Re: Problem with updating NSProgressIndicator

2008-05-21 Thread Jens Alfke


On 20 May '08, at 9:16 PM, Vitaly Ovchinnikov wrote:


Anyway, should I forget about Tiger? I want to release my app this
summer and I don't think that it is a good idea to drop support of the
previous OS.


Some apps are Leopard-only, usually because they require new APIs  
(like Core Animation.) But I think most current apps still support  
Tiger.


Or it is OK for Mac world? (In Windows world we have to support at  
least XP and Vista)


Mac users are more likely than Windows users to keep their OS up to  
date, for a number of reasons (the OS is much easier to update, Apple  
does a good job of hyping each release, the new versions really are  
better than the old, apps require the new OS because they're adopting  
new features...) And the users that don't update the OS are the ones  
who don't tend to buy new software of any kind.


It's up to you what OS you want to support, a trade-off between  
development/testing time and market size.


—Jens

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Re: Problem with updating NSProgressIndicator

2008-05-21 Thread Vitaly Ovchinnikov
Thank you.

 It's up to you what OS you want to support, a trade-off between
 development/testing time and market size.
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Matt Long
I recently wrote a blog post with a demo xcode project that shows an  
implementation of updating a progress indicator for file copy. You can  
see it here: http://www.cimgf.com/2008/05/03/cocoa-tutorial-file-copy-with-progress-indicator/


It's a lowest common denominator example, so it might give you some  
insight. Hope it helps.


-Matt


On May 20, 2008, at 12:53 AM, Vitaly Ovchinnikov wrote:


Hello
I work on Cocoa application that uses posix thread to perform big
calculations. I need to display the progress. Big caculations are done
with C++ and I have a callback function that called by the calculating
thread with the current progress (structure with data). I put this
structures to the queue (std::vector, guarded by the mutex). This is
the separate thread.

Now the main thread: I need to check my queue and (among other things)
update the progress. So I created NSTimer (with period of 0.1 second)
that checks my queue and (among other things) calls -setDoubleValue
for NSProgressIndicator. Maybe it looks a bit tricky, but it is just a
marshalling of structures from one thread to another, it worked fine
for me in Windows, it is tested etc

Now the problem: progress indicator freezes. It doesn't even play
animation! It may move to 30% and freeze there. I tried
-setNeedsDisplay, -displayIfNeeded, even -display - they all don't
help. Progress doesn't move, but if I click the window at this moment
- progress returns to life and moves as it have to.

I tried to call -animate for progress in every timer cycle. In that
case progress animates but doesn't move!

I added NSLog() calls to make sure the code is called - it does. I
pass absolutely correct values. I placed NSTextField near the progress
and added -setDoubleValue call with the same value for the text field
- it updates, but progress is still frozen. I checked the thread where
I update progress - it is the main thread.

I tried to move progress update from timer to selector that was called
by performSelectorFromMainThread - doesn't help too.

While searching the Internet I found similar problems, but all of them
were related to main loop's block. Mine is not blocked - all
calculations performed in the separate thread. Calling -display that
always helps, doesn't help to me.

One more thing: I tried to replace simple -setDoubleValue with the  
pair:

[progress setDoubleValue:0];
[progress setDoubleValue:nActualValue];
this helps, progress moves, but animation does not work anyway...

The problem... Ideas?

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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Jens Alfke
That's a very strange problem. Ordinarily, even if the main thread  
were hung, the progress bar would still show its animation (that's  
done on the UI heartbeat thread.) And the way it updates when you  
click implies something's messed up with window-redraw behavior.


My first guess is that your code is calling AppKit unsafely from a  
background thread. But it sounds like your other thread only does  
calculations. Any other threads that might be making AppKit calls?


Second guess: something throwing an exception for some reason. Check  
the console output for any exception logs. Set a symbolic breakpoint  
at objc_exception_throw (on 10.5) or NSRaiseError (10.4) and see if it  
gets hit.


—Jens

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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread j o a r


On May 19, 2008, at 11:53 PM, Vitaly Ovchinnikov wrote:


I tried to move progress update from timer to selector that was called
by performSelectorFromMainThread - doesn't help too.



Does this comment mean that you're currently calling -setDoubleValue:  
from a background thread? That's, AFAIK, not supported. You need to  
change this, and any other calls that you do on UI components, to the  
main thread. This is likely the source of your problems.


Verify that your background threads never make any thread unsafe  
calls, and use -performSelectorOnMainThread: to forward your status  
updates to the main thread for display.
If you still have this problem, I think that the next step would be  
for you to create a small sample project that reproduces the problem  
and then sending a link to the list so that we can check it out.



On May 20, 2008, at 6:40 AM, Matt Long wrote:

I recently wrote a blog post with a demo xcode project that shows an  
implementation of updating a progress indicator for file copy. You  
can see it here: http://www.cimgf.com/2008/05/03/cocoa-tutorial-file-copy-with-progress-indicator/



Two things:

* The context pointer of your callback function is designed to allow  
you to pass information about the object that is interested in the  
callback. In that way you don't have to do things like creating a  
separate static variable for the progress indicator. I find this to be  
a cleaner, or at least more object oriented, solution.


* If you're not blocking the main thread you don't have to call - 
displayIfNeeded. The if needed part probably doesn't make much sense  
here in any case - You know that it's needed, you just updated the  
value. If you need to force display you should call -display, but you  
should only have to do this in exceptional situations. It is much more  
common to flag a control as needing to update display, in which case  
you would call -setNeedsDisplay:. In this case though, you shouldn't  
have to do either, as the call to -setDoubleValue: will flag the  
control as needing display.



j o a r


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Fwd: Problem with updating NSProgressIndicator

2008-05-20 Thread Vitaly Ovchinnikov
 Does this comment mean that you're currently calling -setDoubleValue: from a
 background thread? That's, AFAIK, not supported. You need to change this,

No, -setDobuleValue called from the main thread. My first idea was
that NSTimer creates another thread, but after
NSLog(@thread = %@, [NSThread currentThread])
I find out that it is main thread (num = 1, the same num was in -awakeFromNib)

I have my own messages marshalling, but I tried
-performSelectorOnMainThread too. With the same result.

 If you still have this problem, I think that the next step would be for you
 to create a small sample project that reproduces the problem and then
 sending a link to the list so that we can check it out.

Yes, it seems that's my way Thank you.
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Vitaly Ovchinnikov
http://www.appsforlife.com/progress.zip (36Kb)
Idea is simple:

- (void) awakeFromNib
{
   [progress setHidden:YES];
   timer = [NSTimer init.];
}

- (void) onTimer: (id) timer
{
   [progress setDoubleValue:...];
   [progress setHidden:NO]; // once or every timer cycle - doesn't
matter (in real project I call this once)
}

if we call -setHidden before -setDoubleValue - all work fine. In
attached project progress freezes immediately after start. At every
run.
Ideas?
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Shawn Erickson
On Mon, May 19, 2008 at 11:53 PM, Vitaly Ovchinnikov
[EMAIL PROTECTED] wrote:
 Hello
 I work on Cocoa application that uses posix thread to perform big
 calculations. I need to display the progress. Big caculations are done
 with C++ and I have a callback function that called by the calculating
 thread with the current progress (structure with data). I put this
 structures to the queue (std::vector, guarded by the mutex). This is
 the separate thread.

 Now the main thread: I need to check my queue and (among other things)
 update the progress. So I created NSTimer (with period of 0.1 second)
 that checks my queue and (among other things) calls -setDoubleValue
 for NSProgressIndicator. Maybe it looks a bit tricky, but it is just a
 marshalling of structures from one thread to another, it worked fine
 for me in Windows, it is tested etc

 Now the problem: progress indicator freezes. It doesn't even play
 animation! It may move to 30% and freeze there.

If you send your progress view a setUsesThreadedAnimation: message
with a value of YES do it continue to animate?

If it does then you are somehow blocking your main thread.

-Shawn
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Vitaly Ovchinnikov
 If you send your progress view a setUsesThreadedAnimation: message
 with a value of YES do it continue to animate?

Just tried to send this message in my test project - it doesn't animate.
I removed almost all code, including all my C++ code. Finally it takes
about 10 lines to hang a progress ;)
http://www.appsforlife.com/progress.zip
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Shawn Erickson
On Tue, May 20, 2008 at 1:54 PM, Vitaly Ovchinnikov
[EMAIL PROTECTED] wrote:

 Ideas?

What version of Mac OS X are you running? What version of Xcode are you using?

-Shawn
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Vitaly Ovchinnikov
 What version of Mac OS X are you running? What version of Xcode are you
 using?

Mac OS X 10.4.11 (running at G4)
XCode 2.0 (IDE - 514, Core - 515, ToolSupport - 514)
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Shawn Erickson
On Tue, May 20, 2008 at 1:59 PM, Vitaly Ovchinnikov
[EMAIL PROTECTED] wrote:
 If you send your progress view a setUsesThreadedAnimation: message
 with a value of YES do it continue to animate?

 Just tried to send this message in my test project - it doesn't animate.
 I removed almost all code, including all my C++ code. Finally it takes
 about 10 lines to hang a progress ;)
 http://www.appsforlife.com/progress.zip

It is working fine for me using Mac OS X 10.5 and Mac OS X 10.4 when
compiled with Xcode 2.5 against the 10.4u SDK (not tried any other
version of Xcode or SDK).

-Shawn
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Vitaly Ovchinnikov
 It is working fine for me using Mac OS X 10.5 and Mac OS X 10.4 when
 compiled with Xcode 2.5 against the 10.4u SDK (not tried any other
 version of Xcode or SDK).

well, it seems that I know what my mac will download tonight ;)
thanks for testing, I'll try to download and install 2.5
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Shawn Erickson
On Tue, May 20, 2008 at 2:06 PM, Vitaly Ovchinnikov
[EMAIL PROTECTED] wrote:
 It is working fine for me using Mac OS X 10.5 and Mac OS X 10.4 when
 compiled with Xcode 2.5 against the 10.4u SDK (not tried any other
 version of Xcode or SDK).

 well, it seems that I know what my mac will download tonight ;)
 thanks for testing, I'll try to download and install 2.5

Well on my 8th or so try on a 10.4 system I got it to do something
like what I think you are reporting. If you double-click launch the
application and do NOT move the mouse, click the mouse button, or
press any key on the keyboard the progress UI will not start moving.
As soon as you generate an input event of some type then it appears to
jump ahead to the expected progress position (aka the timer appears to
be firing in the background) and the bar animation runs as expected.

-Shawn
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Vitaly Ovchinnikov
 Well on my 8th or so try on a 10.4 system I got it to do something
 like what I think you are reporting. If you double-click launch the
 application and do NOT move the mouse, click the mouse button, or
 press any key on the keyboard the progress UI will not start moving.
 As soon as you generate an input event of some type then it appears to
 jump ahead to the expected progress position (aka the timer appears to
 be firing in the background) and the bar animation runs as expected.

Yes, that's it. But I can reproduce it at every run. Just Command+R at
XCode at here it is.
Do I need to report this to Apple? Or what?
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Vitaly Ovchinnikov
 It is working fine for me using Mac OS X 10.5 and Mac OS X 10.4 when
 compiled with Xcode 2.5 against the 10.4u SDK (not tried any other
 version of Xcode or SDK).

just installed XCode 2.5 and tried the demo project - result is the
same, progress freezes.
I have a slow computer, maybe the reason is here. it is G4 1.4GHz with
1 Gb RAM...
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Andrew Merenbach

Hi, there,

I apologize for not being able to offer an Ah-ha!!! sort of solution  
immediately, and also for this very long e-mail.  I don't know if my  
suggestions will help, but they may at least lead to cleaner code, and  
may perhaps solve your problems.  If I may...


First, you may wish to rename your class to VOMainController or some  
such -- use a two-letter prefix (one that Apple doesn't use -- and V  
and O appear to be your initials), as directed by Apple (as far as I  
know) to prevent naming collisions, and give it a descriptive name  
that represents what it is -- Wnd seems to be to represent window,  
but your class is neither an NSWindowController nor a subclass of  
NSWindow/NSPanel, and controller is a generic class name suffix for  
such a -- well, for such a controller (hence the convention).


Secondly, instead of using a static xxx = 0 declaration, I'd use an  
instance variable, and give it a name that will be clear what it  
represents, then initialize it in your -init method.  Also, name it  
steps (or something like that).  Also, *you haven't specified what  
xxx is*!!!  I don't know what it defaults to -- but static xxx = 0  
doesn't explicitly make it into an int, a double, or a char -- it may  
(or may not be) compiler specific.  Thus do give it a type.


Thirdly, by making giving the onTimer local variable the name timer,  
you have just created a conflict with your instance variable timer.   
So I'd rename the *local* one to aTimer.


Additionally (and this might, or might not, help with your crash), you  
might want to retain your timer, in case it ever gets removed from the  
runloop but you wish to keep a reference to it.  (Not sure why you'd  
do that, but it's good form to retain any ivars that are a subclass of  
NSObject, unless you're using Garbage Collection under Leopard.)


Also: you call [progress setHidden:NO] every time that the timer  
fires.  This may prove inefficient later on, so I'd simply leave it  
unhidden.


My version of your code follows.  Note that it was typed in Mail.app,  
so there may be an error or two.  It should be fairly good to go,  
though.  If you still have the freezing problem, try creating a *new*  
project under Xcode 2.5, if you haven't already, instead of importing  
your old one.  That might do the trick, if some build settings got  
corrupted.


// === BEGIN INTERFACE CODE ===

@interface VOMainController : NSObject {
	unsigned int steps;	// on Leopard you can use NSUInteger instead of  
unsigned int

NSTimer *timer;
IBOutlet NSProgressIndicator *progress;
}

// I include these prototypes to show that we've overridden them
- (id)init;
- (void)dealloc;
- (void)awakeFromNib

// now for your own method:
- (void)onTimer:(NSTImer *)aTimer;


@end

// === END INTERFACE CODE ===



// === BEGIN IMPLEMENTATION CODE ===

@implementation VOMainController

- (id)init {
self = [super init];
if (self) {
steps = 0;
}
return self;
}

- (void)dealloc {
// there have been debates on this mailing list as to the usefulness of
	// nullifying instance variables (in this case your timer variable);  
I do it
	// since I *feel* it to be good form, even if it appears to be a  
matter of taste


[timer invalidate]; // very important
[timer release];// since we retained earlier
timer = nil;//

[super dealloc];
}

- (void)awakeFromNib
{
timer = [[NSTimer scheduledTimerWithTimeInterval:0.1
target:self
selector:@selector(onTimer:)
userInfo:nil
repeats:YES]
retain];

//[progress setHidden:YES];
}

- (void)onTimer:(NSTimer *)aTimer
{
steps = (steps + 1) % 100;
[progress setDoubleValue:steps];
//[progress setHidden:NO];  
}

@end

// === END IMPLEMENTATION CODE ===


Cheers,
Andrew

On May 20, 2008, at 2:52 PM, Vitaly Ovchinnikov wrote:


It is working fine for me using Mac OS X 10.5 and Mac OS X 10.4 when
compiled with Xcode 2.5 against the 10.4u SDK (not tried any other
version of Xcode or SDK).


just installed XCode 2.5 and tried the demo project - result is the
same, progress freezes.
I have a slow computer, maybe the reason is here. it is G4 1.4GHz with
1 Gb RAM...
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Vitaly Ovchinnikov
 I apologize for not being able to offer an Ah-ha!!! sort of solution
 immediately, and also for this very long e-mail.  I don't know if my
 suggestions will help, but they may at least lead to cleaner code, and may
 perhaps solve your problems.  If I may...

Thanks for your suggestions, but the goal of this example was to show
the problem instead of showing a clean code ;) In real project class
names are better, trees are bigger and the sun is brighter. The only
real thing to check is a missed -retain call for timer, but I
already tried it - it gave nothing.
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Vitaly Ovchinnikov
one more topic to comment:
 Also: you call [progress setHidden:NO] every time that the timer fires.
  This may prove inefficient later on, so I'd simply leave it unhidden.
real code is a bit more complex: if user changed some parameters, I
start the big calculation and show the progress bar. Among this I
resizes other controls a bit to free some place in the window for
progress indicator. The problem is in the order of calls
-setDoubleValue and -setHidden.

In my example -setHidden calls look unnecessary, but they need to
reproduce the problem.
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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Jens Alfke


On 20 May '08, at 2:30 PM, Vitaly Ovchinnikov wrote:


Yes, that's it. But I can reproduce it at every run. Just Command+R at
XCode at here it is.


I can't reproduce it at all on 10.5.2. I've tried launching in Xcode  
and from the Finder, and being careful not to click/type/move the  
mouse after launching.


The code looks OK to me.


Do I need to report this to Apple? Or what?


Not unless you can reproduce it on 10.5 somehow. The only thing Apple  
would fix in 10.4 nowadays is some kind of critical security bug or  
catastrophic system error.


—Jens

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Re: Problem with updating NSProgressIndicator

2008-05-20 Thread Vitaly Ovchinnikov
 Do I need to report this to Apple? Or what?

 Not unless you can reproduce it on 10.5 somehow. The only thing Apple would
 fix in 10.4 nowadays is some kind of critical security bug or catastrophic
 system error.

Well, actually I already submitted this problem to apple. Maybe
they'll take a look.
Anyway, should I forget about Tiger? I want to release my app this
summer and I don't think that it is a good idea to drop support of the
previous OS. Or it is OK for Mac world? (In Windows world we have to
support at least XP and Vista)
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