Re: request games sex for blind

2014-08-24 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: request games sex for blind

How long has it been since this game was made? I know it was built at some university but I am wondering if it is out of date or if it could be worth somebodys time to rebuild it, maybe make a batch file that will open it for you.I did play this game about four years ago, although I should find it quite odd that its primary focus is on males satisfying females, although I know Dark Room allows you to do both sides. It is in human nature, however, that males have higher androgens, but in either case this should not discriminate any given aspect of both parties.I heard a little bit about erotic horrors, but nothing in regards to BDSM as dungeon master or the other text adventures. Can they be found on some database whose name I cant remember, something like IFADT? I run Frotz on my iOS device which is like a Z-machine interpreter, and it allows you to browse popular text adventures.What would really be interesting is a form of augmented or virtual
  reality sex games, though that may sound idealistic and not practical due to the many things one would need.

URL: http://forum.audiogames.net/viewtopic.php?pid=186229#p186229




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Re: How to play the bonus round of monkey business?

2014-08-26 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: How to play the bonus round of monkey business?

How is it possible to destroy the doctor? I got as far as turning off the switches and the robots, but as of yet I have not been able to use a rocket launcher or any of that stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=186572#p186572




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Re: intro

2014-07-20 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: intro

Awesome discussions. I particularly like the discussion about mental sports that involve strategies whereas those that involve action and exploration.You should also check out the Quentin Cs Playroom, RS Games, Blind Adrenaline to play more card games with human players. I never heard of the app Lost Cities. Is it like Dice World?

URL: http://forum.audiogames.net/viewtopic.php?pid=181425#p181425




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Re: Important moderation message, please read

2014-07-20 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

Can there be a way to filter private messages? For example, if the filter thinks you are talking about cracks, it will be either deleted or flagged for a moderator to approve?Other than that, I am thinking that only the forum e-mail should be used with the e-mail relay and eliminate private messaging altogether.

URL: http://forum.audiogames.net/viewtopic.php?pid=181428#p181428




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Re: Important moderation message, please read

2014-07-20 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

I just had a read over this whole argument. Frankly, I feel like all there exists is a simple binary, when there are in fact several alternatives.First I will start with what I agree with, then what I disagree with, and then what I think could be improved and why.First of all, I agree that the first thing that was needed was to clarify and make certain that the person in question was requesting for something that is considered illegal and or immoral as cracking. Having not done so could have resulted in a major disaster as stated in post no. 2. I agree that there could be a clearer understanding of what terms like cracking, serial numbers, etc means. In fact, I was wondering if the Forum could have a translation feature for those coming from non-English countries. It would be nearly impossible to establish a multi-lingual forum in this situation, but at the same time try to keep the terms simple and not complex so that anyone would be able to understand it no matter th
 e culture, since all cultures around the world have a simple moral, do not steal from others. I agree that the needed punishment was necessary, though I am beginning to think that people who never reform are impossible to punish, which branches off into another argument that I wont bother starting up. I also agree that finding a blanket solution to end cracking is impossible, though I think it would be just better if people were altruistic as Benjamin Franklin, though sadly, John Locke said himself that people are primarily selfish and they want to compete against one another in making better profits. Therefore, I think cracking games is more of a moral decision and not a legal one, though it is legal because stealing or shop-lifting means you are taking away something without paying for it, whereas if you make copies of something without paying for it, no one will get any money, or have to pay anything. The only time it becomes a legal matter is if a person copied it, modifie
 d it and sold it with their own tweaks. This becomes a copyright infringement, which is stated in a certain article of the United States constitution, and many other Western countries use the same system. If a person redistributed the games for free, then there is no restriction and the person can modify them at will, but the purpose is to not sell and make a profit that could result in legal wars. As mentioned, developers need to use all the money they can get to pay for their own expenses and whatnot, but again, it would be nicer if the world wasnt so money-hungry. Sadly, I dont think that a solution for this problem wont be found for another hundred years, or maybe never at all. I am thinking that maybe all cultures should be equally tempered to a certain degree so that everyones on the same page, though bringing a whole world to sameness is yet something not foreseeable.Here are the things that I disagree with. I dont think it is necessa
 ry to have disabled the PM system. If people use it int the wrong manner, its their fault. Now, I do realise that in this particular emergency, we had no choice but to do so because we dont yet have a way of making sure we stay in the boundaries of freedom of speech and respecting others privacy.Now, for the suggestions: Can there be a way to filter private messages? For example, if the filter thinks you are talking about cracks, it will be either deleted or flagged for a moderator to approve?Other than that, I am thinking that only the forum e-mail should be used with the e-mail relay and eliminate private messaging altogether. I rarely used PMs anyhow, so this decision does not affect me in the least.Please be warned, this topic may be edited as new points arise and if I think of more things that I agree, disagree and what can be improved come up.

URL: http://forum.audiogames.net/viewtopic.php?pid=181428#p181428




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Re: Important moderation message, please read

2014-07-20 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

I just had a read over this whole argument. Frankly, I feel like all there exists is a simple binary, when there are in fact several alternatives.First I will start with what I agree with, then what I disagree with, and then what I think could be improved and why. Note: I will not say who I agree or disagree with, so as not to single anyone out. I will just say what I agree or disagree with. Those who are knowledgeable about who said that can do what you want.First of all, I agree that the first thing that was needed was to clarify and make certain that the person in question was requesting for something that is considered illegal and or immoral as cracking. Having not done so could have resulted in a major disaster as stated in post no. 2. I agree that there could be a clearer understanding of what terms like cracking, serial numbers, etc means. In fact, I was wondering if the Forum could have a translation feature for those coming from non-English countries. It would
  be nearly impossible to establish a multi-lingual forum in this situation, but at the same time try to keep the terms simple and not complex so that anyone would be able to understand it no matter the culture, since all cultures around the world have a simple moral, do not steal from others. I agree that the needed punishment was necessary, though I am beginning to think that people who never reform are impossible to punish, which branches off into another argument that I wont bother starting up. I also agree that finding a blanket solution to end cracking is impossible, though I think it would be just better if people were altruistic as Benjamin Franklin, though sadly, John Locke said himself that people are primarily selfish and they want to compete against one another in making better profits. Therefore, I think cracking games is more of a moral decision and not a legal one, though it is legal because stealing or shop-lifting means you are taking away something without pay
 ing for it, whereas if you make copies of something without paying for it, no one will get any money, or have to pay anything. The only time it becomes a legal matter is if a person copied it, modified it and sold it with their own tweaks. This becomes a copyright infringement, which is stated in a certain article of the United States constitution, and many other Western countries use the same system. If a person redistributed the games for free, then there is no restriction and the person can modify them at will, but the purpose is to not sell and make a profit that could result in legal wars. As mentioned, developers need to use all the money they can get to pay for their own expenses and whatnot, but again, it would be nicer if the world wasnt so money-hungry. Sadly, I dont think that a solution for this problem wont be found for another hundred years, or maybe never at all. I am thinking that maybe all cultures should be equally tempered to a certain degr
 ee so that everyones on the same page, though bringing a whole world to sameness is yet something not foreseeable.Here are the things that I disagree with. I dont think it is necessary to have disabled the PM system. If people use it int the wrong manner, its their fault. Now, I do realise that in this particular emergency, we had no choice but to do so because we dont yet have a way of making sure we stay in the boundaries of freedom of speech and respecting others privacy.Now, for the suggestions: Can there be a way to filter private messages and e-mail relayed via the forum? For example, if the filter thinks you are talking about cracks, it will be either deleted or flagged for a moderator to approve?Other than that, I am thinking that only the forum e-mail should be used with the e-mail relay and eliminate private messaging altogether. I rarely used PMs anyhow, so this decision does not affect me in the least.Please be 
 warned, this topic may be edited as new points arise and if I think of more things that I agree, disagree and what can be improved come up.

URL: http://forum.audiogames.net/viewtopic.php?pid=181428#p181428




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Re: Important moderation message, please read

2014-07-20 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

I just had a read over this whole argument. Frankly, I feel like all there exists is a simple binary, when there are in fact several alternatives.First I will start with what I agree with, then what I disagree with, and then what I think could be improved and why. Note: I will not say who I agree or disagree with, so as not to single anyone out. I will just say what I agree or disagree with. Those who are knowledgeable about who said what it is I pointed can do what you want.First of all, I agree that the first thing that was needed was to clarify and make certain that the person in question was requesting for something that is considered illegal and or immoral as cracking. Having not done so could have resulted in a major disaster as stated in post no. 2. I agree that there could be a clearer understanding of what terms like cracking, serial numbers, etc means. In fact, I was wondering if the Forum could have a translation feature for those coming from non-English cou
 ntries. It would be nearly impossible to establish a multi-lingual forum in this situation, but at the same time try to keep the terms simple and not complex so that anyone would be able to understand it no matter the culture, since all cultures around the world have a simple moral, do not steal from others. I agree that the needed punishment was necessary, though I am beginning to think that people who never reform are impossible to punish, which branches off into another argument that I wont bother starting up. I also agree that finding a blanket solution to end cracking is impossible, though I think it would be just better if people were altruistic as Benjamin Franklin, though sadly, John Locke said himself that people are primarily selfish and they want to compete against one another in making better profits. Therefore, I think cracking games is more of a moral decision and not a legal one, though it is legal because stealing or shop-lifting means you are taking away somet
 hing without paying for it, whereas if you make copies of something without paying for it, no one will get any money, or have to pay anything. The only time it becomes a legal matter is if a person copied it, modified it and sold it with their own tweaks. This becomes a copyright infringement, which is stated in a certain article of the United States constitution, and many other Western countries use the same system. If a person redistributed the games for free, then there is no restriction and the person can modify them at will, but the purpose is to not sell and make a profit that could result in legal wars. As mentioned, developers need to use all the money they can get to pay for their own expenses and whatnot, but again, it would be nicer if the world wasnt so money-hungry. Sadly, I dont think that a solution for this problem wont be found for another hundred years, or maybe never at all. I am thinking that maybe all cultures should be equally tempered t
 o a certain degree so that everyones on the same page, though bringing a whole world to sameness is yet something not foreseeable.Here are the things that I disagree with. I dont think it is necessary to have disabled the PM system. If people use it int the wrong manner, its their fault. Now, I do realise that in this particular emergency, we had no choice but to do so because we dont yet have a way of making sure we stay in the boundaries of freedom of speech and respecting others privacy.Now, for the suggestions: Can there be a way to filter private messages and e-mail relayed via the forum? For example, if the filter thinks you are talking about cracks, it will be either deleted or flagged for a moderator to approve?Other than that, I am thinking that only the forum e-mail should be used with the e-mail relay and eliminate private messaging altogether. I rarely used PMs anyhow, so this decision does not affect me in the least.
 Please be warned, this topic may be edited as new points arise and if I think of more things that I agree, disagree and what can be improved come up.

URL: http://forum.audiogames.net/viewtopic.php?pid=181428#p181428




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Re: Important moderation message, please read

2014-07-20 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

I just had a read over this whole argument. Frankly, I feel like all there exists is a simple binary, when there are in fact several alternatives.First I will start with what I agree with, then what I disagree with, and then what I think could be improved and why. Note: I will not say who I agree or disagree with, so as not to single anyone out. I will just say what I agree or disagree with. Those who are knowledgeable about who said what it is I pointed can do what they want.First of all, I agree that the first thing that was needed was to clarify and make certain that the person in question was requesting for something that is considered illegal and or immoral as cracking. Having not done so could have resulted in a major disaster as stated in post no. 2. I agree that there could be a clearer understanding of what terms like cracking, serial numbers, etc means. In fact, I was wondering if the Forum could have a translation feature for those coming from non-English co
 untries. It would be nearly impossible to establish a multi-lingual forum in this situation, but at the same time try to keep the terms simple and not complex so that anyone would be able to understand it no matter the culture, since all cultures around the world have a simple moral, do not steal from others. I agree that the needed punishment was necessary, though I am beginning to think that people who never reform are impossible to punish, which branches off into another argument that I wont bother starting up. I also agree that finding a blanket solution to end cracking is impossible, though I think it would be just better if people were altruistic as Benjamin Franklin, though sadly, John Locke said himself that people are primarily selfish and they want to compete against one another in making better profits. Therefore, I think cracking games is more of a moral decision and not a legal one, though it is legal because stealing or shop-lifting means you are taking away some
 thing without paying for it, whereas if you make copies of something without paying for it, no one will get any money, or have to pay anything. The only time it becomes a legal matter is if a person copied it, modified it and sold it with their own tweaks. This becomes a copyright infringement, which is stated in a certain article of the United States constitution, and many other Western countries use the same system. If a person redistributed the games for free, then there is no restriction and the person can modify them at will, but the purpose is to not sell and make a profit that could result in legal wars. As mentioned, developers need to use all the money they can get to pay for their own expenses and whatnot, but again, it would be nicer if the world wasnt so money-hungry. Sadly, I dont think that a solution for this problem wont be found for another hundred years, or maybe never at all. I am thinking that maybe all cultures should be equally tempered 
 to a certain degree so that everyones on the same page, though bringing a whole world to sameness is yet something not foreseeable.Here are the things that I disagree with. I dont think it is necessary to have disabled the PM system. If people use it int the wrong manner, its their fault. Now, I do realise that in this particular emergency, we had no choice but to do so because we dont yet have a way of making sure we stay in the boundaries of freedom of speech and respecting others privacy.Now, for the suggestions: Can there be a way to filter private messages and e-mail relayed via the forum? For example, if the filter thinks you are talking about cracks, it will be either deleted or flagged for a moderator to approve?Other than that, I am thinking that only the forum e-mail should be used with the e-mail relay and eliminate private messaging altogether. I rarely used PMs anyhow, so this decision does not affect me in the least
 .Please be warned, this topic may be edited as new points arise and if I think of more things that I agree, disagree and what can be improved come up.

URL: http://forum.audiogames.net/viewtopic.php?pid=181428#p181428




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Re: Important moderation message, please read

2014-07-20 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

I just had a read over this whole argument. Frankly, I feel like all there exists is a simple binary, when there are in fact several alternatives.First I will start with what I agree with, then what I disagree with, and then what I think could be improved and why. Note: I will not say who I agree or disagree with, so as not to single anyone out. I will just say what I agree or disagree with. Those who are knowledgeable about who said what it is I pointed can do what they want.First of all, I agree that the first thing that was needed was to clarify and make certain that the person in question was requesting for something that is considered illegal and or immoral as cracking. Having not done so could have resulted in a major disaster as stated in post no. 2. I agree that there could be a clearer understanding of what terms like cracking, serial numbers, etc means. In fact, I was wondering if the Forum could have a translation feature for those coming from non-English co
 untries. It would be nearly impossible to establish a multi-lingual forum in this situation, but at the same time try to keep the terms simple and not complex so that anyone would be able to understand it no matter the culture, since all cultures around the world have a simple moral, do not steal from others. I agree that the needed punishment was necessary, though I am beginning to think that people who never reform are impossible to punish, which branches off into another argument that I wont bother starting up. I also agree that finding a blanket solution to end cracking is impossible, though I think it would be just better if people were altruistic as Benjamin Franklin, though sadly, John Locke said himself that people are primarily selfish and they want to compete against one another in making better profits. Therefore, I think cracking games is more of a moral decision and not a legal one, though it is legal because stealing or shop-lifting means you are taking away some
 thing without paying for it, whereas if you make copies of something without paying for it, no one will get any money, or have to pay anything. The only time it becomes a legal matter is if a person copied it, modified it and sold it with their own tweaks. This becomes a copyright infringement, which is stated in a certain article of the United States constitution, and many other Western countries use the same system. If a person redistributed the games for free, then there is no restriction and the person can modify them at will, but the purpose is to not sell and make a profit that could result in legal wars. As mentioned, developers need to use all the money they can get to pay for their own expenses and whatnot, but again, it would be nicer if the world wasnt so money-hungry. Sadly, I dont think that a solution for this problem wont be found for another hundred years, or maybe never at all. I am thinking that maybe all cultures should be equally tempered 
 to a certain degree so that everyones on the same page, though bringing a whole world to sameness is yet something not foreseeable.Here are the things that I disagree with. I dont think it is necessary to have disabled the PM system. If people use it int the wrong manner, its their fault. Now, I do realise that in this particular emergency, we had no choice but to do so because we dont yet have a way of making sure we stay in the boundaries of freedom of speech and respecting others privacy.Now, for the suggestions: Can there be a way to filter private messages and e-mail relayed via the forum? For example, if the filter thinks you are talking about cracks, it will be either deleted or flagged for a moderator to approve?Other than that, I am thinking that only the forum e-mail should be used with the e-mail relay and eliminate private messaging altogether. I rarely used PMs anyhow, so this decision does not affect me in the least
 .A suggestion to rule No. 4. I was thinking that we could write a proposed set of sentences and people can vote on the one that sounds best and that people would find easy to understand.Like, Enquiring about or engaging in any form of game piracy is strictly prohibited, and anyone who disobeys this rule will be immediately banned.Another could be. On any given place of this forum where a person engages in any game piracy, which includes posting, private-messaging, and or e-mailing will not be tolerated. Anyone caught disobeying this rule will be immediately banned.These sentences are rather complex, so if we wanted to make it simple, we would have to say something concise that is able to express everything in a broad field.Any form of game piracy is strictly forbidden on this forum.Please be warned that as this topic advances I will keep editing this topic to cover new aspects, and I may refer back to this topic if there is any need.

URL: http://forum.audiogames.net/viewtopic.php?pid=181428#p181428





Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

Hi again,Now we are getting down to business. At last we are getting back on track. Your points are all valuable. HI happened to be showing this to one of my best friends, and Id like to paste what they said in this post.Why are hospital foods usually not good? Jurassic Park is also a bok, which I should read.

URL: http://forum.audiogames.net/viewtopic.php?pid=181517#p181517




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

Hi again,Now we are getting down to business. At last we are getting back on track. Your points are all valuable. I happened to be showing this to one of my best friends, and Id like to paste what they said in this post.I think there are two things they should do. The first is to explain what things are not okay, and then to elaborate in a way that everyone will understand. For example, I am a native speaker of english, but I dont know what cracks mean. I havent played almost any audio games, but still. They should also make sure to explain everything that is not okay to do, like making things that are bad, but also distributing them or using one that someone else has used. The other thing I think they should do is to try to convince people to flag peoples emails and stuff like that if they do anything wrong, and make sure people support the developers getting paid for what they do.

URL: http://forum.audiogames.net/viewtopic.php?pid=181517#p181517




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

Sorry about that. I had to edit my post once I realised where the mistake was. Sorry for the confusion. O:-)

URL: http://forum.audiogames.net/viewtopic.php?pid=181527#p181527




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Re: Important moderation message, please read

2014-07-23 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

Im still on Klango, and from time to time I have seen people mentioning that theyre still using it to exchange free copies or share some kind of tip. I do agree that something needs to be done with either the PM system or the e-mail relay service, as they are technically part of the forum, although Im not sure if the relay service is really a part of the forum at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=181801#p181801




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Trivia Crack

2015-03-12 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Trivia Crack

Hello,Its been about a while since I posted here, but I was curious to know hw many people here have played a game for several platforms called Trivia Crack. Its been out for quite a while, but it recently gained popularity since late last year, I think.If there are enough posts, might I suggest that we create a separate topic for Trivia Crack cheats, spoilers, etc, like how to earn free coinsand stuff like that.The best thing about Trivia Crack is that it never, or at least it says that it never goes out of date like so many other Trivia games, since there are always new questions coming in, new translations, etc. Theres even a database with a lot of answers to the questions, but youd have to have your screen reader tell you if a particular answer is highlighted in a different shade than what it usually is.So anyhow, Id like to see if if people are interested enough to make the game more accessible, like giving buttons proper 
 labels and making it more inclusive for everyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=208258#p208258




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Re: Jim Kitchen passed away

2015-08-08 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Jim Kitchen passed away

Hello everyone,I cant exactly pinpoint the emotins I felt when I first came across this subject. I may have never heard about this at all had I been on this particular part of the forum. I had a reason for being on this section, though, which is is irrelevant to the discussion. Still, Im not sure I would have known about this had I not got here.When I saw this on the foru, I was, like, oh my God, is this really true? The more I read it, the more I came to realise that this was no lie.I, like most of you who posted about this already, have played many of his amusing games on my computers for several hours, and I even spoke to him via e-mail on Audyssey in May of 2010.Being a musician, I am always on the lookout for funeral marches, poems written into songs, and anything to sum up the emotions that one would go hough in a unified language.James H. Kitchen, Junior, I thank you for all the work you have done, all of the accomplishments you hav
 e achieved, for giving us all a chance to get to know you, for sharing your talents, and for caring. Rest in peace, Jim.

URL: http://forum.audiogames.net/viewtopic.php?pid=227042#p227042




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Re: What happened to Time of Conflict?

2015-08-08 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: What happened to Time of Conflict?

Hello all,I was thinking of creating a new topic, but I decided to do a search for GMA Lander. I saw this game on the free games list, so I decided to try it out. Im not sure if this is related to Windows 10, but whenever I tried to launch it, I keep getting an error 438, obje4ct doesnt support this property or method. Is there a way of fixing this? Id really like to try and play this game.Any additional help would be greatly appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=227051#p227051




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Problem with GMA Lander

2015-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Problem with GMA Lander

Hello all,I went onto gMA games to download their collection of card games and while doing so I also saw this game on the free games list, so I decided to try it out as well. Im not sure if this is related to Windows 10 compatibility, especially since I can run the card games with no problem, but whenever I tried to launch it, I kept getting an error 438, object doesnt support this property or method. Is there a way of fixing this problem? Id really like to try and play this game.Any additional help would be greatly appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=227202#p227202




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Re: threedee vulosity

2015-10-09 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: threedee vulosity

Hello, I recently tried to help a friend set up 3D Velocity, but we noticed that the site was down. Is something going on? Many thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=234398#p234398





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Re: Three-D Velocity: Cloning Malice II Is Back

2015-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Three-D Velocity: Cloning Malice II Is Back

Hello,I haven't been playing TDV for quite a while, the last time having played it was back in 2010. However, I heard that there was a new upgrade available, and having purchased a license in the past, decided to cheque it out. Unfortunately, after making the payment, the license page still shows that I haven't purchased the upgrade. Is there a way of making sure that the systems are working properly?Many thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=231124#p231124




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Re: Three-D Velocity: Cloning Malice II Is Back

2015-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Three-D Velocity: Cloning Malice II Is Back

I just did a search for tDV to see if there were any good posts I could comment on.I'm not sure what you mean that negotations have been made. To whom did he sell it to, and what is going to happen at this point? Are you saying that the licensing system isn't active now? I e-mailed Technical support but never heard back from them.

URL: http://forum.audiogames.net/viewtopic.php?pid=231170#p231170




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Re: Is anyone picking up the TDV project where Munawar left off with?

2016-06-21 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Is anyone picking up the TDV project where Munawar left off with?

I sent him an e-mail a long time ago via the forum, but he never responded to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=265405#p265405





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Re: Is anyone picking up the TDV project where Munawar left off with?

2016-06-18 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Is anyone picking up the TDV project where Munawar left off with?

It seems that there is a lack of interest in aviation for the blind. I certainly hate to see it go, as I generally like to host exhibitions on improving how people can fly. So if you have a fully-functioning copy I'd like to have it as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=265072#p265072





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Re: Is anyone picking up the TDV project where Munawar left off with?

2016-06-19 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Is anyone picking up the TDV project where Munawar left off with?

I tried re-registering the demo mode as well, but something went wrong in the system and I was never able to finish it. There was even a patch that one could download, but I don't know what it was for. I know the storyline was revamped in the second version. I don't know about the cut-scenes in the mission mode though had also been revamped as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=265155#p265155





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Re: Awesome Homer: A New Game From Jim Kitchen

2016-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Awesome Homer: A New Game From Jim Kitchen

Hello, I am having some problems with Level seven of the game. When I press up arrow, the car shifts into gear, but all I hear is an occasional chimp and the timpani sounds on either side, even when I accelerate with down arrow. I also keep running out of fuel. Could this be a bug?

URL: http://forum.audiogames.net/viewtopic.php?pid=278160#p278160





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Re: Super Egg Hunt Trophies

2016-09-23 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Super Egg Hunt Trophies

It's been a while since anyone has commented, and I decided to get back to playing. Thanks Jaybird for posting the list of how to get each trophie. I've unlocked several so far.The uncertainty trophy is unlocked by getting a score of somewhere near 269, I think. I remember getting 238 back in 2012, and I was able to unlock it. I think three trophies are required to unlock certain game modes.

URL: http://forum.audiogames.net/viewtopic.php?pid=280018#p280018





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There's a Snake in the Bathtub Text Adventure

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


There's a Snake in the Bathtub Text Adventure

Hello all,I was wondering if anyone on here who plays text adventures knows of a game called Bathtub.5 It can be found at http://www.ifdb.tads.org/viewgame?id=c8q1g0ivr5gne0e6I can't seem to find a walkthrough or solutions for certain things. I managed to rack up about fifty points But I am not able to find a way to heat the water, as is required by the game.If anyone has more information about this that would be excellent.

URL: http://forum.audiogames.net/viewtopic.php?pid=285307#p285307





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Re: How can I play text adventures, like Curses, on my computer?

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: How can I play text adventures, like Curses, on my computer?

I have yet to look for the other one, but Windows Frotz from Source forge doesn't seem to be accessible once I loaded a Z5 game.

URL: http://forum.audiogames.net/viewtopic.php?pid=283772#p283772





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How can I play text adventures, like Curses, on my computer?

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


How can I play text adventures, like Curses, on my computer?

Hello all,I have a Windows ten anniversary computer running on a disk partition on my Mac. I currently use Frotz to play such text adventures, but was wondering if there was a way to play the same text adventures on a computer.Any help would be greatly appreciated!

URL: http://forum.audiogames.net/viewtopic.php?pid=283758#p283758





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Re: How can I play text adventures, like Curses, on my computer?

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: How can I play text adventures, like Curses, on my computer?

No, I am using Bootcamp to run Windows. I have Frotz on my iPhone and iPad right now. I am trying to find an interpreter that will work on Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=283761#p283761





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Re: A Blind Legend full walkthrough

2017-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: A Blind Legend full walkthrough

I am listening to the walkthrough now. What voice did you include in the beginning? Was it made using Ava or Allison? Also, I liked the music. Where can one find such music for royalty use?

URL: http://forum.audiogames.net/viewtopic.php?pid=293260#p293260





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Re: Temporal. Aprone's time traveling strategy game.

2017-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Temporal.  Aprone's time traveling strategy game.

I was browsing your web site and decided to try it out! While I'm not a firm believer in time travel, do believe in a temporal spirit world, and this coes pretty close to what space time really is. Has there been any progress? Also, whenever I move, the game tells me tthat there are x number of messages. How do I access those messages?Also, I'm still unclear about how to attack guarads and scientists. I was able to travel back in time to get rid of the lab technician, but that is as much as I was able to do.

URL: https://forum.audiogames.net/viewtopic.php?pid=293253#p293253





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Re: A blind legend for PC

2017-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: A blind legend for PC

What is Steam? What is the game about, anyway? I'm not finding a lot of information about it for some reason.

URL: https://forum.audiogames.net/viewtopic.php?pid=293259#p293259





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Re: A Blind Legend full walkthrough

2017-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: A Blind Legend full walkthrough

I am listening to the walkthrough now. What voice did you include in the beginning? Was it made using Ava or Allison? Also, I liked the music. Where can one find such music for royalty use?

URL: https://forum.audiogames.net/viewtopic.php?pid=293260#p293260





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Re: A Blind Legend full walkthrough

2017-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: A Blind Legend full walkthrough

I noticed that you didn't use the space bar for the majority of the walkthrough. Being hard of hearing, it is difficult for me to hear certain sounds, including the one where I had to destroy the poisoned arrows coming at me. When Louise is unable to guide me after she is hit, will the space bar work at all?Also, how does one enable commentaries? Or was that to say that you didn't talk at all during the walkthrough? At first I was thinking that the game had commentaries, like how they were inspired to do a certain scene.

URL: https://forum.audiogames.net/viewtopic.php?pid=293647#p293647





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Re: Temporal. Aprone's time traveling strategy game.

2017-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Temporal.  Aprone's time traveling strategy game.

I was browsing your web site and decided to try it out! While I'm not a firm believer in time travel, do believe in a temporal spirit world, and this coes pretty close to what space time really is. Has there been any progress? Also, whenever I move, the game tells me tthat there are x number of messages. How do I access those messages?Also, I'm still unclear about how to attack guarads and scientists. I was able to travel back in time to get rid of the lab technician, but that is as much as I was able to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=293253#p293253





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Re: A blind legend for PC

2017-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: A blind legend for PC

What is Steam? What is the game about, anyway? I'm not finding a lot of information about it for some reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=293259#p293259





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Re: Grizzly gulch walkthrough?

2016-12-30 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Grizzly gulch walkthrough?

Let me elaborate. Due to my hearing loss, I am unable to hear the snakes in my left ear when the background music is in the way. So I tried to see if I could lower the volume, or somehow silence the oldtime.wa file. Unfortunately, this caued the game to freeze at every battle I encountered, not just the snakes one.

URL: http://forum.audiogames.net/viewtopic.php?pid=291500#p291500





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Re: 3d velocity online?

2016-12-31 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: 3d velocity online?

Yes, Munawar Bijani is alive and well. I saw his posts on Facebookk.

URL: http://forum.audiogames.net/viewtopic.php?pid=291710#p291710





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Re: Grizzly gulch walkthrough?

2017-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Grizzly gulch walkthrough?

Sorry for not getting back. I figured out what I needed to do. Previously, I was using Studio recorder, and that changed the sample rate. I checked the file properties and discovered that it was at 352 KBPS. So I used Audacity to lower the pitch of the rattle snake and, lo and behold! The trick finally worked! I was able to hear the snakes in my left ear as clearly as I could hear the normal rattle snake in my right!

URL: http://forum.audiogames.net/viewtopic.php?pid=292987#p292987





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Re: Grizzly gulch walkthrough?

2016-12-24 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Grizzly gulch walkthrough?

Hello,I did a search for this topic because I'm trying to figure out what the sound files mean. They are in the vicinity where you are asked which player you are.279.wav, 281.wav, 282.wav, which is played on the Gunslinger level. I don't know what 283 or 284.wav  are.Do these options pop up after you've played both levels?Also, I tried modifying some of the sounds so I could hear the rattle snakes, as my hearing loss prevents me, but the game crashes every time. It seems to know that a sound has been modified, but I'm not sure what it's looking for.

URL: http://forum.audiogames.net/viewtopic.php?pid=290882#p290882





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Re: Grizzly gulch walkthrough?

2016-12-25 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Grizzly gulch walkthrough?

No, task manager has never been open. I have Windows 10 Anniversary though. Not sure if that is a factor. Anyway, the sound I modified was oldtime.wav. I tried lowering the volume so that the snakes would be in the foreground, but whenever there was a gunfight the game would freeze and crash.

URL: http://forum.audiogames.net/viewtopic.php?pid=290928#p290928





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Re: Grizzly gulch walkthrough?

2016-12-27 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Grizzly gulch walkthrough?

Thanks so much for the update! Before, I couldn't use the S key in the target range. Now I can! If you hit it again, you'll hear a bottle smashing.Unfortunately it will not let me fight because I changed the oldtime.wav to sound more quiet.

URL: http://forum.audiogames.net/viewtopic.php?pid=291120#p291120





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Re: Grizzly gulch walkthrough?

2016-12-25 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Grizzly gulch walkthrough?

I was not made aware of this, and Bavisoft is probably down and out of business, without any trace. So I don't know if someone here still has the patch they can upload.If so, that would be excellent!

URL: http://forum.audiogames.net/viewtopic.php?pid=290959#p290959





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Re: Grizzly gulch walkthrough?

2016-12-27 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Grizzly gulch walkthrough?

Yes, it is, and I installed the v2.1 or whatever it is. Maybe it accepts certain modified sounds?

URL: http://forum.audiogames.net/viewtopic.php?pid=291137#p291137





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Re: A question about registering Self Destruct on windows 7

2017-07-12 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: A question about registering Self Destruct on windows 7

Hello!I decided to revisit this game after seven or eight years of not playing it. I'd also like to play Treasure Hunt. Since these games are no longer supported, how can I register them on Windows 7 or 10?Also, when I launch keygen.exe, I keep getting an error message, so of course I wouldn't be able to put the name Elliott as Jack had stated.Also, this may be a bit off-topic, but I wonder what techniques Phillip Benefal used to record the alpha urchin? It has a unique voice quality that I cannot identify.

URL: http://forum.audiogames.net/viewtopic.php?pid=318973#p318973





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Re: A question about registering Self Destruct on windows 7

2017-07-12 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: A question about registering Self Destruct on windows 7

Hello!I decided to revisit this game after seven or eight years of not playing it. I'd also like to play Treasure Hunt. Since these games are no longer supported, how can I register them on Windows 7 or 10?Also, when I launch keygen.exe, I keep getting an error message, so of course I wouldn't be able to put the name Elliott as Jack had stated.

URL: http://forum.audiogames.net/viewtopic.php?pid=318973#p318973





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Re: Descent into Madness horror game.

2017-07-12 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Descent into Madness horror game.

Hello!I decided to revisit this game, since I haven't played it in 9 years. I would sort of classify it as an audio interactive fiction. It's not really text adventure, but there is more audio but no realtime movement except for the part where you have to jump and duck.Also, might it be possible to decompile the executable using a Python programme that could put it in assembly code or human language? What engine were the developers intending to put it in, and who were the developers?I remember some browsing some sounds in the game directory and hearing what sounded like a river and some extra music.Also, I have trouble hearing some of the recordings throughout the game, so I wasn't able to get much information about specifics, but I'm very scientific and I love anything that has to do with medicine and chemistry.

URL: http://forum.audiogames.net/viewtopic.php?pid=318989#p318989





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Re: A question about registering Self Destruct on windows 7

2017-07-12 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: A question about registering Self Destruct on windows 7

Thanks for that, Pitch-shifting is what I thought, but wasn't sure.Anyhow, I kept getting this error message. The product ID cannot be found, or something like Error  dialog  There was an error with your product ID. The game cannot continue. The product ID does not exist. Ok.And I even set it up so it would run with Windows XP settings.

URL: http://forum.audiogames.net/viewtopic.php?pid=318999#p318999





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Re: Does any one have Self Destruct?

2017-07-18 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Does any one have Self Destruct?

Does anyone know what programme language it was written in? Maybe we should look back and see if we can rebuild them from scratch, and finish developing Danger City. That only went up to introduction level 3 I think, but there were more sound files that were supposed to be used.

URL: http://forum.audiogames.net/viewtopic.php?pid=319976#p319976





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Re: My Road to rage server: How to handle the cheaters?

2017-07-17 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: My Road to rage server: How to handle the cheaters?

In all seriousness, that's the problem when you have multiple servers, rather than a central or a lone server. People are going to make their own servers, and until that is fixed, people will cheat. I wonder why that command existed in the first place? You should be able to use Uncle Susi when the cheat in the server is on, even when in teams. If you try to use it when the cheat is off, something should happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=319768#p319768





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Re: Can I still buy a copy of treasure hunt or get it for free?

2017-07-25 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Can I still buy a copy of treasure hunt or get it for free?

I downloaded it off the archive.If I'm not mistaken, this should help.How you process orders online is dependent on what system you use for payment processing. I used to use PayPal. They allow you to enter information that will send a notification to your server when someone makes a purchase. Your server then takes that information and generates a license. That license unlocks the game for the purchaser. For example, I would ask the user for their hardware ID during their payment, and the payment would not process unless they provided this ID. Once my server received a notification from PayPal that they'd made a purchase, it would send me the hardware ID they provided. With the hardware ID in hand, it's easy enough to generate a license and deliver it to the user.Generating a license is also a highly custom process, which is probably why you're not getting direct answers. Typically it involves finding some data that is unique (such as a MAC ID
  or drive serial number) and encrypting it. The encrypted form is called the license. The trick is to make the encryption process elusive enough where it's hard to guess how your game generated the encrypted version of whatever unique string you used. There are infinitely many ways to generate the license. You can complement bits, use a cypher pad, etc. Getting into encryption means you should have an understanding of encryption algorithms and it's far beyond what we'll discuss here. Essentially it boils down to taking the unique string and "playing with it."Once you have your encryption procedure down, testing for a valid license is simple. Your game will have the unique string, and the license, both of which are provided to it as part of the registration process. The game then takes the unique string, and performs the encryption on it to get the license. If the license it generates matches what the user said their license was given the unique string,
  the license is valid.For example, assume you had a unique string X, encryption algorithm E, and resulting license Y. During payment, the user provides X. X is put through E, and results in Y. This is all done by the server. The user then provides Y to the game.Next, when the game loads, it either knows X already because it's generated by a hardware fingerprint or a self-generated unique string, or it's been provided to the game by the user. The game knows E, so it does exactly what the license server did: it puts X through E, and gets Y (we'll call this Y'.) Finally, if Y is equal to Y', the license is valid.including things like not using the computer's date change to restart a game's free trial.For this, all you have to do is find some super-secret place on the computer to store the trial information, like a hidden file somewhere. Only your game knows where that hidden file is. You can keep track of the trial expiration a
 nd all that in there and not rely on the date.the above response was written by Munawar Bijani on GitHub when I asked him about using http://developer.paypal.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=320930#p320930





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Re: Can I still buy a copy of treasure hunt or get it for free?

2017-07-25 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Can I still buy a copy of treasure hunt or get it for free?

I found this topic, and I'd love to play Treasure Hunt again. Normally, AudioGames does not endorce cracking, but since the programme is no longer being sold, I don't know if people have found ways to hack it via the registry. I think I may have a copy on one of my hard drives, I'm not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=320874#p320874





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-04-26 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

As far as I know, BSG doesn't have any quest walkthroughs, and this is where I'd like to have a discussion here, or perhaps add it to the audio games database along with the other walkthroughs. For example, the Crystal Thomas quests is by far the hardest, and a walkthrough of that posted on Audio games, with spoiler spaces written vertically might help.

URL: http://forum.audiogames.net/viewtopic.php?pid=308732#p308732





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Survive the Wild Spoilers and Walkthroughs!

2017-04-25 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Survive the Wild Spoilers and Walkthroughs!

Hello!I would like to start a topic about STW spoilers and walkthroughs we can share. I've been playing this game for one week, and I first found this game by accident when a friend of mine shared an unrelated link on Facebook that lead to Sam Tupy's site. Anyhow, I have completed two thirds of the quests, and have replaced my clothing with good ones and accessories, and I now have a paid account. I would like to know if anyone has any spoilers or walkthroughs on navigating the confusing cave system.I can give directions to the hidden tunnel in the abandoned cave forest, where to find the shoes, and anything that is not covered under Black Screen Gaming STW directions and crafts.What do you all think?

URL: http://forum.audiogames.net/viewtopic.php?pid=308518#p308518





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Re: Urgent actions required! We have a virus in Bloodshet!

2017-06-19 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Urgent actions required! We have a virus in Bloodshet!

So I have a question. I recently learnt which stages of compillation programmes go through from human language to machine language. For example, does the phrase voidmain pertain to the Angelscript or C++? I understand that these are chiefly constructed out of two programming languages. Angelscript for simplicity, C++ for the construction of the language, like how C was used to build Python. Nonetheless, when the programme is compiled, it becomes an assembly of code that is twice as many lines longer. After that, the assembly code is turned into binary code. my friend has Avast, but she doesn't want to uninstall it even though she has Windows 10.Avast Antivirus: How can I unblock a program or website that Avast identified as a threat?How to configure Avast to ignore programs and websites that you know are safeYou can configure Avast to ignore programs and websites that you know are safe by adding them to an exclusions list. Avast does not identify items in th
 e exclusions list as threats. Therefore, you must be absolutely sure that the items you add to the exclusion list are safe because Avast will not scan them. You can remove items from the exclusions list later if you learn that the program is a threat.To learn more about unblocking a program or website, please visit the sections below:How does Avast protect your system?What is a false positive?How can you regain access to a safe program or website identified as a threat?How does Avast protect your system?The default steps taken by the Avast program to protect your system include:Moving programs and files to the Virus Chest and blocking them from running on your system.Blocking access to websites that threaten your systemWhat is a false positive?The Components security shields and scans are proactive detection methods which provide the best protection possible. However, this can lead to a higher rate of false positive detecti
 ons.A false positive detection is when a scan wrongly marks a safe file or website as a threat. These threats include the following:Malware: a program designed specifically to attack computer systems to steal data or use the system resources for malicious purposes.PUPs: Potentially Unwanted Programs are programs stealthily downloaded alongside other programs. They appear to be safe computer programs, but they behave in unusual ways that trigger Avast Antivirus to protect your system.How can you regain access to a safe program or website identified as a threat?If you need to regain access to a program or website that you are sure is safe to use we recommend the following the articles:I have also given thumbs up on post 45.

URL: http://forum.audiogames.net/viewtopic.php?pid=316023#p316023





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Re: stw sound effects librarys

2017-05-31 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: stw sound effects librarys

Hello! does anyone have direct links to all these sound libraries? I'd like to see what their prices are. For instance, the entire Hollywood Edge sound library costs around 12,000 to 32, USD, and it can also come in an external hard drive. For the others, such as Sony, Sound Ideas SFX, I'm not sure about, for I am not familiar with some of the more rare libraries. If you can give me more information about how they work, or any resources that would be greatly appreciated. By the way, many of STW's sounds can be found in Swamp as well.Thanks! :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=313344#p313344





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

The way I do the old man's hat is to go north through the Arid Grassland in the Stream, turn east at the bend, climb down the dangerous waterfall, go East through the river, and walk North into the Quiet but Windy Forest. Trac gravel, and go through the gravel path that takes you directly into the house.For the quests in rabbit Hill, the Western ocean, and Grass dominated forest: The note spawns south of Rabbit hill in one of the holes as paper. Be patient as it sometimes taes a while for the soggy crumpled note to appear.The large rusty key can be found by tracking water, which is a pond you can climb down into, then dive. It might spawn as marsh, mud and other things, so again, be patient.Finally, in the grass dominated forest, look for a breach on the Southeast side of the map where it says near the gentle grassy slope. Go under the slope, then walk all the way West until you hear water tiles. Dive under, then walk south. Walk East again and dive under to
  walk South. Then walk back West and South until you find a wall, and walk around it until you find a diveable part that takes you into the well-hidden cave. From my experience the treasure chest appeared in the Southeast corner of the cave.Oh yeah! In the western forest outside the grass dominated forest, look for the bloody corpse of Henricus underwater.

URL: http://forum.audiogames.net/viewtopic.php?pid=317052#p317052





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

The way I do the old man's hat is to go north through the Arid Grassland in the Stream, turn east at the bend, climb down the dangerous waterfall, go East through the river, and walk North into the Quiet but Windy Forest. Trac gravel, and go through the gravel path that takes you directly into the house.For the quests in rabbit Hill, the Western ocean, and Grass dominated forest: The note spawns south of Rabbit hill in one of the holes as paper. Be patient as it sometimes taes a while for the soggy crumpled note to appear.The large rusty key can be found by tracking water, which is a pond you can climb down into, then dive. It might spawn as marsh, mud and other things, so again, be patient.Finally, in the grass dominated forest, look for a breach on the Southeast side of the map where it says near the gentle grassy slope. Go under the slope, then walk all the way West until you hear water tiles. Dive under, then walk south. Walk East again and dive under to
  walk South. Then walk back West and South until you find a wall, and walk around it until you find a diveable part that takes you into the well-hidden cave. From my experience the treasure chest appeared in the Southeast corner of the cave.

URL: http://forum.audiogames.net/viewtopic.php?pid=317052#p317052





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-06-27 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

The way I do the old man's hat is to go north through the Arid Grassland in the Stream, turn east at the bend, climb down the dangerous waterfall, go East through the river, and walk North into the Quiet but Windy Forest. Trac gravel, and go through the gravel path that takes you directly into the house.For the quests in rabbit Hill, the Western ocean, and Grass dominated forest: The note spawns south of Rabbit hill in one of the holes as paper. Be patient as it sometimes taes a while for the soggy crumpled note to appear.The large rusty key can be found by tracking water, which is a pond you can climb down into, then dive. It might spawn as marsh, mud and other things, so again, be patient.Finally, in the grass dominated forest, look for a breach on the Southeast side of the map where it says near the gentle grassy slope. Go under the slope, then walk all the way West until you hear water tiles. Dive under, then walk south. Walk East again and dive under to
  walk South. Then walk back West and South until you find a wall, and walk around it until you find a diveable part that takes you into the well-hidden cave. From my experience the treasure chest appeared in the Southeast corner of the cave.Oh yeah! In the western ocean outside the grass dominated forest, look for the bloody corpse of Henricus underwater.

URL: http://forum.audiogames.net/viewtopic.php?pid=317052#p317052





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Re: Redspot and STW, between the innocence and injustince

2017-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

What has the major national network CNN have to do with the sounds of STW? Or are you saying that the sound library that STW uses derived from CNN?

URL: http://forum.audiogames.net/viewtopic.php?pid=336526#p336526





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Re: Redspot and STW, between the innocence and injustince

2017-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

LOL, I should have seen his previous posts but I guess I didn't, else I wouldn't have said that.

URL: http://forum.audiogames.net/viewtopic.php?pid=336532#p336532





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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

I am twenty-three, and ever since something therrible happened to me last year, I've been afraid to travel long distances for fear of having another episode. I'd like to hear more about Sam's lifestyle and how it could contribute as a possible schema to his game development.

URL: http://forum.audiogames.net/viewtopic.php?pid=336826#p336826





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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

@Rory, I was actually thinking about writing a post on the OT room, and or write a blog post about it because it's true. Blind people, who first start out with technology given to them by their school districts, spend time experimenting with them until they are deeply involved with what they've got. I might also talk about how careers, at least in the United States, are limited to technology for blind individuals because they are easy to accommodate. But back on topic, I heard from people who say that it seems unfair that they put in a lot of work to erect their new shelters, and then to have people destroy them when not everyone can defend for oneself. As Imaginatrix had said, I do not relish in player Killing, even though some would argue by saying that player killing is a form of survival. Some of that, including the annual or semi-annual gladiatorial events remind me of the Hunger Game Series.

URL: http://forum.audiogames.net/viewtopic.php?pid=336834#p336834





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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

@Rory, I was actually thinking about writing a post on the OT room, and or write a blog post about it because it's true. Blind people, who first start out with technology given to them by their school districts, spend time experimenting with them until they are deeply involved with what they've got. I might also talk about how careers, at least in the United States, are limited to technology for blind individuals because they are easy to accommodate. But back on topic, I heard from people who say that it seems unfair that they put in a lot of work to erect their new shelters, and then to have people destroy them when not everyone can defend for oneself. As Imaginatrix had said, I do not relish in player Killing, even though some would argue by saying that player killing is a form of survival. Some of that, including the annual or semi-annual gladiatorial events remind me of the Hunger Game Series.Also, at Ethin, how would I go about setting up a RAID? Do I need specific types of hard drives? I currently have 1 Seagate AgentGoFlex Drive, and I plan to get another one. They will both be 1 TB in size. One was accidentally formatted as HFS, so I have to use Paragon's HFS+ to access it.

URL: http://forum.audiogames.net/viewtopic.php?pid=336834#p336834





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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

@Rory, what's your STW user name? I do agree that people have stopped using ancient technology a long time ago, but I somehow sort of miss it. It seemed rather simple back then, whereas now you have endless possibilities that could easily overwhelm you if you are not experienced. I wouldn't have been able to launch my new WordPress site if it hadn't been for a kindly volunteer who knew what it was like to not have the support to get started.

URL: http://forum.audiogames.net/viewtopic.php?pid=336842#p336842





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Re: Redspot and STW, between the innocence and injustince

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

We should start a new thread about computers, then. Then you can post what you want as long as it is not a direct insult to anyone.I was just going to add that in the US, blindness is the number 1 most feared disability out of all the other disabilities, according to a few news articles I read. And yet, I heard a blind guy say that sighted people have their own disabilities--they're too light-dependent. They need light to function.But also going back to STW, ever noticed the increase in restrictions over time? First, you collect items quickly with space bar, like wood, grass, clay, etc. Now you have to wait one second before you can draw it again. Then they probably added a few more, but the next one I remember is that your energy cannot go above three thousand or else you'll suffer negative consequences. Next, you can't place shelters on trees any more and enjoy cutting down the tree and have the people fall off when they exit the shelter. I think there was a big discussion about how there were rumours that required everyone to have a paid account, like Swamp, which really pissed some people off. The thing is, if you are going to develop games, shouldn't you be active on forums and stuff and ask for suggestions based on what players want, or are you going to implement the changes without getting any of their opinion and risk losing a lot of people because of it?

URL: http://forum.audiogames.net/viewtopic.php?pid=336934#p336934





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

Okay, did Sam purchase the entire Hollywood Edge sound library? Cause that costs like around 12000 or 32000 dollars, depending on which package you buy. Also, someone here mentioned something called a RAID hard drive. What is it, and what does it stand for?

URL: http://forum.audiogames.net/viewtopic.php?pid=336735#p336735





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Re: Redspot and STW, between the innocence and injustince

2017-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

Okay, explain more about this micro business. Are you talking about the little bundles like regular ultra, massive, and dream stuff? If you had your way about designing the STW store, how would you design it?For me, if I can't afford a few DFC's, I could choose to buy one, three or five, instead of ten, fifteen or twenty-five. Or maybe what we need is a way to enter quantity of a given product, like how you enter a quantity of a product at an on-line store.what part of the game is RPG? You only have one character whose only role is to survive. That's all people can choose. also, if we are supposed to play the character of Sam, why did he use a different voice in the socials menu, and whose voice did he use if that part isn't being kept secret for anonymity reasons?

URL: http://forum.audiogames.net/viewtopic.php?pid=336586#p336586





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Re: What has happened to the Sarah game from pcs.

2019-06-26 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: What has happened to the Sarah game from pcs.

Hello,I'm reviving this five-year-old topic to see if there are any new updates or developments... or if the game has been abandoned.I remember seeing a walkthrough for Sarah some time in 2010-2012, but I never finished it, and I just began reading the Harry Potter series again after a long time and thought I'd revisit this game and give it another try.So, will this game work on Windows 10? I read that some people had problems with it using Windows 7.

URL: https://forum.audiogames.net/post/444317/#p444317




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Is a full walkthrough of Sarah Available?

2019-07-30 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Is a full walkthrough of Sarah Available?

Hello all,Well, rather than revise old topics, I decided to just start a new one.This time, since it's highly unlikely that I will get a full version if it's not being supported, I'd like to know if anyone here has a full recording of playing the game, either with or without commentary. I would even pay for it if that would help.Any thoughts would be greatly appreciated.Thanks!

URL: https://forum.audiogames.net/post/452198/#p452198




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Re: Is a full walkthrough of Sarah Available?

2019-07-30 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Is a full walkthrough of Sarah Available?

Brilliant! Thanks so much for this!If someone else can record the motorbike, that would be even more splendid.

URL: https://forum.audiogames.net/post/452223/#p452223




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Re: Is a full walkthrough of Sarah Available?

2019-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Is a full walkthrough of Sarah Available?

This is probably a lot of information, so if you can take some time to go through it, I would greatly appreciate it. I am hard-of-hearing, so I had trouble understanding some of these things, such as the following.When you first start playing, what is this twew, twew, twew, twew sound? It sometimes changes in pitch, like at two minutes and sixteen seconds.What is that muffled voice at five minutes and forty-two seconds?At eight minutes, it appears that Sarah said 'Ow!' Is this because of a fireplace?Shortly thereafter, a loud explosion can be heard, and a booming voice that I cannot understand. What is the cause of this?Is this supposed to be water dripping at ten minutes and forty seconds/Twelve minutes and thirty seconds: Why did it say, flaming torch on its bracket?Why does Sarah say 'oh no! *giggle*' at thirteen minutes and thirty-three seconds, and later during the gameWhat is this weird chuckle at fourteen minutes and sixteen seconds?What is causing music to play at seventeen minutes and thirty-sive seconds?I cannot understand what this voice is saying at twenty minutes and twelve seconds.Then there is a weird crackling noise at twelve minutes and forty-four seconds.What did you have to do to read your OWL results at twenty two minutes and forty-eight seconds, and then later during the game?At twenty-four minutes and twenty-four seconds, there appears to be some form of paper-rustling. What is this the result of?I hear this weird wawa whooshing sound resonating in my left and right ears, and somebody saying about not having a choice at twenty-seven minutes and thirty-four seconds.That weird voice at twenty-nine minutes and seventeen seconds is back.The music is playing again at thirty-two minutes and forty-two seconds.Was this glass breaking, and what did she say immediately after? Thirty-three minutes.Whoa! What is this loud sound at thirty-six minutes and twenty-nine seconds? I didn't hear Sarah saying Open Up, but something like frigid wisby.I heard this growling noise at thirty-seven minutes and twenty-four seconds, but I assume it has something to do with speaking in Parseltongue.What is this gurgling noise at thirty-nine minutes and eighteen seconds?It seems like you kept hitting walls a lot here.When you have the timeturner, what key did you use to save your game?I didn't understand what Sarah said at forty-two minutes and five seconds.Who is talking at around forty-five minutes and five seconds?Is it saying sturdy box of every flavour beans?What is this tuh-tuh-tee sound, followed by clinking glass that starts around fifty-one minutes?This is the first time I heard the Snitch, although it cannot be caught.What are these weird frog voices saying at fifty-six minutes and fifty-five seconds?Speaker parchment? Fifty-seven minutes and forty seconds.I don't understand what this voice is saying at fifty-eight minutes and eleven seconds.Some kind of door at sixty minutes and thirteen seconds.Another voice that is repeating something I cannot understand at sixty minutes and fifty-seven seconds.Where were you when I heard this frog at sixty-two minutes and fifty-eight seconds? And what were the items that you had picked up?And yet another voice I cannot understand at sixty-five minutes and thirty-one seconds.At sixty-six minutes and ten seconds, I think it's saying staff floor door stiffly weighted.I think I heard this voice say the same thing, but I heard it again at seventy-one minutes and seventeen seconds.I heard another loud explosion at seventy-five minute and five seconds, along with that booming voice.How did you know when a vanishing step was approaching, and what happened if you stepped into it?I heard a deep growling at around seventy-nine minutes, and that same password I heard earlier.What did she say at eighty minutes and fifteen seconds? It sounded like shabby tattared wisby.What caused this short little chime at eighty minutes and forty-two seconds?I don't know what happened at eighty-four minutes and four seconds, but it sounded as though a door opened and closed, and then Sarah transformed into Dumbledore via means of the Polyjuice potion.Some kind of wine bottle at eighty-seven minutes and six seconds.What? Sarah uttered a 'Woo'! but nothing was announced before that, except it sounded like something had fallen to the ground... eleven seconds later.What is this wawng sound at eighty-eight minutes and eleven seconds?Some kind of checked bottle of something potion five seconds later.Some kind of frisby eleven seconds later.Again, eleven seconds later, but this time it's a somewhat quiet clunking sound.Five seconds later, Sarah picks up something that sounds like blood something axe.I think the next item is a Western sword.Something from a warlock. Wait, is this the Room of Requirements?And... I think that's it!Again, I apologise for the loads of questions listed above. I could've probably had beter luck playing the game with 

Re: Is a full walkthrough of Sarah Available?

2019-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Is a full walkthrough of Sarah Available?

This is probably a lot of information, so if you can take some time to go through it, I would greatly appreciate it. I am hard-of-hearing, so I had trouble understanding some of these things, such as the following.When you first start playing, what is this twew, twew, twew, twew sound? It sometimes changes in pitch, like at two minutes and sixteen seconds.What is that muffled voice at five minutes and forty-two seconds?At eight minutes, it appears that Sarah said 'Ow!' Is this because of a fireplace?Shortly thereafter, a loud explosion can be heard, and a booming voice that I cannot understand. What is the cause of this?Is this supposed to be water dripping at ten minutes and forty seconds/Twelve minutes and thirty seconds: Why did it say, flaming torch on its bracket?Why does Sarah say 'oh no! *giggle*' at thirteen minutes and thirty-three seconds, and later during the gameWhat is this weird chuckle at fourteen minutes and sixteen seconds?What is causing music to play at seventeen minutes and thirty-sive seconds?I cannot understand what this voice is saying at twenty minutes and twelve seconds.Then there is a weird crackling noise at twenty-two minutes and forty-four seconds.What did you have to do to read your OWL results at twenty two minutes and forty-eight seconds, and then later during the game?At twenty-four minutes and twenty-four seconds, there appears to be some form of paper-rustling. What is this the result of?I hear this weird wawa whooshing sound resonating in my left and right ears, and somebody saying about not having a choice at twenty-seven minutes and thirty-four seconds.That weird voice at twenty-nine minutes and seventeen seconds is back.The music is playing again at thirty-two minutes and forty-two seconds.Was this glass breaking, and what did she say immediately after? Thirty-three minutes.Whoa! What is this loud sound at thirty-six minutes and twenty-nine seconds? I didn't hear Sarah saying Open Up, but something like frigid wisby.I heard this growling noise at thirty-seven minutes and twenty-four seconds, but I assume it has something to do with speaking in Parseltongue.What is this gurgling noise at thirty-nine minutes and eighteen seconds?It seems like you kept hitting walls a lot here.When you have the timeturner, what key did you use to save your game?I didn't understand what Sarah said at forty-two minutes and five seconds.Who is talking at around forty-five minutes and five seconds?Is it saying sturdy box of every flavour beans?What is this tuh-tuh-tee sound, followed by clinking glass that starts around fifty-one minutes?This is the first time I heard the Snitch, although it cannot be caught.What are these weird frog voices saying at fifty-six minutes and fifty-five seconds?Speaker parchment? Fifty-seven minutes and forty seconds.I don't understand what this voice is saying at fifty-eight minutes and eleven seconds.Some kind of door at sixty minutes and thirteen seconds.Another voice that is repeating something I cannot understand at sixty minutes and fifty-seven seconds.Where were you when I heard this frog at sixty-two minutes and fifty-eight seconds? And what were the items that you had picked up?And yet another voice I cannot understand at sixty-five minutes and thirty-one seconds.At sixty-six minutes and ten seconds, I think it's saying staff floor door stiffly weighted.I think I heard this voice say the same thing, but I heard it again at seventy-one minutes and seventeen seconds.I heard another loud explosion at seventy-five minute and five seconds, along with that booming voice.How did you know when a vanishing step was approaching, and what happened if you stepped into it?I heard a deep growling at around seventy-nine minutes, and that same password I heard earlier.What did she say at eighty minutes and fifteen seconds? It sounded like shabby tattared wisby.What caused this short little chime at eighty minutes and forty-two seconds?I don't know what happened at eighty-four minutes and four seconds, but it sounded as though a door opened and closed, and then Sarah transformed into Dumbledore via means of the Polyjuice potion.Some kind of wine bottle at eighty-seven minutes and six seconds.What? Sarah uttered a 'Woo'! but nothing was announced before that, except it sounded like something had fallen to the ground... eleven seconds later.What is this wawng sound at eighty-eight minutes and eleven seconds?Some kind of checked bottle of something potion five seconds later.Some kind of frisby eleven seconds later.Again, eleven seconds later, but this time it's a somewhat quiet clunking sound.Five seconds later, Sarah picks up something that sounds like blood something axe.I think the next item is a Western sword.Something from a warlock. Wait, is this the Room of Requirements?And... I think that's it!Again, I apologise for the loads of questions listed above. I could've probably had beter luck playing the game with