On Tue, Aug 15, 2017 at 09:03:44PM +1000, David Hurst wrote:
> Just wanted to add my 2 cents and say that anything that makes the client
> more accessible on windows is a big plus to me. Even though i'm happy to
> set the game up on linux, most of my friends are not, by offering support
> to windows we can gain access to a larger player base.


I don't want to beat a dead horse but I just want to say that this logic
has NEVER worked out in almost 30 years now.  It will not cause a larger
player base.  Installing Linuix, however, does.


> 
> Regards,
> Saru
> 
> On Tue, Aug 15, 2017 at 3:22 PM, BloodyShade <bloodysh...@gmail.com> wrote:
> 
> > On 8/15/2017 2:00 AM, Ruben Safir wrote:
> >
> >> On 08/14/2017 05:39 PM, Kevin Zheng wrote:
> >>
> >>> . If you play,
> >>> but use a package from your OS, I don't see how this impacts you.
> >>>
> >>
> >> I compile it
> >>
> >> and I don't think there is a package.  I hate cmakes license, and I'm
> >> not found of its syntax either.
> >>
> >> I'm just generally sick of BSD junk being forced on me, and FWIW, if it
> >> never compiles on Windows, that is fine as well.
> >>
> >>
> >>
> >>
> > So you'd rather make it both harder to maintain and less platform
> > independent for others just because of your ideological standpoint in
> > regards to licenses and some minor inconvenience of installing a few more
> > packages?
> >
> > Also, as Kevin said, you can keep using the old system and adapt it to
> > your own needs, nobody is forcing anything on anybody here.
> >
> > Back when I used to play, I had to change things in the source and
> > basically rewrite the msvc project completely to be able to compile it on
> > windows xp/7 at the time.
> > Kevin might even remotely remember me, since I reported many ansi c (and
> > other) issues, which I found during that time.
> >
> > In short, making the source more platform independent and easier to
> > maintain for the current maintainers sound like a good step forward to me.
> >
> > Regards,
> > BloodyShade
> >
> > _______________________________________________
> > crossfire mailing list
> > crossfire@metalforge.org
> > http://mailman.metalforge.org/mailman/listinfo/crossfire
> >

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