Re: Cosmic rage activities, my thoughts so far.

2020-10-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

@defender, can't speak to that myself as I haven't played that many similar games. Star conquest was so dam spammy in space combat I found the tutorial impossible and got my character in a worse position than when he started, much as I loved the world, writing and some of the other activities, I was always putoff Miriani by the pvp aspect, and though I tried premetheus the confusing help files and ideas of what to do meant I never got far in the game. So for me, similarities or differences to other games were less of a concern. What I'm more concerned with is how interesting things are to do and how well they advance characters. There are some great activities as I said above, others are pretty crappy, hence the reason for this topic, since one thing I can say about the game is that the hosts put a lot of time and energy into improving the game, and while I don't always agree with the way things work (I hate needing to group or beg others for stun crystals to make ground combat actually vaguely possible), I can say it's a game I have had a lot of fun with and likely will continue to in the future.

URL: https://forum.audiogames.net/post/581509/#p581509




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Re: Cosmic rage activities, my thoughts so far.

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

The bad progression balance and multiple activities using the same mechanics but with different skins over top is exactly why I never bought into the whole (like no other space MOO before it) thing.

URL: https://forum.audiogames.net/post/581497/#p581497




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Re: Cosmic rage activities, my thoughts so far.

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I've always wondered if minerals actually had a point in the game once you got to factories. That makes sense, but there would be plenty of easy ways to fix it other than essentially making a major set of pre-factory activities pointless, and replacing them with slightly less interesting activities like trash clensing.

URL: https://forum.audiogames.net/post/581404/#p581404




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Re: Cosmic rage activities, my thoughts so far.

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I've always wondered if minerals actually had a point in the game once you got to factories. That makes sense, but there would be plenty of easy ways to fix it other than essentially making a major set of pre-factory activities pointless.

URL: https://forum.audiogames.net/post/581404/#p581404




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Re: Cosmic rage activities, my thoughts so far.

2020-10-19 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I was around when they fiddled with the mineraly system. The basic problem? They added cargo tanks and mining drones, which made getting huge amounts of minerals a trivial, passive process. Players would transfer their gains, and since they'd be delivering millions of minerals at once sometimes, they got more ranks and credits from the activity than the hosts thought was propper. It got so out of hand, the economy was really unbalanced. So the hosts began slashing payouts all across the board, until transfering minerals at planets wasn't worth anythign anymore and people just harvested for factory development. In the beginning, this mean there were lots of players stranded around level 200 or so with no legal way to get ranks. So things like trash cleansing were rushed out, which were mindless activities designed to fill the level gap. Now you have this weird situatio nwith literal trash being worth more than new minerals. The thing is, since cleansing and grabbing are a thing, there's no more reason for the hosts to adjust the whole system around harvesting, and no one complains about it since they can just level their way past cleansing and grabbing, and by that time, they'll have access to things like factories, large mineral harvesting upgrades, and big cargo bays on player made ships. Plus, at this point, most players will own factories which are much better uses for minerals. It's one of these things Nate and his team could have addressed differently, by say, adding a more dynamic supply and demand system which would tweek rewards as people transfered more and more minerals at one place, or by not letting mineral cargo capacity and big numbers get as out of hand as they let them get. At this point, the payout system will probably remain untouched for a few more years, until Nate looks through his code again and finds a new shiny thing to work on which happens to be part of the mineral system.

URL: https://forum.audiogames.net/post/581310/#p581310




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Re: Cosmic rage activities, my thoughts so far.

2020-10-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Trash cleansingPretty much a carbon copy of asteroid or planetoid harvesting, however with the distinct advantage of actually being worth doing and not requiring half as many skill, ship or equipment upgrades. While it’s nice to get a lucrative activity and be able to level up relatively quickly (especially when combining this with planetoid grabbing), I really don’t see the point of this activity or what it adds to the game, or why mineral harvesting is just so useless in terms of points and credits, while this sort of carbon copy version of mineral harvesting gets you such a lot of reward.ReallyI’ve never heard the phrase about one person’s trash being another’s treasure so literally true, when ruby and gold ore are worth a pittance in comparison to so called trash items .

URL: https://forum.audiogames.net/post/581286/#p581286




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Re: Cosmic rage activities, my thoughts so far.

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Well I’m back to cosmic rage after a bit of ann absence again, and am very much ejoying being back in the game and experiencing the world, and so have tried a few more activities. I’m still getting to grips with Farming but here are my thoughts on planetoid harvesting, smuggling and wax sculpting.Planetoid HarvestingOkay planetoid harvesting unfortunately shares the same problem with asteroid harvesting in terms of the reward, especially when compared to planetoid grabbing (, and even more especially compared to the amount of upgrades you need to do it, considering you need mineral upgrades to carry the cargo, the right harvesting equipment, and even armour, since otherwise your harvesting equipment goes poof after one pass. Whether the minerals themselves become useful later for crafting I don’t know, but I really wish rewards here were tweaked.On the plus side collecting those jammed objects provides a nice distraction, albeit it technically makes planetoid harvesting slightly less an idle activity than asteroid harvesting, which given, the payout is not a good thing.The credit rewards for getting those jammed items to Sarah Silver scale are nice though, albeit they still slightly pale in comparison to planetoid grabbing (really I got literally four times as many points for two planetoids grabbed as I did for 6000 assorted minerals and 12 found objects).smugglingA really easy activity to do, and one with a stupidly high payout, albeit I suspect the risks when your court probably make the payout worth it judging by the help file. Still, as you can smuggle quickly, it’s probably the fastest way of getting cash and points I’ve seen, especially if you use a relatively crappy ship to do it.Again, wouldn’t be so bad, if it compared better to activities like asteroid and planetoid harvesting, since yee gods, crime really does pay in this universe! .Wax sculptingOkay getting the wax for this one is actually pretty cool, being as you sort of have to do a mini combat scenario with the bees and can have your drones killed if you don’t do the right thing.I do sort of wish there was more of a finding materials vibe, EG different colours or consistencies of wax, rather than just having wax as a basic material, and you just able to write any description you like, actually given that this is one of the mot interesting resource collection activities I’ve seen so far, especially since you basically just sort of have to be lucky when wandering around to stumble on a hive, I’d like to see this one expanded, with more wax types, and maybe more interactive crafting too.

URL: https://forum.audiogames.net/post/580543/#p580543




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Re: Cosmic rage activities, my thoughts so far.

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Well I’m back to cosmic rage, and so have tried a few more activities. I’m still getting to grips with Farming but here are my thoughts on planetoid harvesting, smuggling and wax sculpting.Planetoid HarvestingOkay planetoid harvesting unfortunately shares the same problem with asteroid harvesting in terms of the reward, especially when compared to planetoid grabbing (, and even more especially compared to the amount of upgrades you need to do it, considering you need mineral upgrades to carry the cargo, the right harvesting equipment, and even armour, since otherwise your harvesting equipment goes poof after one pass. Whether the minerals themselves become useful later for crafting I don’t know, but I really wish rewards here were tweaked.On the plus side collecting those jammed objects provides a nice distraction, albeit it technically makes planetoid harvesting slightly less an idle activity than asteroid harvesting, which given, the payout is not a good thing.The credit rewards for getting those jammed items to Sarah Silver scale are nice though, albeit they still slightly pale in comparison to planetoid grabbing (really I got literally four times as many points for two planetoids grabbed as I did for 6000 assorted minerals and 12 found objects).smugglingA really easy activity to do, and one with a stupidly high payout, albeit I suspect the risks when your court probably make the payout worth it judging by the help file. Still, as you can smuggle quickly, it’s probably the fastest way of getting cash and points I’ve seen, especially if you use a relatively crappy ship to do it.Again, wouldn’t be so bad, if it compared better to activities like asteroid and planetoid harvesting, since yee gods, crime really does pay in this universe! .Wax sculptingOkay getting the wax for this one is actually pretty cool, being as you sort of have to do a mini combat scenario with the bees and can have your drones killed if you don’t do the right thing.I do sort of wish there was more of a finding materials vibe, EG different colours or consistencies of wax, rather than just having wax as a basic material, and you just able to write any description you like, actually given that this is one of the mot interesting resource collection activities I’ve seen so far, especially since you basically just sort of have to be lucky when wandering around to stumble on a hive, I’d like to see this one expanded, with more wax types, and maybe more interactive crafting too.

URL: https://forum.audiogames.net/post/580543/#p580543




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Re: Cosmic rage activities, my thoughts so far.

2020-05-28 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

@49 it's probably because Archeology was added before all the activity rewrites happened. Activities back then were a lot less punishing then. But I agree, that should be switched around.

URL: https://forum.audiogames.net/post/534312/#p534312




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Re: Cosmic rage activities, my thoughts so far.

2020-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Reading skyward by Brandon sanderson recently, I fancied getting back into space, so am back to cosmic rage after a couple of months absence. As such, I finally tried out archaeology, at least once I found an archaeology site to do it in.I always used to like this activity, due to the need to match chemicals and the slightly more involved digging process, but once you’ve solved the problem of where to actually find! An archaeology site, as opposed to a dig site, (really they don’t show up on the scanner and aren’t easy to locate), the activity itself is like an actually easier version of hand mining. What I find especially strange, is that if you get the wrong chemical for cleaning the bone, you suffer no penalty, yet if you get the wrong process when dealing with hand mining gems, you can say bye bye gems. That seems a little strange to me, given that logically archaeology should be a more, and not less difficult process. Then again, it’s good for credits and rewards, and whilst needing to find archaeology sites is frustrating, at least it actually gives you a reason to explore planets.

URL: https://forum.audiogames.net/post/534285/#p534285




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Re: Cosmic rage activities, my thoughts so far.

2020-03-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I can see why they're fixing farming, since as it was farming really wasn't that great, however whilst the nw systems they make are awesome, I do wish they would stick in a few minor fixes for the systems we have. it wouldn't for example be difficult for them to stick a few enemies on planetoids when grabbing for you to fight, or have the odd rock fall happen and need you to repair your grabber. The worst imho is asteroid harvesting, since unlike asteroid processing it's an activity with a very long life (level 120 to 180<  the payouts are so dam stingy, and again, tweaking a few numbers wouldn't be difficult. Still I'm sure they'll get to things eventually.

URL: https://forum.audiogames.net/post/505884/#p505884




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Re: Cosmic rage activities, my thoughts so far.

2020-03-02 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Thing is, they usually just work on one activity at a time. Right now, they've been working on farming for a while now, but that's supposed to be finished any day now. Though I do have to wonder why they changed farming of all things, when that doesn't even help you rank up and is really just a side-project, while activities like dredging, gem retrieval or indeed planetoid grabbing are woefully unserviced while at the same time, activities like rock analysing are extremely stingy regarding payouts when compared to other things at the same level. Before I get slammed for just commplaining and not reporting, I did report this, multiple times across several characters each time they hit level 35 and tried the activity again.

URL: https://forum.audiogames.net/post/505833/#p505833




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Re: Cosmic rage activities, my thoughts so far.

2020-03-02 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Thing is, they usually just work on one activity at a time. Right now, they've been working on farming for a while now, but that's supposed ot be finished any day now. Though I do have to wonder why they changed farming of all things, when that doesn't even help you rank up and is really just a side-project, while activities like dredging or indeed planetoid grabbing are woefully unserviced.

URL: https://forum.audiogames.net/post/505833/#p505833




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Re: Cosmic rage activities, my thoughts so far.

2020-03-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Oh I got the idea, and certainly when I started to hear rumbling noises I left, but really since I'd be leaving once the core hit's zero anyway, this isn't too much of a restriction and likely just means I have to dore core collection last after other planetoid activities. it'd be more fun say if the unstable planetoid actually had an effect on your collection, Eg more damage to your grabber to repair, or maybe a minigame involving driving or stabilising your vehicle. Really I've been impressed with how CR has modified so many of the collection activities to make them more interesting, especially pollution collection and asteroid processing, and it's quite a shame to go back to the bog standard "go sonmewhere, type a few commands and collect" older style. On the plus side I do gather things are being changed as the game goes on, but really it wouldn't be too hard to insert some changes now, for example, some ground monsters to slay on planetoids before you start core collecting, or a similar game to the mechanical mining number guess.

URL: https://forum.audiogames.net/post/505734/#p505734




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Re: Cosmic rage activities, my thoughts so far.

2020-03-02 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Hi, yes there is nothing to stop you from harve4sting the hole thing. However, once the core goes into the negative, the planetoid starts to rumble, and after a while of doing this, it will explode. If anything of yours, or you yourself, is left on the planetoid, they will also explode.

URL: https://forum.audiogames.net/post/505510/#p505510




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Re: Cosmic rage activities, my thoughts so far.

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Okay, flying out and finding the planetoids is interesting enough, and as I remember this is more a supplemental activity to most of the others, since at later levels there are lots of things to do with planetoids, and grabbing ice and core samples is just one of them. Unfortunately, once you’ve had the fun of getting out there and driving onto a planetoid, the activity itself is less than interesting, ice collection happens automatically, whilst core sample collection happens everytime you type core. The help stated that planetoids can become unstable once you take enough core samples from them. This might be true. However there’s still nothing apparently to stop you from just sucking up the hole core and leaving straight away. It’d be really nice to see some fixes to this similar to those for mechanical mining, just to make the activity require a bit more concentration and engagement, though fortunately the payouts are large, and as I said, it makes a good supplement to later planetoid activities.

URL: https://forum.audiogames.net/post/505465/#p505465




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Re: Cosmic rage activities, my thoughts so far.

2020-02-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I'd recommend it atgnat. It's also relatively easy to pick up and put down as needed, though of course if you invest in things like pets or the like matters might be different. There's also a very extensive soundpack as well.

URL: https://forum.audiogames.net/post/500212/#p500212




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Re: Cosmic rage activities, my thoughts so far.

2020-02-10 Thread AudioGames . net Forum — General Game Discussion : atgnat via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

This makes me kind of sad, I haven't had time for MUDs in years, but there was a point when a solid sci fi space themed one like this was what I craved over anything else. I went ahead and bookmarked this one after browsing the features, maybe one day I can give it a deeper look.

URL: https://forum.audiogames.net/post/500202/#p500202




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I did wonder if there was a setting that was wrong, since it seemed odd to me to not get notifications when my ship was damaged. That would also explaine why I was told about damage during meteor chasing, but not in combat.Also btw, revamped the first post with handy headings and some more uptodate thoughts, as well as giving a more formal grammar check to make it hopefully a little more useful to possible players, and to the game's developers as well. I've now also added some thoughts on the crafts I have tried too.

URL: https://forum.audiogames.net/post/500040/#p500040




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I did wonder if there was a setting that was wrong, since it seemed odd to me to not get notifications when my ship was damaged. That would also explaine why I was told about damage during meteor chasing, but not in combat.Also btw, revamped the first post with handy headings and some more uptodate thoughts, as well as giving a more formal grammar check to make it hopefully a little more useful to possible players, and to devs.

URL: https://forum.audiogames.net/post/500040/#p500040




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I did wonder if there was a setting that was wrong, since it seemed odd to me to not get notifications when my ship was damaged. That would also explaine why I was told about damage during meteor chasing, but not in combat.

URL: https://forum.audiogames.net/post/500040/#p500040




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I did wonder if there was a setting that was wrong, since it seemed odd to me to not get notifications when my ship was damaged. That would also explained why I was told about damage during meteor chasing, but not in combat.

URL: https://forum.audiogames.net/post/500040/#p500040




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Actually I think asteroid processing has been changed a bit since I tried it last. I read the helpfile, and it's mostly different from what I remember. I'll have to give it a try! Not that it'll give me many points/credits, but hey.

URL: https://forum.audiogames.net/post/500013/#p500013




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

type soundproof or w-field to disable them, field-lock i believe to lock them from not actiavting again

URL: https://forum.audiogames.net/post/499980/#p499980




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Hi, an anoying property of ships these days is that they activate soundproofing as soon as you go to red alert. I believe you can switch that off in the systems, but I'm not sure. You can also just type soundproof to turn them off manually, then you will receive all damage notifications.

URL: https://forum.audiogames.net/post/499968/#p499968




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Space combat:Okay the system is actually a lot of fun now the previously mentioned problem with fighters is fixed.It’s going to take some getting used to, and at the moment I’ve not tried engineering and am just getting the hang of the gunning commands whilst I slay vacus fighters who cannot get through my armour.Still it’s nice to have a challenge and something to work at now it’s fixed, plus something I can try and do solo in order to learn.Again though, I really do think combat should be a bit more integrated into the game outside missions, (I thought this was supposed to be a war zone after all).Space combat:Okay the system is actually a lot of fun now the previously mentioned problem with fighters is fixed.It’s going to take some getting used to, and at the moment I’ve not tried engineering and am just getting the hang of the gunning commands whilst I slay vacus fighters who cannot get through my armour. Still it’s nice to have a challenge and something to work at now it’s fixed, plus something I can try and do solo in order to learn.Again though, I really do think combat should be a bit more integrated into the game outside missions, (I thought this was supposed to be a war zone after all). But still, it's fun.Edit: okay that was wierd. When I tried the attack ships mission my ship got blown up, which I didn't mind, but I got absolutely zero damage notifications at all, either in the soundpack or normally, which is very odd indeed.

URL: https://forum.audiogames.net/post/499928/#p499928




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Space combat:Okay the system is actually a lot of fun now the previously mentioned problem with fighters is fixed.It’s going to take some getting used to, and at the moment I’ve not tried engineering and am just getting the hang of the gunning commands whilst I slay vacus fighters who cannot get through my armour.Still it’s nice to have a challenge and something to work at now it’s fixed, plus something I can try and do solo in order to learn.Again though, I really do think combat should be a bit more integrated into the game outside missions, (I thought this was supposed to be a war zone after all).Space combat:Okay the system is actually a lot of fun now the previously mentioned problem with fighters is fixed.It’s going to take some getting used to, and at the moment I’ve not tried engineering and am just getting the hang of the gunning commands whilst I slay vacus fighters who cannot get through my armour. Still it’s nice to have a challenge and something to work at now it’s fixed, plus something I can try and do solo in order to learn.Again though, I really do think combat should be a bit more integrated into the game outside missions, (I thought this was supposed to be a war zone after all). But still, it's fun.

URL: https://forum.audiogames.net/post/499928/#p499928




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

In that case, high time for an upgrade. Oddly enough it's actually quite fun maintaining your hull and shields whilst meteors batter you, it just seriously needs some way of actually gaining a reward, since if it had I'd certainly do it. Actually CR is a bit bad for this in general, for example, lower leverl crafts sounds great, accept you gain nothing from them. When I put in a suggestion about this, I  was told to sell things in player run shops, but honestly what is the point of crafting if it's basically a writing exercise and only benefits if other people want to rp with the items you make? Besides, I'm pretty sure there are others in this galaxy who need craftable materials, and it really wouldn't be so hard to put in an npc shop to sell to, EG an art dealer who appreciates hand made items, or maybe a swanky hotel who want hand made food dishes.

URL: https://forum.audiogames.net/post/499854/#p499854




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

In that case, high time for an upgrade. Oddly enough it's actually quite fun maintaining your hull and shields whilst meteors batter you, it just seriously needs some way of actually gaining a reward, since if it had I'd certainly do it. Actually CR is a bit bad for this in general, for example, lower leverl crafts sounds great, accept you gain nothing from them. When I put in a suggestion about this, I  was told to sell things in player run shops, but honestly what is the point of crafting if it's basically a writing exercise and only bennifits if other people want to rp with the items you make? Besides, I'm pretty sure there are others in this galaxy who need craftable materials, and it really wouldn't be so hard to put in an npc shop to sell to, EG an art dealer who appreciates hand made items, or maybe a swanky hotel who want hand made food dishes.

URL: https://forum.audiogames.net/post/499854/#p499854




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I've now tried Meteor chasing. Even with my first dragon character prior to reset I didn’t try this one. I admit I was a wee bit worried trying to find a ship with shields, but I found one and equipped the right upgrades.First, getting out there is a pain, since yee gods the storms are far out from the sectors, indeed I was  lucky the ship I bought had subatomic drive, even if I literally had to put myself into hock to use it.On the plus side the activity was actually fun to do and felt suitably dangerous, especially having to keep shields up, or keep repairing my hull as meteors hit it.Only one minor,  well major problem.There is absolutely zero, zip nada, and no reward for this activity whatsoever!You can’t transfer the charge on a landing pad, all you can do with it is either charge your factory, or add it to your ship charge, and since your ship can be recharged with one command elsewhere, this is quite pointless.Obviously, if people need to charge their factories, fair enough, but actually listing this as a 110 activity, even suggesting it on the “things to do” section of the datapad and giving no way to actually get anything from it?Again, I really am genuinely confused how the admins missed such an obvious problem.

URL: https://forum.audiogames.net/post/499840/#p499840




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

its one of the oldest activities in the game, it hasnt touched since the game launched

URL: https://forum.audiogames.net/post/499848/#p499848




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Re: Cosmic rage activities, my thoughts so far.

2020-02-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I've now tried Meteor chasing. Even with my first dragon character prior to reset I didn’t try this one. I admit I was a wee bit worried trying to find a ship with shields, but I found one and equipped the right upgrades.First, getting out there is a pain, since yee gods the storms are far out from the sectors, indeed I was  the ship I bought had subatomic drive, even if I literally had to put myself into hock to use it.On the plus side the activity was actually fun to do and felt suitably dangerous, especially having to keep shields up, or keep repairing my hull as meteors hit it.Only one minor,  well major problem.There is absolutely zero, zip nada, and no reward for this activity whatsoever!You can’t transfer the charge on a landing pad, all you can do with it is either charge your factory, or add it to your ship charge, and since your ship can be recharged with one command elsewhere, this is quite pointless.Obviously, if people need to charge their factories, fair enough, but actually listing this as a 110 activity, even suggesting it on the “things to do” section of the datapad and giving no way to actually get anything from it?Again, I really am genuinely confused how the admins missed such an obvious problem.

URL: https://forum.audiogames.net/post/499840/#p499840




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Re: Cosmic rage activities, my thoughts so far.

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I've never tried miriani, and sc I got on with very badly, since combat was literally impossible without a soundpack  so I never got past the tutorial, so as far as it goes, I just enjoyed asteroid processing as a fun activity requiring you to think about what you're doing, which is why mining somewhat disappointed me, especially since the rewards are so low as compared to other scaling activities like pollution cleaning or even volcano harvesting.Ho[Hopefully though, like the  problems with ground combat, it'll be up for a fix at some point in the near future.

URL: https://forum.audiogames.net/post/499796/#p499796




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Re: Cosmic rage activities, my thoughts so far.

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Eh, I haven't seen a huge amount of drama on sc lately, although stuff with the AEU is still kinda bleh.I just rerolled though, and am getting my points from my old char back. Very, very, very slowly.

URL: https://forum.audiogames.net/post/499773/#p499773




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Re: Cosmic rage activities, my thoughts so far.

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Hah. Yeah, SC's mining is a pain to figure out, but it pays better than anything else in the game, with the possible rare exception of asteroid hauling.I am enjoying CR's mix of activities where one needs to remain focused and ones that I can do while I'm doing other things. I think, apart from my complaints that I mentioned in another topic, this game has a lot of potential, and so far not as much of the same type of drama as SC, or Miriani.

URL: https://forum.audiogames.net/post/499758/#p499758




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Re: Cosmic rage activities, my thoughts so far.

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

More like a copy of roid harvesting on Prometheus. Mining on sc was nothing like any of cr's activities in terms of strategy. Processing could have become something like that, but really, you can pretty much broot-force that process if you know what your numbers are doing. Sc's mining activity was very enjoyable, even if it was a major investment to finish and get a return on even one site.

URL: https://forum.audiogames.net/post/499741/#p499741




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Re: Cosmic rage activities, my thoughts so far.

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Honestly, I've always thought of asteroid processing as a bad ripoff of asteroid mining on star conquest.Similar concept, with far less complexity, and IMO less enjoyable. I don't mind cosmic rage occasionally, but that activity has always bothered me.

URL: https://forum.audiogames.net/post/499718/#p499718




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Re: Cosmic rage activities, my thoughts so far.

2020-02-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Okay just tried space walking, and actually enjoyed it. Though it's a repeat I'll add my thoughts regarding space walking and asteroid harvesting here for anyone who doesn't want to reread the top post:Asteroid harvesting: I skipped meteor chasing since it seems that’s factory related, plus of course you need a ship with shields.I’m sorry to say this one is the boringist activity I’ve seen so far.One problem with removing the threat of combat in asteroid fields, is then basically the activity is like a more long winded version of volcano harvesting, fly your ship into a field, find an asteroid, type harvest and wait.Considering that firstly harvesting ships take about five or ten minutes to get out there and back (and don’t have subatomic jumps it seems), and secondly that harvesting is far safter than trash collecting, this has to be the dullest activity so far.Also, the rewards are super stingy, both in terms of cash and in terms of points. Again, maybe this will change when I rank up and get more minerals per scoop and/or mineral types, but at the second I confess I’m not keen on this one, particularly compared to how much fun asteroid processing was, and would love to see it get some of the same revamps other activities did, especially since you seem to be needing to do it a while, and even more especially now that combat has become such a comparatively niche, frequently group based activity in the game, rather than part of the galaxy as a hole.Space walking:In some ways this is pretty much a carbon copy of gem retrieval, wander around an area with x y and z coordinates, scan, move to objects and then pickup, however a couple of things here made this one more interesting for me.Firstly, the airlocks and view of space (helped by the creepy soundpack), and the fact that unlike with water based activities, you need to more seriously  define your movement along the three axis, which I found rather more challenging.Also, oddly enough since the description states out right this is not a good activity, the point reward was actually far better than asteroid harvesting, which was very strange.Again, really hope this one gets revamped, and when I get high enough rank I might even change my group policy and try out radiation collection, though it’d be cool to do this solo since space walking is just too awesome a concept to be so bare in the game.

URL: https://forum.audiogames.net/post/499514/#p499514




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Re: Cosmic rage activities, my thoughts so far.

2020-02-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Okay just gone back to the game after a while, since trying another space mud out, I thought why not? I wonder ifeither ground combat or especailly space combat has received any fixes since the issues I mentioned. Either way I've added my thoughts on asteroid harvesting to post one. I'm afraid not a fun activity,   to how awesome asteroid processing was to do.

URL: https://forum.audiogames.net/post/499012/#p499012




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Re: Cosmic rage activities, my thoughts so far.

2020-02-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Okay just gone back to the game after a while, since trying another space mud out, I thought why not? I wonder ifeither ground combat or especailly space combat has received any fixes since the issues I mentioned. Either way I've added my thoughts on asteroid harvesting to post one. I'm afraid not a fun activity,  compared to asteroid hauling.

URL: https://forum.audiogames.net/post/499012/#p499012




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Re: Cosmic rage activities, my thoughts so far.

2019-10-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Actually that is one thing I have very much noticed, the activities that have obviously been updated such as asteroid processing, mechanical mining, pollution cleaning and hand mining are a lot more interesting and fun than those which have not been, so thumbs up to the staff for that.

URL: https://forum.audiogames.net/post/467123/#p467123




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Re: Cosmic rage activities, my thoughts so far.

2019-10-09 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I know there's an effort to go through a lot of the more dull activities, and make them a lot less tedius, soul crushing and passive. A lot of the changes to the lower activities were a part of this effort, as they tend to be the activities new players will encounter. Staff is slowly working their way up the list.

URL: https://forum.audiogames.net/post/467090/#p467090




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Re: Cosmic rage activities, my thoughts so far.

2019-10-08 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

My main gripe right nowis a lot of the activities higher rank are start, and sit and wait. Like gas harvesting, or plasma harvesting. There's little interaction at all. Hopefully a revamp fixes this, I'm slowly working my way up to 1100 so I can get star coring but I expect little interaction reallythough it's good if you want to catch up on other stuff.Star studying's the worst offender. Balance your ship. Start it up, and..z, top up your heat shields, then just keep doing that, and occasionally go away from the star to recharge, yawn.

URL: https://forum.audiogames.net/post/466801/#p466801




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Re: Cosmic rage activities, my thoughts so far.

2019-10-06 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

|There's other ways such as the auction to get blueprints or you could ask somebody to drop off a blueprint. It's random what blueprints you get.For a  factory.I just use mine for mineral storage, and for a dry dock. THat's really all I ever use it for. My plant on the other hand is sorta sitting empty since you need to do a whole lot of other activities to get that goingwhich i'm sucking royally at

URL: https://forum.audiogames.net/post/466452/#p466452




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Re: Cosmic rage activities, my thoughts so far.

2019-10-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I'm not sure about cash, since generally if I want money for something I just go salvage some debris and sell to a FACTORY. None of the activities really pay much, but so long as there are factory owners wanting resources there is a relatively easy way to get money at least until I look at a factory myself.I do worry what happens when I look at building a factory if combat is so damn impossible since I gather combat is the only way to get blueprints, but since before with my dragon character I was at 230 and only just thinking about a factory we'll see, there are lots of interesting activities to try before I get there. I actually do wish asteroid processing was possible at higher levels since its a lot of fun and also potentially interesting for resources too, though mostly it seems at the moment you just get cash and points,  and quite a lot of points at that.

URL: https://forum.audiogames.net/post/466450/#p466450




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Re: Cosmic rage activities, my thoughts so far.

2019-10-06 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I said this the other day, but I'd like to see more high paying high rank activities. I can rank okay but there's not that many high paying activities past a certain point.

URL: https://forum.audiogames.net/post/466427/#p466427




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Re: Cosmic rage activities, my thoughts so far.

2019-10-06 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

hello dark,yeah the host made ships are feeling a liddle meh at the momentthough they are going to get loved sune enoughi dont know how sune enough but, they are in the checking list if i know that correctly

URL: https://forum.audiogames.net/post/466421/#p466421




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Re: Cosmic rage activities, my thoughts so far.

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Okay turns out there was a bug in asteroid processing to do with the drones not doing their jobs proeperly. Now that bug is fixed the activity is really! cool, so cool I'll be sorry to miss it. Managing the drones is virtually a mini resource collection game in itself, and while the activity is a lot of work, the work pays off, I just raised eleven ranks in one go from one very successful processing operation. After this asteroid harvesting will be a bit of a let down.

URL: https://forum.audiogames.net/post/466356/#p466356




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Re: Cosmic rage activities, my thoughts so far.

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

My problem with combat is again, if you need all this super expensive gear and ultra powerful ships to do it, the help should damn well say so, especially when you can buy a low rank fighter then only discover it can't do combat when it didn't hold the charge. I'll admit this is one of the few times I've been mildly disappointed with the cm staff, since instead of fixing the help files when I reported the issue they told me they expect new players to talk to higher level players, so basically any newbie can die three times to ships running out of charge as I did when trying out combat if they dont' want to group. Anyway, combat is obviously something to leave for much later, despite the help files claims otherwise. I'm now trying out asteroid processing which is really interesting to do, but I don't think I got how processing the asteroid works, since while the hauling process was much more interesting and I like the idea of using the drones, I got to a point where my processing drones just woudln't collect anymore water no matter where I sent them. The help files say the max for processing storage is 6000 units with a thousand of each type, but I'm guessing this is probably a typo since I didn't have half that much. Still I'll try it again and see.

URL: https://forum.audiogames.net/post/466314/#p466314




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Re: Cosmic rage activities, my thoughts so far.

2019-10-04 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I wish I had moo programming skillz. I'd love to work on some new activity type things.

URL: https://forum.audiogames.net/post/466165/#p466165




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Re: Cosmic rage activities, my thoughts so far.

2019-10-04 Thread AudioGames . net Forum — General Game Discussion : FeatheryPeachKitsune via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

and jade,some places descriptions are written better than others, but they do say if you find a planly terrible desc. or one that forces rp  like you feel  this sway for example the hosts urge you to report them  so they can make things better.  they're always changing things.

URL: https://forum.audiogames.net/post/466164/#p466164




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Re: Cosmic rage activities, my thoughts so far.

2019-10-04 Thread AudioGames . net Forum — General Game Discussion : FeatheryPeachKitsune via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

some say that studying is mehh. others say harvest a full load of bio plasma.   yes sometimes ranking at higher levels takes a lot of time. but that for me has just been something I'm used to.but then again I do run around as 4 different characters.and the avenger is  an open ended ship you want to do work in it ok. you want to do light combat in it. ok.  but that's how I make all my shipsand I'm going to point the oblivion is also good for strictly combat.soloing combat is possible. if you want to fly around and take pot shots on early missions.  I used to all the time. not at rank 40.  but I did . don't remember when.there's nothing wrong with relying on people in a game. it's a game after all.  but that's just me.

URL: https://forum.audiogames.net/post/466163/#p466163




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Re: Cosmic rage activities, my thoughts so far.

2019-10-04 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Yes, at the early points the game is great. However, hit that painful 600, 700 rank range and you’ll quickly find yourself having to either group with others or start studying for about seven hours straight to push yourself out of that hole.

URL: https://forum.audiogames.net/post/466145/#p466145




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Re: Cosmic rage activities, my thoughts so far.

2019-10-04 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

@Dark: TO refer back to the solo combat, it *is* possible if you get three things.1. A ship with a drone/engineering bay next to the bridge.2.. As many combat drones as you can.3. You put the drones out and take pot shots at whatever comes near you.That's how I roll, I put my high grade (I'm over rank 1000) weapons platforms out there, I'd be more than willing to help you with this if you ask me.Downsides to this strategy:You get zero ship credits, butyou'll probably make more in activities than you would with ship kills. Oh, and the drones are a pain to replace, toobut it is so satisfying. I'm not sure what level you are, but even the earlierst unlocked combat drones help. I can solo quite a few things with their help. It's amusing to watch a pirate go nope and run away from combat drones.Also as far as the activities go.do what you want to do do. Just be aware some of the payouts aren't that good once you get to higher levels. And don't even think about star study once you get to 600 or thereabouts without a ship you're okay with blowing up.

URL: https://forum.audiogames.net/post/466122/#p466122




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Re: Cosmic rage activities, my thoughts so far.

2019-10-04 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

It is true Cosmic rage is more themed about the skills than the quests, that is going and doing resource collection, building or occasionally fighting and getting higher levels, and its also true that the game is heavily rp orientated, though not so much that it hurts your advancement if your more a solo player.What is unique for me about cosmic rage is firstly the fact that at least thus far, there are so many activities matters mostly do not become repetitive, especially surrounding those activities which have received detail and upgrades as mentioned above, and secondly  there  is just so much fun to look around and play with. to take a simple example, I like the fact that in cosmic rage you get to fly a spaceship in detail, not just typing launch and land, but also needing to enter the gravety well of planets, use various different course and tracking methods to find where you are as well as different engine types, set heat shields, and have to do individual repairs to ship systems, and that aside from occasionally needing to command a bunch of combat drones against invading space pests called Ratica and having to run around your ship fixing holes.  the environments are fun to explore, albeit I wish there was more by way of random events and combat as I said, and there are lots of fun things to learn and play with, EG you occasionally even need to take showers and wash your clothes.I'll admitt, cosmic rage is not a high tention game like alteraeon most of the time, and part of my current fascination stems from the fact that the game hits that sweet spot of interaction of being involved enough to take concentration, but not quite involved enough to require extreme reactions or ridiculous detailed planning, thus being quite perfect for me at the moment, especially since advancement, at least at this point is quite rapid. if your against the idea of doing random activities to advance and looking for something with high amounts of questing, cosmic rage is probably not recommended at this point, if however you want something with an interesting and large world to explore, and lots of activities to keep up the variety then feel free to give the game a try. I will say thus far the newbie experience is mostly positive, my issues with space combat aside, and even there people wer ekind enough to bare with me.Ig Oh and the fact that the mud has a really extensive and very detailed soundpack that recieves extremely frequent updates, so almost functions like an audiogame in some places is a distinct bonus.

URL: https://forum.audiogames.net/post/466088/#p466088




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Re: Cosmic rage activities, my thoughts so far.

2019-10-04 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

It is true Cosmic rage is more themed about the skills than the quests, that is going and doing resource collection, building or occasionally fighting and getting higher levels, and its also true that the game is heavily rp orientated, though not so much that it hurts your advancement if your more a solo player.What is unique for me about cosmic rage is firstly the fact that at least thus far, there are so many activities matters mostly do not become repetitive, especially surrounding those activities which have received detail and upgrades as mentioned above, and secondly  there  is just so much fun to look around and play with. to take a simple example, I like the fact that in cosmic rage you get to fly a spaceship in detail, not just typing launch and land, but also needing to enter the gravety well of planets, use various different course and tracking methods to find where you are as well as different engine types, set heat shields, and have to do individual repairs to ship systems, and that aside from occasionally needing to command a bunch of combat drones against invading space pests called Ratica and having to run around your ship fixing holes.  the environments are fun to explore, albeit I wish there was more by way of random events and combat as I said, and there are lots of fun things to learn and play with, EG you occasionally even need to take showers and wash your clothes.I'll admitt, cosmic rage is not a high tention game like alteraeon most of the time, and part of my current fascination stems from the fact that the game hits that sweet spot of interaction of being involved enough to take concentration, but not quite involved enough to require extreme reactions or ridiculous detailed planning, thus being quite perfect for me at the moment, especially since advancement, at least at this point is quite rapid. if your against the idea of doing random activities to advance and looking for something with high amounts of questing, cosmic rage is probably not recommended at this point, if however you want something with an interesting and large world to explore, and lots of activities to keep up the variety then feel free to give the game a try. I will say thus far the newbie experience is mostly positive, my issues with space combat aside, and even there people wer ekind enough to bare with me.

URL: https://forum.audiogames.net/post/466088/#p466088




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Well, there aren’t a lot of quests, the story involves largely around role-playing.  The writing is OK, could be better, could be worse, at least it was that way when I was playing about six months ago.  I had no complaints about my experience as a newbie, those came later.

URL: https://forum.audiogames.net/post/465996/#p465996




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Well, there aren’t a lot of quests, the story involves largely around role-playing.  The writing is OK, could be better, could be worse, at least it was that way when I was playing about six months ago.  I had no complaints about my experience as a newbie, they came later.

URL: https://forum.audiogames.net/post/465996/#p465996




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

So, as someone who has never played this MUD before and whose future as a potential player hinges on knowledge, I have a few questions.1. Does this game have a story, decent questing, puzzles, that sort of thing, or is it mostly just a collection of time-passing hobbies that make numbers bigger for no real reason?2. How good (or not good) is the writing?3. What's the newbie experience like?My time is limited. If this isn't the game for me, that's all well and good, but I don't want to get three hours or four days in only to realize that what I was expecting will never come to pass, and I would've been better off spending my time and efforts elsewhere.

URL: https://forum.audiogames.net/post/465908/#p465908




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

As i said I'm quite happy to wait on combat, I was just annoyed at three times buying a fighter, having it go boom when I tried to even start combat, something which the help files don't mention, and then being told that I need to either get some really expensive gear or group. I do admit my irritation was a bit over much for the situation, one reason I stopped and went to cool off for a bit, and one reason I did make sure to apologise.

URL: https://forum.audiogames.net/post/465884/#p465884




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Alright maybe my last post came off as too harsh, I was just getting frustrated with you on the newbie channel refusing to helpbutI'm not going to name drop, but when I hit rank 40, I got told wait on space combat for a bit, you won't do much at your current rank.I sort of lucked into getting the Bucking Bull, which has an engineering room right next to the bridge so I'm able to solo combat that way. If you find a ship like that, then you absolutely can solo combat, heck, I'd argue once you get to the rank for the Discordia Avenger, slap weapon charge on that, slap it in a dry dock, and you have a very, very capable solo combat ship there, if you don't mind running back and forth from the bridge to the engineering room all the time to fix things.EDIT: Actually the Avenger, from Hazuki's a very, very capable do a bit of everything ship. The bull's a long, long way off from your rank yet, and the one I have is upgradedso I'd say in your case go with the Avenger since I've solo combated in it, and it's capable of taking on the starter foes if you're good enough with the system.

URL: https://forum.audiogames.net/post/465880/#p465880




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Alright maybe my last post came off as too harsh, I was just getting frustrated with you on the newbie channel refusing to helpbutI'm not going to name drop, but when I hit rank 40, I got told wait on space combat for a bit, you won't do much at your current rank.I sort of lucked into getting the Bucking Bull, which has an engineering room right next to the bridge so I'm able to solo combat that way. If you find a ship like that, then you absolutely can solo combat, heck, I'd argue once you get to the rank for the Discordia Avenger, slap weapon charge on that, slap it in a dry dock, and you have a very, very capable solo combat ship there, if you don't mind running back and forth from the bridge to the engineering room all the time to fix things.

URL: https://forum.audiogames.net/post/465880/#p465880




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I did apologise on newbie since I do realise I got slightly more annoyed with the system than the situation warranted, however when an activity on a game is listed as a solo activity, when ships are sold like "one person fighter" I expect to be able to do it on my own without others assistance, and without  a bunch of higher level upgrades, especially when the help files clearly state space combat can be done at any level, and do not mention the  extra necessary equipment, something which is planely not true, indeed had someone told me clearly "You can't do space combat solo until rank 400" or the like, I obviously wouldn't have tried it.I freely admit I am less a fan of grouping, , however cosmic rage as I understand is a mud which caters to various play styles, and in the matter of space combat I assumed this was so in terms of it catering to solo and group play, which it obviously does not, or at least not until  much later on.I do absolutely apologise for my rather over dramatic irritation with what is essentially a lapse in communication in the game at this stage, and hopefully we can put this aside (I confess rl has not been easy of late, not that that is an excuse for me flying off the handle), I did submit a report on the combat help files lacking information, so hopefully this sort of breach won't occur in the future and players will be told group combat is the only possible form of space combat at lower ranks of the game. As for grouping generally, I will confess I don't like relying on other people. I dont' mind trading or exchanging goods, but generally in games I tend to want to succeed or fail on my own merits as much as possible, I have way to much need to rely on people in rl. this is probably my own baggage I admit, though again it would be nice if say there was a way to get stun crystals solo as well rather than always having to rely on grouping with others.As to ground combat, I'll look forward to seeing those fixes since as I said its one of my favourite parts of the game thus far and I'd love more opportunities to do it as well as more information about the missions.

URL: https://forum.audiogames.net/post/465878/#p465878




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : FeatheryPeachKitsune via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

people gather to make stun crystals dark. just because you need to have a loaded volcano miner and black dwarf crystals.   and a deep blue stone from hand mining does not mean you can't get themI had one at rank 35 when people clled over chat they were making them.  so if you're on when people make them then that's fine.  it's not like you need to be that rank to use them.as for ground combat. there are changes in the works that can't be talked about yet just have patience.  it's not something hosts can do all at once.space combat yes you're better off doing it in a group at low ranks.  that's true.  and even then the mission would go faster than if you were to do it solo. and with a group you can do higher ranked missions and make more off them.it's not a bad thing.  relying on other people.

URL: https://forum.audiogames.net/post/465867/#p465867




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

It IS possible to do space combat solo. I have no issues in my Bull, but that's a much, much higher level ship with firepower. I'm sorry you came on and were getting frustrated and doing nothing but bashing the system in the newbie channel while Kalial, Stormy and I were trying to help you out. You were not listening to a word any of us were saying at all. We offered to teach you IC but you were not interested at all. Then you come here and bash the combat system some more. How about you come along to an HTPC meeting and explain your grievances to the hosts and other people at the meeting this month and see what the hosts say? You have a lot of ways to get your point across without coming off like a child stamping their foot and going no I don't wanna play with those peoplebecause that's how to me it came off as, you came off as ungreatful and not wanting to take help when it was offered. I spent I don't know how many minutes trying to help you. You had an admin helping you. The only constructive thing you suggested was to offer rewrites to the help files. The hosts have already adjusted the space combat system enough and nobody else seems to have issues with it. We tried, we tried to help you a lot when you were on. But no, you were biting our hands so to speak and spurning help when it was wanted.EDIT: As for the nebula harvesting, it's good and relaxing when you get into a groove. I've not got to the really high rank stuff yet myself however, but I'm slowly getting there.I can tell you salvaging with debris drones is a lot safer than with lines, provided you got nestors. You just put the nestors out, boom go the rats. I skipped a bunch of activities because I read they didn't give pointshoweverof those you mentioned...I enjoy building delivery, nebula/bioplasma harvesting, and space combat the most, followed by managing my factory (I cosider that an activity in itself)harvesting

URL: https://forum.audiogames.net/post/465858/#p465858




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

It IS possible to do space combat solo. I have no issues in my Bull, but that's a much, much higher level ship with firepower. I'm sorry you came on and were getting frustrated and doing nothing but bashing the system in the newbie channel while Kalial, Stormy and I were trying to help you out. You were not listening to a word any of us were saying at all. We offered to teach you IC but you were not interested at all. Then you come here and bash the combat system some more. How about you come along to an HTPC meeting and explain your grievances to the hosts and other people at the meeting this month and see what the hosts say? You have a lot of ways to get your point across without coming off like a child stamping their foot and going no I don't wanna play with those peoplebecause that's how to me it came off as, you came off as ungreatful and not wanting to take help when it was offered. I spent I don't know how many minutes trying to help you. You had an admin helping you. The only constructive thing you suggested was to offer rewrites to the help files. The hosts have already adjusted the space combat system enough and nobody else seems to have issues with it. We tried, we tried to help you a lot when you were on. But no, you were biting our hands so to speak and spurning help when it was wanted.

URL: https://forum.audiogames.net/post/465858/#p465858




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Okay just added a comment to post one on space combat, which I confess I@m very disappointed with indeed!

URL: https://forum.audiogames.net/post/465834/#p465834




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Re: Cosmic rage activities, my thoughts so far.

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Okay just added a comment on space combat, which I confess I@m very disappointed with indeed!

URL: https://forum.audiogames.net/post/465834/#p465834




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Re: Cosmic rage activities, my thoughts so far.

2019-10-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Not tried nebula harvesting yet myself, still need to get there. I confess ground combat is really! pissing me off since once I build some armour to conserve bioplasma, I suddenly find out stun mechanics are ridiculously silly, and that on the second mission along, and of course stun mechanics take stupidly high level gear and a cooperative activity with other players to beat. I've put in a suggestion, since yee gods there needs to be a revamp, not of the ground combat system as such, but of the amount of ground combat in the game, where it occurs, when players get the opportunity to do it, and how much reward is given.For the reccord I did manage to complete the first couple of missions by using the tkc command, though again I wish there was an idea of what missions to do when.

URL: https://forum.audiogames.net/post/465638/#p465638




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Re: Cosmic rage activities, my thoughts so far.

2019-10-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Not tried nebula harvesting yet myself, still need to get there. I confess ground combat is really! pissing me off since once I build some armour to conserve bioplasma, I suddenly find out stun mechanics are ridiculously silly, and that on the second mission along, and of course stun mechanics take stupidly high level gear and a cooperative activity with other players to beat. I've put in a suggestion, since yee gods there needs to be a revamp, not of the ground combat system as such, but of the amount of ground combat in the game, where it occurs, when players get the opportunity to do it, and how much reward is given.

URL: https://forum.audiogames.net/post/465638/#p465638




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Re: Cosmic rage activities, my thoughts so far.

2019-10-01 Thread AudioGames . net Forum — General Game Discussion : tysonsylvester123 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I just started   nebula harvesting myself.  And I like it

URL: https://forum.audiogames.net/post/465531/#p465531




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Cosmic rage activities, my thoughts so far.

2019-10-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Cosmic rage activities, my thoughts so far.

As people will gather I've been playing through cosmic rage. I reset my character after the game had changed so much since I last played, basic things like flying a ship and defending against ratica were so unfamiliar they were really hard to pickup again, so I decided to reset my character and try from the start. I also decided to play a mutariansi because they sounded interesting. Some activities I've noticed have changed a lot, others a little, some become more streamlined, so I thought here I'd make a formal list of all activities and my thoughts about them, which i can then add to as I do more things. Hopefully Dardar and the other  devs will see this topic and find a few thoughts useful. Hand mining: Obviously vastly changed from when I first started,and very engaging. I particularly liked having to see what to do with each find after finding it and decking the man who came to get in the way. With all of the commands to look, listen taste etc, finds this really feels like prospecting, though I do wish the hand mining skill actually had a point, maybe possibility of decking the theif, or increasing probability of finding finds on first dig. The only miner thing with this activity was lack of water and no way to fill your container without finishing, though since your hand mining kit holds 20 items,5 acid and 15 water was enough for a good 7-9 finds if I didn't make too many mistakes. A great way of welcoming people to the game and nice for advancement.ore extraction: This one Ore extraction: Obviously not been modified since I first tried it. setting up the poles can be interesting, however most of the time I'm just typing spelunk again and again, also not as rewarding on points. A shame since this is one of the few areas in the early game where ground combat is possible and I really like the ground combat system. A redesign with more interesting activities, more rewards and more monsters would be nice. Hunting: Easily the most complex to setup, yet the least rewarding (I still never worked out how to throw that blasted spear even with my aim skill maxed). The amount of fiddling around took a lot of time, and I had my first couple of deaths leaping the wrong way. On the other hand, searching around and finding quarry is nice, building the bow was a wonderfully involved crafting process which reminded me pleasantly of clock, and I loved the steps to trapping a deer, even if not being able to build a hole could be a pain. This one could do with being both clearer with what you do with kills and which npc takes what, and also more rewarding in terms of points, perhaps with a cap raised a bit to make it more worth while at higher levels and maybe some other creatures to hunt as well.Trash collecting: More streamlined and lots of fun, I particularly liked the way you can do processing whilst finding other items, and the way that its now possible to get all the trash upgrades like autocleaning at a point they are still of some use to you. My only miner gripe is, I wish there were more monsters to fight along the way since again combat outside of ground combat missions is always welcome.Volcano harvesting: This one hasn't received too much by way of changes and oddly enough has no rank cap, which seems a bit strange given that once you get the autoharvest upgrade you can just set your harvester going and check back on it from time to time. I don't know if the idea here was to have a very hands off activity (not counting eruptions), or whether its simply not got the changes yet. Rescuing: After all the shenanigans necessary to get a boat, this one was a disappointment, basically the way hand mining used to be, go to an area with coordinates albeit using the slightly different boat controls, type something to get an item, or in this case a person, scan and continue. Apparently this one also has no cap but honestly I was a bit disappointed, especially considering that despite dire warnings from the help files and the look of the various people you rescue, nobody actually dies whilst your rescuing. Now that we have medical ships some fixes here would be nice, EG need to do cpr or other life saving proceedures to keep people alive,and some possibility of death. fishing: worst activity by far, particularly since you keep getting boosts to the fishing skill way later. I don't know if Cosmic rage is having a problem with over fishing, but the amount of time it takes a fish to bite is so long its ridiculous and the amounts you get for catching one really isn't much. I don't know if the idea here is that your supposed to fish whilst doing something else, but again I'm not sure. Fishing was never my favourite activity on the game, and now it just seems to have got even more long winded and less worth the time.Dredging: Okay I really like the way dredging gets involved with the depth of water, and also its great to do activities that complement each other, EG

Cosmic rage activities, my thoughts so far.

2019-10-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Cosmic rage activities, my thoughts so far.

As people will gather I've been playing through cosmic rage. I reset my character after the game had changed so much since I last played, basic things like flying a ship and defending against ratica were so unfamiliar they were really hard to pickup again, so I decided to reset my character and try from the start. I also decided to play a mutariansi because they sounded interesting. Some activities I've noticed have changed a lot, others a little, some become more streamlined, so I thought here I'd make a formal list of all activities and my thoughts about them, which i can then add to as I do more things. Hopefully Dardar and the other  devs will see this topic and find a few thoughts useful. Hand mining: Obviously vastly changed from when I first started,and very engaging. I particularly liked having to see what to do with each find after finding it and decking the man who came to get in the way. With all of the commands to look, listen taste etc, finds this really feels like prospecting, though I do wish the hand mining skill actually had a point, maybe possibility of decking the theif, or increasing probability of finding finds on first dig. The only miner thing with this activity was lack of water and no way to fill your container without finishing, though since your hand mining kit holds 20 items,5 acid and 15 water was enough for a good 7-9 finds if I didn't make too many mistakes. A great way of welcoming people to the game and nice for advancement.ore extraction: This one Ore extraction: Obviously not been modified since I first tried it. setting up the poles can be interesting, however most of the time I'm just typing spelunk again and again, also not as rewarding on points. A shame since this is one of the few areas in the early game where ground combat is possible and I really like the ground combat system. A redesign with more interesting activities, more rewards and more monsters would be nice. Hunting: Easily the most complex to setup, yet the least rewarding (I still never worked out how to throw that blasted spear even with my aim skill maxed). The amount of fiddling around took a lot of time, and I had my first couple of deaths leaping the wrong way. On the other hand, searching around and finding quarry is nice, building the bow was a wonderfully involved crafting process which reminded me pleasantly of clock, and I loved the steps to trapping a deer, even if not being able to build a hole could be a pain. This one could do with being both clearer with what you do with kills and which npc takes what, and also more rewarding in terms of points, perhaps with a cap raised a bit to make it more worth while at higher levels and maybe some other creatures to hunt as well.Trash collecting: More streamlined and lots of fun, I particularly liked the way you can do processing whilst finding other items, and the way that its now possible to get all the trash upgrades like autocleaning at a point they are still of some use to you. My only miner gripe is, I wish there were more monsters to fight along the way since again combat outside of ground combat missions is always welcome.Volcano harvesting: This one hasn't received too much by way of changes and oddly enough has no rank cap, which seems a bit strange given that once you get the autoharvest upgrade you can just set your harvester going and check back on it from time to time. I don't know if the idea here was to have a very hands off activity (not counting eruptions), or whether its simply not got the changes yet. Rescuing: After all the shenanigans necessary to get a boat, this one was a disappointment, basically the way hand mining used to be, go to an area with coordinates albeit using the slightly different boat controls, type something to get an item, or in this case a person, scan and continue. Apparently this one also has no cap but honestly I was a bit disappointed, especially considering that despite dire warnings from the help files and the look of the various people you rescue, nobody actually dies whilst your rescuing. Now that we have medical ships some fixes here would be nice, EG need to do cpr or other life saving proceedures to keep people alive,and some possibility of death. fishing: worst activity by far, particularly since you keep getting boosts to the fishing skill way later. I don't know if Cosmic rage is having a problem with over fishing, but the amount of time it takes a fish to bite is so long its ridiculous and the amounts you get for catching one really isn't much. I don't know if the idea here is that your supposed to fish whilst doing something else, but again I'm not sure. Fishing was never my favourite activity on the game, and now it just seems to have got even more long winded and less worth the time.Dredging: Okay I really like the way dredging gets involved with the depth of water, and also its great to do activities that complement each other, EG

Cosmic rage activities, my thoughts so far.

2019-10-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Cosmic rage activities, my thoughts so far.

As people will gather I've been playing through cosmic rage. I reset my character after the game had changed so much since I last played, basic things like flying a ship and defending against ratica were so unfamiliar they were really hard to pickup again, so I decided to reset my character and try from the start. I also decided to play a mutariansi because they sounded interesting. Some activities I've noticed have changed a lot, others a little, some become more streamlined, so I thought here I'd make a formal list of all activities and my thoughts about them, which i can then add to as I do more things. Hopefully Dardar and the other  devs will see this topic and find a few thoughts useful. Hand mining: Obviously vastly changed from when I first started,and very engaging. I particularly liked having to see what to do with each find after finding it and decking the man who came to get in the way. With all of the commands to look, listen taste etc, finds this really feels like prospecting, though I do wish the hand mining skill actually had a point, maybe possibility of decking the theif, or increasing probability of finding finds on first dig. The only miner thing with this activity was lack of water and no way to fill your container without finishing, though since your hand mining kit holds 20 items,5 acid and 15 water was enough for a good 7-9 finds if I didn't make too many mistakes. A great way of welcoming people to the game and nice for advancement.ore extraction: This one Ore extraction: Obviously not been modified since I first tried it. setting up the poles can be interesting, however most of the time I'm just typing spelunk again and again, also not as rewarding on points. A shame since this is one of the few areas in the early game where ground combat is possible and I really like the ground combat system. A redesign with more interesting activities, more rewards and more monsters would be nice. Hunting: Easily the most complex to setup, yet the least rewarding (I still never worked out how to throw that blasted spear even with my aim skill maxed). The amount of fiddling around took a lot of time, and I had my first couple of deaths leaping the wrong way. On the other hand, searching around and finding quarry is nice, building the bow was a wonderfully involved crafting process which reminded me pleasantly of clock, and I loved the steps to trapping a deer, even if not being able to build a hole could be a pain. This one could do with being both clearer with what you do with kills and which npc takes what, and also more rewarding in terms of points, perhaps with a cap raised a bit to make it more worth while at higher levels and maybe some other creatures to hunt as well.Trash collecting: More streamlined and lots of fun, I particularly liked the way you can do processing whilst finding other items, and the way that its now possible to get all the trash upgrades like autocleaning at a point they are still of some use to you. My only miner gripe is, I wish there were more monsters to fight along the way since again combat outside of ground combat missions is always welcome.Volcano harvesting: This one hasn't received too much by way of changes and oddly enough has no rank cap, which seems a bit strange given that once you get the autoharvest upgrade you can just set your harvester going and check back on it from time to time. I don't know if the idea here was to have a very hands off activity (not counting eruptions), or whether its simply not got the changes yet. Rescuing: After all the shenanigans necessary to get a boat, this one was a disappointment, basically the way hand mining used to be, go to an area with coordinates albeit using the slightly different boat controls, type something to get an item, or in this case a person, scan and continue. Apparently this one also has no cap but honestly I was a bit disappointed, especially considering that despite dire warnings from the help files and the look of the various people you rescue, nobody actually dies whilst your rescuing. Now that we have medical ships some fixes here would be nice, EG need to do cpr or other life saving proceedures to keep people alive,and some possibility of death. fishing: worst activity by far, particularly since you keep getting boosts to the fishing skill way later. I don't know if Cosmic rage is having a problem with over fishing, but the amount of time it takes a fish to bite is so long its ridiculous and the amounts you get for catching one really isn't much. I don't know if the idea here is that your supposed to fish whilst doing something else, but again I'm not sure. Fishing was never my favourite activity on the game, and now it just seems to have got even more long winded and less worth the time.Dredging: Okay I really like the way dredging gets involved with the depth of water, and also its great to do activities that complement each other, EG

Cosmic rage activities, my thoughts so far.

2019-10-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Cosmic rage activities, my thoughts so far.

As people will gather I've been playing through cosmic rage. I reset my character after the game had changed so much since I last played, basic things like flying a ship and defending against ratica were so unfamiliar they were really hard to pickup again, so I decided to reset my character and try from the start. I also decided to play a mutariansi because they sounded interesting. Some activities I've noticed have changed a lot, others a little, some become more streamlined, so I thought here I'd make a formal list of all activities and my thoughts about them, which i can then add to as I do more things. Hopefully Dardar and the other  devs will see this topic and find a few thoughts useful. Hand mining: Obviously vastly changed from when I first started,and very engaging. I particularly liked having to see what to do with each find after finding it and decking the man who came to get in the way. With all of the commands to look, listen taste etc, finds this really feels like prospecting, though I do wish the hand mining skill actually had a point, maybe possibility of decking the theif, or increasing probability of finding finds on first dig. The only miner thing with this activity was lack of water and no way to fill your container without finishing, though since your hand mining kit holds 20 items,5 acid and 15 water was enough for a good 7-9 finds if I didn't make too many mistakes. A great way of welcoming people to the game and nice for advancement.ore extraction: This one Ore extraction: Obviously not been modified since I first tried it. setting up the poles can be interesting, however most of the time I'm just typing spelunk again and again, also not as rewarding on points. A shame since this is one of the few areas in the early game where ground combat is possible and I really like the ground combat system. A redesign with more interesting activities, more rewards and more monsters would be nice. Hunting: Easily the most complex to setup, yet the least rewarding (I still never worked out how to throw that blasted spear even with my aim skill maxed). The amount of fiddling around took a lot of time, and I had my first couple of deaths leaping the wrong way. On the other hand, searching around and finding quarry is nice, building the bow was a wonderfully involved crafting process which reminded me pleasantly of clock, and I loved the steps to trapping a deer, even if not being able to build a hole could be a pain. This one could do with being both clearer with what you do with kills and which npc takes what, and also more rewarding in terms of points, perhaps with a cap raised a bit to make it more worth while at higher levels and maybe some other creatures to hunt as well.Trash collecting: More streamlined and lots of fun, I particularly liked the way you can do processing whilst finding other items, and the way that its now possible to get all the trash upgrades like autocleaning at a point they are still of some use to you. My only miner gripe is, I wish there were more monsters to fight along the way since again combat outside of ground combat missions is always welcome.Volcano harvesting: This one hasn't received too much by way of changes and oddly enough has no rank cap, which seems a bit strange given that once you get the autoharvest upgrade you can just set your harvester going and check back on it from time to time. I don't know if the idea here was to have a very hands off activity (not counting eruptions), or whether its simply not got the changes yet. Rescuing: After all the shenanigans necessary to get a boat, this one was a disappointment, basically the way hand mining used to be, go to an area with coordinates albeit using the slightly different boat controls, type something to get an item, or in this case a person, scan and continue. Apparently this one also has no cap but honestly I was a bit disappointed, especially considering that despite dire warnings from the help files and the look of the various people you rescue, nobody actually dies whilst your rescuing. Now that we have medical ships some fixes here would be nice, EG need to do cpr or other life saving proceedures to keep people alive,and some possibility of death. fishing: worst activity by far, particularly since you keep getting boosts to the fishing skill way later. I don't know if Cosmic rage is having a problem with over fishing, but the amount of time it takes a fish to bite is so long its ridiculous and the amounts you get for catching one really isn't much. I don't know if the idea here is that your supposed to fish whilst doing something else, but again I'm not sure. Fishing was never my favourite activity on the game, and now it just seems to have got even more long winded and less worth the time.Dredging: Okay I really like the way dredging gets involved with the depth of water, and also its great to do activities that complement each other, EG