hi everyone;
Clutter 0.9.4 is now available for download at:
http://www.clutter-project.org/sources/clutter/0.9/
MD5 Checksums:
Clutter is an open source software library for creating fast, visually
rich and animated graphical user interfaces. Clutter is licensed under
the terms of the GNU Lesser General Public License version 2.1.
Clutter currently requires:
* GLib >= 2.16.0
* Cairo >= 1.6
* Pango >= 1.20
* OpenGL >= 1.4, OpenGL ES 1.1 or OpenGL ES 2.0
* GLX, SDL, WGL, Quartz or an EGL Implementation
The official website is: http://www.clutter-project.org
The Clutter blog is at: http://www.clutter-project.org/blog
To subscribe to the Clutter mailing list, send mail to:
clutter+subscr...@o-hand.com
The official mailing list archive is: http://lists.o-hand.com/clutter/
API reference: http://www.clutter-project.org/docs/clutter/0.9/
* Notes
o This is a development release of Clutter 0.9 leading towards the
1.0 stable cycle. It is the first release candidate for the 1.0.0
release: the Clutter high-level API is to be considered frozen,
though there might be last minutes additions to the COGL low-level
API to accommodate the performance improvements done in the
cogl-journal-batching branch that is going to be merged next week.
o This version is fully API and ABI incompatible with the previous
0.8 releases.
o This version is parallel installable with Clutter 0.8.
o Installing this version will overwrite the files from the
installation of a git clone of the current development
branch (master).
o Bugs should be reported to: http://bugzilla.o-hand.com
What's new in Clutter 0.9.4
---
o Set the layout height in ClutterText, so that wrapping and ellipsization
work correctly to fill all the allocated area.
o Remove all the units-based API from ClutterActor, and migrate all the
positional and dimensional accessors to use floating point values when
dealing with pixels. All the properties dealing with pixels now that a
floating point value as well. This change does have repercussions on
functions with variadic arguments like clutter_actor_animate(),
g_object_new(), g_object_set() and g_object_get().
o Add the ability to track whether an actor is going to be painted or not,
using the "mapped" flag. This also allows Clutter to be more strict
in the handling of the scenegraph, ensuring correctness and avoiding
wasting resources on nodes that won't be painted.
o Add debugging facilities for COGL, similar to those of Clutter; through
them is also possible to have an on screen debugging mode that shows the
boundaries of each rectangle sent to the GPU.
o Rework "units" into real logical distance units that can be converted
between millimeters, typographic points and ems, into pixels.
o Simplify the Animation class to avoid redundancy and the possibility
of it going out of sync with the Timeline and Alpha instances it uses.
o Move every operation into a single "master clock" source that advances
the timelines, dispatches events and redraws the stages in a predictable
sequence, thus avoiding unneeded redraws. The default is to follow the
sync-to-vblank cycle, if it is supported by the drivers.
o Cache the glyphs geometry into a vertex buffer object to avoid
resubmitting too much information to the GPU.
o Rework the behaviour of ClutterModel when a filter is applied.
o Allow submitting premultiplied texture data; this removes the need
for unpremultiplying data in CairoTexture.
o Add a simple API for submitting blending and texture combining modes
through a string description.
o Move Timelines to pure time-based objects.
o The Input devices API has been cleaned up. Currently, the X11 support
for XInput 1.x is disabled by default, and Clutter must be configured
with --enable-xinput in order to enable it; XInput 1.x is going to be
replaced by XInput2, which is a far better API. Support for XInput2
will be added during the 1.x cycle.
o Lots of performance improvements.
o Removal of all the deprecated API.
o Removal of all the fixed point entry points.
o Lots of documentation fixes - the coverage is now 99% of the exported
1600 symbols for Clutter and 80%+ of the 300 exported symbols for COGL.
o Generate the GObject Introspection data for both Clutter and COGL
at build time.
o Build environment fixes.
Many thanks to:
Owen W. Taylor
Thomas Wood
Havoc Pennington
Bastian Winkler
Chris Lord
Garry Bodsworth
Rob Bradford
Johan Bilien
Jonas Bonn
Raymond Liu
Damien Lespiau
Dan Winship
Marc-André Lureau
Robert Staudinger
Tommi Komulainen
Full list of changes since 0.9.2:
-
Bastian Winkler