Re: [Bf-committers] Downloading 4.0
Lolz I was wondering for a moment did someone mistake this for Krita mailing list because of 4.0 But yeah in my opinion the download page is fine it is two flicks of scroll wheel to get to the huge red "experimental section" But if something had to be improved I guess the "Full featured, Free and Open source, Be part of it" and 2.79/Agent could be narrower equating in less scrolling. But at the moment I don't think it is worth the time to fix the graphics and website code when that time could be used in 2.8 2018-03-06 21:26 GMT+02:00 Knapp : > On Tue, Mar 6, 2018 at 5:01 PM, Ray Molenkamp wrote: > > > 4.0? You mean 2.8? On the download page scroll down to 'experimental' and > > it should take you to the right place. > > > > LOL, I work with Krita as well. They are working on 4.0 > This new version of Krita is also groundbreaking! > Yes, I mean 2.8. > > You are of course correct and I completely missed it. That said, I wonder > how many others are missing it? Maybe is should have more "shelf space?" > > -- > Douglas E Knapp, MSAOM, LAc. > ___ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Downloading 4.0
On Tue, Mar 6, 2018 at 5:01 PM, Ray Molenkamp wrote: > 4.0? You mean 2.8? On the download page scroll down to 'experimental' and > it should take you to the right place. > LOL, I work with Krita as well. They are working on 4.0 This new version of Krita is also groundbreaking! Yes, I mean 2.8. You are of course correct and I completely missed it. That said, I wonder how many others are missing it? Maybe is should have more "shelf space?" -- Douglas E Knapp, MSAOM, LAc. ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Downloading 4.0
4.0? You mean 2.8? On the download page scroll down to 'experimental' and it should take you to the right place. --Ray On 3/6/2018 7:58 AM, Knapp wrote: > Hello all! > I was trying to install 4.0 but what I have found is that it is really hard > to find it so that I can install it and test it. Having been involved with > Blender for over 15 years I could solve this problem but how many new > testers are being blocked by the hurdles that you must overcome to find the > test version? > > IMOHO when you click on the home page-> Downloads > then there should be a button that says install unstable test version or at > least a link to a page explaining about how to do it. Would not hurt if > that page also had a bit about how to find bugs and how to submit a good > bug report. > > Thanks! ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Downloading 4.0
Hi Knapp, You can find the latest unstable builds on the Blender buildbot site: https://builder.blender.org/download On the official download page at https://www.blender.org/download/ there is a link for experimental builds. On Tue, Mar 6, 2018 at 9:58 AM, Knapp wrote: > Hello all! > I was trying to install 4.0 but what I have found is that it is really hard > to find it so that I can install it and test it. Having been involved with > Blender for over 15 years I could solve this problem but how many new > testers are being blocked by the hurdles that you must overcome to find the > test version? > > IMOHO when you click on the home page-> Downloads > then there should be a button that says install unstable test version or at > least a link to a page explaining about how to do it. Would not hurt if > that page also had a bit about how to find bugs and how to submit a good > bug report. > > Thanks! > -- > Douglas E Knapp, MSAOM, LAc. > ___ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers -- John Roper Developer and Project Manager Boston MA, USA http://jmroper.com/ ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Downloading 4.0
Hello all! I was trying to install 4.0 but what I have found is that it is really hard to find it so that I can install it and test it. Having been involved with Blender for over 15 years I could solve this problem but how many new testers are being blocked by the hurdles that you must overcome to find the test version? IMOHO when you click on the home page-> Downloads then there should be a button that says install unstable test version or at least a link to a page explaining about how to do it. Would not hurt if that page also had a bit about how to find bugs and how to submit a good bug report. Thanks! -- Douglas E Knapp, MSAOM, LAc. ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Import Texture Brush Script
I'm not sure if this is already a thing, but here is a script I started to speed up texture painting. It lets you import an image as a brush with the image set as the texture and the brush icon a also set as the image. I'm sure someone else could write it better, but I think the idea is solid. Sorry if this is the wrong place to mention it or if it already exists and I just missed it. https://github.com/johnnygizmo/blender-texture-brush-import ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender modeling and viewport perfomance in blender 2.8
Hi, It usually helps to mention your hardware configuration and OS when talking about performance. Giving exact .blend file (or telling which of the existing demo files you use) also helps understanding what's exactly going on. General answer is: we did not focus on fine-tuning performance yet, but rather were putting bigger foundations. For ultimate performance we are just starting to benchmack bottlenecks and address them. As for the quado: you're comparing Maxwell M5000 card with Pascal GTX1060. The latter one is newer generation GPU. Also, quadros are running on lower clockrates and using lower memory frequencies. This (together with ECC memory and double-precision floating support) makes them reliable. Quadros in general are slower than corresponding GTXes. That being said, Blender should for sure be usable on all GPUs. On Tue, Mar 6, 2018 at 12:06 PM, Alberto Velázquez wrote: > Hi > > I want to ask about Blender perfomance in the future Blender2.8, actually > Blender have problems editing meshes with medium triangles (50k triangles) > models that actually you can see in videogames without problems. > > It's a recurrent topic in Blender community, the problems with editing > perfomance in Blender, the perfomance in big scenes and seeing models with > a lot of triangles. The lack of proxies to reduce load (or use LOD for > proxies), other users talk about problems when blender have a few > characters,... > > The main points are: > > - Bad perfomance editing meshes with 50k triangles. When sculpting this > meshes is not a big problem ¿Will we see improvements in this part? Other > software can edit meshes with millions of triangles without problems ¿It's > a problem of the lack of multrithreading CPU, GPU perfomance, bad > implementation or an intrinsic blender problem? > > - Viewport perfomance in object mode with dense meshes or a lot of objects. > I understand that workbench could address this problem making new view > modes to sculpt and modeling, but until we have information about it ¿Will > we see a optimized mode of view with minimal perfomance impact and > improvements in this part? > > - ¿Could we see a proxy system to reduce load in big scenes? maybe a simple > LOD option that allow to see only LODs in viewport instead of the full > meshes. > > - Some users have problems with their graphic cards, e. g. M5000, a really > expensive card, have worst perfomance that a GTX1060 ¿It's a specific > problem of some cards or lack of support of some libraries? > > > Warm Regards > ___ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender modeling and viewport perfomance in blender 2.8
Hi I want to ask about Blender perfomance in the future Blender2.8, actually Blender have problems editing meshes with medium triangles (50k triangles) models that actually you can see in videogames without problems. It's a recurrent topic in Blender community, the problems with editing perfomance in Blender, the perfomance in big scenes and seeing models with a lot of triangles. The lack of proxies to reduce load (or use LOD for proxies), other users talk about problems when blender have a few characters,... The main points are: - Bad perfomance editing meshes with 50k triangles. When sculpting this meshes is not a big problem ¿Will we see improvements in this part? Other software can edit meshes with millions of triangles without problems ¿It's a problem of the lack of multrithreading CPU, GPU perfomance, bad implementation or an intrinsic blender problem? - Viewport perfomance in object mode with dense meshes or a lot of objects. I understand that workbench could address this problem making new view modes to sculpt and modeling, but until we have information about it ¿Will we see a optimized mode of view with minimal perfomance impact and improvements in this part? - ¿Could we see a proxy system to reduce load in big scenes? maybe a simple LOD option that allow to see only LODs in viewport instead of the full meshes. - Some users have problems with their graphic cards, e. g. M5000, a really expensive card, have worst perfomance that a GTX1060 ¿It's a specific problem of some cards or lack of support of some libraries? Warm Regards ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers