Re: Seeking Blind or Visually Impaired Alpha Testers

2015-04-17 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi all!Adding to Marks last message, here are the current keystrokes for the Talking client:[]Left/Right-Arrows: Move through text via word.*] Up/Down-Arrows: Move through text via line.Escape: Spell current word that the cursor is on.Update!You can find the fan TC AG Community thread, by venturing over here , which also includes links to the official TC ones.Also, here below, is the latest Triad City [url="">

URL: http://forum.audiogames.net/viewtopic.php?pid=212661#p212661




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Re: Seeking Blind or Visually Impaired Alpha Testers

2015-04-17 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi all!Adding to Marks last message, here are the current keystrokes for the Talking client:[]Left/Right-Arrows: Move through text via word.*] Up/Down-Arrows: Move through text via line.Escape: Spell current word that the cursor is on.Update!You can find the fan TC AG Community thread, by venturing over here , which also includes links to the official TC ones.Also, here below, is the latest Triad City Message Of The Day , which talks about the Talking Client in more detail, for those who do not visit this forum.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=212661#p212661




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Re: Seeking Blind or Visually Impaired Alpha Testers

2015-04-17 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Quick update on the TriadCity talking client.With quite a lot of awesome testing by Trenton, the Chrome version is now working. This means the new client is no longer limited to Mac users, so, interested Windows folks, please have at it!To make this happen we’ve had to work around a bug in Chrome, which prevents the text-to-speech system from reading texts longer than a few hundred characters. Our workaround solves this problem, but sometimes introduces a lag between sentences.Also, Chrome’s current implementation of text-to-speech allows incoming texts to stop the reader before it finishes. This might be frustrating when there are many users on with several chats happening: people chatting will interrupt the reading of room descriptions. Welcome to the bleeding edge of technology adoption!Still, it does actually work, and, in our opinion and in the experience of testers so far, it’s a more straightforward and less cumbersome experience than trying to get a conventional screen reader working with our HTML5 GUI.If you’re interested, please do check it out!

URL: http://forum.audiogames.net/viewtopic.php?pid=212659#p212659




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Re: Seeking Blind or Visually Impaired Alpha Testers

2015-04-17 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi all!Adding to Marks last message, here are the current keystrokes for the Talking client:Left/Right-Arrows: Move through text via word.Up/Down-Arrows: Move through text via line.Escape: Spell current word that the cursor is on.A Quick side note:Since this is the official TC thread, and since I dont wanr to confuse people, nor wanr to clutter up the forum with a newer thread, I deleted the one I had.So yes, definitely just stick to this one!

URL: http://forum.audiogames.net/viewtopic.php?pid=212661#p212661




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Re: Seeking Blind or Visually Impaired Alpha Testers

2015-04-17 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi all!Adding to Marks last message, here are the current keystrokes for the Talking client:Left/Right-Arrows: Move through text via word.*] Up/Down-Arrows: Move through text via line.Escape: Spell current word that the cursor is on.Update!Originally I made a newer topic in the New Releases Room, referring to the new Chrome support ffor the talking client. Since the info is already here, best not to duplicate it. So to not confuse people, head on over to the Triad City: Talk And Tips thread. (Once it becomes available.) I have sense deleted the older one.

URL: http://forum.audiogames.net/viewtopic.php?pid=212661#p212661




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Re: Seeking Blind or Visually Impaired Alpha Testers

2015-02-11 Thread AudioGames . net Forum — New releases room : fifanutri via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Again this is a very good game and Id recommend checking it out.__Fut Coins

URL: http://forum.audiogames.net/viewtopic.php?pid=204428#p204428




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-12-16 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Youre very welcome.Currently running the Chrome OS beta channel.I truly hope the Chrome team can fix these issues in a timely maner.

URL: http://forum.audiogames.net/viewtopic.php?pid=197554#p197554




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-12-15 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Late to the party as it were, but I have signned up for this fine world!Ill be testing it with Chromevox on my Chromebook to see how well things go.Heres the Support For Blind And VI Users page, as I dont think it was ever shared here. Also, browsing through their Facebook page, I see that they now have popups now being able to read without needing a screen reader. Hmm. Wondering if that Alpha thing works with Chrome now... Will have to try and confirm that.

URL: http://forum.audiogames.net/viewtopic.php?pid=197483#p197483




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-12-15 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Trenton, unfortunately still no joy with any of the Chrome or Chromium derivatives. Youll find that Chrome speaks some of the necessary output, but stops before the end.And to make things worse, the latest Safari shipping with Yosemite is now broken as well, although in a different way. There, the networking code seems to be severely borked.This will all be worked out over time, as the vendors fix these problems. Meanwhile, were working simultaneously on mobile clients which we hope will be a far better solution. Ill post updates when ready.Thanks so much for your interest!--Mark

URL: http://forum.audiogames.net/viewtopic.php?pid=197485#p197485




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-11-11 Thread AudioGames . net Forum — New releases room : gregorz via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hello,Can we still alphatest the game?For Ipad/iPhone, you could try a speech recognizing approach, seems better than typing on the virtual keyboard.For Windows, there is an universal screenreader api, can mail it to you if you want, not sure it will help you but if you make your own client, it should.On a french mud, weve made a web client using Aria for people being able to read back what have been told.Greg

URL: http://forum.audiogames.net/viewtopic.php?pid=194545#p194545




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-31 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

[[wow]]! Sounds really useful. Ill give this a try.

URL: http://forum.audiogames.net/viewtopic.php?pid=193515#p193515




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-31 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Im not sure I like the idea of solving the problem of limited screen reader support by abandoning the cause of web access; after all it looks like this thing has the potential to be the next UI for everybody, not just the blinks.I am surprised that only OS X gets ARIA right. ( Make mental note to use this as weapon against Windows apologists.  )It is really quite fascinating that youve distributed the computing load across the clients. Very cool.Perhaps there is one hope for the console-based approach: you package either a console-based client, i.e. one that runs from a textmode session in Doze or OS X ( or even, we can hope, Linux  ), or you make it possible for the client software on a persons computer to start a TCP listener, to which standard tel
 net/IRC/MUDclient software can connect.Just suggestions. And feel free to ping me by email if youd like me to drop in on the game world. I am running OS X 10.8 Mountain Lion, if that makes a difference.

URL: http://forum.audiogames.net/viewtopic.php?pid=193531#p193531




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-31 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Sebby, thanks for the thoughtful comments.I wouldnt infer abandonment of the cause of web access; rather, making multiple paths to access available while the standards are becoming understood and the vendors are getting them right. For instance, our Web site is thoroughly marked up with WAI-ARIA Landmarks and the newer HTML5 equivalents. And, our standard GUI implements WAI-ARIA Live Regions - which some browser and platform combinations interpret correctly, while others dont. The problem today is that vendor implementations are all over the place.Note that our alpha UI doesnt use ARIA, it uses the newer HTML5 voice synthesis API, which is why its possible to abandon unnecessary and cumbersome visual controls altogether. It happens that this week only Safari on the Mac implements the VS API properly. Chrome is buggy. Maybe next week theyll release a fix and we can open the alpha up to Windows users,
  well just have to wait!To underscore some of our strategic thinking: I really believe that in five years desktops and laptops will be entirely tertiary, legacy platforms. There are still IBM mainframes in use today, but, the world has moved beyond that model. This is happening right now with traditional personal computers and laptops. Personally, I greatly prefer my MacBook to my iPad, but, my preference doesnt matter, because 98% of personal computing in five years will be on tablets and mobile devices, and earlier platforms are already dinosaurs. This has central implications for anyone writing textual games or virtual worlds: nobody will be typing commands into their cell phones. For those committed to text, that problem has to be solved, and, I think, we have a good grasp on how to solve it. Our talking alpha is a milestone on that path. So, closing the loop here, were not abandoning web access, were antic
 ipating change to newer platforms, and taking a step in that direction, and as it happens, this has really great implications for making accessibility simpler. That was pretty long-winded, I hope it makes sense!Cheers,--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193535#p193535




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-31 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Sebby, thanks for the thoughtful comments.I wouldnt infer abandonment of the cause of web access; rather, making multiple paths to access available while the standards are becoming understood and the vendors are getting them right. For instance, our Web site is thoroughly marked up with WAI-ARIA Landmarks and the newer HTML5 equivalents. And, our standard GUI implements WAI-ARIA Live Regions - which some browser and platform combinations interpret correctly, while others dont. The problem today is that vendor implementations are all over the place.Note that our alpha UI doesnt use ARIA, it uses the newer HTML5 voice synthesis API, which is why its possible to abandon unnecessary and cumbersome visual controls altogether. It happens that this week only Safari on the Mac implements the VS API properly. Chrome is buggy. Maybe next week theyll release a fix and we can open the alpha up to Windows users,
  well just have to wait!To underscore some of our strategic thinking: I really believe that in five years desktops and laptops will be entirely tertiary, legacy platforms. There are still IBM mainframes in use today, but, the world has moved beyond that model. This is happening right now with traditional personal computers and laptops. Personally, I greatly prefer my MacBook to my iPad, but, my preference doesnt matter, because 98% of personal computing in five years will be on tablets and mobile devices, and earlier platforms are already dinosaurs. This has central implications for anyone writing textual games or virtual worlds: nobody will be typing commands into their cell phones. For those committed to text, that problem has to be solved, and, I think, we have a good grasp on how to solve it. Our talking alpha is a milestone on that path. That was pretty long-winded, I hope it makes sense!Cheers,--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193535#p193535




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-31 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Aha, now I understand re your speech API usage; in that case it seems much more plausible.I do appreciate what youre saying about the direction of tablet computing, but I also think theres something definitely not right about it. I cant say yet exactly what that is, though.  Perhaps it is robustness, or the maturity of the technology. But in any event, it seems that simplifying every interface so that a web browser can access it is the new fad. The phones/tables are merely dumb clients, simplified for that purpose, like appliances. From the consumer perspective, this is of course entirely reasonable. The only consolation will be that people will continue to run those services on servers, which must be running capable OSs that do as the user commands them. And of those capable OSs, how many will have desktop equivalents, run by users who are comfortable with lo
 wer-level access? Or will it be that servers, too, become manufactured out of the box as vertical appliances, trivialised so that they are remotely controlled by phones and tablets, with no user-serviceable software? How would development work then? Ugh, horrible thoughts.Thanks for your response. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193540#p193540




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-31 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Aha, now I understand re your speech API usage; in that case it seems much more plausible.I do appreciate what youre saying about the direction of tablet computing, but I also think theres something definitely not right about it. I cant say yet exactly what that is, though.  Perhaps it is robustness, or the maturity of the technology. But in any event, it seems that simplifying every interface so that a web browser can access it is the new fad. The phones/tablets are merely dumb clients, simplified for that purpose, like appliances. From the consumer perspective, this is of course entirely reasonable. The only consolation will be that people will continue to run those services on servers, which must be running capable OSs that do as the user commands them. And of those capable OSs, how many will have desktop equivalents, run by users who are comfortable with l
 ower-level access? Or will it be that servers, too, become manufactured out of the box as vertical appliances, trivialised so that they are remotely controlled by phones and tablets, with no user-serviceable software? How would development work then? Ugh, horrible thoughts.Thanks for your response. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193540#p193540




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-30 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi.I tried the world very briefly yesterday, and its quite nice. I like the easy commands.However, for me, having the speech read the whole output to me doesnt work very well. why? The speech client cant go back and read word by word or spell out any words. This can be an issue for many users when it comes to reading character names. For me, this is an issue if Im not sure on how to spell an object I have to use in the game. Not because Im bad at spelling, but because english isnt my main language. It doesnt seems like the client is able to repeat the output, and read the text again line by line or word by word. For me, this is an issue when Im in a room with many objects.Having said all that, I look very much forward to check this out some more. I havent even finnished the tutorial because I then got an important phone call. Lol. I really see some great things in this world, especially the great and easy comm
 ands. I have played a few muds where the commands are really complex or quite annoying, which is not the case here.Keep up the good work guys. More feedback will come soon. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193378#p193378




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-30 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Thanks Soren!IMO spelling names is even more of a problem than you suggest, because game players invent interesting and unusual character names. I dont think many native English speakers could spell Chiensha!Others have made the same point. With that in mind, weve just added a spell names command which reads out the spelling of all logged-in characters. The command reference is being written as we speak. This only addresses a fraction of your point, but its a common use case. More to follow as we think about the rest.Greatly appreciate the feedback!--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193379#p193379




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

You might also consider a show objects ad spell objects reference to give players an idea of what they can interact with in the current location. Btw, my screen reader pronounced chiensha as Cheensha, and it couldve equally said the same if it were spelt cheencia or cheansia.

URL: http://forum.audiogames.net/viewtopic.php?pid=193385#p193385




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-30 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

The standard Room description command, Look, outputs the Room title, Room description, list of Items in the Room, list of characters in the Room, and list of Exits from the Room. Granted thats an earful sometimes, we could easily add new commands for each of those components: room description, room contents, exits. Happy to do that if its helpful.A more global solution might be to cache the spoken text and make the cache navigable via keyboard, say with the arrow keys. Up and down equals previous and next line; left and right equals previous and next word. Maybe some other combination could spell the current word. This is doable but I think thered be inevitable unhappy interactions with new text pushed from the game world. For instance, youre navigating through the buffer when a pigeon enters the room, replacing the buffer with the text A pigeon wanders into the
  room. Some thought would need to go into the protocols for those interactions.Yall are awesome. Your suggestions are very much appreciated.--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193386#p193386




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-30 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

The standard Room description command, Look, outputs the Room title, Room description, list of Items in the Room, list of characters in the Room, and list of Exits from the Room. Granted thats an earful sometimes, we could easily add new commands for each of those components: room description, room contents, exits. Happy to do that if its helpful.A more global solution might be to cache the spoken text and make the cache navigable via keyboard, say with the arrow keys. Up and down equals previous and next line; left and right equals previous and next word. Maybe some other combination could spell the current word. This is doable but I think thered be inevitable unhappy interactions with new text pushed from the game world. For instance, youre navigating through the buffer when a pigeon enters the room, replacing the buffer with the text A pigeon wanders into the
  room. Some thought would need to go into the protocols for those interactions because you as user arent in control of when text will be refreshed.Yall are awesome. Your suggestions are very much appreciated.--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193386#p193386




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-30 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi.The ability to press backspace adn and here what character youve deleted would also be a great thing to add. maybe, if I press backspace I might here. @H@ and not, @H has been deleted@ Since that would be a bit time consuming.Brad.

URL: http://forum.audiogames.net/viewtopic.php?pid=193391#p193391




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-30 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi.The ability to press backspace and here what character youve deleted would also be a great thing to add. maybe, if I press backspace I might here. H and not, H has been deleted Since that would be a bit time consuming.Brad.

URL: http://forum.audiogames.net/viewtopic.php?pid=193391#p193391




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-30 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

FYI, weve implemented an initial version of the speech cache idea mentioned above. Its super-simple, but it does seem to work!Basics: use the arrow keys to navigate the cache. Up arrow takes you to the beginning of the cache; down arrow to the end; left arrow to the previous word; right arrow to the next word. The words will be spoken as you reach each one. Press the Escape key to hear the word spelled out letter-by-letter. This is intended to help with spellings of unusual names or game objects. Nuances: while navigating within the cache, new text arriving from the game will be spoken, but the contents of the cache will not be replaced. The cache will remain until you type a new command; then its replaced with whatevers spoken next. Thinking behind this is to prevent the cache being changed while youre scrolling through it.Theres more detail over on our site.Is this helpful? Intuitive?--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193470#p193470




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-29 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Id love to try the alpha.One suggestion though before I try it: I know that you are talking about muds and technologies like that. and flash. but have you ever thought of doing TTS processing server-side? I know many companies, such as neospeech and cereproc, make solutions that would allow you to do TTS on the server, then play it (possibly using html5 audio element?) on players computers. This would have the added benefit of fitting in with mobile devices, since it would reduce all speech processing on the players end. In a sense what Im saying is in this new accessible interface, eliminate all text, and simply do the synthesis server-side and send it down the pipe. Just a suggestion.

URL: http://forum.audiogames.net/viewtopic.php?pid=193279#p193279




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-29 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi.I managed to try this program.It works great. The only thing is theres a bit of lag when typing. That could be my internet connection though, so dont take my word on that.it runs kind of like a mud, you type commands, press enter and the speech reads back to you.The voice is nice and not that robotic. If you want to change the speech you can type. fast. to speed it up, slow. to slow it down. higher. to raze the pitch and lower. to lower it. You cant change voices yet and sometimes it reads the same piece of text twice or three times, and youre unable to backspace through letters and have them read to you, but over all this is a very good first try for this kind of game. The thing is, it can only get better from here.

URL: http://forum.audiogames.net/viewtopic.php?pid=193298#p193298




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

@MArk, Flash has its problems it is true, and Ive seen some horrible access issues caused by it, I just mentioned flash because Ive seen flash used across websites to access the sapi on the subjects computer. Harrielsts direct speech solution would be another method, though on a personal level Im less a fan of that for xp compatibility reasons, (though lets not get into the xp debate again).As to mobile devices however, the only problem is that a tradditional mud like interface with a full parza really needs keyboard input. i personally have not downloaded I mud client simply because while I own a bluetooth keyboard, I dont always have it with me and its not necessarily convenient to use, and while on screen keyboards are okay for say just writing a quick web address or tapping a few letters into a search box, Id certainly not want to be doing lots of writing with one, even more especially in a real time context. <
 /p>Of course bluetooth keyboards do exist and it would be okay to just say keyboard required for the game, however equally I am not convinced your future is mobile devices so were not sure about desktop applications idea quite gells with something which uses a retro keyboard input and a real time text display. this is personally why I suspect that though touch screens and tablet devices have gone a long way and done things not possible on a standard desktop or laptop, well always see something of traditional keyboards hear and there, and likely desktops as wel.

URL: http://forum.audiogames.net/viewtopic.php?pid=193312#p193312




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-29 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi.@dark.Youve forgot one thing.Voice input.Im sure thats what they would go with if they would make a ios version.

URL: http://forum.audiogames.net/viewtopic.php?pid=193325#p193325




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Brad. There was a recent discussion of this on the audeasy list funnily enough. Voice input thus far doesnt seem accurate enough to give commands to a game in a realistic parza, sinse its accuracy seems questionable. Its a good %70 accurate, but having to go back and correct %30 of your sentences would be a pain, plus of course in real time sinse it takes the phone a second or two to interpret voice input text youd be in trouble in a mud style situation, for example by the time youd said Cast cure light wounds and the phone had inserted the text youd rpobably already be needing to cast cure critical wounds . That is of course assuming the voice input didnt put in Cast lie tunes, or cost pie moons or something equally whacky . I do think this technology will improve in the future, (Ive heard its already supposed to be better on Ios 8), though whether it ever gets to the point of being able to be accurate and fast enough to keep up with a real time game setting I dont know.

URL: http://forum.audiogames.net/viewtopic.php?pid=193334#p193334




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-29 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Voice inputs where were going on mobile and tablets. Well have an alpha on Android soon-ish. A month lets say. Although Ive been consistently wrong with every prediction Ive ever made.Two things to keep in mind re voice input for any kind of virtual world, MUD or otherwise. First, the command language is small. TriadCity has around 250 player commands, of which most players probably only ever use maybe three dozen. So theres not that much for the speech recognition engine to bork. When implementing natural language in our parser we found it to be a far more manageable task than our academic backgrounds in AI had led us to predict. Because the domain specific language youre working with is quite tiny. The bigger issue with speech recognition is the unusual character and place names, so thought has to go into that. Second, mobile is the future of
  computing, and as yall have noted, nobody wants to type into a phone. So the vendors really need to get this right. The good news is that testing so far suggests theyre doing pretty well. So is Chrome, BTW: the speech recognition API is pretty usable. Once the vendors have gotten speech synthesis fully sorted were likely to add speech recognition to the UI being alpha tested today - we can potentially eliminate the typed input. Or give users the choice. This is very much the roadmap.Then specifically re TriadCity. Because we dont foreground combat, its easier for players to interact with most of the game world in a less frantic way than many MUDs. We do make hack-and-slash possible, but you have to seek it out. There are zones specifically for Warriors and other violence-users. Even these, though, tend to emphasize teamwork - you probably dont want to go in there alone. So t
 herell be somebody watching your back, with healing, energizing, and the ability to step in as your opponents target if youre getting whomped too badly. And, weve marked up the game world with a blind friendly command, whichll tell you whether its a bad idea to enter a particular place without the GUI, and if so, why. (Millions of aggressive rats swarm at a very fast pace, making reaction time crucial.) So the issues we expected to find when prototyping talking UIs are not turning out to be as insurmountable as we originally thought.Which I hope is really good news for all text-based games!Well see how much of this turns out to be famous last words! Cheers,--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193340#p193340




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-29 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

brad wrote:The thing is, it can only get better from here.Yes. Very definitely alpha today. But, improving rapidly thanks to the awesome feedback.Really appreciate the supportive feedback, Brad!Cheers,--Mark

URL: http://forum.audiogames.net/viewtopic.php?pid=193341#p193341




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-29 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Voice inputs where were going on mobile and tablets. Well have an alpha on Android soon-ish. A month lets say. Although Ive been consistently wrong with every prediction Ive ever made.Two things to keep in mind re voice input for any kind of virtual world, MUD or otherwise. First, the command language is small. TriadCity has around 250 player commands, of which most players probably only ever use maybe three dozen. So theres not that much for the speech recognition engine to bork. When implementing natural language in our parser we found it to be a far more manageable task than our academic backgrounds in AI had led us to predict. Because the domain specific language youre working with is quite tiny. The bigger issue with speech recognition is the unusual character and place names, so thought has to go into that. Second, mobile is the future of
  computing, and as yall have noted, nobody wants to type into a phone. So the vendors really need to get this right. The good news is that testing so far suggests theyre doing pretty well. So is Chrome, BTW: the speech recognition API is pretty usable. Once the vendors have gotten speech synthesis fully sorted were likely to add speech recognition to the UI were alpha testing today - we can potentially eliminate the typed input. Or give users the choice. This is very much the roadmap.Then specifically re TriadCity. Because we dont foreground combat, its easier for players to interact with most of the game world in a less frantic way than many MUDs. We do make hack-and-slash possible, but you have to seek it out. There are zones specifically for Warriors and other violence-users. Even these, though, tend to emphasize teamwork - you probably dont want to go in there alone.
 ; So therell be somebody watching your back, with healing, energizing, and the ability to step in to become your opponents target if youre getting whomped too badly. And, weve marked up the game world with a blind friendly command, whichll tell you whether its a bad idea to enter a particular place without the GUI, and if so, why. (Millions of aggressive rats swarm at a very fast pace, making reaction time crucial.) So the issues we expected to find when prototyping talking UIs are not turning out to be as insurmountable as we originally thought.Which I hope is really good news for all text-based games!Well see how much of this turns out to be famous last words! Cheers,--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193340#p193340




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi.having tried the game on my macbook, I have to say, the game is good but, if the game could read the next piece of info to you after pressing enter. Instead of having to find the heading, read, then read the action you just took, It would be a lot better.It is very accessible, so congrats for that. But I dont see how a windows user couldnt use the game. After all. It seems, to me, to be a webpage of headings and other things like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=193219#p193219




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi.Just an update. You can play this game with NVDA. and Im guessing JAWS will work too. Its a webpage stile game. And its fun. Check it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=193222#p193222




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi.having tried the game on my macbook, I have to say, the game is good but, if the game could read the next piece of info to you after pressing enter. Instead of having to find the heading, read, then read the action you just took, It would be a lot better.It is very accessible, so congrats for that. But I dont see how a windows user couldnt use the game. After all. It seems, to me, to be a webpage of headings and other things like that./edit/ It seems I wasnt listening when reading. I tried the game with voiceover on. I think youre meant to turn it off.

URL: http://forum.audiogames.net/viewtopic.php?pid=193219#p193219




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi.having tried the game on my macbook, I have to say, the game is good but, if the game could read the next piece of info to you after pressing enter. Instead of having to find the heading, read, then read the action you just took, It would be a lot better.It is very accessible, so congrats for that. But I dont see how a windows user couldnt use the game. After all. It seems, to me, to be a webpage of headings and other things like that./edit/ It seems I wasnt listening when reading. I tried the game with voiceover on. I think youre meant to turn it off./edit 2/no, Im wrong. You have to leave it on. I wont be trying this game again. not because its bad, its not. Mac users try it. Its very good. the reason I wont be trying it, is cause I am going to get rid of my macbook. The only downside is that it can be a bit slow when voiceover reads after you press enter and sometimes you need t
 o go back and review what is going on.Id say its kind of like a mud but for web browsers. Again this is a very good game and Id recommend checking it out./end edit/

URL: http://forum.audiogames.net/viewtopic.php?pid=193219#p193219




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hello TriadCity, unfortunately I am a windows user, so cant try out this awesome sounding Alpha!Im not sure if you are aware that every blind computer user has their own screen reader customized to their preferences. It is very easy to add screen reader support if you use unicode text (like in a webpage) or plug an external screen reader library likeaccessible_output/2ortolkor screen reader API and its wrappers

URL: http://forum.audiogames.net/viewtopic.php?pid=193229#p193229




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Brad:Greatly appreciate the effort youve made!The client you’ve been interacting with is the standard GUI with all the usual bells and whistles. It coverts a data stream coming from the game world into a format which browsers can display, and does some programming tricks to make that text scroll when received. Weve made a sincere effort to make that interface as accessible as possible, but the scrolling text is a problem, as you’ve experienced. That UI implements the WAI-ARIA Live Regions specification, but we’ve found that the different browser and screen reader vendors interpret that differently from each other, so that so far we haven’t been able to make it a consistently happy experience across different screen readers. Thus the new interface we’re now alpha testing, which has no GUI elements aside from a single text field to enter commands into. After that, the UI speaks the game data and it’s very much more straightforward - no menus, buttons, scrolling text or other impediments.So far, our alpha testers have been excited about the talking UI. The UI itself is so simple that theres not much to say about it, so, were working with the alpha group more on how to adapt the game world itself to be as voice friendly as possible. For instance, historically TriadCity has interacted with users browsers to open new windows and present additional content visually. So we need to sort out those interactions. And, we need to ensure weve comprehensively made command-line equivalents for all GUI controls available and straightforward - which is a bit involved when players are customizing their houses and things like that.The talking technology currently works perfectly on Safari on the Mac. The other browsers dont yet get it right. Thats why the alpha test is limited for now. Soon as the other browsers catch up, well invite the rest of the world.One final note. The talking UI currently being tested is itself a half-way step toward a fully verbal interface which can be used on mobile devices as well as in browsers. Since the computing world is rapidly moving away from desktops, to smart phones and tablets, we hope this turns out to be an intelligent long-term strategy for making a textual virtual world accessible to all players, sighted and blind alike. So, were very interested in your feedback!Thanks again!Anyone whod like to participate, please write me at the address in my OP, and Ill reply with instructions.Cheers!--Mark

URL: http://forum.audiogames.net/viewtopic.php?pid=193230#p193230




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi frastlin, I think we crossed messages just now as I was responding to Brad.Ill study up on the libraries you mention.The downside to the way our technology works is that the game world is continually pushing information to the players computers. The clients are smart clients which handle natural language processing and other tasks, which is important to helping our system handle all the heavy computation it needs to do - theres a *lot* of artificial intelligence processing in this game world. Anyway, because game events are continually being pushed to the clients, the natural way to represent that in GUIs has been with scrolling text inside graphical windows. This is the problem weve faced in trying to adapt to the needs of screen readers. Even with the Live Regions specification, we havent yet been able to make the experience identical or easy across platforms and brow
 sers.Plus, we really think the new UI paradigm is a far better one for blind or non-GUI users. And I think in the long run, a really interesting paradigm for all users of mobile devices.So thanks again! Soon as the talking technology is happy on Windows Ill post an update.--Mark

URL: http://forum.audiogames.net/viewtopic.php?pid=193231#p193231




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi frastlin, I think we crossed messages just now as I was responding to Brad.Ill study up on the libraries you mention.The downside to the way our technology works is that the game world is continually pushing information to the players computers. The clients are smart clients which handle natural language processing and other tasks, which is important to helping our system handle all the heavy computation it needs to do - theres a *lot* of artificial intelligence processing in this game world. Anyway, because game events are continually being pushed to the clients, the natural way to represent that in GUIs has been with scrolling text inside graphical windows. This is the problem weve faced in trying to adapt those GUIs to the needs of screen readers. Even with the Live Regions specification, we havent yet been able to make the experience identical or easy across platfor
 ms and browsers.Plus, we really think the new UI paradigm is a far better one for blind or non-GUI users. And I think in the long run, a really interesting paradigm for all users of mobile devices.So thanks again! Soon as the talking technology is happy on Windows Ill post an update.--Mark

URL: http://forum.audiogames.net/viewtopic.php?pid=193231#p193231




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Brad:Greatly appreciate the effort youve made!The client you’ve been interacting with is the standard GUI with all the usual bells and whistles. It coverts a data stream coming from the game world into a format which browsers can display, and does some programming tricks to make that text scroll when received. Weve made a sincere effort to make that interface as accessible as possible, but the scrolling text is a problem, as you’ve experienced. That UI implements the WAI-ARIA Live Regions specification, but we’ve found that the different browser and screen reader vendors interpret that differently from each other, so that so far we haven’t been able to make it a consistently happy experience across different screen readers. Instead of trying to hack all that to get the GUI working with screen readers, weve decided to take a step back and rethink the whole concept of how sightless players might interact with a textual virtual world. Thus the new interface we’re now alpha testing, which has no GUI elements aside from a single text field to enter commands into. After that, the UI speaks the game data and it’s very much more straightforward - no menus, buttons, scrolling text or other impediments.So far, our alpha testers have been excited about the talking UI. The UI itself is so simple that theres not much to say about it, so, were working with the alpha group more on how to adapt the game world itself to be as voice friendly as possible. For instance, historically TriadCity has interacted with users browsers to open new windows and present additional content visually. So we need to sort out those interactions. And, we need to ensure weve comprehensively made command-line equivalents for all GUI controls available and straightforward - which is a bit involved when players are customizing their houses and things like that.The talking technology currently works perfectly on Safari on the Mac. The other browsers dont yet get it right. Thats why the alpha test is limited for now. Soon as the other browsers catch up, well invite the rest of the world.One final note. The talking UI currently being tested is itself a half-way step toward a fully verbal interface which can be used on mobile devices as well as in browsers. Since the computing world is rapidly moving away from desktops, to smart phones and tablets, we hope this turns out to be an intelligent long-term strategy for making a textual virtual world accessible to all players, sighted and blind alike. So, were very interested in your feedback!Thanks again!Anyone whod like to participate, please write me at the address in my OP, and Ill reply with instructions.Cheers!--Mark

URL: http://forum.audiogames.net/viewtopic.php?pid=193230#p193230




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi frastlin, I think we crossed messages just now as I was responding to Brad.Ill study up on the libraries you mention.The accessibility downside to the way our technology works is that the game world is continually pushing information to the players computers. The clients are smart clients which handle natural language processing and other tasks, which is important to helping our system handle all the heavy computation it needs to do - theres a *lot* of artificial intelligence processing in this game world. Anyway, because game events are continually being pushed to the clients, the natural way to represent that in GUIs has been with scrolling text inside graphical windows. This is the problem weve faced in trying to adapt those GUIs to the needs of screen readers. Even with the Live Regions specification, we havent yet been able to make the experience identical or easy 
 across platforms and browsers.Plus, we really think the new UI paradigm is a far better one for blind or non-GUI users. And I think in the long run, a really interesting paradigm for all users of mobile devices.So thanks again! Soon as the talking technology is happy on Windows Ill post an update.--Mark

URL: http://forum.audiogames.net/viewtopic.php?pid=193231#p193231




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Brad:Greatly appreciate the effort youve made!The client you’ve been interacting with is the standard GUI with all the usual bells and whistles. It coverts a data stream coming from the game world into a format which browsers can display, and does some programming tricks to make that text scroll when received. Weve made a sincere effort to make that interface as accessible as possible, but the scrolling text is a problem, as you’ve experienced. That UI implements the WAI-ARIA Live Regions specification, but we’ve found that the different browser and screen reader vendors interpret that differently from each other, so that so far we haven’t been able to make it a consistently happy experience across different screen readers. Instead of trying to hack all that to get the GUI working with screen readers, weve decided to take a step back and rethink the whole concept of how sightless players might interact with a textual virtual world. Thus the new interface we’re now alpha testing, which has no GUI elements aside from a single text field to enter commands into. After that, the UI speaks the game data and it’s very much more straightforward - no menus, buttons, scrolling text or other impediments.So far, our alpha testers have been excited about the talking UI. The UI is so simple that theres not much to say about it, so, were working with the alpha group more on how to adapt the game world itself to be as voice friendly as possible. For instance, historically TriadCity has interacted with users browsers to open new windows and present additional content visually. So we need to sort out those interactions. And, we need to ensure weve comprehensively made command-line equivalents for all GUI controls available and straightforward - which is a bit involved when players are customizing their houses and things like that.The talking technology currently works perfectly on Safari on the Mac. The other browsers dont yet get it right. Thats why the alpha test is limited for now. Soon as the other browsers catch up, well invite the rest of the world.One final note. The talking UI currently being tested is itself a half-way step toward a fully verbal interface which can be used on mobile devices as well as in browsers. Since the computing world is rapidly moving away from desktops, to smart phones and tablets, we hope this turns out to be an intelligent long-term strategy for making a textual virtual world accessible to all players, sighted and blind alike. So, were very interested in your feedback!Thanks again!Anyone whod like to participate, please write me at the address in my OP, and Ill reply with instructions.Cheers!--Mark

URL: http://forum.audiogames.net/viewtopic.php?pid=193230#p193230




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi. First, welcome to the forum, and thanks for the news of the game. NEw releases is for,  well newly released and playable games, Alpha and betas included, so dont worry about breaking any rules, if you have any questions about the forum rules check the site faq, it can be found in the General game discussion or in Site and forum feedback. As to your thoughts and the game. I do appreciate the problem of interpreting real time text, and why this element wouldnt be naturally accessible if the text comes in on a second by second basis. however, while designing your own program and interface shows a real commitment to accessibility, I do wonder if you considered a couple of points. I cant unfortunately try the interface youve got myself as Im a windows Xp user (though when you have a version for Ios let me know), however what your talking about sounds remarkably like a mud. Muds, multi user dimentions (or dungeons i
 n some older understandings), are net based text games which have existed ever sinse the bbs days. Players connect to a mud through a client program, (You can use windows telnet but its not the best option), and game text is sent and descriptions received. With a little tinkering and a few additions muds have proved some of the most accessible games available, particularly sinse most screen reader users use one of a number of customized mud clients to handle oncoming text in a quick and efficient manner. Probably the most widely played mud by Vi players is Alteraeon, see http://www.dentinmud.org/alter/ which has included huge amounts of access customizations. Perhaps You could consider outputting your text in such a way that a vi player could connect via a mud client to your games site, sinse it would probably be easier than making your own custom program to do a similar job, and also because mud clients 
 exist in accessibleforms for MAc, Windows and Linux. As another alternative, macromedia flash can be used to output to microsoft sapi on windows, and thus achieve a similar end to your voiceover mac interface. The disadvantage is that the quality of the synth voice will vary according to what voices the user has on his/her machine and for a decent experience a person would need a decent voice, the advantage however is no screen reader support issues and an easy mode of output. Finally, I will check your html version myself. Assuming it doesnt conflict with internet explorer, it would be interesting to see what speed the text is sent to the game sinse it is possible that the game might be playable via the standard interface and that tweaks to the standard layout might be workable. I can think of a couple of games where real time text was sent to the browser, but was at a slow enough rate to not be a problem.Of course this isnt to attempt to invalidate
  what your doing, indeed I think its great that you have such a commitment to access, just some suggestions on things you might not have considered or avinues you might not have explored sinse information on accessible games isnt exactly in the public eye.

URL: http://forum.audiogames.net/viewtopic.php?pid=193245#p193245




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Dark! Thank you for the thoughtful response - and I really was hoping to not break any rules!TriadCitys not a MUD, although it incorporates aspects of the MU* traditions. Its evolved to be somewhat more like Second Life, in the sense that players are able to contribute a good deal of the game world themselves. Unlike SL it has a thematic and geographical framework - I find SL off-putting for its pure cacophony among other reasons. And unlike SL its text not cartoons.Telnet clients or traditional MUD clients arent appropriate for TriadCity because of the way processing tasks are distributed between server and client. Much of the command parser for TC is in the client - this is what enables more natural styles of language while entering commands than is traditional for text-based MUDs. But also, compute-intensive tasks such as for instance 2d vector dynamics needed by chariot races are pre-computed by clients and
  combined at the server, allowing a lot more arithmetic to make its way into the worlds AI than would be possible for a MUD. If youre familiar with the way SETI@Home works - its something like that.BTW were big AE fans and we frequently steer folks to AE who are looking for an accessible traditional MUD experience. Just to stress, TC is vastly different in theme, world, play style, and dynamics than AE. For one thing in TC player death is permanent - no respawns - so you need to put serious care into building characters committed to old-school MUD-like hack and slash. It can be done! But real thought needs to go into it.Thank you again, it really is a pleasure interacting here with the folks whove responded!Cheers,--Mark

URL: http://forum.audiogames.net/viewtopic.php?pid=193246#p193246




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Mark. Glad you found my responses helpful. To be honest the mud suggestion was more one of interface than of processing, sinse I wasnt sure if you were aware of muds from your initial post, (though as I looked at your site and the basic faq I realized you clearly were), but I definitely follow the problem.I have looked at the standard site and I do see the issue, (I didnt have a long go but I can see combat would be pretty difficult to respond in time). I actually had a similar experience when I first discovered muds myself in 2004, and the only advice I was given was on using the screen reader Jaws, which I dont use. I attempted with Supernova, and ran into the same problem. I was only able to start on muds when a client that output to ms Sapi turned up on the scene later. On that score however, I do wonder if my sapi suggestion has merrit, sinse it seems even though from a programming perspective your game is different from a mud,
  in terms of player experience and interface it is similar, indeed I can think of several examples of audio games that send text to sapi across the net. I was also quite interested to read about your company and general ethos, indeed I found your questions on the account signup quite interesting ones, so Ill be interested to see both what happens with Triad city and what else you develop at ssmart monsters.

URL: http://forum.audiogames.net/viewtopic.php?pid=193247#p193247




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hmm, thanks for that post. Im an alpha tester myself, but at first glance, it looks like a mud. Plus, I hope that if I go into System Prefrences and raise my speech rate that my rate will go up. Its incredibily slow right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=193248#p193248




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Orin:Youre in the talking UI? You can type faster or talk faster or speed up, and the setting will be saved. (faster is the canonical command but there are a pile of natural alternatives.)--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193250#p193250




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi again Dark:Ill study up on SAPI.To complicate things, along with trying hard to make a genuinely accessible UI, were also committed to adapting to general trends in the computing world. One of those is that Flash like all plugins is going way. Our UI for many years was a Java applet, which is still available for those whod rather. But as it became clear that plugins are doomed, we wrote the HTML5/JQuery UI to stay ahead of the trend. This is a roundabout way of saying were unlikely to embrace Flash. But that doesnt mean there wont be other ways to access SAPI. Have to study it to find out.Ultimately we see the future as mobile, and we do now have a strategy for adapting to that. The current talking alpha is a kind of milestone on that path.And PS you and others are right to point out the similarity of the experience to traditional MUDs. The core of the TC command language deliberately 
 mimics DikuMUD. But, the worlds evolution is very much in a different direction.Cheers!--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193254#p193254




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi again Dark:Ill study up on SAPI.To complicate things, along with trying hard to make a genuinely accessible UI, were also committed to adapting to general trends in the computing world. One of those is that Flash like all plugins is going way. Our UI for many years was a Java applet, which is still available for those whod rather. But as it became clear that plugins are doomed, we wrote the HTML5/JQuery UI to stay ahead of the trend. This is a roundabout way of saying were unlikely to embrace Flash. But that doesnt mean there wont be other ways to access SAPI. Have to study it to find out.Ultimately we see the future as mobile, and we do now have a strategy for adapting to that. The current talking alpha is a kind of milestone on that path.And PS you and others are right to point out the similarity of the experience to traditional MUDs. The core of the TC command language deliberately 
 mimics DikuMUD. But, the worlds evolution is very much in a different direction.Really appreciate the kind words!Cheers!--M

URL: http://forum.audiogames.net/viewtopic.php?pid=193254#p193254




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Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Seeking Blind or Visually Impaired Alpha Testers

Hi.[[wow]], this sounds really cool. Im very busy at the moment, but Ill make a priority and check this out as soon as possible. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193265#p193265




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