Re: 4dimentions mud

2017-04-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

@nyrill, I'll give you two hints. For starsoul it's easier than you might expect. Listen to what he says about what killed his companions and go and find the creature in question, since hay anything that strong must have some mighty weapons. For the robber barron flag, my best advice is to look in everything, even things that you wouldn't think contain things. The description for this particular object also mentions that it might be a bit more spacious than you would expect.If you want more specific info feel free to ask, though hopefully these hints should get you started.

URL: http://forum.audiogames.net/viewtopic.php?pid=304908#p304908





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Re: 4dimentions mud

2017-04-01 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: 4dimentions mud

It's the destination...actually the thing, for one quest. I took like forever to accidentally find one. And the thing is it's not by sensing this time. It's by guessinng the proper word to ask someone.

URL: http://forum.audiogames.net/viewtopic.php?pid=304894#p304894





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Re: 4dimentions mud

2017-03-31 Thread AudioGames . net Forum — New releases room : neryll via Audiogames-reflector


  


Re: 4dimentions mud

Hi,maybe you guys can help me with 2 Little Problems i have in 4d:-):I can't find the robber Baron Zone flag andI also can'T find any hints which weapon starSoul wantsmaybe I could get 1 or 2 hints here, I'd realy appriciate the help!thanks and have a nice day, evening or night

URL: http://forum.audiogames.net/viewtopic.php?pid=304880#p304880





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Re: 4dimentions mud

2017-03-27 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: 4dimentions mud

thank you. Just checking if i don't overfocus on useless sense of command lol

URL: http://forum.audiogames.net/viewtopic.php?pid=304228#p304228





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Re: 4dimentions mud

2017-03-27 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

@Jayde I'll let you know, as I said I'm having a bit of a break from muds for a while since I think I got a bit mudded out . @Marta, the bracelet thing isn't too bad, just look around the area and the things you find. If I remember rightlyyou will need to look at something mentioned in a room description to find the bracelet, but once you find the right thing to look at it's fairly obvious, the main thing is just to search systematically since there are a fair number of rooms often with similar names.

URL: http://forum.audiogames.net/viewtopic.php?pid=304216#p304216





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Re: 4dimentions mud

2017-03-26 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: 4dimentions mud

I kinda get stuck around the future newbie zone, the one with zera wanting her bracelet...just have no bloody clue of what to do or to search for next really. still trying.

URL: http://forum.audiogames.net/viewtopic.php?pid=304172#p304172





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Re: 4dimentions mud

2017-03-26 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

If you do go back to 4d, give Victorian England a try. One of the items you get for completion of that area's quests is called the Deerstalker Cap, and it has a very nice perk to it which will help with quests. I won't explain a whole lot, except to say that it will make searching a little easier.If you do try VE, and get stuck, let me know where/how and I will be happy to give tips, but I won't walk you through it outright. There's some very atmospheric stuff there, and the writing is pretty good. It was definitely my favourite area that I saw, and once I got past the first hurdles of the area, it was quite fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=304163#p304163





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Re: 4dimentions mud

2017-03-26 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: 4dimentions mud

As a side update: I'm not starting frandum and 4d soundpack projects, officially. Cross your fingers guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=304126#p304126





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Re: 4dimentions mud

2017-03-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Well in fairness to the 4d admins after all the shenanigans I had about trading skins and making bundles and such they updated the skinning helpfile with more information which was good, so they do do updates (type changes). Though in fairness I do need to get back to Frandom and see where things are going.

URL: http://forum.audiogames.net/viewtopic.php?pid=304115#p304115





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Re: 4dimentions mud

2017-03-26 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: 4dimentions mud

Frandum updates helpfiles everytime new features are added, which is something I admittedly like. The devs are cool too. You have no idea how many times I've joked around with them and get something in return that makes me smile for days, lol.As to 4d, I haven't run into any dev yet so I can't tell. But it's interesting so far, though syntax can be more troublesome than frandum. In Frandum, I find riddle and puzzle more involving and troublesome though, lol. But I like both so yeah.

URL: http://forum.audiogames.net/viewtopic.php?pid=304099#p304099





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Re: 4dimentions mud

2017-03-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

I think in general Frandom is easier than 4d, or at least things in frandom are a little more consistant in terms of tone and what you need to do, Frandom's help files also do seem rather more complete than those in 4d. Then again 4d does have amazingly good crafting and some of the quests I've tried in 4d when they work are awesome and while other players can be a little obscure generally admins are pretty good if you submit a bug report, also 4d has a little combat and some pretty fun to use ranged weapons, so you pays your money you takes your choice as my dad says.If you need any help with the newbie zones let me know, since I did get everything. Once your done it's on to quests and crafting, actually i should check back in to 4d and see how things are going.

URL: http://forum.audiogames.net/viewtopic.php?pid=304084#p304084





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Re: 4dimentions mud

2017-03-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Well if you need any help with the newbie zones let me know, since I did get everything. Once your done it's on to quests and crafting, actually i should check back in to 4d and see how things are going.

URL: http://forum.audiogames.net/viewtopic.php?pid=304084#p304084





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Re: 4dimentions mud

2017-03-25 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: 4dimentions mud

I haven't advanced that far yet, but sure making progress here and there is rewarding. That's why muds like frandum and this one never die.:)

URL: http://forum.audiogames.net/viewtopic.php?pid=304064#p304064





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Re: 4dimentions mud

2017-03-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

My major problem in 4d is that it's often hard to distinguish what is a step in a quest or other activity that is simply oscure or what is a bug. For example as I said,  when I tried harvesting the vines, looking at the description of the vines told me they were covered with grapes, but look in vine told me they were empty which was am confusing. There are several other problems of this sort, where things are just a little obscure and often I'm not sure of the reason why something works or does not work as it does. Then again when the game works it's amazing, crafting in 4d simply rocks! I love the way you have almost little minigames for many of the crafts and amusing descriptions, if you want a genuine challenge, try gardening!

URL: http://forum.audiogames.net/viewtopic.php?pid=304052#p304052





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Re: 4dimentions mud

2017-03-25 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: 4dimentions mud

Sometimes it's not just "say to this guy this" and the quest will advance. It's all sort of thing, and some of them you have no idea. Good thing people from all over the world don't dance to worship the god:p

URL: http://forum.audiogames.net/viewtopic.php?pid=304013#p304013





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Re: 4dimentions mud

2017-03-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

@Saphira, This one is actually easier than you might think. look at the description of appollo and think what you should do to show respect to a god. Also if your looking for all the zone flags and vouchers, remember that you have five senses . @MArta I'll be interested to see how you get on. I do think there is a great game in there, there are some awesome systems, but I've never known a game frustrate me quite as often as 4d and yet make me want to play. In some cases this is due to illogical problems like the one with the girl and the forest I mentioned a while back, in others I'm not sure, though generally I will say bug reports are your friends if something is confusing, just don't expect to be told literally what to do.The crafting I have to say is particularly awesome! and provides a great way  tay advance without having the 
 usual kill fest.

URL: http://forum.audiogames.net/viewtopic.php?pid=303996#p303996





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Re: 4dimentions mud

2017-03-25 Thread AudioGames . net Forum — New releases room : Saphira via Audiogames-reflector


  


Re: 4dimentions mud

Very interesting place. I love mysteries and puzzles. I have no idea what to tell to apollo in Quest academy.EDITI am playing as Irniss

URL: http://forum.audiogames.net/viewtopic.php?pid=303990#p303990





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Re: 4dimentions mud

2017-03-25 Thread AudioGames . net Forum — New releases room : Saphira via Audiogames-reflector


  


Re: 4dimentions mud

Very interesting place. I love mysteries and puzzles. I have no idea what to tell to apollo in Quest academy.

URL: http://forum.audiogames.net/viewtopic.php?pid=303990#p303990





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Re: 4dimentions mud

2017-03-23 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: 4dimentions mud

I got the voucher now...just because I forgot there was a description I missed looking and it turned out to be that, silly.Now...to struggle and get stuck at something else...just got back from frandum some days ago rocking like 14 15 something points. Now for 4d.

URL: http://forum.audiogames.net/viewtopic.php?pid=303672#p303672





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Re: 4dimentions mud

2017-03-23 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: 4dimentions mud

I get seriously stuck on the voucher from the future grade zone right now. Can't find it for the life of me.

URL: http://forum.audiogames.net/viewtopic.php?pid=303622#p303622





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Re: 4dimentions mud

2017-03-23 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Cool MArta. I'm unsurprisingly Dark on there if you want to look me up, though i confess I've been having a miner break from the game for a bit as I got a little mudded out since I've been playing several recently.

URL: http://forum.audiogames.net/viewtopic.php?pid=303599#p303599





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Re: 4dimentions mud

2017-03-23 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: 4dimentions mud

I just gave the mud a try today, and absolutely love it. For those who long for soundpack, I think I'll consider making one for 4d. And it's gonna be buggy as uaual lol.I'm Sereas in the game. You all feel free to poke around if you find me on. The channel history thingy is already coded in, sure is a good start right?:)

URL: http://forum.audiogames.net/viewtopic.php?pid=303596#p303596





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Re: 4dimentions mud

2017-03-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Well using the "bug" command is a direct line to the admins ad things like the girl not responding is the sort of bug they fix. In terms of the player's gossip channel, that is one of the problems I did notice, sometimes when I mentioned a specific issue they'd respond, sometimes I just got the generic "look at stuff, read the help file" type responses, though generally whe players know you they're a bit more reasonable I noticed, and as I said I think the admins are bent to have quests be fair, not easy, but fair, hence why I reported the issue with the grapes because it is listed in the crafting help file.

URL: http://forum.audiogames.net/viewtopic.php?pid=302684#p302684





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Re: 4dimentions mud

2017-03-17 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

I could never find bait for the trap, so I left that quest behind. That's why I asked.Victorian London is considered medium, not hard. There's a second area of Victorian London (commonly called VE2) which is much harder. I didn't even touch that one.It's really odd how that works for you. I mentioned the issue with the girl in Royal Forest weeks ago, and I was told to just look harder even after I brought up the problem. I wasn't rude or aggressive or anything, just pointed it out, and got no results. Yet you can do the same thing, and you get feedback. Don't understand that, myself.Victorian London is an area where you really don't have to fight much, and the rewards are very, very good, so it's definitely something you should look into. If you do try it and get stuck, I'm willing to give hints. I don't just want to drop a spoiler bomb on the whole area, as that never really does anyone any good, and I daresay
  that if you're at all like me, then you want to do everything you can to figure stuff out, and not just have a walkthrough to follow.

URL: http://forum.audiogames.net/viewtopic.php?pid=302635#p302635





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Re: 4dimentions mud

2017-03-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Well Jayde, if you use qlist you can get the quests by difficulty which works rather well and as I remember the victorian london quests were listed as harder so I'd probably look at those later down the line. I never got the cougar, but that was more because I wasn't exactly sure how long to wait once I'd bated the cage. one thing I will say, is that the admins are great at fixing actual inequities. For example now the hunting file lists the fact that you need bundles to sell skins and where to get those, and the girl in the forest will now respond to the word "help" (apparently before you had to type what's wrong). 4d really is a game I find my opinion of changing very rapidly since either I find myself absolutely loving the writing and exploring, or I find something that is unclear or obtuse, or I get stuck on something obvious and kick myself when I find out where it is. For example the latest thing I tried was the grape 
 harvest on planet lavenbroi. The help file says I can go there and do grape harvesting and wine making as a craft activity, however when I go there and look at the vines the description says they're full of grapes but the vines themselves as containers are utterly empty, it's down right confusing!It's a very odd game in that respect, but I do get the idea the admins are working to make things more coherent and logical when there are actual inequities like that one.

URL: http://forum.audiogames.net/viewtopic.php?pid=302515#p302515





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Re: 4dimentions mud

2017-03-17 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

Just wait till you find Victorian London, Dark. You will pull your hair out with that one, I bet.I've done Ali Baba's cave, and I found all the map bits in Royal Forest, I just couldn't get the girl to talk so I had no idea where else to go. I also did the wolf-ears and vermin-slaying bit.Did you ever catch the escaped cougar in the same area?

URL: http://forum.audiogames.net/viewtopic.php?pid=302509#p302509





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Re: 4dimentions mud

2017-03-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Okay Alibaba's cave. can find out about this quest with the qlist commandor by going to the quest card machine and typing card 118. These are how tyou get clues about quests. As to the cave itself this one is an interesting one. To begin, you'll have to go to old carthage excavation camp and then go east from there and you'll find yourself in a desert. this is a maze rather like the one in the newbie academy. There are various mobs to kill like snakes and such, but the ultimate goal is findin your way out. somewhere there is a room with a nomad digging, a rock and a plaqe that tells you a little about the cave. I don't recall exactly the directions here, but if you use the smell command you should find a room that smells of water, go south from here and you'll find an oasis (that is assuming you don't just run into the oasis as I did). Now here is where I had to learn a command, since in the oasis you need
  to use "look direction" to find out where to go.When you find a ridge to the east you can climb the ridge. Now if you explore the paths you'll find a dying man who tells you that the only way of getting into allibaba's cave is by disguise. So find a thief and kill him, (there is one in the thieve's lookout). Now, wear the thieves galabaya and go and fin huge stone that blocks off the cave (I believe it's down the east fork of the ridge),  the stone should tell you what to do here, though to be honest anyone who has ever heard the legend of Alibaba should know this part. Now hopefully your in the cave, and it's actually smaller than it seems. Looking in the earns can get you both food, but also disturb some sleeping thieves who are agro, but easy to knock off.go south until you get to the central hall then take the east passage. If you explore there you'll find the stables, however exploring north yo
 u'll find the dungeon cells with a convenient gaoler. Do I need to explain what to do here? Onc eyou have the cell key, checkout the last cell and greet the man in there. note that what you need to say in conversation is fairly obvious, eg, when he asks you if your joining the thieves say no. He'll then give you some directions if you find Alibaba's office. Now go back to the central hall and head to the south. Go through the armory and up to Alibaba's bedroom and search. note that in 4d you often need search several times. You'll find a south exit, go through there and you'll find a secret passage with a sandal bag. Take the rusty key from that bag and either retrace your steps or search again then go east into the stables. Now, you need to find Alibaba's office and of course it's west, from the central hall, indeed in the direction of laughter should you use listen. If you explore south y
 ou will find a potter's workshop and south and west finds a kiln, this is a proto deathtrap so avoid it. Exploring north however the dining hall. if you read the description you'll find a west door, go through here to find Alibaba's office and sure tenough if you check behind the portrait in there you find some directions. Now here was where I made a miner mistake and got matters wrong, since actually the directions you get are dead accurate and can be followed from where you are provided you search for hidden exits a couple of times.I however didn't realize about the need to type multiple searches and so went off exploring, which was fine, but didn't tell me how to complete the quest. However if you search in this room, then in the next few rooms along those directions you'll eventually find your way to Alibaba's treasure room and a meeting with the man himself . hth. I am getting the strong impression that the quests in this game are! fair, or at least are intended to be fare, but do require searching and making full use of the mud's parza for examining things, and hopefully these should illustrate things a little better.

URL: http://forum.audiogames.net/viewtopic.php?pid=302328#p302328





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Re: 4dimentions mud

2017-03-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Okay I went back to this one and am actually doing better now, I've actually finished a couple of quests and I think I am getting a better idea of how things work. One thing I will note is that this mud has an unusual number of examine commands. Search (which frequently needs to be done multiple times), as well as look behind or in objects plus smell and listen.Generally if a command is obscure a bug report will let the admins work out what is happening with it, indeed often a bug report will give a note on how to do the quest. For example when I reported the business in the royal forest with the girl they were quite happy to fix her response to "help" as it is for other mobs who say they need help. Other players generally aren't aversed to giving hints, however bare in mind everbody has done all the quests, often the hints are more in the matter of letting you know specific on how the mud works, for example in a recent quest I having
  trouble because I couldn't find where to progress and it turned out all I needed to do was search in a room I hadn't searched, indeed the clue was there I just hadn't followed it so when I was told "to search every room" it was good advice for my situation even though it seemed more like generalized advice to me at the time.To illustrate I'll give some quest directions to the quests I've done so far. The royal forest: there are a couple of things to do here such as giving wolf ears to the ranger and returning a shepherd's lost sheep, but since those are fairly obvious just by looking at the mobs I'll leave those for people to find.The main quest involves a girl who needs help and a lost map, indeed I found bits of the lost map before I ran into the girl. The girl tells you her father the game warden is missing and asks you to take him his clothes, and gives you a bundle of clothes. Examining the c
 lothes tells you that the warden's name is gerard, which then clues you in to the fact that he is not the same as the forest warden who accepts the wolf ears.Doing "where Gerardd" points you to an owl in a nest. If you've explored the area you will know where this is, if not, go to the northeast corner of the area and you will find an oak tree mentioned in the description with a trunk going up to the sky. "climb trunk" will get you to the crown of the oak. Reading the room description will lead you to a hole with a nest. Now here is the complicated bit. In the hole you'll find an owl said to be intelligent. You know if you've done "where Gerard" that this owl is Gerard and if you read the description the owl is said to hoot that literally sounds like "who" So "say Gerard" The owl will turn back into Gerard who was under a curse and he'll say if you want help with finding your
  way around the forest come to him. It was fairly obvious to me "since I'd already found pieces of the map" that Gerard was the guy I needed to talk to to get the map solved, however here is where I got a little lost since I couldn't find Gerard. I ran into him by accident in the grotto which is at the end of the path that runs north to south through the area.The map itself is in four pieces.  you will find one if you go west from the "crown of the oak" (where the hole is you enter to get into the owl's nest), and look at the branches, you'll be told "something is caught in the branche" One of them you can find in a glade in the forest close to the southeast corner where a fallen tree is mentioned (look in tree). One is in the lake with the ducks, go "look duck" and you'll find a ducks nest you can look in, (if you go one room east to the dark part of the lake and look under the water you'
 ;ll find a tangle of branches with the zone flag). And the final one is actually in the grotto next to Gerard in the donation box mentioned as on the wall. Give Gerard all of these bits of map and he'll tell you it's the map to some robbers treasure. He'll tell you pretty clearly where the treasure is, but if you are stuck it's in the same room as the oak you climbed to find the owl in the northeast corner (go to the northeast corner, look gap and then enter gap, you can't do this until you've got the map).Hope this gives people an idea of how things in 4d work. I'll also write up a brief walkthrough for Alibaba's cave too since that one has more of the complex examining commands.

URL: http://forum.audiogames.net/viewtopic.php?pid=302327#p302327





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Re: 4dimentions mud

2017-03-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

And again more information. One thing which is impressing me, is the fact that the developer is very welling investigate bugs and issues with things like quests. when I pointed out the problem with the girl in the forest, she (the developer not the girl), immnediately went to look in to the situation.I actually get the feeling that in 4d beta testing of areas is possibly not as complete before they go live, so it's up to players to report bugs and issues such as misdirection which builders might have missed, however in credit to the 4d staff once these are pointed out they get fixed in short order, and as I said there is definitely a good game in there  though mostly due to all the none combat stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=301431#p301431





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Re: 4dimentions mud

2017-03-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

eWell again I seem to be changing fortunes with this mud. No answer for a couple of the quest mobs, but on the plus side I did solve some of the farming problems. One of the issues, particularly with crafting I think is that often what you can do in one area isn't necessarily reflected in another, or at least you need items from one place for another. I don't meanquest elements, I mean obvious things. aFor example, the medieval zone doesn't have anmilking stool and pale available for milking a cow, or bundles for trading skins, indeed when I saw people talking about "bundles of skins" I was genuinely confused, since to me "bundle" sounds like a pile, but it trned out bundle is a container only sold in the old west I didnt' know. Again though, these are things which a quick report can help since they're either A, not putting the necessary crafting items in more than one location, or b, problems due to
  simply less than adequate information on where basic things are.Edit: okay there is one other fact I didn't know, a lot of the crafts particularly have books to go along with them, which you can find at the relevant crafting shops, the problem of course is finding the relevant crafting shops which is interesting in itself . Again I've had some great responses from the admins on this and the access features are extremely good (I was especially well impressed with the space map commands when your flying a spaceship). And I suspect this is one game where just a little information can get people started nicely.

URL: http://forum.audiogames.net/viewtopic.php?pid=301371#p301371





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Re: 4dimentions mud

2017-03-09 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Well again I seem to be changing fortunes with this mud. No answer for a couple of the quest mobs, but on the plus side I did solve some of the farming problems. One of the issues, particularly with crafting I think is that often what you can do in one area isn't necessarily reflected in another, or at least you need items from one place for another. I don't meanquest elements, I mean obvious things. For example, the medieval zone doesn't have anmilking stool and pale available for milking a cow, or bundles for trading skins, indeed when I saw people talking about "bundles of skins" I was genuinely confused, since to me "bundle" sounds like a pile, but it trned out bundle is a container only sold in the old west which is confusing. Again though, these are things which a quick report can help since they're either A, not putting the necessary crafting items in more than one location, or b, problems due to simply
  less than adequate information on where basic things are.

URL: http://forum.audiogames.net/viewtopic.php?pid=301371#p301371





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Re: 4dimentions mud

2017-03-09 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Again since I get the feeling the game is trying to expand these are probably things to report. I will confess I was a little pissed off when I mentioned the no eggs in the chicken farm bug and was tol "misdirection ha!" by someone on the channel, particularly since it wasn't actually misidirection it was a bug in the code. Since however the admins at least do want to expand things and a working quest journal system could help I would encourage contacting the admins before chucking this complete. I will say the crafting and other aspects are what to me look far more interesting than the rather stock combat, since hay right now as a ranger all I'm doing is running around typing kick and snare. Then again ranged weapons are a thing and once I get one that is actually decent that might be something to try, although these days I don't generally look for interesting combat in muds so much as interesting other stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=301284#p301284





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Re: 4dimentions mud

2017-03-09 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

The game is also littered with typos and weird syntax in combat. I feel like combat has been given the very basic treatment, and it sseems to be about 90% stock rom. That's not a game-breaker, but it'd be cool if classes played differently from one another. They don't. If you pick a warrior or thief class, you will probably be kick-spamming for your first few remorts. This is disgusting.Oh, speaking of classes. Physical claasses (warrior, hunter, thief, gypsy, ranger) can't do damage to all mobs in a room. Priests, espers and mages can. Not only that, but it seems like the sheer damageoutput they have is far and away above the melee equivalent. Melee chars are a bit more tankish, but the overwhelming opinion on the game seems to be that you pick whatever of the non-magic classes you want for your first five classes, then finish off as a caster class. I had mastered thief and was a tier 4 hunter before I just dropped my account and left.Some player
 s on the game (one named Maco, another named Kitolani) are actually quite helpful when it comes to non-questy stuff, and Maco was the one who told me not to worry about urchins. So it's not all bad. And some quests do give you hints, or lead you gently. I'm not at all opposed to tricky/difficult quests. But knowing where to even begin a quest would be extremely nice, especially in large areas (Enchanted Lands is the one I referenced earlier, with the deathtraps and all the items and such).So yeah. The game is...how old now, and still has very simple-to-fix typos in its combat. It's hugely caster-oriented. Crafting really is interesting and gives an alternative way to gain levels, which is good because the grind gets very, very, very dull. But the tiny player base seems to speak for itself. As I said before I took off, there's a reason the game appears to be so small. Elitism doesn't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=301259#p301259





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Re: 4dimentions mud

2017-03-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Hi Jayde. I've found royal forest, and yes, the girl is annoying, though I wonder if your supposed to give the bits of the map to her since they're written in another language. I do think in fairness since quest trackng journals is a recent update some of the obscurity with quests is being worked on, indeed you might want to email the game's developer about this particularly because I am unfortunately experiencing the same ignoring issue, eg I've asked five times how to bundle skins so that I can sell them to the trader who needs rat and weazle skins and people are plane ignoring me. Since the main developer was herself very communicative, about the bugs etc I might send her a link to this topic with your comments, since I do if something will drive me away from a game obscurity might actually do  it too since I love story and questing, but lack of progress and no way to progress due to guess the syntax is down right irritating. the sad thing is I do think there is a great game there and at least a developer who wants new players who aren't put off by obscurity.I might

URL: http://forum.audiogames.net/viewtopic.php?pid=301189#p301189





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Re: 4dimentions mud

2017-03-08 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

The best gear is from quests.Quests have weird syntax, and in many places you aren't told even who starts the quest, so you may not be able to do much.You're told to look at everything. But there's a girl in an area I won't name, who when you look at her it says she's very worried and might need help. I've tried every greeting, and pretty much every permutation I can think of including the words "help", "what's the matter", "worry" "worried", "aid", "lost" "find" "need"...nothing works. She won't talk. So...um. The syntax is probably something crazy like "Excuse me, miss, are you in need of assistance" but the game doesn't tell you this.In another completely unrelated area, you are sent on a quest and given a clue about some street urchins. I spent seven hours (I'm not kidding here) running around the area doing everything
  I could for these urchins, and nothing worked. Only to later be told "Oh no, the urchins don't matter, have you found so-and-so yet?". Well of course not. the quest told me to investigate the urchins.So I eventually got a little help and figured that latter quest out. And it's not bad once you get rolling. There are some good bits of story and whatnot. Though there are other issues with syntax. For instance, in a warehouse stacked high with crates, you actually have to "look crate", not "look crates", which is extremely nonintuitive.Dark, I've been skinning/scraping hides for weeks. I don't know what bug you had there. Maybe it's been introduced in the last few days? But you have to make sure youre leather knife is wielded and your hold slot is empty. You type hold skin, and you'll get a message like "you grab the sheepskin", then you type "scrape", and it'll start into a thing where 
 it tells you what's going on. Royal Forest is really excellent for levelling, as it's full of sheep whose skins you can tear off for exp.I stuck around on this one long enough to determine that the game's few remaining players are more interested in hoarding their knowledge than on retaining players. It seems more important to them that everyone has to work exactly as hard as they did on quests. With very few exceptions, if you ask even for a tiny hint, or where to start a quest, you'll be either ignored or told off. I'm not looking for hand-holding, but I don't like a community that prides itself on that sort of cliquishness. Sorry. I gave it up, and I really won't be going back unless or until I can either 1. find a source of quest info that I can look up when and if I get stuck, or 2. the game's policy on qinfo is relaxed. Like I said, I don't need a hand-holding walkthrough. I'm decent at quests. But when I'm in a 200
 -room zone with deathtraps that could destroy all my gear, with mobs that can do a ton of damage and with all kinds of items, and when I'm not told even who to talk to, that's kind of deal-rreaking to me. I think nearly every quest should give you an idea of the start point, even if it doesn't tell you what to do.A quest is neither fun nor rewarding when it's just sitting on a server collecting dust, not allowing players to finish it. You aren't a good builder just because you made a quest that only 29 people ever solved. Sorry, but this is ridiculous. I wish you luck in your endeavours, Dark. Maybe you'll have better luck than I did.

URL: http://forum.audiogames.net/viewtopic.php?pid=301178#p301178





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Re: 4dimentions mud

2017-03-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Okay more info on said bugs. Yes indeed they were bugs, now however I submitted a bug report and they are squished. One thing I wil say about 4d is that while they don't have many players on at a time, the admins are very responsive to info about bugs etc, indeed now I'm getting on better now I no longer have to mess with those bugs. The one thing I will say is 4D really is! a game where you need to look at everything, even with things like crafting, for example examining a bag of wheat tells you where the mill is to get it ground into flour, then examining the flower tells you where the baker who will buy it off you is. So, I'll persist with this one for a while, and I can advice people try it, indeed I'll hopefully be getting a db page up for it soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=301127#p301127





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Re: 4dimentions mud

2017-03-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Okay I am afraid my last experience is far less positive. Since I fancied something with less mob murder I decided to try cooking. So I found the person giving cooking lessons and was told to prepare a recipe.First thing to find eggs. Okay, the trade info tells me the chicken farm with eggs is, however are there eggs there? are there buggery! and nobody on the game seems to know. I did manage to some milk however then when I tried to scrape the hides of the cows to earn some cash the scrape command just plane didn't work, I wielded the knife and held the hide as the directions said and I was told "you need to hold the ihide" I tried with several hides and another player tried, ti worked for him not me. Finally, I try to register on the forum to let people know about these problems, and guess what? the audio capcha doesn't work, and I'm told I didn't get the verification right either. I'm sure there is a great game
  in there somewhere, but honestly this one seems so bloody buggy and I don't think there is anyone to actuall tell about the bugs. what is the real shame is the bugs seem to exist for the trade skills, and yet the trade skills are potentially some of the most interesting parts of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=301040#p301040





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Re: 4dimentions mud

2017-03-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Okay after lots of running around and hack n slash on aardwolf I was in the mood for something a bit more interlectual and decided to give this one another go. I finished the newbie zone and did all the tasks though didn't get anything for it which was a might disappointing. I am now trying cooking since some of the trades look interesting. One thing I will say is this game has some really awesome vi maps, even down to areas like outerspace, and people are good at answering questions which is very nice, although I do find some of the syntax for some activities a bit irritating (I couldn't get racing sorted since I didn't know how to equip items onto my horse and the sign just saying "saddle horse" didn't help.One thing which does look nice is the fact that trades in this game are far more about exploring, eg, to cook you need to actually find ingredients for which you need to wander around, as well as do tasks like churn mil
 k into cheese, farm vegitables, get filets of meet from corpses etc. I am not sure et how much in terms of things like plants is randomly generated and how much you need to explore, but I do like the fact that the trades really do give you something to do besides mob murder. Btw, speaking of mob murder, one thing I do notice is that each time zone has suggested newbie areas such as the royal forest in medieval or the game grid in future. The only major problem I have is comparing items and knowing what gear I should use for what, though as I'm concentrating on trades right now I haven't run into anything too dire.

URL: http://forum.audiogames.net/viewtopic.php?pid=301021#p301021





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Re: 4dimentions mud

2017-03-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Okay after lots of running around and hack n slash on aardwolf I was in the mood for something a bit more interlectual and decided to give this one another go. I finished the newbie zone and did all the tasks though didn't get anything for it which was a might disappointing. I am now trying cooking since some of the trades look interesting. One thing I will say is this game has some really awesome vi maps, even down to areas like outerspace, and people are good at answering questions which is very nice, although I do find some of the syntax for some activities a bit irritating (I couldn't get racing sorted since I didn't know how to equip items onto my horse and the sign just saying "saddle horse" didn't help.

URL: http://forum.audiogames.net/viewtopic.php?pid=301021#p301021





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Re: 4dimentions mud

2017-02-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Hi Jayde. Ah, it turned out the problem was that the tree was randomly generated. apparently there's an experimental new craft in the works called wood singing at that's what the tree was for, it wasn't part of the quest. I get the feeling their doing a site redesign at the moment which makes info a bit more up in the air than it would be normally but there is  This page on the wiki that lists areas and levels. I get the idea in 4d that because of their remort system players increases in power are sort of temporary, you need to be a little more careful with respect to areas and levels and what you wander into, but you can always go off and train stuff or trade or whatever until your ready for an area that a given quest is in. I have seen quest discussion on the gossip channel, so it doesn't seem that quest info spoiilers is a no no so long as your careful. Also, it s
 eems this is a game where combat is as much about what random other stuff you have as about what your stats and equipment are, eg, using ranged weapons, staves, grenades etc, I actually do really like the way that your hold location isn't the same as your shield or weapon location, meaning it's possible to have a staff or wand in reserve for tough battles.

URL: http://forum.audiogames.net/viewtopic.php?pid=296985#p296985





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Re: 4dimentions mud

2017-02-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Thanks Jayde, got it now. Btw, thumbs up for perfect level of hintness, actually I'm kicking myself for not trying that . Now it's off to the newbie area to continue with the tasks.Edit: okay, been to the newbie area and I'm stuck on the first zone. beware! spoilers for newbie prehistoric area! IO'm in the prehistoric area, and what's annoying me is there are virtually no embedded objects there so no sign of the flag. I've found the hunter who asks for a weapon, and I've found the seedling maple tree that glows with an innner light. I can't take it, I can't get anything from it, I can't smell or touch or feel it, or look under it, indeed it seems pretty dam difficult to interact with, but since it's the only bloody thing I've found! to interact with in the entire map besid
 es lots of mobs, the hole back to recall and the hunter himself I can assume it's the right tree. I confess this is the mildly annoying type of puzzle where I have found what I think is the right object and just can't do anything with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=296965#p296965





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Re: 4dimentions mud

2017-02-10 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

I can't remember right off the top of my head where the flag loads.And as far as the guy you're supposed to help, it looks like a needle-in-a-haystack hunt, but it's not.slightspoilersHint: He can't do it, so maybe you should.endspoilersMe, I think I'm gonna give this mud a pass after all.First of all, it turns out that if you do all the tasks, you get a free pass to level 50. Unless you hit level 50 beforehand, which I did, in which case you get a silver token. I suppose this isn't bad.Except that it leaves me around level 8 and without any idea whatsoever on where to grind. The few quests I was pointed at were dead ends. One is to find a nymph or something, and I wandered into a nearby area and was two-shotted by something. Another quest is arbitrarily level 25 even though there's no combat (the riddle book). So, uh, this is what I remember from the mud. Loving the first few areas mostl
 y, then feeling utterly and completely cast adrift.

URL: http://forum.audiogames.net/viewtopic.php?pid=296977#p296977





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Re: 4dimentions mud

2017-02-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Thanks Jayde, got it now. Btw, thumbs up for perfect level of hintness, actually I'm kicking myself for not trying that . Now it's off to the newbie area to continue with the tasks.

URL: http://forum.audiogames.net/viewtopic.php?pid=296965#p296965





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Re: 4dimentions mud

2017-02-10 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

mildspoilersNope, it's not the painting, so you're not stuck there.As a hint: try using your other senses.As a second hint: It's after the maze.I really had to work to find this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=296940#p296940





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Re: 4dimentions mud

2017-02-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

@JAyde, my problem was I assumed that when it says that the quest academy if you asked for a solution you'd not get the quest it was a one time only thing and if you didn't get the solution that was pretty much that. I know however now it's possible to go through the quest academy virtually as many times as you need to up to level 50, so no, I didn't need to restart, but hay it doesn't matter as I had an easier time through this time around.Two things I do like already are that firstly your hold location for wands and such doesn't stop you using a weapon, and secondly the way ranged weapons work, since it's really cool to be able to hunt around for stuff in nearby rooms, though I get the strong impression in this game that mob killing and levelling is almost an afterthought. For what next, well there do seem to be directions on the quests. See  This page on q
 uest cards from the old 4D site I believe these are also available in game, and these, plus the professions are probably where I'm going to start looking when I've finished all the newbie tasks.As to me, I have however run into one miner snag, but I don't know if it's a bug with Vipmud or 4d itself. Beware! spoiling spoilers of spoilage ahoy for quest academy! I've found everything in the mudschool and quest academy accept for the helper voucher five. I even think I know where it is since in the parlour is a painting with a lady that winks at me. The problem is whenever I examine that painting Vipmud gives me an error.I've tried wink, and also tried saying things in case the lady in the painting actually talks, but I'm not sure. I'll go and double check since there were two other cases of odd objects in the academy, but if it is the painting an idea of how to work around it might help, s
 ince having to log back in each time is a miner pest.

URL: http://forum.audiogames.net/viewtopic.php?pid=296909#p296909





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Re: 4dimentions mud

2017-02-10 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

So, I've taken a new character through the newbie area, and I have this to say:1. I feel like the area has been a little bit streamlined, and I found the clue I missed before regarding the captain's name.2. As far as greetings? Um, you can get that info any time you want by just going back through the school. You don't have to restart or anything. For future reference, the general greetings are "Hail" for prehistoric, "greetings" for medieval, "howdy" for wild west and "may the force be with you" for future. However, take note: there's a sort of mini newbie zone just outside the actual school that has an old west theme (you'll know it if you're on a ranch) and for some reason the NPC you have to talk to says "greetings".3. If you do all the tasks you're given, you will have more than enough exp to get your first remort, which is cool. Because of the way I planned it, I'm go
 ing to actually get all the way to my second.4. There are some downright fiendish puzzles in a couple of the newbie areas. The robber baron's castle, for instance. That one hung me up for quite awhile. If you're stuck, just remember that not all things are what they seem. A creature can be a container, or a container can be a potion, or whatnot. Won't say more without spoiling it.Now I'm at the point where I have to wait for an immortal to help me out, because I've done all the tasks, and then it's on to wondering where exactly I go next. I'm going to give this one an honest try, though I still don't like guess-the-syntax, and I can tell that some of the builders here in the past are fine with that concept. So we'll see how it goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=296884#p296884





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Re: 4dimentions mud

2017-02-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Judging by the packs i've seen for games like Cosmic rage and six dragons, absolutely fine, though I'm not really the person to talk to about scripting in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=296878#p296878





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Re: 4dimentions mud

2017-02-09 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: 4dimentions mud

how good is vip mud, with sound triggers?

URL: http://forum.audiogames.net/viewtopic.php?pid=296868#p296868





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Re: 4dimentions mud

2017-02-09 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Okay, I noticed my first issue with the mud. The quest academy is really! extreme. I went in to finish mud school but couldn't remember one of the greeting commandss, so if people are bent on getting everything qust wise from the school it seems a good idea to do it in one go. I'll restart my character and give it a propper try when I'm feeling up to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=296791#p296791





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Re: 4dimentions mud

2017-02-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Hi William. This mud doesn't have a soundpack, indeed it's worth noting that even the muds that do! have soundpacks don't have half as many sounds as alteraeon does so if you want to get into muds your better off considering them text games. As to clients, yes, the mushZ client is specifically for alteraeon. There is a way to unload most of the scripts and things and use it for other muds but I'm not sure how. You have two main choices, mushclient (the client the Alteraeon mushZ pack is based on), and vipmud from gma games. I'd personally recommend vipmud as you don't need to do any configuration or anything else you can just start playing with it and I've found it very easy to use, where as I believe with Mushclient you need to install some plugins to get it to work. Then again there are people who sware by mushclient , so it's a question of which you prefer.I can't really assist with setting up 
 mushclient or unloading the plugins from the mushZ zleraeon client, but if you want to try other muds, just go to www.gmagames.com and download Vipmud, then type the host and port number. See post 15 on this topic for a bit more info on Vipmud. Whichever way you choose, there are some very good muds out there so it's a good field of games to get into.

URL: http://forum.audiogames.net/viewtopic.php?pid=296747#p296747





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Re: 4dimentions mud

2017-02-08 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: 4dimentions mud

hi all, is there a soundpack for this, and as i have just started getting in to muds now, and have alter aeon with the mush client, do i need another client to play this mud? assume the alter aeon and mush package only for that mud?

URL: http://forum.audiogames.net/viewtopic.php?pid=296675#p296675





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Re: 4dimentions mud

2017-02-07 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: 4dimentions mud

only problem with vip and nvda is that nothings labeled in character creation when creating new muds but that isn't really a problem it doesn't take much to figure out where to put things there was a thing with always repeating your commands you type in but I can't actually remember how I fixed it

URL: http://forum.audiogames.net/viewtopic.php?pid=296591#p296591





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Re: 4dimentions mud

2017-02-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Yes and no. Vip is free to use for as long as you like, though it does come with a nag screen, however you'll get access to all functions accept for one. That is msp, or mud sound protocol. This doesn't mean the free version can't play sounds, quite the contrary, but there are one or two muds that play sounds directly from the mud itself rather than by a script, I think materiamagica and six dragons are probably the only ones I know of. That! function is missing in the free version, though as I said for other muds with soundpacks like cosmic rage, indeed most muds with soundpacks it won't be a problem. I will admit I mostly only bought the program because I wanted to support Gma games more than because I actually needed what it did. Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=296278#p296278





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Re: 4dimentions mud

2017-02-05 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: 4dimentions mud

Uhm, the VIP cliant, is it free like mush-z?

URL: http://forum.audiogames.net/viewtopic.php?pid=296248#p296248





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Re: 4dimentions mud

2017-02-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

@zub0, since I'm playing a rogue, I just set my battle prompt to hp percentage since it's more important for me to get the battle messages quick, and I turned off the other prompts entirely while I'm wandering around in the game. It all depends upon your preference and what information you want shown, also what character class your playing since obviously if your a magic user you want to know how much mana you have. Look at help promptcodes for information on how to include various things in your prompt. Btw, one suggestion I might make to the game admins is to have individual commands for checking hp, mana and movement without having to view the hole scoresheet given that it's probably not necessary to display movement on a hole prompt. @Chris, First, make sure you've unloaded all of the alteraeon scripts and triggers from mushZ, since otherwise it won't work correctly with other games. I forget the command to do
  this, but I do recall there is one.After this, the address is 4dimensions.org and the port number is 6000. That is the information you need in the address and port fields to connect to the game, just delete anything else that is in there, eg, if the address was listed as alteraeon.com you'd delete that and write in 4dimensions.org, and if the port was listed as 3010 you'd delete that and write in 6000. Hth. If your still having trouble you might want to ask more generally, since while I enjoy the mushZ client for alteraeon, for general mudding I prefer Vipmud as I said.

URL: http://forum.audiogames.net/viewtopic.php?pid=296243#p296243





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Re: 4dimentions mud

2017-02-04 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: 4dimentions mud

Hi guys. How do I set up the game? I have the info but what should I put in the address field? there's also another port there. Should I type also there 6000? O and the cliant that I used is mush-z. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=296228#p296228





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Re: 4dimentions mud

2017-02-04 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: 4dimentions mud

Hi guys. How do I set up the game? I have the info but what should I put in the address field? there's also another port there. Should I type also there 6000?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=296228#p296228





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Re: 4dimentions mud

2017-02-04 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: 4dimentions mud

hello there dark. I started playing and i enjoy it. though i could use a tip on making my prompt, what did you set it as?

URL: http://forum.audiogames.net/viewtopic.php?pid=296188#p296188





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Re: 4dimentions mud

2017-02-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Weerd? The interface is fairly simple. There are two main tabs, the edit window and the output window. This means the stuff that you type into the mud is separated from the stuff that the mud sends. It's sort of like having the output in notepad in MushZ, accept that it's a separate tab not a separate window and it only shows what the mud sends to you not what you send to the mud. Mostly however you don't really need to worry about the interface, since the mud text should come in automatically, though i do sometimes find the reverse find function fairly useful.The connection and character info does take a little getting used to I admit, but is fine once your used to it. Basically when you open vipmud or go to the menu and hit character list you'll get an up and down list of what characters you have. A character is simply a reference file with the character's name, the mud connection info, a "character reference", so you 
 can call the character something like "my bard" or whatever, and an optional password field if you want auto login. The first you'll see is fred on valhalla, though i'd recommend deleting that and starting with your own. To connect to 4dimensions with vipmud go to the file menu and find quick connect and hit enter. if you have played on the mud before it'll be in the dropdown list, if not, just tab to the boxes for host and port name and type in 4dimensions.org and port 6000. When you've played for a bit you can create a perminant character to get to the mud quickly and log you in, by going to character and hitting create, after this just select 4dimensions from the dropdown and fill in the fields. I'm afraid I'm not up on all the scripting and such, indeed other than the odd alias, (and usually I use mud side aliasing function anyway like that in Alter), it's not something I do, then again if i have to literal
 ly script my own interface to a game before playing it's probably not for me, I prefer to get into the game asap, and indeed all of the muds listed on audiogames.net are ones which can be played out of the box with no scripting, as indeed is 4dimensions.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=296142#p296142





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Re: 4dimentions mud

2017-02-04 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: 4dimentions mud

There's not a specific problem with it, the interface seemed just a bit weird for me, that's all.I think I've got used to the mush z interface, since I've plaied Alter Aeon

URL: http://forum.audiogames.net/viewtopic.php?pid=296107#p296107





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Re: 4dimentions mud

2017-02-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Hmmm, I personally really like Vip mud, and accept for alteraeon with the mushZ soundpack I use it for all muds.What problem are you having with itt?  and also what screen reader are you using? I use Vip with sapi, occasionally using supernova to read bits on screen for speed, but I've heard there have been one or two issues with other screen readers such as Nvda, though whether those are related to Vip itself or the Nvda settings I don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=296102#p296102





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Re: 4dimentions mud

2017-02-04 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: 4dimentions mud

Hi, Dark.What client are you using to play this, and other muds in general? I've tried VIP Mud, but maybe there's a better one.

URL: http://forum.audiogames.net/viewtopic.php?pid=296088#p296088





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Re: 4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Well I'll give this one a try and report what happens, but certainly from what i heard on the gossip channel I can say people were asking for quest assistance and others were responding quite readily.

URL: http://forum.audiogames.net/viewtopic.php?pid=296047#p296047





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Re: 4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

Yeah, don't even get me started on Aardwolf. Virtually no story to speak of, tons of syntax issues, and the attitude that you should just not do the goal if you're stuck. This, despite the fact that clans specifically have goal-solving pages for members only.But I'm glad the captain's name thing was fixed/tweaked. That, or it was always that way and I just never found it, which is technically possible I suppose.

URL: http://forum.audiogames.net/viewtopic.php?pid=296021#p296021





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Re: 4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Well Jayde I don't like guess the verb puzzles anymore than you do, it's why I quit playing interactive fiction. I can't speak for most of the game, but at least the captain's name puzzle you mention in the newbie area seems to have been tweaked since all I needed to do to find his name was (beware the spoiling spoilers of spoilery spoiagiousness below). Look at a computer in the cadet's quarters, the description of which had a screen, and once I looked at the screen it simply told me streight off what the captain's name is. I do get the impression that staff are ready to help, or at least with the miner puzzle I got stuck on involving "look in" (which in fairness I am kicking myself about), another player turned up to help and gave nice hints, very different from say Aardwolf where if you have problems with a quest your just told "well don't do that quest then" I've also been asked to rep
 ort any screen reader issues, but given the game already has a relatively usable text alternative map with nographics mode and a customizable prompt it seems okay thus far, though if I run into anything else I'll report it.

URL: http://forum.audiogames.net/viewtopic.php?pid=296015#p296015





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Re: 4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

I tried this one. I gave it up.There are definitely guess-the-verb puzzles. Just wait.Also, the newbie area had a silly stage to its quest near the end, or it did last time I was there.slightspoilersYou're supposed to figure out a captain's name or something, and you're given a clue about a TV which is showing a Bogart movie. No word of a lie. I had to go use Google for a few minutes to figure out which freaking movie was being referenced.endspoilers...in a newbie area. Seriously. No thanks.I don't mind quests - love them, in fact - but when a guess-the-syntax issue pops up, where the phrase "push dresser" doesn't work, but "shove dresser" does, even though the word "push" is used in a nested description, or other issues of same, I stop trying. I have better things to do than to want to read a developer's mind, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=295968#p295968





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Re: 4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

Well I've played a little more and I can say this is one mud where conventions are a little different to most games. Players do seem very friendly though which is nice. As one general hint to everyone, look in is as important as examine since in this game even things that don't look as if they contain things, contain things .

URL: http://forum.audiogames.net/viewtopic.php?pid=295966#p295966





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Re: 4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: 4dimentions mud

Sounds good, I'm going to give it a try when get some free time. And yeah, agreed, a soundpack would be appreciated. 

URL: http://forum.audiogames.net/viewtopic.php?pid=295965#p295965





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Re: 4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : tysonsylvester123 via Audiogames-reflector


  


Re: 4dimentions mud

Yes, I remember playing this game I played it about a few months back.  It is really fun, thinking of going back.  Admittedly, I have not played in a while but thanks for the reassurance that this game is still awesome

URL: http://forum.audiogames.net/viewtopic.php?pid=295964#p295964





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Re: 4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: 4dimentions mud

@audiogamer101, I'd guess this is because the name you've chosen is already in use and the game is thinking your the player with that character. Try a different name. The process didn't run into problems for me. @Haramir, I haven't noticed anything like bad guess the verb type puzzles or illogical things yet, though I have noticed that some objects don't have propper interactions on them, like the tuft of grass in the maze in the wild west area, and the tank in the cadet's quarters in the future area. Hopefully this doesn't become too much of a problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=295957#p295957





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Re: 4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: 4dimentions mud

Hello folks! Maybe there is an existing character with the same name, or the name prompt ask you to type new instead of just the name.4D is a cool place indeed, but requires lots and lots and lots of reading and careful searching. Some pusle even follows no apparent logic, I imagined they were derived from internal jokes or something.I'm considering another trip to the mud, but I'd love a sound pack to enhance things a bit.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=295954#p295954





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Re: 4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : audiogamer101 via Audiogames-reflector


  


Re: 4dimentions mud

Ok,I'm trying to create a character, and I enter the name I want to be known by, but when I get to the password prompt, I enter a password and it keeps saying wrong password.Am I doing something wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=295950#p295950





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4dimentions mud

2017-02-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


4dimentions mud

Okay, I'll admit this introduction will be rather brief, because I've only given the mud a try this morning, indeed I suspect we've probably got players who're more familiar with the game than I am, but since we haven't had a dedicated topic or discussion I thought I'd start one and post my thoughts on playing. As to why I started playing 4d, for various mundane real life reasons involving listening for things, I needed to play a text game, thus alteraeon and cosmic rage were out, and since I've not decided which of the 3k/3s muds to try or which class and four dimentions is one I've heard about on occasions I thought I'd dive in and give it a go. The mud's main website is here and the connection info is 4dimensions.org port 6000. The game has a rather unique theme, and indeed part of the reason I thought of it is that it reminded me somewhat of 3k since it involves time tr
 avel across several different rather random time zones. prehistoric, which seems to range from neanderthals and dinosaurs to bronze age cities of antiquity like ancient egypt and Griece (complete with gods), medieval, which is your standard fantasy dwarves dragons and trolls type of affair with a bit of norman England thrown in, wild west, complete with six guns, outlaws etc, and future which seems like a mix of Startrek and edgar rice burrows Carter of mars series. They have also apparently more recently started a Victorian London type of setting with sherlock holmes etc. The game in some ways is a fairly standard circle mud type affair, and though some of the races are rather interesting, like martian and centaur, the professions seem to be a lot of the expected ones such as espa, mage, gypsy, hunter and ranger.. Combat seems fairly usual of the style of alteraeon, though it does feature ranged weapons as a matter of course. What however really distinguish
 es the game is quests.I'm halfway through the newbie school, and the place is absolutely littered with stuff to look at, people who give you tasks to do, npcs who react, even vehicles, and this is one mud where doing quests seems to advance you rather further than just random slayage does.Really the only game I've seen with this much by way of interaction with the environment is Frandom, particularly since 4dimentions has a lot of diferent ways to examine the environment, for example look atat, in, on or under, listen, smell and even apparently feel as alternatives to examine. I also like the fact that you can look in a given direction or listen in a given direction, which makes life rather interesting. apparently the game does have some alternatives to hack n slash too, including trading and crafting of some sort, though I've not got into those as yet, indeed I'm still working my way through the mud school, which is a mini zone in itself, --
 -- if nothing else, 4D probably has the most fun mud school I think I've seen in any game. There are apparently clans, pvp arenas, registration as a player killer for those who want a more immediate pvp experience, as well as less violent clan competitions such as who can collect the most zone flags available. Unfortunately death apparently does drop your corpse with it's equipment, but there is an auto corpse retrieval service available which I suspect costs gold, though I've not got there yet.Screen reader wise the game does have some adaptations, I'd strongly advise anyone playing to type nographics to get rid of the aski, nodisplay titles to remove titles from the who list and make it briefer, and also check out help prompt and help prompt codes to customize your prompt to something a little less spammy. Levels seem fairly quick, which is good given this is a remort game with lots of questing to be done, though it does have a teered
  skills system which takes a little getting used to. Thus far it seems this one is almost like frandom meets a hack n slash with random environments, so while the combat at the moment doesn't look particularly interesting, people who like something extra in a game should probably give this one a go. My char is dark on there (yes inventive I know), though as I said, I'm still investigating myself and there is a lot I still don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=295911#p295911





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