Re: [crossfire] What to find in towns, what to find in the countryside

2009-12-17 Thread Nicolas Weeger
   I haven't played it for a while, but one thing I recall is that the level
 range is pretty broad.

   Some of the undercity maps are suitable for low level characters (less
 than 5), while others are much tougher, with things like wyverns.  So I'd
 probably say the level range is 0-20, but it really depends on what area
 you are in.

   One problem perhaps is that there is not enough exp to be gained here to
 start at say level 5 (easier area) and work your way through, to the point
 where at the end you are sufficient exp to complete it.  If you start at
 high enough level to complete it, you may find some areas too easy.  If you
 start at a level where the area is a challenge, you may find you can't
 complete it, and need to go adventuring elsewhere to get sufficient exp.


Well, that quest could be integrated in a storyline, as per the advocated idea 
on another thread.
So that'd be an opportunity to fix/balance the various maps.




Nicolas
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Re: [crossfire] What to find in towns, what to find in the countryside

2009-12-07 Thread Otto J. Makela
Nicolas Weeger wrote:
 Well, Scorn also has an explanation on why neglected houses have monsters
 in them: the situation with Old Town.
 
 Talking about that quest, would anyone have a description? That is what items 
 one can find, clues there are, and so on?
 :)

Sorry, my mistake, Old City.

I played it through for the most part last night (kinda hard to tell, as it
is a quite large adventure). Different clues are spread around the city, but
the general idea is that you have to make your way through the monster-
infested under-city areas, find three artifacts (crown, cup and dagger),
bring them to the old underground temple where they will open a route to
the underworld, where you can block the hell-hole through which the monsters
infesting the Old City have been coming through.

I don't think there actually are items to be gained on this one, as the three
artifacts are destroyed in the process. General treasure abounds, though.
Suitable for adventurers level 20+, I'd say.
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Re: [crossfire] What to find in towns, what to find in the countryside

2009-12-07 Thread Mark Wedel
Otto J. Makela wrote:
 Nicolas Weeger wrote:
 Well, Scorn also has an explanation on why neglected houses have monsters
 in them: the situation with Old Town.
 Talking about that quest, would anyone have a description? That is what 
 items 
 one can find, clues there are, and so on?
 :)
 
 Sorry, my mistake, Old City.
 
 I played it through for the most part last night (kinda hard to tell, as it
 is a quite large adventure). Different clues are spread around the city, but
 the general idea is that you have to make your way through the monster-
 infested under-city areas, find three artifacts (crown, cup and dagger),
 bring them to the old underground temple where they will open a route to
 the underworld, where you can block the hell-hole through which the monsters
 infesting the Old City have been coming through.
 
 I don't think there actually are items to be gained on this one, as the three
 artifacts are destroyed in the process. General treasure abounds, though.
 Suitable for adventurers level 20+, I'd say.

  I haven't played it for a while, but one thing I recall is that the level 
range is pretty broad.

  Some of the undercity maps are suitable for low level characters (less than 
5), while others are much tougher, with things like wyverns.  So I'd probably 
say the level range is 0-20, but it really depends on what area you are in.

  One problem perhaps is that there is not enough exp to be gained here to 
start 
at say level 5 (easier area) and work your way through, to the point where at 
the end you are sufficient exp to complete it.  If you start at high enough 
level to complete it, you may find some areas too easy.  If you start at a 
level 
where the area is a challenge, you may find you can't complete it, and need to 
go adventuring elsewhere to get sufficient exp.




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Re: [crossfire] What to find in towns, what to find in the countryside

2009-12-05 Thread Nicolas Weeger
 Well, Scorn also has an explanation on why neglected houses have monsters
 in them: the situation with Old Town.

Talking about that quest, would anyone have a description? That is what items 
one can find, clues there are, and so on?
:)


Nicolas
-- 
http://nicolas.weeger.org [Mon p'tit coin du web]


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Re: [crossfire] What to find in towns, what to find in the countryside

2009-11-28 Thread Nicolas Weeger
   Certainly for scorn, as that is a starting area, it makes a lot of sense.
  And a lot of the monster maps in scorn don't make a lot of sense.

   For navar city, there are several quest lines that sort of go with some
 of the maps in the town (old wizards tower, smuggling operation, etc).  But
 those are also better in that for the most part, there is some sequence so
 you just can't wander into a random house full of monsters.

I'd remove all monsters from town, or at least hide them.
Or make them non aggressive, and they start attacking if player attacks.

Or else we'll need to explain why the town guards are that incompetent! :)


   In terms of the NPC's, I think that can work.  However, I wouldn't like
 there to be NPC's giving quests (not that we really have quests, but you
 sort of get the idea) that you have to hunt through all the houses.  I
 think a method where most of the NPC's may have some basic information (so
 that for example they may have tales of haunted houses, etc) is good.  Or
 for that matter, if there are NPC's in the houses with unique information,
 maybe some of the common knowledge would be about that person (Bob over
 there is looking for someone to ...)

Well yes, you're supposed to know what your neighbourgs are up to :)
That'll require much work to link information, of course.





So, anyone willing to rewrite the in town maps? :)
I'd start with Darcap, since there aren't that many maps.


Nicolas
-- 
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l'aléatoire !]


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Re: [crossfire] What to find in towns, what to find in the countryside

2009-11-28 Thread Otto J. Makela
On 2009-11-28 21:10, Nicolas Weeger wrote:
   Certainly for scorn, as that is a starting area, it makes a lot of sense.
  And a lot of the monster maps in scorn don't make a lot of sense.

   For navar city, there are several quest lines that sort of go with some
 of the maps in the town (old wizards tower, smuggling operation, etc).  But
 those are also better in that for the most part, there is some sequence so
 you just can't wander into a random house full of monsters.
 
 I'd remove all monsters from town, or at least hide them.
 Or make them non aggressive, and they start attacking if player attacks.
 
 Or else we'll need to explain why the town guards are that incompetent! :)

Well, Scorn also has an explanation on why neglected houses have monsters
in them: the situation with Old Town.
-- 
   /* * * Otto J. Makela o...@iki.fi * * * * * * * * * * * * * * * */
  /* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */
 /* Mail: Mechelininkatu  26 B 27,  FI-00100  Helsinki,  FINLAND */
/* * * Computers Rule 0100 01001011 * * * * * * * * * * * * */

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Re: [crossfire] What to find in towns, what to find in the countryside

2009-11-21 Thread Mark Wedel
Nicolas Weeger wrote:
 Hello.
 
 
 Right now there are many houses / maps in the various towns which have 
 monsters.
 
 
 What about moving all that outside the towns (which after all have guards and 
 such, and should probably be safe places?), and putting them in the country 
 side?
 Except maybe some mice or dogs here and there ;)
 
 
 This would leave the town with many houses to put NPCs, have shops, things 
 like that. And increase the number of stories to tell to players :)

  Certainly for scorn, as that is a starting area, it makes a lot of sense.  
And 
a lot of the monster maps in scorn don't make a lot of sense.

  For navar city, there are several quest lines that sort of go with some of 
the 
maps in the town (old wizards tower, smuggling operation, etc).  But those are 
also better in that for the most part, there is some sequence so you just can't 
wander into a random house full of monsters.

  In terms of the NPC's, I think that can work.  However, I wouldn't like there 
to be NPC's giving quests (not that we really have quests, but you sort of get 
the idea) that you have to hunt through all the houses.  I think a method where 
most of the NPC's may have some basic information (so that for example they may 
have tales of haunted houses, etc) is good.  Or for that matter, if there are 
NPC's in the houses with unique information, maybe some of the common knowledge 
would be about that person (Bob over there is looking for someone to ...)


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[crossfire] What to find in towns, what to find in the countryside

2009-11-19 Thread Nicolas Weeger
Hello.


Right now there are many houses / maps in the various towns which have 
monsters.


What about moving all that outside the towns (which after all have guards and 
such, and should probably be safe places?), and putting them in the country 
side?
Except maybe some mice or dogs here and there ;)


This would leave the town with many houses to put NPCs, have shops, things 
like that. And increase the number of stories to tell to players :)


What would you think of that?

Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]


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