Re: [Csgo_servers] [ GSLT ] – User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.
do you remember what this cvar was to not allow gamebanned people join? On Wed, Feb 24, 2016 at 1:14 PM, Absurd Mindswrote: > Well it would also apply to any community servers who have set the cvar to > kick players with global cooldowns, too. > On Feb 24, 2016 6:08 AM, "Charalampos Galanis" > wrote: > >> What kind of cooldown? In competitive matchmaking only? >> Στις 24 Φεβ 2016 13:05, ο χρήστης "BReeZboii ." >> έγραψε: >> >>> I totally agree with you Max Krivanek. >>> >>> On 24 February 2016 at 11:12, Max Krivanek wrote: >>> These GSLT bans are getting really annoying. The lack of any transparency on Valve's part and perma-banning make this a system I wouldn't touch again. Its not worth running servers where you don't have any clue what you got banned for. This isn't like clients where there is an expectation for them to be unmodified. Community servers are generally modified to give the players something different to experience. But we don't know what API calls magically get us banned. On Wed, Feb 24, 2016 at 2:06 AM, Tom Devonport < theking...@googlemail.com> wrote: > Seems to be new bans only. Friend of mine got banned, perm GSLT ban, > 11 days global > Cooldown. Wondering if its really needed since its just going to push > people into making new accounts. > On 24 Feb 2016 7:50 a.m., "Maxence Sartiaux" wrote: > >> I had my GSLT banned on the first wave, all of my three accounts was >> banned in the same time, no cooldown for me actually i don't think it's >> retroactive, at least i hope it's not :D >> >> -- >> *From: *"Matthias \"InstantMuffin\" Kollek" >> *To: *"csgo servers" >> *Sent: *Wednesday, February 24, 2016 2:56:35 AM >> *Subject: *Re: [Csgo_servers] [ GSLT ] – User accounts will also >> receive a temporary cooldown when their Game Server Login Token gets >> banned. >> >> I guess the mailing list would explode if this were the case. >> Close your eyes, plug your ears, duck and wait 5 more minutes to be >> extra certain. ;) >> >> On 24.02.2016 02:53, Ian wrote: >> >> My main question, will this be done retroactively to users who have >> gotten their servers banned, or only to users who get their servers >> banned >> from here on out? >> >> Also (@ Ido and Vitaliy), will my email ever get responded to >> regarding my GSLT ban? I've followed up several times will full >> information >> and gotten no response. >> >> On Tue, Feb 23, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek < >> proph...@sticed.org> wrote: >> >>> While I appreciate any further advancements in punishment and >>> banning abusive community servers, I find any penalties concerning with >>> the >>> current lack of transparency. >>> >>> >>> On 24.02.2016 01:56, Absurd Minds wrote: >>> >>> To be it sounds like your account will receive a griefing ban from >>> matchmaking, or something. >>> On Feb 23, 2016 7:29 PM, "Kevin C" wrote: >>> Can we get some further clarification on this please? Does this replace the permanent ban on GSLT accounts? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> ___ >>> Csgo_servers mailing >>> listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> ___ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> >> ___ >> Csgo_servers mailing >> listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > ___ > Csgo_servers mailing list >
Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB
But they are unpacked 150, csgo wont unrar those On Feb 12, 2016 7:42 AM, "ics"wrote: > You should forget bzip2 packing and start using bzpzip repacking. Steam > workshop does the same automatically when map is uploaded there. It's more > efficient and smallerfilesize. For example > > You mentioned FMPONE's maps, none of them are over 150 megs repacked in > the workshop. > > https://developer.valvesoftware.com/wiki/BSPZIP > > -ics > > helpme_please kirjoitti: > >> why >> Counter-Strike: Source can compressed map > 150 MB but... >> Counter-Strike: Global Offensive can't compressed map > 150 MB >> >> >> >> -- >> View this message in context: >> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402p11408.html >> Sent from the CSGO_Servers mailing list archive at Nabble.com. >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB
is there a way to compress into BSPZIP without using the workshop? On Fri, Feb 12, 2016 at 11:27 AM, Asher Bakerwrote: > Large bzip2 unpacking is disabled because people were exploiting it to > consume all available disk space on clients. > > As ics said, it has been replaced by BSPZIP's compressed repacking, which > provides a better compression ratio (it uses LZMA2 iirc, which is a much > better compression algorithm all-around) and works with both in-netchannel > and fastdl downloads. > > > ~ > "Their heads are green, and their hands are blue, > And they went to sea in a Sieve." - Edward Lear > > On Fri, Feb 12, 2016 at 9:17 AM, Usman Khan > wrote: > >> Neuro Toxin is correct. Valve really needs to enable large map >> downloading of compressed files. >> If uncompressed file size is >= 150 MB, then do not compress and put it >> uncompressed on FASTDL and it will work. >> >> On Fri, Feb 12, 2016 at 10:42 AM, ics wrote: >> >>> You should forget bzip2 packing and start using bzpzip repacking. Steam >>> workshop does the same automatically when map is uploaded there. It's more >>> efficient and smallerfilesize. For example >>> >>> You mentioned FMPONE's maps, none of them are over 150 megs repacked in >>> the workshop. >>> >>> https://developer.valvesoftware.com/wiki/BSPZIP >>> >>> -ics >>> >>> helpme_please kirjoitti: >>> >>> why Counter-Strike: Source can compressed map > 150 MB but... Counter-Strike: Global Offensive can't compressed map > 150 MB -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402p11408.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> ___ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] FW: Problem with .bz2 map big size > 150 MB
yea its been a known fact for a long time that it doesnt matter how you pack it if the raw file is over 150mb. you either workshop it or put the raw file on fastdl On Fri, Feb 12, 2016 at 9:39 PM, icswrote: > After short investigation, apparently the repacking doesn't seem to work > the same in CSGO than it does for TF2. There you could simply do in the bin > dir: --> bspzip -repack -compress ../tf/maps/pl_moonbase <-- and it would > pack in fine. There is even a console command ingame for it, bsp_repack but > that doesn't exist in csgo either. > > I tried toying around a bit with csgo and came to conclusion that > something is missing which is why the tools fail to work or accept the > vproject dir. I guess the only option for CSGO is to upload to workshop, > make the submission hidden, subscribe to a map and get the map from the > STEAM\SteamApps\common\Counter-Strike Global > Offensive\csgo\maps\workshop\mapIDhere directory. Then delete the > submission. > > Unless someone else figures this out or has a better idea. > > -ics > > Neil Rajani kirjoitti: > >> Hi ICS, >> >> This is very interesting news for maps over 150mb. >> I'm having problems launching bspzip using command line. It it saying >> tier0.dll is missing, but I can see it in the CSGO bin directory. I even >> deleted it and verified the game files and it downloaded again, but still >> same error. >> >> DO I have to set the Vproject path? If so how would I go about solving >> this? >> >> Thanks for your help >> >> Neil >> >> -Original Message- >> From: csgo_servers-boun...@list.valvesoftware.com >> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics >> Sent: 12 February 2016 05:42 >> To: csgo_servers@list.valvesoftware.com >> Subject: Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB >> >> You should forget bzip2 packing and start using bzpzip repacking. Steam >> workshop does the same automatically when map is uploaded there. It's more >> efficient and smallerfilesize. For example >> >> You mentioned FMPONE's maps, none of them are over 150 megs repacked in >> the >> workshop. >> >> https://developer.valvesoftware.com/wiki/BSPZIP >> >> -ics >> >> helpme_please kirjoitti: >> >>> why >>> Counter-Strike: Source can compressed map > 150 MB but... >>> Counter-Strike: Global Offensive can't compressed map > 150 MB >>> >>> >>> >>> -- >>> View this message in context: >>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-siz >>> e-150-MB-tp11402p11408.html Sent from the CSGO_Servers mailing list >>> archive at Nabble.com. >>> >>> ___ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] FW: Problem with .bz2 map big size > 150 MB
valve should make the size cap at 1G or something, 150mb is pathetic at the year of 2015 when the high res textures make that cap really easily On Fri, Feb 12, 2016 at 11:11 PM, ics <i...@ics-base.net> wrote: > I only tried packing some smaller files, i didn't even try bigger ones. > > -ics > > Mambo kirjoitti: > >> yea its been a known fact for a long time that it doesnt matter how you >> pack it if the raw file is over 150mb. you either workshop it or put the >> raw file on fastdl >> >> On Fri, Feb 12, 2016 at 9:39 PM, ics <i...@ics-base.net > i...@ics-base.net>> wrote: >> >> After short investigation, apparently the repacking doesn't seem >> to work the same in CSGO than it does for TF2. There you could >> simply do in the bin dir: --> bspzip -repack -compress >> ../tf/maps/pl_moonbase <-- and it would pack in fine. There is >> even a console command ingame for it, bsp_repack but that doesn't >> exist in csgo either. >> >> I tried toying around a bit with csgo and came to conclusion that >> something is missing which is why the tools fail to work or accept >> the vproject dir. I guess the only option for CSGO is to upload to >> workshop, make the submission hidden, subscribe to a map and get >> the map from the STEAM\SteamApps\common\Counter-Strike Global >> Offensive\csgo\maps\workshop\mapIDhere directory. Then delete the >> submission. >> >> Unless someone else figures this out or has a better idea. >> >> -ics >> >> Neil Rajani kirjoitti: >> >> Hi ICS, >> >> This is very interesting news for maps over 150mb. >> I'm having problems launching bspzip using command line. It it >> saying >> tier0.dll is missing, but I can see it in the CSGO bin >> directory. I even >> deleted it and verified the game files and it downloaded >> again, but still >> same error. >> >> DO I have to set the Vproject path? If so how would I go about >> solving this? >> >> Thanks for your help >> >> Neil >> >> -Original Message- >> From: csgo_servers-boun...@list.valvesoftware.com >> <mailto:csgo_servers-boun...@list.valvesoftware.com> >> [mailto:csgo_servers-boun...@list.valvesoftware.com >> <mailto:csgo_servers-boun...@list.valvesoftware.com>] On >> Behalf Of ics >> Sent: 12 February 2016 05:42 >> To: csgo_servers@list.valvesoftware.com >> <mailto:csgo_servers@list.valvesoftware.com> >> Subject: Re: [Csgo_servers] Problem with .bz2 map big size > >> 150 MB >> >> You should forget bzip2 packing and start using bzpzip >> repacking. Steam >> workshop does the same automatically when map is uploaded >> there. It's more >> efficient and smallerfilesize. For example >> >> You mentioned FMPONE's maps, none of them are over 150 megs >> repacked in the >> workshop. >> >> https://developer.valvesoftware.com/wiki/BSPZIP >> >> -ics >> >> helpme_please kirjoitti: >> >> why >> Counter-Strike: Source can compressed map > 150 MB but... >> Counter-Strike: Global Offensive can't compressed map > 150 MB >> >> >> >> -- >> View this message in context: >> >> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-siz >> e-150-MB-tp11402p11408.html Sent from the CSGO_Servers >> mailing list >> archive at Nabble.com. >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> <mailto:Csgo_servers@list.valvesoftware.com> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> <mailto:Csgo_servers@list.valvesoftware.com> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> ___ >> Csgo_servers mailing list >> Csgo_
Re: [Csgo_servers] Problem with .bz2 map big size > 150 MB
Many csgo maps are, this 1 rats map is over 300mb uncompressed. And most of fmpones maps are over 150mb. On Feb 12, 2016 3:21 AM, "Don Park"wrote: > Maps really should not be larger than 150 MB... > On Feb 12, 2016 10:09 AM, "whocodes" wrote: > >> Compress it more or get over it. I doubt they'll lift the limit. >> >> > On Feb 11, 2016, at 7:26 PM, helpme_please >> wrote: >> > >> > hello valve >> > how to client can download .bz2 map big size > 150 MB and client not >> use - >> > maxdownloadfilesizemb 500 (client will not do) >> > >> > >> > >> > >> > -- >> > View this message in context: >> http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-size-150-MB-tp11402.html >> > Sent from the CSGO_Servers mailing list archive at Nabble.com. >> > >> > ___ >> > Csgo_servers mailing list >> > Csgo_servers@list.valvesoftware.com >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Forbidden plugin is still running
this server is using knife plugin too 46.254.100.180:27015 On Fri, Nov 27, 2015 at 1:22 PM, Thiago Abreuwrote: > What is the list of banned actions for community servers? > > 2015-11-26 21:17 GMT-02:00 Pat Stay : > >> Not to mention they have something like 150 servers all with these >> plugins. The owner also owns a company called SourceRev which serves MOTD >> advertisements. They are well known for shorting & stealing impressions, >> lying to their customers, not making payments, and threatening their >> clients' communities with withholding their money and DDoS attacking their >> servers after being called out on their shady practices. I used to have a >> bunch of retakes servers and one day the owner of PB Fortress added me out >> of the blue. I was a client of his at the time. He told me that he would no >> longer serve me advertisements because I ran the same server types as him >> and he suggested that I get rid of all servers in competition with his if I >> wanted to continue using their service. I did not remove my servers and 2 >> days later I started getting daily DDoS attacks. These continued on a daily >> basis every time my servers had any population for about 3 weeks. >> >> On Thu, Nov 26, 2015 at 5:17 PM, Florent D. wrote: >> >>> Hi devs, >>> >>> >>> I don't know why but i recently note that some administrators are still >>> running forbidden plugins on their servers like pbfortress : >>> http://pbfortress.com/csgoservers/servers.html >>> >>> They are actualy running ws, knive and fake rank coin plugins. >>> >>> >>> Best regards, >>> >>> ___ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Request to Server Operators
there are still servers using knife and weapon skin plugins, is there any benefit for us who disabled those plugins, or can I just re enable them again? On Tue, Jul 14, 2015 at 5:45 PM, Andre Müller gbs.dead...@gmail.com wrote: With CS:GO I stopped hosting gameservers. In my opinion it was from the beginning a dead horse for public gaming. I played a lot CS:GO matchmaking, a little bit casual (Gungame, Deathmatch), but I am too old for this. I was sick of getting updates, which aren't working and where I was forced to do my own workarounds for a gameserver provider. On client side the GUI is sick. Friends having the few days problems with VAC. They got kicked from mostly all mm servers. A girlfriend has problem with the matchmaikng system. It takes mostly a half hour until it works. Also steamcmd sucks. How the hell they could realease this tool, which was broken by design. Not to host gameservers makes me so more chilled :-) It makes not difference to me, if Valve kills the CS:GO community or not. The community seems already to be dead. This is my feeling. mi...@gs-syndicate.de mi...@gameserver-syndicate.de schrieb am Di., 14. Juli 2015 um 21:57 Uhr: Absolutely right! Thx for the wall of text with a lot of right arguments! Gesendet mit AquaMail für Android http://www.aqua-mail.com Am 14. Juli 2015 15:27:42 schrieb Michael Loveless mloveless1...@gmail.com: I understand that even as community server operators, many of us are in direct competition with each other for traffic, loyal patrons, market share, whatever. But at the end of the day we are all part of what is a clearly dying breed and I think that in a time like this it's completely unnecessary for anyone to come in here to bad mouth others and be disrespectful about the potential quality of someone's community because they are upset that of all things Valve chooses to contact us about... it's regarding non-marketable versions of skins and not about any one of the optimization, performance, or gameplay issues that have plagued servers for the past 3 years. Not everyone is in a niche environment with their servers with die hard community members. Many of us compete in a high demand game mode market (5v5, dm, 1v1, etc..) that doesn't offer a lot of wiggle room for uniqueness to the extent that it completely sets us apart from others. Even having little things like vanilla knives which aren't in a player's inventory, and obviously doesn't give them a false sense of ownership, are just nice little things that don't change the game play experience but offer a little extra for players to enjoy while on our servers. Does wanting that on our servers, which has ZERO effect on how much money friggin Valve makes, mean we should be subject to hate and shit talk from people who are essentially doing the same thing we are but have a different view on the matter? We are all struggling for the same thing, a little piece of the pie and to create an enjoyable environment doing something we love. The enemy here is not each other. Valve may not necessarily be the enemy but there is absolutely no denying that they are going out of there way to shut out communities and that's what we should be pissed about, not that some people want a !knife plugin and others think that we are shitty owners for wanting it. We all know how each of the past 2 Operations have been entirely geared towards official servers. We all know the new XP system has taken that a step further. Those are 2 major obstacles community servers have to overcome. Then comes the part about drops. You get something like 4 per week on community servers (or outside the XP system), which is perfectly fine, but jesus christ can we stop getting 5 Operation-old cases that hardly sell for .03 on the market? Couldn't we get a few new collections of mostly junk skins to replace the original junk skins (sand dunes, contractors, etc.)? How about a NEW E SPORTS CASE? That is a community driven product that not only helps community servers, but helps pro players and organizations, as well as feeds the most important entity of them all...Valve. What gets me the most is why Valve wants to kill off community servers in favor of their own. Their servers are literally an expense. Without ads there is zero monetization. Sure, buying the Operation pass is profit and can certainly afford them servers...but their servers put another negative mark on their already extensive list of reasons why people hate them for the things going on in this game. They force players onto these shit casual servers where the VAR is literally stuck in the yellow and it feels like you are playing on a Gameboy Color. Why is this the experience they want to offer millions of players? Not only the poor servers, but all the game modes are straight up broken. 10v10 casual with 15+ VAR and 3 minute (feels like 3 hours) rounds and team tagging? TEAM deathmatch with basically
Re: [Csgo_servers] Gabe twitter fake?
Its a nobrainer that its coming to csgo anyway. On Jul 2, 2015 8:39 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Fake... On Thu, Jul 2, 2015 at 1:36 PM, Ejziponken - sza...@hotmail.com wrote: https://twitter.com/GabeLNewell Is that account real or fake? Only 4k followers.. *Gabe L. Newell Valve* @GabeLNewell https://twitter.com/GabeLNewell 19 jun https://twitter.com/GabeLNewell/status/611943665402032128 CS:GO on source 2? Yes, in a near future. Stop asking. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] anyone tried the new occlusion_test_async command?
does it affect your servers performance? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] anyone tried the new occlusion_test_async command?
does it affect your servers performance? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/anyone-tried-the-new-occlusion-test-async-command-tp9562.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] de_inferno supports only 20 slots? (10vs10)
no plugins needed On Thu, Jun 4, 2015 at 9:24 PM, Mambo mambo...@gmail.com wrote: works fine on my 24 slot server. On Thu, Jun 4, 2015 at 9:15 PM, Charalampos Galanis xngala...@gmail.com wrote: Although my server is currently @ 24 slots , it seems that at inferno , the maximum players per team is 10! And as I understand , this is because of only 20 spawn entities on this map. How to fix this? Is there an sm plugin for allowing more people to spawn regardless of spawn entities of a map , and what's its name? Thank you. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] de_inferno supports only 20 slots? (10vs10)
works fine on my 24 slot server. On Thu, Jun 4, 2015 at 9:15 PM, Charalampos Galanis xngala...@gmail.com wrote: Although my server is currently @ 24 slots , it seems that at inferno , the maximum players per team is 10! And as I understand , this is because of only 20 spawn entities on this map. How to fix this? Is there an sm plugin for allowing more people to spawn regardless of spawn entities of a map , and what's its name? Thank you. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Players joining full servers
This has been problem for atleast 1 year by now, or close On May 28, 2015 10:29 PM, Ejziponken - sza...@hotmail.com wrote: I'm guessing I'm not the only one with this problem. Players are able to join full servers somehow and they get stuck in select teams window because the teams are full. Anyone knows a fix for this? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Not receiving item drops on community servers.
I can confirm, no drops yet on my server On May 27, 2015 11:49 AM, Marcin Paterek mrpate...@gmail.com wrote: – In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections. If that means that you can only get drop on the official servers... This is nuts. 2015-05-27 5:40 GMT+02:00 Daniel Barreiro smelly.feet.you.h...@gmail.com : Queue the conspiracies before any time and thought goes into it On Tue, May 26, 2015 at 11:38 PM, Ejziponken - sza...@hotmail.com wrote: If thats true... Date: Tue, 26 May 2015 19:48:36 -0700 From: alexbark...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Not receiving item drops on community servers. Sense the latest update (184) no one on my community servers seem to be receiving drops. I’m also not seeing any on other servers as well. Has anyone found the fix? Seems as if the item server is down for community servers. Thanks :) - I'm The Lead Developer of https://steamprofilelookup.com -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-community-servers-tp9313.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Not receiving item drops on community servers.
Yeah from valve dm server. There are no drops in community servers On May 27, 2015 5:27 PM, Sergey Minaev s.k.min...@gmail.com wrote: Could this mean that drops would be better? I just saw how one guy on deathmatch has got Cerberus. On Wed, May 27, 2015 at 4:25 PM, yellowdot ciech...@gmail.com wrote: No, it doesn't mean it. It means you will get drops on lvl-up, but it doesn't say anything about replacing with this community drops. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-community-servers-tp9313p9330.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Not receiving item drops on community servers.
just make a new account and delete the upvote part On Wed, May 27, 2015 at 8:24 PM, bluejellybean alexbark...@gmail.com wrote: Does anyone have the text saved? Someone else can repost who hasn't been banned - I'm The Lead Developer of https://steamprofilelookup.com -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-community-servers-tp9313p9366.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Not receiving item drops on community servers.
http://www.reddit.com/r/GlobalOffensive/comments/37hf6i/a_plea_to_anybody_who_enjoys_playing_community/ On Wed, May 27, 2015 at 8:34 PM, Сергей Дудин ser...@gmail.com wrote: 111!111 2015-05-27 20:32 GMT+03:00 Ejziponken - sza...@hotmail.com: OH lol... I think I got you banned with my comment.. [–]Ejziponken http://www.reddit.com/user/Ejziponken 3 poäng 4 minuter sen Its edited now, can you reopen it now pls? :) Maybe he thinks that we are the same person with two accounts? If thats so, Im very sorry :D -- Date: Wed, 27 May 2015 13:31:04 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Not receiving item drops on community servers. No, it was 4 years old. http://i.imgur.com/bbQC3t3.png On Wed, May 27, 2015 at 1:27 PM, Sergey Minaev s.k.min...@gmail.com wrote: Was your account new and marked as spamming one? среда, 27 мая 2015 г. пользователь Absurd Minds написал: I don't understand why my whole reddit account was shadowbanned though. On May 27, 2015 1:25 PM, Absurd Minds goabs...@absurdminds.net wrote: Ok, I removed that. Hopefully it will be reinstated. On May 27, 2015 1:22 PM, Ejziponken - sza...@hotmail.com wrote: You can't ask for upvotes. The thread will stay removed until you remove that. -- Date: Wed, 27 May 2015 13:18:14 -0400 From: avio...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Not receiving item drops on community servers. i went to reply to it and it says removed and the body of text is gone. over 150 upvotes in a couple of minutes.. I'd like to understand why the deletion. On Wed, May 27, 2015 at 1:15 PM, Geo B. bachel...@gmail.com wrote: Reddit post deleted ??? 2015-05-27 18:57 GMT+02:00 Geo B. bachel...@gmail.com: Just throwwed a little tweet to @sgo_dev and @vakarm (french csog community) Feel free to rt ... https://twitter.com/hsfactory_csgo/status/603605574626971648 2015-05-27 18:41 GMT+02:00 Jack M. catastropheproductions...@gmail.com: To a certain degree I think people might come back once the new case and weapon hype has died down. People still like retakes and 1v1, Surf and whatever else. At that the community is motivated by drops so no more community server drops will be a problem and will have an impact. Some game modes in community servers might resurface a bit but this is a big hit if it is intentional and on purpose. Really sad to see a game that was so community driven for so long go down like this. On May 27, 2015 11:36 AM, p0stpwned getmeabeerwo...@hotmail.com wrote: Gotta say, I agree with you guys. Ever since Valve started competing with communities directly, they've made a lot of subtle moves to undermine us (remember the Christmas patch that wrecked sourcemod for the holidays, to add a tree to bomb site A?). Anyway, if this skin move is deliberate, they've decided they don't need to be subtle about it anymore. I'll probably delete my remaining servers as well. If you all want to do it on the same day let me know and I will arrange same. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-community-servers-tp9313p9353.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
[Csgo_servers] Voice chat volume is now extremely low since last patch
I got the new codec which is awesome, but the volume is still really low, if someone is shooting I cant hear anything on voice chat. Its really noticeable that valve lowered the voice volume in the patch -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Voice-chat-volume-is-now-extremely-low-since-last-patch-tp9194.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
valve needs to bring back MOTD like it was in 1.6 and source On Wed, Apr 1, 2015 at 2:33 PM, Michael Loveless mloveless1...@gmail.com wrote: Confirmed what Intoxicated just said. I have 20 servers that rely on this motd pop-up functionality to allow players to look at rules, how-to's, and other things for our custom servers and services. Not a single server has that functionality working now. On top of that, they broke the regular MOTD a few months ago. The MOTD is notorious for reloading itself while still open due to: players joining a game, round starting, round ending, bomb dropped, respawning, and god knows how many other reasonssince then it just grays out and gives an error after game events force it's constant refresh a couple times. This is crippling to communities. Thanks Valve, jokes always on us. On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za wrote: When the MOTD was added to CS:GO, it had a major limitation which stopped it from being opened after a player had closed it, this was never an issue for any other source engine game. Modders found a workaround to this issue by using Javascript to open a pop up window instead. This is even more important due to the fact that the very limited legacy radio menus, which are the only other custom UI that plugins can use, have always been bugged in several ways. Today's CS:GO update has completely broken the ability to open a pop up window, making it impossible to open a custom page for players which is used by a huge number of modded servers in order to show custom end of game stats and many other kinds of UI when requested by players. Please fix this Valve, many community servers have been relying on this ability for years for countless different reasons. On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote: omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to
Re: [Csgo_servers] CSGO update
I wonder if its possible to make a plugin that allows custom teamlogos On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote: You can't do it without modifying a .VPK, so only Valve can add new team logos that everyone could use on a random server. Currently on the list are all the teams that attended Valve major events, see mambo answer. 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com: From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] smoke timer
is there a cvar to change smoke grenade smoke time? current smoke time is too long for big community servers that have 20+ players -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/smoke-timer-tp8836.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Wallbanging trough team mates
thanks gamemann, thats just what I needed On Sat, Feb 7, 2015 at 2:57 AM, Gamemann gamem...@gflclan.com wrote: Not sure if this is what you're looking for, but here: sv_penetration_type (Default 1) - What type of penertration to use. 0 = old CS, 1 = new penetration Change this ConVar through Sourcemod using sm_cvar. Hope this helps! Thanks. On 2/6/2015 7:55 PM, The H4x0r wrote: mp_friendlyfire 1 ff_damage_reduction_bullets 0 ff_damage_reduction_grenade 0 ff_damage_reduction_grenade_self 1 ff_damage_reduction_other 0 -- Date: Sat, 7 Feb 2015 01:48:55 +0200 From: mambo...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Wallbanging trough team mates I did try that, it does not work On Sat, Feb 7, 2015 at 1:19 AM, Tony Novak tonynova...@gmail.com wrote: Agreed. It's a pain in the ass for Zombie Mod/Zombie Escape servers as well. However, i just did a quick google search, and found this Source Mod plugin. I have no idea if it works, but you could give it a shot. https://forums.alliedmods.net/showthread.php?p=1841890 On Fri, Feb 6, 2015 at 5:52 AM, mambo mambo...@gmail.com wrote: Couple of patches ago valve removed walling trough teammates in casual mode if friendly fire is disabled. Has anyone found a workaround trough this? its really annoying in big servers where ff is disabled and you cant kill enemy if some teammate walks in front of you suddendly -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Wallbanging-trough-team-mates-tp8810.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Wallbanging trough team mates
I did try that, it does not work On Sat, Feb 7, 2015 at 1:19 AM, Tony Novak tonynova...@gmail.com wrote: Agreed. It's a pain in the ass for Zombie Mod/Zombie Escape servers as well. However, i just did a quick google search, and found this Source Mod plugin. I have no idea if it works, but you could give it a shot. https://forums.alliedmods.net/showthread.php?p=1841890 On Fri, Feb 6, 2015 at 5:52 AM, mambo mambo...@gmail.com wrote: Couple of patches ago valve removed walling trough teammates in casual mode if friendly fire is disabled. Has anyone found a workaround trough this? its really annoying in big servers where ff is disabled and you cant kill enemy if some teammate walks in front of you suddendly -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Wallbanging-trough-team-mates-tp8810.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Wallbanging trough team mates
Couple of patches ago valve removed walling trough teammates in casual mode if friendly fire is disabled. Has anyone found a workaround trough this? its really annoying in big servers where ff is disabled and you cant kill enemy if some teammate walks in front of you suddendly -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Wallbanging-trough-team-mates-tp8810.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] corrupted packet errors on community servers
Same happening here, just after trying to join community server after competetive game On Jan 14, 2015 12:23 PM, Julien Gelmar juliengel...@gmail.com wrote: Actually it is fixed by a game restart, however, I only experienced this when playing a Matchmaking and afterwards connecting to a community server Am 14.01.2015 09:53 schrieb Dennis Midjord mailingli...@primaservers.com: Yes. I had this issue yesterday. Wasn't able to connect to any community servers (tried 4, but all gave the same error - even the ones that I've conneted to before), but when I relaunched GO, I could connect to them all. -Oprindelig meddelelse- Fra: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] På vegne af Freehugs Sendt: 14. januar 2015 04:49 Til: csgo_servers@list.valvesoftware.com Emne: Re: [Csgo_servers] corrupted packet errors on community servers I've also been getting this issue on my servers. It appears that once people close and reopen CSGO the issue goes away. I have also noticed that this tends to effect my Windows servers more then my Linux servers. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/corrupted-packet-errors-on-communi ty-servers-tp8730p8735.html http://csgo-servers.1073505.n5.nabble.com/corrupted-packet-errors-on-community-servers-tp8730p8735.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CS:GO server unstable tickrate/high sv value
I can confirm this, server SV has gone up since this patch, its propably caused by the things they moved to server side from client side -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CS-GO-server-unstable-tickrate-high-sv-value-tp8607p8608.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Error when joining session: Failed after 10 retries
Might aswell ask here, Is there a fix for no Join game option from friend list? On Dec 5, 2014 11:15 AM, MiShU # gameserver-syndicate.de mi...@gameserver-syndicate.de wrote: Hi, i can just tell you, that i have this problem on my servers since tonights update. Dont know why this happened at the moment, but i hope it will be better in a few hours. Maybe u have the same 'problem' since this update?! Am 05.12.2014 um 10:02 schrieb Comberbach .: Hi there, Basic question which I'm hoping has an easy answer: I'm trying to run a competitive workshop server and when players try to connect, it says Failed after 10 retries. Also, if I'm in the server, the option to Join game via Steam is not available for players either. Have been away from the hosting scene for just 2 months, running the same launch .bat as I've always run, same gamemode files, no subscription/ids files, steamappid.txt is 730 and all that crap. I've disabled Sourcemod for now as well, with no luck. Has anything fundamentally changed since 2 months ago that needs a certain parameter in the launch code or in the gamemode files? Thanks peeps, any advice is mucho appreciated before I do a full reinstall. Phantom ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [CS:GO] Please help strengthen the modding community
host_info_show what does this do exactly? its set as 1 on my server. I read the valves official explanation from the patch notes but I dont understand what it means in practice. Should I set it to 2? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CS-GO-Please-help-strengthen-the-modding-community-tp8471p8508.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Linux server sv/var spikes
Yesterdays patch fixed linux servers again. Stable performance -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Linux-server-sv-var-spikes-tp7978p8159.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Linux server sv/var spikes
this new patch made the performance worse again -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Linux-server-sv-var-spikes-tp7978p8127.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Linux server sv/var spikes
Any word from valve? This has been going on for 3 weeks now, very bad performance on some maps. Are they acknowledging this? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Linux-server-sv-var-spikes-tp7978p8043.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers