Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-03-14 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

JaceK wrote: you got any idea why it won't create the vip folder in .wine/drivec/users/name/my documents?Not really. I think it may have something to do with Wine linking those folders to the ~/documents directory, but that's just a guess. I remember having to create that directory in a couple test runs, but then it started working. maybe I can add it's creation specifically for the next release.Interestingly, I did got to add the directory creation to the VipMUD entry, and it was already there. So, that directory should be created when you install VipMUD. here's the relevant line from the code:mkdir -p "${HOME}/.local/wine/vip-mud/drive_c/users/${USER}/Documents/VIP Mud"The -p flag in mkdir means to create any components of the path that are missing, so unless something is horribly broken, that directory should exist.

URL: https://forum.audiogames.net/post/622703/#p622703




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-03-14 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

JaceK wrote: you got any idea why it won't create the vip folder in .wine/drivec/users/name/my documents?Not really. I think it may have something to do with Wine linking those folders to the ~/documents directory, but that's just a guess. I remember having to create that directory in a couple test runs, but then it started working. maybe I can add it's creation specifically for the next release.

URL: https://forum.audiogames.net/post/622703/#p622703




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-03-14 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

JaceK wrote:I'll check, but as an side why can't the compiler do that, or is it that if you work around that it breaks a bunch of stuff?It gives an error and refuses to compile. There has been an issue opened requesting it, but so far not added. It would really make things nice because the call to bash has to be different for mac and for Linux. It also gets more complicated because /usr/bin/bash works in a lot of places, but not on Debian based systems. Fortunately, I think most systems have /usr/bin/bash linked to /bin/bash for compatibility.

URL: https://forum.audiogames.net/post/622649/#p622649




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-03-14 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

JaceK wrote:Also more Googling shows Ubuntu only has /bin/bash not /usr/bin/bashSo is there a chance this'll be fixed?Interesting about Ubuntu only having /bin/bash. Honestly I wish the compiler would allow use of /usr/bin/env bash, because then there wouldn't be problems like this.It is hopefully fixed now. Please give it a shot and let me know.

URL: https://forum.audiogames.net/post/622637/#p622637




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-03-13 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

JaceK wrote:It can't find the following: /usr/bin/bashI know there has been a new glibc released recently that was causing it to act weird on a couple systems. The binary is running for me just fine, but I have latest versions of software and Ubuntu tends to be a bit behind. Actually, if you don't mind, run the following command and paste its output:command -v bashThat should print the path to bash. I wonder if only /bin/bash works for Ubuntu.

URL: https://forum.audiogames.net/post/622551/#p622551




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-02-23 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

ali98 wrote: how can I save the data from Crazy Party? Or how can I update it without erasing the data?There is a file in the directory called save.bin. Just copy that file to a safe location, and you can move it back after the update. This post explains the process.

URL: https://forum.audiogames.net/post/617817/#p617817




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-02-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

ali98 wrote:Hello,Thanks for the software. It's amazing to be able to play Windows games on Mac.I am glad you enjoy it. positive feedback like this helps me stay focused on the project ali98 wrote:I have some problems though: today, I updated it and after that I got a message which I missed reading with instructions on launching it. Were there any changes made to the coding? Because I type ./audiogame-manager.mac and nothing happens...There were definitely some changes, but nothing that should have interfered with how it runs. I will see if I can get the person who helps me with Mac compatibility to come on and help you.ali98 wrote:And another short question: I can't figure out how to speed up the voice in Crazy Party.Thanks a lot!You have to edit the registry created in ~/.local/wine/game-name/user.reg, e.g. crazy-party. This is not trivial to do, and messing it up would leave you without a working game. Be sure to back it up before changing it. There are some scripts that patrons have access to that help with things like setting the default voice and changing the rate. Also, for people who don't want the burden of a recurring monthly cost, there is a snapshot of the scripts available on ko-fi.

URL: https://forum.audiogames.net/post/615894/#p615894




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-02-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

john_weed wrote:Hi.One question, how does this thing work? I'm on a Mac but I don't want to mess up, that's why I' haven't tried it out yet.Unfortunately I can't be all that much help with a Mac. I do not have one, and rely on the community for support for new users and troubleshooting. I know that others have followed the instructions on the wiki and got it working. So I guess the best answer is do whatever feels most comfortable for you.

URL: https://forum.audiogames.net/post/615892/#p615892




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-01-24 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

Fubsepude wrote:Ok. So I managed to install some things with this manager but when I try to run them I get some warning saying something about intel mesa disabled.What is going on here?Oh and I also just found out that the download link to the dx8vb.exe file on l-works.net faq site is down.Could that be why I can't run super liam and kitchensinc games on it?Manamon which I also installed worked just fine despite that warning.Which OS/distribution are you using? The Intel Mesa thing mey be because of a missing video driver. That would not break everything because X will fall back to the xf86-video-vesa driver if it can't find the one for your card. You should be able to get some hints about what is needed by typing in a terminal:lspci | grep VGAThe dx8vb installation happens through winetricks, and most likely comes directly from Microsoft, so that should not be a problem. I am not sure what would be causing the problems with Kitchensinc, but the problems with Super Liam, and if you tried it, Judgement Day, may be because of missing gstreamer libraries.

URL: https://forum.audiogames.net/post/609467/#p609467




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-01-24 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

tayo.bethel wrote: When I tried to install Winetricks it said something about an error with a child process. And when I tried to run games there seemed to be no SAPI5 voices.Winetricks handles the voice setup. SO, if you couldn't get that installed, that would explain the missing speech. If you can get that to install, I would recommend deleting the installation of CP you have now and reinstalling it. Maybe try an installation of winetricks again by itself.brew install winetricksI will see if I can get one of the people that help me with Mac support to drop by if that doesn't resolve the problem.

URL: https://forum.audiogames.net/post/609463/#p609463




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-01-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

The latest Survive the Wild is now a zip file, which is good news for audiogame-manager. The installer has changed to reflect this, so probably the best thing to do is remove the old version using:audiogame-manager -rThen, reinstall it. Note that this will become available in the next release, probably on Sunday. Until then, new installations will fail because the old installer file used by audiogame-manager is no longer available.Patrons with access to the source code can access the new version in the testing branch. So far everything is going ok, so the binary release is on schedule.

URL: https://forum.audiogames.net/post/607161/#p607161




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-22 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

The latest Crazy Party, beta 75, is now in audiogame-manager. If you are a patron with access to the source code, simply git pull inside the audiogame-manager directory, then cd to the game-scripts directory, and run ./crazy-party-update.sh. the script will take care of the update process.If you are using the binary version only, here is a list of what you need to do to update to the latest version.Download the latest version.Unzip it to the existing Program Files directory in the crazy-party wine bottle, ~/.local/wine/crazy-party.Copy over your save.bin from the old Crazy Party directory beta73 to the new beta75 directory.Copy over any extra directories, game directory, deck directory, etc from beta73 to beta75.Remove the nvdaControllerClient32.dll file from the beta75 directory.Edit your ~/.config/stormgames/audiogame-manager/games.conf file and change beta73 to beta75.Optionally clean up old directories by removing the beta73 directory, and remove the old beta73.zip from the games cache.

URL: https://forum.audiogames.net/post/601020/#p601020




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-22 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

The latest Crazy Party, beta 75, is now in audiogame-manager. If you are a patron with access to the source code, simply git pull inside the audiogame-manager directory, then cd to the game-scripts directory, and run ./crazy-party-update.sh. the script will take care of the update process.If you are using the binary version only, here is a list of what you need to do to update to the latest version.Download the latest version.Unzip it to the existing Program Files directory in the crazy-party wine bottle, ~/.local/wine/crazy-party.Copy over your save.bin from the old Crazy Party directory beta73 to the new beta75 directory.Remove the nvdaControllerClient32.dll file from the beta75 directory.Edit your ~/.config/stormgames/audiogame-manager/games.conf file and change beta73 to beta75.Optionally clean up old directories by removing the beta73 directory, and remove the old beta73.zip from the games cache.

URL: https://forum.audiogames.net/post/601020/#p601020




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-18 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

Because this topic deals with gaming on Linux, and now Mac, I thought this might be a good place to let you know about a new cross platform game. I just got the email about the release today. Check it out, it runs natively on both Linux and mac.https://www.lightsout.games/onslaught

URL: https://forum.audiogames.net/post/55/#p55




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-18 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

The Gate freezes when the game actually launches, which actually makes me very sad, because the intro is awesome! I want to play it lol. Eurofly gives a 404 when redirecting to the game's download link. maybe there's a new install file in the works? I'll try again later.

URL: https://forum.audiogames.net/post/599873/#p599873




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-17 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

I think you enter your GMA account userid, and it looks it up online to see if you have keys.Edit: I was asking someone about this, and they think you may start on the cancel button. you might need to tab before typing in your registration info.

URL: https://forum.audiogames.net/post/599595/#p599595




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-17 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

I think you enter your GMA account userid, and it looks it up online to see if you have keys.

URL: https://forum.audiogames.net/post/599595/#p599595




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-17 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

Hunter works on Linux. It is listed in the games that do not work with Mac. As soon as I can find a key entry automation tool for mac that doesn't freak out the security features all these games that require intervention will just start working. In related news, I figured out a way around several xdotool calls, so in the next release more games will install without intervention. These include Finger Panic, Christmas Whoopass, and one or two more that I can't remember.I sent you an email about the Patron stuff. If it is not in your inbox check spam. Thanks for becoming a patron.

URL: https://forum.audiogames.net/post/599590/#p599590




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-17 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

There is a new version of Audiogame Manager available. if you are running the Linux version everything should update like normal. for those of you running the Mac version, please download from the website again.https://stormgames.wolfe.casa/downloads … er.mac.zipAfter this version, automatic updates should work on the Mac as well. This version includes a couple new command line flags. Use the -h flag for details. There are a few new games, including Triple Triad and Pacman Talks.

URL: https://forum.audiogames.net/post/599513/#p599513




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-17 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

There is a new version of Audiogame Manager available. if you are running the Linux version everything should update like normal. for those of you running the Mac version, please download from the website again.https://stormgames.wolfe.casa/downloads … er.mac.zipAfter this version, automatic updates should work on the Mac as well. This version includes a couple new command line flags. Run use the -h flag for details. There are a few new games, including Triple Triad and Pacman Talks.

URL: https://forum.audiogames.net/post/599513/#p599513




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-17 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

I am trying to get the auto update feature working for Mac. There may be an update offered when you launch the audiogame manager. Until I do another post here saying it is ready, please answer no to the prompt. If you answer yes it may break and you may need to download the current version again. I think this will be ready later today.

URL: https://forum.audiogames.net/post/599513/#p599513




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-17 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

I am trying to get the auto update feature working for Mac. There may be an update offered when you launch the game. Until I do another post here saying it is ready, please answer no to the prompt. If you answer yes it may break and you may need to download the current version again. I think this will be ready later today.

URL: https://forum.audiogames.net/post/599513/#p599513




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-16 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

soren wrote:my mac gives vget aerrors.I have not found anyone who can reproduce wget problems. if it won't work though, try downloading the game with your browser and put the file in ~/.config/stormgames/audiogame-manager/cacherun the installer and it will use the cache instead of trying to get the game with wget.

URL: https://forum.audiogames.net/post/599338/#p599338




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-16 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

I had someone test Revenge of the Undead and they were able to install and play it. I wonder if you are running low on drive space.

URL: https://forum.audiogames.net/post/599335/#p599335




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-16 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

Psycho Strike freezes at the end of the first level. Not sure why. Judgement Day requires some gstreamer libraries. When tested on the Mac, the gstreamer libraries didn't work with Judgement Day. I have someone looking into it, but so far no word on how to fix it.I do not have a Psycho Strike license, so maybe I just reached the end of the demo, but I figured there would be a message. there was nothing, it just stopped. If that is the end of the demo, and there is no message, I can add it. I just figured it didn't work.

URL: https://forum.audiogames.net/post/599228/#p599228




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-16 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

I think Manamon 2 should work. As for A Hero's Call, it's hard to say. I can't even get that one working on my computer. I was about to remove it from the manager, but then I found out it does work for several people.If you do try them, let us know your results. If you want to wait until someone else tries them, keep checking back and I will post results as soon as I can.

URL: https://forum.audiogames.net/post/599214/#p599214




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

Those games all require a lot of automated intervention that we can do on Linux with xdotool. Mac has no X session, therefore, xdotool won't work. I am pretty sure that there is something for Mac that provides the same functionality, and I have people looking into it.There are a few games that only take a few key presses, and I will probably add a list of them and their key presses to the wiki. For example, Finger Panic requires you to press alt+y and then the installation continues. Hopefully I'll have something in place for this in a few more days.

URL: https://forum.audiogames.net/post/599144/#p599144




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

Possibly. I know that steam does work with Wine. The big problem is making it accessible. Can Steam be made to speak with sapi? If not, then it would be nearly impossible to actually play games with it because of the complex navigation.

URL: https://forum.audiogames.net/post/599129/#p599129




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

Sequence Storm can be downloaded from Itch.io. I'm not sure that you can get it there without paying for it again as I think that's different from steam. Sequence Storm does not work on the Mac for now. Hopefully we can figure out what the problem is with 64 bit games on Mac and get that resolved though.To remove a game you no longer want, run audiogame-manager with the -r flag. Select the game you want to remove and press enter. you will get the confirmation message "The selected game has been deleted".

URL: https://forum.audiogames.net/post/599123/#p599123




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

you should be able to import them. If I remember right, there's a "stages" directory you put them in and they load. To get to that, go to the directory:~/.local/wine/adventures-at-c/drive_c/Program\ FilesIn there should be the installed program, and somewhere in that directory should be the stages directory.After reading your post more carefully, I see you said save, not stage. The same thing should still apply, just put it in the correct spot, and it will hopefully work.

URL: https://forum.audiogames.net/post/599118/#p599118




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

you should be able to import them. If I remember right, there's a "stages" directory you put them in and they load. To get to that, go to the directory:~/.local/wine/adventures-at-c/drive_c/Program\ FilesIn there should be the installed program, and somewhere in that directory should be the stages directory.

URL: https://forum.audiogames.net/post/599118/#p599118




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

I think that is a cosmetic error. Since that was the first game you installed, the file didn't exist. It should exist now, and the game you installed should launch so long as it is in the list of working games. I will try to have that grep message fixed for the next update. If you are unable to launch the game, let me know, and I'll move that problem to the top of the list. 

URL: https://forum.audiogames.net/post/599085/#p599085




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

It should be fixed now. Also, for the Mac, the download is now a zip file. This apparently helps to keep things from breaking.

URL: https://forum.audiogames.net/post/599056/#p599056




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

it's now using something called wine crossover. Did you follow the instructions on the wiki?https://fossil.wolfe.casa/install-audio … =Macif you folow those, it is supposed to work. I was just playing Crazy Party with a friend using a Mac, so I have confirmation that it is working at least once lol.

URL: https://forum.audiogames.net/post/599019/#p599019




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Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2020-12-15 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

A tip for fixing the above problem is now on the wiki. Here is the relevant text:Gatekeeper must be disabled for audiogame-manager to work correctly. Run the following command to disable gatekeeper.sudo spctl --master-disable

URL: https://forum.audiogames.net/post/599010/#p599010




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-14 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

mac support is here. It requires manual setup, so it is a wiki entry only. Thanks to Jeremiah Ticket for writing and testing these instructions. Thanks to lilmike for proofreading.the wiki entry can be found at https://fossil.wolfe.casa/install-audio … =Mac.

URL: https://forum.audiogames.net/post/598592/#p598592




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-12 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

sightlessHorseman wrote:If this could be somehow ported over to Mac OS, that would be a dream come true.Greetings Moritz.Instructions for Mac setup coming soon. It was reasonably easy so far to make the needed code changes on my end. They are being tested currently. The Mac side of things requires installation of modern bash, xcode, and a few other things.Mostly I just wanted to let you know I haven't forgotten about your request, and it is being worked on. More soon.

URL: https://forum.audiogames.net/post/597975/#p597975




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-06 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

A new version of audiogame-manager has just been released. If your version does not update automatically, you will need to redownload it. There was a bug introduced in the last version that has been fixed now. After this version, automatic updates should work again.

URL: https://forum.audiogames.net/post/595992/#p595992




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-05 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

So installing mono-complete doesn't at least fix the wine-mono problem? Having wine install them at runtime is ok, but it means each bottle is going to be much larger than it would have to be otherwise. I wonder if the path is different on Debian based systems. Do you get anything if you run:ls /usr/share/wine/mono/There should be a .msi file in there. On my system it is wine-mono-5.1.1-x86.msi. If not, maybe I can come up with a better way of detecting it.Also, I am working on the wiki and installation script for Debian based systems. It would be extremely helpful if someone could read through the Arch Linux instructions and post a package list based on the packages listed there. Remember, if you want to work on the wiki, or the code, let me know. I can add users to the fossil repository and set permissions for wiki editing etc.

URL: https://forum.audiogames.net/post/595698/#p595698




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-04 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

Chris wrote:I'm trying this on a Linux Mint VM right now. This is really cool! I can't figure out how to install gecko and it looks like it's complaining that mono isn't available even though I did sudo apt install mono-complete and sudo apt install mono-devel. Most games I've tried thus far work just fine.Is it feasible to get Entombed to run in Wine? If you're going to add it, please use this version. http://blind-games.com/newentombed/EntombedSetup.exePlease add Shades of Doom 1.2 to the list. I prefer this version.I have been trying to get Entombed working from the beginning. The link you provided is a newer version than the one I had originally. It is still not working, but I think we are getting closer. Fingers crossed.It looks like Shades of Doom 1 is a no go. It installs and launches just fine, but as soon as you try to enter a door, it locks up. No errors or anything, you can still hear the sounds, but the game just stops responding. If I can figure out what's going on and if there's a fix for it, I will add it. This is why it's not in the list already.

URL: https://forum.audiogames.net/post/595523/#p595523




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-04 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

Chris wrote:I'm trying this on a Linux Mint VM right now. This is really cool! I can't figure out how to install gecko and it looks like it's complaining that mono isn't available even though I did sudo apt install mono-complete and sudo apt install mono-devel. Most games I've tried thus far work just fine.Is it feasible to get Entombed to run in Wine? If you're going to add it, please use this version. http://blind-games.com/newentombed/EntombedSetup.exePlease add Shades of Doom 1.2 to the list. I prefer this version.I have been trying to get Entombed working from the beginning. The link you provided is a newer version than the one I had originally. It is still not working, but I think we are getting closer. Fingers crossed.I'll try to get the older Shades of Doom in for the next release, probably on Sunday.

URL: https://forum.audiogames.net/post/595523/#p595523




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-04 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Beep, just bumping this back up again. Any advice you can give here?Oh and also, think you could add STW to the games? It's BGT so should work just fine, only the installer is inaccessible, just an innosetup thing.It sounds like you may be missing a package. As to which one, I can't really say. Maybe take a look at the fossil page for install-audiogame-manager and see if you have the ubuntu equivalent of everything listed there:https://fossil.wolfe.casa/install-audiogame-managerSurvive the Wild is now in testing. It was much more than silent install. In fact, the installer is kind of broken and will hang with silent install because it can't find some of the files it thinks it should have. The best solution for now was to compress it and make it available as a .tar.xz file.Anyway, it will be available in the next release.

URL: https://forum.audiogames.net/post/595203/#p595203




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-03 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Beep, just bumping this back up again. Any advice you can give here?Oh and also, think you could add STW to the games? It's BGT so should work just fine, only the installer is inaccessible, just an innosetup thing.It sounds like you may be missing a package. As to which one, I can't really say.Survive the Wild is now in testing. It was much more than silent install. In fact, the installer is kind of broken and will hang with silent install because it can't find some of the files it thinks it should have. The best solution for now was to compress it and make it available as a .tar.xz file.Anyway, it will be available in the next release.

URL: https://forum.audiogames.net/post/595203/#p595203




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-03 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Beep, just bumping this back up again. Any advice you can give here?Oh and also, think you could add STW to the games? It's BGT so should work just fine, only the installer is inaccessible, just an innosetup thing.It sounds like you may be missing a package. As to which one, I can't really say.I will see what I can do about Survive the Wild.

URL: https://forum.audiogames.net/post/595203/#p595203




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-03 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

As promised, I have started work on the multisystem configuration tool. it is taking me a bit to get familiar with Fossil, but things are moving along. To access the project, visit:https://fossil.wolfe.casa/install-audiogame-managerHonestly there's not all that much to see yet. Eventually, however, I would like to have the automated tool, install-audiogame-manager.sh, as well as a complete wiki for each distribution we support. Hopefully there is more coming soon.If you would like to be added to the project as either a coder or wiki editor let me know.

URL: https://forum.audiogames.net/post/595202/#p595202




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-01 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Hi,So I've installed gstreamer1.0-plugins-good:i386, gstreamer1.0-plugins-bad:i386 and gstreamer1.0-plugins-ugly:i386. However, when I try running JD, I get no sound. Like, none at all. Interestingly, if I try running it directly via wine, I get an error about missing decoders for windows media audio 8, however I've found literally nothing online about how 1 might go about installing these packages. I was thinking perhaps an older version of gstreamer, but doesn't arch use 1.0?Also, something I just thought of. How is the hole registration and configuration thing handled? As I recall, the game requires you to configure it before it will even work regardless.Try installing lib32-gst-libav it should be called something similar in Ubuntu hopefully.Registration is no longer required because the game is abandon ware. You would have to enter your name, but audiogame-manager takes care of that for you because the entry box is not accessible. I am quite sure it does work, because I was just playing it before I responded to this. 

URL: https://forum.audiogames.net/post/594652/#p594652




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-01 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

Chris wrote:This is really cool! I'll have to check this out once I install Ubuntu on one of my machines. I have a few questions.Do you have plans to add this to Linux repositories? This would be nice since all you'd have to do to install it would involve running something like sudo apt install audiogame-manager and then run it directly from the terminal.Have you added Perilous Hearts to the list of games? I know it's not complete, but it's such a cool game and it should run just fine under Wine. I used to run it in macOS this way.Is it feasible to run this on ARM computers such as the Raspberry Pi? I doubt it, but just figured I'd ask.I hadn't really thought about adding it to any repositories, but that might be worth doing just to pull in all the dependancies that make wine work well with games. It is developed and tested on Arch Linux, and that is probably the only repository I would personally maintain. This means someone else would have to create Debian/Ubuntu packages. I would not feel comfortable trying to release packages I couldn't personally test, and it would be better to have someone who uses those distros on a daily base in charge of packages for them.Also, after you have downloaded it and made it executable once, it will automaticaly check for updates and prompt you. That prevents having to go download and set it up after each new release.I went ahead and added Perilous Hearts since you want it. I also added Palace Punch Up since it was the only Blastbay game not already added. Both games will be available in the next update. The next update is coming sooner than usual because a lot of people are contacting me privately and asking for it early lol. It will be up in just a few minutes.Running this on a Pi is possible, but not yet achieved. It requires a x86 vm with wine installed, and would have to be extremely light weight so that games would have at least a small hope of running without terrible lag. We have been working on this for over a year now, but some bugs in the underlying infrastructure are preventing it from working at the moment. Once those are fixed, however, we will dive back in and see how it goes. There is a chance that when we do get it going that the Pi won't be able to handle it affectively enough to make the games playable at all. It will certainly require a Pi 4 to have any chance at success.

URL: https://forum.audiogames.net/post/594521/#p594521




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-01 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

Chris wrote:This is really cool! I'll have to check this out once I install Ubuntu on one of my machines. I have a few questions.Do you have plans to add this to Linux repositories? This would be nice since all you'd have to do to install it would involve running something like sudo apt install audiogame-manager and then run it directly from the terminal.Have you added Perilous Hearts to the list of games? I know it's not complete, but it's such a cool game and it should run just fine under Wine. I used to run it in macOS this way.Is it feasible to run this on ARM computers such as the Raspberry Pi? I doubt it, but just figured I'd ask.I hadn't really thought about adding it to any repositories, but that might be worth doing just to pull in all the dependancies that make wine work well with games. It is developed and tested on Arch Linux, and that is probably the only repository I would personally maintain. This means someone else would have to create Debian/Ubuntu packages. I would not feel comfortable trying to release packages I couldn't personally test, and it would be better to have someone who uses those distros on a daily base in charge of packages for them.Also, after you have downloaded it and made it executable once, it will automaticaly check for updates and prompt you. That prevents having to go download and set it up after each new release.I went ahead and added Perilous Hearts since you want it. I also added Palace Punch Up since it was the only Blastbay game not already added. Both games will be available in the next update.Running this on a Pi is possible, but not yet achieved. It requires a x86 vm with wine installed, and would have to be extremely light weight so that games would have at least a small hope of running without terrible lag. We have been working on this for over a year now, but some bugs in the underlying infrastructure are preventing it from working at the moment. Once those are fixed, however, we will dive back in and see how it goes. There is a chance that when we do get it going that the Pi won't be able to handle it affectively enough to make the games playable at all. It will certainly require a Pi 4 to have any chance at success.

URL: https://forum.audiogames.net/post/594521/#p594521




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-30 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

Judgement Day will be available in the next release of audiogame-manager. People interested in installing it will need lib32 gstreamer plugins good, bad, and ugly packages.Just a reminder, patrons have access to audiogame-manager source code and are able to play games from the testing branch as soon as they are added.https://patreon.com/stormuxSpecial thanks to lilmike for getting this up and running.https://michaels.worldLilmike has a repository with pre-built lib32-gst-plugins packages for Arch Linux users. To add the repository to your system, edit /etc/pacman.conf and add the following three lines at the bottom:[mtrepo]SigLevel = RequiredServer = https://michaels.world/mtrepo/After adding the above three lines, run the following command to get the gstreamer packages:sudo pacman -Syysudo pacman -S lib32-gst-plugins-{bad,good,ugly}

URL: https://forum.audiogames.net/post/594373/#p594373




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-30 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

There is now a Mumble support room for audiogame-manager. To connect, go to the server:mumble.stormux.orgThe room for audiogame-manager is called, oddly enough, Audiogame manager. I spend most of my time on my personal server. So, if you specifically want to talk to me please contact me via pm and set up a time to meet. The server is available for general purpose discussion of audiogame-manager and other Stormux related topics, so feel free to use it as you see fit. Please, no drama though lol.

URL: https://forum.audiogames.net/post/594208/#p594208




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-28 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

JaceK wrote:Heard back from the dev, not possible for FS2 without screenreaders or TS engines. If you want to get in touch, Storm, go for it, you're likely more knowledgable than me on thatFantasy Story II is in the update that has just been released. I have played and tested it over the last few days and it seems to work fine. If you have problems, you may need to change to the directory before launching it. This isn't necessary in all cases. In case it is, the path is:~/.local/wine/fantasy-story-ii/drive_c/Program\ Files/FS2_2.2_Windows_x86/Happy hack 'n' slashing! Oh, I searched for a contact link and didn't find one. if you can reply to the email, just tell them that speech-dispatcher can be used for delivering information. If nothing else, do it the lazy way with a system call to spd-say -i volume -r rate -- "text"

URL: https://forum.audiogames.net/post/593693/#p593693




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-28 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

JaceK wrote:Heard back from the dev, not possible for FS2 without screenreaders or TS engines. If you want to get in touch, Storm, go for it, you're likely more knowledgable than me on thatFantasy Story II is in the update that has just been released. I have played and tested it over the last few days and it seems to work fine. If you have problems, you may need to change to the directory before launching it. This isn't necessary in all cases. In case it is, the path is:~/.local/wine/fantasy-story-ii/drive_c/Program\ Files/FS2_2.2_Windows_x86/Happy hack 'n' slashing! 

URL: https://forum.audiogames.net/post/593693/#p593693




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-28 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

It sounds like you are missing packages for swamp. Here is a list of what is required for Arch Linux. I'm not sure how this translates into Ubuntu, but maybe it will help:lib32-sdl2 lib32-ncurses lib32-mpg123 lib32-libpulse lib32-libpng lib32-libjpeg-turbo lib32-gnutls lib32-alsa-plugins lib32-alsa-lib lib32-mesa lib32-openal wine winetricks wine_gecko wine-mono sdl2 ncurses mpg123 libpulse libpng libjpeg-turbo gnutls alsa-plugins alsa-lib mesa openal

URL: https://forum.audiogames.net/post/593672/#p593672




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-27 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

I am working on a setup script for wine that will cover multiple distros. Hopefully that will cut down on some of the problems with missing plugins and other software.Also, this script gives me the perfect excuse to start playing with the fossil software configuration management system. The first version of this should be ready to roll in a couple days. I did a quick check, and it looks like Fossil is available in most distros, including Ubuntu.

URL: https://forum.audiogames.net/post/593395/#p593395




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-26 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

JaceK wrote:I have indeed, but loking into it that's a huge project to make a Unity game work with speech-dispatcher. I'm waiting on a response from that dev/but/ when I try running in Wine with SAPI installed, it always has a page fault and something bout winbind howeverI got it working. It is currently speaking with sapi5. I just copied the zip file to the stormgames server, so the download doesn't have to go through that stupid Google Drive hoop. It would be nice if the game was distributed from a real server, but I guess we can't have everything lol.I have not yet managed to get it connected to the online server. Off line game play works just fine though. I haven't read any documentation, so possibly I am missing something, or maybe the online server is not up currently. wine isn't spewing forth errors regarding internet connection stuff, so at this point I am assuming it is user error. Anyway, barring any unforeseen difficulties, this should be available on the next update.

URL: https://forum.audiogames.net/post/593109/#p593109




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-26 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Update, after multiple reinstalls of wine and all packages involved, am still having the issue with cutseens just flat out not playing in SL. I've redownloaded, too, before you ask.the only thing I can think of for that is maybe you are missing some gstreamer plugins. I do get some gstreamer complaints here, but everything works.

URL: https://forum.audiogames.net/post/593107/#p593107




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-26 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Ok so, trying to run swamp, and having even more issues. The game itself runs just fine, however the menu music is, interesting? It kind of, chops and does all kinds of strange things. I would share a recording, but am having some issues with pavucontrol at present. I haven't actually tried playing the game yet, but I'm guessing if the menu music fucks up that badly, the main game probably will too.Also, when I exit, rather than, you know, exiting, it instead leaves this wine default desktop window around, which seems to go away upon hitting enter, but even then the terminal must be closed with Control + C.Weird stuff.Swamp's music needs to be disabled. It used to work, several versions back, but now it's choppy, like you describe. To turn it off, press backslash. If the game crashes when you disable the music, it may need to be turned off in the progress.ini file. To do so, open progress.ini in a plain text editor such as pluma or gedit and find the line that reads something like:3.9BNote that this is the version number of Swamp you are currently running. Go up one line, and it should contain the number 0. Change that 0 to 1. Do not change anything else. There are spaces around the number, and they must be left intact exactly as they are, or Swamp will freak out.Probably what I should do is create a progress.ini that has music turned off by default and download that when it is installed. For that matter, i guess I could ship a key config with music keys and screen reader keys disabled. I may do that for the next upgrade. For now, though, if you want to make sure you don't accidently turn it back on, edit the key config file and unset the music toggle keys, and the screen reader key, (tab by default).

URL: https://forum.audiogames.net/post/592998/#p592998




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-26 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Ok so I finally, finally got the dam thing to run. I haven't actually tried playing the game yet, but it launches and the main menu shows, at least. May very well give it a run through tonight, it's been far, far too long.A couple bugs for your attention though. Not sure if you can fix these, but.Interestingly, the logos don't play when launching the game, it just goes straight to the main menu, although the outtro does play just fine. Also, when exiting the game, either wine or audiogame manager itself doesn't quite seem to realize that the game isn't running any more, the terminal has to be manually exited with Control + C. I did have to manually delete the config file to remove the game, as well.Now that we know L works stuff will actually work, no pun intended, could you perhaps add judgement day to the list? Another rather excellent classic, if I do say so myself.Thanks again for all of your hard work with this thing.In some versions of wine the window does stay open like you said. This is something that happens on wine and it may go away when wine gets upgraded. Ubuntu tends to run a few versions behind. You could try upgrading to wine-staging and see if that fixes it.Audiogame-manager itself is a terminal application. For the launcher part, it only calls the wine executable with proper parameters then exits. your terminal is left alone, and audiogame-manager doesn't do anything with it. It is possible to run audiogame-manager in a console. You do need to still have an X session, but the manager itself can run on pure console. So, if it were to try to exit the terminal, it would end up logging you out if it were ran from a console.For the removal of games, see post above, I think gawk is the solution here.I have tried on more than one occasion to add Judgement Day. It will not work. I don't know why. I have done everything I can think of, and it just won't work at all. I think wine must have something personal against Space Invaders type games, because I have tried adding several of them, and none of them work. This doesn't mean I have given up on them, but for now I am stuck.

URL: https://forum.audiogames.net/post/592992/#p592992




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-26 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Ok so it looks like the remove a game menu is broken as well. I get this when clicking super liam, or any other game for that matter.awk: not an option: -iIt sounds like ubuntu isn't using gawk by default. Can you install the package gawk? I will update the command to call  gawk specifically. Gawk is the GNU version of awk and is more powerful than the generic non-GNU version. If for some reason gawk isn't available for ubuntu, I'll try to find another way to do the same thing using other tools.

URL: https://forum.audiogames.net/post/592986/#p592986




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-26 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

JaceK wrote:No, Storm, the .log for FS2 explicitly looks for NVDA or Sapi, nothing to do with Orca or speech-dispatcher on Linux and I have no idea if it works on a Mac however. Same deal with Code 7. Native Linux support. No speech or accessibility on the Linux version for C7. If you have more luck with FS2, I'd like to hear it, but by my own testing only the Windows version suports acessibility?Ok, I'll get to work on adding FS2. Would you be willing to contact the developer and ask for them to add speech-dispatcher support? It would be nice to have this as an option for native Linux gaming. I had someone read the screen for me, and the game does work, it just doesn't speak.

URL: https://forum.audiogames.net/post/592989/#p592989




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-25 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

It looks like there is a native Linux version of this game. The url for it from the page is:https://drive.google.com/file/d/15-HI9J … sp=sharingThere isn't any kind of readme or manual that I can find for it though. I downloaded this file, chmod +x the FS.x86_64 file and ran it. It did open and play music. I haven't done anything else with it though. As long as developers release for Linux, and are receptive to feedback and actually maintain their software (I'm looking at you RS Games), then it is better to use the native version.If this doesn't work for you, let me know and I'll try it on audiogame-manager. I don't really have high hopes for getting it automated though because downloads from Google Drive are not nice for tools like wget.

URL: https://forum.audiogames.net/post/592815/#p592815




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-25 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

JaceK wrote:@Storm:Technoshock gives me a canot find technoshock.zip and update.exe if I install it with it as well so one more that seems* broken on my end, which is oddIt is possible the page was down when you tried to install it. I just tested it now and it works. maybe try reinstalling the game. if you still get those errors, let me know and I can send you the files via magic-wormhole.

URL: https://forum.audiogames.net/post/592787/#p592787




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-25 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

It sounds like the file did not download. I wonder if there was a problem with the site when you were installing the game. Try removing:~/.config/storm-games/audiogame-manager/cache/superliamsetup.exeRemove the game with audiogame-manager -r, and reinstall it. I am trying to figure out a way to make sure wget is downloading the expected item, and not just a "file not found" page. But for now, if you get the error that says no application, that is most likely the reason.

URL: https://forum.audiogames.net/post/592750/#p592750




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-25 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

JaceK wrote:Just a quick heads up I'm running into issues with RS Games and missing nvda .dlls and no such file or directory when installing through audiogame managerAlso given it's a hot and popular game, could you maybe see if you can get Fantasy Story 2 working with audiogame manager maybe?I wasn't able to find Fantasy Story 2. The closest match was something on Steam. Can you give me a link to it?If you remove rs games with audiogame-manager -r and reinstall it, it will hopefully work now. There was a bug in the installer that didn't affect me because I had the components in cache when I added it lol. Thanks for finding that one.

URL: https://forum.audiogames.net/post/592685/#p592685




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-25 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

This reply broadly covers 30-36.While it is technically true that RS Games does provide a Linux client, it is full of bugs, uses an extremely old version of python, an hasn't really even worked for years now. It was so bad, that I actually wrote an open source pack for tintin that lets you play it using the tintin++ Mud client. The no speech -problem was a bug in audiogame-manager that I think I have fixed.Audiogame-manager is still a work in progress. One of the things I need to put some work into is error catching and logging. Once this is done, it will be easier to track down what is going wrong. I am trying to make it work across as many distros as possible. The down side to this approach is, you have to configure your wine environment yourself because package names and package managers are different depending on your distro. It is developed on Arch Linux. All games are tested before release. If something doesn't work, you may be able to try reinstalling it in case something didn't download the first time.I will shortly have a mumble server set up where I will be able to offer real time support to try and help troubleshoot problems. I will post here when it is ready.I will take a look at Fantasy Story.

URL: https://forum.audiogames.net/post/592676/#p592676




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-23 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Hey,So I've done a little bit more poking around. Apparently older versions of wine allow you to install monno and gecko accessibly through the terminal, but newer versions break something. Badly. When using the version of wine on ubuntu's official repositories, when creating a prefix, it just says, wine gecko is not installed. HTML rendering has been disabled, or something to that effect, no prompt to install it, nothing, then just finishes and exits. When using the version on wine's repository, which you have to manually add, btw, it instead opens up very much inaccessible GUI installers for both monno and gecko. I tried absolutely every combination of things I could think of to get the stupid things to install earlier, but it was just impossible not being able to see what it's doing.Any ubuntu users have a solution to this? I know at least 1 other person who's had no issues at all with this on 18.04, I assume because older version? IDK.I don't have any experience with modern Ubuntu. I did a lot of digging, and came up with the following. Hopefully it will work for you, but please be careful and back up important stuff before trying it. It says you can install gecko by using the following command:sudo apt-get install wine-gecko\*Wine-mono is available by doing:sudo apt install mono-completeI found this here:https://askubuntu.com/questions/800557/ … -gecko-etcI really hope this works for you. if not, let me know and I'll keep looking.

URL: https://forum.audiogames.net/post/592209/#p592209




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-20 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Hey,So I've done a little bit more poking around. Apparently older versions of wine allow you to install monno and gecko accessibly through the terminal, but newer versions break something. Badly. When using the version of wine on ubuntu's official repositories, when creating a prefix, it just says, wine gecko is not installed. HTML rendering has been disabled, or something to that effect, no prompt to install it, nothing, then just finishes and exits. When using the version on wine's repository, which you have to manually add, btw, it instead opens up very much inaccessible GUI installers for both monno and gecko. I tried absolutely every combination of things I could think of to get the stupid things to install earlier, but it was just impossible not being able to see what it's doing.Any ubuntu users have a solution to this? I know at least 1 other person who's had no issues at all with this on 18.04, I assume because older version? IDK.I found this, maybe it will help. It's really too bad Ubuntu doesn't ship wine-gecko and wine-mono packages by default.https://wiki.winehq.org/Ubuntu

URL: https://forum.audiogames.net/post/591501/#p591501




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-18 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

sightlessHorseman wrote:Hi, wow, this works like a charm, even for a total Linux noob like me.If this could be somehow ported over to Mac OS, that would be a dream come true.Greetings Moritz.I do not have access to a Mac. I have, however, talked to a couple friends who do have them, and there are a few things that would need to be done. Apparently the bash version in Mac by default is extremely old, as in 3.something. Some of the tools that are used to automate installers will not work, because Mac does not use the X window system. Wine, however, does work under mac, so all hope is not lost.If I can get some instructions on what needs to be done to get it working I will try to add it. There will still need to be a lot of configuration done by the end user though, upgrading bash being the most obvious at the moment. I will check into this more when I can find someone to help with information and testing.

URL: https://forum.audiogames.net/post/590871/#p590871




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-17 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Hi,So I was trying to get this working earlier, but I'm extremely stumped. It seems as though neither wine-monno or wine-gecko are on apt, and the entire winecfg prompt is inaccessible. How am I supposed to get these installed?You should not need to run winecfg. Once the proper packages are installed, audiogame-manager handles all the configuration. If you have any experience with IRC, you can get Ubuntu specific help by connecting to irc.talkabout.cf and joining the room #a11y.There is at least one Ubuntu user there who uses audiogame-manager.There are also several tutorials online for getting wine installed in ubuntu/Debian.

URL: https://forum.audiogames.net/post/590581/#p590581




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-14 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Just a thing, if you do sudo apt install winetricks, then do winetricks -q speechsdk, you can already run all of these yourself without the aid of this program. Simply configure .exe files to always run with wine, and you're good.A few games will run like that. The majority, however will not. Also, some games work best in different configurations, e.g. some games do not work in Windows  XP while others require it. Other games will not speak even if you have speechsdk installed. A lot of research and effort has gone into this to make as many games as possible work.

URL: https://forum.audiogames.net/post/589806/#p589806




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-14 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

Meatbag wrote:this thing is great! really, 1 question though,  will you accept requests from devs or players to add games to this databace?Suggestions are welcome. I do give higher priority to Patrons, but I certainly take suggestions from anyone.

URL: https://forum.audiogames.net/post/589804/#p589804




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Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-11-01 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Introducing Forge, an ACcessible version of Magic: the Gathering

zkline wrote:stormdragon2976,I know that there is some kind of Java accessibility bridge for Gnome/AT-Spi, but it's been a long time since I had a Linux GUI running. I know that I've used Java applications with other distros, but they were less roll-your-own than Arch tends to be. I'd check the AUR.It works somewhat now. the missing ingredient was java-atk-wrapper-openjdk8. Now I have to dig into the documentation and find out things like how to turn the music down. Also, once the game is open, it lands in a text box that says html, and doesn't do anything else. I'm guessing I just gotta figure out keyboard shortcuts and preferences.

URL: https://forum.audiogames.net/post/585443/#p585443




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-10-27 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

JaceK wrote:So, contraversial question...but if I install this, would MUD soundpacks (that are legal btw) work on it or?Linux already has plenty of mud clients, the most often used being tintin++. There are lots of packs available for games including Alter Aeon, kallisti, Miriani, etc. Because there is so much available, I haven't tried any Windows based MUD clients in Wine. I am not sure they would work all that well anyway, because there is no screen reader that will work with them. Everything has to have SAPI support.

URL: https://forum.audiogames.net/post/583957/#p583957




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Audio Gaming in Linux - audiogame-managerhhh

2020-10-26 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Audio Gaming in Linux - audiogame-managerhhh

I have been working on a program called audiogame-manager to make it easy to play your favorite games in Linux. So long as you can install Wine in your chosen distribution, audiogame-manager will make it simple to both install and play games. You can get audiogame-manager from https://stormgames.wolfe.casa/audiogame-manager.html. There is also a small tutorial at https://tube.wolfe.casa/videos/watch/39 … c703138437.The currently available games include some classics like Jim Kitchen's games and Super Liam as wel as some newer favorites like Crazy Party and Swamp, even the newly released Revenge of the Undead is available. More games are being added pretty often.Audiogame-manager has three modes that most people will be interested in using. First, there is the installation mode, access it with audiogame-manager -i. If you decide you want to remove a game, use -r to access the uninstaller. To play your installed games, simply launch audiogame-manager with no flags and it will bring up a menu of your currently installed games.When you first download it, you may want to use the -c option to check your system for required programs. It will let you know if anything is missing, and how critical the problem is. For example, missing the Wine package is a critical error because you won't be able to install or play games without it. Much less severe is a missing unix2dos command. This will only stop certain games from autofilling some files needed for the game to launch. In those cases, ocrdesktop can be used to fill in the information instead.Thanks for reading, and I hope you enjoy this program. I have had a lot of fun writing this and testing the games to make sure they work.

URL: https://forum.audiogames.net/post/583674/#p583674




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-26 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

I have had a lot of fun over the last couple days playing this game. I really like the menu systems, the ease of learning the keyboard commands, the fast paced game play. It's all around a great game.I have noticed a bit of lag some times, but I figure that is just new game growing pains and will be resolved soon. Thanks for the great addition to my audio games library.

URL: https://forum.audiogames.net/post/583536/#p583536




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Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-10-26 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: Introducing Forge, an ACcessible version of Magic: the Gathering

I was able to get the game to launch in linux. I am running Arch Linux, and installed jre-openjdk and jre-openjdk. Unfortunately, Orca is not reading in its window. It does play music, and the window does open though.Orca is supposed to work with java applications, so I wonder if something needs to be enabled to make it playable. Thanks for all the hard work on this, I used to play magic a lot back in college. I spent hours Brailling cards lol.

URL: https://forum.audiogames.net/post/583534/#p583534




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Re: 2MB announces: Mine Racer!

2017-03-23 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: 2MB announces: Mine Racer!

In #2MB #MineRacer, my total time was 7 minutes  and 29 seconds! I scored 1382578 points, jumped 30 pits, ducked 28 stalactites, and collected 216 coins! I ended my adventure at the bottom of a pit! https://2mb.co/mr

URL: http://forum.audiogames.net/viewtopic.php?pid=303755#p303755





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Re: 2MB announces: Mine Racer!

2017-03-21 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: 2MB announces: Mine Racer!

@mojsior the demo is just a demonstration of the games mechanics and features. It is not difficult to beat the demo. The difficulty comes in the real game. My high score is something like 1,500,000 with 30 pits and around  the same number of stalactites. I'm still trying to beat that, and I play all the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=303320#p303320





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Re: 2MB announces: Mine Racer!

2017-03-19 Thread AudioGames . net ForumNew releases room : stormdragon2976 via Audiogames-reflector


  


Re: 2MB announces: Mine Racer!

@jack it will run on ARM. One of the machines it was developed on is my armv7 Odroid XU4. We can probably make a pi release too. We try to support as many architectures as possible. Also, the GPL license comes with the game, so if you get it and need help compiling, let us know.

URL: http://forum.audiogames.net/viewtopic.php?pid=303002#p303002





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