Re: Progression in "Renting" Muds

2019-12-06 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Progression in "Renting" Muds

yeah, I hate death traps as well, I flew my ship into a star in 4D as well. I like them in cyberassault though cause you only get stunned for a certain amount of time which is fair enough, but losing eq, no way. I don't even mind losing some xp, but not eq. Renting muds are stupid and it sucks that all the good sounding muds have rental systems still.

URL: https://forum.audiogames.net/post/483461/#p483461




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Re: Progression in "Renting" Muds

2019-12-06 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Progression in "Renting" Muds

In Skyrim, you had traps, but they wouldn't usually outright kill you. You got hit once and it smacked you around a little bit and you watched where you stepped next time.

URL: https://forum.audiogames.net/post/483224/#p483224




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Re: Progression in "Renting" Muds

2019-12-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Progression in "Renting" Muds

I actually don't mind deathtraps per se, indeed I rather like them if as part of a quest or other detailed area since they give you something to watch out for and mean you can't just mindlessly go through slaughtering anything and everything in your path. What I do object to is losing gear or progression in an area due to a deathtrap as happened in 4d, then again 4d is an annoyingly obscure game in many ways. BTw in 4d it was flying my ship into a star that caused the problem. On the one hand it was my fault for flying that way and not using the scan commands correctly, on the other this was literally the third move in space I made with my ship before I used all the commands and the help files weren't exactly helpful on this point.Cyber assault I still want to reset my character, since I missed most of the newbie area and I think some important gear, or perhaps other stuff, though there is no reset or delete option unfortunately.

URL: https://forum.audiogames.net/post/483213/#p483213




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Re: Progression in "Renting" Muds

2019-12-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Progression in "Renting" Muds

I actually don't mind deathtraps per se, indeed I rather like them if as part of a quest or other detailed area since they give you something to watch out for and mean you can't just mindlessly go through slaughtering anything and everything in your path. What I do object to is losing gear or progression in an area due to a deathtrap as happened in 4d, then again 4d is an annoyingly obscure game in many ways. BTw in 4d it was flying my ship into a star that caused the problem. On the one hand it was my fault for flying that way and not using the scan commands correctly, on the other this was literally the third move in space I made with my ship before I used all the commands and the help files weren't exactly helpful on this point.

URL: https://forum.audiogames.net/post/483213/#p483213




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Re: Progression in "Renting" Muds

2019-12-06 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Progression in "Renting" Muds

Yeah that's cruel for sure, and I'm a cruel sadistic son of a bitch, so I'd know. I would never do that to people.

URL: https://forum.audiogames.net/post/483207/#p483207




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Re: Progression in "Renting" Muds

2019-12-06 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Progression in "Renting" Muds

Not really a fan of Death Traps either, and the same excuse is given as in no eq keeping. Something something, keep the economy going with replacement equipment. Despite old players knowing what not to do to get killed and lose all their stuff.   The one mud I didn't mind the deathtraps in was Cyber Assault, as death wasn't really that much of a big deal outsider of losing progression in an area. However, it also had the fun inclusion of a quest that had you hunt down a large number of death traps throughout the mud and die to them. Especially a few hidden ones near the end. No eq loss too, and not even xp, as all of them just stunned you for about a minute and a half at recall.

URL: https://forum.audiogames.net/post/483199/#p483199




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Re: Progression in "Renting" Muds

2019-12-06 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Progression in "Renting" Muds

See, I thought most deathtraps in 4d would not destroy your gear. They'd just kill you and dump you back wherever with everything on you still. You lose exp or whatever, but no gear. I may be misremembering. That situation with the sword and deathtrap...that's just ridiculous. I intensely dislike it when puzzles are not in some way telegraphed. For instance:look swordA longsword, suspended from a fragile-looking chain which disappears into the gloom overhead. You could probably get it if you wanted to, but something seems odd about that chain.look chainThis chain doesn't look all that sturdy, but it's attached to something way above your head. Wait...are those spikes?This is still pretty mean in a newbie area, but at least you would have some idea that it's there. Now, what I'd probably do is make it do damage instead of straight-up kill you and wreck your eq, with the warning that future deathtraps might not be so kind. This simultaneously startles and teaches at the same time.But a setup where you can be dumped out of a newbie area with a deathtrap that has no real warning to it (like seriously, how are you supposed to know that the sword is booby-trapped?) is just bullshit. I hope that mud has gone to wherever bad muds go when they die.

URL: https://forum.audiogames.net/post/483168/#p483168




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Re: Progression in "Renting" Muds

2019-12-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Progression in "Renting" Muds

I don't like losing ec on death either. Indeed in most games where you leave behind a corpse, there is usually some method of corpse retrieval. The one game that really irritated me for that was 4 dimensions, because there you got ec as quest rewards, so if a death trap lost you all your ec, bang goes your progress!I confess that was why I didn't continue far with avatar mud, though the fact that mud also had very rudimentary systems for quest tracking dinn't exactly help either.

URL: https://forum.audiogames.net/post/483158/#p483158




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Re: Progression in "Renting" Muds

2019-12-06 Thread AudioGames . net Forum — General Game Discussion : mektastic via Audiogames-reflector


  


Re: Progression in "Renting" Muds

The talk of death traps makes me think of the time when I was younger (not that much maybe), and actually honest to God rage quit a mud. I'd never done it before and I haven't since then, but whew!There was a newbie school with your standard rooms teaching you to examine objects. The room talked of the importance of looking at objects and room descriptions to suss out keywords and help you be a more thorough mudder. So, you looked at the room and there was a down exit. You went down and there was a sword. You looked at the sword and there was text expressing how wonderful and smart you were to find equipment and that being thorough would serve you well in the game and that with great exploration comes great reward.Get sword"Stalactites begin to fall from the ceiling, crushing your poor newbie frame. You have encountered what is known as a death trap. Maybe you'll be more careful next time."Neither the topic nor anything in the room talked about death traps at all. My character was tossed out of the newbie academy, penniless and naked. I asked over the newbie channel if I could get back in to the academy, which was a resounding no. Once you left the academy, whether on purpose or via death trap, there was no way to return. Who codes something so punitive and stupid? I asked nicely how I needed to proceed because losing newbie equipment to a death trap in one of the first newbie rooms when the topic was never mentioned was unfair and not very newbie friendly. The players told me that it's just a part of the mud and I could either get over it or get out, and that this method separated the wheat from the chaff.I was quiet for five minutes and then gave them quite the textual earful in paragraph form. I was livid at the callousness with which they treated their newbies, and then I left in a hail of textual glory.There are systems that I wish muds would do away with, such as hunger and thirst. But the idea of rent and death traps has become a deal breaker for me, full stop.

URL: https://forum.audiogames.net/post/483134/#p483134




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Progression in "Renting" Muds

I dislike leaving behind a corpse and losing eq on death. It punishes newbies more than is necessary. Lose experience, fine. Lose skill points or money or whatever, fine. And leaving a corpse behind, in and of itself, is potentially okay in a case like AA where if you have your corpse you can sometimes regain some of what you lost. That's cool. But if you play a MUD, get to like level 9, find some cool gear somewhere, take one wrong turn, get murdered and lose your EQ, that's often pretty crushing. I've quit MUDs over this.

URL: https://forum.audiogames.net/post/483075/#p483075




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : gisco_tn via Audiogames-reflector


  


Re: Progression in "Renting" Muds

For the record, Alter Aeon never had rent where you had to pay gold or lose your equipment. However, you used to log in buck naked! You had to get dressed each time, which is why there is "The dressing room" directly west of The Unholy Temple of Dentin waypoint.

URL: https://forum.audiogames.net/post/483050/#p483050




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Progression in "Renting" Muds

Sorry. I did mean Ancient Anguish when I said AA.

URL: https://forum.audiogames.net/post/483046/#p483046




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: Progression in "Renting" Muds

A similar concept is losing equipment when you die or hit a death trap of some sort, both of which Revenge of the Jedi has. I suppose if it's a primarily roleplaying game it would make sense to lose equipment on death, but sometimes it's beyond ridiculous. Alter Aeon used to have this as well. I wasn't around for that though.

URL: https://forum.audiogames.net/post/483028/#p483028




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Progression in "Renting" Muds

yeah its lazy, fix yer shit already.

URL: https://forum.audiogames.net/post/483012/#p483012




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : mektastic via Audiogames-reflector


  


Re: Progression in "Renting" Muds

I thought that 3k did a very good job of this because back in the day, there were plenty of people around to do equipment runs and the like.However, now I'm older and crankier and ain't nobody got time to spend an hour gearing up just to possibly lose it in a few hours. A lot of muds try to justify this by saying that they are not punishing the player but instead fostering a sense of camaraderie. They also try to say that equipment isn't important, but I think it's a bunch of BS.I, too, am not interested in games that make you lose your equipment.

URL: https://forum.audiogames.net/post/482995/#p482995




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : Audacity via Audiogames-reflector


  


Re: Progression in "Renting" Muds

Yeah, I've abandoned several otherwise fantastic MuDS because of renting. IN particular MUME and the Two Towers, though it wasn't such a problem it T2T because eq hardly mattered and you always got it really easily even as a noobie. But yeah, if I can't up and leave a game with a couple minutes' notice, it's hard to want to play.

URL: https://forum.audiogames.net/post/482916/#p482916




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Progression in "Renting" Muds

I think AA in this context meant Ancient Anguish, not Alter Aeon. Alter is pretty kind in this regard. Most MUDs are, these days.And Ironcross, totally agree with you. Back in the day I would've understood it. Now it's just...well, if it's not outright lazy, it's cliquish. Because your vets are gonna know how to gear up fast, while your newbies have one more aspect of the game they have to learn.There's a MUD called Icesus which has a lot of neat things going for it, but one of the downsides is that you had to return to a safe location to quit. If I'm playing a game, I need to be able to pause or quit basically any time for it to be viable. People who have kids or multiple pets or whatnot probably have this even worse.

URL: https://forum.audiogames.net/post/482901/#p482901




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Progression in "Renting" Muds

As Shadowfax says though, AA doesn't make you rent anymore. You keep everything you have on you when you disconnect.

URL: https://forum.audiogames.net/post/482897/#p482897




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Progression in "Renting" Muds

My biggest problem with it is, what if you have to leave suddenly, and you don't have time to get back to town?It just seems unnecessarily punitive.

URL: https://forum.audiogames.net/post/482884/#p482884




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : moonwalker via Audiogames-reflector


  


Re: Progression in "Renting" Muds

I used to play 3k and 3s, and both of those had this thing. I solved it like I didn't quit from the game but became linkdead, and the next day I logged in, I had my equipment. Although it doesn't work for days, sadly.

URL: https://forum.audiogames.net/post/482859/#p482859




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : moonwalker via Audiogames-reflector


  


Re: Progression in "Renting" Muds

I used to play 3k and 3s, and both of those had this thing. I solved it like I didn't quit from the game but became linkdead, and the next day I logged in, I had my equipment. Although it doesn't work for days, sadly.

URL: https://forum.audiogames.net/post/482858/#p482858




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Progression in "Renting" Muds

Well, as I said, they used to have to. That is no longer the case though.

URL: https://forum.audiogames.net/post/482836/#p482836




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Progression in "Renting" Muds

Any MUD that punishes me for not playing is a MUD I refuse to play, particularly if it is essentially punishing me for the need or desire to drop the game when I am done with it.I'm not going to a MUD to make a living or to otherwise do anything truly productive. I'm going there to have fun. Any attempt to make me stay, to make it much harder to quit, to make it punishing to come back after an absence (no matter how long) is telling me that you value my being on your MUD more than you value me as an individual. Hell no.

URL: https://forum.audiogames.net/post/482821/#p482821




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Progression in "Renting" Muds

One of the few star wars muds I've found Revenge of the Jedi has this, and it really, really puts me off.  The cost each day of equipment is incredibly discouraging.  Especially as well... real life happens and you don't get on every day.

URL: https://forum.audiogames.net/post/482804/#p482804




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Re: Progression in "Renting" Muds

2019-12-05 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Progression in "Renting" Muds

AA always seems to be highly ranked in the Mud Connector and Top Mud Sites, which is why I want to see what it's all about.It seems like it must be  really good for players to put up with renting.I just can't imagine playing it unless it had features to offset the hastle of renting.

URL: https://forum.audiogames.net/post/482792/#p482792




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Re: Progression in "Renting" Muds

2019-12-04 Thread AudioGames . net Forum — General Game Discussion : Shadowfax via Audiogames-reflector


  


Re: Progression in "Renting" Muds

Heh, paying rent was antiquated two decades ago.  I can't imagine any mud still using that model with any success nowadays.

URL: https://forum.audiogames.net/post/482752/#p482752




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Re: Progression in "Renting" Muds

2019-12-04 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Progression in "Renting" Muds

I may just try AA and see how I can do as a ranger without renting.It definitely does seem like an antiquated concept.

URL: https://forum.audiogames.net/post/482734/#p482734




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Re: Progression in "Renting" Muds

2019-12-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Progression in "Renting" Muds

Yeah, a little creativity and you can solve that problem.

URL: https://forum.audiogames.net/post/482693/#p482693




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Re: Progression in "Renting" Muds

2019-12-04 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Progression in "Renting" Muds

Case and point, look at Genesis Mud. The game recieved an influx of players ever since they allowed the saving of equipment on characters. A common complaint they had with new players trying out the game was that people enjoyed playing it, but did not enjoy having to store or regain equipment every time at guild halls. Now, equipment saves on your character, and the devs had performed a few updates with something they wanted to do.   Now, the one excuse muds who still do this say is that the economy for the game revolved around constantly paying for equipment every time. but the Genesis devs decided to go with a different approach, implementing a special enchanting system in which one can try to extract certain enchantments from specially enchanted equipment, creating stones that can be combined and eventually imbued with the abilities and stats you want your favorite pieces of gear to have. People were paying top coin for any heavily enchanted drops that could be extracted for valuable stats, as well as finished products of gear. There, new economy created.

URL: https://forum.audiogames.net/post/482691/#p482691




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Re: Progression in "Renting" Muds

2019-12-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Progression in "Renting" Muds

I refuse to play such MUDs, the concept is ridiculous. Back in the day, it made sense. You were vying over limited system resources, and so it wasn't feasible for players to be able to store the equipment since disk space would be limited. Now, we do not have such problems. There is sufficient RAM and disk space for any MUD to run on, and it is sheer laziness that the developers don't convert their worlds to be able to take advantage of these new found resources.

URL: https://forum.audiogames.net/post/482629/#p482629




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