Re: [Bf-committers] Downloading 4.0

2018-03-06 Thread Ricardo Nunes
Lolz I was wondering for a moment did someone mistake this for Krita
mailing list because of 4.0
But yeah in my opinion the download page is fine it is two flicks of scroll
wheel to get to the huge red "experimental section"
But if something had to be improved I guess the "Full featured, Free and
Open source, Be part of it" and 2.79/Agent could be narrower equating in
less scrolling.
But at the moment I don't think it is worth the time to fix the graphics
and website code when that time could be used in 2.8


2018-03-06 21:26 GMT+02:00 Knapp :

> On Tue, Mar 6, 2018 at 5:01 PM, Ray Molenkamp  wrote:
>
> > 4.0? You mean 2.8? On the download page scroll down to 'experimental' and
> > it should take you to the right place.
> >
>
> LOL, I work with Krita as well. They are working on 4.0
> This new version of Krita is also groundbreaking!
> Yes, I mean 2.8.
>
> You are of course correct and I completely missed it. That said, I wonder
> how many others are missing it? Maybe is should have more "shelf space?"
>
> --
> Douglas E Knapp, MSAOM, LAc.
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Re: [Bf-committers] Downloading 4.0

2018-03-06 Thread Knapp
On Tue, Mar 6, 2018 at 5:01 PM, Ray Molenkamp  wrote:

> 4.0? You mean 2.8? On the download page scroll down to 'experimental' and
> it should take you to the right place.
>

LOL, I work with Krita as well. They are working on 4.0
This new version of Krita is also groundbreaking!
Yes, I mean 2.8.

You are of course correct and I completely missed it. That said, I wonder
how many others are missing it? Maybe is should have more "shelf space?"

-- 
Douglas E Knapp, MSAOM, LAc.
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Re: [Bf-committers] Downloading 4.0

2018-03-06 Thread Ray Molenkamp
4.0? You mean 2.8? On the download page scroll down to 'experimental' and it 
should take you to the right place.

--Ray


On 3/6/2018 7:58 AM, Knapp wrote:
> Hello all!
> I was trying to install 4.0 but what I have found is that it is really hard
> to find it so that I can install it and test it. Having been involved with
> Blender for over 15 years I could solve this problem but how many new
> testers are being blocked by the hurdles that you must overcome to find the
> test version?
>
> IMOHO when you click on the home page-> Downloads
> then there should be a button that says install unstable test version or at
> least a link to a page explaining about how to do it. Would not hurt if
> that page also had a bit about how to find bugs and how to submit a good
> bug report.
>
> Thanks!

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Re: [Bf-committers] Downloading 4.0

2018-03-06 Thread John Roper
Hi Knapp,

You can find the latest unstable builds on the Blender buildbot site:
https://builder.blender.org/download

On the official download page at https://www.blender.org/download/
there is a link for experimental builds.

On Tue, Mar 6, 2018 at 9:58 AM, Knapp  wrote:
> Hello all!
> I was trying to install 4.0 but what I have found is that it is really hard
> to find it so that I can install it and test it. Having been involved with
> Blender for over 15 years I could solve this problem but how many new
> testers are being blocked by the hurdles that you must overcome to find the
> test version?
>
> IMOHO when you click on the home page-> Downloads
> then there should be a button that says install unstable test version or at
> least a link to a page explaining about how to do it. Would not hurt if
> that page also had a bit about how to find bugs and how to submit a good
> bug report.
>
> Thanks!
> --
> Douglas E Knapp, MSAOM, LAc.
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
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-- 
John Roper
Developer and Project Manager
Boston MA, USA
http://jmroper.com/
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[Bf-committers] Downloading 4.0

2018-03-06 Thread Knapp
Hello all!
I was trying to install 4.0 but what I have found is that it is really hard
to find it so that I can install it and test it. Having been involved with
Blender for over 15 years I could solve this problem but how many new
testers are being blocked by the hurdles that you must overcome to find the
test version?

IMOHO when you click on the home page-> Downloads
then there should be a button that says install unstable test version or at
least a link to a page explaining about how to do it. Would not hurt if
that page also had a bit about how to find bugs and how to submit a good
bug report.

Thanks!
-- 
Douglas E Knapp, MSAOM, LAc.
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[Bf-committers] Import Texture Brush Script

2018-03-06 Thread Johnny Matthews
I'm not sure if this is already a thing, but here is a script I started to
speed up texture painting. It lets you import an image as a brush with the
image set as the texture and the brush icon a also set as the image. I'm
sure someone else could write it better, but I think the idea is solid.
Sorry if this is the wrong place to mention it or if it already exists and
I just missed it.

https://github.com/johnnygizmo/blender-texture-brush-import
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Re: [Bf-committers] Blender modeling and viewport perfomance in blender 2.8

2018-03-06 Thread Sergey Sharybin
Hi,

It usually helps to mention your hardware configuration and OS when talking
about performance.
Giving exact .blend file (or telling which of the existing demo files you
use) also helps understanding what's exactly going on.

General answer is: we did not focus on fine-tuning performance yet, but
rather were putting bigger foundations. For ultimate performance we are
just starting to benchmack bottlenecks and address them.

As for the quado: you're comparing Maxwell M5000 card with Pascal GTX1060.
The latter one is newer generation GPU. Also, quadros are running on lower
clockrates and using lower memory frequencies. This (together with ECC
memory and double-precision floating support) makes them reliable. Quadros
in general are slower than corresponding GTXes.

That being said, Blender should for sure be usable on all GPUs.

On Tue, Mar 6, 2018 at 12:06 PM, Alberto Velázquez  wrote:

> Hi
>
> I want to ask about Blender perfomance in the future Blender2.8, actually
> Blender have problems editing meshes with medium triangles (50k triangles)
> models that actually you can see in videogames without problems.
>
> It's a recurrent topic in Blender community, the problems with editing
> perfomance in Blender, the perfomance in big scenes and seeing models with
> a lot of triangles. The lack of proxies to reduce load (or use LOD for
> proxies), other users talk about problems when blender have a few
> characters,...
>
> The main points are:
>
> - Bad perfomance editing meshes with 50k triangles. When sculpting this
> meshes is not a big problem ¿Will we see improvements in this part? Other
> software can edit meshes with millions of triangles without problems ¿It's
> a problem of the lack of multrithreading CPU, GPU perfomance, bad
> implementation or an intrinsic blender problem?
>
> - Viewport perfomance in object mode with dense meshes or a lot of objects.
> I understand that workbench could address this problem making new view
> modes to sculpt and modeling, but until we have information about it ¿Will
> we see a optimized mode of view with minimal perfomance impact and
> improvements in this part?
>
> - ¿Could we see a proxy system to reduce load in big scenes? maybe a simple
> LOD option that allow to see only LODs in viewport instead of the full
> meshes.
>
> - Some users have problems with their graphic cards, e. g. M5000, a really
> expensive card, have worst perfomance that a GTX1060 ¿It's a specific
> problem of some cards or lack of support of some libraries?
>
>
> Warm Regards
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With best regards, Sergey Sharybin
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[Bf-committers] Blender modeling and viewport perfomance in blender 2.8

2018-03-06 Thread Alberto Velázquez
Hi

I want to ask about Blender perfomance in the future Blender2.8, actually
Blender have problems editing meshes with medium triangles (50k triangles)
models that actually you can see in videogames without problems.

It's a recurrent topic in Blender community, the problems with editing
perfomance in Blender, the perfomance in big scenes and seeing models with
a lot of triangles. The lack of proxies to reduce load (or use LOD for
proxies), other users talk about problems when blender have a few
characters,...

The main points are:

- Bad perfomance editing meshes with 50k triangles. When sculpting this
meshes is not a big problem ¿Will we see improvements in this part? Other
software can edit meshes with millions of triangles without problems ¿It's
a problem of the lack of multrithreading CPU, GPU perfomance, bad
implementation or an intrinsic blender problem?

- Viewport perfomance in object mode with dense meshes or a lot of objects.
I understand that workbench could address this problem making new view
modes to sculpt and modeling, but until we have information about it ¿Will
we see a optimized mode of view with minimal perfomance impact and
improvements in this part?

- ¿Could we see a proxy system to reduce load in big scenes? maybe a simple
LOD option that allow to see only LODs in viewport instead of the full
meshes.

- Some users have problems with their graphic cards, e. g. M5000, a really
expensive card, have worst perfomance that a GTX1060 ¿It's a specific
problem of some cards or lack of support of some libraries?


Warm Regards
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