Re: Why are there no audiogames in the fighting games genre?

2020-12-27 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

not really, We won't need all of thees stuff, We just need a one that acts good, And yes I've played stuff with those types of combat, For exampal some games when using a type of punch you could hit like 3 to 4 times once, Then there's some delay, And then you hit like 4 to 5 times again and then your character does some kind of spell/move, And when the other person/monster/enemy/whatever is being hit, He can't move till the other guy stops punching/hitting, But they do their moves in a good way that in some games, If you spam your stuff too much you are going to run out of energy and be unable to fight, Or other games where doesn't have energy, But if a person is not close in frunt of you your moves won't hit, Or where some games have a kind of key where you press to do defence that could be broken but it gives you sometime to do some strategies for exampal like waiting for the other guy to get delay between punches and then attack, Etc, And no, If a person wanted to do it, He could, But blind people doesn't want/makes it sound like it's vary hard, Sure it's not easy, But it's not that vary hard, The point where you will most likely have headache in doing is sounds, That should be a serious problem at then, Because well blind people most of them, Just takes stuff from sound librarys and edit bit and put, They don't do real sound editing. And sound acted games in the audiogaming world are poor.

URL: https://forum.audiogames.net/post/602343/#p602343




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Re: Why are there no audiogames in the fighting games genre?

2020-12-27 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

Adding to programing and designing difficulties although I might be wrong on this, we've been fed up with this genre of games since our awareness of this world. Because let's be honest, fighting games are inaccessible but are playable to a point, which makes us turn to audio games in search of genres that we didn't have the opportunity to play because of blindness, such as RPG, adventure, action and shoot em up games and whatnot.

URL: https://forum.audiogames.net/post/602340/#p602340




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

*reads replies* ... *reads notes from the 2000s* ... *drowns in tears but somehow keeps typing anyway*It's true, though.re: sidescrollers ... no, we really, really haven't. The closest we've come to mainstream sidescrollers is BK3 and Tombhunter. And anyone who's gone anywhere near a Megaman game knows why I said "closest".I'm beginning to think that Camlorn was right all along: we just plain can't. Too much detail to manage with audio.For all -0.2 of you who care: the horrible fighting system in the Jeqocon console works as follows. Hit areas are an integer, containing the following bits: high, mid, low, near, far, near2, far2. For some stupid, stupid reason, I made "hitsBehind" into a separate boolean, rather than a hitArea bit. Most things are binary: are you near or far from your opponent? OnLeft or on right? Crouching? Aerial? (If I'm feeling like being confusing, a move can be both crouching and aerial, which does not work the way you'd expect). The near2 and far2 bits make the attack hit continuously in that spot for the first half of the move, to simulate projectiles.That was good enough to sorta-kinda feel like Marvel Vs Capcom, which is what I was going for when I threw it together in an hour in summer 2008 because I was tired of failing to make anything anyone else would care about, and just wanted to play something. It survived and expanded as long/much as it did because it turned out that just having an engine I could easily make content for made making content much, much simpler. ... Maybe I should open-source it with a character creation guide? Creating characters is easy. (creating good, well-balanced characters who play like fighting game characters, on the other hand, is more challenging.)

URL: https://forum.audiogames.net/post/602317/#p602317




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

*does not read replies* two reasons: because there are already playable mainstream fighting games, and because approximately 0 audio game devs are capable of making anything comparable.Audio games are made because we want to play something but can't. We can play Mortal Kombat and Street Fighter, so why go to the trouble of making our own?(Not that I haven't tried. I don't think that MK powerpoint thing I made in 2004 is all that accessible, though.)

URL: https://forum.audiogames.net/post/602312/#p602312




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

True that! Though I'm pretty sure we could actually get four people together, if we didn't have so much blody drama. lol

URL: https://forum.audiogames.net/post/602294/#p602294




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

Well, the original mortal kombat that came out in 1992 had only 4 developers, plus the few actors and actress to play the characters, so yeah, just a little bit more than blind devs can probably muster up right now..

URL: https://forum.audiogames.net/post/602288/#p602288




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

Not at the moment, no. At least, not that I would say are comparable. The only thing that comes close is gekiransen, but that game never reached full completion.

URL: https://forum.audiogames.net/post/602273/#p602273




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

Not at the moment, no. At least, not that I would say are comparable.

URL: https://forum.audiogames.net/post/602273/#p602273




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

So, if there were to be an audiogame with fighting game mechanics, it would probably require a whole development team, instead of just one or two people.  ANd at least one of them has to be either familiar with martial arts, or be willing to A. do the research and B. Try to represent all of the combat in audio. So the chances of getting a more involved combat system seem pretty low just now. I'll admit, I get jealous when I hear about all the neat combos and things that can be done in fighting games vs. the key mashing that generally is combat in audiogames. One could, in theory,put in audio cues for different areas of the body that could be hit by an attack, and assign different keys to those areas; something of the sort was tried in Entombed. So, are there any audiogames with more involved combat systems out there? Just curious. I hope this topic doesn't die too soon; it's nice to see what everyone has to say on combat.

URL: https://forum.audiogames.net/post/602271/#p602271




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : arturminyazev via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

hellowell, I think that audio games was made to provide us same experience as sighted have when playing games, such as shooters or rpgs, but we just don't need an audiogame fightings because we can play a lot of them without big problems and enjoy it as sighted.btw there's an audio game fighting called Super Melee! AllStarBatnet by Galaxy Laboratory. if you didn't know it, just download from agarchive and try it.

URL: https://forum.audiogames.net/post/602260/#p602260




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

Not that we can't program it in the same way. It's totally possible. IT simply can't happen without a reference, and most blind people just don't have one. This is also why combat physics and mechanics in general are really weird. Just as an example... in action games, if you hit a player with a string of attacks, they can't attack you at the same time. Part of this is visual frames, but part of this is just simple combat logic. Get hit hard enough and you won't be able to react for a split second or two which gies a person the cance to pile n and attack more. In audio games, even when hit, enemies or even the player will be able to just hit back like nothing is happening which turns the game into a contest of who has more health and who can take more hits before they finally go down. That's just one example. I could think of more.7 also had a great point about games like Tekken motion capturing from real martial artists! Part of that is to get the illustrations of the moves, and part of it is ecause there can be a discussion about attack physics and what certain moves the body makes will do. Also helps that Harada-san is a martial arts fan, and you can see the results of his knowledge in the way the game design is, and the fact that it's got a top spot in the fighting game world. It's one of the most complex and technical if not the most because of how well implemented its combat physics are done.

URL: https://forum.audiogames.net/post/602256/#p602256




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

Not that we can't program it in the same way. It's totally possible. IT simply can't happen without a reference, and most blind people just don't have one. This is also why combat physics and mechanics in general are really weird. Just as an example... in action games, if you hit a player with a string of attacks, they can't attack you at the same time. Part of this is visual frames, but part of this is just simple combat logic. Get hit hard enough and you won't be able to react for a split second or two which gies a person the cance to pile n and attack more. In audio games, even when hit, enemies or even the player wil be able to just hit back like nothing is happening. That's just one example. I could think of more.

URL: https://forum.audiogames.net/post/602256/#p602256




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

In an audiogame, we aren't exactly concerned with whether we hit someone with our feet or fist, or whether they take the hit in the face, chest or back of the neck. I'm willing to vet that a good majority of game deve here have little or no martial arts experience. I mention this because in a lot of fighting games, such as tekken and mortal komvat, the devs had to do motion capture on people with experience to get the models and moves accurately portrayed. So yeah, 6 is right.

URL: https://forum.audiogames.net/post/602253/#p602253




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

In an audiogame, we aren't exactly concerned with whether we hit someone with our feet or fist, or whether they take the hit in the face, chest or back of the neck. I'm willing to vet that a good majority of game deve here have little or no martial arts experience. I mention this because in a lot of fighting games, such as tekken and mortal komvat, the devs had to do motion capture on people with experience to get the models and moves accurately portrayed. So yeah, 6 7s right.

URL: https://forum.audiogames.net/post/602253/#p602253




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

Side scrollers are the same way, but we've managed to get by. Fighting games simply require slightly more involved physics... and let's face it. I know some people won't like me saying this, but it's hard, as someone wo is blind, to imagine what cool combat actually is... unless you've had people describe martial arts movies to you growing up, or unles you actually are practicing a martial art on more than ust a surface level. That's why the idea of cool combat amongst this communities is all about explosions or crazy amounts of enemies on screen who all attack you as fast as possible. Complex combat like angles, player and enemy distance having an impact on attacks, combos, etc, don't make it in because most of us have never seen enough attacks or martial arts moves to string them together, even if we understand them in theory.

URL: https://forum.audiogames.net/post/602252/#p602252




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

Side scrollers are the same way, but we've managed to get by. Fighting games simply require slightly more involved physics... and let's face it. I know some people won't like me saying this, but it's hard, as someone wo is blind, to imagine what cool combat actually is... unless you've had people describe martial arts movies to you growing up, or unles you actually are practicing a martial art on more than ust a surface level. That's why the idea of cool combat amongst this communities is all about explosions or crazy amounts of enemies on screen who all attack you as fast as possible.

URL: https://forum.audiogames.net/post/602252/#p602252




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

Its more than just putting the right sounds in the right place. Fighting games have to keep track of things like when someone is airvorb, lying down, the position of limbs and projectiles, in what way people are blocking and facing, whether they are standing or crouching when they hit or kick or block or move, how fast and far off the ground people jump or get launched from a hit depending on their size and the attack strength of their foe, what position they land in, how hard they bounce off of walls if any and on and on and on. This kinda stuff is probably easier to figure out if you have some kinda graphics to use as a reference. This is why games of other genres are easier to do I think.

URL: https://forum.audiogames.net/post/602249/#p602249




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

@2 nailed it right on the head. It's hard to program, not to mention actually design a decent combat system, which few audio game developers have managed t do so far imo.

URL: https://forum.audiogames.net/post/602243/#p602243




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : Gaki_shonen via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

interesting

URL: https://forum.audiogames.net/post/602239/#p602239




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Re: Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: Why are there no audiogames in the fighting games genre?

it's easy to get into, But not easy to develop, You should keep that in mind.

URL: https://forum.audiogames.net/post/602237/#p602237




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Why are there no audiogames in the fighting games genre?

2020-12-26 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Why are there no audiogames in the fighting games genre?

So, I've been thinking about this for quite some time. Fighting games have historically been the easiest genre of videogames for visually impaired people  to get into. So why is it that there are no audiogames in the genre? We have shooters, side-scrollers, a few rpgs of both the turn-based and real-time variety. ANd let's not forget the shooters ... no, mustn't forget those. Oh, sorry, I did mention those. So my question is, why have developers stayed away from fighting games or at least employed their mechanics? It just seems like a strange thing to ignore a genre that has been so easy for blind people to get into.

URL: https://forum.audiogames.net/post/602234/#p602234




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