[Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.
I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.I have contacted the support and they said its not their 
problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and 
they have tested the upload speed for me. Both working.SV barely drops lower 
than 30.
My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
Hi,

you should test also the upload... there are some datacenters around that
selle connection with throttled upload speed to outside destinations and
untrotthled downloads

What do you mean with: SV barely drops lower than 30 ?

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:

 Hi everyone,

 Recently I have rented a dedicated server in a datacenter. Before I host
 my servers at home without any loss problem.
 However after switching to the new dedicated server, packet loss will
 happen when the server is filled with players.

 I host a 45 slot zombie escape server. With a 100mbps full duplex
 connection.

 Here are some specs of my server:
 Ubuntu 12.04
 8GB RAM
 E3-1275v2
 100Mbps port

 Something that I know is according to iftop, when it reaches
 13.5Mb(megabit), server will start to have loss and choke.
 Loss goes above 50% which makes gameplay impossible.
 I have contacted the support and they said its not their problem.
 I can download a 100MB file in 10 seconds, 100mbps seems legit and they
 have tested the upload speed for me. Both working.
 SV barely drops lower than 30.

 My rate settings:
 sv_minrate 25000
 sv_maxrate 10
 net_splitpacket_maxrate 75000





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Hi,
you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: SV barely drops lower than 30 ?
Marco PadovanChief Technical Officer

http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:




Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.

I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2
100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.
I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.

My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



  


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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
As, that should never ever go below 64 or 128 (based on the tickrate your
are using) for long time...

Make sure you server is properly setup to handle that load... where you
running it on ubuntu 12.04 even while you were hosting at home?

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote:

 The SV is the value that counts the tickrate in net_graph 1. If it is
 throttled, what should I do to reduce this lag/choke?
 Thanks.

 --
 Date: Sun, 24 Nov 2013 15:31:04 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem


 Hi,

 you should test also the upload... there are some datacenters around that
 selle connection with throttled upload speed to outside destinations and
 untrotthled downloads

 What do you mean with: SV barely drops lower than 30 ?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote:

 Hi everyone,

 Recently I have rented a dedicated server in a datacenter. Before I host
 my servers at home without any loss problem.
 However after switching to the new dedicated server, packet loss will
 happen when the server is filled with players.

 I host a 45 slot zombie escape server. With a 100mbps full duplex
 connection.

 Here are some specs of my server:
 Ubuntu 12.04
 8GB RAM
 E3-1275v2
 100Mbps port

 Something that I know is according to iftop, when it reaches
 13.5Mb(megabit), server will start to have loss and choke.
 Loss goes above 50% which makes gameplay impossible.
 I have contacted the support and they said its not their problem.
 I can download a 100MB file in 10 seconds, 100mbps seems legit and they
 have tested the upload speed for me. Both working.
 SV barely drops lower than 30.

 My rate settings:
 sv_minrate 25000
 sv_maxrate 10
 net_splitpacket_maxrate 75000





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I 
made it run on 32 tick. My server simply cannot handle 64 tick. But I can 
handle 32 tick perfectly.

Date: Sun, 24 Nov 2013 15:51:59 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

As, that should never ever go below 64 or 128 (based on the tickrate your are 
using) for long time...
Make sure you server is properly setup to handle that load... where you running 
it on ubuntu 12.04 even while you were hosting at home?

Marco PadovanChief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote:




The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk

To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Hi,

you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: SV barely drops lower than 30 ?
Marco PadovanChief Technical Officer


http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:





Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.


I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2

100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.

I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.


My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



  



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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
Ah ok... 30 on 32 is fine then...

You should ask your system administrator to review what's the bottleneck.

Could be either CPU or network if that happens only when crossing a certain
amount of players/load

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote:

 Yes I have been running Ubuntu 12.04 since I have s tarted this server.
 Also, I made it run on 32 tick. My server simply cannot handle 64 tick.
 But I can handle 32 tick perfectly.


 --
 Date: Sun, 24 Nov 2013 15:51:59 +0100

 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 As, that should never ever go below 64 or 128 (based on the tickrate your
 are using) for long time...

 Make sure you server is properly setup to handle that load... where you
 running it on ubuntu 12.04 even while you were hosting at home?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote:

 The SV is the value that counts the tickrate in net_graph 1. If it is
 throttled, what should I do to reduce this lag/choke?
 Thanks.

 --
 Date: Sun, 24 Nov 2013 15:31:04 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem


 Hi,

 you should test also the upload... there are some datacenters around that
 selle connection with throttled upload speed to outside destinations and
 untrotthled downloads

 What do you mean with: SV barely drops lower than 30 ?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote:

 Hi everyone,

 Recently I have rented a dedicated server in a datacenter. Before I host
 my servers at home without any loss problem.
 However after switching to the new dedicated server, packet loss will
 happen when the server is filled with players.

 I host a 45 slot zombie escape server. With a 100mbps full duplex
 connection.

 Here are some specs of my server:
 Ubuntu 12.04
 8GB RAM
 E3-1275v2
 100Mbps port

 Something that I know is according to iftop, when it reaches
 13.5Mb(megabit), server will start to have loss and choke.
 Loss goes above 50% which makes gameplay impossible.
 I have contacted the support and they said its not their problem.
 I can download a 100MB file in 10 seconds, 100mbps seems legit and they
 have tested the upload speed for me. Both working.
 SV barely drops lower than 30.

 My rate settings:
 sv_minrate 25000
 sv_maxrate 10
 net_splitpacket_maxrate 75000





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread ritual
You have some good hardware so I doubt it is the problem. About how many
players does it choke at?

I also suggest running a speed test yourself to verify the speeds you're
receiving. 100Mb is good but more is preferred.

You can check out a cli version of the speedtest from Github since you
(hopefully) aren't running X in the background. Make sure you run the test
without the DS running.

Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:

 Ah ok... 30 on 32 is fine then...

 You should ask your system administrator to review what's the bottleneck.

 Could be either CPU or network if that happens only when crossing a
 certain amount of players/load

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.comwrote:

 Yes I have been running Ubuntu 12.04 since I have s tarted this server.
 Also, I made it run on 32 tick. My server simply cannot handle 64 tick.
 But I can handle 32 tick perfectly.


 --
 Date: Sun, 24 Nov 2013 15:51:59 +0100

 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 As, that should never ever go below 64 or 128 (based on the tickrate your
 are using) for long time...

 Make sure you server is properly setup to handle that load... where you
 running it on ubuntu 12.04 even while you were hosting at home?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote:

 The SV is the value that counts the tickrate in net_graph 1. If it is
 throttled, what should I do to reduce this lag/choke?
 Thanks.

 --
 Date: Sun, 24 Nov 2013 15:31:04 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem


 Hi,

 you should test also the upload... there are some datacenters around that
 selle connection with throttled upload speed to outside destinations and
 untrotthled downloads

 What do you mean with: SV barely drops lower than 30 ?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote:

 Hi everyone,

 Recently I have rented a dedicated server in a datacenter. Before I host
 my servers at home without any loss problem.
 However after switching to the new dedicated server, packet loss will
 happen when the server is filled with players.

 I host a 45 slot zombie escape server. With a 100mbps full duplex
 connection.

 Here are some specs of my server:
 Ubuntu 12.04
 8GB RAM
 E3-1275v2
 100Mbps port

 Something that I know is according to iftop, when it reaches
 13.5Mb(megabit), server will start to have loss and choke.
 Loss goes above 50% which makes gameplay impossible.
 I have contacted the support and they said its not their problem.
 I can download a 100MB file in 10 seconds, 100mbps seems legit and they
 have tested the upload speed for me. Both working.
 SV barely drops lower than 30.

 My rate settings:
 sv_minrate 25000
 sv_maxrate 10
 net_splitpacket_maxrate 75000





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
Here is the result. I tested it at 23:17pm. 

root@arnold:~# speedtest-cliRetrieving speedtest.net configuration...Retrieving 
speedtest.net server list...Testing from SunnyVision Limited 
(124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong 
Kong) [3.25 km]: 11.285 msTesting download 
speedDownload: 45.09 Mbit/sTesting 
upload speed..Upload: 18.20 
Mbit/sroot@arnold:~#

Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

You have some good hardware so I doubt it is the problem. About how many 
players does it choke at? 
I also suggest running a speed test yourself to verify the speeds you're 
receiving. 100Mb is good but more is preferred. 
You can check out a cli version of the speedtest from Github since you 
(hopefully) aren't running X in the background. Make sure you run the test 
without the DS running. 
Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:

Ah ok... 30 on 32 is fine then...
You should ask your system administrator to review what's the bottleneck.
Could be either CPU or network if that happens only when crossing a certain 
amount of players/load


Marco PadovanChief Technical Officerhttp://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote:




Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I 
made it run on 32 tick. My server simply cannot handle 64 tick. But I can 
handle 32 tick perfectly.



Date: Sun, 24 Nov 2013 15:51:59 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com


Subject: Re: [Csgo_servers] Huge loss problem

As, that should never ever go below 64 or 128 (based on the tickrate your are 
using) for long time...
Make sure you server is properly setup to handle that load... where you running 
it on ubuntu 12.04 even while you were hosting at home?



Marco PadovanChief Technical Officer
http://www.hiperz.com




On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote:




The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk



To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Hi,

you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: SV barely drops lower than 30 ?
Marco PadovanChief Technical Officer




http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:







Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.




I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2



100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.



I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.




My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



  





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
I will contact the support. The choke starts when the server gets filled 
up37/45 ish players. 45 players is unplayable at all.

Date: Sun, 24 Nov 2013 07:19:14 -0800
From: rit...@vsritual.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

How many players does it choke at? Any idea? That upload isn't great. Any way 
you can get more? 
On Nov 24, 2013 7:17 AM, arnold lam arnoldla...@hotmail.com wrote:




Here is the result. I tested it at 23:17pm. 

root@arnold:~# speedtest-cliRetrieving speedtest.net configuration...
Retrieving speedtest.net server list...Testing from SunnyVision Limited 
(124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong 
Kong) [3.25 km]: 11.285 ms
Testing download speedDownload: 45.09 
Mbit/sTesting upload 
speed..Upload: 18.20 Mbit/s
root@arnold:~#

Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com
To: csgo_servers@list.valvesoftware.com

Subject: Re: [Csgo_servers] Huge loss problem

You have some good hardware so I doubt it is the problem. About how many 
players does it choke at? 
I also suggest running a speed test yourself to verify the speeds you're 
receiving. 100Mb is good but more is preferred. 
You can check out a cli version of the speedtest from Github since you 
(hopefully) aren't running X in the background. Make sure you run the test 
without the DS running. 
Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:

Ah ok... 30 on 32 is fine then...
You should ask your system administrator to review what's the bottleneck.
Could be either CPU or network if that happens only when crossing a certain 
amount of players/load



Marco PadovanChief Technical Officerhttp://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote:




Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I 
made it run on 32 tick. My server simply cannot handle 64 tick. But I can 
handle 32 tick perfectly.




Date: Sun, 24 Nov 2013 15:51:59 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com



Subject: Re: [Csgo_servers] Huge loss problem

As, that should never ever go below 64 or 128 (based on the tickrate your are 
using) for long time...
Make sure you server is properly setup to handle that load... where you running 
it on ubuntu 12.04 even while you were hosting at home?




Marco PadovanChief Technical Officer
http://www.hiperz.com





On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote:




The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk




To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Hi,

you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: SV barely drops lower than 30 ?
Marco PadovanChief Technical Officer





http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:








Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.





I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2




100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.




I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.





My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



  






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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread Marco Padovan
18.20mbit is very low... so maybe that's the issue


On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com wrote:

 Here is the result. I tested it at 23:17pm.


 root@arnold:~# speedtest-cli
 Retrieving speedtest.net configuration...
 Retrieving speedtest.net server list...
 Testing from SunnyVision Limited (124.248.225.130)...
 Selecting best server based on ping...
 Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
 Testing download speed
 Download: 45.09 Mbit/s
 Testing upload speed..
 Upload: 18.20 Mbit/s
 root@arnold:~#


 --
 Date: Sun, 24 Nov 2013 07:06:14 -0800
 From: rit...@vsritual.com

 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 You have some good hardware so I doubt it is the problem. About how many
 players does it choke at?

 I also suggest running a speed test yourself to verify the speeds you're
 receiving. 100Mb is good but more is preferred.

 You can check out a cli version of the speedtest from Github since you
 (hopefully) aren't running X in the background. Make sure you run the test
 without the DS running.

 Good luck https://github.com/sivel/speedtest-cli
 On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:

 Ah ok... 30 on 32 is fine then...

 You should ask your system administrator to review what's the bottleneck.

 Could be either CPU or network if that happens only when crossing a
 certain amount of players/load

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.comwrote:

 Yes I have been running Ubuntu 12.04 since I have s tarted this server.
 Also, I made it run on 32 tick. My server simply cannot handle 64 tick.
 But I can handle 32 tick perfectly.


 --
 Date: Sun, 24 Nov 2013 15:51:59 +0100

 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 As, that should never ever go below 64 or 128 (based on the tickrate your
 are using) for long time...

 Make sure you server is properly setup to handle that load... where you
 running it on ubuntu 12.04 even while you were hosting at home?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.comwrote:

 The SV is the value that counts the tickrate in net_graph 1. If it is
 throttled, what should I do to reduce this lag/choke?
 Thanks.

 --
 Date: Sun, 24 Nov 2013 15:31:04 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem


 Hi,

 you should test also the upload... there are some datacenters around that
 selle connection with throttled upload speed to outside destinations and
 untrotthled downloads

 What do you mean with: SV barely drops lower than 30 ?

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.comwrote:

 Hi everyone,

 Recently I have rented a dedicated server in a datacenter. Before I host
 my servers at home without any loss problem.
 However after switching to the new dedicated server, packet loss will
 happen when the server is filled with players.

 I host a 45 slot zombie escape server. With a 100mbps full duplex
 connection.

 Here are some specs of my server:
 Ubuntu 12.04
 8GB RAM
 E3-1275v2
 100Mbps port

 Something that I know is according to iftop, when it reaches
 13.5Mb(megabit), server will start to have loss and choke.
 Loss goes above 50% which makes gameplay impossible.
 I have contacted the support and they said its not their problem.
 I can download a 100MB file in 10 seconds, 100mbps seems legit and they
 have tested the upload speed for me. Both working.
 SV barely drops lower than 30.

 My rate settings:
 sv_minrate 25000
 sv_maxrate 10
 net_splitpacket_maxrate 75000





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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented 
this just for 1 of my csgo servers. 

Date: Sun, 24 Nov 2013 16:22:30 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

18.20mbit is very low... so maybe that's the issue 

On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com wrote:




Here is the result. I tested it at 23:17pm. 

root@arnold:~# speedtest-cliRetrieving speedtest.net configuration...
Retrieving speedtest.net server list...Testing from SunnyVision Limited 
(124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong 
Kong) [3.25 km]: 11.285 ms
Testing download speedDownload: 45.09 
Mbit/sTesting upload 
speed..Upload: 18.20 Mbit/s
root@arnold:~#

Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com
To: csgo_servers@list.valvesoftware.com

Subject: Re: [Csgo_servers] Huge loss problem

You have some good hardware so I doubt it is the problem. About how many 
players does it choke at? 
I also suggest running a speed test yourself to verify the speeds you're 
receiving. 100Mb is good but more is preferred. 
You can check out a cli version of the speedtest from Github since you 
(hopefully) aren't running X in the background. Make sure you run the test 
without the DS running. 
Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk wrote:

Ah ok... 30 on 32 is fine then...
You should ask your system administrator to review what's the bottleneck.
Could be either CPU or network if that happens only when crossing a certain 
amount of players/load



Marco PadovanChief Technical Officerhttp://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam arnoldla...@hotmail.com wrote:




Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I 
made it run on 32 tick. My server simply cannot handle 64 tick. But I can 
handle 32 tick perfectly.




Date: Sun, 24 Nov 2013 15:51:59 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com



Subject: Re: [Csgo_servers] Huge loss problem

As, that should never ever go below 64 or 128 (based on the tickrate your are 
using) for long time...
Make sure you server is properly setup to handle that load... where you running 
it on ubuntu 12.04 even while you were hosting at home?




Marco PadovanChief Technical Officer
http://www.hiperz.com





On Sun, Nov 24, 2013 at 3:48 PM, arnold lam arnoldla...@hotmail.com wrote:




The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk




To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Hi,

you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: SV barely drops lower than 30 ?
Marco PadovanChief Technical Officer





http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam arnoldla...@hotmail.com wrote:








Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.





I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2




100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.




I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.





My rate settings: sv_minrate 25000sv_maxrate 10net_splitpacket_maxrate 75000



  






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Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread ics

There's only 3 possible reasons

1. Insufficient bandwidth
2. Hardware issue (your server end or network hardware)
3. Issue within the game.

That being said, in CSS, zombie escape servers never ran without choke 
or loss of tickrate when they were over 40+ slots or more full. Didn't 
matter if you were behind 1Gbps or how powerfull the system was. When 1 
core where the server runs is saturated, then it's lag time.


-ics

arnold lam kirjoitti:
Server starts to lag when it uses 10mbps, where did the 8mbps went? I 
rented this just for 1 of my csgo servers.



Date: Sun, 24 Nov 2013 16:22:30 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

18.20mbit is very low... so maybe that's the issue


On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com 
mailto:arnoldla...@hotmail.com wrote:


Here is the result. I tested it at 23:17pm.


root@arnold:~# speedtest-cli
Retrieving speedtest.net http://speedtest.net configuration...
Retrieving speedtest.net http://speedtest.net server list...
Testing from SunnyVision Limited (124.248.225.130)...
Selecting best server based on ping...
Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
Testing download speed
Download: 45.09 Mbit/s
Testing upload speed..
Upload: 18.20 Mbit/s
root@arnold:~#



Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com mailto:rit...@vsritual.com

To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

You have some good hardware so I doubt it is the problem. About
how many players does it choke at?

I also suggest running a speed test yourself to verify the speeds
you're receiving. 100Mb is good but more is preferred.

You can check out a cli version of the speedtest from Github since
you (hopefully) aren't running X in the background. Make sure you
run the test without the DS running.

Good luck https://github.com/sivel/speedtest-cli

On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:

Ah ok... 30 on 32 is fine then...

You should ask your system administrator to review what's the
bottleneck.

Could be either CPU or network if that happens only when
crossing a certain amount of players/load

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote:

Yes I have been running Ubuntu 12.04 since I have s tarted
this server.
Also, I made it run on 32 tick. My server simply cannot
handle 64 tick. But I can handle 32 tick perfectly.




Date: Sun, 24 Nov 2013 15:51:59 +0100

From: e...@evcz.tk mailto:e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

As, that should never ever go below 64 or 128 (based on
the tickrate your are using) for long time...

Make sure you server is properly setup to handle that
load... where you running it on ubuntu 12.04 even while
you were hosting at home?

Marco Padovan
Chief Technical Officer
http://www.hiperz.com http://www.hiperz.com/


On Sun, Nov 24, 2013 at 3:48 PM, arnold lam
arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com
wrote:

The SV is the value that counts the tickrate in
net_graph 1. If it is throttled, what should I do to
reduce this lag/choke?
Thanks.



Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk mailto:e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem


Hi,

you should test also the upload... there are some
datacenters around that selle connection with
throttled upload speed to outside destinations and
untrotthled downloads

What do you mean with: SV barely drops lower than 30 ?

Marco Padovan
Chief Technical Officer

Re: [Csgo_servers] Huge loss problem

2013-11-24 Thread arnold lam
I guess this is a bandwidth tmr, I've semt them an email about this issue, hope 
they will bring some good news. 

Since today is Sunday so they will respond tomorrow.

 On 24 Nov, 2013, at 11:34 pm, ics i...@ics-base.net wrote:
 
 There's only 3 possible reasons
 
 1. Insufficient bandwidth
 2. Hardware issue (your server end or network hardware)
 3. Issue within the game.
 
 That being said, in CSS, zombie escape servers never ran without choke or 
 loss of tickrate when they were over 40+ slots or more full. Didn't matter if 
 you were behind 1Gbps or how powerfull the system was. When 1 core where the 
 server runs is saturated, then it's lag time.
 
 -ics
 
 arnold lam kirjoitti:
 Server starts to lag when it uses 10mbps, where did the 8mbps went? I rented 
 this just for 1 of my csgo servers.
 
 
 Date: Sun, 24 Nov 2013 16:22:30 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem
 
 18.20mbit is very low... so maybe that's the issue
 
 
 On Sun, Nov 24, 2013 at 4:17 PM, arnold lam arnoldla...@hotmail.com 
 mailto:arnoldla...@hotmail.com wrote:
 
Here is the result. I tested it at 23:17pm.
 
 
root@arnold:~# speedtest-cli
Retrieving speedtest.net http://speedtest.net configuration...
Retrieving speedtest.net http://speedtest.net server list...
Testing from SunnyVision Limited (124.248.225.130)...
Selecting best server based on ping...
Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
Testing download speed
Download: 45.09 Mbit/s
Testing upload speed..
Upload: 18.20 Mbit/s
root@arnold:~#
 
 

Date: Sun, 24 Nov 2013 07:06:14 -0800
From: rit...@vsritual.com mailto:rit...@vsritual.com
 
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem
 
You have some good hardware so I doubt it is the problem. About
how many players does it choke at?
 
I also suggest running a speed test yourself to verify the speeds
you're receiving. 100Mb is good but more is preferred.
 
You can check out a cli version of the speedtest from Github since
you (hopefully) aren't running X in the background. Make sure you
run the test without the DS running.
 
Good luck https://github.com/sivel/speedtest-cli
 
On Nov 24, 2013 7:01 AM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:
 
Ah ok... 30 on 32 is fine then...
 
You should ask your system administrator to review what's the
bottleneck.
 
Could be either CPU or network if that happens only when
crossing a certain amount of players/load
 
Marco Padovan
Chief Technical Officer
http://www.hiperz.com
 
 
On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com wrote:
 
Yes I have been running Ubuntu 12.04 since I have s tarted
this server.
Also, I made it run on 32 tick. My server simply cannot
handle 64 tick. But I can handle 32 tick perfectly.
 
 

 
Date: Sun, 24 Nov 2013 15:51:59 +0100
 
From: e...@evcz.tk mailto:e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem
 
As, that should never ever go below 64 or 128 (based on
the tickrate your are using) for long time...
 
Make sure you server is properly setup to handle that
load... where you running it on ubuntu 12.04 even while
you were hosting at home?
 
Marco Padovan
Chief Technical Officer
http://www.hiperz.com http://www.hiperz.com/
 
 
On Sun, Nov 24, 2013 at 3:48 PM, arnold lam
arnoldla...@hotmail.com mailto:arnoldla...@hotmail.com
wrote:
 
The SV is the value that counts the tickrate in
net_graph 1. If it is throttled, what should I do to
reduce this lag/choke?
Thanks.
 

 
Date: Sun, 24 Nov 2013 15:31:04 +0100
From: e...@evcz.tk mailto:e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem
 
 
Hi,
 
you should test also the upload... there are some

[Csgo_servers] Entity Limit lowered since the last 1-2 updates

2013-11-24 Thread Jason Lee
Hi All,

Has anyone else noticed that custom maps that used to work fine a month ago
now suddenly don't work anymore? Having worked with a few mappers to
identify the problem it seems that the number of free entities left after
map compilation is now significantly lower than it used to be.

Has the entity limit been lowered since the last engine/SDK update, or are
the servers simply using up/reserving more entities than they used to?

Jason
Aus-ZM.com Gaming
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[Csgo_servers] Csgo server issues

2013-11-24 Thread Ton Wittenberg
Dear all,

i would like to request more information about the thing going on csgo.

for the last 2 to 3 weeks we are unable to run a csgo server as Any server only 
root is able to make the server start.

servers runned by others users give me the following error.

https://forums.alliedmods.net/showthread.php?t=230170

is there anyone that know if this is a common issue and does allmost everybody 
has this issue? because i have 3 totaly seperated linux servers and all are 
having this issue.

is there anything i can do or are we waiting for valve to fix it.

Happy to hear from you

Kind regards

Ton___
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Re: [Csgo_servers] Csgo server issues

2013-11-24 Thread ics
Must be something in your end. I run server with regular user as always 
and it runs fine.


-ics

Ton Wittenberg kirjoitti:

Dear all,
i would like to request more information about the thing going on csgo.
for the last 2 to 3 weeks we are unable to run a csgo server as Any 
server only root is able to make the server start.

servers runned by others users give me the following error.
https://forums.alliedmods.net/showthread.php?t=230170
is there anyone that know if this is a common issue and does allmost 
everybody has this issue? because i have 3 totaly seperated linux 
servers and all are having this issue.

is there anything i can do or are we waiting for valve to fix it.
Happy to hear from you
Kind regards
Ton


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Re: [Csgo_servers] Csgo server issues

2013-11-24 Thread Vitor F. - Killall
If your file permissions are ok, probably is some shared library with
incorrect permissions.

run those commands:

ldd srcds_linux( in your csgo instalation folder )

You will have something like this:

linux-gate.so.1 =  (0xf771c000)
libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0xf76e)
libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0xf76db000)
libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0xf76bf000)
libtier0.so = ./bin/libtier0.so (0xf7692000)
libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75bf000)
libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0xf7415000)
/lib/ld-linux.so.2 (0xf771d000)
libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf740)

Put correct permissions(755) in those files.


2013/11/24 ics i...@ics-base.net

 Must be something in your end. I run server with regular user as always
 and it runs fine.

 -ics

 Ton Wittenberg kirjoitti:

 Dear all,
 i would like to request more information about the thing going on csgo.
 for the last 2 to 3 weeks we are unable to run a csgo server as Any
 server only root is able to make the server start.
 servers runned by others users give me the following error.
 https://forums.alliedmods.net/showthread.php?t=230170
 is there anyone that know if this is a common issue and does allmost
 everybody has this issue? because i have 3 totaly seperated linux servers
 and all are having this issue.
 is there anything i can do or are we waiting for valve to fix it.
 Happy to hear from you
 Kind regards
 Ton


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Re: [Csgo_servers] Csgo server issues

2013-11-24 Thread Rodrigo
I have the same error this is what appears on the console.
mp_maxmoney - 16000
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapo[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
./srcds_run: line 318: 28677 Segmentation fault  (core dumped) $HL_CMD
BFD: Warning: /home/5csgopublico/serverfiles/core is truncated: expected core 
file size = 435937280, found: 1064960.
Cannot access memory at address 0xf77208f0
Cannot access memory at address 0xffe9f140
/home/5csgopublico/serverfiles/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xf77208f0
email debug.log to li...@valvesoftware.com
Sun Nov 24 22:52:55 CET 2013: Server restart in 10 seconds



directory permissions and files are well 755

http://pastebin.com/ytWXqrvu

the i386-linux-gnu folder is not in the / bin directory of the game that I find 
a bit odd is not that





From: Vitor F. - Killall 
Sent: Sunday, November 24, 2013 10:31 PM
To: csgo_servers@list.valvesoftware.com 
Subject: Re: [Csgo_servers] Csgo server issues

If your file permissions are ok, probably is some shared library with incorrect 
permissions. 

run those commands:

ldd srcds_linux( in your csgo instalation folder )

You will have something like this:

linux-gate.so.1 =  (0xf771c000)
libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0xf76e)
libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0xf76db000)
libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0xf76bf000)
libtier0.so = ./bin/libtier0.so (0xf7692000)
libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75bf000)
libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0xf7415000)
/lib/ld-linux.so.2 (0xf771d000)
libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf740)

Put correct permissions(755) in those files.



2013/11/24 ics i...@ics-base.net

  Must be something in your end. I run server with regular user as always and 
it runs fine.

  -ics

  Ton Wittenberg kirjoitti:

Dear all,
i would like to request more information about the thing going on csgo.
for the last 2 to 3 weeks we are unable to run a csgo server as Any server 
only root is able to make the server start.
servers runned by others users give me the following error.
https://forums.alliedmods.net/showthread.php?t=230170
is there anyone that know if this is a common issue and does allmost 
everybody has this issue? because i have 3 totaly seperated linux servers and 
all are having this issue.
is there anything i can do or are we waiting for valve to fix it.
Happy to hear from you
Kind regards
Ton



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Re: [Csgo_servers] Csgo server issues

2013-11-24 Thread Rodrigo
ldd srcds_linux
linux-gate.so.1 =  (0xf774b000)
libm.so.6 = /lib32/libm.so.6 (0xf7714000)
libdl.so.2 = /lib32/libdl.so.2 (0xf771)
libpthread.so.0 = /lib32/libpthread.so.0 (0xf76f6000)
libtier0.so = ./bin/libtier0.so (0xf76c9000)
libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75f6000)
libc.so.6 = /lib32/libc.so.6 (0xf7495000)
/lib/ld-linux.so.2 (0xf774c000)
libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf748)

From: Rodrigo 
Sent: Sunday, November 24, 2013 11:00 PM
To: csgo_servers@list.valvesoftware.com 
Subject: Re: [Csgo_servers] Csgo server issues

I have the same error this is what appears on the console.
mp_maxmoney - 16000
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapo[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
./srcds_run: line 318: 28677 Segmentation fault  (core dumped) $HL_CMD
BFD: Warning: /home/5csgopublico/serverfiles/core is truncated: expected core 
file size = 435937280, found: 1064960.
Cannot access memory at address 0xf77208f0
Cannot access memory at address 0xffe9f140
/home/5csgopublico/serverfiles/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xf77208f0
email debug.log to li...@valvesoftware.com
Sun Nov 24 22:52:55 CET 2013: Server restart in 10 seconds



directory permissions and files are well 755

http://pastebin.com/ytWXqrvu

the i386-linux-gnu folder is not in the / bin directory of the game that I find 
a bit odd is not that





From: Vitor F. - Killall 
Sent: Sunday, November 24, 2013 10:31 PM
To: csgo_servers@list.valvesoftware.com 
Subject: Re: [Csgo_servers] Csgo server issues

If your file permissions are ok, probably is some shared library with incorrect 
permissions. 

run those commands:

ldd srcds_linux( in your csgo instalation folder )

You will have something like this:

linux-gate.so.1 =  (0xf771c000)
libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0xf76e)
libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0xf76db000)
libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0xf76bf000)
libtier0.so = ./bin/libtier0.so (0xf7692000)
libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75bf000)
libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0xf7415000)
/lib/ld-linux.so.2 (0xf771d000)
libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf740)

Put correct permissions(755) in those files.



2013/11/24 ics i...@ics-base.net

  Must be something in your end. I run server with regular user as always and 
it runs fine.

  -ics

  Ton Wittenberg kirjoitti:

Dear all,
i would like to request more information about the thing going on csgo.
for the last 2 to 3 weeks we are unable to run a csgo server as Any server 
only root is able to make the server start.
servers runned by others users give me the following error.
https://forums.alliedmods.net/showthread.php?t=230170
is there anyone that know if this is a common issue and does allmost 
everybody has this issue? because i have 3 totaly seperated linux servers and 
all are having this issue.
is there anything i can do or are we waiting for valve to fix it.
Happy to hear from you
Kind regards
Ton



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Re: [Csgo_servers] Csgo server issues

2013-11-24 Thread ics
Just came to my mind.. is your system running Centos 5.x? I think 6.x is 
now required. Same was with TF2.


-ics

Rodrigo kirjoitti:

ldd srcds_linux
linux-gate.so.1 =  (0xf774b000)
libm.so.6 = /lib32/libm.so.6 (0xf7714000)
libdl.so.2 = /lib32/libdl.so.2 (0xf771)
libpthread.so.0 = /lib32/libpthread.so.0 (0xf76f6000)
libtier0.so = ./bin/libtier0.so (0xf76c9000)
libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75f6000)
libc.so.6 = /lib32/libc.so.6 (0xf7495000)
/lib/ld-linux.so.2 (0xf774c000)
libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf748)
*From:* Rodrigo mailto:mundo.alte...@hotmail.com
*Sent:* Sunday, November 24, 2013 11:00 PM
*To:* csgo_servers@list.valvesoftware.com 
mailto:csgo_servers@list.valvesoftware.com

*Subject:* Re: [Csgo_servers] Csgo server issues
I have the same error this is what appears on the console.
mp_maxmoney - 16000
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapo[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() 
failed.

./srcds_run: line 318: 28677 Segmentation fault  (core dumped) $HL_CMD
BFD: Warning: /home/5csgopublico/serverfiles/core is truncated: 
expected core file size = 435937280, found: 1064960.

Cannot access memory at address 0xf77208f0
Cannot access memory at address 0xffe9f140
/home/5csgopublico/serverfiles/debug.cmds:4: Error in sourced command 
file:

Cannot access memory at address 0xf77208f0
email debug.log to li...@valvesoftware.com 
mailto:li...@valvesoftware.com

Sun Nov 24 22:52:55 CET 2013: Server restart in 10 seconds
directory permissions and files are well 755
http://pastebin.com/ytWXqrvu
the i386-linux-gnu folder is not in the / bin directory of the game 
that I find a bit odd is not that

*From:* Vitor F. - Killall mailto:x30...@gmail.com
*Sent:* Sunday, November 24, 2013 10:31 PM
*To:* csgo_servers@list.valvesoftware.com 
mailto:csgo_servers@list.valvesoftware.com

*Subject:* Re: [Csgo_servers] Csgo server issues
If your file permissions are ok, probably is some shared library with 
incorrect permissions.

run those commands:
ldd srcds_linux( in your csgo instalation folder )
You will have something like this:
linux-gate.so.1 =  (0xf771c000)
libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0xf76e)
libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0xf76db000)
libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0xf76bf000)
libtier0.so = ./bin/libtier0.so (0xf7692000)
libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75bf000)
libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0xf7415000)
/lib/ld-linux.so.2 (0xf771d000)
libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf740)
Put correct permissions(755) in those files.


2013/11/24 ics i...@ics-base.net mailto:i...@ics-base.net

Must be something in your end. I run server with regular user as
always and it runs fine.

-ics

Ton Wittenberg kirjoitti:

Dear all,
i would like to request more information about the thing going
on csgo.
for the last 2 to 3 weeks we are unable to run a csgo server
as Any server only root is able to make the server start.
servers runned by others users give me the following error.
https://forums.alliedmods.net/showthread.php?t=230170
is there anyone that know if this is a common issue and does
allmost everybody has this issue? because i have 3 totaly
seperated linux servers and all are having this issue.
is there anything i can do or are we waiting for valve to fix it.
Happy to hear from you
Kind regards
Ton


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Re: [Csgo_servers] Csgo server issues

2013-11-24 Thread Rodrigo

cat /etc/issue
Ubuntu 10.04.4 LTS \n \l

-Mensaje original- 
From: ics

Sent: Sunday, November 24, 2013 11:13 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Csgo server issues

Just came to my mind.. is your system running Centos 5.x? I think 6.x is
now required. Same was with TF2.

-ics

Rodrigo kirjoitti:

ldd srcds_linux
linux-gate.so.1 =  (0xf774b000)
libm.so.6 = /lib32/libm.so.6 (0xf7714000)
libdl.so.2 = /lib32/libdl.so.2 (0xf771)
libpthread.so.0 = /lib32/libpthread.so.0 (0xf76f6000)
libtier0.so = ./bin/libtier0.so (0xf76c9000)
libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75f6000)
libc.so.6 = /lib32/libc.so.6 (0xf7495000)
/lib/ld-linux.so.2 (0xf774c000)
libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf748)
*From:* Rodrigo mailto:mundo.alte...@hotmail.com
*Sent:* Sunday, November 24, 2013 11:00 PM
*To:* csgo_servers@list.valvesoftware.com 
mailto:csgo_servers@list.valvesoftware.com

*Subject:* Re: [Csgo_servers] Csgo server issues
I have the same error this is what appears on the console.
mp_maxmoney - 16000
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapo[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() 
failed.

./srcds_run: line 318: 28677 Segmentation fault  (core dumped) $HL_CMD
BFD: Warning: /home/5csgopublico/serverfiles/core is truncated: expected 
core file size = 435937280, found: 1064960.

Cannot access memory at address 0xf77208f0
Cannot access memory at address 0xffe9f140
/home/5csgopublico/serverfiles/debug.cmds:4: Error in sourced command 
file:

Cannot access memory at address 0xf77208f0
email debug.log to li...@valvesoftware.com 
mailto:li...@valvesoftware.com

Sun Nov 24 22:52:55 CET 2013: Server restart in 10 seconds
directory permissions and files are well 755
http://pastebin.com/ytWXqrvu
the i386-linux-gnu folder is not in the / bin directory of the game that I 
find a bit odd is not that

*From:* Vitor F. - Killall mailto:x30...@gmail.com
*Sent:* Sunday, November 24, 2013 10:31 PM
*To:* csgo_servers@list.valvesoftware.com 
mailto:csgo_servers@list.valvesoftware.com

*Subject:* Re: [Csgo_servers] Csgo server issues
If your file permissions are ok, probably is some shared library with 
incorrect permissions.

run those commands:
ldd srcds_linux( in your csgo instalation folder )
You will have something like this:
linux-gate.so.1 =  (0xf771c000)
libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0xf76e)
libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0xf76db000)
libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0xf76bf000)
libtier0.so = ./bin/libtier0.so (0xf7692000)
libstdc++.so.6 = ./bin/libstdc++.so.6 (0xf75bf000)
libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0xf7415000)
/lib/ld-linux.so.2 (0xf771d000)
libgcc_s.so.1 = ./bin/libgcc_s.so.1 (0xf740)
Put correct permissions(755) in those files.


2013/11/24 ics i...@ics-base.net mailto:i...@ics-base.net

Must be something in your end. I run server with regular user as
always and it runs fine.

-ics

Ton Wittenberg kirjoitti:

Dear all,
i would like to request more information about the thing going
on csgo.
for the last 2 to 3 weeks we are unable to run a csgo server
as Any server only root is able to make the server start.
servers runned by others users give me the following error.
https://forums.alliedmods.net/showthread.php?t=230170
is there anyone that know if this is a common issue and does
allmost everybody has this issue? because i have 3 totaly
seperated linux servers and all are having this issue.
is there anything i can do or are we waiting for valve to fix it.
Happy to hear from you
Kind regards
Ton


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Re: [Csgo_servers] Csgo server issues

2013-11-24 Thread squallfxx
I Had also posted about this issue..

I have the same exact problem with debian 6 and debian 7.2. Also.. on a 3rd
machine with debian 6 I don't have any problem running csgo with sudo -u
/user/ ..

I've been trying to solve this problem since Nov 17, with no success.. 



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