Re: Sequence Storm Rhythm Racing Game

2020-10-14 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

About the bot getting away extremely quickly on Mia Green is Missing, I've had some of my friends expeeriencing this, and I can't for the life of me, figure out why it is happening. Playing it myself it tok me like 20 tries to finish it, don't get me wrong, it was hard, but id didn't get away right away. I chalk it up to whoever's computer and the timing lag being responsible for this, until I get some more information. I have no idea why it is happening. Project Aveon is so hard some of my friends literally just hacked their save file past it. I completed it after like 50 fails but that was literally based on luck. Barriors and security borts combined is extremely difficult.

URL: https://forum.audiogames.net/post/580108/#p580108




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Re: Sequence Storm Rhythm Racing Game

2020-09-23 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Thanks for the suggestions, I will try to keep this in mind when making new tracks. I tried to base the difficulty on the patterns I have seen from the factory tracks and I thought it was well matched, but you just proved me wrong. Although what I don't get is the scratch noises for the U and I keys can't be the same position, ever. It's either one or the other. It's physically impossible. Where is that section exactly where you encountered this?

URL: https://forum.audiogames.net/post/573299/#p573299




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Re: Sequence Storm Rhythm Racing Game

2020-09-20 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

I'm so glad someone found it playable. I didn't have many people to test it with before I release it so I just hoped it was OK. If it really is too hard then please do tell me so I can try and adjust it in future tracks. My second track will be coming shortly, not sure when, I am in the process of making medium mode for that one.

URL: https://forum.audiogames.net/post/572351/#p572351




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Re: Sequence Storm Rhythm Racing Game

2020-09-19 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

OK. I now own the soundtrack and the Jelly announcer, which, by the way, you can make your own announcers, thanks to the open nature of the data! Anyway, I'll get to that later, for now I have made my first track public. I hope someone finds it enjoyable, just try to be constructive ok? It's my first track and I know the difficulty curve is a bit steep. https://steamcommunity.com/sharedfiles/ … 2175278567

URL: https://forum.audiogames.net/post/572084/#p572084




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Re: Sequence Storm Rhythm Racing Game

2020-09-11 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi, I unfortunately can't upload my track to anyone who is not my friend on Steam and I think it would be unnecessary until everyone can look at it. The reason being that I only spent over 3dollars on the game when the Steam summer Sale happened. In  few weeks time, I am considering downloading the Soundtrack so I can reach the 5dollar limit, meaning that I will be able to put things in the workshop for people to see, from then on. When that happens, I will be sure to give a link here for anyone who wants them. I am working on two tracks actually, the second one has beginner and easy, and medium is in the works, although I think I still haven't learned much about the difficulty curve. I'll have to keep improving. For anyone who doesn't want to wait, though, I will still gladly upload the first track here, as a zip, before uploading it to the workshop, so if anyone is interested, let me know.

URL: https://forum.audiogames.net/post/569681/#p569681




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Re: Sequence Storm Rhythm Racing Game

2020-09-10 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi, Since some of you have expressed interest in custom tracks, I am happy to oblige with my own. I made this about a month back, and I think it could still use some work in places, I don't think I got the difficulty curve especially right, since I have beginner , easy, and medium modes built for this track at the moment. If anyone is interested and would like me to send this track, let me know. I am unable to do it at the moment but will be able to in a few hours at the earliest. As for some other stuff, I am slowly but surely playing every single track in arcade mode that there is, since I feel like that's what I'm the best at, just straight notes, no speed boosts, no hyper drifting, no nothing. It's fun this way. If anyone plays arcade mode and sees Vanginagy on the leaderboard, that's me. But what ended up happening was some of my friends preasured me to try New Order on hard mode, then extreme mode. So I did. Here is the result. https://www.youtube.com/watch?v=CQ9oIFnsN9Y

URL: https://forum.audiogames.net/post/569232/#p569232




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Re: Sequence Storm Rhythm Racing Game

2020-07-22 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

You in fact should stear past them with speed boost. That's exactly how you sneek past them, a bit weird terminology, it took me a while to understand this too, but yeah, that's how you do it. Just make sure to have your stearing assist off, since that, I've found, causes more problems.

URL: https://forum.audiogames.net/post/554615/#p554615




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Re: Sequence Storm Rhythm Racing Game

2020-07-22 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi all, Maybe it's not the best idea to post in this topic because I have a few points in mind and maybe I should have made a separate topic for this, but whatever... So, I got a steam account just for this game and bought it during the Steam Summer Sale. I love it! That's the short of it, but there are a few issues I'm wondering if I can do anything with. And again, I know there have been probably posts that mentioned these in the past, but I just don't want to  go through it all to see if anyone has relevant answers. First, I'm on the missions where the notes become quieter, and I need recovery items. How do I know where they are and how do I get them successfully? I somehow completed the first few missions that had them, but the one with the Doe fragment is seriously driving me insane. Same thing with the level called The vanished, although here it's really the speed, not so much the notes going away. It looks like no matter how many points I put into anything, speed, acceleration, and so on, I only finish in second place, consistantly. I tried speed boosting, hyper drifting at the most convenient times, didn't do anything. I'm a bit confused... Second, is there a way I could contact the developer about some bugs I found that might need fixing? I'm not sure how to go about it, like what is the most accessible way to do it? Basically when you click restart from the pause menu, my game sometimes decides to say not responding, then not hit any subsequent notes, and I have to force quit it. The track editor has a few weird bugs as well, maybe it has to do with the accessibility mode? Speaking of which, has anyone successfully created a custom track? I would love to hear any tracks blind people have created, since I just now figured out that it's almost completely accessible! I can't believe how accessible it is! But if anyone has created any custom tracks, please share them somewhere, I will be sharing mine once more than beginner difficulty is complete. Thanks for reading.

URL: https://forum.audiogames.net/post/554596/#p554596




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-24 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi everyone, I've been playing on and off with this sinceabout a month ago, and I haven't gotten very far at all, still training my first monster, almost three years old, quite low stats, highs around 370 at most, but stedilly progressing through the ranks, probably also progressing towards retirement and fusion with something else. I have a few things I want to clarify that I don't understand. First, what does fatness and thinness do? My monster is always thin. It probably has to do with the fact that i have a thinning item in my inventory that happens every week. Should I sell that? Are there any benefits to fatness or thinness? And second, about my relationship with my monster. Since the newest versions allow me to see this in a number, it has been going up for the past in game 8 months or so, now at about95. Is this good? I mean of course it is, why wouldn't love my monster, but, like, what effect does it have overall? Thanks. I hope I'll be able to reach rank S someday...

URL: https://forum.audiogames.net/post/457402/#p457402




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-19 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

For coloured flowers, I have one more suggestion. If you want to be fast in competition, it's better to memorise the pitch anyway so you can change the pitch either up or down, depending on which is faster. For turning the die, it's very hard to explain, basically you move in a circle patern, up, right, down, left, up, right, down, left, and so on, but whenever you move, there are only three numbers that alternate. If one of those numbers is the one the game asks for, keep turning clockwise like that and it'll work. If not, go out of the way and go maybe one more to the right, see if the number you want is that one, and keep finding numbers till you get to the same position with the left and middle parts of the die that you are turning clockwise. Yeah it's very hard to explain, but I hope some of that helped.

URL: https://forum.audiogames.net/post/449788/#p449788




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Re: Texas Hold'em by Apple on iOS is accessible

2019-07-12 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Texas Hold'em by Apple on iOS is accessible

Actually, ok I have to agree that Theta poker always makes it much harder to win, but if you keep trying You will get to a point where it wil reward you for being second and third, although right after I got there I lost all my money again and now i'm back at the beginning stage again. Yeah it takes time and a lot of luck. The face down card issue is very wweird as well, it's like there are a few cards in the deck that aren't labeled. Problem is the AI sure knows what those cards are and we don't.

URL: https://forum.audiogames.net/post/448337/#p448337




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Re: Texas Hold'em by Apple on iOS is accessible

2019-07-10 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Texas Hold'em by Apple on iOS is accessible

Hi. I have been playing around with this game for the past few hours, and I think it's got a long way to go before it becomes totally accessible, but it can be played, I guess, if you are willing to tolerate some weird stuff. Theta poker pro, being the app that I learned to play texas holdem with, kinda spoiled me in terms of accessibility, maybe I should consider this a little more... first of all, the only accessible elements are the bare minimum, your chips, cards, the pot, the blind info and I think that's it, oh yeah and the community cards if they are turned up. Most of your actions are simple, bettting is done by tapping on your chips and moving the slider painfully slowly to the amount you want, I tried double tapping and holding, didn't work. Sometimes it would just stop spinning the slider and say doller null or something and play the boundary sound, and I had to refocus on it to get it to keep spinning. so ok, that kinda works. At least you know theoreticallly how much you need to call if you missed the dialogue of someone betting. Folding is done by dragging your cards to the pot, and going all in is the same but with the chips instead. Makes sense. But then, there's checking. you are supposed to double tap the table, but there is no table. What do you do? If community cards exist, you can tripple tap them, usually that works, although not all the time. But what if you are the big blind and have no more bets to call? You have to turn voiceover off, then double tap the table, and turn VO back on again. That's quite annoying. Some stuff I didn't mention here but is useful to know, is in this applevis post by Pitermach. https://applevis.com/apps/ios/games/texas-hold-emI hope that Apple will come back to this and update it even further, but for now it is, playable for the most part.

URL: https://forum.audiogames.net/post/447956/#p447956




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-14 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Yeah, same thing as 174, I played until 2.01 was released then I started getting this error.

URL: https://forum.audiogames.net/post/441505/#p441505




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-12 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Hello, At post 166, the short answer to both of your questions is yes. But also, I am going to clarify the error, probably the same error that everyone else has been getting, I just wanted to post it here just in case it had anything different in it that would help fix it. I just now installed 2.02 and am still getting it. Keep reading til the end of the error for a bit more info. here it is. Traceback (most recent call last):  File "C:\nyanchangame\Screaming Strike 2\ss.py", line 28, in   File "C:\nyanchangame\Screaming Strike 2\ss.py", line 16, in main  File "C:\nyanchangame\Screaming Strike 2\ssAppMain.py", line 56, in initialize  File "C:\nyanchangame\Screaming Strike 2\window.py", line 33, in initialize  File "C:\nyanchangame\Screaming Strike 2\accessible_output2\outputs\auto.py", line 12, in __init__  File "C:\nyanchangame\Screaming Strike 2\accessible_output2\outputs\jaws.py", line 16, in __init__  File "C:\nyanchangame\Screaming Strike 2\libloader\com.py", line 15, in load_com  File "C:\nyanchangame\Screaming Strike 2\win32com\client\gencache.py", line 534, in EnsureDispatch  File "C:\nyanchangame\Screaming Strike 2\win32com\client\gencache.py", line 391, in EnsureModule  File "C:\nyanchangame\Screaming Strike 2\win32com\client\gencache.py", line 266, in GetModuleForTypelib  File "C:\nyanchangame\Screaming Strike 2\win32com\client\gencache.py", line 552, in AddModuleToCacheAttributeError: module 'win32com.gen_py.F152C4EF-B92F-4139-A901-E8F1E28CC8E0x0x1x0' has no attribute 'CLSIDToClassMap'Also, one more thing that may help, not sure if it does though, my main midi deice is not the normal Gs wavetable, instead it's Coolsoft virtual midi synth. It started up while I ran the game and it gave me the update notification right before the error happened. I have no idea if this has anything to do with the error, but it's consistant. As long as coolsoft is not running, when I attempt to start the game up, it starts with it. . The fixed zip you gave doesn't work either, unfortunately, same thing happens. I hope you can get this fixed soon.

URL: https://forum.audiogames.net/post/440852/#p440852




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-05-22 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Hi. I have played this game for a little while, not much, my score on arcade is bearly above 90, but I do intend to play it more, it's quite addicting. I love the improvements too. I had a lot of fun with screaming strike v1 back in 2013 or so. At post 60, I tried switching to japanese on my system, it also randomly closed itself for no reason, without any errors or anything.  Maybe it really is a US locale thing? I mean my system isn't US either. Also, I think spead is the random modifier of each enemy's speed, meaning how fast it walks. The faster they walk towards you, the harder, in theory, it is to hit them, and the more points you get when hitting them. That's my theory, it may not be true though. Thanks again for this amazing game Nyanchan!

URL: https://forum.audiogames.net/post/435578/#p435578




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hi. I am quite impressed with all the changes in beta64, I haven't messed around enough ith it to findout  everything. I am just curious about the battle quest mode, and the layou of the maps. Like do any of the health recovery items respawn, or do you always need to use the shop to heal yourself? Also, how do you unlock the bots? Do you press escape and forfit instead of fighting to the death and getting killed? is that the problem I've been having? After I discover the answers to these questions, I will probably forget about the mode anyway, since I'm much more interested in the minigames and the microgames. Speaking of which, I have yet to get on an online party, Hopefully that will happen later today. One more thing, I want to find out where the deck manager music comes from. I may be able to find that out by extracting data.dat, but does anyone know specifically, in case that doesn't have any answers either? Thanks.

URL: https://forum.audiogames.net/post/421011/#p421011




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-01-25 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi, just thought I would drop in and share my oppinion about this. It's quite rare that I pay in the App Store at all, but considering that the trial caught my attention, there was no question, I think this is a very well made game so far, and I payed right away after seeing the trial message. To be honest, if it hadn't been for Dark putting this up on Applevis, I would not have seen it. And I'm really glad I did. There are a few things I would like to ask though. First, There are a few situations when you can easily use your bear hands to attack an enemy and kill them, but a lot of the time the bear hands button is dimmed. Is there a reason for that? Next, I agree with earlier posts in the topic talking about headings being a useful thing. Particularly in the inventory screen, and in the attack screen. On that note, I think that if you don't like clicking random buttons that much, you may not even know that you can use items inside battle. I didn't, until i clicked the use button beside the attack button that was dimmed. I think the attack, use item, and magic buttons should somehow stand out, so everyone knows what they do, especially the use item button. Maybe make an index for them, like, use item button, two of three. But that's just my oppinion. Btw, I have played about 5 games so far, and the closest I got was 47/50. But yeah, this is an amazing game for what it is, and I can't wait to see what happens with it in the future. Maybe I'll even beat it someday...

URL: https://forum.audiogames.net/post/407441/#p407441




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Re: FEER is out on App Store

2018-12-19 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: FEER is out on App Store

Hi, Just wanted to mention this since I have no idea what may be causing it, and I am not sure if it's supposed to be normal. There's a lot more input lag than what it used to be like in the old version, as far as I can tell. My high score is about 314000 that I made back in level 35 or so, now I can bearly get a score of 20 with level 45, because I run into a zomby that was just sitting there, in the center lain, and I flick and it doesn't flick fast enough and I die. It gets really annoying after a while. One thing I tried doing was turn off VO and use the system voice, wich seams to help a little, but not much. So, is everyone experiencing this? Do you think it can be minimised more than currently possible? Is it because I am running it on an Iphone 6S, perhaps?

URL: http://forum.audiogames.net/post/399487/#p399487




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Re: Crazy Party: mini-games and card battle! (beta39)

2016-08-24 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

Hi. I havent been in this topic for a while now, i havent posted at all yet, but i have played the game since it was released. I am not planning on unlocking anything anymore, but i'm not done, especially not with the battls, i'm only on the ground jym at the moment. But the question, or should i say, off branching partof the topic: I know a lot of people may have asked this before me, but here it is: Can someone give me instructions as to what games or remixes of game music is used in the game? All i know is all the battle themes, but only the 30, 60, and 90 hit point ones, except for one of the 90's i think, it's a remix of gen 2 jim leader battle. Again, not sure if it was original or not, but anyway... Everything else is like nothing. Well, diamond mine and diversing bonuses music is a remix, i know that, but i've noticed that a lot of the music, like picking in the woods, strange pools, piecefull mounten, have this early 90s dos feel to th
 em. Does that have to do with anything, or are those remixes too? And  of course i always wandered, what's the main menu supposed to be? I mean it sounds like something made with a sonic 4 soundfont, but i'm doughting that. So that's all i wanted to ask. If anyone knows more about the music than i do, please reply. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=275893#p275893





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Re: the "lucky cop" is ready to download!

2016-08-22 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

Hi. THanks for the reply. The falling bug... I can't replicate that right now. I just played and i think it has something to do with jumpng and the game not knowing i i am on ground or not, because i was at x64, and i jumped and i ended landing on 64-4. It sounded like i was still landed, not in the air. Maybe that was the bridge, i don't know... Anyway, After that, the enemy didn't know that i was there untill i went to x59 and hit me several times before i counld hit it, and  killed it eventually. After that, i was frozen at 59-0. I couldnt move or jump. I could shoot though. But i know that i once fell down endlessly i minus coordinates, but i didn't know how. And no, i am running v1.2, i checked. I hope you will find these bugs soon and i will have more fun as this project evolves.

URL: http://forum.audiogames.net/viewtopic.php?pid=275625#p275625





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Re: the "lucky cop" is ready to download!

2016-08-22 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

Hi. I've played this game for about 30 minutes and i would like to give you some bugs that i encountered that maybe you can fix. First about items: Sometimes i pik up an item, i get nothing, i get the sound, but nothing happpens. And also, the 50 dollars item doesnt even work, no matter what your money is at, but all the others do work. That's strange. Next, this thing that i encountered when i herd this person running away from me, the one that beeps. I killed it and was frozen for ever. I didn't bother to chek my coordinates if i was falling, but at one point, i think i fell down from the end of a platform and, the same thing, except i could, very slowly, maybe i was just facing some way constently, but it sounded like i was running, but slower than normal, and i was falling down to like minus 200 and then quit from the pause menu. So yeah, thats all  ive encountered so far. I hope you will expand this game as much as you can, and good luck 
 on your coding!

URL: http://forum.audiogames.net/viewtopic.php?pid=275605#p275605





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hi. Just thaught i would drop in and share my thaughts, although i usually don't post anymore...  When i started, i got a perfect on level 1 instantly. Ok... I never thaught anyone would get 50% but it's  not me. Next, i passed the next 3 levels like nothing, well, kind of, not supers yet, just OK-s. Epic battle was where it got hard. I could make it though and i don't think there was any problem in the tutorial, i understood everything, except maybe i lost a few of the special moves a few times. Remix and onwards seriously needed attention. I can't beleave that for some of these, an 82% is not good enough. Especially the penquin game where the music and the actions are rediculous for me to perform, but i ddid it. The pipe game was easy though. And of course tap key2, i kind of made it, haha. As DD said, the monster tutorial just quits, and i found tthat weird. I got 35% from trying to do something that envolved enter an
 d space. All this can be found, shortly, in a few hours maybe, on my youtube channel, not that i am forcing anyone to watch a 2 hour long video, haha. Anway, i think apart from that tutorial bug, there is nothing at all wrong with the game, and i hope that i and a lot of other people can start making awesome packs! Thanks for reading.

URL: http://forum.audiogames.net/viewtopic.php?pid=269798#p269798





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Re: The Blank Game!

2016-06-27 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: The Blank Game!

Hi. I haven't been active on this forum for quite some time now, but now i am. I downloaded the game, and i had no experience with the other text games, used JGT along the way, it works. The workaround to the enter key that i know of is that you have to press ctrl plus enter to get it to work. I don't know why but that's what you have to do, or leave the window, come back, pres enter after that. I am in the second town, don't remember the name, and it seams like a lot of the items i am getting don't appear, like i think i got a hat at some point, anything that i haven't baught from shops basically, don't appear in the items menu. Also, i know this may have been asked before, but is there any wayto translate the item names or descriptions, same with magic abilities? because i hear a lot of garbage and all i want are the numbers, and i don't want to change the locale. Alll the text in the dialogues, even the japanese reads perfectl
 y fine, but only from the clipboard of course. Unless it is in english. Anyway, i am probably going to have fun with this, except i don't know where to go now. If anyone went that far, please post. Glad to be back with posting, i probably will keep an eye out  on a few other topics as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=266081#p266081





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Re: A new simple program by Sajad Aliraqi: Voice to wave

2016-04-20 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: A new simple program by Sajad Aliraqi: Voice to wave

I'm sorry to say, but i think the link doesn't work. When i try to open the rar file with win rar, i gt an error. Can you please post the link to a different format file, so i can look at the contents Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=257632#p257632





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Re: Gekiransen: all star batnet version 1.0 released

2016-04-10 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Gekiransen: all star batnet version 1.0 released

Hi all. I know this topic hasn't bin around for a while, but i just started playing this game, all i did was unlock windows xp and a few stages to play with, and then, i tried adventure mode. It's hard. Th part that iam stuck a is the par where you fight the dogs, then you go right and there are like 2 insects on the right with the so called pits next to them or above them or something. I kill them, but i can't jump through. How i am i supposed to pass  this part? any help would be appreciated. IN the mean time, i will be unlocking moe things yay.

URL: http://forum.audiogames.net/viewtopic.php?pid=256652#p256652





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Re: JGT, the easy way to play ShadowRine and BK3 in English.

2016-01-31 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: JGT, the easy way to play ShadowRine and BK3 in English.

Hi. Just a quick note, Has someone tried nyanchan sugoroku dx yet? Because i have and it works completely fine. so if you wanna play that translated, you can. That's how i knew most of the rules of the game without the readme.

URL: http://forum.audiogames.net/viewtopic.php?pid=248711#p248711





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-19 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hi. Just played music cube and got an awesome high score! 2983. TRy and beat that!

URL: http://forum.audiogames.net/viewtopic.php?pid=243326#p243326





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-19 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Just got an even better score.3597!

URL: http://forum.audiogames.net/viewtopic.php?pid=243328#p243328





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-18 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Try to beat these high scores! Music you: 2646,Memory man: 59

URL: http://forum.audiogames.net/viewtopic.php?pid=243246#p243246





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-17 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

You know what? This actually kind of reminds me of the electronic game bring warp. My high score on Music cube is somewhere around 833. I'm not too good at this either, but I kind of get the hang of it. This game is awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=243134#p243134





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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-15 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hello. This is my first post in this topic, i want to say a few things. Firstly, Geen: I am using windows 7 and firefox and i can get to the download very easilly, but after the download window pops up then i get an add window, thats true. I can just close that off though. As for the game, i can give you some suggestions. Not just for geen, i mean the whole comunity. To change the volume of sounds and music, press 3 enter 3 enter and it will give you a set of volume options. All the functions are being controlled with the numbers so there is no leters typing envolved. I also found out to get out of the way of the aski text. I use the object review mode in nvda to find the information that i am looking for. I also have a question. How do you get that raveyard thing? Does it paste automatically to your clipboare or something? Because when i die it just says programing and aski text and what ever, then thanks for playing, press a key to continue. A
 nd it doesnt paste anything to my clipboard. Hth, and i hope that i get an answer to this question.

URL: http://forum.audiogames.net/viewtopic.php?pid=224175#p224175




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Re: Pokémon Crystal Access

2015-06-24 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Pokémon Crystal Access

I am also using nvda. Maybe the problem is that i dont have my sistem language english? I dont know... Hmm...

URL: http://forum.audiogames.net/viewtopic.php?pid=221268#p221268




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Re: Pokémon Crystal Access

2015-06-23 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hi Ive got a serious problem going on. I run vba and the lua script, and then if i tr to use any of the keys like c for coordinates, it doesnt work. Can someone tell me what is going on, and how to fix it? Thanks a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=221120#p221120




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Re: beatstar soundpacks!

2015-06-16 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi all! After a long wait in trying to use my other mmcomputer that doesnt work, i decided to just log in to dropbox on this one. and here is the pack. I dont know why, but i couldnt upload it to the server, or i dont think it did,even though it said that it did. Anyway, here is the link. https://www.dropbox.com/s/do30m8ct9x7kp … .pack?dl=0Hope you enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=220236#p220236




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Re: Beatstar pro is finally here!

2015-05-23 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Beatstar pro is finally here!

One thing about beatcoins: I have also played beat slots a lot, but i alwayslose or win about 30 and then lose again, so i will never make it upto a nmmilion again. As for my new pack, i will try to upload it when my other computer starts working again.

URL: http://forum.audiogames.net/viewtopic.php?pid=217529#p217529




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Re: Beatstar pro is finally here!

2015-05-22 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi oriol. I love beatstar pro so far, i will give you some feedback as well. First, beat box: I did get to level 11 once, and i cant beleave that i did. Well, it was kind of cheeting, because i pressed u and j and when i herd a punch come in, i tried to block it with the other keys. But i did it somehow! Beatcoins and glitches: As someone said, getting a million beatcoins makes the game say 1, as if you just have 1 beatcoin. My friend played beat slots a lot, and he somehow made it glitch in a way that i never would anticipate. It sometimes said: You have won: Beatcoins. And, what do you know? He lost some. It works the other way around. He made it up to 246 milion this way. I am still struggling in the 6 millions, but i will make it there eventually. I also want to say that i have a new soundpack coming out. If anyone wants to know, what its about, its a classic troopanumm pack. It has some weird stuff in the pre level sounds, and m
 y microphone, witch, by the way, sounds crap. Anyway, i will post the linmk to that later on in this topic, because its related to beatstar pro. So, i hope youve enjoied my rant, and oriol, keep up the good work!

URL: http://forum.audiogames.net/viewtopic.php?pid=217372#p217372




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Re: Beatstar discussion

2015-03-17 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Beatstar discussion

No, there is nothing wrong. I hear no sounds anytime i go into that pack.

URL: http://forum.audiogames.net/viewtopic.php?pid=208915#p208915




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Re: Beatstar discussion

2015-03-15 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Beatstar discussion

Hi. I dont know if this has to be in an other thread but the samsung pack... Well, i made it to level like 22 or something but its really hard.The sounds have pauses at the start, they are way too long; and the music doesnt loop right. And the sounds are really fast and sometimes drowned out by the music. Sorry for critisizing, but thats how i feal about that pack. I like the menu music though. If anyone wants to know, its the default ringtone in the samsung galaxi S-IV.

URL: http://forum.audiogames.net/viewtopic.php?pid=208584#p208584




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Re: Trivia Crack

2015-03-12 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Trivia Crack

Hi. I discovered Trivia crack in December, and i like it a lot. I play it on my i-phone currently. There, the buttons are nicely labeled though. I also like the diversity of questions.

URL: http://forum.audiogames.net/viewtopic.php?pid=208265#p208265




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Re: beatstar soundpacks!

2015-02-27 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: beatstar soundpacks!

Thanks for the reply, three black noises. I do agree that my name shoud be in it if that feature gets added, and thanks for correcting the timing on level 7. I amm looking forward to see what your sonic pack is going to be like.

URL: http://forum.audiogames.net/viewtopic.php?pid=206585#p206585




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Re: Beatstar discussion

2015-02-26 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Beatstar discussion

Hi. I have some things to report. The same as someone posted, the rithm heven pack doesnt download a}d thereis a pack in the downloader called Jana pack. When i downloaded it, it had no sounds, no music, no nothing! Also, thanks for taking my sonic pack. I will try to make it a bit shorter, when i get some time. Also, is it ok Oriol if i stole one of the songs from dubstep, spacificly level 8, that call girlfriend remix song. I will put it in my klango avatar. Please tell me if this is legal or not!

URL: http://forum.audiogames.net/viewtopic.php?pid=206432#p206432




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Re: beatstar soundpacks!

2015-02-26 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: beatstar soundpacks!

Ok. The person who made the other sonic pack, hats off! Seriously! I just need to know one thing. Is this my packs update; but can it stilll be considered mine, or is the update the creators? Because if you would like to make the pack more like mine, i have some thinggs to adress that i found while playing. First, the first level is better because you put the end of it in. The second is the same, the third is the same. Thanks for the pre 4 by the way! I would like a pre 5 as well. I understannd the shortening in level 6. Sorry, the timing in level 7 is half then mine. If you make it that way, then level 8 is slower then level 7. If you want, you can correct that, but as i said, its your choice. Also, thanks for the pre 8. Over all, i cant make good packs, thats all. Thanks for updating mine! But i still remember that i wanted to use these tracks.

URL: http://forum.audiogames.net/viewtopic.php?pid=206443#p206443




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Re: Roadsplat is back!

2015-02-15 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Roadsplat is back!

no, there is no way. Even if you copy the files into an other folder, it wont work. That is my problem as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=204875#p204875




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Re: Roadsplat is back!

2015-02-14 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Roadsplat is back!

Hello. I agree with the other postrs, the items should be harder to earn in the shop, or just put a limit on how much you can buy. i have like 1300 health, and i want to reset it but i cant. That is what mmakesv the game endlessly going and i just sometimes want to lose leatlth to try and get a game over. so either put my maximum health to like 500, i mean everyone, or add a clear saved data option. Thank you in advannce.

URL: http://forum.audiogames.net/viewtopic.php?pid=204762#p204762




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Re: An early christmas present

2014-12-29 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: An early christmas present

Hi. Can someone give me a link to the newest version. I cant connect to realitygaming.usa.cc. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=198889#p198889




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Re: death match project alpha

2014-11-02 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: death match project alpha

Thanks. I willl try it now, lets hope it works this time. I will also check your article if i need any more help.

URL: http://forum.audiogames.net/viewtopic.php?pid=193693#p193693




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Re: The Launch of Talking Stones.

2014-11-01 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: The Launch of Talking Stones.

Thank you for the reply.

URL: http://forum.audiogames.net/viewtopic.php?pid=193628#p193628




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Re: death match project alpha

2014-11-01 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: death match project alpha

Hi. I dont know if any of you can answer my question because dani has a back pain, but... I am stuck in the first level. I fire the engines, and hack the door. I dont know witch door, but i hacked it once, not sure if this fixes anything. Then, i go right, at y 0 z 20. There is a door. I press enter on it... I almost went to 1500! Nothing! Whats going on? I am sorry if i am a bit harsh, just dont know what to do. Can someone please help? Dani and ethen: I love this game so far, and it is a lot better then the other older deathmach. Keep up the good work! Well, at leest, in some time, you will make it and we willl see a lot of good features added to the games.

URL: http://forum.audiogames.net/viewtopic.php?pid=193636#p193636




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Re: The Launch of Talking Stones.

2014-10-31 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: The Launch of Talking Stones.

By the way: Is there any game for windows similar to this? i would be interested if there is one, or if there will be one.

URL: http://forum.audiogames.net/viewtopic.php?pid=193518#p193518




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I, like burak, have this error. Keep in mind that the quote: Text, witch you will here at the end does not appear in the error. Bad Reference Line Number in line [1.01] SOD// Game Code text Please, can you fix this so that we can play the game? THanks a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=179182#p179182




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Sorry for this post but i have to enter something to subscribe to the topic. 0

URL: http://forum.audiogames.net/viewtopic.php?pid=179183#p179183




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Re: Announcing release of Traders of Known Space

2014-06-21 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


Re: Announcing release of Traders of Known Space

HI. I must admit, i love this game! It has grate voice capabilities, really good mechanics, and generally works out pritty good! I will provide my best high scores results now, for anyone whos interested. - Statistics for Playthrough of Traders of Known Space - a free game from Valiant Galaxy Associates, on Version 4The game lasted 1 hours, 30 minutes and 33 seconds and ended on Saturday, June 21, 2014 at 6:11 PM - The player beat the game! woohoo!In a career spanning 9 years (unlimited mode), the player accumulated 1937 credits.At careers end, the envy of all space merchants was trading in a vessel with the following capabilities:Integrity: 9 / 9Engine: 9 / 9Gun: 1 / 1Deflector: 9 / 9Cargo hold: 90 / 90Final score: 39837!URL: http://forum.audiogames.net/viewtopic.php?pid=18#p18

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Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net ForumNew releases room : zseli via Audiogames-reflector


Re: Chrime Hunter Concept Demo

Hi. I love the concept of this game, but can you please make i so that th items appear in different locations on the part that you are playing, so for example you would be fighting ad suddenly an ammo pack spauns a few squares away from you, that would be nice. Other than that, i love it!URL: http://forum.audiogames.net/viewtopic.php?pid=177185#p177185

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