Re: AudioQuake Beta Release

2014-11-11 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

Just a quick note here to say that Matt will be back in business in a week so we can get on with the show soon after, and we haven't forgotten. I, for myself, am likely to be somewhat tied up by my fair government, but hope to be back in the game, as it were, soon after that. 

URL: http://forum.audiogames.net/viewtopic.php?pid=194597#p194597




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Re: AudioQuake Beta Release

2014-10-31 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioQuake Beta Release

Thank you. I'll get used to how things works before I take a look at the server. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193513#p193513




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Re: AudioQuake Beta Release

2014-10-30 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

You can replace the sounds; those are just standard wave files. Go ahead and supply replacements. These are loaded in preference to the pak files; if you want to replace in-game sounds, you can do that, too; just provide files of the names as they are found in the pak files.Thanks for bringing this up, I will make sure we have good instructions.

URL: http://forum.audiogames.net/viewtopic.php?pid=193479#p193479




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Re: AudioQuake Beta Release

2014-10-30 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector


  


Re: AudioQuake Beta Release

seby: I don't no that creating mods is difficult.But I don't no if I can modify the sounds?because the bundled is low cuallity.

URL: http://forum.audiogames.net/viewtopic.php?pid=193451#p193451




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Re: AudioQuake Beta Release

2014-10-30 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

The short answer is that yes you can do it, but I wouldn't rush into it. To get rotating maps working you will have to know the Quake commands and modify the cfg file. And to get multiple servers up you will have to listen on different port numbers, and run ports through your NAT box.The thing to understand is that Quake is always client-server; even when you play single-player, what's happening is that the client is actually speaking the server protocol to itself, internally. The server program merely externalises that server function into a separate process. So, learn how to use the main engine first, i.e. the whole of Quake, and then you can learn how to run the server with the right config. You can choose which map to start, which game mode, and whether cheats are enabled or not.I will see whether or not it would be possible to run Quake from a direc
 tory rather than the launcher; that might be helpful. In the meantime, don't be alarmed if things are patchy; it is beta after all. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193400#p193400




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Re: AudioQuake Beta Release

2014-10-30 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioQuake Beta Release

[[wow]], awesome!  Can you tell a bit more about the server? I mean, if I set up a server, can the players who join then choose between game modes, maps, teams etc.? Or is this limited by my choices? It would be awesome to offer a server where people can do what they want without needing me to launch anything.If the server can handle this, I could maybe set up one server for the development team and an other public server for all other players. Well, just some thoughts.  I'll take a look at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=193375#p193375




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Re: AudioQuake Beta Release

2014-10-29 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

Yep, any feedback appreciated.If you want to run the server "Headless" (i.e. without GUI) there is a little more work to do, I fear. But it absolutely starts and runs from the launcher now, or it should anyway. Have fun. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193356#p193356




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Re: AudioQuake Beta Release

2014-10-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioQuake Beta Release

Hi.[[wow]]! Sounds cool.I have a Mac server running in my living room running Mavericks at the moment, but will sooner be upgraded to Yosemite. I'm running a Teamtalk server on this thing, so it's running 24/7. If a Audio quake server is easy to set up, I'm willing to host a server you all can do what you want on, both in the beta testing team and other players.I have absolutely no experiences with the game, so I can only offer the host for now, if I can manage to set it up. Lol. Just leave me a message if you find this helpful in any ways.Keep up the awesome work guys. I will check this out, especially the older manual for sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=193269#p193269




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Re: AudioQuake Beta Release

2014-10-27 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

Beta 2 is now released. Our announcement follows. Enjoy. Thanks for all the feedback, particularly on the forum, on the first beta!  We've made a number of improvements to this in light of your feedback (though we've not been able to squash all the bugs you reported -- we are working on it!)  Here are the changes...You can now launch a server and a remote console session from the Launcher.We've a "key to the sounds" document on the Launcher menu.We have included the old documentation for AudioQuake 0.3.0.All documentation written by us is in HTML format now, so should be easier to navigate.Please note that the old AudioQuake 0.3.0 documentation has not been updated to take into account the new Mac/Window
 s release, nor the new GUI launcher, so please ignore the parts about installation, the old command-line-based launcher and anything to do with Linux (for now). We are working on updating the documentation as soon as we can, and would suggest that if you're totally new to the game, you wait until we've been able to do that before playing.Please remember that AudioQuake was and is a research project and not all of the Quake levels are very accessible -- however a number are, and a number of accessible multi-player levels are provided, as well as a server.  Most importantly, we are working on updating and including the Level Description Language (LDL) with AudioQuake ASAP so that you can make your own maps for the game.Please keep the feedback coming; we're doing our best to address the issues and make improvements.

URL: http://forum.audiogames.net/viewtopic.php?pid=193178#p193178




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Re: AudioQuake Beta Release

2014-10-27 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

Beta 2 is now released. Our announcement follows. Enjoy. Thanks for all the feedback, particularly on the forum, on the first beta!  We've made a number of improvements to this in light of your feedback (though we've not been able to squash all the bugs you reported -- we are working on it!)  Here are the changes...You can now launch a server and a remote console session from the Launcher.We've a "key to the sounds" document on the Launcher menu.We have included the old documentation for AudioQuake 0.3.0.All documentation written by us is in HTML format now, so should be easier to navigate.Please note that the old AudioQuake 0.3.0 documentation has not been updated to take into account the new Mac/Window
 s release, nor the new GUI launcher, so please ignore the parts about installation, the old command-line-based launcher and anything to do with Linux (for now). We are working on updating the documentation as soon as we can, and would suggest that if you're totally new to the game, you wait until we've been able to done that before playing.Please remember that AudioQuake was and is a research project and not all of the Quake levels are very accessible -- however a number are, and a number of accessible multi-player levels are provided, as well as a server.  Most importantly, we are working on updating and including the Level Description Language (LDL) with AudioQuake ASAP so that you can make your own maps for the game.Please keep the feedback coming; we're doing our best to address the issues and make improvements.

URL: http://forum.audiogames.net/viewtopic.php?pid=193178#p193178




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Re: AudioQuake Beta Release

2014-10-27 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

Indeed. My iMac is actually still on Mountain Lion, and my MacBook looks like a candidate Win7 machine using BootCamp. So, that's a way forward for me too.Stay slinky, the next beta is arriving soon, and thanks all for the feedback. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193177#p193177




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Re: AudioQuake Beta Release

2014-10-27 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioQuake Beta Release

If upgrades for Fusion were cheeper, then I would gladly have paied for future updates. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193117#p193117




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Re: AudioQuake Beta Release

2014-10-26 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

Thank you.FYI: Matt is stuck trying to get Windows running uner Yosemite without paying VMWare even more money. We apologise for the delay. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193086#p193086




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Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: AudioQuake Beta Release

I've found what appears to be a bug. I'm not sure if this is limited to the tutorial or not.After a while sapi just seems to stop speaking. Nothing I do is able to reenable it.Also trying to save a game in the tutorial says "Unable to save ultiplayer games."I've confirmed it, sapi seems to break after a certain number of calls for some reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=192423#p192423




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Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: AudioQuake Beta Release

I've found what appears to be a bug. I'm not sure if this is limited to the tutorial or not.After a while sapi just seems to stop speaking. Nothing I do is able to reenable it.Also trying to save a game in the tutorial says "Unable to save ultiplayer games."

URL: http://forum.audiogames.net/viewtopic.php?pid=192423#p192423




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Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: AudioQuake Beta Release

I've found what appears to be a bug. I'm not sure if this is limited to the tutorial or not.After a while sapi just seems to stop speaking. Nothing I do is able to reenable it.

URL: http://forum.audiogames.net/viewtopic.php?pid=192423#p192423




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Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: AudioQuake Beta Release

to be rid of the demos, go into id1/mod.cfg, and // (double slash) the line that says, "startdemos demo1 demo2 demo3." this will remove those demos from playing at the beginnning though you can play them anyway after by typing playdemo followed by the name of the demo.

URL: http://forum.audiogames.net/viewtopic.php?pid=192422#p192422




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Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: AudioQuake Beta Release

why the demo recording? How do I start the normal game?

URL: http://forum.audiogames.net/viewtopic.php?pid=192375#p192375




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Re: AudioQuake Beta Release

2014-10-16 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: AudioQuake Beta Release

I'm pretty sure that would be a demo. Youu can record yourself playing a map and then play it back later. When you click on play to play quake, a demo recording plays.

URL: http://forum.audiogames.net/viewtopic.php?pid=192204#p192204




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Re: AudioQuake Beta Release

2014-10-16 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: AudioQuake Beta Release

hi the game sounds and the game in general are really laggy and keep jumping around. also I've noticed that when I play normal quake, my character just started playing himself! I didn't have too do anything, he went through the hole map slaughtering monsters and picking up loot.

URL: http://forum.audiogames.net/viewtopic.php?pid=192199#p192199




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Re: AudioQuake Beta Release

2014-10-15 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

Just the first, with the demo pack. You could interpose your own pakfiles if you have them, perhaps later.I'll have to play some of the sp maps again but I do recall that some of them are quite tricky. Please join the group and someone may be able to instruct you from memory, because to be honest I've forgotten the strategy for each individual map. I do know that firing vertically is a real challenge however; perhaps we can identify specific cases and do something about them.

URL: http://forum.audiogames.net/viewtopic.php?pid=192096#p192096




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Re: AudioQuake Beta Release

2014-10-15 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: AudioQuake Beta Release

hello, can you play all 4 episodes or just 1 episode of the game, like in the jediquake portable mod? and in ep 1 map 7, there's this monster which seems to be right in the lava and I can't kill it. how do I kill it?

URL: http://forum.audiogames.net/viewtopic.php?pid=192091#p192091




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Re: AudioQuake Beta Release

2014-10-14 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

The mod format may be looked into again if we get Cara Quinn's JediQuake made available through the official release; hopefully she'll be happy to do that. Basically though, to create a mod you overload the filesystem as seen by Quake through the use of pak files and/or data files in the data directory. I will see if/how we can let users tamper with the contents of the packages (easy on Mac, of course; inside the app bundle).I doubt very much that there are servers up. And while you can run a server from the game itself, it is usually more convenient to run the server program. It is noted that people will wish to do this. 

URL: http://forum.audiogames.net/viewtopic.php?pid=192064#p192064




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Re: AudioQuake Beta Release

2014-10-14 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: AudioQuake Beta Release

Are there currently any multiplayer servers up? I doubt so since the beta was just released but I thought I'd ask anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=192059#p192059




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Re: AudioQuake Beta Release

2014-10-14 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector


  


Re: AudioQuake Beta Release

I like this game.OffTopik Question: ¿How to create / install a mod?This is an accesible audio game, keep up the good work man!

URL: http://forum.audiogames.net/viewtopic.php?pid=192058#p192058




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Re: AudioQuake Beta Release

2014-10-14 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

OK, Matt has converted the docs into MD, and as soon as we've polished that up, we'll publish, including the sound tour. And yeah, if you want better sounds, and you have copylefted licenses (GPL-compatible) for them, please do get in touch and we can look into including them. Our priority right now, though, is to get people playing the game, as it was then, now.@SLJ, you should be able to press tilde ("~") on your keyboard to get into the console, and then type quit. Hopefully. As usual comments/feedback/patches welcome …

URL: http://forum.audiogames.net/viewtopic.php?pid=192039#p192039




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Re: AudioQuake Beta Release

2014-10-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioQuake Beta Release

Oh, I forgot to ask a question:How do i quit the game on the Mac? Command q, the letter q and escape doesn't work, so I have to quit the application the hard way unless I'm missing an other keystroke. Or, is this a bug?

URL: http://forum.audiogames.net/viewtopic.php?pid=192036#p192036




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Re: AudioQuake Beta Release

2014-10-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioQuake Beta Release

speeder wrote:sorry to say, but those sounds are crap, pack 1 is missing. those sounds were  from original quake. please improve the sounds!The project is OpenSource, so join the group and help the team by better sounds when you think they suck that much. 

URL: http://forum.audiogames.net/viewtopic.php?pid=192035#p192035




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Re: AudioQuake Beta Release

2014-10-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioQuake Beta Release

Hi.I look very much forward to see the improved documentation when you get the time to work on it. I'll keep trying, and maybe join the group, or maybe wait a bit until I get more time. Keep up the good work guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=192034#p192034




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

Thanks all for the comments so far.@SLJ, It's all there in the beta, no additional software required. You're right, the docs are missing in action at the moment. I wonder if we could reuse the docs we already had; I will look into it, but for now it's mostly going to make sense to previous players. Please join the group and ask your questions if you have the mind for it. The tutorial is mostly harmless, but it might not make sense to a complete newbie.@aaron: To be honest we're just trying to get it running on modern machines. If somehow we were able to rekindle the past, we might do it, but Quake I really is an old game, and yeah, I don't expect that we'll get many newcomers. Still, we'd appreciate all the help we can get. I'm afraid neither of us has the time we used to, so things are just naturally very slow. @mario: It s
 hould be. Please join our group; we need more Win8 users. @speeder: You should be getting Mindgrid sounds and the Quake demo sounds; if not, please file an issue, or post a note to our group.@seal: actually, we investigated Quake III at one point, but settled for Mindgrid instead. You're right it's a more modern game, but it was also exclusively multiplayer arena and we didn't see any compelling reasons. Perhaps, if we'd had the time, but we didn't. In fact, most of the work for AQ was already done when Id put out the sources. My only regret was that we never finished the audio renderer, because the Quake I codebase was hardcoded to be stereo, whereas Quake III had an OpenAL driver port for all the platforms.@mojsior: the game mechanics have not changed, sorry. AQ was intended to be played by both blinks and sighties, although there are a fe
 w sticking points in reality. If we could have adapted Quake without modifying it, you can be sure that we would have. Vista isn't working yet. We will need to look into that, at some point. However, you're looking at a launcher issue, so maybe we can resolve it. Please join our group if you can.

URL: http://forum.audiogames.net/viewtopic.php?pid=191982#p191982




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

Thanks all for the comments so far.@SLJ, It's all there in the beta, no additional software required. You're right, the docs are missing in action at the moment. I wonder if we could reuse the docs we already had; I will look into it, but for now it's mostly going to make sense to previous players. Please join the group and ask your questions if you have the mind for it. The tutorial is mostly harmless, but it might not make sense to a complete newbie.@aaron: To be honest we're just trying to get it running on modern machines. If somehow we were able to rekindle the past, we might do it, but Quake I really is an old game, and yeah, I don't expect that we'll get many newcomers. Still, we'd appreciate all the help we can get. I'm afraid neither of us has the time we used to, so things are just naturally very slow. @mario: It s
 hould be. Please join our group; we need more Win8 users. @speeder: You should be getting Mindgrid sounds and the Quake demo sounds; if not, please file an issue, or post a note to our group.@seal: actually, we investigated Quake III at one point, but settled for Mindgrid instead. You're right it's a more modern game, but it was also exclusively multiplayer arena and we didn't see any compelling reasons. Perhaps, if we'd had the time, but we didn't. In fact, most of the work for AQ was already done when Id put out the sources. My only regret was that we never finished the audio renderer, because the Quake I codebase was hardcoded to be stereo, whereas Quake III had an OpenAL driver port for all the platforms.@mojsior: the game mechanics have not changed, sorry. AQ was intended to be played by both blinks and sighties, although there are a fe
 w sticking points in reality. If we could have adapted Quake without modifying it, you can be sure that we would have. Vista isn't working yet. Sorry! We will need to look into that, at some point. However, you're looking at a launcher issue, so maybe we can resolve it. Please join our group if you can.

URL: http://forum.audiogames.net/viewtopic.php?pid=191982#p191982




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: AudioQuake Beta Release

Yeah, why noone is doing quake 2 or 3? these sounds much much better and are better actually.

URL: http://forum.audiogames.net/viewtopic.php?pid=191956#p191956




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: AudioQuake Beta Release

hi, on windows vista I have the following errorTraceback (most recent call last):  File "C:\Python27\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in   File "AudioQuake.py", line 7, in   File "C:\Python27\lib\site-packages\GUI\__init__.py", line 74, in   File "C:\Python27\lib\site-packages\GUI\Colors.py", line 8, in   File "C:\Python27\lib\site-packages\GUI\Color.py", line 8, in ImportError: DLL load failed: Nie można uruchomić aplikacji, ponieważ jej konfiguracja równoczesna jest niewłaściwa. Więcej szczegółów można znaleźć w dzienniku zdarzeń aplikacji.OK

URL: http://forum.audiogames.net/viewtopic.php?pid=191953#p191953




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: AudioQuake Beta Release

Hi sebby, I think that concept of audioquake dedicated for us is very god idea, but I have a question.Are you going to make audioquake based of newest version of quake than quake 1.It is so old version and I think that remaking and modyfying old version of this hasnt any sense.Also I hope that the navigation system will be better than in previous version and I want to see a single player mode better akcessible for us than previous releases.

URL: http://forum.audiogames.net/viewtopic.php?pid=191949#p191949




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: AudioQuake Beta Release

sorry to say, but those sounds are crap, pack 1 is missing. those sounds were  from original quake. please improve the sounds!

URL: http://forum.audiogames.net/viewtopic.php?pid=191941#p191941




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : mario navarro via Audiogames-reflector


  


Re: AudioQuake Beta Release

hi.this game runs on win- 8.1 64bites?I tried but give me a  error.what should i do to play this game in the win- 8.1 if it works?thanks.cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=191936#p191936




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: AudioQuake Beta Release

Hi,This is actually quite interesting. I haven't tried it yet, but I'm wondering what's going to happen from here. Is the game re-entering development or is it more of a way to get the modern systems working with it?

URL: http://forum.audiogames.net/viewtopic.php?pid=191934#p191934




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioQuake Beta Release

Hi again.So, I have just read the very limited readme, and played around with the tutorial.Sorry to say, but the tutorial doesn't make much sense to me. No explnation about what all those sonar beeps means. The tutorial says step on the platform to find the exit, but where is the platform? i then continued, and then it sounded like someone was shooting at me. I couldn't hit them. Is it just me, or is the tutorial realy that bad? I hate to give such bad feedback, and I would like to read more about how it works. Time to check out the website...Edit:No, I can't find any more documentation or explanation on the website. I found a link called training, but that led me to something totally different. Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=191927#p191927




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioQuake Beta Release

Hi again.So, I have just read the very limited readme, and played around with the tutorial.Sorry to say, but the tutorial doesn't make much sense to me. No explnation about what all those sonar beeps means. The tutorial says step on the platform to find the exit, but where is the platform? i then continued, and then it sounded like someone was shooting at me. I couldn't hit them. Is it just me, or is the tutorial realy that bad? I hate to give such bad feedback, and I would like to read more about how it works. Time to check out the website...

URL: http://forum.audiogames.net/viewtopic.php?pid=191927#p191927




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Re: AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioQuake Beta Release

Hi.Interesting stuff. I'll see if I can get it to work on my Mac. I tried it very long time ago, but without much success at all. But I think it's time to give it a try again.Do I need to find an old copy of the original version of Quake for Mac, or is this included in the beta version?

URL: http://forum.audiogames.net/viewtopic.php?pid=191926#p191926




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AudioQuake Beta Release

2014-10-13 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


AudioQuake Beta Release

It's been a long time since I made an official release announcement about AudioQuake, and I'm still not tired of doing it. Matt (the leading coder and other half of the project) has put together and finalised the working executables for both Mac and Windows (7+, I'm awfully sorry XP users, I'll try and get to you, eventually …) that include the game launcher and modernised engine that we have been using for a while now. Other than that, the project is essentially unchanged from our last release, although with the new TTS stub and restored video renderer we will expect that you will notice some differences in the way that it operates. We have not yet addressed any particular grievances with gameplay, and to be honest--because we've got to be honest--the game is now of mostly historical interest, and LDL is probably of more immediate interest to new tinkerers, and is as yet not included. This is clearly beta; the first thing you will need to do is allow the Windows firewall access to the game in the modal window which appears (without speech feedback). Still, please, have a blast, frag away, and enjoy yourselves. And if you have feedback or bug reports, post them to our Google group (or just here, if you're lazy, although I'll have to manually enter them for Matt to see them). Frag this way for your copy of the AudioQuake beta.

URL: http://forum.audiogames.net/viewtopic.php?pid=191920#p191920




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