Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2021-01-01 Thread AudioGames . net Forum — New releases room : Sam Smith via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

yeah, man me too, i guess we're too late because man, i had throw box, but i think it's it will happen with other cloud storage services, so i think the photos, not on dropbox, i don't know, i do not know.

URL: https://forum.audiogames.net/post/603647/#p603647




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-07-05 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Hi:Does anyone have the documentation for this mod? I'm trying go play as elven but lost all units because I didn't know where to build certain buildings.

URL: https://forum.audiogames.net/post/549022/#p549022




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-03-11 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

mine is out of date so... do you still want?

URL: https://forum.audiogames.net/post/508085/#p508085




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-03-11 Thread AudioGames . net Forum — New releases room : snow via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

who have the readme? the readme on the website not work for now, it says dropbox 404.

URL: https://forum.audiogames.net/post/508079/#p508079




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-01-24 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

It still 9 beta 10? Is de development discontinued?

URL: https://forum.audiogames.net/post/495430/#p495430




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-01-23 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

I think that documentation was out of date anyway, this mod changed a lot since that was last updated if I remember correctly.

URL: https://forum.audiogames.net/post/495340/#p495340




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-01-23 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Hello folks, I'm also looking for the english documentation, can someone share it please?Best regards, Haramir.

URL: https://forum.audiogames.net/post/495274/#p495274




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-09-20 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

If someone has the documentation, I'd love to have it. I'm trying to figure out what all this stuff does. Can Pragma host it directly on his website?

URL: https://forum.audiogames.net/post/463056/#p463056




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-09-04 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Oop I' just also noticed it.

URL: https://forum.audiogames.net/post/459720/#p459720




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-09-04 Thread AudioGames . net Forum — New releases room : kaveinthran via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

the CrazyMod documentation dropbox link is not working on the crazy mod download page. How can I find them?

URL: https://forum.audiogames.net/post/459628/#p459628




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-16 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

no its broken

URL: https://forum.audiogames.net/post/419544/#p419544




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-16 Thread AudioGames . net Forum — New releases room : oussamabengatrane via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

is the doc for this mod still their? i want to read it if any one has a link

URL: https://forum.audiogames.net/post/419537/#p419537




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-16 Thread AudioGames . net Forum — New releases room : oussamabengatrane via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

if the doc still their? i want to read it if  has a link

URL: https://forum.audiogames.net/post/419537/#p419537




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

@electro yes, the latest version is 9b10.The developer of the mod is pragma pragma; the same guy (or guys) that is working on the crazy party project.I don't know if pragma will return to this mod at any time, after advance more with the CP, but He never told some thing about that this project is completly avandoned, or in stand by.Thanks :3 And yes, is the best soundRTS mod that we have! 

URL: https://forum.audiogames.net/post/418580/#p418580




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-13 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Wow (great information when I'm playing this mod).Is it still updating or the development is discontinued? Is the developer bizzy, or something?Sorry for asking those questions, but that mod is so amazing at least for me. I mean, what was the latest update? I know it was the 9 beta 10 update, but don't know the date of it.

URL: https://forum.audiogames.net/post/418303/#p418303




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-05 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

There was documentation for this at some point, but it's probably very out of date by now. What would you like in documentation? It would be a lot of effort to write manually, but a script that takes some info from the rules and puts it into a document might work.The vermin is a pretty unconventional race, but they can be fun to play. Basically, you don't build buildings or recruit units like you normally do. Like Omer said, your buildings can generate stumps, which can upgrade into any buildings. And your, I think it's initially called a brooder, can recruit larvae which can upgrade to any units. The fruit trees are your farms, and the carnivore trees are basically like towers. The other buildings are needed to produce certain units. For example, to upgrade your larvae to mosquitoes you need I think a mud room, etc. The only building that has useful abilities is the mushroom gallery, which can do toxic spores that harm units, hallucinogenic spores that make your units invisible, and I can't remember what the other one was called but it heals your units. The mushroom units aren't particularly useful though, and I tend to not really make them. As for the other units, all I can remember is that crabs can attack adjacent squares, and fireflies are very useful when fully upgraded because they can blaze a square which does a lot of damage. Oh and the survival pheromone can bring back dead units, which is very useful if you lost units on your main square.

URL: https://forum.audiogames.net/post/416473/#p416473




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-28 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

HELLO THERE,VERMİN İS A QUİTE WİERD RACEYOU GENERATE STUMPS from froot trees, and upgrade them to diffrent trees such as mushroom gallery, twinkling tree and sothen you generate larvas and upgrade them to soldiersits quite a wierd yeah

URL: https://forum.audiogames.net/post/415390/#p415390




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-28 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

yeah that's what I am wondering myself. I think the documentation hasn't been updated for a while now.

URL: https://forum.audiogames.net/post/415349/#p415349




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-26 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Where can I find documentation for this? I have the version included in Sound RTS 1.2 Continuous 12. Is this the latest version?

URL: https://forum.audiogames.net/post/414844/#p414844




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-07 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Hi there. Just curious about one thing. In the new beta 10 of the crazy mod, there is a new race called the vermin race. is there a little more information as to how they work, and what to expect from them as far as using strategy? Other than that. Love the mod so far. Good work on it Pragma, and if you need some help with updating or translating the documentation for the new races in the mod, please send me a pm on the forum.

URL: https://forum.audiogames.net/post/410201/#p410201




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-28 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

is there any work still being done to make the crazy mod playable on  a Mac? I downloaded it and it came with all of the windows .exe files. I don't mind running it from source, just let me know what I need to do.

URL: http://forum.audiogames.net/post/401497/#p401497




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-19 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

yeszakc93 wrote:Is this based on the blitzkrieg mod?

URL: http://forum.audiogames.net/post/399475/#p399475




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-18 Thread AudioGames . net Forum — New releases room : Gardahn via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Hi, if I Play this mod, and create my Server, I can not select Targets for my Units with tab.

URL: http://forum.audiogames.net/post/399455/#p399455




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-15 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Is this based on the blitzkrieg mod?

URL: http://forum.audiogames.net/post/398991/#p398991




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

I have tried to write a map with a river.Although the terrain is very simple, can also try to design the river terrain in this way.http://www.fileconvoy.com/dfl.php?id=gc … fbfe0bca78

URL: http://forum.audiogames.net/post/398678/#p398678




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

I have tried to write a map with a river.Although the terrain is very simple, can also try to design the river terrain in this way.http://www.fileconvoy.com/dfl.php?id=ga … 2b1aa8e6c3

URL: http://forum.audiogames.net/post/398678/#p398678




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

yep, will be a interesting project update (or re done) the crazy mod.I think that a good start point, is use the current work, for create a new mod from scratch, but using the good things (and currentli made settings) to... first for example, create tree races with a different gameplay, but valanced between them, with advantages and weaknesses.Is possibly do the classic warcraft / medioevo settings. Humans, orcs an elves.

URL: http://forum.audiogames.net/post/398539/#p398539




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

It seems that the problem can only be solved by increasing the life of the melee units.zakc93 wrote:Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation make them very dangerous, and their towers make it hard to attack them. The weakness of the orcs like you said is not having range units, so with the new continuous version they end up dying before they can get close enough to the enemy. They also have few units that can attack air units.

URL: http://forum.audiogames.net/post/398409/#p398409




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation make them very dangerous, and their towers make it hard to attack them. The weakness of the orcs like you said is not having range units, so with the new continuous version they end up dying before they can get close enough to the enemy. They also have few units that can attack air units.

URL: http://forum.audiogames.net/post/398403/#p398403




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation make them very dangerous, and their towers make it hard to attack them. The weakness of the orcs like you said is not having range units, so they end up dying before they can get to the enemy. They also have few units that can attack air units.

URL: http://forum.audiogames.net/post/398403/#p398403




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

The race with the greatest initial advantage should still be technical.Units with long-range attack capabilities now dominate.In fact, the orcs are not weak, but there are no units that have long-range attacks in the early days.zakc93 wrote:True. The robots, orcs and dark elves seem to be the weakest races, and probably need a boost. The elementals would probably be impossible to balance with the rest, so maybe they need to be taken out entirely. I remember pragma once mentioned removing their units and giving the separate elementals to different races, which might be a good idea.

URL: http://forum.audiogames.net/post/398393/#p398393




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

The race with the greatest initial advantage should still be technical.zakc93 wrote:True. The robots, orcs and dark elves seem to be the weakest races, and probably need a boost. The elementals would probably be impossible to balance with the rest, so maybe they need to be taken out entirely. I remember pragma once mentioned removing their units and giving the separate elementals to different races, which might be a good idea.

URL: http://forum.audiogames.net/post/398393/#p398393




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-12 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

True. The robots, orcs and dark elves seem to be the weakest races, and probably need a boost. The elementals would probably be impossible to balance with the rest, so maybe they need to be taken out entirely. I remember pragma once mentioned removing their units and giving the separate elementals to different races, which might be a good idea.

URL: http://forum.audiogames.net/post/398386/#p398386




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

It is indeed unbalanced.But if you want to balance all 10 races, it is a very big project.In my opinion, we can choose three races to adjust, so the amount of work will be much smaller.zakc93 wrote:The crazymod seems rather unbalanced, especially in the new continuous version of sound rts. I thought of making a modified version, but the fact that everything is in french was a bit of an issue. So I made a translated version with everything in english. I wrote a script to do most of it and corrected the issues manually. It seems to work, so hopefully I got them all. I haven't made any changes, but thought I'd post it in case anyone's interested.https://www.dropbox.com/s/15rxsibkpus0b … d.zip?dl=1

URL: http://forum.audiogames.net/post/398232/#p398232




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-12 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

The crazymod seems rather unbalanced, especially in the new continuous version of sound rts. I thought of making a modified version, but the fact that everything is in french was a bit of an issue. So I made a translated version with everything in english. I wrote a script to do most of it and corrected the issues manually. It seems to work, so hopefully I got them all. I haven't made any changes, but thought I'd post it in case anyone's interested.https://www.dropbox.com/s/15rxsibkpus0b … d.zip?dl=1

URL: http://forum.audiogames.net/post/398225/#p398225




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-11-24 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

I'm still getting that question in my head :d

URL: http://forum.audiogames.net/post/394875/#p394875




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-11-24 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Hi, have there been any updates to this mod since the 9beta10 version?

URL: http://forum.audiogames.net/post/394842/#p394842




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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-08-16 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Sorry for the double post, but I'm noticing that the drop box link for the full documentation for the mod is broken as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=324689#p324689





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-08-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Refueling, refueling, continue to develop soundrts

URL: http://forum.audiogames.net/viewtopic.php?pid=323625#p323625





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-08-09 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Ok so I am loving this mod. However when I go to check out the guide for each race online, I get a 404 error drop box message. Is their stil a way to get a copy of the spacifics of the race? I love the fact I can play the races even in single player. Keep up the good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=323614#p323614





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-06-08 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Thank you verry much That's exactly what I was looking for. I really apriciate this.

URL: http://forum.audiogames.net/viewtopic.php?pid=314572#p314572





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-06-08 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

@buu420Note: If the title of the map isn't defined, the game will probably use the name of the file (without txt).

URL: http://forum.audiogames.net/viewtopic.php?pid=314498#p314498





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-06-08 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

@buu420Letters, from the file res/ui/tts.txt :5000 a
5001 b
...
5025 zAnd some numbers, just in case (not sure if it is still useful) :3000 0
3001 1
...
3009 9

URL: http://forum.audiogames.net/viewtopic.php?pid=314495#p314495





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-06-07 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Hi, I just downloaded the crazy mod, and am having an issue. I want to make a map, but since all the sounds for the tts stuff has been removed I can't reference the numbers for the letters so I can write the name for my map, does anyone have a reference table of those sounds by chance?

URL: http://forum.audiogames.net/viewtopic.php?pid=314292#p314292





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-15 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Glad to be here soundmud and pragma again.I don't know if the development goes slower or faster, but I see that the spanish translation is a little bit out of date.

URL: http://forum.audiogames.net/viewtopic.php?pid=37#p37





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-15 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

I have checked the SoundRTS 1.0 installer (1.0.1 to be precise), it works on Windows 10, 64 bits. The Blitzkrieg installer works too if you change the installation folder. Note that the software used to create the installer of Blitzkrieg is probably NSIS instead of Inno Setup. Some parameters of the installer might be different too.

URL: http://forum.audiogames.net/viewtopic.php?pid=311040#p311040





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-15 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

I have checked the SoundRTS 1.0 installer, it works on Windows 10, 64 bits. The Blitzkrieg installer works too if you change the installation folder. Note that the software used to create the installer of Blitzkrieg is probably NSIS instead of Inno Setup. Some parameters of the installer might be different too.

URL: http://forum.audiogames.net/viewtopic.php?pid=311040#p311040





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

I also hope to continue to develop crazymod, Also hope that the original developers can achieve more functions

URL: http://forum.audiogames.net/viewtopic.php?pid=311030#p311030





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-14 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Crashmaster, soundrts, any version, works fine on windows x64You don't have to do  anithing special to get the game works.Only download the binary zip version and you're OK.And pragma, thanks for continuing update this awesome mod.Waiting for more updates in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=311028#p311028





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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-14 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

Interesting changes. Are there plans to continue development of the mod or has it been abandoned?

URL: http://forum.audiogames.net/viewtopic.php?pid=310973#p310973





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