Re: Should HC get a reset in Swamp? Time to vote!

2016-05-15 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

helloTo put a level limit for the players hardcore looks like to me a good alternative. This would do that the pvp is more strategic and diverse, because every player would be specializing in a type of weapon.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=260578#p260578





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Re: Should HC get a reset in Swamp? Time to vote!

2016-05-15 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Well, old topic as Fabi said, but as a swamp player, I must give my opinion.First of all, the idea of HC reset is very good :3. For the players that love its characters, and don't want loose their levels or current inventory, simply. The reset doesn't delete that character or the inventory; simply return it to normal character, keeping the current level and inventory. With that, if a person wants turn that player in to HC one more time, is he's decision.Respecting the balancing in game, I  think really, that the best solution is have a level cap for HC players. ¿What level is a good number? ¿500? The idea of level cap, is that a player can't reach the maximum level of each skill. The idea is force a player to chooce how distribute their points, and how will be it's specialization. Is a sniper? well, points for rifles. Is a tank in battles receiving a lot of damage? Well, armor and hp. Etc. With that, players with more than 2000 level in a weapon or hp (that is unbelievable) can't  exist.And well... After implement this, is necessary calculate how many effort we want for a noob expend to reach this maximum level. ¿A pair of missions with friends in a two or four hours? Some various days playing missions and farming items and food?With this, you can calculate the regards of missions, zombis, fort battles, etc.Well, now. Respect the idea of auto balancing the fort battles, is really a bad idea. This is a rol game, not a FPS PVP game where the hability is the only that count for a win. In this game, the time, experience and dedication needs to be a victory factor, but not the main factor. With that, obviously the players that have the maximum level have advantage over the noobs players, but with time, the noobs can reach these pro gamers.A other thing. If you include the cap level, you can use the tittles currently implemented (and more in the future) for give the players some prices.For example, if a player gains one more title, as a regard it gains some skill points that can use at the maximum level, or simply, add more levels to it's level cap. For example 50 levels per title, or... more radical, only 10.The point is, that you can't have a perfect character. If you have the best possibly title, and with maximum level, you can't have settled all skill points.HMM, another suggestion, if you include this... specialization system, include tributes for weapons (named magic weapons in other games).You can find normal weapons, as the weapons that we have now, but if you have luck you can find... for example a mp5, that have (without counting skill points) a charger with 10 more bullets, an adds to you some points in mp5 damage. Or a Shield, that give to you extra armor (plus tthe blocking chanse).Like the special armors that we have now, but with more variavility.For that, you can use the prefix and suffix system like diablo II. In that game, the major weapons are randomly created at game time, every weapon have a base (like swamp) and depending your luck (and drop rate) the weapon have some prefix and suffix words to their name, that adds to it specific skills to it.Of course, plus to this system, exist the legendary weapons, that don't have this system, and are from the start a base weapon with a great skills, but you can improve it. With that, you can include special weapons (with a luck factor, of course) as a price of hard missions. Is rare, that currently the unique weapon price that we have, is the balls of steels. We need more things like that.And... well, If i gonna says some more, I forget that xd.

URL: http://forum.audiogames.net/viewtopic.php?pid=260555#p260555





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Re: Should HC get a reset in Swamp? Time to vote!

2016-05-15 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

HelloI know that this topic is old, but I want to give my opinion.I bought swamp it does a pair of months. so I cannot say how I was the game earlier.however being honest, the topic of the hardcore seems to me that it is unbalanced enough today.a clan controls 11 fortss and other 7, this makes impossible that any new clan they could compete, because they are very high levels and they will not leave any of its fortss.however I believe that reset the best idea is not the levels and the inventories either, so now I give any other ideas that occurred to me to try to do the most balanced game.it seems to me that there should be one I begin again of all the fortss from time to time, this way any clan it has the possibility of fighting for oneAnother idea would be that in the pvp inside a fortss all the players are leveled for qque the winner do it for skill and not for level.Also it seems to me that every clan should have a fortss limit to
  control, and that every clan has a members' minimal quantity to be able to capture a forts, because this way one would prevent the members of a clan from creating another clan to have more forts of the limit established for clan.I hope that you could do something with this topic, because this way the way hardcore loses enough on its entertaining and competitive part.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=260495#p260495





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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-18 Thread AudioGames . net Forum — General Game Discussion : Southpaw via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Since were talking about things that need to change let me just say that the thrower is way overpowered. A player 400 levels below me can kill me in half a second with one and that is a little crazy. Normally I wouldnt mind but when a player level 1500+ has one and camps in a tiny corner of a fort its nearly impossible to get them out without gathering up all ones friends and going in together.There is no other weapon in the game that can even come close to doing as much damage as someone with a thrower. The balance is definitely off when it comes to this thing.Since the in game vote is mainly no theres clearly going to be no reset. This is why I think MusicMan has a good idea. Make all players equal when inside forts then it comes purely down to a players skill. At least this way we wont keep screwing everyone over with annual resets which by the way I think is just plain crazy. I have worked hard to get where I am and I wouldnt sta
 rt over every year just because others wont or cant level their characters.The reality here is that theres nothing we can do to make every person happy. Were all going to have to compromise to some extent. Many want to keep what they earned while others here want free handouts. Things will probably change, especially around fort battles, but people need to keep in mind we all pay money and use our time to play this so we have to try and make the best and most fair decision we can.Thanks for all the hard work Aprone.

URL: http://forum.audiogames.net/viewtopic.php?pid=228297#p228297




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-17 Thread AudioGames . net Forum — General Game Discussion : pedroteixeirinha1203 via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Hello everyone. I vote no, I do think that a reset is unnecessary, rather than unnecessary, it is very bad for the quality of play. Because people play a lot, play because they want to get some pleasure from it, gain power, and then will lose everything in the reset. As for the weak hc players, nothing is impossible, if they were engaged and had a lot of patience, they can alcansar players with a lot of power one day, it will all of a persons ability to adapt to what is already in the game. People do you have to adapt to what is in the game, and not vice versa. A reset in the swamp, resembles a card game because we are playing, but when that game is over, we will start another game all over again. The Swamp is not a card game. It is the hint.Pedro Teixeira.This text was translated by Google Translate, so we can introduce errors.

URL: http://forum.audiogames.net/viewtopic.php?pid=228245#p228245




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Theoretically, though bare in mind someone would still need separate e-mail addresses for this account, plus the total number of votes in this topic nearly matches the number of individuals who replied anyway. I believe there is an admin setting whereby I could make it so users have to have a certain post count in order to vote in user poles, but its not something Ive ever looked into sinse as with the hole multiple accounts on the forum question its never come up and hopefully will continue to never do so.

URL: http://forum.audiogames.net/viewtopic.php?pid=227922#p227922




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-15 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Dark, the concern that some people have brought to me is that anyone could take some time and create new forum accounts just to cast additional votes. While I havent tested it, it seems like it would work.

URL: http://forum.audiogames.net/viewtopic.php?pid=227914#p227914




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-15 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

hi everyone and aprone,yes that will be workforeign persons will create more free account in hereand they will do fake voteswe need to look swamps server votesthx for considering

URL: http://forum.audiogames.net/viewtopic.php?pid=227933#p227933




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

@Riven there are 32 votes cast at the moment and 38 replies in this topic. Some people have replied two or three times, but at a rough guess at most there are only about two or three people who have voted without replying here, so methinks paranoyer about foreign persons as you put it creating extra accounts just to vote is rather unfounded.

URL: http://forum.audiogames.net/viewtopic.php?pid=227946#p227946




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-15 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Dark I agree it probably isnt happening, but from the start of this post I had people sending me that concern. I figure its easier to just go along with it, because otherwise Ill have a group of upset people thinking I used a tampered with vote. The 32 votes with 38 replies is a great indication that no cheap tricks have been used to adjust the vote. Well said.

URL: http://forum.audiogames.net/viewtopic.php?pid=227951#p227951




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

I know some forums have strict rules about alts and multiple accounts, but its not even been a concern here which is why we have no rules about it, and really Id rather it stayed that way. The idea of people going to all the trouble of registering a temporary e-mail address and going through the signup process just for one additional vote is to me a bit farfetched especially when looking at the numbers involved.Im fairly sure this vote represents the opinions of those who have read this topic, and I for one am glad this topic was here sinse personally hardcore is something thats always worried me in swamp for this reason, also sinse my desktop is being fixed at the moment I couldnt log into my swamp account to vote even if I wanted to.

URL: http://forum.audiogames.net/viewtopic.php?pid=227966#p227966




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-14 Thread AudioGames . net Forum — General Game Discussion : bee_songkran via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Hi guys!Im the one that also vote no for that as well.Because for me I did got hc as well and I can say it was so hard for me to get lv 150 right now.cause I did not do misssion at alll.And of course for ppp thing.I also not interesting to play as well.Before you going to do some reset please consider to some group of the people that can not speak english too.Cause they also the one that pay for your game as well.So the vote in the game swamp itself should be count more than forum.Cause some people did not understand english can count in there too.By the way I hope you going to put some consider in that point.ThanksBee!

URL: http://forum.audiogames.net/viewtopic.php?pid=227875#p227875




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-14 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Bee, I plan to use the server vote and not this one for my final decision. I am taking this vote into consideration, but in the end the one on the Swamp server is more fair because each person could only vote once and they are all Swamp players.

URL: http://forum.audiogames.net/viewtopic.php?pid=227877#p227877




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

@Aprone, while your correct there is no guarantee anyone here is a swamp player, I can absolutely say the forum voting system only allows one member one vote. Itd be pretty useless if not.

URL: http://forum.audiogames.net/viewtopic.php?pid=227904#p227904




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : JenniferM via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

I know Aprone didnt want to limit forts for clans, but it seems that it may be needed, not sure.I know Ive hard and long to gain the ammo that I have on hc, and would be very sad to lose all that hard work gathering it. not counting the levels, though I admit, most were gained with help from friends doing missions. The possibility of a reset is making me consider converting Tweetiebird back to normal though originally I wanted to keep her hc. But whats the point of working so hard and paying, just for that work to be taken away? Especially with the idea of a yearly reset? no thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=227669#p227669




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

I know this wont be the most helpful post on this subject and Im paving the way for the amount of negativity heading my way. This has been said before but Ill say it again. I feel he should reset HC once, patch up the outstanding bugs then call further game development off. Swamp is an awesome game for what it is, Im seriously impressed with what it became, given that it totally wasnt meant to go anywhere. I know I speak for a bunch of people when I say that wed love a new game. The way I see it. Take the experiences from swamp and keep them in mind when making this new game. All I see when I look at these posts are a bunch of people thinking up endless possibilities which honestly sound like a huge waste of time. I really see a new game as a way to start fresh. I know this definitely wasnt written as well as it could be, but I really just wanted to get my point across and leave it there.

URL: http://forum.audiogames.net/viewtopic.php?pid=227680#p227680




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-13 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

hello there,oh we are want to know,why does foreign persons voting here now?someone doesnt play swamp, they doesnt have an account?why they voting here?

URL: http://forum.audiogames.net/viewtopic.php?pid=227739#p227739




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-12 Thread AudioGames . net Forum — General Game Discussion : JenniferM via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Some of us on hc dont do pvp or dont want to, and have worked hard and have had help getting to our levels, and like me to private, worked hard for that. Also a reset will drive away several players.And resetting once a eyar? seems pointless to work so hard then have to do it all over again, or it does to me, it took me a year and some to get Leigh where she is now, that just seems like a waste of time to lose all that, though I know shes not hc, and were talking about hc reset.

URL: http://forum.audiogames.net/viewtopic.php?pid=227585#p227585




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-12 Thread AudioGames . net Forum — General Game Discussion : arbuz via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Reset would be a really good thing for this game. But much better I think it would be a new server for the beginners, where you would be able to play Swamp for free. I know, it is not easy to protect the game from cheaters, but it is worth to try.I suggest you to open a new free server with invitation system. For instance, you give an invitation to someone, that player has its invites as well to give. When player gives an invitation to another player, he gets some benefit. You need to record all inviters to know which one player invited who, to make sure, that if someone cheats somehow, you would be able to remove all other accounts invited by that cheater. Also IP, Hard ID and other stuff might help as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=227608#p227608




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-12 Thread AudioGames . net Forum — General Game Discussion : arbuz via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

In other words, anyone becomes responsible of the players that he or she invited to play and that way is a possibility to acomplish the problem with cheaters.

URL: http://forum.audiogames.net/viewtopic.php?pid=227609#p227609




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

hi mmi think all we need thatso what happens aprone will reset?well i think definitely should be your suggestion will be goodor we need to get of rid by sitting fort xpi think that will solve our issue permanentlythey will sit 7 24 hour in fortdude remember players is level 59 7 month beforenow whatthey is already level 2200 now?i remember just that they kept dying in the missionsi meant i worked alot for my levelssomeone did cheat what is your fault, and others?i dont care myselfbut we are better than i feeljust im sayingthey wont let lower levels can get fort or not?of coursethey will kill lower level playersi think your siggestion should be goodthey using thems levels abuseoh dude, youre level 3200. so kill kill killdont let get own youlook our stats, and after you 
 can look others Hardcore player Specialist revan2 has found 35306 crates in 605 warehouse missions, and has disconnected 310 times.i know lots of leave stats havebut i have nothing to do abouti tried help everyone for a titleso what makes sensesit fort 7 24do it cheatdont do missionor this is make sensedo it all day missionsand you never didnt do cheatwe are love play with right wayjust lets compare somethingwell if this will happen?

URL: http://forum.audiogames.net/viewtopic.php?pid=227496#p227496




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

hi mmi think all we need thatso what happens aprone will reset?well i think definitely should be your suggestion will be goodor we need to get of rid by sitting fort xpi think that will solve our issue permanentlythey will sit 7 24 hour in fortdude remember players is level 59 7 month beforenow whatthey is already level 2200 now?i remember just that they kept dying in the missionsi meant i worked alot for my levelssomeone did cheat what is your fault, and others?i dont care myselfbut we are better than i feeljust im sayingthey wont let lower levels can get fort or not?of coursethey will kill lower level playersi think your siggestion should be goodthey using thems levels abuseoh dude, youre level 3200. so kill kill killdont let get own youlook our stats, and after you 
 can look others Hardcore player Specialist revan2 has found 35306 crates in 605 warehouse missions, and has disconnected 310 times.i know lots of leave stats havebut i have nothing to do abouti tried help everyone for a titleso what makes sensesit fort 7 24do it cheatdont do missionor this is make sensedo it all day missionsand you never didnt do cheatwe are love play with right wayjust lets compare somethingwell if this will happen?

URL: http://forum.audiogames.net/viewtopic.php?pid=227491#p227491




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : fedai via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

hi all\rocky waters you cant this missions right?we are following youand always you going to 10 crates missions?are you jealous? people playing better than you?i think death bringer missions hard to enough as well.well, 5 people can these hard missions.this mission coming for you basicly mission?you can do chemical as wellgo to chemical missionsNOTE? dont forget select 200 in the type boxdont select 20 or 30and we will see you.you are very luckyi want to get your luck,1693 your level now?i can go to raider mission, with your levelsthis mission can be fine for you, im 34 year old, and im married, i have 4 year old a daughter.im not a kidgreetings from turkeyby from, (LORD FEDAI
 )

URL: http://forum.audiogames.net/viewtopic.php?pid=227502#p227502




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : fedai via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

hi allrocky waters you cant this missions right?we are following youand always you going to 10 crates missions?are you jealous? people playing better than you?i think death bringer missions hard to enough as well.well, 5 people can these hard missions.this mission coming for you basicly mission?you can do chemical as wellgo to chemical missionsNOTE? dont forget select 200 in the type boxdont select 20 or 30and we will see you.you are very luckyi want to get your luck,1693 your level now?i can go to raider mission, with your levelsthis mission can be fine for you, im 34 year old, and im married, i have 4 year old a daughter.im not a kidgreetings from turkeyby from, (LORD FEDAI)
 

URL: http://forum.audiogames.net/viewtopic.php?pid=227502#p227502




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-11 Thread AudioGames . net Forum — General Game Discussion : BlackStrike via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

I personally think a new way forward long term might be a good thing. A yearly reset out of the 3 options is best I suppose.   I do however wonder why some people who dont have an account, or who arent playing hc are voting? If you plan to play hc then vote. If you dont why not let actual playing people vote.  Thank you, have a nice day all.

URL: http://forum.audiogames.net/viewtopic.php?pid=227532#p227532




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : Rocky Waters via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

2. Huge rewards for missions.Most of the imbalance has not been caused by forts. It has always been easier to get levels by missioning, perhaps rightly so as missions take a lot of time and for most players involve a risk of death. However, and sadly so, missions at high level are actually easier on your own as you can bunch up the zombies and never have to kill any. Even worse, although most good missioners out there are honest, some openly boast about using a kill utility so they have never died on HC. A massive 4 million xp is gained for the 200 crate raider missions, and if imbalance is an issue then we have to look at missions. If we dont then a reset now will be followed by another lock down in 6 months. This is not a criticism of players who run round and round in circles all day, that would be as illogical as criticising daylong fort defenders. Its a look at whether the rewards are good for the game and ind
 eed good for them. Radical some of these ideas might be, but have a look: 1. players gain no more than 2 levels per day, or 2. players gain no more than 2 levels per mission, or 3. players can do no more than 2 missions per day, also 4. fuel drop rate on HC is reduced, or 5. A cap on HC, constructively suggested previously, and finally 6. speed on HC is reduced to max 30 to limit solo power missions, which would also give a true challenge to HC as some zombies would be able to catch up.Again its not an easy choice, rewarding the hard worker or levelling the field. But keeping the field level is going to be even harder.The choice comes down to slowing the forces of imbalance, or accepting a regular reset. When you put it this way, the idea of a cap stands proud.

URL: http://forum.audiogames.net/viewtopic.php?pid=227403#p227403




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : Rocky Waters via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

4 Exploitation of bugs.Sorry to end on a negative, but exploits have had more than a small part in the imbalance.Heres the list of proven exploits, though there are more:1. Duplicate items. Imbalance was achieved in food by some people filling multiple forts with duplicated farming seeds. This contributed to the lock down. Leaving the worse exploters just encourages more exploits.2. Raider missions were broke. some players gained hundreds of millions of xp at this time. A partial reckoning was handed out to reduce the levels gained by the worst 3 offenders. Perhaps a discouragement, perhaps not.3. When forts were reset some people gained vast lumps of XP, some by exploiting the various fort bugs. Punishments yet to be announced.4. Raider missions are again bugged. No surprise here, the same exploits occurred to gain more dodgy levels as quick as possible. Missions shut down and no annou
 ncement yet of the reckoning.5. Some folks still use kill utilities, some of whom are actually decent at missions, but prefer to cheat. No action taken, but the logs are there. Its also possible to code in any disconnection with less than 50% health is a death. Aprone, you introduced pay to play for a reason, I would like to suggest you take a view of the worst offenders on each of the above and exercise your right to remove the cheats, perhaps the worst 3 will do. Taking no action against multiple offenders will encourage future bug exploitation. If we are facing a reset for the want of a level playing field, then lets have a level playing field. You cant expect new players to want to compete in a game that has such a history of exploits. I suggest only the exploiters will disagree.How will I vote: honestly undecided at the moment. Personally I would rather not lose 1700 levels, but I am happy if
  it is good for the game. I would view a reset as a new challenge, but I guess we will lose some players, and our player base is a very important issue. So, vote for a reset? Perhaps and perhaps some other changes too. Not an easy choice in my book. Whatever you feel is good for the future of the game. End of long post.

URL: http://forum.audiogames.net/viewtopic.php?pid=227405#p227405




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : Rocky Waters via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

1. Forts and their rewards.There needs to be a reward for forts, otherwise there is no PvP and no point having forts. However the rewards for a clan able to hold 10 forts for 6 months or indeed a clan strong enough to hold 20 forts for a week, created imbalance. Aprone has lessened the rewards for forts and made them harder to hold in the long run, with both reduced food on missions and accelarating fort drain rates. It seems to make sense to let these changes show their effects, but if forts are still monopolised, other suggestions worth considering include: 1% or 2% rotting of food per day either in forts or both forts and characters, random fort disasters, perhaps one a week, or another major food rehaul in 6 months or so. But of course, theres still the question of the imbalance of current levels.Theres a lot of negative comments about people who were able to hold forts, but the focus should be on the rewards, not the players, a
 lso the game has moved on and now nobody is contesting forts. Forts are no longer a problem, perhaps the lack of PvP is now the issue. Im not hearing anyone who has called for a reset suggest they will be involved in PvP afterwards. A reset is fine by me, but will it help our player base?The problem we now have is very different. We need to make the game interesting for new players and old players alike, part of this game development was to make forts an interesting and different part of the game so that straight line mission till you drop had an alternative. Suggestions of getting rid of forts is not adding to the interest or variety of the game. Our demands on Aprones time need to focus on expanding our player base, by adding such variety and interest, not taking out features that some of us enjoyed while active and might once again be enjoyed by others. A food reset was needed, it helped make forts more int
 eresting and motivated most players. The question now is whether a level reset is needed. The answer is simple, yes if we want to make fort battles possible once again. If of course, PvP is not wanted then other peoples levels are of no consequence. Some folks rightly want a fair crack at fort battles, however theres a lot of folks who would rather have their levels than a level start, fno easy answers folks.

URL: http://forum.audiogames.net/viewtopic.php?pid=227402#p227402




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : Rocky Waters via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

3. Hard work and obsessive behaviour.Big missioning has been covered, but big time spent on Swamp goes further. Most folks levels have been gained with dedicated time (most in missions, some in forts), but perhaps it would benefit both those players and the game in general to actually play less hours, or at least engage in wider activities in the game. Rwards do affect peoples behaviour. Limiting rewards per day, or capping achievements gives a challenge, but not an endless one. A max of 2 levels per mission would hopefully result in more missions being run old style multi player. Also a max number of levels per mission would reduce the practice of truck sitting to power level ones friends. A max of 2 levels per day in a fort would hopefully end the practice of leaving ones computer on overnight. The issue here is reducing obsessive behaviour but sufficiently rewarding hard work and skill. HC is suppose
 d to be a challenge, but its too easy, just a question of how much time you have. Heres some more radical thinking to help return a chalenge: 1. reduce speed to 30 on all maps, 2. ensure a fast xomby on higher maps, 3. limit gifting to 1 item per day, just like food, this would cut out the crazy storage tanks, 4. Withdraw a max of 6 items from forts per day, again to reduce storage characters, 5. a private has a level cap of say 250, and progressively up the title tree. and finally 6. A cap on levels per mission.Again a choice, balancing the challenge against a relaxing hour on the server. However theres always normal to play and these suggestions only relate to HC.

URL: http://forum.audiogames.net/viewtopic.php?pid=227404#p227404




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : Rocky Waters via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Theres no serious PvP on HC now. But if a reset is requested due to imbalance on HC, then it makes sense to look at what has caused imbalance.1. Forts and their rewards.2. Huge rewards for missions.3. Hard work and obsessive behaviour.4 Exploitation of bugs.Lets examine each of the above. But bear in mind, a reset makes little sense on its own, the same situation will occur, unless we also have some other changes.

URL: http://forum.audiogames.net/viewtopic.php?pid=227401#p227401




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : musicman via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

DO you guys find any negatives with my suggestions? Set weapon damage to level 1, or whatever Aprone decides to set it to. Same for health. This way, everyone dishes out, and takes same damage, and no reset is needed, thus making everyone happy in the longrun.

URL: http://forum.audiogames.net/viewtopic.php?pid=227454#p227454




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : Southpaw via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

I really really dont feel like typing a dictionary sized response to all of Rockys posts but all Ill mention is that any mission DC with players above 50% will create some pretty serious issues because of all the disconnects. Ive never pulled the plug on my HC character during a mission but if you check my stats I have over 20 disconnects.thanks to that damn connection interrupted thing. If any DC happened when a player is over 50% health then each one of those random game interruptions would end up with even more people writing to Aprone asking to have their inventories reset.Out of all those above posts I basically got that HC level caps are a good idea. I agree. As for the rest, Ill have to go read it 4 or 5 more times.

URL: http://forum.audiogames.net/viewtopic.php?pid=227451#p227451




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : Southpaw via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Oh I just remembered one more thing. The players who have a lot of time to devote to the game, and are good at it, will and should be ahead of those who only play once a week. If I can do 200 crate missions with death bringers I should get more of a reward than another player who can only do 10 crate missions. I think its a little insane to force skilled players to stay on the same level a unskilled or very casual players. hard work should be rewarded and to take away all the rewards for working hard will make the whole thing a little pointless.Maybe the idea that once a fort is entered everyone is put a 200 health with the same armor and points could be a solution but simply limiting what can be achieved by good players simply because others cant do it or dont want to try that hard too isnt a very good idea in my book.Again this is why I think level caps are the best idea. Skilled players can still reap the benefits of being good but it w
 ill also allow those that cant play as much or are just lazy to be able to catch up a little without just making it stupidly easy. If I can earn over 1000 levels through missions should another that can only get 100 levels really be able to compete? That just doesnt seem right to me. Some of us earned what we have while others sit in the safe zones and complain about things not being fair. I know this isnt the case for all of them but many just sit back and ask Aprone to hold back those of us that have gotten good and dedicated time to this game.So lets add a level cap at 400 or 500 and if someone cant reach that then learn how to take a hold a fort perhaps they should go back to normal mode where things arent quite so intense.Just thinking out loud.

URL: http://forum.audiogames.net/viewtopic.php?pid=227453#p227453




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-10 Thread AudioGames . net Forum — General Game Discussion : Southpaw via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Bla. I wrote a big response then went back and read Rockys posts again and realized I misunderstood one of the points he was making. Just forget this post was here. Move along.

URL: http://forum.audiogames.net/viewtopic.php?pid=227451#p227451




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : musicman via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Heres another idea Ill bounce around instead of resetting: When entering fort maps, set everyones HP to 100, and weapon damage to regular level 1 values. Problem fixed. Then fix flame thrower damage so people cant abuse through that angle. I shouldve thought of this earlier! neat solution to the whole problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=227059#p227059




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-08 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

hi!i definitely agree you mm!so 3000 level players cant abuse fort battlesbut believe me aprone will do reset everyonethe players can again sit fortsand no differencejust you can wait 3 monththey will level 2000 or more!

URL: http://forum.audiogames.net/viewtopic.php?pid=227100#p227100




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : Southpaw via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

We really need Aprone to forsake his entire life and devote it to us instead of his family. There are so many awesome things that could be done but simply require too much time. Of course Im only playing but if were going to talk change then I have a couple ideas even if theyre impossible to pull off.Players at level cap could start doing arena battles much like the missions are run now. Brackets could be set up, monthly or weekly leaderboards, rewards for coming in first, second, or third, and so on. These sorts of things would make nobody give a poop about having a level cap.Im basically thinking about games I used to play back when my eyes worked and there are a zillion ideas that could possibly replace the HC fort battles and make the entire experience better for everyone. I know this would take a lot of time and we probably take too much already but What about boss missions or instances? You could make a team of people say over level 300 an
 d you enter a certain map or something where you have to complete a series of tasks, kill a few boss type zombies, then go back home. Again, Im thinking along the lines of raids in World of Warcraft We could have some super creative things done and make it about teamwork instead of just grabbing a ton of crates solo.Im just throwing ideas out there now. Arenas and raids instead of forts? ? Or possibly just a death match mission in the short term. I dont really know whats possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=226943#p226943




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

hello, resetting hc characters and clans though would kind of suck, sinse there are people who dont play much, and they would now be at a time limmit to reach level 150 so they dont lose all their stuff and can convert to normal, if thats what they want to do. For example, someone wants to gain titles as fast as they can. That person would go hc and level up to their required level to gain the title in their own pace. Then theyre hc, and suddenly they have a time limmit to reach their required level. Sinse Im pretty sure that there arent as many hc missions and normal ones, and that the game is generally harder for all of them, leveling is harder for this person than in the normal game, and they might get stuck in hc for ever, constantly resetting.

URL: http://forum.audiogames.net/viewtopic.php?pid=226911#p226911




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

hi i agree drewwell think im level 360, and other player is level 3200,im trying take some fort myselfhe is kept killing my friends and othersi think we need to get of rid forts.or aprone can be limit one clan can be get 2 fortplease keep this ideayes, what some innocent people did wrongexamplethe player vanessa,Hardcore player Specialist vanessa is a member of clan thaiteam, and has found 44786 crates in 562 warehouse missions, and has disconnected 125 times.so she gonna levels down, i bet innocent people will get angrysorry to sayi think shortlymusicman and othersi agree thatand spwe need get of rid fortsor aprone can be limit for one clan can be get 2 fortwhat do ya all think?

URL: http://forum.audiogames.net/viewtopic.php?pid=226973#p226973




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

hii agree drewwell think im level 360, and other player is level 3200,im trying take some fort myselfhe is kept killing my friends and othersi think we need to get of rid forts.or aprone can be limit one clan can be get 2 fortplease keep this ideayes, what some innocent people did wrong. some persons monthly worked find stuff for hcnow they are going downthis doesnt solve our issuei dont care myselfim thinking other innocent players aboutexamplethe player vanessa,Hardcore player Specialist vanessa is a member of clan thaiteam, and has found 44786 crates in 562 warehouse missions, and has disconnected 125 times.so she gonna levels down, i bet innocent people will get angrysorry to sayi think shortlymusicman and othersi agree thatand spwe need get of rid fortsor aprone can be limit 
 for one clan can be get 2 fortwhat do ya all think?

URL: http://forum.audiogames.net/viewtopic.php?pid=226973#p226973




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : Southpaw via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

I converted TheDevil to HC when many of the Nuts were over level 1000. I took myself on missions and got over 1000 levels just to be able to compete. If a full reset does happen I wont be doing it again. I have a beautiful inventory right now too that Ive spent months building. There has to be a better way to deal with this. I think that maybe HC needs to have a level cap. Sure its nice having almost 1400 points to spend but the reality is that some people can play more than others and will always, no matter what, be ahead. Sure regular resets will take care of that but personally I wouldnt put my time and energy into something I know is just going to be reset.Maybe what needs to happen is forts and fort battles go away. I really dont want to have to level up another character but its always the forts that are causing the issues. Maybe we should talk about getting rid of forts, making a slot in safe zones so each player can have one,
  and introducing a death match mission that rewards some sort honor other than experience. That way if youre the top killer everyone will know it.I think there are a lot of ways out of this without having to waste so much but I dont know. I get that there are some players over level l1000 that cant do anything more than n10 crate missions and I do agree that is frustrating but some of us earned our levels the hard way and I just dont like the thought of losing it all. Like I said though, maybe its time for a HC only level cap and instead of resetting everyone back to level 1 we get put to level 500 or something. This ensures that theres enough points for health, armor, and some extra perks but not so many points and things get crazy.Speaking of crazy, the thrower for PVP is out of control. Players hundreds of levels lower than me can kill me before i can even get a shot off.Anyway, with the level cap it gives people the cha
 nce to focus on something else other than strait earning missions so they can have points so they can hold forts. Just like any idea Im sure I havent thought of everything and Im sure some people will hate the shit out of this but that happens with any sort of change.Level cap is the way to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=226930#p226930




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : Southpaw via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

We really need Aprone to forsake his entire life and devote it to us instead of his family. There are so many awesome things that could be done but simply require too much time.Players at level cap could start doing arena battles much like the missions are run now. Brackets could be set up, monthly or weekly leaderboards, rewards for coming in first, second, or third, and so on. These sorts of things would make nobody give a poop about a level cap.Im basically thinking about games I used to play back when my eyes worked and there are a zillion ideas but like I said at the start poor Aprone has a life and sometimes I feel like he spends too much of it on us anyway.Now that Ive said that. What about boss missions or instances? You could make a team of people say over level 300 and you enter a certain map or something where you have to complete a series of tasks, kill a few boss type zombies, then go back home. Again, Im thinking along the lines of
  raids in World of Warcraaft. We could have some super creative things done and make it about teamwork instead of just grabbing a ton of crates solo.Im just throwing ideas out there now. Arenas and raids instead of forts? What do you think about that good Music Man?

URL: http://forum.audiogames.net/viewtopic.php?pid=226943#p226943




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : musicman via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Interesting suggestions SP! I really like them. Level caps or getting rid of forts sounds like potential solutions. I kinda like the getting rid of forts idea for several reasons, main one being, there arent enough people playing the game to make fort battles fun. It wouldve made sense back in the day when we had 80 people logged in at one time, but now we barely have 20, and sometimes only like 13. Messing around with leveling system would suck in a way, since thats about all we can do in Swamp apart from titles. If there were other interesting insentives to get rid of a ton of levels, for instance let say if you purposefully trash 200 of your levels, you get to perm a weapon, even if you die. in that case, itd make more sense. But if we get rid of leveling, what are we left with?

URL: http://forum.audiogames.net/viewtopic.php?pid=226938#p226938




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-07 Thread AudioGames . net Forum — General Game Discussion : Drew via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Id like to provide a little context for people who arent playing hardcore very much to help explain why things have come to this point.For a certain amount of time (how long Im not sure) one clan owned all 20 forts in the game. This of course gave them a huge boost to their exp rate while sitting in forts, which they used (not to say abused) to the point that there are now quite a few characters running around at level 1000, or 2000, or 3000. When version 3.6B came out, Aprone reset the rate at which exp is generated for people with multiple forts, and soon after another group of players were able to steal most of the forts back. I wasnt there for the fighting but I am a member of the clan that currently owns 14 of the forts, so I feel I have some perspective to add that most players dont have.First, just because we own so many does not mean we fortify them. Most have less than a hundred food. Several have none at all. In fact, we have b
 een battling electroshack and others back and forth for weeks in order to keep them. Theyll take a fort so well take it back, they go after a fort and we take another of theirs. And so on. This is fine, its how the game was intended to work. So I really dont see how were breaking anything by having a lot of forts. Were there more factions at play, we probably would have let most of them go to newer clans by now, but as another poster said earlier there are rarely more than 30 people online at a time anymore.So reset the forts/food if you want, I dont think its necessary but Im not too fussed about it because Im confident we can rebuild. That leaves levels and inventory.We currently have some people running around at level 50 or 60, and others at level 3198. This is pretty much a worst case scenario for anyone new trying to overturn the apple cart, and makes fort battles totally ridiculous. Theres no way for me, a 
 uot;lowly level 180, or even me and two others of similar level, to defend a fort from even 1 of these characters. Put a thousand points into health and another thousand into the flamethrower and I can one-shot kill anyone while they empty clip after clip of minigun into me to little effect. Thats not exactly a challenge, for either player; its swatting a bug from one perspective and climbing Mt. Olympus from the other. Even if you do manage to kill one of them, what of it? Theyll just come back in 5 minutes and kill you back. Theres simply no defense against someone with 20 times your points, apart from making friends with someone else with a lot of points from a different clan. Considering there are also language barriers at play, I dont think thats a fair solution.So I think levels should probably be reset, but I have no idea how to do so fairly because some folks earned those levels through hard work missioning and so 
 on whereas certain folks simply took advantage of a time when the reward for doing nothing was higher. Thus, resetting everybody is a huge slap to the people who did put in the months of effort to earn what they have. Which brings us to inventory, and my final point.Most people probably know by now that a lot of experienced players will have an extra storage character for most of their gear because dying--in hardcore especially--is so brutal. Even the non hardcore characters have gear you cant buy that is valuable and would take considerable time to relocate. I dont do this myself, and I could see how this might irritate people because it is technically cheating, in that it exploits one system in an unintended way to get around the negative consequences of another. Heres the thing, though: it keeps people IN THE GAME! If you reset everyone to level 1 with a blank inventory, including storage characters, well, youre gonna have a 
 lot of angry players who did nothing wrong. I have less than 2 months left on my gamer account at the moment, so what this basically says to me is, thank you for all your hard work, now as a reward, pay me actual money for the privilege of doing it all over again. I can tell you right now: I wont do it. And I dont think many others will either.

URL: http://forum.audiogames.net/viewtopic.php?pid=226961#p226961




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

I think this is a good idea. HC is a highly intensive PVP aspect. So consider this. Lets say theres two warring groups in HC right now. Theyre at eachothers throats and this is enough to keep them both from being able to keep their forts stocked with food for any long amounts of time. Eventually though one of these groups is either going to get burned out, or fragment due to internal drama. Its inevitable. At this point the remaining group is free to stock pile food, resources and whatever materials they want without assault. Now enters group 3 a few months down the road. Fresh batch of new players. This new group still theoretically has a chance, however, the first group has a huge advantage. They will have levels, they will have resources, and they will have had experience. If we incorporate regular HC resets this will help regulate the ability to hold down forts for long periods of time. The only problem I forsee being an issue is not giving a prop
 er goal for them to achieve. There needs to be some kind of reward system for HC players to want to go through the trouble of leveling up in HC and fighting with other players just to be reset sometime in the future and left to do it all over again. You could give the clan with the most forts or with the most collective food a title and maybe even give them a permanent starting weapon. Instead of the glock, they could start out with maybe a shotgun. You could even make it entirely random. Possibly make it a point based system. Points could be scored like this. Each food counts as one point. Number of forts multiplies that number equal to the number of forts owned by that clan, divided by the number of members. This way membership management also becomes a factor, so having the biggest baddest clan isnt the beat all strategy. Anyway, thats all I can type for now. I hope I brought up some good points for everybody to consider. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=226829#p226829




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : musicman via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

I have a single reason for a one-time reset. The fort system was broken before. A clan could take all 20 forts, and gain thousands of levels with ease. This is no longer the case. Things are way more balanced now. This is my only reason for wanting a reset. After this is done once, I dont see a need for it to happen again, as everyone will be on an even playing field as long as there arent any drastic changes to HC mode in future.

URL: http://forum.audiogames.net/viewtopic.php?pid=226851#p226851




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : gamedude via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Although I havent had much HC experience on Swamp since its early stages (when it was easier to convert ), even in those early days it was obvious that the same exact problem was going on. A handful of people would get together in a clan, or even a handful of clans get together, and they would build up continuously until they owned most or even all of the forts available in the game. These dedicated players would continuously pile and pile up supplies until they were virtually unbeatable. Many players would accuse these players of cheating, and some of them were, but a lot of them were just dedicated, committed players of Swamp who had skill they they put to use. Regardless of how it is done though, capturing every fort (or even the majority of all forts) for oneself isnt fair in any way to the Swamp community. Which brings us to the proposal of occasional HC resets to k
 eep the game balanced and fair to all. I believe that occasional resets would be a great idea to keep certain players from overpowering the rest of the Swampverse, but I dont think that a full reset would be necessary (not saying anyone specifically suggested a full reset). Maybe a system could be set up where occasionally every fort in Swamp is reset, but clan members can have some sort of opportunity to retrieve a small amount of the equipment they had stored in the fort so they arent just left with nothing. Every fort could be set on an extremely long timer (maybe a timer of several months). Once the timer ran out, the fort could spontaneously catch fire or experience some other catastrophe that would destroy the fort. If any clan members are online, they could travel to the fort and have an opportunity to retrieve a small percentage of their equipment before it is lost to the catastrophic event. After a period of time, the fort could be regenerated. I feel the 
 above suggestion would help HC players feel better about a reset instead of just having a message sent to everyone saying that all forts have been cleared and are now fair game.  Just my thoughts...P.S. The above made me think of possible weather incorporation into Swamp. I know it has been discussed before, but it would be interesting. Think about it. It could rain some day, turning certain areas containing dirt terrain into mud, or flooding the rivers turning nearby terrain into water...

URL: http://forum.audiogames.net/viewtopic.php?pid=226852#p226852




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

I think this is a good idea. HC is a highly intensive PVP aspect. So consider this. Lets say theres two warring groups in HC right now. Theyre at eachothers throats and this is enough to keep them both from being able to keep their forts stocked with food for any long amounts of time. Eventually though one of these groups is either going to get burned out, or fragment due to internal drama. Its inevitable. At this point the remaining group is free to stock pile food, resources and whatever materials they want without assault. Now enters group 3 a few months down the road. Fresh batch of new players. This new group still theoretically has a chance, however, the first group has a huge advantage. They will have levels, they will have resources, and they will have had experience. If we incorporate regular HC resets this will help regulate the ability to hold down forts for long periods of time. The only problem I forsee being an issue is not giving a prop
 er goal for them to achieve. There needs to be some kind of reward system for HC players to want to go through the trouble of leveling up in HC and fighting with other players just to be reset sometime in the future and left to do it all over again. You could give the clan with the most forts or with the most collective food the winner, or make it a point based system. Points could be scored like this. Each food counts as one point. Number of forts multiplies that number equal to the number of forts owned by that clan, divided by the number of members. This way membership management also becomes a factor, so having the biggest baddest clan isnt the beat all strategy. Anyway, thats all I can type for now. I hope I brought up some good points for everybody to consider. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=226829#p226829




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Should HC get a reset in Swamp? Time to vote!

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Should HC get a reset in Swamp?  Time to vote!

Hi guys, I couldnt figure out if this should be in Off topic or General game discussion, so any mods should feel free to move it if I picked wrong.More and more players are coming to me with the idea that all hardcore players, clans, and forts should be reset. Some people want this to happen just once while others want it to happen on a regular basis, like once every 6 months or once a year. The idea is that some HC players and clans have become SO powerful that they have essentially won. There is not much challenge left for them, and other HC players are too weak to pass them up. With some type of reset, it lets everyone once again battle for power.Regular HC resets is something I would have loved to have done for a long time now, but any time that idea came up people started throwing huge fits, ROFL! The fact that quite a few people have come to me to suggest this shows that the opinions of the players have shifted in
  a new direction.Rather than making such a decision on my own, I would like to have a vote. I actually plan on putting some sort of vote up in Swamp as well, but a forum vote gives people the ability to explain why they feel the way they feel. In many ways, knowing why people voted how they voted is more helpful than the final vote.If you are willing, please take a minute to post your thoughts on this HC reset suggestion. Also please spread the word around that this post exists. In the past when weve had important Swamp related discussions here on the forum, Swamp players will tell me they never knew about it until it was over. I guess not everyone checks the forum here on a daily basis, and I dont want anyone to miss out just because they didnt notice it in time. Thanks guys!

URL: http://forum.audiogames.net/viewtopic.php?pid=226789#p226789




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

having no swamp account at the moment because of lacking any way of paying or just cash in general, lol but being a former player I voted for yearly resets simply because of game balanceas you stated, some clans over time become too powerful, they take everything and thered be no way for the weaker players to actually fight back

URL: http://forum.audiogames.net/viewtopic.php?pid=226792#p226792




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Re: Should HC get a reset in Swamp? Time to vote!

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Hi Aprone. Yes, general game discussion is the place for this I think sinse its about games. Okay, that is the boring bit out of the way. I know Ive not got to play Swamp as much as Id have liked, but I do have thoughts on the hc system, and I confess the established clans idiea was one of my reservations. I definitely like the idea of resetting things to keep the chaos going in hc mode, however I did have a thought about how these resets work. What a lot of online games that involve heavy pvp between different clans or oganizations do, is, instead of having the reset be imposed by the games gm at a given point or when play has got to a set phase, make the reset part of the game by say having a distinct ending reward point that confers massive rewards on the victors but also resets the competition parameters. For example, space odyssey has an omega device that takes a huge amount to complete but will reshuffle the entire univ
 erse when used, resetting all clans, resources etc, but giving special awards to the clan that use it. Of course gathering parts for the omega device is a difficult proposition and takes about a year to do, thus the reset is built into the game. So, why not make the reset part of the hc and clan system. For example, make the ultimate end of the game for a clan to actually gather enough loot to be able to leave and establish a new colony elsewhere in a less zombie infested area. So, when a clan gets to a sufficient size or has been established for a sufficient time, they are able to gather a huge number of colonization supplies, say several thousand crates, which can of course be stolen from them by other clans. Once theyve gathered enough crates they can then initiate supply missions in which those crates are loaded onto a convoy of trucks to leave the area, though of course if theyre raided by another clan and their number of supply crates drops belo
 w the requisit, theyll need to start gathering again meaning that they will need to coordinate their efforts in accomplishing missions and protecting their outpost.If they are successful, that clans players leave to form a new colony and all members with that account get a special title or trophy, such as rebuilder before restarting their hc or standard characters and maybe some sort of bonus too. For all hc players left behind though there is a cataclysm that results in their deaths after the convoy leaves and requires them to restart their hc or standard characters without said reward. Maybe the military seeing the convoy of the successful clan leave decide to carpet bomb the area in an effort to contain the zombies, or maybe the zombie virus mutates and becomes airborn, or maybe a disease of a more usual sort wipes out the left over clans in the area. Either way, hc players lose their hc level and character and need to restart one but d
 ont get the bonuses or titles of the successful clan. This means that the game would reset itself, that the story would conclude, that the competition has a point in the end and that rather than players feeling theyre characters were at the mercy of the gms whims had some control over their eventual fate. As I said, this is a standard model in many online games and I can see the advantages for it, though of course youd probably still get complaints. Personally I havent decided whether to even try hardcore or not or just play standard when I get around to Swamp, so in fairness my position on the subject might be called pretty academic, but I thought Id put my ore in anyway sinse you did ask for thoughts and opinions .

URL: http://forum.audiogames.net/viewtopic.php?pid=226794#p226794




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