Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-31 Thread Mark Wedel

On 07/30/2017 10:22 PM, Kevin Zheng wrote:

On 07/30/2017 14:08, Preston Crow wrote:

I like your thinking on this.  You have a place for monsters, but didn't
put any on the list.  I've been playing on Metalforge recently, and I've
found pixies to be worthless monsters.  They seem to usually have wands
but never use them.  I seem to recall they used their wands at one point
in the past, making them randomly dangerous.


Glad these ideas are being discussed.

I do want to point out that I'd like to hold off major changes until
this release gets out the door. We're still shaking out some last issues
and I really don't want to delay this any more than it already is.

I'm shooting for getting this out the door on or before the weekend of
August 12th. Releasing isn't that hard but it takes a couple of hours to
sit down and get everything done. We should really work on automating
this going forward.


 My experience in the past is most of the time is finding out something was 
done but some part missing with respect to the release (eg, a file not added to 
the makefile so it ends being in the source repo but not the tar files built)


 It used to be that 'make archive' was all that was really needed - it would 
make the tar file, then uncompress it, run configure in that new directory, run 
the make, make install, and verify none of that got an error.  That's about as 
automated as something can get.


 The one thing that could be improved (though I don't thing SF supports this) 
would be doing that after every commit (or once a day or something), so if a 
file is added but missing from a makefile or whatever, it is found at that time, 
and not when you go off to make the release.





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Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-31 Thread David Hurst
Yeah, I have some thoughts on monster balance that I intend to include in
the table.

I know random books work (e.g demons and angels can be nasty at times) but
now that you mention it, I don't think wands are working. I think we should
endeavor to separate bugs from balance and this seems more like a bug
(which should be reported here: https://sourceforge.net/p/crossfire/bugs/).

Balance is more about tweak existing .arcs to make bring various elements
closer to parity (while being careful not to lose the important diversity
that these differences bring). I'm happy to document any balance issues
people have.

Regards,
Saru


On Mon, Jul 31, 2017 at 7:08 AM, Preston Crow  wrote:

> I like your thinking on this.  You have a place for monsters, but didn't
> put any on the list.  I've been playing on Metalforge recently, and I've
> found pixies to be worthless monsters.  They seem to usually have wands but
> never use them.  I seem to recall they used their wands at one point in the
> past, making them randomly dangerous.
>
> On 07/30/17 00:05, David Hurst wrote:
>
> Hi guys and gals,
>
> I've been spending a lot of time playing crossfire lately and the
> discussion around a new release prompted me to think about some potential
> balance improvements that could be made. I am thinking about some of the
> more fundamental aspects of the game such as player race attributes which
> do have wider ramifications that adjusting maps, therefore, I have created
> a table on the wiki to document these potential changes and provided a
> little description around the rationale.
>
> http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:new_release_balance
>
> I'm not suggesting they are perfect or that there isn't better ways to
> address some of these issues, but i'm really focusing on the low hanging
> fruit that I can actually assist with.
>
> I welcome any additions to these balance changes and I might suggest a
> poll of some description as we approach release to confirm any specific
> changes. Thoughts?
>
> Regards,
> Saru
>
>
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>
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Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-30 Thread Kevin Zheng
On 07/30/2017 14:08, Preston Crow wrote:
> I like your thinking on this.  You have a place for monsters, but didn't
> put any on the list.  I've been playing on Metalforge recently, and I've
> found pixies to be worthless monsters.  They seem to usually have wands
> but never use them.  I seem to recall they used their wands at one point
> in the past, making them randomly dangerous.

Glad these ideas are being discussed.

I do want to point out that I'd like to hold off major changes until
this release gets out the door. We're still shaking out some last issues
and I really don't want to delay this any more than it already is.

I'm shooting for getting this out the door on or before the weekend of
August 12th. Releasing isn't that hard but it takes a couple of hours to
sit down and get everything done. We should really work on automating
this going forward.

-- 
Kevin Zheng
kevinz5...@gmail.com | kev...@berkeley.edu | PGP: 0xC22E1090
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Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-30 Thread Preston Crow
I like your thinking on this.  You have a place for monsters, but didn't 
put any on the list.  I've been playing on Metalforge recently, and I've 
found pixies to be worthless monsters.  They seem to usually have wands 
but never use them.  I seem to recall they used their wands at one point 
in the past, making them randomly dangerous.



On 07/30/17 00:05, David Hurst wrote:

Hi guys and gals,

I've been spending a lot of time playing crossfire lately and the 
discussion around a new release prompted me to think about some 
potential balance improvements that could be made. I am thinking about 
some of the more fundamental aspects of the game such as player race 
attributes which do have wider ramifications that adjusting maps, 
therefore, I have created a table on the wiki to document these 
potential changes and provided a little description around the rationale.


http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:new_release_balance

I'm not suggesting they are perfect or that there isn't better ways to 
address some of these issues, but i'm really focusing on the low 
hanging fruit that I can actually assist with.


I welcome any additions to these balance changes and I might suggest a 
poll of some description as we approach release to confirm any 
specific changes. Thoughts?


Regards,
Saru


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Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-30 Thread David Hurst
ajh.co

It's located in Melbourne, Australia. It isn't advertised on the metaserver
because when I followed the guide it didn't seem to work and i'm using the
1.71 GTK client on windows so I don't have a meta server anyway.

Regards,

Saru

On Sun, Jul 30, 2017 at 3:27 PM, Ruben Safir  wrote:

> On Sun, Jul 30, 2017 at 02:05:00PM +1000, David Hurst wrote:
> > Hi guys and gals,
> >
> > I've been spending a lot of time playing crossfire lately and the
> > discussion around a new release prompted me to think about some potential
> > balance improvements that could be made. I am thinking about some of the
> > more fundamental aspects of the game such as player race attributes which
> > do have wider ramifications that adjusting maps, therefore, I have
> created
> > a table on the wiki to document these potential changes and provided a
> > little description around the rationale.
>
>
> where are you playing?
>
> >
> > http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:
> new_release_balance
> >
> > I'm not suggesting they are perfect or that there isn't better ways to
> > address some of these issues, but i'm really focusing on the low hanging
> > fruit that I can actually assist with.
> >
> > I welcome any additions to these balance changes and I might suggest a
> poll
> > of some description as we approach release to confirm any specific
> changes.
> > Thoughts?
> >
> > Regards,
> > Saru
>
> > ___
> > crossfire mailing list
> > crossfire@metalforge.org
> > http://mailman.metalforge.org/mailman/listinfo/crossfire
>
>
> --
> So many immigrant groups have swept through our town
> that Brooklyn, like Atlantis, reaches mythological
> proportions in the mind of the world - RI Safir 1998
> http://www.mrbrklyn.com
>
> DRM is THEFT - We are the STAKEHOLDERS - RI Safir 2002
> http://www.nylxs.com - Leadership Development in Free Software
> http://www2.mrbrklyn.com/resources - Unpublished Archive
> http://www.coinhangout.com - coins!
> http://www.brooklyn-living.com
>
> Being so tracked is for FARM ANIMALS and and extermination camps,
> but incompatible with living as a free human being. -RI Safir 2013
>
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Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-29 Thread Ruben Safir
On Sun, Jul 30, 2017 at 02:05:00PM +1000, David Hurst wrote:
> Hi guys and gals,
> 
> I've been spending a lot of time playing crossfire lately and the
> discussion around a new release prompted me to think about some potential
> balance improvements that could be made. I am thinking about some of the
> more fundamental aspects of the game such as player race attributes which
> do have wider ramifications that adjusting maps, therefore, I have created
> a table on the wiki to document these potential changes and provided a
> little description around the rationale.


where are you playing?

> 
> http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:new_release_balance
> 
> I'm not suggesting they are perfect or that there isn't better ways to
> address some of these issues, but i'm really focusing on the low hanging
> fruit that I can actually assist with.
> 
> I welcome any additions to these balance changes and I might suggest a poll
> of some description as we approach release to confirm any specific changes.
> Thoughts?
> 
> Regards,
> Saru

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> crossfire mailing list
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-- 
So many immigrant groups have swept through our town
that Brooklyn, like Atlantis, reaches mythological
proportions in the mind of the world - RI Safir 1998
http://www.mrbrklyn.com 

DRM is THEFT - We are the STAKEHOLDERS - RI Safir 2002
http://www.nylxs.com - Leadership Development in Free Software
http://www2.mrbrklyn.com/resources - Unpublished Archive 
http://www.coinhangout.com - coins!
http://www.brooklyn-living.com 

Being so tracked is for FARM ANIMALS and and extermination camps, 
but incompatible with living as a free human being. -RI Safir 2013

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[crossfire] Ideas for balancing tweaks for next release

2017-07-29 Thread David Hurst
Hi guys and gals,

I've been spending a lot of time playing crossfire lately and the
discussion around a new release prompted me to think about some potential
balance improvements that could be made. I am thinking about some of the
more fundamental aspects of the game such as player race attributes which
do have wider ramifications that adjusting maps, therefore, I have created
a table on the wiki to document these potential changes and provided a
little description around the rationale.

http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:new_release_balance

I'm not suggesting they are perfect or that there isn't better ways to
address some of these issues, but i'm really focusing on the low hanging
fruit that I can actually assist with.

I welcome any additions to these balance changes and I might suggest a poll
of some description as we approach release to confirm any specific changes.
Thoughts?

Regards,
Saru
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