[Csgo_servers] Huge loss problem
Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible.I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem. However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server: Ubuntu 12.04 8GB RAM E3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke. Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working. SV barely drops lower than 30. My rate settings: sv_minrate 25000 sv_maxrate 10 net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. -- Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem. However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server: Ubuntu 12.04 8GB RAM E3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke. Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working. SV barely drops lower than 30. My rate settings: sv_minrate 25000 sv_maxrate 10 net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. -- Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. -- Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem. However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server: Ubuntu 12.04 8GB RAM E3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke. Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working. SV barely drops lower than 30. My rate settings: sv_minrate 25000 sv_maxrate 10 net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.comwrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. -- Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. -- Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem. However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server: Ubuntu 12.04 8GB RAM E3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke. Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working. SV barely drops lower than 30. My rate settings: sv_minrate 25000 sv_maxrate 10 net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cliRetrieving speedtest.net configuration...Retrieving speedtest.net server list...Testing from SunnyVision Limited (124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong Kong) [3.25 km]: 11.285 msTesting download speedDownload: 45.09 Mbit/sTesting upload speed..Upload: 18.20 Mbit/sroot@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco PadovanChief Technical Officerhttp://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
I will contact the support. The choke starts when the server gets filled up37/45 ish players. 45 players is unplayable at all. Date: Sun, 24 Nov 2013 07:19:14 -0800 From: rit...@vsritual.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem How many players does it choke at? Any idea? That upload isn't great. Any way you can get more? On Nov 24, 2013 7:17 AM, arnold lam arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cliRetrieving speedtest.net configuration... Retrieving speedtest.net server list...Testing from SunnyVision Limited (124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speedDownload: 45.09 Mbit/sTesting upload speed..Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco PadovanChief Technical Officerhttp://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] Huge loss problem
18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cli Retrieving speedtest.net configuration... Retrieving speedtest.net server list... Testing from SunnyVision Limited (124.248.225.130)... Selecting best server based on ping... Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed Download: 45.09 Mbit/s Testing upload speed.. Upload: 18.20 Mbit/s root@arnold:~# -- Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.comwrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. -- Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. -- Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem. However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server: Ubuntu 12.04 8GB RAM E3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke. Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working. SV barely drops lower than 30. My rate settings: sv_minrate 25000 sv_maxrate 10 net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers. Date: Sun, 24 Nov 2013 16:22:30 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cliRetrieving speedtest.net configuration... Retrieving speedtest.net server list...Testing from SunnyVision Limited (124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speedDownload: 45.09 Mbit/sTesting upload speed..Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco PadovanChief Technical Officerhttp://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Huge loss problem
There's only 3 possible reasons 1. Insufficient bandwidth 2. Hardware issue (your server end or network hardware) 3. Issue within the game. That being said, in CSS, zombie escape servers never ran without choke or loss of tickrate when they were over 40+ slots or more full. Didn't matter if you were behind 1Gbps or how powerfull the system was. When 1 core where the server runs is saturated, then it's lag time. -ics arnold lam kirjoitti: Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers. Date: Sun, 24 Nov 2013 16:22:30 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cli Retrieving speedtest.net http://speedtest.net configuration... Retrieving speedtest.net http://speedtest.net server list... Testing from SunnyVision Limited (124.248.225.130)... Selecting best server based on ping... Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed Download: 45.09 Mbit/s Testing upload speed.. Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com mailto:rit...@vsritual.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com http://www.hiperz.com/ On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: SV barely drops lower than 30 ? Marco Padovan Chief Technical Officer
Re: [Csgo_servers] Huge loss problem
I guess this is a bandwidth tmr, I've semt them an email about this issue, hope they will bring some good news. Since today is Sunday so they will respond tomorrow. On 24 Nov, 2013, at 11:34 pm, ics i...@ics-base.net wrote: There's only 3 possible reasons 1. Insufficient bandwidth 2. Hardware issue (your server end or network hardware) 3. Issue within the game. That being said, in CSS, zombie escape servers never ran without choke or loss of tickrate when they were over 40+ slots or more full. Didn't matter if you were behind 1Gbps or how powerfull the system was. When 1 core where the server runs is saturated, then it's lag time. -ics arnold lam kirjoitti: Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented this just for 1 of my csgo servers. Date: Sun, 24 Nov 2013 16:22:30 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem 18.20mbit is very low... so maybe that's the issue On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cli Retrieving speedtest.net http://speedtest.net configuration... Retrieving speedtest.net http://speedtest.net server list... Testing from SunnyVision Limited (124.248.225.130)... Selecting best server based on ping... Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed Download: 45.09 Mbit/s Testing upload speed.. Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: rit...@vsritual.com mailto:rit...@vsritual.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco Padovan Chief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server. Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco Padovan Chief Technical Officer http://www.hiperz.com http://www.hiperz.com/ On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke? Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: e...@evcz.tk mailto:e...@evcz.tk To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some
[Csgo_servers] Entity Limit lowered since the last 1-2 updates
Hi All, Has anyone else noticed that custom maps that used to work fine a month ago now suddenly don't work anymore? Having worked with a few mappers to identify the problem it seems that the number of free entities left after map compilation is now significantly lower than it used to be. Has the entity limit been lowered since the last engine/SDK update, or are the servers simply using up/reserving more entities than they used to? Jason Aus-ZM.com Gaming ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Csgo server issues
Dear all, i would like to request more information about the thing going on csgo. for the last 2 to 3 weeks we are unable to run a csgo server as Any server only root is able to make the server start. servers runned by others users give me the following error. https://forums.alliedmods.net/showthread.php?t=230170 is there anyone that know if this is a common issue and does allmost everybody has this issue? because i have 3 totaly seperated linux servers and all are having this issue. is there anything i can do or are we waiting for valve to fix it. Happy to hear from you Kind regards Ton___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo server issues
Must be something in your end. I run server with regular user as always and it runs fine. -ics Ton Wittenberg kirjoitti: Dear all, i would like to request more information about the thing going on csgo. for the last 2 to 3 weeks we are unable to run a csgo server as Any server only root is able to make the server start. servers runned by others users give me the following error. https://forums.alliedmods.net/showthread.php?t=230170 is there anyone that know if this is a common issue and does allmost everybody has this issue? because i have 3 totaly seperated linux servers and all are having this issue. is there anything i can do or are we waiting for valve to fix it. Happy to hear from you Kind regards Ton ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo server issues
If your file permissions are ok, probably is some shared library with incorrect permissions. run those commands: ldd srcds_linux( in your csgo instalation folder ) You will have something like this: linux-gate.so.1 = (0xf771c000) libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0xf76e) libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0xf76db000) libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0xf76bf000) libtier0.so = ./bin/libtier0.so (0xf7692000) libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75bf000) libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0xf7415000) /lib/ld-linux.so.2 (0xf771d000) libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf740) Put correct permissions(755) in those files. 2013/11/24 ics i...@ics-base.net Must be something in your end. I run server with regular user as always and it runs fine. -ics Ton Wittenberg kirjoitti: Dear all, i would like to request more information about the thing going on csgo. for the last 2 to 3 weeks we are unable to run a csgo server as Any server only root is able to make the server start. servers runned by others users give me the following error. https://forums.alliedmods.net/showthread.php?t=230170 is there anyone that know if this is a common issue and does allmost everybody has this issue? because i have 3 totaly seperated linux servers and all are having this issue. is there anything i can do or are we waiting for valve to fix it. Happy to hear from you Kind regards Ton ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo server issues
I have the same error this is what appears on the console. mp_maxmoney - 16000 mp_death_drop_defuser - 1 mp_death_drop_grenade - 2 mp_death_drop_gun - 1 mp_deathcam_skippable - 1 mp_defuser_allocation - 0 mp_give_player_c4 - 1 mp_free_armor - 0 mp_molotovusedelay - 15.0 mp_weapons_allow_zeus - 1 mp_weapons_allow_map_placed - 0 mp_weapo[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. ./srcds_run: line 318: 28677 Segmentation fault (core dumped) $HL_CMD BFD: Warning: /home/5csgopublico/serverfiles/core is truncated: expected core file size = 435937280, found: 1064960. Cannot access memory at address 0xf77208f0 Cannot access memory at address 0xffe9f140 /home/5csgopublico/serverfiles/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xf77208f0 email debug.log to li...@valvesoftware.com Sun Nov 24 22:52:55 CET 2013: Server restart in 10 seconds directory permissions and files are well 755 http://pastebin.com/ytWXqrvu the i386-linux-gnu folder is not in the / bin directory of the game that I find a bit odd is not that From: Vitor F. - Killall Sent: Sunday, November 24, 2013 10:31 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Csgo server issues If your file permissions are ok, probably is some shared library with incorrect permissions. run those commands: ldd srcds_linux( in your csgo instalation folder ) You will have something like this: linux-gate.so.1 = (0xf771c000) libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0xf76e) libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0xf76db000) libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0xf76bf000) libtier0.so = ./bin/libtier0.so (0xf7692000) libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75bf000) libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0xf7415000) /lib/ld-linux.so.2 (0xf771d000) libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf740) Put correct permissions(755) in those files. 2013/11/24 ics i...@ics-base.net Must be something in your end. I run server with regular user as always and it runs fine. -ics Ton Wittenberg kirjoitti: Dear all, i would like to request more information about the thing going on csgo. for the last 2 to 3 weeks we are unable to run a csgo server as Any server only root is able to make the server start. servers runned by others users give me the following error. https://forums.alliedmods.net/showthread.php?t=230170 is there anyone that know if this is a common issue and does allmost everybody has this issue? because i have 3 totaly seperated linux servers and all are having this issue. is there anything i can do or are we waiting for valve to fix it. Happy to hear from you Kind regards Ton ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo server issues
ldd srcds_linux linux-gate.so.1 = (0xf774b000) libm.so.6 = /lib32/libm.so.6 (0xf7714000) libdl.so.2 = /lib32/libdl.so.2 (0xf771) libpthread.so.0 = /lib32/libpthread.so.0 (0xf76f6000) libtier0.so = ./bin/libtier0.so (0xf76c9000) libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75f6000) libc.so.6 = /lib32/libc.so.6 (0xf7495000) /lib/ld-linux.so.2 (0xf774c000) libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf748) From: Rodrigo Sent: Sunday, November 24, 2013 11:00 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Csgo server issues I have the same error this is what appears on the console. mp_maxmoney - 16000 mp_death_drop_defuser - 1 mp_death_drop_grenade - 2 mp_death_drop_gun - 1 mp_deathcam_skippable - 1 mp_defuser_allocation - 0 mp_give_player_c4 - 1 mp_free_armor - 0 mp_molotovusedelay - 15.0 mp_weapons_allow_zeus - 1 mp_weapons_allow_map_placed - 0 mp_weapo[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. ./srcds_run: line 318: 28677 Segmentation fault (core dumped) $HL_CMD BFD: Warning: /home/5csgopublico/serverfiles/core is truncated: expected core file size = 435937280, found: 1064960. Cannot access memory at address 0xf77208f0 Cannot access memory at address 0xffe9f140 /home/5csgopublico/serverfiles/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xf77208f0 email debug.log to li...@valvesoftware.com Sun Nov 24 22:52:55 CET 2013: Server restart in 10 seconds directory permissions and files are well 755 http://pastebin.com/ytWXqrvu the i386-linux-gnu folder is not in the / bin directory of the game that I find a bit odd is not that From: Vitor F. - Killall Sent: Sunday, November 24, 2013 10:31 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Csgo server issues If your file permissions are ok, probably is some shared library with incorrect permissions. run those commands: ldd srcds_linux( in your csgo instalation folder ) You will have something like this: linux-gate.so.1 = (0xf771c000) libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0xf76e) libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0xf76db000) libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0xf76bf000) libtier0.so = ./bin/libtier0.so (0xf7692000) libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75bf000) libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0xf7415000) /lib/ld-linux.so.2 (0xf771d000) libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf740) Put correct permissions(755) in those files. 2013/11/24 ics i...@ics-base.net Must be something in your end. I run server with regular user as always and it runs fine. -ics Ton Wittenberg kirjoitti: Dear all, i would like to request more information about the thing going on csgo. for the last 2 to 3 weeks we are unable to run a csgo server as Any server only root is able to make the server start. servers runned by others users give me the following error. https://forums.alliedmods.net/showthread.php?t=230170 is there anyone that know if this is a common issue and does allmost everybody has this issue? because i have 3 totaly seperated linux servers and all are having this issue. is there anything i can do or are we waiting for valve to fix it. Happy to hear from you Kind regards Ton ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo server issues
Just came to my mind.. is your system running Centos 5.x? I think 6.x is now required. Same was with TF2. -ics Rodrigo kirjoitti: ldd srcds_linux linux-gate.so.1 = (0xf774b000) libm.so.6 = /lib32/libm.so.6 (0xf7714000) libdl.so.2 = /lib32/libdl.so.2 (0xf771) libpthread.so.0 = /lib32/libpthread.so.0 (0xf76f6000) libtier0.so = ./bin/libtier0.so (0xf76c9000) libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75f6000) libc.so.6 = /lib32/libc.so.6 (0xf7495000) /lib/ld-linux.so.2 (0xf774c000) libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf748) *From:* Rodrigo mailto:mundo.alte...@hotmail.com *Sent:* Sunday, November 24, 2013 11:00 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Csgo server issues I have the same error this is what appears on the console. mp_maxmoney - 16000 mp_death_drop_defuser - 1 mp_death_drop_grenade - 2 mp_death_drop_gun - 1 mp_deathcam_skippable - 1 mp_defuser_allocation - 0 mp_give_player_c4 - 1 mp_free_armor - 0 mp_molotovusedelay - 15.0 mp_weapons_allow_zeus - 1 mp_weapons_allow_map_placed - 0 mp_weapo[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. ./srcds_run: line 318: 28677 Segmentation fault (core dumped) $HL_CMD BFD: Warning: /home/5csgopublico/serverfiles/core is truncated: expected core file size = 435937280, found: 1064960. Cannot access memory at address 0xf77208f0 Cannot access memory at address 0xffe9f140 /home/5csgopublico/serverfiles/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xf77208f0 email debug.log to li...@valvesoftware.com mailto:li...@valvesoftware.com Sun Nov 24 22:52:55 CET 2013: Server restart in 10 seconds directory permissions and files are well 755 http://pastebin.com/ytWXqrvu the i386-linux-gnu folder is not in the / bin directory of the game that I find a bit odd is not that *From:* Vitor F. - Killall mailto:x30...@gmail.com *Sent:* Sunday, November 24, 2013 10:31 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Csgo server issues If your file permissions are ok, probably is some shared library with incorrect permissions. run those commands: ldd srcds_linux( in your csgo instalation folder ) You will have something like this: linux-gate.so.1 = (0xf771c000) libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0xf76e) libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0xf76db000) libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0xf76bf000) libtier0.so = ./bin/libtier0.so (0xf7692000) libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75bf000) libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0xf7415000) /lib/ld-linux.so.2 (0xf771d000) libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf740) Put correct permissions(755) in those files. 2013/11/24 ics i...@ics-base.net mailto:i...@ics-base.net Must be something in your end. I run server with regular user as always and it runs fine. -ics Ton Wittenberg kirjoitti: Dear all, i would like to request more information about the thing going on csgo. for the last 2 to 3 weeks we are unable to run a csgo server as Any server only root is able to make the server start. servers runned by others users give me the following error. https://forums.alliedmods.net/showthread.php?t=230170 is there anyone that know if this is a common issue and does allmost everybody has this issue? because i have 3 totaly seperated linux servers and all are having this issue. is there anything i can do or are we waiting for valve to fix it. Happy to hear from you Kind regards Ton ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo server issues
cat /etc/issue Ubuntu 10.04.4 LTS \n \l -Mensaje original- From: ics Sent: Sunday, November 24, 2013 11:13 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Csgo server issues Just came to my mind.. is your system running Centos 5.x? I think 6.x is now required. Same was with TF2. -ics Rodrigo kirjoitti: ldd srcds_linux linux-gate.so.1 = (0xf774b000) libm.so.6 = /lib32/libm.so.6 (0xf7714000) libdl.so.2 = /lib32/libdl.so.2 (0xf771) libpthread.so.0 = /lib32/libpthread.so.0 (0xf76f6000) libtier0.so = ./bin/libtier0.so (0xf76c9000) libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75f6000) libc.so.6 = /lib32/libc.so.6 (0xf7495000) /lib/ld-linux.so.2 (0xf774c000) libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf748) *From:* Rodrigo mailto:mundo.alte...@hotmail.com *Sent:* Sunday, November 24, 2013 11:00 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Csgo server issues I have the same error this is what appears on the console. mp_maxmoney - 16000 mp_death_drop_defuser - 1 mp_death_drop_grenade - 2 mp_death_drop_gun - 1 mp_deathcam_skippable - 1 mp_defuser_allocation - 0 mp_give_player_c4 - 1 mp_free_armor - 0 mp_molotovusedelay - 15.0 mp_weapons_allow_zeus - 1 mp_weapons_allow_map_placed - 0 mp_weapo[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. ./srcds_run: line 318: 28677 Segmentation fault (core dumped) $HL_CMD BFD: Warning: /home/5csgopublico/serverfiles/core is truncated: expected core file size = 435937280, found: 1064960. Cannot access memory at address 0xf77208f0 Cannot access memory at address 0xffe9f140 /home/5csgopublico/serverfiles/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xf77208f0 email debug.log to li...@valvesoftware.com mailto:li...@valvesoftware.com Sun Nov 24 22:52:55 CET 2013: Server restart in 10 seconds directory permissions and files are well 755 http://pastebin.com/ytWXqrvu the i386-linux-gnu folder is not in the / bin directory of the game that I find a bit odd is not that *From:* Vitor F. - Killall mailto:x30...@gmail.com *Sent:* Sunday, November 24, 2013 10:31 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Csgo server issues If your file permissions are ok, probably is some shared library with incorrect permissions. run those commands: ldd srcds_linux( in your csgo instalation folder ) You will have something like this: linux-gate.so.1 = (0xf771c000) libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0xf76e) libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0xf76db000) libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0xf76bf000) libtier0.so = ./bin/libtier0.so (0xf7692000) libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75bf000) libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0xf7415000) /lib/ld-linux.so.2 (0xf771d000) libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf740) Put correct permissions(755) in those files. 2013/11/24 ics i...@ics-base.net mailto:i...@ics-base.net Must be something in your end. I run server with regular user as always and it runs fine. -ics Ton Wittenberg kirjoitti: Dear all, i would like to request more information about the thing going on csgo. for the last 2 to 3 weeks we are unable to run a csgo server as Any server only root is able to make the server start. servers runned by others users give me the following error. https://forums.alliedmods.net/showthread.php?t=230170 is there anyone that know if this is a common issue and does allmost everybody has this issue? because i have 3 totaly seperated linux servers and all are having this issue. is there anything i can do or are we waiting for valve to fix it. Happy to hear from you Kind regards Ton ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] Csgo server issues
I Had also posted about this issue.. I have the same exact problem with debian 6 and debian 7.2. Also.. on a 3rd machine with debian 6 I don't have any problem running csgo with sudo -u /user/ .. I've been trying to solve this problem since Nov 17, with no success.. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Csgo-server-issues-tp5879p5886.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers