Re: steam games on windows xp x64

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: steam games on windows xp x64

I might be wrong on why this isn't working, but I'm pretty sure at least two of those games won't run on anything less than Windows 7

URL: http://forum.audiogames.net/viewtopic.php?pid=290318#p290318





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Image recognition?

2016-12-21 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Image recognition?

hae all, so there're a number of pictures that I've been send over Whatsapp that I'd like to get described. is there any online service or software that could do it? or perhaps, would TapTapSee or campfind do it? or is there some other way?

URL: http://forum.audiogames.net/viewtopic.php?pid=290319#p290319





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Image recognition?

2016-12-21 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Image recognition?

hae all, so there're a number of pictures that I was send over Whatsapp that I'd like to get described. is there any online service or software that could do it? or perhaps, would TapTapSee or campfind do it? or is there some other way?

URL: http://forum.audiogames.net/viewtopic.php?pid=290319#p290319





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Re: pokemon crystal players, unite

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: pokemon crystal players, unite

That's the reason I only use mods to play it as well, as you can obtain Pokémon not possible in the original version .  I have the kaiso hack  which I believe makes things a lot harder, as well as adding some additional moves to at the very least the starters.  I also have another one, but I'm not sure what that is .  Two questions if I may .  First, is it possible to complete the entire game and post game using the access scripts in these hacks  and second, is there a way to view move info ?  I don't believe it is possible during battle  ?

URL: http://forum.audiogames.net/viewtopic.php?pid=290320#p290320





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Re: how can i get paid games for free?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: how can i get paid games for free?

@Nibar, last I checked the only way to transfer money directly to paypal was either by having someone pay it to you, or linking paypal directly to a bank account. Even using a credit card through paypal is problematic. I'd be interested to know though what countries apple gift cards are in fact available in, though I suspect the problem would again be how to put the money onto the gift card with no paypal account or credit card in countries like Korea or India that don't have full access to Paypal. Sebby is correct that adding an item to the faq here might be a good idea, but we could do with a bit more information on what payment methods are or are not available in countries where paypal isn't. Perhaps, Grryf, MAta or other members from those parts of the world could let us know? Btw, I do fully agree this is a bloody stupid tactic by Apple, and i confess I probably would be willing to do the same in terms of obtaining things if Apple had
  similar restrictions to people in England paying for things, However as people have said one advantage of actually being able to talk to most developers is that arranging payment alternatives with the people who actually make the games is far more possible on this forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=290321#p290321





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Re: Eamon Delux

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Eamon Delux

ACtually Seb, earlier versions didn't have all the adventures either. I tried the old 4.5, and there were less adventures available than in the current version owing to the work Frank Black did in converting many adventures, though undoubtedly there are lots of classic aemon titles still to convert across and unfortunately I don't think we've heard anything from Frank for quite a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=290322#p290322





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Re: Sonic Invaders link?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : mario navarro via Audiogames-reflector


  


Re: Sonic Invaders link?

HiI tried running this game on windows 10 system, but it seems not to be supported.I launch the game but nothing happens.Anyone know if this game just runs on windows 7 or XP?thanks.cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=290323#p290323





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-21 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Tri-beam should always be three hits, and it should be 90% accurate or better, not 75% accurate. That said, if it was always three hits and always 90% accurate, the special defense drop it has might make it really good. As such, I'd be willing to take a 5-point drop in its power (so from 75 power to 60 power, because it's getting three separate chances to lower stats).Dussoket is hands-down better than Erroir, stat-wise. Erroir gets Slash because it's a standard type, and Dussoket gets Shadow Claw/Oblivion Slash because it's part shadow type.Enchandithol is definitely not bad. He's not on the rejects list, so perhaps when I've beaten the game, I'll catch and raise one just to see how it fares. It was one of the ones I tested very early on.Donnammer also gets Sparking Tail, BTW, so he's another one I may have to try seriously (though not as a reject).Leonatar is still the best earth type. Terruffalo might be bulkie
 r, and Grandlan might be a bit more of a jack-of-all-trades, but Leonatar doesn't waste stats, is fairly strong and fast, plus it gets all its own tools (Roar, Earthquake, Slash, Battlecry, Daring Comeback I think).

URL: http://forum.audiogames.net/viewtopic.php?pid=290324#p290324





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Re: Espeak TTS On Android

2016-12-21 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: Espeak TTS On Android

There are three versions of eSpeak on Android that I know of.eSpeak TTS by the Eyes-Free Project: This version starts out high-pitched and speaks really fast by default, and you can't lower the pitch (well, you can, but you can only lower it up to the pitch of the desktop version) and you can only select two voices; male and female. The link to that version if you wish to try it is at https://play.google.com/store/apps/deta … &hl=eneSpeak by Cameron Wong: This version, while based on the Eyes-Free port, will only ever speak in Cantonese, no matter what language you set it to. I believe most of the quirks that are present in the Eyes-Free version apply here, but I'm not too sure. I cannot provide the Google Play link for this version, since I can't find it on Google.eSpeak by Cainteoir Technologies: This version is arguably the superior version. This version, based on the Eyes-Free port, fixes many of the bugs present in that version. Now speed and pitch are correctly handled, so eSpeak on Android sounds like the desktop version. eSpeak itself has been updated from 1.46 from the previous version to 1.48, which adds several more languages and improves on existing ones. You can now select the voice variant, including the standar male, female, klatt, whisper, and NVDA's custom voice variants (Max, Iven, Andy, etc). It costs $1.60, but you can also build the APK yourself with the source code if you want to. The link to the Play Store link is at https://play.google.com/store/apps/deta … amp;hl=en.

URL: http://forum.audiogames.net/viewtopic.php?pid=290325#p290325





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-21 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

@Raygrote, There are in fact ways to go up and down. Notice that you often end up swimming in water, you might even hear some of those bubbles you can use to breathe underwater. You can usually swim under the polar bears, however they can swim too and will dive down if they find you. Unfortunately, there are once again walls underwater as well so you will have to dive up eventually. I haven't really found a good way to beat that game, because the polar bears only move very slightly slower than you do. And especially if you get walled in, you have no chance. Add to that the fact that there doesn't seem to be any way to tell where you can surface and where your way up is blocked, and this game is hard almost to the point of being annoying for me. But, it can be done. I've even unlocked it, it just isn't very likely. I have no idea if the floating pieces of ice actually move or not, but staying at the surface is a pretty sure way to get yourself devoured so I usua
 lly don't bother.The game after that where you're being pursued by a bear and needing to catch fish to maintain your energy is another really annoying one. There often don't even seem to be enough fish to catch, so that the bear will eventually catch up. You can't really move left or right very much either, because that likewise gets you killed more often than not. People suggested waiting a few moments to be able to catch passing fish, but that also tends to mean that you will become bear food. It seems you have to get lucky and find at least a few big fish right in front of you in the first watery area, or you most likely won't make it. And I have gotten 20 points on that game too, but for me at least its very, very unlikely. So I'm not sure if there's some special trick to it, because I need to get past that game again to unlock that frozen manor thing, but... Yes, these games definitely seem to be a lot harder than the ones in other world
 s.

URL: http://forum.audiogames.net/viewtopic.php?pid=290326#p290326





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Re: Blind Gladiator available for iOS

2016-12-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Blind Gladiator available for iOS

Okay I've now bought the game and here are some thoughts. I really like the sounds and idea behind the game here, particularly making it about roman gladiators, actually I'm on a bit of a Roman thing right now so that falls into that. The announcements aare sometimes a bit forth wall reaking, but they're fun and I do like the idea of having duels, equpping and the next fight, although there are definitely directions with reandom battles and random items that could be played on here.First, I noticed a couple of bugs in the tutorial. When the game started, I expected from what the announcer said that I'd have to dodge several attacks, however I just had to move my phone around, same happened when I had to actually fight. Now, about the fighting. At the start I was getting hit quite a lot and not doing so well, I think because I'd chosen a heavy equipment set. I then managed to win a duel, equiped the light armour, lightest sh
 ield and lightest weapon and am now absolutely paggering opponents since I'm dodging a lot of blows and able to attack very quickly. There really needs to be some balance with different weapon types if the heavier armours and weapons are actually supposed to do any good, since right now it seems that the light and quick approach is the best just for not eing hit. I do get the idea that heavier armours are supposed to involve the shield, but with the way the shield works by holding a finger on the screen, it's not as fast to use as a dodge.The first thing I'd suggest, is giving a weight vs speed statistic, so that you can have an idea of how fast your gladiator is over all, indeed I didn't even know what armour, weapon and shield I'd started with originally thus I was having far more trouble in the duels than I should've done. I'd then suggest modifying armour, so instead of armour simply directly increasing your hp, armour
  actually decreases your chance of taking damage, eg, heavy iron armour could give you a %50 chance of taking less damage when struck, thus compensating for the fact that people wearing heavy armour will get hit more often. Likewise, heavier weapons could be harder to parry, after all if you swung an axe at an opponent at the same time they swung a dagger, your likely to knock their dagger out of the way and do some damage. Similarly, different strikes could be added, eg, hitting the screen in different places to attack different points on your opponent, just as you have to block three different types of attack.In general the game is fun, and I like the attempt at customization, but balance is rather off at the moment, which is one reason why, once you have the right gear the game becomes rather too easy, indeed just as with space encounter, while I love how the game is put together in  terms of it's setting, atmosphere and everything else, I do wish th
 e gameplay and balancing had been thought out a little more to be a trifle more tactical and less of the simple hear and react style of thing we've seen rather a lot. Certainly not a game I regret buying, but I am a trifle disappointed that after space encounter had similar issues, some other gameplay elements couldn't have been added to the mix.

URL: http://forum.audiogames.net/viewtopic.php?pid=290327#p290327





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Re: eurofly a flight audio simulator from slovakia

2016-12-21 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi. I have read the guide in the articles room but I still don't know how to take off. Here is what I do:I press f to check what I need to type, next I press alt f and type in what I've heard. I hear a code and I type it in the window that opens when I hit alt t. then I hit pages up and down for the engines, followed by Ctrl shift e to get thewle. next I hit ctrl b to buckle and f1 till I hear that I am cleared. What am I missing and what are the keys for it?

URL: http://forum.audiogames.net/viewtopic.php?pid=290328#p290328





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Re: eurofly a flight audio simulator from slovakia

2016-12-21 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

break maybe? , press b

URL: http://forum.audiogames.net/viewtopic.php?pid=290329#p290329





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Re: how can i get paid games for free?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: how can i get paid games for free?

Ahoy all@Dark, I don't really know what exactly the kind of information you are looking for ,so here we go with all I know.In terms of paying for things as regards to anything apple I.E Itunes and by extention Ibooks,appstore apple music and so on, the only payment method that apple allows in India are creditcards,visa, master or what have you.No bank accounts,no giftcards,no debit cards. need I add no paypal in that list?This doesn't only apply to India though, there's a huge list of other countries included in that list. I.E anything not in the US UK china and things tend to go downhill the further you move in.Based on what SLJ says certain Europian countries might also have the gift card and paypal options as the payment method available but again like I said,the probability of these options reduces with each country you 
 add to the list.You can, possibly if Ebay accepts debitcards in your country as a payment method buy ITunes Gift cards and create a US based Apple ID and pay for stuff that way,but more often than not that is gonna cost you twice or thrice the actual worth of the card.Other audiogames are a different thing entirely, because depending on the payment method  the developers choose to accept their games can either be quite easily gotten and in some cases, and just as impossible as apple to buy in others.I can't speak about other countries exactly, but generally, Paypal and paying for other games ends up being the same as for all things apple because of the credit card issue. that is, Paypal just like Apple accepts only creditcards to make payments,which is a huge limitation when you want to pay for things like games be it on Itunes or anywhere else.Because almost 99% of audiogames that are payed use Paypal as the payment method.Qui
 te surprising that ITunes gift cards are sold in other countries other than US cause I can distinctly remember reading that they are only available in USA.Even on Ebay the paypal store which sells Itunes gift cards states that a person to be able to buy these cards should not only have a US Apple ID but should also have  a US ebay account.Same goes for the Apple website itself. Although it says so at the bloody bottum of the information/page.But eh, good for you if those are sold in your country and seriously one of those Itunes gift cards which you actually buy a physical copy of would be really nice that way people without a creditcard could actually buy them with hard cash and not experience such problems.though the possibility of that is far off if ever, around here.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=290330#p290330





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Re: how can i get paid games for free?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: how can i get paid games for free?

Ahoy all@Dark, I don't really know what exactly the kind of information you are looking for ,so here we go with all I know.In terms of paying for things as regards to anything apple I.E Itunes and by extention Ibooks,appstore apple music and so on, the only payment method that apple allows in India are creditcards,visa, master or what have you.No bank accounts,no giftcards,no debit cards. need I add no paypal in that list?This doesn't only apply to India though, there's a huge list of other countries included in that list. I.E anything not in the US UK china and things tend to go downhill the further you move in.Based on what SLJ says certain European countries might also have the gift card and paypal options as the payment method available but again like I said,the probability of these options reduces with each country you 
 add to the list.You can, possibly if Ebay accepts debitcards in your country as a payment method buy ITunes Gift cards and create a US based Apple ID and pay for stuff that way,but more often than not that is gonna cost you twice or thrice the actual worth of the card.Other audiogames are a different thing entirely, because depending on the payment method  the developers choose to accept their games can either be quite easily gotten and in some cases, and just as impossible as apple to buy in others.I can't speak about other countries exactly, but generally, Paypal and paying for other games ends up being the same as for all things apple because of the credit card issue. that is, Paypal just like Apple accepts only creditcards to make payments,which is a huge limitation when you want to pay for things like games be it on Itunes or anywhere else.Because almost 99% of audiogames that are payed use Paypal as the payment method.Qui
 te surprising that ITunes gift cards are sold in other countries other than US cause I can distinctly remember reading that they are only available in USA.Even on Ebay the paypal store which sells Itunes gift cards states that a person to be able to buy these cards should not only have a US Apple ID but should also have  a US ebay account.Same goes for the Apple website itself. Although it says so at the bloody bottum of the information/page.But eh, good for you if those are sold in your country and seriously one of those Itunes gift cards which you actually buy a physical copy of would be really nice that way people without a creditcard could actually buy them with hard cash and not experience such problems.though the possibility of that is far off if ever, around here.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=290330#p290330





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Re: how can i get paid games for free?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: how can i get paid games for free?

Ahoy all@Dark, I don't really know what exactly the kind of information you are looking for ,so here we go with all I know.In terms of paying for things as regards to anything apple I.E Itunes and by extention Ibooks,appstore apple music and so on, the only payment method that apple allows in India are creditcards,visa, master or what have you.No bank accounts,no giftcards,no debit cards. need I add no paypal in that list?This doesn't only apply to India though, there's a huge list of other countries included in that list. I.E anything not in the US UK china and things tend to go downhill the further you move in.Based on what SLJ says certain European countries might also have the gift card and paypal options as the payment method available but again like I said,the probability of these options reduces with each country you 
 add to the list.You can, possibly if Ebay accepts debitcards in your country as a payment method buy ITunes Gift cards and create a US based Apple ID and pay for stuff that way,but more often than not that is gonna cost you twice or thrice the actual worth of the card.Other audiogames are a different thing entirely, because depending on the payment method  the developers choose to accept their games can either be quite easily gotten and in some cases, and just as impossible as apple to buy in others.I can't speak about other countries exactly, but generally, Paypal and paying for other games ends up being the same as for all things apple because of the credit card issue. that is, Paypal just like Apple accepts only creditcards to make payments,which is a huge limitation when you want to pay for things like games be it on Itunes or anywhere else.Because almost 99% of audiogames that are payed use Paypal as the payment method.Access to
  things like debitcards the usual bank transfers be it online offline etc are available, its only a problem when creditcards aren't easily gotten and the only payment that businesses choose to accept are just that.So in cases such as these,even though you may have access to a debitcard, you can't do much with it,and the only option you are left with is either looking for a person around you (parents,friends etc) who happen to have a creditcard, and are willing to allow you to use it in exchange for cash.Quite surprising that ITunes gift cards are sold in other countries other than US cause I can distinctly remember reading that they are only available in USA.Even on Ebay the paypal store which sells Itunes gift cards states that a person to be able to buy these cards should not only have a US Apple ID but should also have  a US ebay account.Same goes for the Apple website itself. Although it says so at the bloody bottum of the information/page
 .But eh, good for you if those are sold in your country and seriously one of those Itunes gift cards which you actually buy a physical copy of would be really nice that way people without a creditcard could actually buy them with hard cash and not experience such problems.though the possibility of that is far off if ever, around here.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=290330#p290330





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Re: how can i get paid games for free?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: how can i get paid games for free?

Ahoy all@Dark, I don't really know what exactly the kind of information you are looking for ,so here we go with all I know.In terms of paying for things as regards to anything apple I.E Itunes and by extention Ibooks,appstore apple music and so on, the only payment method that apple allows in India are creditcards,visa, master or what have you.No bank accounts,no giftcards,no debit cards. need I add no paypal in that list?This doesn't only apply to India though, there's a huge list of other countries included in that list. I.E anything not in the US UK china and things tend to go downhill the further you move in.Based on what SLJ says certain European countries might also have the gift card and paypal options as the payment method available but again like I said,the probability of these options reduces with each country you 
 add to the list.You can, possibly if Ebay accepts debitcards in your country as a payment method buy ITunes Gift cards and create a US based Apple ID and pay for stuff that way,but more often than not that is gonna cost you twice or thrice the actual worth of the card.Other audiogames are a different thing entirely, because depending on the payment method  the developers choose to accept their games can either be quite easily gotten and in some cases, and just as impossible as apple to buy in others.I can't speak about other countries exactly, but generally, Paypal and paying for other games ends up being the same as for all things apple because of the credit card issue. that is, Paypal just like Apple accepts only creditcards to make payments,which is a huge limitation when you want to pay for things like games be it on Itunes or anywhere else.Because almost 99% of audiogames that are payed use Paypal as the payment method.Access to
  things like debitcards the usual bank transfers be it online offline etc are available, its only a problem when creditcards aren't easily gotten and the only payment that businesses choose to accept are just that.So in cases such as these,even though you may have access to a debitcard, you can't do much with it,and the only option you are left with is either looking for a person around you (parents,friends etc) who happen to have a creditcard, and are willing to allow you to use it in exchange for cash.@sebby, +1 and exactly what I think as well.Edit: I keep on forgetting things I want to say and have to edit this again and again Quite surprising that ITunes gift cards are sold in other countries other than US cause I can distinctly remember reading that they are only available in USA.Even on Ebay the paypal store which sells Itunes gift car
 ds states that a person to be able to buy these cards should not only have a US Apple ID but should also have  a US ebay account.Same goes for the Apple website itself. Although it says so at the bloody bottum of the information/page.But eh, good for you if those are sold in your country and seriously one of those Itunes gift cards which you actually buy a physical copy of would be really nice that way people without a creditcard could actually buy them with hard cash and not experience such problems.though the possibility of that is far off if ever, around here.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=290330#p290330





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Re: eurofly a flight audio simulator from slovakia

2016-12-21 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

You forgot ctrl f for flaps, B for break, down arrow until you set your handle to 15

URL: http://forum.audiogames.net/viewtopic.php?pid=290331#p290331





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Re: Espeak TTS On Android

2016-12-21 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: Espeak TTS On Android

I'm using the last one but this one was free. I forget who it was by.

URL: http://forum.audiogames.net/viewtopic.php?pid=290332#p290332





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Re: Swamp, zombie FPS by Aprone

2016-12-21 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Is there a way for me to check how many parts I have left sometimes when I get parts it does not seem to add them.

URL: http://forum.audiogames.net/viewtopic.php?pid=290333#p290333





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looking for a specific program

2016-12-21 Thread AudioGames . net Forum — Off-topic room : Narf via Audiogames-reflector


  


looking for a specific program

hi folks,does anyone know a program where i can schedule recordings? I want to record the "singing out loud festival" which iss being broadcasted on Grenade Radio.I'm using windows.Thanks in advance

URL: http://forum.audiogames.net/viewtopic.php?pid=290334#p290334





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Re: how can i get paid games for free?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: how can i get paid games for free?

Grif, unless the debit card works differently in other countries, a debit card is basically a credit card with your own money on it, not credit. So, generally speaking, as long as you have that 16digit number, a cvc/cv2 3digit number, and an mm/yy expiration, and a name on the card *some sites ask for that* you should be able to use it as the payment method with no problems. Unless, again, debit cards work differently in other countries.

URL: http://forum.audiogames.net/viewtopic.php?pid=290335#p290335





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Re: Sonic Invaders link?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Sonic Invaders link?

I can't speak to windows 10, but I'm pretty sure it just runs on 7 and below. If you've tried running the executable directly *not the shortcut* as administrator, and even that doesn't work, I'd say no, just use a virtual machine.

URL: http://forum.audiogames.net/viewtopic.php?pid=290336#p290336





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Re: steam games on windows xp x64

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: steam games on windows xp x64

Skullgirls was tested on windows xp, so it's gotta run on that. Streetfighter happens to work on xp. It's mortal combat x that says invalid platform, so it looks like that's the one that runs only on windows 7 and up, with no mac version that I'm aware of.  Slj, this is windows xp x64, so with that said I've given it 5gb of ram and 4 processor cores.

URL: http://forum.audiogames.net/viewtopic.php?pid=290337#p290337





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Re: eurofly a flight audio simulator from slovakia

2016-12-21 Thread AudioGames . net Forum — New releases room : Nightmare via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi all, for the frequency bug, this is what I meant. encounter another one again today, and I manage to record it. Pressing F gives 126.4, but I can't get it to enter the frequency with Alt F. https://www.sendspace.com/file/ukubfb

URL: http://forum.audiogames.net/viewtopic.php?pid=290338#p290338





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I got confused in python

2016-12-21 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


I got confused in python

Hi all. Well i am trying, really trying to learn python for a long time, But each time i tryed use an example i lost the battle Lol. I really cannot understand it. For example, People here making requirements.txt files, to use with pip, But those files also does not work. I get most or even all of the required plugins, but I don't know why i cannot get the games work. Everytime i got an error about this function could not be found or this plugin doesn't exist, blah blah blah.The second thing is I cannot find a complete tutorial or a none-complecated tutorial for learning plugins like pygame or libaudioverse. I really like to learn python but this complicated things preventing me to get around python. the 3th thing is that i cannot understand some codes correctly. Specially when there are lots of :'s or _'s. Please if you think that you can help me even a bit do it! I really like to learn python as bgt does not do what i like to do and some tim
 es it needs lots of codings to do something littel. I have downloaded the shooter game from a website that i cannot remember correctly, and mason's audio game engine. But i could not get none of them to work. Any helps really, really really a pritiated.Thanks for reading and best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=290339#p290339





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Re: Espeak TTS On Android

2016-12-21 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Espeak TTS On Android

Hi all!Here is the more up-to-date version of ESPeak TTS, last updated on the 19th of October 2016:https://play.google.com/store/apps/deta … tts.espeakFor feedback, send it off to i...@redzoc.com

URL: http://forum.audiogames.net/viewtopic.php?pid=290340#p290340





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Re: Blind Gladiator available for iOS

2016-12-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Blind Gladiator available for iOS

Okay I've now bought the game and here are some thoughts. I really like the sounds and idea behind the game here, particularly making it about roman gladiators, actually I'm on a bit of a Roman thing right now so that falls into that. The announcements aare sometimes a bit forth wall reaking, but they're fun and I do like the idea of having duels, equpping and the next fight, although there are definitely directions with reandom battles and random items that could be played on here.First, I noticed a couple of bugs in the tutorial. When the game started, I expected from what the announcer said that I'd have to dodge several attacks, however I just had to move my phone around, same happened when I had to actually fight. I do however unfortunately notice the bug people mention with avoiding attacks from the center, which is a little  problematic for the game, since it often means  basically hammering away until I win hoping the
  random attack generator is my friend.Now, about the fighting. At the start I was getting hit quite a lot and not doing so well, I think because I'd chosen a heavy equipment set. I then managed to win a duel, equiped the light armour, lightest shield and lightest weapon and am now absolutely paggering opponents since I'm dodging a lot of blows and able to attack very quickly. There really needs to be some balance with different weapon types if the heavier armours and weapons are actually supposed to do any good, since right now it seems that the light and quick approach is the best just for not eing hit. I do get the idea that heavier armours are supposed to involve the shield, but with the way the shield works by holding a finger on the screen, it's not as fast to use as a dodge.The first thing I'd suggest, is giving a weight vs speed statistic, so that you can have an idea of how fast your gladiator is over all, indeed I didn
 9;t even know what armour, weapon and shield I'd started with originally thus I was having far more trouble in the duels than I should've done. I'd then suggest modifying armour, so instead of armour simply directly increasing your hp, armour actually decreases your chance of taking damage, eg, heavy iron armour could give you a %50 chance of taking less damage when struck, thus compensating for the fact that people wearing heavy armour will get hit more often. Likewise, heavier weapons could be harder to parry, after all if you swung an axe at an opponent at the same time they swung a dagger, your likely to knock their dagger out of the way and do some damage. Similarly, different strikes could be added, eg, hitting the screen in different places to attack different points on your opponent, just as you have to block three different types of attack.In general the game is fun, and I like the attempt at customization, but balance is rather off
  at the moment, which is one reason why, once you have the right gear the game becomes rather too easy, indeed just as with space encounter, while I love how the game is put together in  terms of it's setting, atmosphere and everything else, I do wish the gameplay and balancing had been thought out a little more to be a trifle more tactical and less of the simple hear and react style of thing we've seen rather a lot. Certainly not a game I regret buying, but I am a trifle disappointed that after space encounter had similar issues, some other gameplay elements couldn't have been added to the mix.

URL: http://forum.audiogames.net/viewtopic.php?pid=290327#p290327





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Re: Blind Gladiator available for iOS

2016-12-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Blind Gladiator available for iOS

Okay I've now bought the game and here are some thoughts. I really like the sounds and idea behind the game here, particularly making it about roman gladiators, actually I'm on a bit of a Roman thing right now so that falls into that. The announcements aare sometimes a bit forth wall breaking, but they're fun and I do like the idea of having duels, equpping and the next fight, although there are definitely directions with random battles and random items that could be played on here.First, I noticed a couple of bugs in the tutorial. When the game started, I expected from what the announcer said that I'd have to dodge several attacks, however I just had to move my phone around, same happened when I had to actually fight. I do however unfortunately notice the bug people mention with avoiding attacks from the center, which is a little  problematic for the game, since it often means  basically hammering away until I win hoping the
  random attack generator is my friend.Now, about the fighting. At the start I was getting hit quite a lot and not doing so well, I think because I'd chosen a heavy equipment set. I then managed to win a duel, equiped the light armour, lightest shield and lightest weapon and am now absolutely paggering opponents since I'm dodging a lot of blows and able to attack very quickly. There really needs to be some balance with different weapon types if the heavier armours and weapons are actually supposed to do any good, since right now it seems that the light and quick approach is the best just for not eing hit. I do get the idea that heavier armours are supposed to involve the shield, but with the way the shield works by holding a finger on the screen, it's not as fast to use as a dodge.The first thing I'd suggest, is giving a weight vs speed statistic, so that you can have an idea of how fast your gladiator is over all, indeed I didn
 9;t even know what armour, weapon and shield I'd started with originally thus I was having far more trouble in the duels than I should've done. I'd then suggest modifying armour, so instead of armour simply directly increasing your hp, armour actually decreases your chance of taking damage, eg, heavy iron armour could give you a %50 chance of taking less damage when struck, thus compensating for the fact that people wearing heavy armour will get hit more often. Likewise, heavier weapons could be harder to parry, after all if you swung an axe at an opponent at the same time they swung a dagger, your likely to knock their dagger out of the way and do some damage. Similarly, different strikes could be added, eg, hitting the screen in different places to attack different points on your opponent, just as you have to block three different types of attack.In general the game is fun, and I like the attempt at customization, but balance is rather off
  at the moment, which is one reason why, once you have the right gear the game becomes rather too easy, indeed just as with space encounter, while I love how the game is put together in  terms of it's setting, atmosphere and everything else, I do wish the gameplay and balancing had been thought out a little more to be a trifle more tactical and less of the simple hear and react style of thing we've seen rather a lot. Certainly not a game I regret buying, but I am a trifle disappointed that after space encounter had similar issues, some other gameplay elements couldn't have been added to the mix.

URL: http://forum.audiogames.net/viewtopic.php?pid=290327#p290327





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Re: Espeak TTS On Android

2016-12-21 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: Espeak TTS On Android

It appears this version is based on the port by Cainteoir Technologies.

URL: http://forum.audiogames.net/viewtopic.php?pid=290341#p290341





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Re: Sub War released on Google Home

2016-12-21 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Sub War released on Google Home

some sort of dummy question:do I need an amazon account to play one of these games? and also, can I play these games with roger installed on my iOS device?

URL: http://forum.audiogames.net/viewtopic.php?pid=290342#p290342





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-21 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

Can't be sure but, I saw there just a bunch of fish, and made this game to 20 from the first time. If I'll try to explor this world again hope I'll make this one as I did. And I hate the game about polar bears where you sometimes have to dive, really I hate this    But, today while reading your posts I've got how to pass it. I didn't know there you can pass it almost without diving, the description is quite strange..  Anyway, this is a good gift for new year, so thanks again!

URL: http://forum.audiogames.net/viewtopic.php?pid=290343#p290343





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Re: yay, a unnamed game is releaced,

2016-12-21 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: yay, a unnamed game is releaced,

[[wow]], that zombie war code is amazing! Well, at least for my future games it will bassed.

URL: http://forum.audiogames.net/viewtopic.php?pid=290344#p290344





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-21 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I forgot about donammer. Never really played one seriously. No daring comeback on leonatar unless it gets it very, very late. Enchandithol gets it though. Actually doesn't donammer get it too at some point? I've never liked that move. It's one of those that seems to work against you more than it does for you. I usually get it when I hit something down to 5% or less. So I've got team members that are pretty much dead and for no good reason other than I didn't kill something in one hit.

URL: http://forum.audiogames.net/viewtopic.php?pid=290345#p290345





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Re: Rockys 3D Bead Brains Game released

2016-12-21 Thread AudioGames . net Forum — New releases room : Rocky Waters via Audiogames-reflector


  


Re: Rockys 3D Bead Brains Game released

I have also recompiled the other 4 games and the colour mixer.  Windows 8 should now work and unpacking time be improved.  The colour mixer also has background music added.  Next up will probably be my password encryption utility to help securely store all those game or other passwords.

URL: http://forum.audiogames.net/viewtopic.php?pid=290346#p290346





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Re: how can i get paid games for free?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: how can i get paid games for free?

@jack, you'd think so, and to a certain extent you are right, as well.The difference between a debit card and a credit card is just that. the debit card uses the cash you currently have in your account, and a creditcard uses credit..However, most debitcards that I have tried on paypal, Itunes etc haven't worked for me. and yes I have tried different banks and different debit cards.This could just be india though, I wouldn't know. haven't had a chance to try out another countries debit card so far. or of course, the companys insisting upon the payment just! be done through  credit cards or a combination of both.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=290347#p290347





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Re: Sub War released on Google Home

2016-12-21 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Sub War released on Google Home

For those having issues with Alexa Listens, head on over to settings within the app, and enable "Always On," that that you can either use the "Alexa" phrase, or use a custom one of your very own.Otherwise, if you have a phone wich lets you use the home key for assistance such as a Samsung device, you can hold down the home key and wait for the chime wich signifies that you can speak to Alexa.

URL: http://forum.audiogames.net/viewtopic.php?pid=290348#p290348





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Re: Sub War released on Google Home

2016-12-21 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: Sub War released on Google Home

hanif, I'm pretty sure you need an Amazon account to use echosim.

URL: http://forum.audiogames.net/viewtopic.php?pid=290349#p290349





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Re: pokemon crystal players, unite

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: pokemon crystal players, unite

I haven't found a move description actually in game yet, but what I can tell you is it is possible to play through the game with just these access scripts, they really are pretty goodonly problem I remotely had a problem with was getting the bird back to the trainer, and only then for a few minutes until I figured out how it worksalso, skarmory forever

URL: http://forum.audiogames.net/viewtopic.php?pid=290350#p290350





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-21 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Oh, hmm. I thought there was some other weird standard move Leonatar got that wasn't Pounce, Bite or Slash. I thought it got Daring Comeback at like level 48-50 or some such, but I could be mistaken. It's been a few months since I used a Leonatar. I do know it gets at least one or two moves after Earthquake though.So, about that Pythor...When I caught it, its moveset was Evil Eyes, Stun Volt, Focus, Restrain and Knockout Venom. After seven or eight levels of grinding, it got Power Surge, which is better than nothing. At level 37 or 38 it evolves into Thundron and gets some 80-accuracy 110 electric physical move which also lowers its own defense when used. Thunder Hammer, I think it's called. I'm going to hold out hope for Sparking Tail, Lightning Bolt, Ooze Blast/Poison Dart/Toxic Storm, because wiithout at least one of these moves, Thundron is broken. It's actually got some nice average-going-on-good stats, except speed of course, but the cri
 ppling weaknesses to earth and magic are a problem. I'll be negating one of those with a broomstick, but then that leaves it fatally weak to magic. I'll just have to see how it goes.Owlex evolved, and it's actually saved my bacon more than Martiagle ever has. Admittedly Martiagle is better if you just want to hit fast and hard, but Magic Lights+Battlecry is surprisingly sneaky if it pays off, and Sonic Missile is a nice answer to stone types who think they can wall you (arguably better than Batter Branch on the Martiagle line). So Fowliture is not awful. He's not a true reject.Deciced isn't either. Monstrous attack, and its only really bad stat is special defense. It's not top tier, but it'll do.Myaneko...jury's still out on this thing. A couple of fatal weaknesses, but it does get Divine Protection, plus all that HP might allow it to use Retribution (physical holy move which gets strongeg as you get weaker). Pity its atta
 ck sucks...but again, we'll just have to see how it works.Turoison is still looking at Bubble (not bubble burst, but Bubble) at level 36. That's unacceptable on a part water type. Its only saving grace is its huge defenses and the fact that it gets Toxic Storm pretty early.Still working on getting the team into the 30-35 range fefore I take on the tower. I'm pretty sure that with Fowliture and Deciced, I will wreck enough of that full-party brawl that the others will get enough experience to go on.

URL: http://forum.audiogames.net/viewtopic.php?pid=290351#p290351





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Re: Image recognition?

2016-12-21 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Image recognition?

TaptapSee should do a good job, but it depends how you take the picture. If it is taken by a sighted person, it will certainly generate a good description, as in the following case.•Picture 1 is brown haired female carrying baby girl playing with black and brown short coated dogOr I could show the description of my dog:•Picture 3 is black and tan dachshund lying on brown red and green floral floor mat on granite floor during daytime

URL: http://forum.audiogames.net/viewtopic.php?pid=290352#p290352





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-21 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

The standard move you were talking about is probably charge of fury, I think it is the last move Leonatar learns, though I'm not sure.I never considered Deciced as a reject personally, it was very useful in my first playthrough.

URL: http://forum.audiogames.net/viewtopic.php?pid=290353#p290353





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Re: Image recognition?

2016-12-21 Thread AudioGames . net Forum — Off-topic room : serrebi via Audiogames-reflector


  


Re: Image recognition?

There is always:http://Captionbot.ai

URL: http://forum.audiogames.net/viewtopic.php?pid=290354#p290354





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Re: how can i get paid games for free?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: how can i get paid games for free?

Well, Paypal should be very universal, so should itunes. You're correct in that a debit card is basically a credit card with no credit, and here in the US it actually pretty much is. What were the debit cards you tested? Mine's a Visa and it works just as it should, but if the ones you had were uncommon brands then I could understand why it wouldn't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=290355#p290355





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Re: Image recognition?

2016-12-21 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Image recognition?

Tap Tap See should work but if not you can try Braigo.

URL: http://forum.audiogames.net/viewtopic.php?pid=290356#p290356





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-21 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

So I am going to replay Manamon again, and I am considering to try Tarboo, but it's a sound type and it's a pushover. Never got a problem with those, thanks to my lovely Pandurbit. I am also considering to try some fighting type, but don't know which one. Any tips? I am going to carry golden medal over as well. Would be cool if 2 medals would stack...

URL: http://forum.audiogames.net/viewtopic.php?pid=290357#p290357





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Re: What is the worst computer you've ever had

2016-12-21 Thread AudioGames . net Forum — Off-topic room : a12850bc via Audiogames-reflector


  


Re: What is the worst computer you've ever had

I had a windows xp computer that is realy slow and contained viruses and malware.

URL: http://forum.audiogames.net/viewtopic.php?pid=290358#p290358





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The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : NickAdamson via Audiogames-reflector


  


The train now standing at platform N A Soft is Tube Sim, and its ready

Hi All.After months of development and testing I’m pleased to announce that Tube Sim, The latest game from N A Soft has been released.Tube Sim is a train simulator for windows based on the London Underground system played completely in audio. Using over 600 sounds learn how to drive a train on this iconic part of London.Tube sim has been designed to be as realistic as possible using information based on the real world train system. One place that it does differ from the real world, you can drive it for free.So grab the dead man handle. Close your doors and let’s go underground.Get more information and the game from:http://ndadamson.com/index.php?slab=tube-simmBoth an installer and portable version of the game are available.Happy driving.Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=290359#p290359





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Re: A demo of a game in development from N A Soft.

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : NickAdamson via Audiogames-reflector


  


Re: A demo of a game in development from N A Soft.

Hi All.After months of development and testing I’m pleased to announce that Tube Sim, The latest game from N A Soft has been released.Tube Sim is a train simulator for windows based on the London Underground system played completely in audio. Using over 600 sounds learn how to drive a train on this iconic part of London.Tube sim has been designed to be as realistic as possible using information based on the real world train system. One place that it does differ from the real world, you can drive it for free.So grab the dead man handle. Close your doors and let’s go underground.Get more information and the game from:http://ndadamson.com/index.php?slab=tube-simmBoth an installer and portable version of the game are available.Happy driving.Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=290360#p290360





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The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : NickAdamson via Audiogames-reflector


  


The train now standing at platform N A Soft is Tube Sim, and its ready

Hi All.After months of development and testing I’m pleased to announce that Tube Sim, The latest game from N A Soft has been released.Tube Sim is a train simulator for windows based on the London Underground system played completely in audio. Using over 600 sounds learn how to drive a train on this iconic part of London.Tube sim has been designed to be as realistic as possible using information based on the real world train system. One place that it does differ from the real world, you can drive it for free.So grab the dead man handle. Close your doors and let’s go underground.Get more information and the game from:http://ndadamson.com/index.php?slab=tube-simBoth an installer and portable version of the game are available.Happy driving.Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=290359#p290359





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Re: A demo of a game in development from N A Soft.

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : NickAdamson via Audiogames-reflector


  


Re: A demo of a game in development from N A Soft.

Hi All.After months of development and testing I’m pleased to announce that Tube Sim, The latest game from N A Soft has been released.Tube Sim is a train simulator for windows based on the London Underground system played completely in audio. Using over 600 sounds learn how to drive a train on this iconic part of London.Tube sim has been designed to be as realistic as possible using information based on the real world train system. One place that it does differ from the real world, you can drive it for free.So grab the dead man handle. Close your doors and let’s go underground.Get more information and the game from:http://ndadamson.com/index.php?slab=tube-simBoth an installer and portable version of the game are available.Happy driving.Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=290360#p290360





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Re: A demo of a game in development from N A Soft.

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : luiscarlosgm via Audiogames-reflector


  


Re: A demo of a game in development from N A Soft.

Getting it getting it getting it!

URL: http://forum.audiogames.net/viewtopic.php?pid=290361#p290361





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hiey.It is grat that this game has been released.As a beta tester of this game I have to said that it is amazing work.Great sound and great simulation and all thinks.Thanks nick for the great job.

URL: http://forum.audiogames.net/viewtopic.php?pid=290362#p290362





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Re: Blind Gladiator available for iOS

2016-12-21 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Blind Gladiator available for iOS

when i tried to play one of their games i kept going in to the notification center.

URL: http://forum.audiogames.net/viewtopic.php?pid=290363#p290363





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Re: Street Fighter V Official thread

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Street Fighter V Official thread

Akuma Trials:Jump in HP, Down + MK, QCF + P.Jump in HP, Back + HP, wait for second hit, HCB + HP.Jump in HP, Down + MP, MK, QCB + LK, DP + HP.Jump in HP, Down + HP, MP, QCB + LK, HCF + 2K, QCB + K.HK (Crush), QCB + LK, DP + LP.Jump in HP, Back + HP, Cancel first hit into MP + MK > MK, HCF + K, P.Jump in HP, HK > HK (Target Combo), MP, QCB + LK, HCF + 2K, K, QCF-UF + 2P, DP + 2P.Jump in HP, Down + HP, HP + HK (V Trigger), HK > HK (Target Combo), MP, QCB + LK, QCF + LP, DP + HP.HK (Crush), Down + HP, MK, QCB + MK, DP + 2P, Cancel first hit into HP + HK (V Trigger), DP + HP.Down + HP (Crush), Walk Forward, HP, HP + HK (V Trigger), MK, MP + MK > MK, HCF + K, QCF + LP, DP + LP, Cancel into QCFX2 + P.

URL: http://forum.audiogames.net/viewtopic.php?pid=290364#p290364





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Re: Swamp, zombie FPS by Aprone

2016-12-21 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I want Swamp Tide.

URL: http://forum.audiogames.net/viewtopic.php?pid=290365#p290365





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : audiogamer101 via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Major issue IMO. Apart from the driver's school, a lot of the information except for the information is way too quiet.

URL: http://forum.audiogames.net/viewtopic.php?pid=290366#p290366





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Re: Street Fighter V Official thread

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

Cool. thanks for these! Need to remember where the trials are and where he actually is on the character selection screen... lol

URL: http://forum.audiogames.net/viewtopic.php?pid=290367#p290367





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Yy, lets check this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=290368#p290368





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-21 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

A few things about Tarboo:1. It's got huge HP, and while its physical defense is kind of crap, its special defense is decent.2. It gets Earthquake at level 1. Seriously, I'm not kidding.3. It gets all kinds of support moves. Call to Arms, Berserk Call, Stunning Call, Subliminal Audio Wave, Hibernate, Bubble Burst, Steel Horn. If only all manamon had such diversity.3. None of its attack stats are through the roof, but it can hold its own. Seriously, this guy may be slow, but you can do a lot worse. Just make sure you either have a manamon who can make up for his weaknesses, or the move Divine Protection elsewhere on your team.As for fighting types, I recommend one of the following:Palador line: Secondary holy type, and while it's not too fast, it hits fairly hard and has nice defense. Gets White Lance/Power Punch/Battlecry/Hone Blades/Inner Healing, but watch for some of its big weaknesses.Remullion: Steel-fighting, probably
  best fighting type in the game. Solid all-around stats, and gets decent support (Steel Horn, Power Kick, Laser Arm, and I think it also gets Battlecry but I could be wrong).Donnammer: Not quite so sure of this one. Electric-fighting, and it does get Sparking Tail. I think I remember it having good special defense, which means that it might be a good teammate for Tarboo.Garganchan: Slower than dirt, but hits like  afreight train. Gets Power Kick/Blind Rush, Blaze Rampage, Earthquake, Charge Tackle, and really its only low stat apart from speed is actually HP, which is surprising. Everything else is decent.Also, you're right about Leonatar, Pulseman. Charge of Fury was the move I was thinking of, not Daring Comeback.

URL: http://forum.audiogames.net/viewtopic.php?pid=290369#p290369





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-21 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

Not as of yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=290370#p290370





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi. First of all, congrats again Nick for your release. As a beta tester, I was sure that the comunity will receive this amazing gift from Santa, as expected. If you have any questions, you can pm me or ask here. SO, come in the cab and have together a fun journey.

URL: http://forum.audiogames.net/viewtopic.php?pid=290371#p290371





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

[[wow]]! awesome!damn can't try it now, I am on a trip will try again if I arive back to my home!thanks for the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=290372#p290372





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi nick,I wish to say a big congrats to your realse, nice work.\\One thing that I'd like to say is that the announcement voice from the demo seemed to be nicer. Maybe you can implement it as a soundpack or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=290373#p290373





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

This may seem like a weird question but how do you close the program when you are in a mission I tried alt f 4 but did not work also escape did not work either?

URL: http://forum.audiogames.net/viewtopic.php?pid=290374#p290374





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi. Escape pauses the game. If you were driving a real train you wouldn't be able to just leave it in the middle of a tunnel and i've done the same thing in Tube Sim. To end a run early hit F7 and you radio the control room asking for relief. When you open the doors at the next station your shift finishes and your taken to the main menu where you can exit the game from. Hope this helps. Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=290375#p290375





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Re: Having a problem with Notepad++ and Python

2016-12-21 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Having a problem with Notepad++ and Python

I'm not all that used to using Notepad++, you can open a python command line using "Run", though thats not really practical for running whatever script you may be writing. Although, you could also use Run to use python for opening your script like "C:\python27\python.exe yourscript.py", but unless you put in something to pause your script and have it wait before closing, the command line window it opens will close right after, at least thats what happens when I try it.Alternatively you could just keep a command line window open to your working directory and use python there to run your saved script. You could also try out PythonWin, which is packaged with Pywin32, the output seems to be screen reader friendly though may not share much of the features of Notepad++

URL: http://forum.audiogames.net/viewtopic.php?pid=290376#p290376





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Re: My current dilemma, choosing the right programming language

2016-12-21 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: My current dilemma, choosing the right programming language

I may be able to offer some help in compiling things with pyinstaller, although its difficult to say without knowing the error output what problems you ran into. Linking to resources properly tends to be the biggest irritation for myself most of the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=290377#p290377





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Re: I got confused in python

2016-12-21 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: I got confused in python

How much experience do you have with Python overall? I wouldn't recommend using peoples engines or learning API's just yet if you don't have a good understanding of the fundamentals. Having said that I can try and answer your questions and offer what assistance and I can, although most of my experience is in Pyglet and PyAL.

URL: http://forum.audiogames.net/viewtopic.php?pid=290378#p290378





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi, thanks for this awesome simulator! I just finished the school for it. I'm afraid to actually start going on missions because I don't want to do anything wrong. I did notice something, when you open the right-hand door, or close it, the sound is only on the left-hand side.

URL: http://forum.audiogames.net/viewtopic.php?pid=290379#p290379





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

are the places in this sim real places in London?

URL: http://forum.audiogames.net/viewtopic.php?pid=290380#p290380





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Re: Swamp, zombie FPS by Aprone

2016-12-21 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Yes can we please please please please have tide back? I had a bunch of fun playing it

URL: http://forum.audiogames.net/viewtopic.php?pid=290382#p290382





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Re: Street Fighter V Official thread

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Street Fighter V Official thread

Trials is just under challenge.X on challenge, X again for character challenges, and then, akuma is all the way down on the bottom.

URL: http://forum.audiogames.net/viewtopic.php?pid=290381#p290381





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Re: Swamp, zombie FPS by Aprone

2016-12-21 Thread AudioGames . net Forum — New releases room : ross via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Yeah, swamp tide and kai day were the shit.

URL: http://forum.audiogames.net/viewtopic.php?pid=290383#p290383





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi flame_elchemistYes, they are all real places and tube stops. The map is generated from data for london who run the real world tube system. Thanks. Nickk

URL: http://forum.audiogames.net/viewtopic.php?pid=290384#p290384





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

This game is very good. I like simulators.

URL: http://forum.audiogames.net/viewtopic.php?pid=290385#p290385





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Re: Street Fighter V Official thread

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Street Fighter V Official thread

Akuma:Jump in HP, Down + MK, QCF + P.Jump in HP, Back + HP, wait for second hit, HCB + HP.Jump in HP, Down + MP, MK, QCB + LK, DP + HP.Jump in HP, Down + HP, MP, QCB + LK, HCF + 2K, QCB + K.HK (Crush), QCB + LK, DP + LP.Jump in HP, Back + HP, Cancel first hit into MP + MK > MK, HCF + K, P.Jump in HP, HK > HK (Target Combo), MP, QCB + LK, HCF + 2K, K, QCF-UF + 2P, DP + 2P.Jump in HP, Down + HP, HP + HK (V Trigger), HK > HK (Target Combo), MP, QCB + LK, QCF + LP, DP + HP.HK (Crush), Down + HP, MK, QCB + MK, DP + 2P, Cancel first hit into HP + HK (V Trigger), DP + HP.Down + HP (Crush), Walk Forward, HP, HP + HK (V Trigger), MK, MP + MK > MK, HCF + K, QCF + LP, DP + LP, Cancel into QCFX2 + P.Ken:Jump in HP, MP, QCF + P.Jump in HP, HP,
  DP + HP.Jump in HP, Back + MP > HP (Target Combo), QCB + HK.Jump in MK, Down + MP, QCB + LK, DP + HP.HK (Crush), Hold MP + MK (V Skill).Jump in HP, HP, DP + HP, QCFX2 + K.Down + MK, QCF + HP, HP + HK (V Trigger), MK > HK (Target Combo), QCB + 2K.DP + MP, Cancel first hit into HP + HK (V Trigger), DP + LP (Note: You switched sides during MP Shoryuken), DP + 2P.Down + HP, QCF + LP, Dash forward (Just as Hadouken hits), QCB + 2K.HP, Tap MP + MK, Back + MP > HP (Target Combo), QCF + HP, HP + HK (V Trigger), QCF + HP, QCF + K.

URL: http://forum.audiogames.net/viewtopic.php?pid=290364#p290364





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Looks like if you brake the train hard with the emergency break by letting go of the dead man switch, the passengers don't really seem to mind. You should put in like some reaction sounds or something. Also, on the outside view, aren't the breaks like a lot louder than they are inside the train? I'm not sure about how tube trains work because I've only ridden passenger trains here though. Still, fun game.

URL: http://forum.audiogames.net/viewtopic.php?pid=290386#p290386





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Looks like if you brake the train hard with the emergency break by letting go of the dead man switch, the passengers don't really seem to mind. You should put in like some reaction sounds or something. Also, on the outside view, aren't the breaks like a lot louder than they are inside the train? I'm not sure about how tube trains work because I've only ridden passenger trains here though. Still, fun game.Also if you drive past a station without stopping it just lets you do it., I assume that you lose customer service points though. What happens if you get 0? Hm

URL: http://forum.audiogames.net/viewtopic.php?pid=290386#p290386





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Re: Swamp, zombie FPS by Aprone

2016-12-21 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I agree. I miss Swamp Tide. I'd also love to see synchronized zombies like Ross mentioned. I think it'd make working as a team more fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=290387#p290387





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Re: A demo of a game in development from N A Soft.

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: A demo of a game in development from N A Soft.

Going to download it soon

URL: http://forum.audiogames.net/viewtopic.php?pid=290388#p290388





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Had alot of fun testing this game and hope everyone has fun playing it! It's a great sim!!

URL: http://forum.audiogames.net/viewtopic.php?pid=290389#p290389





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Re: how can i get paid games for free?

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: how can i get paid games for free?

Apple's not-so-very-helpful description of payment methods it supports (and how you find out which ones you can use) is here.In the UK, I didn't see Paypal. However, you can go to Paypal Digital Gift and pick up electronic gift card codes, which are supported in this market. BTW, that link is to a Christmas offer now in effect: 10% off any card you buy. So you might like to grab some while you can. Hopefully other offers like this aren't far off either.

URL: http://forum.audiogames.net/viewtopic.php?pid=290390#p290390





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Re: Street Fighter V Official thread

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Street Fighter V Official thread

what are you all thoughts on the season2 balance changes, and akuma?

URL: http://forum.audiogames.net/viewtopic.php?pid=290391#p290391





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Re: eurofly a flight audio simulator from slovakia

2016-12-21 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Ok I'm totally lost. Can you give a guide through the first task? I think I need to see a walkthrough to understand this.

URL: http://forum.audiogames.net/viewtopic.php?pid=290392#p290392





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Re: Dropbox is ending support for the public folder.

2016-12-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Dropbox is ending support for the public folder.

Well it certainly doesn't help that even by the time we get around to adding them, many are already dead. AGArchive.net is of course a great help with this, since a lot of the time this comes up when somebody is asking for a copy of X, so we can generally swoop in and fix it. But Dropbox and other sites have always been my least favourite file repositories since the links are so easily broken.

URL: http://forum.audiogames.net/viewtopic.php?pid=290393#p290393





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Re: eurofly a flight audio simulator from slovakia

2016-12-21 Thread AudioGames . net Forum — New releases room : Nightmare via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

You can listen to the podcast from @Ke7zum here. https://feeds.feedburner.com/eurofly

URL: http://forum.audiogames.net/viewtopic.php?pid=290394#p290394





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Re: Street Fighter V Official thread

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

None of the balance changes are evenly significantly noticable... haven't read the patch notes yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=290395#p290395





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Street Fighter V Trials

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Street Fighter V Trials

I started posting these in the main Street Fighter V thread, but decided to move them into their own post for easier reference. As I finish characters, I'll be editing this post, rather than starting a new post for each character.I'm going to assume people who are looking at this understand Street Fighter notation and nomenclature, so I won't bother with a key or glossary.Akuma:Jump in HP, Down + MK, QCF + P.Jump in HP, Back + HP, wait for second hit, HCB + HP.Jump in HP, Down + MP, MK, QCB + LK, DP + HP.Jump in HP, Down + HP, MP, QCB + LK, HCF + 2K, QCB + K.HK (Crush), QCB + LK, DP + LP.Jump in HP, Back + HP, Cancel first hit into MP + MK > MK, HCF + K, P.Jump in HP, HK > HK (Target Combo), MP, QCB + LK, HCF + 2K, K, QCF-UF + 2P, DP + 2P.Jump in HP, Down + HP, HP + HK (V Trigger), HK > HK (Target Com
 bo), MP, QCB + LK, QCF + LP, DP + HP.HK (Crush), Down + HP, MK, QCB + MK, DP + 2P, Cancel first hit into HP + HK (V Trigger), DP + HP.Down + HP (Crush), Walk Forward, HP, HP + HK (V Trigger), MK, MP + MK > MK, HCF + K, QCF + LP, DP + LP, Cancel into QCFX2 + P.Chun Li:Jump in HK, Down + MK, QCF + K.Jump forward, Hold Down, Jump In HK, Down + HP, Up + HK.Jump in HK, MP, LK, QCF + 2K.Jumping MP, QCF + HK.HK (Crush), Dash forward, Down + MK, QCF + K.Jump in HK, MP + MK (V Skill), Down + MK, Down + MK, QCF + MK.Jump in HK, LP, MP, QCF + K, Cancel into QCF + K.Jump forward, Hold Down + Back, Jump in HK, Down + Back + HP, Down + Back + HP + HK (V Trigger), Release Down, Back + HP, Forward + 2P, QCF + 2K.Back + HP (Crush), HP + HK (V Trigger), Back + HP, HP (Juggle), QCFX2 + K.
 HK (Crush), HP + HK (V Trigger), Forward + HK, Down + LP, Down + MK, LP, QCF + K, Cancel into QCF + K.Ken:Jump in HP, MP, QCF + P.Jump in HP, HP, DP + HP.Jump in HP, Back + MP > HP (Target Combo), QCB + HK.Jump in MK, Down + MP, QCB + LK, DP + HP.HK (Crush), Hold MP + MK (V Skill).Jump in HP, HP, DP + HP, QCFX2 + K.Down + MK, QCF + HP, HP + HK (V Trigger), MK > HK (Target Combo), QCB + 2K.DP + MP, Cancel first hit into HP + HK (V Trigger), DP + LP (Note: You switched sides during MP Shoryuken), DP + 2P.Down + HP, QCF + LP, Dash forward (Just as Hadouken hits), QCB + 2K.HP, Tap MP + MK, Back + MP > HP (Target Combo), QCF + HP, HP + HK (V Trigger), QCF + HP, QCF + K.

URL: http://forum.audiogames.net/viewtopic.php?pid=290396#p290396





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

For some odd reason I can't ever manage to stop at a new station. The alarms never play.

URL: http://forum.audiogames.net/viewtopic.php?pid=290397#p290397





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Quick question. I'm reading the docs and I see this., key – move up the on screen menu.. Key – move down the on screen menu.I can't hear what key these are. What keys are they? I think safari is not rendering the n dash correctly. Lol~Will give this a try.

URL: http://forum.audiogames.net/viewtopic.php?pid=290398#p290398





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-21 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

comma and period

URL: http://forum.audiogames.net/viewtopic.php?pid=290399#p290399





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Re: Image recognition?

2016-12-21 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: Image recognition?

thank you guys. bt, how do I send a saved picture for recognition in TapTapSee? I'll also check out the other 2 options... who knows.

URL: http://forum.audiogames.net/viewtopic.php?pid=290400#p290400





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Windows CE Sound Schemes adapted for windows 2000 and newer

2016-12-21 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Windows CE Sound Schemes adapted for windows 2000 and newer

http://grossgang.com/utilities/cesounds.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=290401#p290401





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Re: Image recognition?

2016-12-21 Thread AudioGames . net Forum — Off-topic room : mastodont via Audiogames-reflector


  


Re: Image recognition?

I also suggest braigo because it can also recognize text in the picture if there is any and the descriptions are excellent.

URL: http://forum.audiogames.net/viewtopic.php?pid=290402#p290402





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Re: A demo of a game in development from N A Soft.

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: A demo of a game in development from N A Soft.

[[wow]]. This is going to be a gaming christmas for sure.  feedback will come as soon as I've tried the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=290403#p290403





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Re: steam games on windows xp x64

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: steam games on windows xp x64

Jack: You don't get the point. As I'm trying to explain in my guide, VmWare Fusion does only, for some reason support up to around 4 gb of ram, no matter what software you are running on the virtual machine. So you can see if 4 gb gives you less lag.

URL: http://forum.audiogames.net/viewtopic.php?pid=290404#p290404





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Re: Sub War released on Google Home

2016-12-21 Thread AudioGames . net Forum — New releases room : jsquared via Audiogames-reflector


  


Re: Sub War released on Google Home

Played this a bit on my Google Home and it's an interesting concept. I wish some of the prompts were shorter or there was a way to have an expert mode. At least you can long press the GH speaker to interrupt speech. Also, how do you name your sub?

URL: http://forum.audiogames.net/viewtopic.php?pid=290405#p290405





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Re: looking for a specific program

2016-12-21 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: looking for a specific program

I thought sound tap from NCH Software could do that.http://nchsoftware.com

URL: http://forum.audiogames.net/viewtopic.php?pid=290406#p290406





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Re: pokemon crystal players, unite

2016-12-21 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: pokemon crystal players, unite

Has anyone figured out how to trade or battle online?  From all that I'm seeing, you can do it with vbalink and hamachi.  I guess that'd work well enough, provided you can load your save states into vbalink from the other emulator, and know the options to pick, as Tyler's scripts only work with this one emulator since it's the only one that supports Lua scripting.  Has anyone tried?

URL: http://forum.audiogames.net/viewtopic.php?pid=290407#p290407





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