Re: [Csgo_servers] [ GSLT ] – User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

2016-02-24 Thread Mambo
do you remember what this cvar was to not allow gamebanned people join?

On Wed, Feb 24, 2016 at 1:14 PM, Absurd Minds 
wrote:

> Well it would also apply to any community servers who have set the cvar to
> kick players with global cooldowns, too.
> On Feb 24, 2016 6:08 AM, "Charalampos Galanis" 
> wrote:
>
>> What kind of cooldown? In competitive matchmaking only?
>> Στις 24 Φεβ 2016 13:05, ο χρήστης "BReeZboii ." 
>> έγραψε:
>>
>>> I totally agree with you Max Krivanek.
>>>
>>> On 24 February 2016 at 11:12, Max Krivanek  wrote:
>>>
 These GSLT bans are getting really annoying.  The lack of any
 transparency on Valve's part and perma-banning make this a system I
 wouldn't touch again.

 Its not worth running servers where you don't have any clue what you
 got banned for.  This isn't like clients where there is an expectation for
 them to be unmodified.  Community servers are generally modified to give
 the players something different to experience.  But we don't know what API
 calls magically get us banned.

 On Wed, Feb 24, 2016 at 2:06 AM, Tom Devonport <
 theking...@googlemail.com> wrote:

> Seems to be new bans only. Friend of mine got banned, perm GSLT ban,
> 11 days global
> Cooldown. Wondering if its really needed since its just going to push
> people into making new accounts.
> On 24 Feb 2016 7:50 a.m., "Maxence Sartiaux"  wrote:
>
>> I had my GSLT banned on the first wave, all of my three accounts was
>> banned in the same time, no cooldown for me actually i don't think it's
>> retroactive, at least i hope it's not :D
>>
>> --
>> *From: *"Matthias \"InstantMuffin\" Kollek" 
>> *To: *"csgo servers" 
>> *Sent: *Wednesday, February 24, 2016 2:56:35 AM
>> *Subject: *Re: [Csgo_servers] [ GSLT ] – User accounts will also
>> receive a temporary cooldown when their Game Server Login Token gets 
>> banned.
>>
>> I guess the mailing list would explode if this were the case.
>> Close your eyes, plug your ears, duck and wait 5 more minutes to be
>> extra certain. ;)
>>
>> On 24.02.2016 02:53, Ian wrote:
>>
>> My main question, will this be done retroactively to users who have
>> gotten their servers banned, or only to users who get their servers 
>> banned
>> from here on out?
>>
>> Also (@ Ido and Vitaliy), will my email ever get responded to
>> regarding my GSLT ban? I've followed up several times will full 
>> information
>> and gotten no response.
>>
>> On Tue, Feb 23, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek <
>> proph...@sticed.org> wrote:
>>
>>> While I appreciate any further advancements in punishment and
>>> banning abusive community servers, I find any penalties concerning with 
>>> the
>>> current lack of transparency.
>>>
>>>
>>> On 24.02.2016 01:56, Absurd Minds wrote:
>>>
>>> To be it sounds like your account will receive a griefing ban from
>>> matchmaking, or something.
>>> On Feb 23, 2016 7:29 PM, "Kevin C"  wrote:
>>>
 Can we get some further clarification on this please?

 Does this replace the permanent ban on GSLT accounts?

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Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Mambo
But they are unpacked 150, csgo wont unrar those
On Feb 12, 2016 7:42 AM, "ics"  wrote:

> You should forget bzip2 packing and start using bzpzip repacking. Steam
> workshop does the same automatically when map is uploaded there. It's more
> efficient and smallerfilesize. For example
>
> You mentioned FMPONE's maps, none of them are over 150 megs repacked in
> the workshop.
>
> https://developer.valvesoftware.com/wiki/BSPZIP
>
> -ics
>
> helpme_please kirjoitti:
>
>> why
>> Counter-Strike: Source can compressed map > 150 MB but...
>> Counter-Strike: Global Offensive can't compressed map > 150 MB
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402p11408.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Mambo
is there a way to compress into BSPZIP without using the workshop?

On Fri, Feb 12, 2016 at 11:27 AM, Asher Baker  wrote:

> Large bzip2 unpacking is disabled because people were exploiting it to
> consume all available disk space on clients.
>
> As ics said, it has been replaced by BSPZIP's compressed repacking, which
> provides a better compression ratio (it uses LZMA2 iirc, which is a much
> better compression algorithm all-around) and works with both in-netchannel
> and fastdl downloads.
>
>
> ~
> "Their heads are green, and their hands are blue,
>   And they went to sea in a Sieve." - Edward Lear
>
> On Fri, Feb 12, 2016 at 9:17 AM, Usman Khan 
> wrote:
>
>> Neuro Toxin is correct. Valve really needs to enable large map
>> downloading of compressed files.
>> If uncompressed file size is >= 150 MB, then do not compress and put it
>> uncompressed on FASTDL and it will work.
>>
>> On Fri, Feb 12, 2016 at 10:42 AM, ics  wrote:
>>
>>> You should forget bzip2 packing and start using bzpzip repacking. Steam
>>> workshop does the same automatically when map is uploaded there. It's more
>>> efficient and smallerfilesize. For example
>>>
>>> You mentioned FMPONE's maps, none of them are over 150 megs repacked in
>>> the workshop.
>>>
>>> https://developer.valvesoftware.com/wiki/BSPZIP
>>>
>>> -ics
>>>
>>> helpme_please kirjoitti:
>>>
>>> why
 Counter-Strike: Source can compressed map > 150 MB but...
 Counter-Strike: Global Offensive can't compressed map > 150 MB



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 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402p11408.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.

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Re: [Csgo_servers] FW: Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Mambo
yea its been a known fact for a long time that it doesnt matter how you
pack it if the raw file is over 150mb. you either workshop it or put the
raw file on fastdl

On Fri, Feb 12, 2016 at 9:39 PM, ics  wrote:

> After short investigation, apparently the repacking doesn't seem to work
> the same in CSGO than it does for TF2. There you could simply do in the bin
> dir: --> bspzip -repack -compress ../tf/maps/pl_moonbase <-- and it would
> pack in fine. There is even a console command ingame for it, bsp_repack but
> that doesn't exist in csgo either.
>
> I tried toying around a bit with csgo and came to conclusion that
> something is missing which is why the tools fail to work or accept the
> vproject dir. I guess the only option for CSGO is to upload to workshop,
> make the submission hidden, subscribe to a map and get the map from the
> STEAM\SteamApps\common\Counter-Strike Global
> Offensive\csgo\maps\workshop\mapIDhere directory. Then delete the
> submission.
>
> Unless someone else figures this out or has a better idea.
>
> -ics
>
> Neil Rajani kirjoitti:
>
>> Hi ICS,
>>
>> This is very interesting news for maps over 150mb.
>> I'm having problems launching bspzip using command line. It it saying
>> tier0.dll is missing, but I can see it in the CSGO bin directory. I even
>> deleted it and verified the game files and it downloaded again, but still
>> same error.
>>
>> DO I have to set the Vproject path? If so how would I go about solving
>> this?
>>
>> Thanks for your help
>>
>> Neil
>>
>> -Original Message-
>> From: csgo_servers-boun...@list.valvesoftware.com
>> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics
>> Sent: 12 February 2016 05:42
>> To: csgo_servers@list.valvesoftware.com
>> Subject: Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB
>>
>> You should forget bzip2 packing and start using bzpzip repacking. Steam
>> workshop does the same automatically when map is uploaded there. It's more
>> efficient and smallerfilesize. For example
>>
>> You mentioned FMPONE's maps, none of them are over 150 megs repacked in
>> the
>> workshop.
>>
>> https://developer.valvesoftware.com/wiki/BSPZIP
>>
>> -ics
>>
>> helpme_please kirjoitti:
>>
>>> why
>>> Counter-Strike: Source can compressed map > 150 MB but...
>>> Counter-Strike: Global Offensive can't compressed map > 150 MB
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-siz
>>> e-150-MB-tp11402p11408.html Sent from the CSGO_Servers mailing list
>>> archive at Nabble.com.
>>>
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Re: [Csgo_servers] FW: Problem with .bz2 map big size > 150 MB

2016-02-12 Thread Mambo
valve should make the size cap at 1G or something, 150mb is pathetic at the
year of 2015 when the high res textures make that cap really easily

On Fri, Feb 12, 2016 at 11:11 PM, ics <i...@ics-base.net> wrote:

> I only tried packing some smaller files, i didn't even try bigger ones.
>
> -ics
>
> Mambo kirjoitti:
>
>> yea its been a known fact for a long time that it doesnt matter how you
>> pack it if the raw file is over 150mb. you either workshop it or put the
>> raw file on fastdl
>>
>> On Fri, Feb 12, 2016 at 9:39 PM, ics <i...@ics-base.net > i...@ics-base.net>> wrote:
>>
>> After short investigation, apparently the repacking doesn't seem
>> to work the same in CSGO than it does for TF2. There you could
>> simply do in the bin dir: --> bspzip -repack -compress
>> ../tf/maps/pl_moonbase <-- and it would pack in fine. There is
>> even a console command ingame for it, bsp_repack but that doesn't
>> exist in csgo either.
>>
>> I tried toying around a bit with csgo and came to conclusion that
>> something is missing which is why the tools fail to work or accept
>> the vproject dir. I guess the only option for CSGO is to upload to
>> workshop, make the submission hidden, subscribe to a map and get
>> the map from the STEAM\SteamApps\common\Counter-Strike Global
>> Offensive\csgo\maps\workshop\mapIDhere directory. Then delete the
>> submission.
>>
>> Unless someone else figures this out or has a better idea.
>>
>> -ics
>>
>> Neil Rajani kirjoitti:
>>
>> Hi ICS,
>>
>> This is very interesting news for maps over 150mb.
>> I'm having problems launching bspzip using command line. It it
>> saying
>> tier0.dll is missing, but I can see it in the CSGO bin
>> directory. I even
>> deleted it and verified the game files and it downloaded
>> again, but still
>> same error.
>>
>> DO I have to set the Vproject path? If so how would I go about
>> solving this?
>>
>> Thanks for your help
>>
>> Neil
>>
>> -Original Message-
>> From: csgo_servers-boun...@list.valvesoftware.com
>> <mailto:csgo_servers-boun...@list.valvesoftware.com>
>> [mailto:csgo_servers-boun...@list.valvesoftware.com
>> <mailto:csgo_servers-boun...@list.valvesoftware.com>] On
>> Behalf Of ics
>> Sent: 12 February 2016 05:42
>> To: csgo_servers@list.valvesoftware.com
>> <mailto:csgo_servers@list.valvesoftware.com>
>> Subject: Re: [Csgo_servers] Problem with .bz2 map big size >
>> 150 MB
>>
>> You should forget bzip2 packing and start using bzpzip
>> repacking. Steam
>> workshop does the same automatically when map is uploaded
>> there. It's more
>> efficient and smallerfilesize. For example
>>
>> You mentioned FMPONE's maps, none of them are over 150 megs
>> repacked in the
>> workshop.
>>
>> https://developer.valvesoftware.com/wiki/BSPZIP
>>
>> -ics
>>
>> helpme_please kirjoitti:
>>
>> why
>> Counter-Strike: Source can compressed map > 150 MB but...
>> Counter-Strike: Global Offensive can't compressed map > 150 MB
>>
>>
>>
>> --
>> View this message in context:
>>
>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-siz
>> e-150-MB-tp11402p11408.html Sent from the CSGO_Servers
>> mailing list
>> archive at Nabble.com.
>>
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Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB

2016-02-11 Thread Mambo
Many csgo maps are, this 1 rats map is over 300mb uncompressed. And most of
fmpones maps are over 150mb.
On Feb 12, 2016 3:21 AM, "Don Park"  wrote:

> Maps really should not be larger than 150 MB...
> On Feb 12, 2016 10:09 AM, "whocodes"  wrote:
>
>> Compress it more or get over it. I doubt they'll lift the limit.
>>
>> > On Feb 11, 2016, at 7:26 PM, helpme_please 
>> wrote:
>> >
>> > hello valve
>> > how to client can download .bz2 map big size > 150 MB and client not
>> use -
>> > maxdownloadfilesizemb 500 (client will not do)
>> >
>> >
>> >
>> >
>> > --
>> > View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402.html
>> > Sent from the CSGO_Servers mailing list archive at Nabble.com.
>> >
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Re: [Csgo_servers] Forbidden plugin is still running

2015-11-27 Thread Mambo
this server is using knife plugin too
46.254.100.180:27015


On Fri, Nov 27, 2015 at 1:22 PM, Thiago Abreu 
wrote:

> What is the list of banned actions for community servers?
>
> 2015-11-26 21:17 GMT-02:00 Pat Stay :
>
>> Not to mention they have something like 150 servers all with these
>> plugins. The owner also owns a company called SourceRev which serves MOTD
>> advertisements. They are well known for shorting & stealing impressions,
>> lying to their customers, not making payments, and threatening their
>> clients' communities with withholding their money and DDoS attacking their
>> servers after being called out on their shady practices. I used to have a
>> bunch of retakes servers and one day the owner of PB Fortress added me out
>> of the blue. I was a client of his at the time. He told me that he would no
>> longer serve me advertisements because I ran the same server types as him
>> and he suggested that I get rid of all servers in competition with his if I
>> wanted to continue using their service. I did not remove my servers and 2
>> days later I started getting daily DDoS attacks. These continued on a daily
>> basis every time my servers had any population for about 3 weeks.
>>
>> On Thu, Nov 26, 2015 at 5:17 PM, Florent D.  wrote:
>>
>>>  Hi devs,
>>>
>>>
>>> I don't know why but i recently note that some administrators are still
>>> running forbidden plugins on their servers like pbfortress :
>>> http://pbfortress.com/csgoservers/servers.html
>>>
>>> They are actualy running ws, knive and fake rank coin plugins.
>>>
>>>
>>> Best regards,
>>>
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Re: [Csgo_servers] Request to Server Operators

2015-07-17 Thread Mambo
there are still servers using knife and weapon skin plugins, is there any
benefit for us who disabled those plugins, or can I just re enable them
again?

On Tue, Jul 14, 2015 at 5:45 PM, Andre Müller gbs.dead...@gmail.com wrote:

 With CS:GO I stopped hosting gameservers. In my opinion it was from the
 beginning a dead horse for public gaming. I played a lot CS:GO matchmaking,
 a little bit casual (Gungame, Deathmatch), but I am too old for this. I was
 sick of getting updates, which aren't working and where I was forced to do
 my own workarounds for a gameserver provider. On client side the GUI is
 sick. Friends having the few days problems with VAC. They got kicked from
 mostly all mm servers. A girlfriend has problem with the matchmaikng
 system. It takes mostly a half hour until it works. Also steamcmd sucks.
 How the hell they could realease this tool, which was broken by design. Not
 to host gameservers makes me so more chilled :-)
 It makes not difference to me, if Valve kills the CS:GO community or not.
 The community seems already to be dead. This is my feeling.

 mi...@gs-syndicate.de mi...@gameserver-syndicate.de schrieb am Di., 14.
 Juli 2015 um 21:57 Uhr:

   Absolutely right!  Thx for the wall of text with a lot of right
 arguments!

 Gesendet mit AquaMail für Android
 http://www.aqua-mail.com

 Am 14. Juli 2015 15:27:42 schrieb Michael Loveless 
 mloveless1...@gmail.com:

 I understand that even as community server operators, many of us are in
 direct competition with each other for traffic, loyal patrons, market
 share, whatever. But at the end of the day we are all part of what is a
 clearly dying breed and I think that in a time like this it's completely
 unnecessary for anyone to come in here to bad mouth others and be
 disrespectful about the potential quality of someone's community because
 they are upset that of all things Valve chooses to contact us about... it's
 regarding non-marketable versions of skins and not about any one of the
 optimization, performance, or gameplay issues that have plagued servers for
 the past 3 years. Not everyone is in a niche environment with their servers
 with die hard community members. Many of us compete in a high demand game
 mode market (5v5, dm, 1v1, etc..) that doesn't offer a lot of wiggle room
 for uniqueness to the extent that it completely sets us apart from others.
 Even having little things like vanilla knives which aren't in a player's
 inventory, and obviously doesn't give them a false sense of ownership, are
 just nice little things that don't change the game play experience but
 offer a little extra for players to enjoy while on our servers. Does
 wanting that on our servers, which has ZERO effect on how much money
 friggin Valve makes, mean we should be subject to hate and shit talk from
 people who are essentially doing the same thing we are but have a different
 view on the matter?

 We are all struggling for the same thing, a little piece of the pie and
 to create an enjoyable environment doing something we love. The enemy here
 is not each other. Valve may not necessarily be the enemy but there is
 absolutely no denying that they are going out of there way to shut out
 communities and that's what we should be pissed about, not that some people
 want a !knife plugin and others think that we are shitty owners for wanting
 it. We all know how each of the past 2 Operations have been entirely geared
 towards official servers. We all know the new XP system has taken that a
 step further. Those are 2 major obstacles community servers have to
 overcome. Then comes the part about drops. You get something like 4 per
 week on community servers (or outside the XP system), which is perfectly
 fine, but jesus christ can we stop getting 5 Operation-old cases that
 hardly sell for .03 on the market? Couldn't we get a few new collections of
 mostly junk skins to replace the original junk skins (sand dunes,
 contractors, etc.)? How about a NEW E SPORTS CASE? That is a community
 driven product that not only helps community servers, but helps pro players
 and organizations, as well as feeds the most important entity of them
 all...Valve.

 What gets me the most is why Valve wants to kill off community servers
 in favor of their own. Their servers are literally an expense. Without ads
 there is zero monetization. Sure, buying the Operation pass is profit and
 can certainly afford them servers...but their servers put another negative
 mark on their already extensive list of reasons why people hate them for
 the things going on in this game. They force players onto these shit casual
 servers where the VAR is literally stuck in the yellow and it feels like
 you are playing on a Gameboy Color. Why is this the experience they want to
 offer millions of players? Not only the poor servers, but all the game
 modes are straight up broken. 10v10 casual with 15+ VAR and 3 minute (feels
 like 3 hours) rounds and team tagging? TEAM deathmatch with basically
 

Re: [Csgo_servers] Gabe twitter fake?

2015-07-02 Thread Mambo
Its a nobrainer that its coming to csgo anyway.
On Jul 2, 2015 8:39 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com
wrote:

 Fake...

 On Thu, Jul 2, 2015 at 1:36 PM, Ejziponken - sza...@hotmail.com wrote:

 https://twitter.com/GabeLNewell

 Is that account real or fake? Only 4k followers..


 *Gabe L. Newell Valve* ‏@GabeLNewell  https://twitter.com/GabeLNewell 19
 jun https://twitter.com/GabeLNewell/status/611943665402032128

 CS:GO on source 2? Yes, in a near future. Stop asking.

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[Csgo_servers] anyone tried the new occlusion_test_async command?

2015-06-18 Thread Mambo
does it affect your servers performance?
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[Csgo_servers] anyone tried the new occlusion_test_async command?

2015-06-18 Thread Mambo
does it affect your servers performance?



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Re: [Csgo_servers] de_inferno supports only 20 slots? (10vs10)

2015-06-04 Thread Mambo
no plugins needed

On Thu, Jun 4, 2015 at 9:24 PM, Mambo mambo...@gmail.com wrote:

 works fine on my 24 slot server.

 On Thu, Jun 4, 2015 at 9:15 PM, Charalampos Galanis xngala...@gmail.com
 wrote:

 Although my server is currently @ 24 slots , it seems that at inferno ,
 the maximum players per team is 10! And as I understand , this is because
 of only 20 spawn entities on this map. How to fix this? Is there an sm
 plugin for allowing more people to spawn regardless of spawn entities of a
 map , and what's its name?

 Thank you.



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Re: [Csgo_servers] de_inferno supports only 20 slots? (10vs10)

2015-06-04 Thread Mambo
works fine on my 24 slot server.

On Thu, Jun 4, 2015 at 9:15 PM, Charalampos Galanis xngala...@gmail.com
wrote:

 Although my server is currently @ 24 slots , it seems that at inferno ,
 the maximum players per team is 10! And as I understand , this is because
 of only 20 spawn entities on this map. How to fix this? Is there an sm
 plugin for allowing more people to spawn regardless of spawn entities of a
 map , and what's its name?

 Thank you.



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Re: [Csgo_servers] Players joining full servers

2015-05-28 Thread Mambo
This has been problem for atleast 1 year by now, or close
On May 28, 2015 10:29 PM, Ejziponken - sza...@hotmail.com wrote:

 I'm guessing I'm not the only one with this problem.
 Players are able to join full servers somehow and they get stuck in select
 teams window because the teams are full.
 Anyone knows a fix for this?

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Re: [Csgo_servers] Not receiving item drops on community servers.

2015-05-27 Thread Mambo
I can confirm, no drops yet on my server
On May 27, 2015 11:49 AM, Marcin Paterek mrpate...@gmail.com wrote:

 – In addition to increasing your CS:GO Profile Rank, your first Rank
earned each week will reward you with an earned weapon drop. If you own an
Operation Bloodhound Access Pass, your weapon will come from one of the
exclusive Operation Bloodhound weapon collections.

 If that means that you can only get drop on the official servers... This
is nuts.

 2015-05-27 5:40 GMT+02:00 Daniel Barreiro smelly.feet.you.h...@gmail.com
:

 Queue the conspiracies before any time and thought goes into it

 On Tue, May 26, 2015 at 11:38 PM, Ejziponken - sza...@hotmail.com
wrote:

 If thats true...

  Date: Tue, 26 May 2015 19:48:36 -0700
  From: alexbark...@gmail.com
  To: csgo_servers@list.valvesoftware.com
  Subject: [Csgo_servers] Not receiving item drops on community servers.

 
  Sense the latest update (184) no one on my community servers seem to
be
  receiving drops. I’m also not seeing any on other servers as well. Has
  anyone found the fix? Seems as if the item server is down for
community
  servers.
 
  Thanks :)
 
 
 
  -
  I'm The Lead Developer of https://steamprofilelookup.com
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Re: [Csgo_servers] Not receiving item drops on community servers.

2015-05-27 Thread Mambo
Yeah from valve dm server. There are no drops in community servers
On May 27, 2015 5:27 PM, Sergey Minaev s.k.min...@gmail.com wrote:

 Could this mean that drops would be better? I just saw how one guy on
 deathmatch has got Cerberus.

 On Wed, May 27, 2015 at 4:25 PM, yellowdot ciech...@gmail.com wrote:

 No, it doesn't mean it. It means you will get drops on lvl-up, but it
 doesn't
 say anything about replacing with this community drops.



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Re: [Csgo_servers] Not receiving item drops on community servers.

2015-05-27 Thread Mambo
just make a new account and delete the upvote part

On Wed, May 27, 2015 at 8:24 PM, bluejellybean alexbark...@gmail.com
wrote:

 Does anyone have the text saved? Someone else can repost who hasn't been
 banned



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Re: [Csgo_servers] Not receiving item drops on community servers.

2015-05-27 Thread Mambo
http://www.reddit.com/r/GlobalOffensive/comments/37hf6i/a_plea_to_anybody_who_enjoys_playing_community/

On Wed, May 27, 2015 at 8:34 PM, Сергей Дудин ser...@gmail.com wrote:

 111!111

 2015-05-27 20:32 GMT+03:00 Ejziponken - sza...@hotmail.com:

 OH lol...

 I think I got you banned with my comment..

 [–]Ejziponken http://www.reddit.com/user/Ejziponken 3 poäng 4 minuter
 sen

 Its edited now, can you reopen it now pls? :)


 Maybe he thinks that we are the same person with two accounts? If thats
 so, Im very sorry :D

 --
 Date: Wed, 27 May 2015 13:31:04 -0400
 From: goabs...@absurdminds.net

 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Not receiving item drops on community servers.

 No, it was 4 years old.  http://i.imgur.com/bbQC3t3.png

 On Wed, May 27, 2015 at 1:27 PM, Sergey Minaev s.k.min...@gmail.com
 wrote:

 Was your account new and marked as spamming one?

 среда, 27 мая 2015 г. пользователь Absurd Minds написал:

 I don't understand why my whole reddit account was shadowbanned though.
 On May 27, 2015 1:25 PM, Absurd Minds goabs...@absurdminds.net wrote:

 Ok, I removed that. Hopefully it will be reinstated.
 On May 27, 2015 1:22 PM, Ejziponken - sza...@hotmail.com wrote:

 You can't ask for upvotes. The thread will stay removed until you
 remove that.

 --
 Date: Wed, 27 May 2015 13:18:14 -0400
 From: avio...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Not receiving item drops on community servers.

 i went to reply to it and it says removed and the body of text is gone.
  over 150 upvotes in a couple of minutes..

 I'd like to understand why the deletion.

 On Wed, May 27, 2015 at 1:15 PM, Geo B. bachel...@gmail.com wrote:

 Reddit post deleted ???

 2015-05-27 18:57 GMT+02:00 Geo B. bachel...@gmail.com:

 Just throwwed a little tweet to @sgo_dev and @vakarm (french csog
 community)

 Feel free to rt ...

 https://twitter.com/hsfactory_csgo/status/603605574626971648

 2015-05-27 18:41 GMT+02:00 Jack M. catastropheproductions...@gmail.com:

 To a certain degree I think people might come back once the new case and
 weapon hype has died down. People still like retakes and 1v1, Surf and
 whatever else.

 At that the community is motivated by drops so no more community server
 drops will be a problem and will have an impact. Some game modes in
 community servers might resurface a bit but this is a big hit if it is
 intentional and on purpose.

 Really sad to see a game that was so community driven for so long go down
 like this.
 On May 27, 2015 11:36 AM, p0stpwned getmeabeerwo...@hotmail.com
 wrote:

 Gotta say, I agree with you guys. Ever since Valve started competing with
 communities directly, they've made a lot of subtle moves to undermine us
 (remember the Christmas patch that wrecked sourcemod for the holidays, to
 add a tree to bomb site A?).

 Anyway, if this skin move is deliberate, they've decided they don't need
 to
 be subtle about it anymore. I'll probably delete my remaining servers as
 well. If you all want to do it on the same day let me know and I will
 arrange same.



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[Csgo_servers] Voice chat volume is now extremely low since last patch

2015-04-30 Thread Mambo
I got the new codec which is awesome, but the volume is still really low, if
someone is shooting I cant hear anything on voice chat. Its really
noticeable that valve lowered the voice volume in the patch



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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Mambo
valve needs to bring back MOTD like it was in 1.6 and source

On Wed, Apr 1, 2015 at 2:33 PM, Michael Loveless mloveless1...@gmail.com
wrote:

 Confirmed what Intoxicated just said. I have 20 servers that rely on this
 motd pop-up functionality to allow players to look at rules, how-to's, and
 other things for our custom servers and services. Not a single server has
 that functionality working now. On top of that, they broke the regular MOTD
 a few months ago. The MOTD is notorious for reloading itself while still
 open due to: players joining a game, round starting, round ending, bomb
 dropped, respawning, and god knows how many other reasonssince then it
 just grays out and gives an error after game events force it's constant
 refresh a couple times. This is crippling to communities. Thanks Valve,
 jokes always on us.

 On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za
  wrote:

 When the MOTD was added to CS:GO, it had a major limitation which stopped
 it from being opened after a player had closed it, this was never an issue
 for any other source engine game. Modders found a workaround to this issue
 by using Javascript to open a pop up window instead. This is even more
 important due to the fact that the very limited legacy radio menus, which
 are the only other custom UI that plugins can use, have always been bugged
 in several ways.

 Today's CS:GO update has completely broken the ability to open a pop up
 window, making it impossible to open a custom page for players which is
 used by a huge number of modded servers in order to show custom end of game
 stats and many other kinds of UI when requested by players.

 Please fix this Valve, many community servers have been relying on this
 ability for years for countless different reasons.

 On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote:

 omg...

  Date: Wed, 1 Apr 2015 08:00:33 +0300
  From: i...@ics-base.net
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  It appears that there was another update made and no annoucement. This
  isn't the first time. So everyone better re-update your servers if you
  updated more than hour ago last time.
 
  -ics
 
  Ido Magal kirjoitti:
  
   CSGO version 1.34.7.8 is now live.
  
   Version 1.34.7.7 has been pinned as ‘mar_09’
  
   Thanks.
  
   Release Notes for 3/31/2015
  
   [OPERATION VANGUARD]
  
   - Operation Vanguard has come to a close.
  
   [MAP GROUPS]
  
   - Train has been added to the Active Duty map pool.
  
   - Nuke has been moved to the Reserve map pool.
  
   [GAMEPLAY]
  
   - Smoke grenades are now more reliably kept track of on the client
 to
   prevent mismatches between smoke particle visuals and screen overlay
   visuals.
  
   - Fixed players being able to double stack inside a smoke to peek
 out
   of the top (and be really hard to see from outside the smoke).
  
   - Updated expiration of the smoke screen overlay to match more
 closely
   to the visuals of when the third person particles expire and vice
 versa.
  
   - Updated the vertical position slightly of the smoke particles to
   reduce seeing though edges of the smoke (particularly at the bottom).
  
   - Fixed spectator sometimes not getting the smoke overlay for the
   player they are spectating when that alive player is inside smoke.
  
   - Improved spawnpoint selection code to not spawn at occupied spawn
   points or spawn points of a different team.
  
   - Tagging values have been tweaked slightly to increase tagging on
   higher mobility weapons, and updated values for tagging on multiple
   hits to make it more effective (Added a guide to explain how tagging
   works:
 http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
  
   - Increased price of the M4A1-Silencer from 3100 to 3200 to align
 the
   weapon's price with its utility.
  
   - Increased Tec-9's damage fall-off to reward players that close
   engagement distance.
  
   - Lowered Tec-9's magazine size to 24 to reward more discriminate
 firing.
  
   - Lowered scoped movement values for AWP and Autosnipers.
  
   - The accuracy of the MP9, MP7, and Mac-10 have been improved.
  
   [STATRAK]
  
   - Trade up contracts work on StatTrak weapons.
  
   - There is now a StatTrak swap tool available for purchase. It swaps
   the StatTrak value between two of the same weapon.
  
   [SERVER BROWSER]
  
   - Fixed the server browser showing the map workshop path in the
 Map
   column.
  
   - Added a sortable column to the server browser to display whether a
   server is running a map from the workshop or not.
  
   - Added a sortable column to the server broswer that displays icons
   for popular game mods running on that server.
  
   - Server browser will save the layout changes made between game
 sessions
  
   [UI]
  
   - Fixed scoreboard hiding at match end when you bring up a player's
   Steam profile.
  
   - Added a game option in team options section to 

Re: [Csgo_servers] CSGO update

2015-02-14 Thread Mambo
I wonder if its possible to make a plugin that allows custom teamlogos

On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote:

 You can't do it without modifying a .VPK, so only Valve can add new team
 logos that everyone could use on a random server. Currently on the list are
 all the teams that attended Valve major events, see mambo answer.

 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com:

 From reddit: Just in case anyone was wondering here's a list of values
 the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough,
 there's no EnVyUs logo... O_o

 3dm = 3DMAX
 ad = Astana Dragons
 bravg = Bravado Gaming
 c9 = Cloud9
 cm = Clan Mystik
 col = compLexity
 cw = Copenhagen Wolves
 dat = dAT Team
 dig = Team Dignitas
 eps = Epsilon eSports
 esc = ESC Gaming
 flip = Flipsid3 Tactics
 fntc = fnatic
 hlr = HellRaisers
 ibp = iBUYPOWER
 indw = Team Wolf
 lc = London Conspiracy
 ldlc = Team LDLC.com
 lgb = LGB eSports
 mss = mousesports
 myxmg = MyXMG
 navi = Natus Vincere (Na`Vi)
 nip = Ninjas in Pyjamas
 penta = PENTA Sports
 pkd = PlanetKey Dynamics
 r = [R]eason
 rgg = Reason Gaming
 tit = Titan
 v = Valve Team Alpha
 v2 = Valve Team Bravo
 ve = Vox Eminor
 vg = VeryGames
 vp = Virtus.Pro
 On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:

 I would also like to know how this works exactly.

  Original message 
 From: Michael Waddell
 Date:13/02/2015 14:24 (GMT+10:00)
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
 change the team's picture on the scoreboard, but it cuts the text off right
 before it says where the images can be found. I didn't find anything so far
 since it's brand new...

 I've tried on the client
 http://i.imgur.com/YGC0BN3.png

 And server side
 http://i.imgur.com/BYhEnjV.png


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Re: [Csgo_servers] CSGO update

2015-02-14 Thread Mambo
From reddit: Just in case anyone was wondering here's a list of values the
mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no
EnVyUs logo... O_o

3dm = 3DMAX
ad = Astana Dragons
bravg = Bravado Gaming
c9 = Cloud9
cm = Clan Mystik
col = compLexity
cw = Copenhagen Wolves
dat = dAT Team
dig = Team Dignitas
eps = Epsilon eSports
esc = ESC Gaming
flip = Flipsid3 Tactics
fntc = fnatic
hlr = HellRaisers
ibp = iBUYPOWER
indw = Team Wolf
lc = London Conspiracy
ldlc = Team LDLC.com
lgb = LGB eSports
mss = mousesports
myxmg = MyXMG
navi = Natus Vincere (Na`Vi)
nip = Ninjas in Pyjamas
penta = PENTA Sports
pkd = PlanetKey Dynamics
r = [R]eason
rgg = Reason Gaming
tit = Titan
v = Valve Team Alpha
v2 = Valve Team Bravo
ve = Vox Eminor
vg = VeryGames
vp = Virtus.Pro
On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:

 I would also like to know how this works exactly.

  Original message 
 From: Michael Waddell
 Date:13/02/2015 14:24 (GMT+10:00)
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
 change the team's picture on the scoreboard, but it cuts the text off right
 before it says where the images can be found. I didn't find anything so far
 since it's brand new...

 I've tried on the client
 http://i.imgur.com/YGC0BN3.png

 And server side
 http://i.imgur.com/BYhEnjV.png


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[Csgo_servers] smoke timer

2015-02-14 Thread Mambo
is there a cvar to change smoke grenade smoke time? current smoke time is too
long for big community servers that have 20+ players



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Re: [Csgo_servers] Wallbanging trough team mates

2015-02-08 Thread Mambo
thanks gamemann, thats just what I needed

On Sat, Feb 7, 2015 at 2:57 AM, Gamemann gamem...@gflclan.com wrote:

  Not sure if this is what you're looking for, but here:
 sv_penetration_type (Default 1) - What type of penertration to use. 0 =
 old CS, 1 = new penetration

 Change this ConVar through Sourcemod using sm_cvar.

 Hope this helps!

 Thanks.

 On 2/6/2015 7:55 PM, The H4x0r wrote:

 mp_friendlyfire 1
 ff_damage_reduction_bullets 0
 ff_damage_reduction_grenade 0
 ff_damage_reduction_grenade_self 1
 ff_damage_reduction_other 0


  --
 Date: Sat, 7 Feb 2015 01:48:55 +0200
 From: mambo...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Wallbanging trough team mates

 I did try that, it does not work

 On Sat, Feb 7, 2015 at 1:19 AM, Tony Novak tonynova...@gmail.com wrote:

 Agreed. It's a pain in the ass for Zombie Mod/Zombie Escape servers as
 well. However, i just did a quick google search, and found this Source Mod
 plugin. I have no idea if it works, but you could give it a shot.
 https://forums.alliedmods.net/showthread.php?p=1841890

 On Fri, Feb 6, 2015 at 5:52 AM, mambo mambo...@gmail.com wrote:

 Couple of patches ago valve removed walling trough teammates in casual
 mode
 if friendly fire is disabled. Has anyone found a workaround trough this?
 its
 really annoying in big servers where ff is disabled and you cant kill enemy
 if some teammate walks in front of you suddendly



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Re: [Csgo_servers] Wallbanging trough team mates

2015-02-06 Thread Mambo
I did try that, it does not work

On Sat, Feb 7, 2015 at 1:19 AM, Tony Novak tonynova...@gmail.com wrote:

 Agreed. It's a pain in the ass for Zombie Mod/Zombie Escape servers as
 well. However, i just did a quick google search, and found this Source Mod
 plugin. I have no idea if it works, but you could give it a shot.
 https://forums.alliedmods.net/showthread.php?p=1841890

 On Fri, Feb 6, 2015 at 5:52 AM, mambo mambo...@gmail.com wrote:

 Couple of patches ago valve removed walling trough teammates in casual
 mode
 if friendly fire is disabled. Has anyone found a workaround trough this?
 its
 really annoying in big servers where ff is disabled and you cant kill
 enemy
 if some teammate walks in front of you suddendly



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[Csgo_servers] Wallbanging trough team mates

2015-02-06 Thread mambo
Couple of patches ago valve removed walling trough teammates in casual  mode
if friendly fire is disabled. Has anyone found a workaround trough this? its
really annoying in big servers where ff is disabled and you cant kill enemy
if some teammate walks in front of you suddendly



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Re: [Csgo_servers] corrupted packet errors on community servers

2015-01-14 Thread Mambo
Same happening here, just after trying to join community server after
competetive game
On Jan 14, 2015 12:23 PM, Julien Gelmar juliengel...@gmail.com wrote:

 Actually it is fixed by a game restart, however, I only experienced this
 when playing a Matchmaking and afterwards connecting to a community server
 Am 14.01.2015 09:53 schrieb Dennis Midjord 
 mailingli...@primaservers.com:

 Yes. I had this issue yesterday. Wasn't able to connect to any community
 servers (tried 4, but all gave the same error - even the ones that I've
 conneted to before), but when I relaunched GO, I could connect to them
 all.

 -Oprindelig meddelelse-
 Fra: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] På vegne af Freehugs
 Sendt: 14. januar 2015 04:49
 Til: csgo_servers@list.valvesoftware.com
 Emne: Re: [Csgo_servers] corrupted packet errors on community servers

 I've also been getting this issue on my servers. It appears that once
 people
 close and reopen CSGO the issue goes away.

 I have also noticed that this tends to effect my Windows servers more then
 my Linux servers.




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Re: [Csgo_servers] CS:GO server unstable tickrate/high sv value

2014-12-12 Thread mambo
I can confirm this, server SV has gone up since this patch, its propably
caused by the things they moved to server side from client side



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Re: [Csgo_servers] Error when joining session: Failed after 10 retries

2014-12-05 Thread Mambo
Might aswell ask here, Is there a fix for no Join game option from friend
list?
On Dec 5, 2014 11:15 AM, MiShU # gameserver-syndicate.de 
mi...@gameserver-syndicate.de wrote:

  Hi,

 i can just tell you, that i have this problem on my servers since tonights
 update.
 Dont know why this happened at the moment, but i hope it will be better in
 a few hours.

 Maybe u have the same 'problem' since this update?!



 Am 05.12.2014 um 10:02 schrieb Comberbach .:

 Hi there,

 Basic question which I'm hoping has an easy answer:
 I'm trying to run a competitive workshop server and when players try to
 connect, it says
 Failed after 10 retries. Also, if I'm in the server, the option to Join
 game via Steam is not available for players either.

 Have been away from the hosting scene for just 2 months, running the same
 launch .bat as I've always run, same gamemode files, no subscription/ids
 files, steamappid.txt is 730 and all that crap. I've disabled Sourcemod for
 now as well, with no luck.

 Has anything fundamentally changed since 2 months ago that needs a certain
 parameter in the launch code or in the gamemode files?

 Thanks peeps, any advice is mucho appreciated before I do a full reinstall.

 Phantom


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Re: [Csgo_servers] [CS:GO] Please help strengthen the modding community

2014-11-26 Thread mambo
host_info_show

what does this do exactly? its set as 1 on my server. I read the valves
official explanation from the patch notes but I dont understand what it
means in practice. Should I set it to 2?




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Re: [Csgo_servers] Linux server sv/var spikes

2014-10-11 Thread mambo
Yesterdays patch fixed linux servers again. Stable performance



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Re: [Csgo_servers] Linux server sv/var spikes

2014-10-03 Thread mambo
this new patch made the performance worse again



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Re: [Csgo_servers] Linux server sv/var spikes

2014-09-26 Thread mambo
Any word from valve? This has been going on for 3 weeks now, very bad
performance on some maps. Are they acknowledging this?



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