Re: [Ayatana] WM icon touch target size/position (was: Embedded gnome-panel functional)

2011-01-06 Thread Paul Sladen
On Fri, 7 Jan 2011, Thamawij Pirajnaraporn wrote:

Hello Thamawij,

Welcome!

It took me a couple of minutes to fully parse the mockup and try to
work out what it's showing; if I understand correctly, it is
demonstrating an idea to move the window-manager and indicator icon
placement from the top of the screen to the right-hand side:

  1. Use a second panel at the right-hand of the screen
  2. Containing larger versions of those icons in the top bar
  3. Full-screen apps would have 100% of _height_ but less width

Is that correct?

 A panel is not a thing for touch. In fact, it's really hard to
 touch it since it is very thin.

For touch, the focus is really around multi-touch.  If you're a touch
user used to single fingers then many of the actions you've
highlighted above as being hard because of their size will be
available via higher-level multi-finger gestures.  Initial parts of
this gesture language are described in

  http://design.canonical.com/ - Unity Gesture UI Guidelines

or more directly, but with a less pretty URL:

  
https://docs.google.com/View?id=dfkkjjcj_1482g457bcc7#5_Initial_gestures_07691306807_35605821083299816

(This is dated September 2010, so I need to check if it's the latest).

Often, very-specific actions such as toggling the wifi or adjusting
the volume that /could/ be done via a menu are available directly as
hardware keys.  In these cases the indicators are serving more as
feedback indicators _to_ the user and less as something that needs to
be clicked or interacted with directly in a touch environment.

-Paul




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Re: [Ayatana] WM icon touch target size/position (was: Embedded gnome-panel functional)

2011-01-06 Thread Thamawij Pirajnaraporn
Hi Paul, Thanks for reply.

1. Use a second panel at the right-hand of the screen and 3. Full-screen
apps would have 100% of _height_ but less width is exactly what I'm trying
to do. But for the 2. Containing larger versions of those icons in the top
bar - I'm not so sure what you mean. Please check out this video, it should
be help. http://www.youtube.com/watch?v=iB3qpxAu1f8

PS. The document you attached is really interesting. It's one of the feature
I was longed for. I'd really happy if it were to implement in the next
version. Let me read it throughly. How's the progress of this ?
PS2. Is there a good 2D vector animation like flash (I cannot use Adobe
Flash CS since I no longer windows user). So I can do better mock up than
modifying my own system.

On Fri, Jan 7, 2011 at 11:10 AM, Paul Sladen ubu...@paul.sladen.org wrote:

 On Fri, 7 Jan 2011, Thamawij Pirajnaraporn wrote:

 Hello Thamawij,

 Welcome!

 It took me a couple of minutes to fully parse the mockup and try to
 work out what it's showing; if I understand correctly, it is
 demonstrating an idea to move the window-manager and indicator icon
 placement from the top of the screen to the right-hand side:

  1. Use a second panel at the right-hand of the screen
  2. Containing larger versions of those icons in the top bar
  3. Full-screen apps would have 100% of _height_ but less width

 Is that correct?

  A panel is not a thing for touch. In fact, it's really hard to
  touch it since it is very thin.

 For touch, the focus is really around multi-touch.  If you're a touch
 user used to single fingers then many of the actions you've
 highlighted above as being hard because of their size will be
 available via higher-level multi-finger gestures.  Initial parts of
 this gesture language are described in

  http://design.canonical.com/ - Unity Gesture UI Guidelines

 or more directly, but with a less pretty URL:


 https://docs.google.com/View?id=dfkkjjcj_1482g457bcc7#5_Initial_gestures_07691306807_35605821083299816

 (This is dated September 2010, so I need to check if it's the latest).

 Often, very-specific actions such as toggling the wifi or adjusting
 the volume that /could/ be done via a menu are available directly as
 hardware keys.  In these cases the indicators are serving more as
 feedback indicators _to_ the user and less as something that needs to
 be clicked or interacted with directly in a touch environment.

-Paul




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 Post to : ayatana@lists.launchpad.net
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