Re: [computer-go] Mogo: nakade

2007-10-06 Thread compgo123

I used --19 --time 30 --nbThreads 2



DL


-Original Message-
From: Sylvain Gelly [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Fri, 5 Oct 2007 5:48 am
Subject: Re: [computer-go] Mogo: nakade




 I set 30 second playing
 time, but often it takes up to couple minutes for a move.
That is not normal, could you post the command line you use?

Cheers,
Sylvain
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Re: [computer-go] Mogo: nakade

2007-10-06 Thread Sylvain Gelly
Hi,

ok I understand.
Unfortunately MoGo is not multithreaded on windows due to the bad
performance of pthread. So it actually use only 1 thread.

However a side effect of --nbThreads x is that the time per move is
multiplied by x, because the time is computed as CPU time.
In your setting that means that MoGo actually uses twice as much time, ie 60
s.

Sorry for the confusion for you, and for other people who may have run into
it.

Cheers,
Sylvain

2007/10/6, [EMAIL PROTECTED] [EMAIL PROTECTED]:

 I used --19 --time 30 --nbThreads 2

 DL


 -Original Message-
 From: Sylvain Gelly [EMAIL PROTECTED]
 To: computer-go computer-go@computer-go.org
 Sent: Fri, 5 Oct 2007 5:48 am
 Subject: Re: [computer-go] Mogo: nakade

   I set 30 second playing
  time, but often it takes up to couple minutes for a move.
 That is not normal, could you post the command line you use?

 Cheers,
 Sylvain
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Re: [computer-go] Mogo: nakade

2007-10-05 Thread Sylvain Gelly
 I set 30 second playing
 time, but often it takes up to couple minutes for a move.
That is not normal, could you post the command line you use?

Cheers,
Sylvain
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Re: [computer-go] Mogo: nakade

2007-10-04 Thread compgo123

I played quite a few games with Mogo to recognizing the game pattern. I'm one 
or two levels higher than Mogo in 19X19. For the first 15 moves or so Mogo 
playing moves in the center(except the database forced plays in the corner). 
Probably its search concluded the center is the best place to surround 
territory. Once center is covered, Mogo begin to play attack moves. Probably 
its search concluded that from now on simply covering the territory won't lead 
to win.?For human players this point is started somewhat earlier. Up to now and 
in next few moves Mogo didn't show marked weakness. However, one major weakness 
shows up in moves following. It always try to kill a weak group. Good Go 
players all know that the?attack is not always (in most cases it's not) to kill 
that group. Mogo is so obsessed with the?killing effort, it often left several 
weaknesses in its position. I wonder what search mechanism biased Mogo towards 
such a behavior?

I used a AMD 1.6GHz Turino dual core and the windows version of Mogo. At the 
end of game Mogo's time used is about an hour. I set 30 second playing time, 
but often it takes up to couple minutes for a move. It's ok, I would like it to 
think longer to come up better moves.


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Re: [computer-go] Mogo: nakade

2007-10-03 Thread Sylvain Gelly
Hi Darren,
Thank you for playing (I hope you enjoyed :)) and your report.

 Sylvain, can you explain more about why it has this particular weakness?
What you describe is exactly the issue I describe in the FAQ.
From my analysis this come from the fact that the simulations are more
likely to make the dead group to live than to die. It happens only on
some situations, but when it happens, and you are in a part which is
not explored by the tree, the probability for the group to die is low
so MoGo simply consider that there is more important part of the board
to analyse. Of course you can be more agressive on exploration and
then get rid of this problem, but what I want is the best playing
level in average, not solve some particular positions.
I guess an overall fix of the simulation would be the best way to go for that.

 Also, is there a plan to fix it?
Not by me at least ;). As I said earlier I am not working on it anymore...

Cheers,
Sylvain
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