Re: [crossfire] What to find in towns, what to find in the countryside
I haven't played it for a while, but one thing I recall is that the level range is pretty broad. Some of the undercity maps are suitable for low level characters (less than 5), while others are much tougher, with things like wyverns. So I'd probably say the level range is 0-20, but it really depends on what area you are in. One problem perhaps is that there is not enough exp to be gained here to start at say level 5 (easier area) and work your way through, to the point where at the end you are sufficient exp to complete it. If you start at high enough level to complete it, you may find some areas too easy. If you start at a level where the area is a challenge, you may find you can't complete it, and need to go adventuring elsewhere to get sufficient exp. Well, that quest could be integrated in a storyline, as per the advocated idea on another thread. So that'd be an opportunity to fix/balance the various maps. Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] What to find in towns, what to find in the countryside
Nicolas Weeger wrote: Well, Scorn also has an explanation on why neglected houses have monsters in them: the situation with Old Town. Talking about that quest, would anyone have a description? That is what items one can find, clues there are, and so on? :) Sorry, my mistake, Old City. I played it through for the most part last night (kinda hard to tell, as it is a quite large adventure). Different clues are spread around the city, but the general idea is that you have to make your way through the monster- infested under-city areas, find three artifacts (crown, cup and dagger), bring them to the old underground temple where they will open a route to the underworld, where you can block the hell-hole through which the monsters infesting the Old City have been coming through. I don't think there actually are items to be gained on this one, as the three artifacts are destroyed in the process. General treasure abounds, though. Suitable for adventurers level 20+, I'd say. -- /* * * Otto J. Makela o...@iki.fi * * * * * * * * * * * * * * * */ /* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */ /* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki, FINLAND */ /* * * Computers Rule 0100 01001011 * * * * * * * * * * * * */ ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] What to find in towns, what to find in the countryside
Otto J. Makela wrote: Nicolas Weeger wrote: Well, Scorn also has an explanation on why neglected houses have monsters in them: the situation with Old Town. Talking about that quest, would anyone have a description? That is what items one can find, clues there are, and so on? :) Sorry, my mistake, Old City. I played it through for the most part last night (kinda hard to tell, as it is a quite large adventure). Different clues are spread around the city, but the general idea is that you have to make your way through the monster- infested under-city areas, find three artifacts (crown, cup and dagger), bring them to the old underground temple where they will open a route to the underworld, where you can block the hell-hole through which the monsters infesting the Old City have been coming through. I don't think there actually are items to be gained on this one, as the three artifacts are destroyed in the process. General treasure abounds, though. Suitable for adventurers level 20+, I'd say. I haven't played it for a while, but one thing I recall is that the level range is pretty broad. Some of the undercity maps are suitable for low level characters (less than 5), while others are much tougher, with things like wyverns. So I'd probably say the level range is 0-20, but it really depends on what area you are in. One problem perhaps is that there is not enough exp to be gained here to start at say level 5 (easier area) and work your way through, to the point where at the end you are sufficient exp to complete it. If you start at high enough level to complete it, you may find some areas too easy. If you start at a level where the area is a challenge, you may find you can't complete it, and need to go adventuring elsewhere to get sufficient exp. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] What to find in towns, what to find in the countryside
Well, Scorn also has an explanation on why neglected houses have monsters in them: the situation with Old Town. Talking about that quest, would anyone have a description? That is what items one can find, clues there are, and so on? :) Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] What to find in towns, what to find in the countryside
Certainly for scorn, as that is a starting area, it makes a lot of sense. And a lot of the monster maps in scorn don't make a lot of sense. For navar city, there are several quest lines that sort of go with some of the maps in the town (old wizards tower, smuggling operation, etc). But those are also better in that for the most part, there is some sequence so you just can't wander into a random house full of monsters. I'd remove all monsters from town, or at least hide them. Or make them non aggressive, and they start attacking if player attacks. Or else we'll need to explain why the town guards are that incompetent! :) In terms of the NPC's, I think that can work. However, I wouldn't like there to be NPC's giving quests (not that we really have quests, but you sort of get the idea) that you have to hunt through all the houses. I think a method where most of the NPC's may have some basic information (so that for example they may have tales of haunted houses, etc) is good. Or for that matter, if there are NPC's in the houses with unique information, maybe some of the common knowledge would be about that person (Bob over there is looking for someone to ...) Well yes, you're supposed to know what your neighbourgs are up to :) That'll require much work to link information, of course. So, anyone willing to rewrite the in town maps? :) I'd start with Darcap, since there aren't that many maps. Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] What to find in towns, what to find in the countryside
On 2009-11-28 21:10, Nicolas Weeger wrote: Certainly for scorn, as that is a starting area, it makes a lot of sense. And a lot of the monster maps in scorn don't make a lot of sense. For navar city, there are several quest lines that sort of go with some of the maps in the town (old wizards tower, smuggling operation, etc). But those are also better in that for the most part, there is some sequence so you just can't wander into a random house full of monsters. I'd remove all monsters from town, or at least hide them. Or make them non aggressive, and they start attacking if player attacks. Or else we'll need to explain why the town guards are that incompetent! :) Well, Scorn also has an explanation on why neglected houses have monsters in them: the situation with Old Town. -- /* * * Otto J. Makela o...@iki.fi * * * * * * * * * * * * * * * */ /* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */ /* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki, FINLAND */ /* * * Computers Rule 0100 01001011 * * * * * * * * * * * * */ ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] What to find in towns, what to find in the countryside
Nicolas Weeger wrote: Hello. Right now there are many houses / maps in the various towns which have monsters. What about moving all that outside the towns (which after all have guards and such, and should probably be safe places?), and putting them in the country side? Except maybe some mice or dogs here and there ;) This would leave the town with many houses to put NPCs, have shops, things like that. And increase the number of stories to tell to players :) Certainly for scorn, as that is a starting area, it makes a lot of sense. And a lot of the monster maps in scorn don't make a lot of sense. For navar city, there are several quest lines that sort of go with some of the maps in the town (old wizards tower, smuggling operation, etc). But those are also better in that for the most part, there is some sequence so you just can't wander into a random house full of monsters. In terms of the NPC's, I think that can work. However, I wouldn't like there to be NPC's giving quests (not that we really have quests, but you sort of get the idea) that you have to hunt through all the houses. I think a method where most of the NPC's may have some basic information (so that for example they may have tales of haunted houses, etc) is good. Or for that matter, if there are NPC's in the houses with unique information, maybe some of the common knowledge would be about that person (Bob over there is looking for someone to ...) ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] What to find in towns, what to find in the countryside
Hello. Right now there are many houses / maps in the various towns which have monsters. What about moving all that outside the towns (which after all have guards and such, and should probably be safe places?), and putting them in the country side? Except maybe some mice or dogs here and there ;) This would leave the town with many houses to put NPCs, have shops, things like that. And increase the number of stories to tell to players :) What would you think of that? Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire