to include overhaul, and more!

URL: https://forum.audiogames.net/post/580154/#p580154




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Re: Pitch Black: A Detective's Demise

2020-09-15 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

Great ambience and interactions ... the combat just seems like stanrdard stock combat and that has me sad.Should've put some walking through the city in the trailer, along with an introduction to the protagonist. The walking part had me more excited than the thing that's supposed to draw you in the first place!

URL: https://forum.audiogames.net/post/571133/#p571133




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Re: Pitch Black: A Detective's Demise

2020-09-15 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

A trailer is meant to draw interest - if it fails to do so, it's pretty much useless.I'm going to go watch the actual gameplay now.

URL: https://forum.audiogames.net/post/571132/#p571132




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Re: Pitch Black: A Detective's Demise

2020-09-14 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

That was a wonderful trailer with some chill music and footsteps ... can't wait to play this ... uh ... ...Who am I kidding what an absolute garbage first trailer that was.Hire me to help with your advertisement.

URL: https://forum.audiogames.net/post/570745/#p570745




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Re: battle zone editor

2020-07-17 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: battle zone editor

What the absolute fuck ...Even though there isn't really anything wrong with thred necromancy, it just erks me so hard.You could've just posted this question in your own thred in general games. Fuuck.

URL: https://forum.audiogames.net/post/553271/#p553271




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Re: Aurora 4X, Back to More Accessible Stars

2020-07-02 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Steve is currently busy with some rl stuff ... also the game is pretty much accessible at this point. All we need now is a distance measuring tool. Oh and STO selection for ground units needs to be fixed.

URL: https://forum.audiogames.net/post/547931/#p547931




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Re: Zombie war revived! Now with Online mode!

2020-06-12 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Zombie war revived! Now with Online mode!

Feces

URL: https://forum.audiogames.net/post/540332/#p540332




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-05 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

@rashid please tell me again what you are trying to do with the mouse?Also for minerals, just hit clear search and then do a blank search and all the bodies that have some sort of mineral will show up. Couple this with the system view for an easier read.Also scrolling through the system view any body denoted with M after it's name has minerals on it. You can then shift tab to a list of them

URL: https://forum.audiogames.net/post/537714/#p537714




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-05 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

@rash

URL: https://forum.audiogames.net/post/537714/#p537714




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi Rashid.First make sure your naval window is maximized. This is a good practice for all windows.Then, select the fleet you want to view the status of and use 7 and 9 on your numpad in screen review mode til you find something like:Sol System     Orbiting Oumuamua      Orders: Magellan: Geological Survey      All Orders Distance: 307.4 m km      Travel Time Required: 28 hoursEdit:The status of all fleets will be found in this location. Familiarize yourself with what is around it so you may better locate it when it's more cluttered in the future.

URL: https://forum.audiogames.net/post/537361/#p537361




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi Rashid.First make sure your naval window is maximized. THis is a good practice for all windows.Then, select the fleet you want to view the status of and use 7 and 9 on your numpad in screen review mode til you find something like:Sol System     Orbiting Oumuamua      Orders: Magellan: Geological Survey      All Orders Distance: 307.4 m km      Travel Time Required: 28 hours

URL: https://forum.audiogames.net/post/537361/#p537361




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Re: Mause game, new killing game!

2020-06-04 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Mause game, new killing game!

Ok this is it, I'm writing a guide on the dos and donts when releasing a new game.

URL: https://forum.audiogames.net/post/537266/#p537266




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Part 2 of the Aurora tutorials with me and Zak are here.In this, we create an engine and build 2 geosurvey vessles and set them to geosurvey sol.We were both a bit tired so it did not come out as well as it should, and yes ... you get to see different design philosophies in practice here.Zak starts very early with geosurvey while as it takes me several years and much better technology. I build larger vessles with longer range and more geosurvey sensors and a science department while as he builds them very cheap, small and expendable. There are pros and cons to both approaches.https://www.dropbox.com/s/rz0hnrvbshcn7 … 2.mp3?dl=1

URL: https://forum.audiogames.net/post/537153/#p537153




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

How wonderful that someone actually posed the question - I was going to create a quick tutorial on this regardless.Aurora Tutorials part 2.5 is here, in which I explain how and why you should set up naval commands, as well as showing you how to assign officers to them.https://www.dropbox.com/s/tykpsldj556hx … 5.mp3?dl=1For more information, refer to one of the comments in this post:https://www.reddit.com/r/aurora/comment … et_orders/I have copied all of the information over for the sake of convenienceThat one I can explain. Part 1/2 (Yes, this is long.)(Steve posts I'm drawing from: Naval Organization, Command & Control Rules, Admin Commands.)Commander SlotsThere's four ways for a commander can provide a bonus. From lowest rank to highest, they can be a ship's officer, a ship commander, a fleet commander, or an admin commander.• A ship's officer provides one skill at 100% effectiveness, depending on which position they hold. This always requires the appropriate command module (e.g., you can't have an Executive Officer on a ship unless the ship has an Auxiliary Control module).• A ship's commander provides all of their skills at 50% effectiveness. Every ship can have a commander.• A fleet commander provides 100% of their Reaction skill to the whole fleet. This requires a Flag Bridge module on at least one ship in the fleet. (If there is no Flag Bridge, there is no separate Fleet Commander slot. The senior ship commander in the fleet will be shown as fleet commander, but they will not provide a Reaction bonus to ships other than their own).• An admin command provides a different bonus depending what command type it is, and it provides that bonus to every fleet subordinate to it (directly or indirectly).Admin CommandsA ship can benefit from any number of admin commands, in principle. However, each admin command requires a higher-ranked officer than the commands under it, so you'll run out of officer ranks at some point.Unlike the other commander slots, admin commands require no ship modules. They're based on the Naval Headquarters buildings on your planets, instead. Any planet with NHQ buildings has a radius - the first NHQ gives you radius 1, then each time you double the number of NHQs, the radius increases by 1. So a planet with 2 NHQs can command two jumps out, 4 NHQs can command three jumps out, 8 NHQs can command four jumps out, and so on. Patrol and Survey commands double this radius, so a Patrol command based at a planet with 4 NHQ buildings will have a radius of 6, not 3.Training commands are a special type of command - ships in a Training command will gain skill much more rapidly, but they will also use much more fuel and supply that they otherwise would.You start the game with a top-level admin command, of type General, based on your homeworld. Unlike other admin commands, it cannot be deleted, but the type and host planet can be changed.An ExampleConsider the Survey skill, as an example, and how it applies to a basic survey ship with one basic survey sensor(strength=1) and a science department, surveying Alpha Centauri I.• Because the ship has a Science Department module, it can appoint a Science Officer. The Science Officer provides 100% of their bonus. Let's say Lieutenant Commander Reggie Redshirt has 25% Survey skill and gets this slot.• Every ship's commander gets to provide 50% of their bonus to everything (or 100% if no module exists). Because the Science module exists, it's 50% in this case. The commander is Commander Keen, and he has a 20% bonus. 20%*50% = 10%, so this gives a 10% bonus to the ship's Survey ability.• The ship is in a fleet of its own, so there's no fleet commander slot. Even if there was, it would provide no Survey bonus.• The first admin command over the ship is Alpha Centauri Survey Command(of type Survey, naturally), run by Captain Londo Mollari. Because it's a Survey command, it's 25%. Londo also has a 20% bonus, and 20%*25% = 5%, so this admin command provides a 5% bonus to the Survey skill of all ships in the admin.• The next admin command over that is Universal Survey Command(also of type Survey), run by the unfortunately named Commodore Sixty Four. She's a really good survey commander, with a 40% bonus, and again Survey commands give 25%. So 40%*25% = 10%, and she gives a 10% bonus to all ships in her admin.• Above Universal Survey Command is Exploration Command(of type Patrol), commanded by Rear Admiral William Adama. Because this is of type Patrol, it provides no survey bonus, so Adama's 5% survey bonus provides no bonus here. (His high Engineering skill does help them stay on station a bit longer, though)• Above that is Non-Combat Forces Command(of type Industrial). Like Adama, Vice Admiral Shannon Foraker cannot apply her Survey skill here, and her 10% is of no use. It does help keep our ships organized in a nice clean fashion, though, which is nice.• Finally, the top-level command for the whole navy is 

Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Part 2 of the Aurora tutorials with me and Zak are here.In this, we create an engine and build 2 geosurvey vessles and set them to scout.We were both a bit tired so it did not come out as well as it should, and yes ... you get to see different design philosophies in practice here.Zak starts very early with geosurvey while as it takes me several years and much better technology. I build larger vessles with longer range and more geosurvey sensors and a science department while as he builds them very cheap, small and expendable. There are pros and cons to both approaches.https://www.dropbox.com/s/rz0hnrvbshcn7 … 2.mp3?dl=1

URL: https://forum.audiogames.net/post/537153/#p537153




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

We encountered some issues, including a tired me with speech problems and someone with a silly nickname calling me saying the nickname for the whole wide world.Thank god for editing ... I just have to figure out *how to edit*.It should be up within 2 days.

URL: https://forum.audiogames.net/post/536245/#p536245




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi Majno.The no name update will make it so even if you change the attributes of the project it won't dynamically update the name. THis is good if you have a custom name already.The prototype button allows you to create a prototype to use in class design to see what it looks like without first having to research the project, but ships with prototypes can not be retooled.I do not know about the two other fields, but maybe Zak does.Soon there's going to be another tutorial installment where we discuss research projects and class design.

URL: https://forum.audiogames.net/post/536127/#p536127




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-31 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Part 1 of the aurora tutorials is here.In this we go through the basics of setting up a new game, briefly discuss commanders, have a look at the economics window, and discuss turns and events.I originally was going to make it video but I realized that I was only listening in to Zak's NVDA and all the video shows is an oBS screen Then we had some audio issues in the middle so I used Goldwave to edit the file, but couldn't convert it back to video. The plan was also to upload it to Youtube.https://www.dropbox.com/s/e2oq7z2egjw78 … 1.mp3?dl=1In the next installment, which might be recorded later today or sometime next week the plan is to discuss  ship components (research projects) and ship design, and if time permits the basics of the naval organization screen.

URL: https://forum.audiogames.net/post/535354/#p535354




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-21 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I have come to the conclusion that this game is not for you. You do not know enough of how screenreaders work to be able to troubleshoot without constantly asking questions.

URL: https://forum.audiogames.net/post/531955/#p531955




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-20 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

You should look at some playthroughs on youtube.

URL: https://forum.audiogames.net/post/531735/#p531735




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-20 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

@darren the wiki is a godsend:http://aurorawiki.pentarch.org/index.ph … _of_TopicsPeople are very friendly over at Discord:https://discord.gg/cN66uqNote that the invite link only lasts 24 hours. Let me know if you need another.As far as accessibility goes, me and Zkline may do a let's play but I've said that before. We can only hope.Edit:It must be said that this game isn't for everyone. I often joke and say that blind people are like pigs, consuming whatever is fed to us, however this is a game a lot of us piggies will not want to play. It is heavily mathematical. And you can get by without doing any calculations and only estimate, but doing so requires a mathematical mind.Furthermore even if you can get passed the clunkyness of the information displays and the mathematics, even sighted people struggle.On the contrary, it's a game which can truly be set to play the way you like it? You don't like combat? Fine you don't have to touch a single non-player race ever. You just want to design things? Turn on Spacemaster and insta research everything and then design to your hearts content. You want to take it slow and chill? I've played games where I don't leave Sol for a good 100 years.Regardless, the game requires actual effert on the players part. It is not for everyone. If this is your  cup of tea, then drink to your heart's content and everyone will assist you in brewing the best you can. However no one is going to judge you for the decision not to drink.

URL: https://forum.audiogames.net/post/531538/#p531538




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-20 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

@darren the wiki is a godsend:http://aurorawiki.pentarch.org/index.ph … _of_TopicsPeople are very friendly over at Discord:https://discord.gg/cN66uqNote that the invite link only lasts 24 hours. Let me know if you need another.As far as accessibility goes, me and Zkline may do a let's play but I've said that before. We can only hope.

URL: https://forum.audiogames.net/post/531538/#p531538




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-16 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

You mean a .rar?

URL: https://forum.audiogames.net/post/529804/#p529804




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-14 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi Bananas.Mass drivers can not send minerals through systems.The range thing is something we have suggested but I don't know if he'll implement it. It's a relatively easy thing though so I'm fairly confident he will.I don't know what you mean with colony cost.

URL: https://forum.audiogames.net/post/529276/#p529276




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-14 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Actually I figured out missile design. It's a bit cluttered but it isn't that hard if you know how to use your screen reader.Question for Zkline:How do you do combat? It seems like I'm always out of range. I don't want to keep on selecting targets for massive enemy hords. That let's play is something that needs to happen.Waiting to start my next campaigne until 1.10 comes, because of db incompatibility. But it'll be my best one so far. Learned a lot about missiles, turrets and battle today.

URL: https://forum.audiogames.net/post/529216/#p529216




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-12 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I tried to record a new game demo earlier but my brain locked out.Zkline, I sent you a discord request. Hopefully co-recording something would be way more useful.

URL: https://forum.audiogames.net/post/528465/#p528465




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-10 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

It's on my todo list. Tomorrow I will record a colonization tutorial which includes terraforming, as well as a new game tutorial and race creation.I started making one a while ago but wasn't sure how the demand for one looked so I wasn't  motivated, but now I know at least one person can benefit from it, I'll be more than happy to do it.

URL: https://forum.audiogames.net/post/527933/#p527933




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-10 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi Bananas.Unfortunately, you have to do the terraforming manually, however it's not as complicated as it seems. I'll record a tutorial within the next few days.Don't worry, it seemed extremely confusing to me at first too with all the gasses and whatnot, but essencially you can ignore 90 percent of them.

URL: https://forum.audiogames.net/post/527850/#p527850




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-09 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hey zkline. Please, in your first  topic link to my questions about aurora under general game discussion, and probably your article room as well.I'd be more than willing to colaberate on this.

URL: https://forum.audiogames.net/post/527480/#p527480




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-09 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hey zkline. Please, in your first  topic link to my questions about aurora under general game discussion, and probably your article room as well.I'd be more than willing to colaberate on this.Edit:can you make a missile / turret tutorial?

URL: https://forum.audiogames.net/post/527480/#p527480




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-09 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

holy shit! That is awesome. I want a way to measure distance between two locations in space, and turrets and missiles to be accessible. I'd love if the map had accessibility too, but ya know.Have you fought anything so far? How's accessibility on that end? What other parts have you not found accessible?

URL: https://forum.audiogames.net/post/527238/#p527238




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Re: Conclave, another browser-based story RPG

2020-05-02 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Conclave, another browser-based story RPG

What's readit? Seems like an interesting platform.

URL: https://forum.audiogames.net/post/525034/#p525034




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Re: Grand theft Accessibility Has Arrived!

2020-04-08 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

I'm having the same problem as Connor.

URL: https://forum.audiogames.net/post/517288/#p517288




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Re: idiotic sandbox, bloody cheers concept has just been released!

2020-03-27 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: idiotic sandbox, bloody cheers concept has just been released!

That kids room looks more and more tempting ...

URL: https://forum.audiogames.net/post/512759/#p512759




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-23 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

Oh god, the mountains. The place where you're literally told everything falls off the cliff and dies.

URL: https://forum.audiogames.net/post/495227/#p495227




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-22 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

@Dark yepp, that's the reason you're playing still. Have you gotten to the city yet?

URL: https://forum.audiogames.net/post/495030/#p495030




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-22 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

@Dark just to give you an example, friend of mine was searching for an item he needed for a quest, after 2 hours he asked about it on chat and was told to drop it as the quest was bugged.Also as someone who's good at writing, I hope you'd be the first to admit the descriptions are ... well ... just ... bad.Look, I absolutely love the classes, though there could be balance, but the ... hold on I keep getting interrupted and I just woke up so I'm grumpy. I'll come back later ... or I won't.

URL: https://forum.audiogames.net/post/494935/#p494935




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-22 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

Alright, I've taken a break from the game for now ... things are just so broken and unbalanced. Neat concepts, poorly implemented.If bugs get fixed, balance worked on ... typos corrected and god damn can I say potentially rewrite every single description in the game   ... I will definitely have another go at it.Seriously for a game that claim to be rp-enforced, the descriptions are truly horrendous.

URL: https://forum.audiogames.net/post/494802/#p494802




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-22 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

Alright, I've taken a break from the game for now ... things are just so broken and unbalanced. Neat concepts, poorly implemented.It bugs get fixed, balance worked on ... typos corrected and god damn can I say potentially rewrite every single description in the game   ... I will definitely have another go at it.Seriously for a game that claim to be rp-enforced, the descriptions are truly horrendous.

URL: https://forum.audiogames.net/post/494802/#p494802




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-15 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

Personally I turned off the combat flavor messages to better assess my situation while fighting.Also RP helps haha! Last night I got drunk and pickpocketted someone, she caught me and then we RP:ed for a solid hour. I ended up getting several pieces of armor from it and an item that increases xp gain.

URL: https://forum.audiogames.net/post/493178/#p493178




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-15 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

Look, the builders themselves admit a lot of the writing is attrocious ... that being because it stems from old concepts from the 90s. That being said, their responsiveness to feedback is incredible. Take time to write good descriptions for things you feel need it or need to be replaced, and it will be so --- I am sure.

URL: https://forum.audiogames.net/post/492968/#p492968




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

A lot of abilities actually can be abreviated, just not the way you think. For example, a lot of muds use bs as the abreviation for backstab, but this mud uses bac. The lengthiest thing I have to type is unl doom mud ... for example. I also set up triggers to automated some stuff which is perfectly fine.This is one of the few games where gold is actually one of the struggles. Even as a theft-dedicated rogue at level 36 I am ... well not exactly struggling to get gold but there are so many things to spend it on.As for the armor, some quests give armor and other boosting items (you'll need a magnifying glass to detect magic effects, but examining it will say if it does have a magic effect so I just wear it). You have to buy most of your armor at the merchant district and I am telling you now to invest in everything made out of steel, since it offers the best protection.Alas, I wish armor was found more in the wildernhess, but it'd be a pain to sort through all the gear (maybe a visible armor flag could be added to identify armor from just regular junk). Keep in mind that the game is in it's infency and a bigger world, crafting, more unique loot drops, etc etc are all potentially down the line and it won't come without the input from the community.

URL: https://forum.audiogames.net/post/492876/#p492876




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

at level 11, you are told to write a description. I've neglected to do so and am at level 35 as of this moment. So far, I have not been banned. I mean, I'll get around to writing one eventually, but this game is extremely lax. I wouldn't say rp enforced as much as rp encouraged.

URL: https://forum.audiogames.net/post/492766/#p492766




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

@8 there is a limited form of construction, though not what  I'd call crafting. However, given how active the developers are, it is not unreasonable to imagine there might be in the future.

URL: https://forum.audiogames.net/post/492682/#p492682




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-13 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

Actually it costs tier posts even if you choose to do ability points, as tier points are taken away on training.I thurroly enjoy this mud. The classes are riddiculously unique. The development teams are active and working. The player base is very close-nitted and friendly.My only critisism is the world size, the building quality and the fact you can't recall to a default spot but have to manually walk from one spot to another. There are, however, recall abilities that stretch across some classes and focuses. For example, as a rogue, I get extortion, which I have to work to get active influence in, but I can use the influence to do certain things like recall to city or escape jail.

URL: https://forum.audiogames.net/post/492641/#p492641




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Re: lyxl 2

2020-01-09 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: lyxl 2

The only good thing about dreamland was the voice actor for the intro. Seriously, I want him as some voice actor for stuff I might do in the future to play as some villan or something.

URL: https://forum.audiogames.net/post/491528/#p491528




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Re: lyxl 2

2020-01-07 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: lyxl 2

Several posts in and I find that it's another fucking MMORPG from the great mother China that's pay 2 win. How unexpected. It was also really unexpected that the first poster did not provide any information what so ever ... I was really surprised. We should limit people who can post in new releases to verified developers or spokespeople for developers. Fucking christ.

URL: https://forum.audiogames.net/post/491212/#p491212




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Re: lyxl 2

2020-01-07 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: lyxl 2

Several posts in and I find that it's another fucking MMORPG from the great mother China that's pay 2 win. How unexpected. It was also really unexpected that the first poster did not provide any information what so ever ... I was really surprised. We should limit people who can post in new releases to verified developer s or spokespeople for developers. Fucking christ.

URL: https://forum.audiogames.net/post/491212/#p491212




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Re: endless runner2!

2020-01-07 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: endless runner2!

For everyone who makes shit like this or another fucking runner clone / shitty fps, get fucked. Go fucking post in developers room and say hey look what little test project I'm working on. No one gives a fuck. Fuck yourself. Get fucked.

URL: https://forum.audiogames.net/post/491211/#p491211




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Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Bloodbath released!

This game could be the greatest ever with all the bells and whistles and coolest sound effects but it's not going to matter with the lag. That is your biggest priority. Get someone who knows what they're doing with servers and work with him. Until the lag has been delt with, I'm staying away from this.I really wish you good luck annd I'm looking forward to playing more if you fix those issues.

URL: https://forum.audiogames.net/post/488955/#p488955




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Re: First Audio Hand Cricket Game coming soon tonight according to IST

2019-11-19 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: First Audio Hand Cricket Game coming soon tonight according to IST

Runtime terror ... if the OP was shooting for hilarity he certainly succeeded.Also websites are pretty much free these days. Hell, you could get a blog domain and host your shit on google drive / dropbox.

URL: https://forum.audiogames.net/post/478294/#p478294




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-16 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

can we please be able to skip the guardian intro? Look it's good but when you keep trying to kill it, it gets on your nerves.

URL: https://forum.audiogames.net/post/477186/#p477186




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Can someone give me more information on the bank and the interest rates.

URL: https://forum.audiogames.net/post/472028/#p472028




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

hi. How often will the balance in your bank go up? It's still the same amount as yesterday after quite some playtime.\Also how do you get passed the forcefield in the  second stadium? No boat is coming to pick me up after defeating the third challenger.

URL: https://forum.audiogames.net/post/471970/#p471970




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I suspect like, in Manamon 1, you gain an item that helps you travel across water later on in the game. For now, you have to exit out the south end of the first stadium city and go through a fucked up cave system that got me to kms.

URL: https://forum.audiogames.net/post/471954/#p471954




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Here's the easiest 40 bucks you'll ever make. My friend said he'd buy the game only if you could turn off the music.

URL: https://forum.audiogames.net/post/471897/#p471897




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

There's a bug with abilities where it says 2 abilities but the list contains duplicates of the ability instead of that one ability.

URL: https://forum.audiogames.net/post/471692/#p471692




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Can you please make a patch where you can turn off the music? It's a massive turnoff for the game. I always play my own music in every game no matter how good the music is, the only exception is bk3.

URL: https://forum.audiogames.net/post/471687/#p471687




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I haven't gotten a registration email, the information appeared after purchase. I'll throw you an e-mail.Edit: just chucked you an email.

URL: https://forum.audiogames.net/post/471667/#p471667




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I haven't gotten a registration email, the information appeared after purchase. I'll throw you an e-mail.

URL: https://forum.audiogames.net/post/471667/#p471667




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Ok, so I can't register. I copy paste exactly the information given on the page, and it just says sorry, the name and key appears to be invalid ...

URL: https://forum.audiogames.net/post/471664/#p471664




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Re: Dreamland-official version

2019-10-19 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Dreamland-official version

Hadi, all the skills you can get are composed of fighting skills, which are shown in that screen, and so far goes to level 50. Skill books can be gotten through several methods:1: buying it with currency, which can be gotten from several schedule events and dailies.2: buying it with ingots, which you get from random rewards.3: buying it with diamonds, which is the donator currency.4: treasure maps, fortune wheel.5: reward from some other misc stuff.There're potentially other skills but these are the ones I know:Fighting skills, skills used with k, l, u, i and o. Can be set in the skills program interface.Mental skills: passive attributes that cost a foot and a hand to upgrade, so you better save on that gold. They're very important though as the proper defense will let you go up against enemies of your level.Production skill, is used to craft things and need to be upgraded quite a bit to be able to craft. Your main attribute is vitality, as without you can't craft things. You get vitality from doing several dailies and as random rewards.

URL: https://forum.audiogames.net/post/469477/#p469477




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Re: Dreamland-official version

2019-10-18 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Dreamland-official version

What areas are some examples of VIP zones?

URL: https://forum.audiogames.net/post/469319/#p469319




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Re: Dreamland-official version

2019-10-18 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Dreamland-official version

@53 I forgot to thumb up post 51, so I did so now. <3Also I was in  the area but only saw teams fighting.

URL: https://forum.audiogames.net/post/469253/#p469253




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Re: Dreamland-official version

2019-10-17 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Dreamland-official version

Thanks, a helpful answer. Thumbs up to you.A few other questions:What are the requirements to do the demon invasion, other than the level restriction which I have far surpassed.And what is the easiest way of obtaining massive amounts of gold?

URL: https://forum.audiogames.net/post/469182/#p469182




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-17 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

So what is supposed to compell me to play this game?

URL: https://forum.audiogames.net/post/469108/#p469108




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-17 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

You might want to update your first post, what's up with people not being able to properly present their projects these days? Just

URL: https://forum.audiogames.net/post/469070/#p469070




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Re: Dreamland-official version

2019-10-17 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Dreamland-official version

Wow, such a useful answer. Where's the downvote feature.

URL: https://forum.audiogames.net/post/469062/#p469062




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Re: Dreamland-official version

2019-10-16 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Dreamland-official version

This might've been answered before, but how do you craft things?

URL: https://forum.audiogames.net/post/468750/#p468750




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Re: Indivisible - A new RPG (not accessible yet!)

2019-10-11 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Indivisible - A new RPG (not accessible yet!)

Why is this in new releases?

URL: https://forum.audiogames.net/post/467477/#p467477




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Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-10 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

Yeah, I'm giving this one a pass.There're plenty of people who'd be willing to host your website and other servers for free.

URL: https://forum.audiogames.net/post/467292/#p467292




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Re: Mailman has been released!

2019-10-08 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Mailman has been released!

I think my biggest issue with the ladder is I don't know when I can get off to the next area - that being said I can't say I've climbed on it much.

URL: https://forum.audiogames.net/post/466980/#p466980




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Re: Mailman has been released!

2019-10-08 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Mailman has been released!

I'm more than willing to betatest. Having done some minor programming stuff in the passed I consider myself a reasonable person who knows how to bugtest / balance test. I would also not spread things around as that is just ... pointless.If you want to contact me about it, my details are on my profile.

URL: https://forum.audiogames.net/post/466731/#p466731




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Re: Mailman has been released!

2019-10-07 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Mailman has been released!

Sounds like an interesting idea, but lacking way too much information. Given the high speed it really doesn't give you much room to figure things out. You decide if you want a puzzle game or an arcade game.Also the ambiance is rambunctiously loud.Edit:just edited to say, I get your stance on the matter, although the criticism given is very valid. It's up to you how much you want to work with the community on improvements or if you develop for entirely selfish reasons (nothing wrong about doing so)Also guys, if you are going to give feedback, please be constructive. Most of you seem to try and spell things out on how to improve the game, but some answers are really obtuse.

URL: https://forum.audiogames.net/post/466619/#p466619




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Re: Mailman has been released!

2019-10-07 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Mailman has been released!

Sounds like an interesting idea, but lacking way too much information. Given the high speed it really doesn't give you much room to figure things out. You decide if you want a puzzle game or an arcade game.Also the ambiance is rambunctiously loud.

URL: https://forum.audiogames.net/post/466619/#p466619




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-09-07 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

Can we please ... be able to turn off that fucking music?I don't get devs who insist on having music unmutable, it's just not this game. It's retarded. I like my own music thank you. I'm sure you've been asked this many times, so please ... for the love of god ... make it happen.

URL: https://forum.audiogames.net/post/460322/#p460322




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I'd just say boycott the game until the dev starts to think "balance, maybe?" ... but we all know that's not going to happen. 

URL: https://forum.audiogames.net/post/452238/#p452238




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@Jayde Dark is a setup based type. YOu mention balance, I say implement a ban list feature.

URL: https://forum.audiogames.net/post/452094/#p452094




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I'd like to see a ban list feature for cards that you can restrict in matches, just like in Ugio. I'm pretty sure the real Pokomon has something similar.

URL: https://forum.audiogames.net/post/451617/#p451617




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Re: Fighting arena has been released

2019-07-24 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Fighting arena has been released

What about that part where we aren't supposed to drive off new developers by telling them the game sucks? Constructive critisism is fine, telling them the game sucks takes it a bit too far.After all, how do you develop a game without feedback in some form or another?

URL: https://forum.audiogames.net/post/450760/#p450760




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Re: Fighting arena has been released

2019-07-23 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Fighting arena has been released

If you need help with sound effects or narration I can help you.

URL: https://forum.audiogames.net/post/450708/#p450708




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Re: The Killer, Back! And legal!

2019-07-15 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: The Killer, Back! And legal!

As much as I want to play a great FPS, and I never considered TK to be great, if I could thumbs down the first post I would.

URL: https://forum.audiogames.net/post/449049/#p449049




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Re: April Fool's Day Programme.

2019-07-13 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: April Fool's Day Programme.

Hil ... arious... or not ...Creativity is a dying art.

URL: https://forum.audiogames.net/post/448684/#p448684




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Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

2019-06-30 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

@Master of death honestly I'd just stop arguing right now. I'm not going to enter the debate but the fact that everyone's on your case tells me that fueling the flames is only going to reflect negatively at you, since at this point, no one cares.

URL: https://forum.audiogames.net/post/445205/#p445205




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Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

2019-06-29 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

Eat my ass you drama queens. I don't know why I keep checking this forum as often as I do. People who can barely speak english and don't bother to learn. People who's only amusement is to make eloquence say stupid shit, AKA prepubessent boys, those who insessently clone shit or people with unoriginal ideas. I wasn't going to say anything because someone actually took their time to write a game, but the maturity level in this topic actually triggered me.Then again, when you say 3d, you're full of fecal matter. Take your time and learn to implement full 360 degree navigation and audio, I'd actually bother playing this if it was. Now though, I don't really care.Either way I can't download it so it looks like I wasn't meant to waste my time.

URL: https://forum.audiogames.net/post/444995/#p444995




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Re: Mideval dynasty, a strategic kingdom management game for iLS/android

2019-06-26 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Mideval dynasty, a strategic kingdom management game for iLS/android

you accidentally wrote ILS instead of ios. What's this new OS hm? 

URL: https://forum.audiogames.net/post/444230/#p444230




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Re: cm 2.599 is releaset!

2019-05-01 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: cm 2.599 is releaset!

I have only one suggestion for the opp. Learn english. You'll find yourself more successful here as long as you are a decent person and can communicate well.

URL: https://forum.audiogames.net/post/430671/#p430671




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Re: the Wastes update pack

2018-04-08 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: the Wastes update pack

So apparently you can play this game in mushclient or the like? How do you do that?I really wanna play this game but I'm having trouble even getting started setting it up in regards to music (being super loud) etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=358742#p358742




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Re: Garrett's Life Emulator, The First Life emulator Ever Made!

2018-04-03 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: Garrett's Life Emulator, The First Life emulator Ever Made!

I personally didn't really find this joke funny, it's not like I looked at the game or anything because others described it for me and I had a feeling it was a prank anyway, but that goes without saying that I'm not going to complain about it or try to drag people down who thought it was funny - more power to you man. It is just a bit sad when you have massive amounts of people complaining and complaining and complaining. I think partly the reason is for this is that people get overly excited when they hear that a new game has been released so they don't really find the joke funny. I should go back and look at Rastly again, that one was funny but it also had the worst backlash.

URL: http://forum.audiogames.net/viewtopic.php?pid=358011#p358011




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Re: New from choice of games, the fielder's choice

2018-02-24 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: New from choice of games, the fielder's choice

Oops yeah I think I might've played the  choice of the *insert fantasy creature here* ... a few of them. No Endmaster are responsible for most of the top stories such as Eternal (my absolute favourite), Necromancer, Ground 0 and Susy's strange saga as well as other small works.

URL: http://forum.audiogames.net/viewtopic.php?pid=353638#p353638





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Re: New from choice of games, the fielder's choice

2018-02-24 Thread AudioGames . net ForumNew releases room : LordLundin via Audiogames-reflector


  


Re: New from choice of games, the fielder's choice

They've increased their quality plenty. There're still bad stories around but basically unless you aren't at least trying you get thrown out the window.Needless to say Endmaster is my favourite author on there And interesting, please make a list of the best choice of games because I really need entertainment. I'll def check those mentioned out.

URL: http://forum.audiogames.net/viewtopic.php?pid=353577#p353577





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