Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-15 Thread Tolga Dalman

On 08/15/2017 09:45 PM, Ruben Safir wrote:

On Tue, Aug 15, 2017 at 09:03:44PM +1000, David Hurst wrote:

Just wanted to add my 2 cents and say that anything that makes the client
more accessible on windows is a big plus to me. Even though i'm happy to
set the game up on linux, most of my friends are not, by offering support
to windows we can gain access to a larger player base.



I don't want to beat a dead horse but I just want to say that this logic
has NEVER worked out in almost 30 years now.  It will not cause a larger
player base.  Installing Linuix, however, does.


CMake works perfectly on Linux and will help Crossfire to be more portable
on Windows. TBH, I don't understand your point at all.

btw: Good job, Kevin and many thanks!
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Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-15 Thread Ruben Safir
On Tue, Aug 15, 2017 at 09:03:44PM +1000, David Hurst wrote:
> Just wanted to add my 2 cents and say that anything that makes the client
> more accessible on windows is a big plus to me. Even though i'm happy to
> set the game up on linux, most of my friends are not, by offering support
> to windows we can gain access to a larger player base.


I don't want to beat a dead horse but I just want to say that this logic
has NEVER worked out in almost 30 years now.  It will not cause a larger
player base.  Installing Linuix, however, does.


> 
> Regards,
> Saru
> 
> On Tue, Aug 15, 2017 at 3:22 PM, BloodyShade  wrote:
> 
> > On 8/15/2017 2:00 AM, Ruben Safir wrote:
> >
> >> On 08/14/2017 05:39 PM, Kevin Zheng wrote:
> >>
> >>> . If you play,
> >>> but use a package from your OS, I don't see how this impacts you.
> >>>
> >>
> >> I compile it
> >>
> >> and I don't think there is a package.  I hate cmakes license, and I'm
> >> not found of its syntax either.
> >>
> >> I'm just generally sick of BSD junk being forced on me, and FWIW, if it
> >> never compiles on Windows, that is fine as well.
> >>
> >>
> >>
> >>
> > So you'd rather make it both harder to maintain and less platform
> > independent for others just because of your ideological standpoint in
> > regards to licenses and some minor inconvenience of installing a few more
> > packages?
> >
> > Also, as Kevin said, you can keep using the old system and adapt it to
> > your own needs, nobody is forcing anything on anybody here.
> >
> > Back when I used to play, I had to change things in the source and
> > basically rewrite the msvc project completely to be able to compile it on
> > windows xp/7 at the time.
> > Kevin might even remotely remember me, since I reported many ansi c (and
> > other) issues, which I found during that time.
> >
> > In short, making the source more platform independent and easier to
> > maintain for the current maintainers sound like a good step forward to me.
> >
> > Regards,
> > BloodyShade
> >
> > ___
> > crossfire mailing list
> > crossfire@metalforge.org
> > http://mailman.metalforge.org/mailman/listinfo/crossfire
> >

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Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-15 Thread Kevin Zheng
The 1.72.0 client build for Windows is now available on SourceForge:

https://sourceforge.net/projects/crossfire/files/crossfire-client/1.72.0/

Some network issues were fixed between the latest snapshot and the
1.72.0 client, so you should upgrade when convenient.

Hash: SHA256

SHA256 (crossfire-client-1.72.0.tar.bz2) =
2e863f09be0d5480708e031afb212361f58f6827a68120ffef075b94406d73a5
SHA256 (crossfire-sounds-1.72.0.tar.bz2) =
b41fbac33cbffb6850bbe497ac4d1bcbf5e514073e288f4b00af0c10e99c1d62
SHA256 (crossfire-client-1.72.0-winx86_64.zip) =
cd3ef354d5222598e94b82cfefa0cb4fffd8557fc825ca5250f59df053743365

Precompiled pixmaps will not be provided for this release.

Regards,
Kevin

-- 
Kevin Zheng
kevinz5...@gmail.com | kev...@berkeley.edu | PGP: 0xC22E1090



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Re: [crossfire] Crossfire Client 1.72.0 is available

2017-08-15 Thread David Hurst
Just wanted to add my 2 cents and say that anything that makes the client
more accessible on windows is a big plus to me. Even though i'm happy to
set the game up on linux, most of my friends are not, by offering support
to windows we can gain access to a larger player base.

Regards,
Saru

On Tue, Aug 15, 2017 at 3:22 PM, BloodyShade  wrote:

> On 8/15/2017 2:00 AM, Ruben Safir wrote:
>
>> On 08/14/2017 05:39 PM, Kevin Zheng wrote:
>>
>>> . If you play,
>>> but use a package from your OS, I don't see how this impacts you.
>>>
>>
>> I compile it
>>
>> and I don't think there is a package.  I hate cmakes license, and I'm
>> not found of its syntax either.
>>
>> I'm just generally sick of BSD junk being forced on me, and FWIW, if it
>> never compiles on Windows, that is fine as well.
>>
>>
>>
>>
> So you'd rather make it both harder to maintain and less platform
> independent for others just because of your ideological standpoint in
> regards to licenses and some minor inconvenience of installing a few more
> packages?
>
> Also, as Kevin said, you can keep using the old system and adapt it to
> your own needs, nobody is forcing anything on anybody here.
>
> Back when I used to play, I had to change things in the source and
> basically rewrite the msvc project completely to be able to compile it on
> windows xp/7 at the time.
> Kevin might even remotely remember me, since I reported many ansi c (and
> other) issues, which I found during that time.
>
> In short, making the source more platform independent and easier to
> maintain for the current maintainers sound like a good step forward to me.
>
> Regards,
> BloodyShade
>
> ___
> crossfire mailing list
> crossfire@metalforge.org
> http://mailman.metalforge.org/mailman/listinfo/crossfire
>
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