Re: for all star conquest players: any interest in an improved soundpack?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

Can somebody do an example of making room sounds into a trigger? I could make my own room sounds. And yeah, they need a new rewrite. Getting errors and stuff in vip2

URL: http://forum.audiogames.net/viewtopic.php?pid=266689#p266689





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Re: for all star conquest players: any interest in an improved soundpack?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

I don't use VIP 2, lolwhy does the room sound system need a rewrite though?

URL: http://forum.audiogames.net/viewtopic.php?pid=266685#p266685





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Re: for all star conquest players: any interest in an improved soundpack?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

The room sounds need a complete rewrite.  I'm still working on mine, but as I have other things going on, it's taken a bit of a backseat.  That's not to say I've abandoned it, I haven't, it's just that the things that we need to do are trivial, and I haven't had time to sit and do them.  What I'd like to see is a pack that works with mushclient.  I think that would be way more useful than another vip pack.   If you haven't done it already, I'd make sure that your pack works with VIP 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=266675#p266675





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Re: for all star conquest players: any interest in an improved soundpack?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

as I said, I'm no true scripter and this is based off the original nerdball pack... I don't know how to script with mush

URL: http://forum.audiogames.net/viewtopic.php?pid=266637#p266637





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Re: for all star conquest players: any interest in an improved soundpack?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

Hey hey!Absolutely i am interested in a soundpack! Only thing is, i dont use vipmud. So if you could convert it to a Mush-Version i will try it at once!

URL: http://forum.audiogames.net/viewtopic.php?pid=266597#p266597





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Re: for all star conquest players: any interest in an improved soundpack?

2016-07-01 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

Ahoy there,shrug, I'm not at all advanced or even good at the basics, all I've done is dabbled a bit here and there. Plus a few concept lessions is all I got under my belt :d. so when  I said trigger the room names and have the sound played it was just the thought that came into my mind.Either way, I for one would look forward to try the pack, once you are ready to release itgrryf

URL: http://forum.audiogames.net/viewtopic.php?pid=266528#p266528





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Re: for all star conquest players: any interest in an improved soundpack?

2016-07-01 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

but that's not how the current system works, I'd rather figure out how it works and add to it rather than creating something entirely new that may possibly have glitches, on the other hand I already know that what's already there works just fineI wanna make clear that I am in no way advanced at any form of scripting, lol I just know how to do the basics

URL: http://forum.audiogames.net/viewtopic.php?pid=266483#p266483





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Re: for all star conquest players: any interest in an improved soundpack?

2016-07-01 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

Ahoy thereI haven't done much Vip mud scripting,and its manual isn't particularly useful either,but perhaps something that'd work as a crude way would be to use the room titles as triggers and have those triggers play sounds depending on what room it isgrryf

URL: http://forum.audiogames.net/viewtopic.php?pid=266479#p266479





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Re: for all star conquest players: any interest in an improved soundpack?

2016-07-01 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

well like I stated in the post before, if there's enough interest I'll be uploading it as soon as I can figure out how these damn room sounds work and how I can add a few things to them

URL: http://forum.audiogames.net/viewtopic.php?pid=266477#p266477





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Re: for all star conquest players: any interest in an improved soundpack?

2016-07-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

Given my issues with star conquest when I tried recently, with the spammy combat etc, perhaps something to help would be good. I've heard of the other pack that blindndangerous was distributing, but a different pack  that supported activities would be nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=266473#p266473





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Re: for all star conquest players: any interest in an improved soundpack?

2016-06-30 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

here's what I put in the log, though bare in mind I probably forgot to enter a couple things as I did themif there's something in here you want to see but don't, feel free to suggest itI intend on actually posting this given there's enough interest, however before that I have a few sounds to add but am unsure how... because they involve the room sounds and I have no idea how to work thosechange logversion 0.4general stuffremoved some old triggers that no longer surve a purpose as well as a couple that are seemingly duplicates, updated othersupdated communicator sounds to make them more, communicator-like rather than sounding like you're receiving instant messages however the old sounds are still there for those who want to use themfixed the apartment close door sound so now it actually sounds like a door closed instead of just cutting offadded sounds for einrophones ringing, alliance sector and conque
 st status channels and probably a few other things I can't remember right nowadded sounds for communicator notices as they arriveadded a sound for the mentor channel, yaymade a modified version of the say sound for when people speak over einrophoneremoved some more clone soundsadded sounds for suborbital podsground combatadded 2 sounds, one for dropped minimods/special items and one for generic lootnew sounds for storing and  retrieving suitsmessed with some air fort stuff, nothing major to list for the casual playership combatadded sounds for chains, failsafes breaking, tracking array directions both in range and long range as well as damage notifications, critical hits only for nowreplaced clone sounds with different onesadded additional ship explosions and sounds for you being hit, you can never have too many explosion soundsadded sounds for starting and completing repairs, because why
  notremoved old triggers for weapon hits, because the game has seemingly gotten new hit messages which are considerably cooler to readadded a repair fail sound as well as low grid/ammoadded gag variables for ship hits both actual hit text and flavor text, I suspect most people will want these on to cut down on the spam but they're there regardless if people want them off for some reasonadded a gag for locks, you may want these not gagged but for major firefights could be usefulchanged the armor soundadded a sound for damage resistances, not sure if that was the intended sound type but it can be changed later if necessarygeneral ship stuffnew sound for docking bays not that they're needed all that often, but anyways there are alternative sounds in the folder if people so wishupdated sector comm triggers to the new game text, they should work nowroom sounds no longer stop other sounds from playing if the ship is po
 wered down, so yaychanged room sound volume to just a little less than the rest of the soundsexiting capsules now actually shuts up room sounds like for standard ships, also added a sound for it because why notseatbelts, as rare as they are now have a sound

URL: http://forum.audiogames.net/viewtopic.php?pid=266437#p266437





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Re: for all star conquest players: any interest in an improved soundpack?

2016-06-30 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: for all star conquest players: any interest in an improved soundpack?

Ahoy thereI for one wouldn't mind a improved version of the pack. Last I played SC it did need a bit of a refresh at least for a few things to work smoothly. I did make a few changes of my own,but what with all the hdd crashes I've had its probably lost.And aye, I'd be interested to have a peek at the changelog first,too. to see what's what and what not.Cheers.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=266428#p266428





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