Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-11-26 Thread AudioGames . net Forum — New releases room : jsenter via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

When both sides have horse archers, the attacking horse archers attack, then the defending horse archers attack, then all other units get one attack in initiative order, then the horse archers retreat, then the next round starts. "Attackers win ties" means that when both sides have the same unit type (tied for initiative), the attacker's units attack first.

URL: https://forum.audiogames.net/post/480459/#p480459




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-10-02 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Yeah, the insane difficulty level is definitely aptly named. I managed to win 4 out of 10 before my super overpowered monks, with their supporting cast of cannon fodder met their match in like 30 catapults...there was nothing I could do. Frantically building walls and light cavalry was not enough.I really like how each unit here is vulnerable to other things and no single strategy works every time. Building a crap ton of towers at the expense of walls is great for dealing with most attacks, unless they come at you with masses of trebuchets which are better distracted by walls, etc. Still, I've had more than a few moments where I see my randomly selected units at the start of a campaign and just know it's going to be a short game no matter what I do.  Anyways, while we're on the topic, I'm a bit confused about the whole attackers win ties in combat thing. For example, I sometimes have defending horse archers who end up scoring hits on the attackers even when I'm being attacked with horse archers, and horse archers obviously only fight in the first round so I don't get how that makes sense if attackers win ties.

URL: https://forum.audiogames.net/post/465768/#p465768




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-10-02 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Yeah, the insane difficulty level is definitely aptly named. I managed to win 4 out of 10 before my super overpowered monks, with their supporting cast of cannon fodder met their match in like 30 catapults...there was nothing I could do. Frantically building walls and light cavalry was not enough.I really like how each unit here is vulnerable to other things and no single strategy works every time. Building a crap ton of towers at the expense of walls is great for dealing with most attacks, unless they come at you with masses of trebuchets which are better distracted by walls, etc. Still, I've had more than a few moments where I see my randomly selected units at the start of a campaign and just know it's going to be a short game no matter what I do.

URL: https://forum.audiogames.net/post/465768/#p465768




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-10-02 Thread AudioGames . net Forum — New releases room : jsenter via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

GloryMaster wrote:I’ve actually beat the insane level, something I’ve heard that even the developer couldn’t doCongratulations! For now, I must surrender my title of supreme monarch to you.

URL: https://forum.audiogames.net/post/465725/#p465725




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-09-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

A guide would be awesome, and if you create it in the articles room I could link to it on the db page. I've not played Afmog for a while, I should probably pick it up again for some quick destruction.

URL: https://forum.audiogames.net/post/461074/#p461074




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-09-10 Thread AudioGames . net Forum — New releases room : GloryMaster via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

I love this game. It’s one of my favorites. I’ve actually beat the insane level, something I’ve heard that even the developer couldn’t do. Admittedly, it was pretty hard, but I did it. Now that I’ve beat every difficulty level,  would anyone like to see a guide  on good strategies to beat every difficulty level?

URL: https://forum.audiogames.net/post/461039/#p461039




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-14 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

For anyone who, like me, have trouble getting the info you want from the entire army reference being on one line in the game, I pasted it into a text file.https://www.dropbox.com/s/kxupg638hecv6 … e.txt?dl=1

URL: https://forum.audiogames.net/post/411612/#p411612




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-12 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

I think remembering what each troop does is what was tripping me up the most. Now that I don't have to spend more than a moment on how to counter build my opponents troops, the game is a smoother experience. I've even managed to beat the game using medium speed on a normal campaign. I'm hoping one day I might be able to do a playthrough in real time. This might be extremely difficult due to the multiple double tap lag like effect that happens whenever there is a live counter on screen, but at least now I know it might be possible.

URL: https://forum.audiogames.net/post/411401/#p411401




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Awesome, hopefully that will help matters tactically too.

URL: https://forum.audiogames.net/post/411165/#p411165




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-11 Thread AudioGames . net Forum — New releases room : jsenter via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Just released an update with a better range of speed options, so hopefully now everyone will be able to find something that works.

URL: https://forum.audiogames.net/post/411160/#p411160




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-07 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Ha, dark, maybe the AI is a gender nonconforming individual, in which case I'll happily use whatever pronouns it wants...anyways, I beat the thing on normal difficulty today, finally. Battle reports help, it seems to be all about figuring out which units the AI has and knowing the rock, paper, scissors matchup between all the unit types enough to figure out which of your units have the best shot.

URL: https://forum.audiogames.net/post/410250/#p410250




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Wow audacity, your doing well, I've just lost five straight matches against the normal Ai, due to him/her/it having many more units than I do. That super slow option and some of the above suggestions about layout would be handy I think, It'd also be nice to have a level between easy and normal too imho.

URL: https://forum.audiogames.net/post/410032/#p410032




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Wow audacity, your doing well, I've just lost five straight matches against the normal Ai, due to him/her/it having many more units than I do. That super slow option would be appreciated I think.

URL: https://forum.audiogames.net/post/410032/#p410032




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-06 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Blah, just won 9 matches against the normal AI and was beating it pretty handily on the tenth up until the final battle where he dominated me with all the attackers he had in reserve...freak, so close!

URL: https://forum.audiogames.net/post/409998/#p409998




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-06 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

I've gotten used to the gestures to get to the top or bottom of the screen, so things at the top and bottom aren't that much of an issue. I will give the touching the middle of the screen a try for troops.I forgot to mention this earlier but I also wish the two timers,Final battle and Time until you can attack were a little closer together. Voice over wise they are nearly on opposite sides of the screen. It's not a huge deal, but it's still time spent flipping between the two.

URL: https://forum.audiogames.net/post/409961/#p409961




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-06 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Hi, I love the game. I've managed to win 7 matches in a row against the normal AI, though that was because I had a really synergistic combination of units, usually I win 2-3 times before the normal AI kills me. Here are a few thoughts and suggestions which I feel would make the game more playable for us,   even with speeds as they are.1. It would be really nice if we could see more information on the battle report screen, where the game is already paused before you hit the victory or defeat buttons. I'm especially thinking time until final battle, how many resources we have, etc. That would limit the time we need to spend swiping around the screen to find information, so we could have a little more time building things while the game isn't paused.2. This might be more controversial than 1, but it might also help if we could issue orders from that battle report screen before resuming the game with the victory or defeat buttons. Even being able to upgrade resource production there would get rid of some of the disadvantages we're dealing with when we have to swipe around the screen with voiceover. I do, however, understand that might take away from the realtime frantic nature of the game, so I'm not as emotionally invested in this as I am in my first suggestion.3. Maybe you could have the game standardized so that all the units are always shown in alphabetical order? The only way I'm competitive is because, each game, I kinda memorize where each unit is on the screen so I can swipe there quicker, and it would be easier to do that if, flicking from left to right, there was a consistent pattern I could rely on from game to game.4. Maybe you could put each unit type and resource production facility under their own headings? If we could quickly flick up or down between headings to find the specific units we want to build or resources we want to upgrade, I think it would be a lot quicker than swiping around the screen until we find the button we want...that's perhaps a little subjective but I think it would probably speed up gameplay for me.I hope all this helps, and thanks so much for all the effort you've put into giving us a quality RTS. I've been waiting for something like this for a long time. 

URL: https://forum.audiogames.net/post/409958/#p409958




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

@~Zac, I don't know if a pause option would work here, since part of the point of the game is that you can be attacked at any time, though as I said there is no reason time has to move at the speed it does. @nolly,  I have found touching the screen near the centre good for  straight to offensive units, and swiping up from the bottom good to find defensive structures as I said. My first few games against easy I was swiping like mad, desperately trying to get defences up, but then I realized I didn't need to be quite as manic, though generally as I said I heavily relied on dimmed buttons  with looking at the costs of units to know when I could build what, rather than looking at commodities , at the top of the screen and calculating exactly. this is why I'd like a slower time option, but one which still retains the realtime aspect of gameplay. An Ai level between easy and normal would also be nice imho since the jump seems pretty steep.

URL: https://forum.audiogames.net/post/409930/#p409930




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

@~Zac, I don't know if a pause option would work here, since part of the point of the game is that you can be attacked at any time, though as I said there is no reason time has to move at the speed it does. @nolly,  I have found touching the screen near the centre good for  straight to offensive units, and swiping up from the bottom good to find defensive structures as I said. My first few games against easy I was swiping like mad, desperately trying to get defences up, but then I realized I didn't need to be quite as manic, though generally as I said I heavily relied on dimmed buttons  with looking at the costs of units to know when I could build what, rather than looking at commodities , at the top of the screen and calculating exactly. this is why I'd like a slower time option, but one which still retains the realtime aspect of gameplay.

URL: https://forum.audiogames.net/post/409930/#p409930




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-06 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Hi,@29: Please Play the game before trying to make suggestions.To solve the time Problems People are having, I would suggest having multiple time options.Also, I think a multiplayer mode would be awesome in this game.Now off to kick some easy AI ass!

URL: https://forum.audiogames.net/post/409881/#p409881




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-05 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

I haven't tried this game yet, but it sounds like something I would enjoy so I definitely intend to. Since I haven't tried it yet I have no idea if my suggestion would make sense, but since people are having issues with time but would like to keep it real time rather than turn-based, maybe a compromise could be pausing time while you review things, but needing to unpause it for anything you did to actually happen? Castaways did this and it worked quite well, since you could pause to get all the info you need, and initiate the actions you wanted to happen, but had to let the timer run for it to actually happen and the game to progress.

URL: https://forum.audiogames.net/post/409810/#p409810




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-05 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

I won against the easy campaign last night, and it was as the name states fairly easy. The main issues I am facing is that I spend so much time trying to locate what I am trying to build I often don't feel that there is time to create any type of strategy. I do understand that part of the game is to work quickly, but I'm finding myself looking more for what I want and then button mashing just to get something built, especially since the double tap gesture seems to often lag when trying to build more than one unit.All in all I like the game, however I do wish it was easier to navigate and build multiple units. I've tried to touch the screen to find what I am looking for, but that doesn't seem to work well.

URL: https://forum.audiogames.net/post/409747/#p409747




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

@Slj, I'm afraid I don't agree about the realtime aspect of gameplay, its the realtime crunch that makes this both tense and interesting, seeing how your resources increase over time and then having to plan out what you do with each unit, you just wouldn't get that in a turn based game, indeed its the real time aspect that  this game so addictive.Its not necessary to view all status information, as I said, just look for the buttons that are dimmed to know when you can and can't build a new unit, and also bare in mind you get the costs of each unit straight off as you swipe throuh things. Also note you can touch  the bottom of the screen and swipe up from there, which is often the best way to build walls and towers since the buttons for defencive structures  are towards the bottom.Navigation by swipes can be pretty quick because the build screen never changes, albeit I don't think I would ever be able to play the game on fast speed, and as I said above a super slow mode would be appreciated especially when learning the game at the start and playing more tactically.I have played games that are! too fast for screen reader navigation such as the combat in the online chickens game, but this one is okay with a little practice, and would be even better at a slightly slower speed imho.

URL: https://forum.audiogames.net/post/409567/#p409567




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

@Slj, I'm afraid I don't agree about the realtime aspect of gameplay, its the realtime crunch that makes this both tense and interesting, seeing how your resources increase over time and then having to plan out what you do with each unit, you just wouldn't get that in a turn based game, indeed its the real time aspect that makes this particularly interesting.Its not necessary to view all status information, as I said, just look for the buttons that are dimmed to know when you can and can't build a new unit, and also bare in mind you get the costs of each unit straight off as you swipe throuh things. Also note you can touch  the bottom of the screen and swipe up from there, which is often the best way to build walls and towers since the buttons for defencive structures  are towards the bottom.Navigation by swipes can be pretty quick because the build screen never changes, albeit I don't think I would ever be able to play the game on fast speed, and as I said above a super slow mode would be appreciated especially when learning the game at the start and playing more tactically.

URL: https://forum.audiogames.net/post/409567/#p409567




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Hi.@jsenter: Yes, either make the tutorial longer, or make an extra slow mode. I would really like if the game was turn based instead of time based. I don't get the reason for making such game time based. People with normal sight can navigate this game much faster than us who are using Voiceover. We either have to swipe through all the information, or know in which area we can find what we need. People with normal sight can easily and quickly get a full overview of the current status, how many resources you have and what you need to build. When you have got this overview, which might take like three seconds with normal sight, it takes less than a second for you to press the right icon to build what you need. When using VOiceover, even with fast speed, it can take between 10 and 30 seconds to get the current status. Then, you need to find the right icon to upgrade. Even when you are doing that, you also need to keep an eye on the time which is ticking at the top of the screen. Therefore, the time based thing makes it much more difficult for blind gamers than sighted gamers. It doesn't make the challenge equal. I'm not trying to make you change your mind. I'm just telling the difference. Is there anything in the game which makes the time based thing a must?@Dark: Thanks a lot for your explanations. I didn't got the difference between defence and offence. I saw the defence and offence text, and was wandering why I couldn't click on those.

URL: https://forum.audiogames.net/post/409557/#p409557




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Most units accept for structures have two number buttons after the name, the first one is to build a unit for attack, the second is to build a unit for defence.So if you saw "archer" 1 2 it would mean you had one archer on attack, and two on defence. If you don't have enough resources to build the unit, the button will say "dimmed" beside it. With defence, you can pretty much just go crazy in building walls and towers, since stone isn't used to make anything else, but you will need more than walls and towers if the enemy sends a large force against you. I haven't yet got a %100 strategy, but generally I try to be roughly equal on attack and defence if I can, with perhaps a slight bias to attack if I want to get an early raid in.Hth.

URL: https://forum.audiogames.net/post/409534/#p409534




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-04 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

What confuses me is the two numbers next to the archer.let's say you're swiping along, you come to archer, then you have a button that says one, followed by another button that might say one, or maybe it might be two.It's the same for knights, I'm not sure of the other units.I'm assuming it's to have more of that unit, but why have two different buttons? or maybe the label needs to be different?I like the game for the most part, but I also like to take my time building up my defenses.

URL: https://forum.audiogames.net/post/409526/#p409526




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Yes please, both from the perspective of learning the game and playing tactically. Though I've now done two complete runs against the easy Ai, I still haven't got into the deeper strategy of the game, EG trying to consider which units are weak/strong against which enemies, or consider the production costs at a more minute level.I even have had cases where I am swiping through the screen trying to find the attack button then get attacked first . this hasn't been a problem on easy since I've always tried to focus on defence as much as attack, but it would be an issue on higher difficulties I think.Also, a slower mode would let me actually read the status messages at the bottom of the screen. I tend to miss them thus far since I'm usually always trying  to flick through and spend my time building as much as possible.

URL: https://forum.audiogames.net/post/409513/#p409513




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-04 Thread AudioGames . net Forum — New releases room : jsenter via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Thank you for your thoughts!I can see how the time pressure might not be pleasant especially as you are learning the game. Would anyone like an "extra slow" mode?

URL: https://forum.audiogames.net/post/409506/#p409506




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

The game now also has an Applevis entry, see https://www.applevis.com/apps/ios/games … utes-glory

URL: https://forum.audiogames.net/post/409490/#p409490




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

I was amusingly having a sleepless night last night and was using my Iphone when I got the alert that the game had been released, so spent a couple of hours playing. Firstly, I really like the concept, while the timing took a while to get used to, especially when I was learning the screen (for example I didn't realise at first that there were two buttons for each unit type, attack and defence), I eventually got the idea and then found the game very addictive.It took me a bit of getting used to the layout but I was able to beat the easy AI without too much difficulty, ten straight wins, though admittedly I probably had good luck in what units I had.To those having trouble, a couple of things to bare in mind, firstly, time only ticks when your on the build screen, you can take as much time looking over battle results as you want, also note that a lot of things you flick past have information beside them, for example the name and cost of each unit or building. I do agree with Slj that the campaign screen (the one you get where you select powers), was problematic, since while you can hit the info buttons for the descriptions of your units its not clear what button goes where or how to get a breakdown of your powers.It'd also be nice from an access perspective to  have the messages that appear at the bottom of the screen read automatically, or to be able  pause the timer while you read them, I actually missed the tutorial since I didn't realize that the messages were way down at the bottom. I will say the difficulty is steep. I slaughtered the easy Ai even before I knew what I was doing, but I have only been able to  win one match against normal thus far. Part of this is getting used to the strengths and weaknesses of what units you have and how different resources interact,though I do wish there was an ai gradiant between easy and normal, since it seems the jump there is pretty huge. This is also where not being able to efficiently examine your units descriptions is a miner pest, indeed while I gather that the point is to try and take advantage of the enemy's weaknesses, I haven't yet got which unit is which type or which type of unit is stron/weak against which type, though of course part of this will come with familiarity with the game.I also am a little sorry there isn't more flavour text in the game, for example the names of the attacking enemy civilizations, since while I get that enemies are created at random, having a name or two would make the game feel a bit more like a battle and a bit less like a weighted set of dice rolls even if that is what it is. Similarly, some more atmospheric combat logs might be nice.All in all though, definitely a nice idea for a game, and I'll look forward to getting more familiar with all the different unit types and how best to use them.

URL: https://forum.audiogames.net/post/409428/#p409428




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-04 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

I also preordered and I'll test it after work for sure. I wish this game could be with full audio but well, We'll see how it works.

URL: https://forum.audiogames.net/post/409425/#p409425




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Hi.The game has been released. I have given it a short try, and here are my thoughts:Accessibility: When you choose new campaign and before you click start, Voiceover jumps randomly, making it difficult and quite annoying to navigate the screen.The gameplay:I like upgrading and fighting. The game seems quite cool and addicting.However, the thing which turns me away from the game very quickly is the time limits. 3 minutes to upgrade your stuff, get your men and defence, and even fight the enemy to get enough glory points to hopefully win the final battle.I don't like the time based concept, like build and fight as fast as possible. If you don't do that, you are getting attacked.So in short: Nice concept, but because of that, the game is not for me. However, I'm glad I preordered to support the development of a new game which is accessible for blind and visual impaired people.

URL: https://forum.audiogames.net/post/409410/#p409410




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

I am in the same position as Slj, I preordered back at the start of the month and am really looking forward to playing the finished game. I possibly would've beta tested as well, accept that I had a rotten cold at the start of the year .

URL: https://forum.audiogames.net/post/408135/#p408135




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Having preordered already, I look very much forward to play this. Keep up the great job.

URL: https://forum.audiogames.net/post/408084/#p408084




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-28 Thread AudioGames . net Forum — New releases room : jsenter via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Thank you for all of your help beta testing!The release date is one week from today. Last chance to get the pre-order discount...@Guitarman I am a solo developer, and sadly it's just a hobby at the moment which I never expect to be profitable. I have, however, been able to sell enough copies of Nano Empire to cover my development costs, mostly by posting on Reddit, TouchArcade, and here. So I'd encourage you to try making your own games, but only if you enjoy the process.

URL: https://forum.audiogames.net/post/408027/#p408027




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-03 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Hello JSenter!I Pre-ordered right now. I'd be honored to beta test, I love nano empire, didn't know about FOTP until today but I'm very excited to try it out. I have a question. Are you developing games by yourself or with a team? If you are in fact working by yourself, how do you offset the expenses of being an apple developer? If you don't mind my asking.I'm curious because I love iOs gaming and would like to develop for apple devices, but I don't have the money to pay just to be a developer and publish on the appstore. I figure I would have to make games and sell them at a very high price just to be able to break even.I'm so excited to try this new game!

URL: http://forum.audiogames.net/post/402953/#p402953




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-03 Thread AudioGames . net Forum — New releases room : queenslight via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

To those who are wondering about n Android version, its most likely the normal answer tha devs will give:"The blind Android community isn't viable enough, too hard to program."In edition to the above, do to how Google's framework works in most cases, you have to turn off Talkback/voice Assistant, unless the programmer took the time to code the app from scratch, vs a port. Thus, who knows!

URL: http://forum.audiogames.net/post/402905/#p402905




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-03 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Wow. I will be buying this.

URL: http://forum.audiogames.net/post/402867/#p402867




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-02 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Preordered.  I was a big fan of nano; never tried the other but my wife says it was far too confusing.  Regardless, this should be good.

URL: http://forum.audiogames.net/post/402784/#p402784




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Preordered as well, this one sounds awesome, even if I don't get to beta test.According to the ap store it should be released on the 4th of February.I'll admit I love the idea of a single player text based strategy game, I am so sick of those "who can minimax most or pay the most cash" type of mmorgs with rounds that run on for weeks and weeks.

URL: http://forum.audiogames.net/post/402749/#p402749




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Preordered as well, this one sounds awesome, even if I don't get to beta test.According to the ap store it should be released on the 4th of February.

URL: http://forum.audiogames.net/post/402749/#p402749




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-02 Thread AudioGames . net Forum — New releases room : shane via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

any idea of a release date?

URL: http://forum.audiogames.net/post/402742/#p402742




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-01 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Hi.I don't have the time to betatest at the moment, but I have preordred the game, looking very much forward to check this out.

URL: http://forum.audiogames.net/post/402601/#p402601




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

You know I probably shouldn't say this but, YOLO! or what ever.This game's title totally sounds like a sexual innuendo.Which makes me just want to play it more, actually...

URL: http://forum.audiogames.net/post/402510/#p402510




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

wow this sounds amazing! I've enjoyed both previous titles myself and really look forward to playing it. I have a rotten cold at the second so probably wouldn't be much use beta testing wise, but I'll definitely be up for playing the game as soon as it comes out, and if my cold abaits soon enough I wouldn't mind testing either.

URL: http://forum.audiogames.net/post/402421/#p402421




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-01-01 Thread AudioGames . net Forum — New releases room : hurstseth405 via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Android

URL: http://forum.audiogames.net/post/402416/#p402416




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2018-12-31 Thread AudioGames . net Forum — New releases room : MasterOfDeath via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Sounds awesome! It's so huge pity that i'm under 18 and i don't have a credit card to buy the thing... And my parents don't like the idea of buying games at all... 

URL: http://forum.audiogames.net/post/402345/#p402345




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2018-12-31 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

no android version?

URL: http://forum.audiogames.net/post/402329/#p402329




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2018-12-31 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Awesome, sounds like a great little time killer.And thank you so much for taking the time to make it accessible!

URL: http://forum.audiogames.net/post/402327/#p402327




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2018-12-31 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Awesome, thank you so much for making it accessible!

URL: http://forum.audiogames.net/post/402327/#p402327




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