Re: Aurora 4X, Back to More Accessible Stars

2020-12-11 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I always liked Masters Of Orion type games, but found no accessible replacement for them since my vision loss.This game looks like it could do the trick, however, after I lost my sight, I had no need to adjust any graphical settings anymore, so I would like someone to remind, actually to instruct me in details, how to do those required changes to play the game with NVDA.So, since I use NVDA on a desktop PC, with windows 10 system, please, do instruct me step by step, how to adjust those settings mentioned in the starting post.

URL: https://forum.audiogames.net/post/597744/#p597744




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Re: Aurora 4X, Back to More Accessible Stars

2020-12-11 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I always liked Masters Of Orion type games, but found no accessible replacement for them since my vision loss.This game looks like it could do the trick, however, after I lost my sight, I had no need to adjust any graphical settings anymore, so I would like someone to remind, actually to instruct me in details, how to do those required changes to play the game.So, since I use NVDA, please, do instruct me step by step, how to adjust those settings mentioned in the starting post.

URL: https://forum.audiogames.net/post/597744/#p597744




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Re: Aurora 4X, Back to More Accessible Stars

2020-12-09 Thread AudioGames . net Forum — New releases room : claudiogaranzini via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi guys! Any mews about this great game? Also, I really don't know how to proceede in the game; i've done some researches but then? I've downloaded and listened the tutorials Zcline did but don't know what to do! Thx for help

URL: https://forum.audiogames.net/post/596783/#p596783




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-16 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

bananas,That is the full patch. The patch is literally just an EXE file and database which you copy on top of your original game install. You need to override your antivirus on this one, it's safe.

URL: https://forum.audiogames.net/post/580758/#p580758




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-16 Thread AudioGames . net Forum — New releases room : bananas via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

hi. my antivirus don't let me download the latest patch. and it's says that size of the patch is 5mb. can someone provide me a link to patch or to full latest wersion?

URL: https://forum.audiogames.net/post/580712/#p580712




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-14 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I haven't been playing for some time, mostly just need to find the mental energy. Still, 1.12 is definitely interesting. The game is definitely not for people who lack patience however.

URL: https://forum.audiogames.net/post/580208/#p580208




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-14 Thread AudioGames . net Forum — New releases room : claudiogaranzini via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi LordLundin! I'ld be very interested in this, please! I'm completely a newbie in this game but I like it very much! I'ts a huge game and, to be onest, I don't know where to start, how to do things but... It's my preferred game together with time of conflict!

URL: https://forum.audiogames.net/post/580162/#p580162




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-14 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Is anyone still playing this?I might pick up a new campaigne, try some different strategies now that 1.12 is out, which is a pretty huge update with a lot of QOL features, like automated government assign for colonies, the ability to make fleets into formation squadrons, ground troop replacement templates, more standing orders and conditionals to include overhaul, and more!

URL: https://forum.audiogames.net/post/580154/#p580154




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-06 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

You still need to install and patch up to the latest version, though it's a very simple process. If by "previous version," you meant install the older, VB6 version, definitely not.

URL: https://forum.audiogames.net/post/577735/#p577735




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-06 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

How is the accessibility of this game? do i still need to install a previous version and update it? or can i just install the game after downloading it?

URL: https://forum.audiogames.net/post/577635/#p577635




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-05 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Yeah. You'll want to get used to the function keys. You can use them to open all the main windows so you don't have to tab around the entire UI. Some of them also open different things with control and/or shift.

URL: https://forum.audiogames.net/post/577536/#p577536




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-05 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

@314 once you researched the techs you want, you need to go into the create research project field. I don't remember the hotkey but I'm pretty sure that's what the control is called on the home screen. In this place, there'll be an edit box somewhere. In this edit box, you'll have to choos what category of component (shield, missile etc.) you want to make a new project for. Then, you just go through the other edit boxes, checking the parameters you want, and in the read only field you can see the stats your component will have once you research it. This is important for things like engines because you can see how your speed is in relation to your fuel usage and such.

URL: https://forum.audiogames.net/post/577494/#p577494




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-05 Thread AudioGames . net Forum — New releases room : claudiogaranzini via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Ok, thanks! Now it works! Ok, I've instantly researched what i need; but I can't create a project! Or, better to say, I don't know how to do it. Thanks again!

URL: https://forum.audiogames.net/post/577491/#p577491




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-05 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

No, space master just gives you access to the instant button, if it isn't on you won't see it.  It's been a while since I've played, I admit, but I think this is how it worked. Try turning it on.

URL: https://forum.audiogames.net/post/577484/#p577484




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-05 Thread AudioGames . net Forum — New releases room : claudiogaranzini via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

No, I didn.t! Do I have to turn it? Is it better havin turned it on for a newbie like me?

URL: https://forum.audiogames.net/post/577477/#p577477




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-05 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hey,Did you turn on SpaceMaster mode? I'm sorry the voice is too fast, that's definitely something I need to  remember when I do these kinds of things in future.

URL: https://forum.audiogames.net/post/577461/#p577461




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Re: Aurora 4X, Back to More Accessible Stars

2020-10-05 Thread AudioGames . net Forum — New releases room : claudiogaranzini via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi guys! Sorry for my stupid question but I really don't understand how to instantly research, for example engin part or characteristics! When, for example I want to research the engin size and I play Instant, I can not research other things instantly because ther is the Instant button anymore. Could you help me, please? I've tryed to follow the tutorial Lord Lundin and Zack made but, in the second part, the sppech rate of the voice is much to fast for me, as I'm not an English speaker, lol! Thanks guys!

URL: https://forum.audiogames.net/post/577452/#p577452




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Re: Aurora 4X, Back to More Accessible Stars

2020-09-08 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hey,Yeah, you need to manually assign ship classes to shipyards. You choose "retool," in the activity combo box, where it says "no Activity" by default. Does that much not read for you? If you're having trouble reading that, I don't know what might be going on.You basically select the activity you want, in this case retool, and pick the ship class you want, and then hit "set activity." The first retool of your untooled  shipyard is free and instant. After that you can actually queue up ships for building.

URL: https://forum.audiogames.net/post/568595/#p568595




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Re: Aurora 4X, Back to More Accessible Stars

2020-09-07 Thread AudioGames . net Forum — New releases room : Cody_91 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

So I'm on the shipyard management tab on the economics  screen where I should be able to build new ships, but there doesn't seem to be any text in most of the combo boxes. Even the shipyard activities combo box isn't being read though I can still select the options and set the activity. I was hopeing someone may have a tip to fix that. Idk if I need to manually assign the ship classes somehow.

URL: https://forum.audiogames.net/post/568213/#p568213




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Re: Aurora 4X, Back to More Accessible Stars

2020-08-02 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Just a heads up Quill18 on YT is doing a let's play for this game so that may help with a guide as well in terms of general ideas.

URL: https://forum.audiogames.net/post/557602/#p557602




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Re: Aurora 4X, Back to More Accessible Stars

2020-07-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

As a heads up for anyone else who experiences this issue, I believe we were able to solve it by adjusting WINdows scaling settings. By default they are set to scale up the display which doesn't play very well with NVDA's mouse routing. The solution is to reduce the scaling to 100%, despite what Windows recommends. On an unrelated note, version 1.12 of Aurora will add automated assignment of planetary governors, which will help reduce micro-management and make it easier to handle many colonies at once. It isn't out yet, but watch for further reports.

URL: https://forum.audiogames.net/post/556627/#p556627




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Re: Aurora 4X, Back to More Accessible Stars

2020-07-26 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hello.I am experiencing some difficulty with ship building.  Not so much a game issue, more an NVDA issue.  When I use NVDA + / to snap cursor to ship component it always seems to be a bit off.  Even when I move the mouse to something like the engine manually, when I click it selects the diplomacy drive.  In simple terms, my mouse clicks a few pixels above its actual location.  I rarely encounter this issue with NVDA, but its definitely not unique to Aurora.I suspect it might have something to do with resolution, but I am not sure.  Any NVDA veterans that can shine some light on my predicament?

URL: https://forum.audiogames.net/post/555840/#p555840




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Re: Aurora 4X, Back to More Accessible Stars

2020-07-09 Thread AudioGames . net Forum — New releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

You can find info on every installation and space it takes up on Aurora wiki.

URL: https://forum.audiogames.net/post/550524/#p550524




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Re: Aurora 4X, Back to More Accessible Stars

2020-07-08 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi, I have a questio nwhen it comes to moving installations with a ship. How do I know how much space an instalation takes up? I have this problem where I tell a fleet to load 20 terraforming stations, but they only load 2 of them. I have a large cargo bay in the relevant ships.

URL: https://forum.audiogames.net/post/550029/#p550029




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Re: Aurora 4X, Back to More Accessible Stars

2020-07-02 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Yeah, Steve has been otherwise occupied for a bit so the game in general is taking a back seat.

URL: https://forum.audiogames.net/post/547947/#p547947




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Re: Aurora 4X, Back to More Accessible Stars

2020-07-02 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Steve is currently busy with some rl stuff ... also the game is pretty much accessible at this point. All we need now is a distance measuring tool. Oh and STO selection for ground units needs to be fixed.

URL: https://forum.audiogames.net/post/547931/#p547931




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Re: Aurora 4X, Back to More Accessible Stars

2020-07-02 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hello there! Just curious how are the remaining accessibility efforts going?

URL: https://forum.audiogames.net/post/547895/#p547895




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-18 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Conner142,I'm not sure what the issue with standing ordersis, they delete fine for me. One slightly confusing aspect is that it can look like they're empty or set to "no order," when they aren't. As for length of surveys, the exact formula is obscure but it depends a lot on the size of the body, a moon is going to be done quicker than a big planet. Finally, listening posts are always a good idea. You can always just put deep space tracking stations on some planets or moons, they don't need population to operate.

URL: https://forum.audiogames.net/post/542746/#p542746




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-18 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Some questions from me again. First, when I give a standing order to a fleet ,like surveying the nearest unsurveyed body, it doesn't tell me how long it will take. Is there a way to find this out, and if not, does someone know approximately how long it takes one ship with geo sensors to finish a survey?Second, how do I delete such a standing order? They don't appear in the list with the movement orders, and even if I change the selection to "no order" and go back into the naval organisation dialogue, my standing orders are still there.Finally, I read on the Aurora wiki that only about 5% of all generated bodies have any minerals on them. Does that mean I shouldn't bother with the other stuff since I can't mine it, other than maybe making listening posts and stuff like that?

URL: https://forum.audiogames.net/post/542613/#p542613




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-15 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Conner142,Anything built with military/naval components automatically becomes military. These include military engines obviously, but also large sensors, geosurvey or gravsurvey modules, and almost all weapons. I think CIWS defensive systems might be commercial, but that's about it.So the solution is to build with non-military tech only, and you'll get a non-military/commercial design.

URL: https://forum.audiogames.net/post/541689/#p541689




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-15 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Thanks @295. Now, how do you make a ship classify as commercial? Everything I've made so far has been naval. Does that classification even matter too much besides deciding which shipyards can build the things?

URL: https://forum.audiogames.net/post/541683/#p541683




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-15 Thread AudioGames . net Forum — New releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

You can use the radio buttons that are in the window. Change the race components radio button to class components, and you can see all the components used in the design. Just double-click any component with the left mouse button and it will be deleted.

URL: https://forum.audiogames.net/post/541643/#p541643




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-15 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Could someone remind me what is the accessible way to remove ship components from a class? Right now, I have to delete a class and start over on the design whenever I make a mistake.

URL: https://forum.audiogames.net/post/541623/#p541623




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-14 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

masackru,You're using the old and unsupported version of Aurora. I highly recommend you get the new versions linked in this thread, they work much better on modern Windows and with NVDA in general.

URL: https://forum.audiogames.net/post/541154/#p541154




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-14 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Ok, because the last time I tried to build a ship, it said it couldn't because it lacked the components when I tried to select it. Then  again, I was playing with autoassigned tech points and predesigned classes so that might have been an issue.

URL: https://forum.audiogames.net/post/541146/#p541146




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-14 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

connor142 wrote:Hi, so far the only way to produce ship components I've found is to make them individually using a shipyard's construction feature. Is this the only way to get them, or are there other ways?I use my industry/construction factories to build the larger components, Then when building the ships, i tell my shipyard to use  prebuilt components so it takes them from my stock.The second way is just to build the ship with your shipyard and it automatically builds all the parts and   builds the ship.If you want to use your industry, At the industry tab there's a dropdown that lets you to build components, space stations, fighters, ETC

URL: https://forum.audiogames.net/post/541138/#p541138




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-14 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

masackru wrote:Sorry if this problem is already solved, but, honestly, I didn't have the patience to read all 200+ messages.So, I have a problem. I can't seem to be able to launch the game, I get the following message:AuroraComponent 'SYSINFO.OCX' or one of its dependencies not correctly registered: a file is missing or invalidOKLater edit: I have the portable version, if that matters.Check the comments section herehttps://www.reddit.com/r/aurora/comment … ne_of_its/

URL: https://forum.audiogames.net/post/541137/#p541137




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-14 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi, so far the only way to produce ship components I've found is to make them individually using a shipyard's construction feature. Is this the only way to get them, or are there other ways?

URL: https://forum.audiogames.net/post/541092/#p541092




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-14 Thread AudioGames . net Forum — New releases room : masackru via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Sorry if this problem is already solved, but, honestly, I didn't have the patience to read all 200+ messages.So, I have a problem. I can't seem to be able to launch the game, I get the following message:AuroraComponent 'SYSINFO.OCX' or one of its dependencies not correctly registered: a file is missing or invalidOKLater edit: I have the portable version, if that matters.

URL: https://forum.audiogames.net/post/540994/#p540994




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-14 Thread AudioGames . net Forum — New releases room : masackru via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Sorry if this problem is already solved, but, honestly, I didn't have the patience to read all 200+ messages.So, I have a problem. I can't seem to be able to launch the game, I get the following message:AuroraComponent 'SYSINFO.OCX' or one of its dependencies not correctly registered: a file is missing or invalidOK

URL: https://forum.audiogames.net/post/540994/#p540994




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-06 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

rashad wrote:I've gotten it to work on occasion, but no matter what I do I can't get it to work consistently. Would the developer consider moving it in a later update, do you think? I even have a touch screen, so I've attempted to learn it's placement on the screen but with little to no success.Then again, I might just be missing something very simple here.Followup question, where can I see a list of all bodies I've surveyed and what minerals they have directly? The mineral search lets me pick what minerals I want to see, but I'm at a phase where I have no idea what I need so it'd be nice to have all my options laid out.Fleet location view is not currently tabbable.It is on the suggestion list that i wrote here:http://aurora2.pentarch.org/index.php?t … #msg134472It'll be hopefully fixed later, To be honest i should have pushed for it, and put it higher in the priority list, but i tried to  prioritize the things that we really really needed, like the contact location which now we can see.

URL: https://forum.audiogames.net/post/537971/#p537971




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-06 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

rashad wrote:I've gotten it to work on occasion, but no matter what I do I can't get it to work consistently. Would the developer consider moving it in a later update, do you think? I even have a touch screen, so I've attempted to learn it's placement on the screen but with little to no success.Then again, I might just be missing something very simple here.Followup question, where can I see a list of all bodies I've surveyed and what minerals they have directly? The mineral search lets me pick what minerals I want to see, but I'm at a phase where I have no idea what I need so it'd be nice to have all my options laid out.Fleet location is not currently tabbable.It is on the suggestion list that i wrote here:http://aurora2.pentarch.org/index.php?t … #msg134472

URL: https://forum.audiogames.net/post/537971/#p537971




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-05 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I think part of the remaining accessibility work is ensuring that the order of text fields is sensible. It's a thing I see in my day job all the time, and he's done it for other windows, there are just a lot of them.  Be glad this isn't the days of version 1.0, where none of the buttons on the tactical map were labeled, and we had to count buttons or add bookmarks ourselves to get to any window because there were no shortcuts. It was awful.

URL: https://forum.audiogames.net/post/537903/#p537903




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-05 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Thanks both of you. This has been really helpful. Unfortunately I have no idea how a hotspot/bookmark would work, but I've eventually after trial and error learned how to find it on the screen.The minerals thing is also working now, although it would be nice if we could suggest to the dev if he could see about moving the text boxes telling you what field is used for what mineral so that tabbing  reads that first, rather than right at the end.

URL: https://forum.audiogames.net/post/537867/#p537867




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-05 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Also, there is a tab on the tactical map which includes a list of all the minerals you've found in text form.The fleet location info is near the top of the window, from what I understand. Is it possible to set a bookmark/hotspot there? I imagine there are add-ons to let Jaws do this, but I'm not personally familiar with how they work.

URL: https://forum.audiogames.net/post/537738/#p537738




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-05 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

@rashid please tell me again what you are trying to do with the mouse?Also for minerals, just hit clear search and then do a blank search and all the bodies that have some sort of mineral will show up. Couple this with the system view for an easier read.Also scrolling through the system view any body denoted with M after it's name has minerals on it. You can then shift tab to a list of them

URL: https://forum.audiogames.net/post/537714/#p537714




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-05 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

@rash

URL: https://forum.audiogames.net/post/537714/#p537714




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-05 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I've gotten it to work on occasion, but no matter what I do I can't get it to work consistently. Would the developer consider moving it in a later update, do you think? I even have a touch screen, so I've attempted to learn it's placement on the screen but with little to no success.Then again, I might just be missing something very simple here.Followup question, where can I see a list of all bodies I've surveyed and what minerals they have directly? The mineral search lets me pick what minerals I want to see, but I'm at a phase where I have no idea what I need so it'd be nice to have all my options laid out.

URL: https://forum.audiogames.net/post/537701/#p537701




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

This is also something you can do with the Jaws cursor, obviously. With NVDA I also just use object review.

URL: https://forum.audiogames.net/post/537362/#p537362




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi Rashid.First make sure your naval window is maximized. This is a good practice for all windows.Then, select the fleet you want to view the status of and use 7 and 9 on your numpad in screen review mode til you find something like:Sol System     Orbiting Oumuamua      Orders: Magellan: Geological Survey      All Orders Distance: 307.4 m km      Travel Time Required: 28 hoursEdit:The status of all fleets will be found in this location. Familiarize yourself with what is around it so you may better locate it when it's more cluttered in the future.

URL: https://forum.audiogames.net/post/537361/#p537361




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi Rashid.First make sure your naval window is maximized. THis is a good practice for all windows.Then, select the fleet you want to view the status of and use 7 and 9 on your numpad in screen review mode til you find something like:Sol System     Orbiting Oumuamua      Orders: Magellan: Geological Survey      All Orders Distance: 307.4 m km      Travel Time Required: 28 hours

URL: https://forum.audiogames.net/post/537361/#p537361




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Sorry, I might have missed this in the audio tutorial. How exactly did you get a description of where a ship was and what it's orders were in the fleet window?

URL: https://forum.audiogames.net/post/537359/#p537359




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Oh, glad you got it figured out. 

URL: https://forum.audiogames.net/post/537356/#p537356




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Oh, I was using ctrl tab. The arrow keys solved it.

URL: https://forum.audiogames.net/post/537354/#p537354




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Rashad,I don't think I understand the issue. The tabs move with left and right arrow keys, like all other tabs in the game. Where exactly are you having trouble?

URL: https://forum.audiogames.net/post/537337/#p537337




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Thanks for all the help so far, next possibly dumb question. The fleet window has 2 tabs. no matter what I do I can't get the first tab to move, the one I'd need to use to get standing orders and so on. Tried with both NVDA and Jaws. Suggestions?

URL: https://forum.audiogames.net/post/537333/#p537333




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Majno,The solution to that problem is to put multiple survey sensors on a single ship. I usually do between 2 and 4. Of course, it's up to individual taste. Just updated the OP with the new audio tutorials. 

URL: https://forum.audiogames.net/post/537324/#p537324




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

hadi.gsf wrote:Rashid just one thing to note,Don't put two ships in one survey fleet, I think it's not efficient at all to do that.You'll basically burn fuel, deployment time and maintenance life for two ships to survey one body at a time.Create two survey fleets, like, Earth space survey alpha and earth space survey bravo.then, give both of them the standing order of  survey near bodies.This way, your two ships will head out in different directions and will cover the system from  two directions.Remember, a fleet consists of ships that are at the exact same location. Two ships in a fleet cannot be in different locations. This is a very strict rule.Is not so fuel burning. If one ship has 1 geo survey point for example, one ship more will gets one point more (2 total geo survey points)Is it True?In previous games i have sent only one ship to survey and it took lot of time to complete the system survey.Currently i have 3 ships in same fleet and they have almost surveyed all the system in  near seven years.

URL: https://forum.audiogames.net/post/537323/#p537323




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Rashad,Glad you figured it out. You will need to drag and drop in combat, but that works more or less the same.I'm hoping that we can maybe get another tutorial up this weekend. I'd love to know if these are helpful for people or if they'd prefer some other approach.

URL: https://forum.audiogames.net/post/537321/#p537321




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Really appreciate the detailed guide. While messing around with other things, I also found out that you can order a fleet to join another through the movement orders tab, in case that's easier for anyone. the drag and drop thing is significantly easier than I thought, though, so only mentioning it in case.

URL: https://forum.audiogames.net/post/537307/#p537307




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Part 2 of the Aurora tutorials with me and Zak are here.In this, we create an engine and build 2 geosurvey vessles and set them to geosurvey sol.We were both a bit tired so it did not come out as well as it should, and yes ... you get to see different design philosophies in practice here.Zak starts very early with geosurvey while as it takes me several years and much better technology. I build larger vessles with longer range and more geosurvey sensors and a science department while as he builds them very cheap, small and expendable. There are pros and cons to both approaches.https://www.dropbox.com/s/rz0hnrvbshcn7 … 2.mp3?dl=1

URL: https://forum.audiogames.net/post/537153/#p537153




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

How wonderful that someone actually posed the question - I was going to create a quick tutorial on this regardless.Aurora Tutorials part 2.5 is here, in which I explain how and why you should set up naval commands, as well as showing you how to assign officers to them.https://www.dropbox.com/s/tykpsldj556hx … 5.mp3?dl=1For more information, refer to one of the comments in this post:https://www.reddit.com/r/aurora/comment … et_orders/I have copied all of the information over for the sake of convenienceThat one I can explain. Part 1/2 (Yes, this is long.)(Steve posts I'm drawing from: Naval Organization, Command & Control Rules, Admin Commands.)Commander SlotsThere's four ways for a commander can provide a bonus. From lowest rank to highest, they can be a ship's officer, a ship commander, a fleet commander, or an admin commander.• A ship's officer provides one skill at 100% effectiveness, depending on which position they hold. This always requires the appropriate command module (e.g., you can't have an Executive Officer on a ship unless the ship has an Auxiliary Control module).• A ship's commander provides all of their skills at 50% effectiveness. Every ship can have a commander.• A fleet commander provides 100% of their Reaction skill to the whole fleet. This requires a Flag Bridge module on at least one ship in the fleet. (If there is no Flag Bridge, there is no separate Fleet Commander slot. The senior ship commander in the fleet will be shown as fleet commander, but they will not provide a Reaction bonus to ships other than their own).• An admin command provides a different bonus depending what command type it is, and it provides that bonus to every fleet subordinate to it (directly or indirectly).Admin CommandsA ship can benefit from any number of admin commands, in principle. However, each admin command requires a higher-ranked officer than the commands under it, so you'll run out of officer ranks at some point.Unlike the other commander slots, admin commands require no ship modules. They're based on the Naval Headquarters buildings on your planets, instead. Any planet with NHQ buildings has a radius - the first NHQ gives you radius 1, then each time you double the number of NHQs, the radius increases by 1. So a planet with 2 NHQs can command two jumps out, 4 NHQs can command three jumps out, 8 NHQs can command four jumps out, and so on. Patrol and Survey commands double this radius, so a Patrol command based at a planet with 4 NHQ buildings will have a radius of 6, not 3.Training commands are a special type of command - ships in a Training command will gain skill much more rapidly, but they will also use much more fuel and supply that they otherwise would.You start the game with a top-level admin command, of type General, based on your homeworld. Unlike other admin commands, it cannot be deleted, but the type and host planet can be changed.An ExampleConsider the Survey skill, as an example, and how it applies to a basic survey ship with one basic survey sensor(strength=1) and a science department, surveying Alpha Centauri I.• Because the ship has a Science Department module, it can appoint a Science Officer. The Science Officer provides 100% of their bonus. Let's say Lieutenant Commander Reggie Redshirt has 25% Survey skill and gets this slot.• Every ship's commander gets to provide 50% of their bonus to everything (or 100% if no module exists). Because the Science module exists, it's 50% in this case. The commander is Commander Keen, and he has a 20% bonus. 20%*50% = 10%, so this gives a 10% bonus to the ship's Survey ability.• The ship is in a fleet of its own, so there's no fleet commander slot. Even if there was, it would provide no Survey bonus.• The first admin command over the ship is Alpha Centauri Survey Command(of type Survey, naturally), run by Captain Londo Mollari. Because it's a Survey command, it's 25%. Londo also has a 20% bonus, and 20%*25% = 5%, so this admin command provides a 5% bonus to the Survey skill of all ships in the admin.• The next admin command over that is Universal Survey Command(also of type Survey), run by the unfortunately named Commodore Sixty Four. She's a really good survey commander, with a 40% bonus, and again Survey commands give 25%. So 40%*25% = 10%, and she gives a 10% bonus to all ships in her admin.• Above Universal Survey Command is Exploration Command(of type Patrol), commanded by Rear Admiral William Adama. Because this is of type Patrol, it provides no survey bonus, so Adama's 5% survey bonus provides no bonus here. (His high Engineering skill does help them stay on station a bit longer, though)• Above that is Non-Combat Forces Command(of type Industrial). Like Adama, Vice Admiral Shannon Foraker cannot apply her Survey skill here, and her 10% is of no use. It does help keep our ships organized in a nice clean fashion, though, which is nice.• Finally, the top-level command for the whole 

Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Part 2 of the Aurora tutorials with me and Zak are here.In this, we create an engine and build 2 geosurvey vessles and set them to scout.We were both a bit tired so it did not come out as well as it should, and yes ... you get to see different design philosophies in practice here.Zak starts very early with geosurvey while as it takes me several years and much better technology. I build larger vessles with longer range and more geosurvey sensors and a science department while as he builds them very cheap, small and expendable. There are pros and cons to both approaches.https://www.dropbox.com/s/rz0hnrvbshcn7 … 2.mp3?dl=1

URL: https://forum.audiogames.net/post/537153/#p537153




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Rashid just one thing to note,Don't put two ships in one survey fleet, I think it's not efficient at all to do that.You'll basically burn fuel, deployment time and maintenance life for two ships to survey one body at a time.Create two survey fleets, like, Earth space survey alpha and earth space survey bravo.then, give both of them the standing order of  survey near bodies.This way, your two ships will head out in different directions and will cover the system from  two directions.Remember, a fleet consists of ships that are at the exact same location. Two ships in a fleet cannot be in different locations. This is a very strict rule.

URL: https://forum.audiogames.net/post/536983/#p536983




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Rashid just one thing to note,Don't put two ships in one survey fleet, I think it's not efficient at all to do that.Create two survey fleets, like, Earth space survey alpha and earth space survey bravo.then, give both of them the standing order of  survey near bodies.This way, your two ships will head out in different directions and will cover the system from  two directions.Remember, a fleet consists of ships that are at the exact same location. Two ships in a fleet cannot be in different locations. This is a very strict rule.

URL: https://forum.audiogames.net/post/536983/#p536983




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Rashid just one thing to note,Don't put two ships in one survey fleet, I think it's not efficient at all to do that.Create two survey fleets, like, Earth space survey alpha and earth space survey bravo.then, give both of them the standing order of  survey near bodies.This way, your two ships will head out in different direcitons and will cover the system from  two directions.Remember, a fleet consists of ships that are at the exact same location. Two ships in a fleet cannot be in different locations. This is a very strict rule.

URL: https://forum.audiogames.net/post/536983/#p536983




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Rashad,We will have to do a bit of dragging and dropping, but it's not as bad as it looks. Here's how you do it.Starting from the admin commands tab in Naval Organization, you need to select your "General," command in the tree view. Although this step might be optional it's a good habit to get into. Go to the second list view, and select "Survey Command," from the list of new admin command types. Press "Create new admin command." You'll be asked for a command name. Call it survey command or whatever you want.Go back to the fleet tree view, and select Survey Fleet. Expand it to see the list of ships inside. You can just tab to the detach button and press that, you'll find as you do so that you'll suddenly have new, single-ship fleets with the name of the ship. These are what you'll be dragging.Move up and down the tree to find one ship you want, and press the key to bring Jaws to the PC cursor. On the laptop that's capslock+left-bracket, I'm sure it's something similar on the desktop.Press the drag and drop hotkey, On a laptop, that's Caps lock-shift-8, I'm guessing it's similar on the desktop, possibly numpad-insert-shift-numpad-slash. Jaws will say "Drag object."Turn back on your  PC cursor, with Caps lock+semi-colon, or the numpad-plus key.Finally, move down the list with arrow keys to find "Survey Command," or whatever you called it. Press the drag and drop hotkey again and Jaws should say, "Dragging your ship name to srv- Survey Command." nOte that if you do this using the Jaws cursor alone, it won't find the object you're dragging, for some reason, but using the combination of Jaws and PC it works fine.Repeat this process for the other ship you want to transfer.I hope this helps. I just confirmed that it works over here, so if you have any trouble I can try to clarify.

URL: https://forum.audiogames.net/post/536884/#p536884




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Rashad,We will have to do a bit of dragging and dropping, but it's not as bad as it looks. Here's how you do it.Starting from the admin commands tab in Naval Organization, you need to select your "General," command in the tree view. Although this step might be optional it's a good habit to get into. Go to the second list view, and select "Survey Command," from the list of new admin command types. Press "Create new admin command." You'll be asked for a command name. Call it survey command or whatever you want.G

URL: https://forum.audiogames.net/post/536874/#p536874




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Yeah, sorry, I'm still very confused on exactly how to do this.So I currently have 2 survey ships. they've both automatically ended up in the game's survey fleet. After reading the Wiki article you linked to, I'd like to create a survey admin command under the main admin command and then place both ships there so that they can separately survey. Any chance you'd be able to walk me through, preferably without dragging and dropping as I'm not confident I'll be able to do that?

URL: https://forum.audiogames.net/post/536843/#p536843




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

rashad,The game's default "survey fleet," is nothing special. It's basically just a placeholder the game provides at the start.The thing to understand about fleets in this game is that, generally, location is tracked on a fleet basis, not for individual ships. Fleets can be composed of any number of ships, including zero, which is where your default "Survey fleet," "Battle fleet," etc. start out. THey're really not useful for anything in themselves.What is probably closer to what you want is to define a survey-specific admin command. Admin commands are basically a way to organize fleets under a commander who will provide bonuses to the entire structure. THere's more info on them on this wiki page. If you create a survey admin command, you can then assign an officer of the proper rank to be commander for that command, and he will provide his survey bonus to any fleets under it.To summarize, fleets are always at a specific location, and can be empty. Admin commands are based out of a specific population, like Earth, and allow you to organize fleets by purpose and provide bonuses to them depending on the kind of command in question. You probably just want to delete the survey fleet or use it as the destination for your shipyards when they're done building new units.

URL: https://forum.audiogames.net/post/536806/#p536806




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Using Jaws 2019, Windows 10, Made sure everything was maximized and that other combo boxes don't do this. My Screen resolution is way above what's needed, too, so it won't be that either.As to the survey thing, I see the game has something called a survey fleet by default. Is it possible to give individual ships within that their own standing orders just for the sake of organisation?

URL: https://forum.audiogames.net/post/536798/#p536798




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Using Jaws 2019, Windows 10, Made sure everything was maximized and that other combo boxes don't do this. My Screen resolution is way above what's needed, too, so it won't be that either.

URL: https://forum.audiogames.net/post/536798/#p536798




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Majno,This is one instance where Golden Cursor or something like it would be useful. You basically need to click on the event you want to hide, move the mouse to the hide button, and click on that again. If you set a Golden Cursor bookmark on the Hide button, this becomes easier.It's worth reporting that events can't currently be hidden using the keyboard alone, which is an issue.

URL: https://forum.audiogames.net/post/536779/#p536779




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

How the hide events button works?I'm trying to hidde an aanoying event. it shows always new naval characters new skills. for example:Federation; Commander Experience; N/A; The Political Reliability bonus of CMD Lucia Malephar has increased to 10%    Current Bonuses  Crew Training 50    Survey 15%    Intelligence 5%    PoliticalReliability 10%     Current Assignment  UnassignedIs there any way to hidde those events?When i select this event an go to the hidde button it always says"Please select an event to hide or unhide"what should i select?

URL: https://forum.audiogames.net/post/536778/#p536778




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Rashad,I've been exploring all the combo boxes you mention with Jaws and the only potentially weird behavior I notice is around tech which you don't have the ability to construct yet, such as jump engines without jump point theory. It's not been consistently doing anything like reading the previous option. I'll keep an eye out and see if I can reproduce this somehow. Which version of Jaws are you running?Regarding survey ships, in short, you can either detach the ships individually, using the detach button, or drag and drop them from one place in the fleet tree view to another. It's more or less equivalent, you want them all in their own individual fleets for maximum coverage.Once you get the ships into individual fleets, you then can either order them individually on their "fleet movement," tabs, or assign standing orders for survey on the "Standing Orders," tab. You also assign conditional orders from there, such as refuel when fuel is less than 50%.Hope this helps. The audio tutorial we recorded yesterday goes over this very subject near the end. Please ask if you have questions, it's what we're here for.

URL: https://forum.audiogames.net/post/536771/#p536771




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

The Jaws thing is pretty consistent, I get the unpredictable announcement of what's selected in combo boxes in most places, such as the dropdowns in the create tech screen that lets you select the stats of your tech. If I listed all of the places this happens it would be a very long list, just assume it happens with every combo box that isn't a table.The other issue, Jaws reading nothing at all, is a lot rarer. So far the main place where I've noticed it is on the shipyards screen, in the combo box that lets you pick activities such as create new slipway, as well as in the ship creation boxes.Completely unrelated, could someone talk about how surveying works in detail? I've created survey ships, however following the instructions on the wiki, which I assume are from an older version, have gotten me nowhere. Do I still have to detach each ship individually? Once I've done that, how do I set orders?

URL: https://forum.audiogames.net/post/536556/#p536556




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

We encountered some issues, including a tired me with speech problems and someone with a silly nickname calling me saying the nickname for the whole wide world.Thank god for editing ... I just have to figure out *how to edit*.It should be up within 2 days.

URL: https://forum.audiogames.net/post/536245/#p536245




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

LordLundin and I just ran through another tutorial session, involving ship design and surveying. It will hopefully be posted soon. 

URL: https://forum.audiogames.net/post/536242/#p536242




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

The other two fields are actually just weird accessibility issues, as they aren't actually visible to sighted players. I meant to report them as a bug but always got distracted. They can be ignored.rashad, I've not seen weird combo box behavior with Jaws, but I've generally played with NVDA. Can you give examples of places where that happens and I'll see if I can figure out what's going on?

URL: https://forum.audiogames.net/post/536164/#p536164




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi Majno.The no name update will make it so even if you change the attributes of the project it won't dynamically update the name. THis is good if you have a custom name already.The prototype button allows you to create a prototype to use in class design to see what it looks like without first having to research the project, but ships with prototypes can not be retooled.I do not know about the two other fields, but maybe Zak does.Soon there's going to be another tutorial installment where we discuss research projects and class design.

URL: https://forum.audiogames.net/post/536127/#p536127




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net Forum — New releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

In create windows: there is a no name update check box. What is it?next to this check box are two edit field named entry 1 and entry 2 both with "3" by default written. What about?And what about prototype button?Thanks!

URL: https://forum.audiogames.net/post/536101/#p536101




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Jaws user here, wondering if anyone knows of a way to get Jaws to behave better with the game's combo boxes? in some, Jaws fails to consistently read the currently selected item, instead reading the previously selected item every time I hit the arrow keys (I only found this out by tabbing out and back into combo boxes and finding out that the thing I though I'd selected wasn't). In others, Jaws reads nothing at all.Hoping someone has suggestions. I've tried with NVDA and everything is read out more reliably, I just would prefer not to use NVDA for various reasons.

URL: https://forum.audiogames.net/post/536082/#p536082




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-31 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Part 1 of the aurora tutorials is here.In this we go through the basics of setting up a new game, briefly discuss commanders, have a look at the economics window, and discuss turns and events.I originally was going to make it video but I realized that I was only listening in to Zak's NVDA and all the video shows is an oBS screen Then we had some audio issues in the middle so I used Goldwave to edit the file, but couldn't convert it back to video. The plan was also to upload it to Youtube.https://www.dropbox.com/s/e2oq7z2egjw78 … 1.mp3?dl=1In the next installment, which might be recorded later today or sometime next week the plan is to discuss  ship components (research projects) and ship design, and if time permits the basics of the naval organization screen.

URL: https://forum.audiogames.net/post/535354/#p535354




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-31 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Yes, you can. Just download the game and extract it into the same place. I have not checked this morning to see if the forum is back up, but if you download my version I linked earlier, you’ll need to probably put that somewhere else that’s already 1.11 of course.

URL: https://forum.audiogames.net/post/535300/#p535300




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-31 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

if you have 1.95, can you upgrade straight to 1.11?

URL: https://forum.audiogames.net/post/535202/#p535202




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-30 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Firefly,Unfortunately there aren't any translations I'm aware of. The best thing I can suggest is to ask if you're ever confused by something. A lot of the game uses abbreviations and sci-fi jargon which doesn't translate well in any case. Also as a note, the game forums are currently down. You can grab my copy of version of 1.11 at this Dropbox link.

URL: https://forum.audiogames.net/post/535120/#p535120




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-30 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

seen it zac and responded.

URL: https://forum.audiogames.net/post/534850/#p534850




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-30 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

A little question of curiosity:Are there translations for other languages?The details in some cases can be a little tricky sometimes.

URL: https://forum.audiogames.net/post/534844/#p534844




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Also of note, please feel free to see my post in general discussions, regarding what people might want to see in the way of Aurora 4X-related content.

URL: https://forum.audiogames.net/post/534621/#p534621




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Of course, the moment i think that we're done with database patches for a while along comes another one This is version 1.11.0, and has a couple small accessibility/usability fixes on top f major save game fixes. As with all database patches, it isn't compatible with older games. You can download it here. I will update the OP.

URL: https://forum.audiogames.net/post/534619/#p534619




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-27 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I hope you enjoy it whenever you get the chance to try. It's really hard to explain but a lot of fun for a certain kind of person.Lordlundin and myself are thinking we need to try some sort of let's play now that version 1.10 is out. I might also try something just on my own, depending how I feel. iT's going to be a lot of fun.

URL: https://forum.audiogames.net/post/534096/#p534096




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-27 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Thank you so much.  really look forward to trying this.  Currently Stone soup is taking up much of my gaming time.  

URL: https://forum.audiogames.net/post/534089/#p534089




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-27 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Just updated the original post. For interested parties, you can find a list of screen reader suggestions, along with Steve's fixes, in this thread.

URL: https://forum.audiogames.net/post/534087/#p534087




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-27 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Yes, and it has a few accessibility fixes despite not mentioning that in the change log. There are now labels for the missile and turret design windows, and combat will be considerably easier since it now displays distance information in the tree view. In addition, there are hotkeys, though there is currently a bug which prevents you from closing windows with alt+F4, which hopefully can be fixed soon.

URL: https://forum.audiogames.net/post/533992/#p533992




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-27 Thread AudioGames . net Forum — New releases room : majno via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

New version available!http://aurora2.pentarch.org/index.php?topic=11538.0

URL: https://forum.audiogames.net/post/533949/#p533949




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Latest version is still 1.95, yes. 1.10 will be out sometime soon, and will include some accessibility fixes for some areas which were a little confusing with NVDA.

URL: https://forum.audiogames.net/post/533801/#p533801




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

is that still 1.95? or has there been an update? i am on the discord but it's rather heavy so i don't always look at it. sometimes i get swamped with notifications lol.

URL: https://forum.audiogames.net/post/533797/#p533797




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

A good rule of thumb is that if you don't know what an error message is about, search the forum or ask on the Discord. Most of the errors you get will not mess up your game, though they may be a symptom of a bug somewhere. There is a forum dedicated to bug reports where people  can submit them. You will probably find not a lot of issues, the current version is quite stable.

URL: https://forum.audiogames.net/post/533661/#p533661




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

right ok. i just didn't know what it meant that's all.

URL: https://forum.audiogames.net/post/533650/#p533650




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Re: Aurora 4X, Back to More Accessible Stars

2020-05-26 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Darren,That error is largely harmless, from what I understand. I have sometimes seen it myself but it doesn't seem to matter much. You should still be able to play the game more or less fine.

URL: https://forum.audiogames.net/post/533633/#p533633




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