Hi Paul, Thanks for reply.
1. Use a second panel at the right-hand of the screen and 3. Full-screen
apps would have 100% of _height_ but less width is exactly what I'm trying
to do. But for the 2. Containing larger versions of those icons in the top
bar - I'm not so sure what you mean. Please check out this video, it should
be help. http://www.youtube.com/watch?v=iB3qpxAu1f8
PS. The document you attached is really interesting. It's one of the feature
I was longed for. I'd really happy if it were to implement in the next
version. Let me read it throughly. How's the progress of this ?
PS2. Is there a good 2D vector animation like flash (I cannot use Adobe
Flash CS since I no longer windows user). So I can do better mock up than
modifying my own system.
On Fri, Jan 7, 2011 at 11:10 AM, Paul Sladen ubu...@paul.sladen.org wrote:
On Fri, 7 Jan 2011, Thamawij Pirajnaraporn wrote:
Hello Thamawij,
Welcome!
It took me a couple of minutes to fully parse the mockup and try to
work out what it's showing; if I understand correctly, it is
demonstrating an idea to move the window-manager and indicator icon
placement from the top of the screen to the right-hand side:
1. Use a second panel at the right-hand of the screen
2. Containing larger versions of those icons in the top bar
3. Full-screen apps would have 100% of _height_ but less width
Is that correct?
A panel is not a thing for touch. In fact, it's really hard to
touch it since it is very thin.
For touch, the focus is really around multi-touch. If you're a touch
user used to single fingers then many of the actions you've
highlighted above as being hard because of their size will be
available via higher-level multi-finger gestures. Initial parts of
this gesture language are described in
http://design.canonical.com/ - Unity Gesture UI Guidelines
or more directly, but with a less pretty URL:
https://docs.google.com/View?id=dfkkjjcj_1482g457bcc7#5_Initial_gestures_07691306807_35605821083299816
(This is dated September 2010, so I need to check if it's the latest).
Often, very-specific actions such as toggling the wifi or adjusting
the volume that /could/ be done via a menu are available directly as
hardware keys. In these cases the indicators are serving more as
feedback indicators _to_ the user and less as something that needs to
be clicked or interacted with directly in a touch environment.
-Paul
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