Re: [Csgo_servers] Not receiving item drops on community servers.

2015-05-27 Thread Roberto Omezzolli
thats why they did not even post any update notice. community gets cut out
of csgo

 

 

Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von
Ejziponken -
Gesendet: Mittwoch, 27. Mai 2015 15:06
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] Not receiving item drops on community servers.

 

It sucks that you cant earn XP on community servers.

Atleast leave the random drops on mapend..

 

 

 Date: Wed, 27 May 2015 03:58:51 -0700
 From: musashiw...@free.fr
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Not receiving item drops on community servers.
 
 Same here (FR) no drop this morning ...
 
 
 Usman Khan wrote
  Same issue and people started noticing, traffic slowly decreasing as
well
  On 27 May 2015 13:49, Marcin Paterek lt;
 
  mrpaterek@
 
  gt; wrote:
  
  - In addition to increasing your CS:GO Profile Rank, your first Rank
  earned each week will reward you with an earned weapon drop. If you own
  an
  Operation Bloodhound Access Pass, your weapon will come from one of the
  exclusive Operation Bloodhound weapon collections.
 
  If that means that you can only get drop on the official servers...
This
  is nuts.
 
  2015-05-27 5:40 GMT+02:00 Daniel Barreiro lt;
 
  smelly.feet.you.have@
 
  gt;
  :
 
  Queue the conspiracies before any time and thought goes into it
 
  On Tue, May 26, 2015 at 11:38 PM, Ejziponken - lt;
 
  szaabo@
 
  gt;
  wrote:
 
  If thats true...
 
   Date: Tue, 26 May 2015 19:48:36 -0700
   From: 
 
  alexbarkell@
 
   To: 
 
  csgo_servers@.valvesoftware
 
   Subject: [Csgo_servers] Not receiving item drops on community
  servers.
 
  
   Sense the latest update (184) no one on my community servers seem
to
  be
   receiving drops. I'm also not seeing any on other servers as well.
  Has
   anyone found the fix? Seems as if the item server is down for
  community
   servers.
  
   Thanks :)
  
  
  
   -
   I'm The Lead Developer of https://steamprofilelookup.com
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Re: [Csgo_servers] Update

2015-05-15 Thread Roberto Omezzolli
when will it be fixed? servers are not running with current update

 

 

Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Vitaliy
Genkin
Gesendet: Freitag, 15. Mai 2015 00:28
An: csgo_servers@list.valvesoftware.com
Betreff: [Csgo_servers] Update

 

An optional update for CSGO servers version 1.34.8.3 has been released.

Server version 181 by default enables PVS for all enemies beyond distance
specified in pvs_min_player_distance convar.

 


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Re: [Csgo_servers] CSGO events

2014-12-19 Thread Roberto Omezzolli
Hi there,

 

I was wondering if log_echo 1 still redirects all events done on a server
with players to the console, or does this not work anymore. Is it true that
the only way to get a detailed eventlog is to look to the logfiles? CSS und
CS 1.6 did show all events at the server console and as far as I can
remember csgo did the same in the beginning.

 

//Rob

 

Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Wareya
Gesendet: Freitag, 19. Dezember 2014 09:30
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] CSGO update

 

High tickrates actually increase the maximum theoretical airstrafing rate
for reasons. When a server raises sv_airaccelerate a lot, it starts to
matter.

sv_clockcorrection_msecs doesn't have an effect on actual physics like that.

On 2014/12/19 3:20, The H4x0r wrote:

Why even use 100 64 is enough or if you think you need more why not go
straight to 128. 64 tick with sv_clockcorrection_msecs 15 feels like 128.
Personally I use sv_clockcorrection_msecs 0 which also works fine if every
player has decent jitter

  _  

Date: Fri, 19 Dec 2014 17:23:16 +1100
From: coray...@yahoo.com.au
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO update

Hmm. I wasn't aware of that.  

 

I swear when I tested 100 tick it was spastic with ramp glitchs and
net_graph showed 100 ticks not 102.4.

 

 Original message 

From: Kevin C 

Date:19/12/2014 17:19 (GMT+10:00) 

To: csgo_servers@list.valvesoftware.com 

Subject: Re: [Csgo_servers] CSGO update 

 

102.4 is the default if you add -tickrate 100 to the command line, so we use
102.4



On 12/19/2014 1:18 AM, Neuro Toxin wrote:

I get issues at 100 ticks also. 

 

Have you tried 102.4 before?

 

From my exp with csgo. Its either 64 or 102.4 unless u want to remove most
maps that ramp glitch.

 

 Original message 

From: Kevin C 

Date:19/12/2014 16:08 (GMT+10:00) 

To: csgo clan ,csgo_servers@list.valvesoftware.com 

Subject: Re: [Csgo_servers] CSGO update 

 

We have always ran our Surf DM servers at 100 tick, with minimal issues. 128
tick is where we ran into problems. 

I have still gotten caught since the path on our surf DM server(just played
a good 2 hours on it), but it isn't bad.



On 12/19/2014 12:03 AM, csgo clan wrote:

Does that mean we can run surf servers at higher than 64tick with no issues
now?

 

Also, Ido, please update the M4A1-S to include an extra magazine, now that
it costs the same as M4A4.

 


  _  


From: Neuro Toxin  mailto:coray...@yahoo.com.au coray...@yahoo.com.au
To: csgo_servers@list.valvesoftware.com 
Sent: Thursday, December 18, 2014 10:21 PM
Subject: Re: [Csgo_servers] CSGO update

 

- Fixed some cases where players would not smoothly slide along certain
kinds of geometry while moving.

 Original message 

From: MiShU # gameserver-syndicate.de 

Date:19/12/2014 13:48 (GMT+10:00) 

To: csgo_servers@list.valvesoftware.com 

Subject: Re: [Csgo_servers] CSGO update 

 

What do u mean Neuro Toxin?

Am 19.12.2014 um 02:19 schrieb Neuro Toxin:
 Omg.

 No more ramp glitches at 102.4 ticks!!


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[Csgo_servers] CSGO not working since update

2014-09-12 Thread Roberto Omezzolli
PrecacheScriptSound 'atv_impact_medium' failed, no such sound script entry

 

this is the last thing I see in every logfile and server won't start any
ideas?

 

 

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Re: [Csgo_servers] Workshop bug

2014-08-28 Thread Roberto Omezzolli
Is the Steam Workshop currently unavailable? Seems the we can't download any
maps


-Ursprüngliche Nachricht-
Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Molnár
László
Gesendet: Donnerstag, 28. August 2014 10:42
An: csgo_servers@list.valvesoftware.com
Betreff: [Csgo_servers] Workshop bug

Hy

Recently i found a bug using the Workshop.
If we add many maps then we wil get this spammed constatly in our server
console: 

GameData: Too many community maps installed, not advertising for map
id..

It's not game breaking but still it's anoying.
Maybe put a cvar so we can turn this of?

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Re: [Csgo_servers] CSGO: Workshop Error

2013-02-27 Thread Roberto Omezzolli
Failed to get file info information from steam, HTTP status: 401

 

this is the error message we allways geht, andy ideas?!

 

/rob

 

Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Nicholas
Hastings
Gesendet: Mittwoch, 27. Februar 2013 13:07
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] CSGO: Workshop Error

 

Yes, you can put it in a webapi_authkey.txt instead.
https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators#
Getting_your_web_api_authorization_key

-- 
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net 








 mailto:kaos...@hotmail.com Ka0sX

Wednesday, February 27, 2013 5:10 AM

Is there another way to use the Authkey ? other then in command line?



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 mailto:thisisgordonsem...@gmail.com Gordon Reynolds

Wednesday, February 27, 2013 1:50 AM

I am getting the same response, from what I can tell there hasn't been a
clear answer on this issue. People have said it's due to a bug in reading
your authkey from a file, but in most of these cases, the authkey is being
passed via command.







 

-- 

- Gordon Reynolds

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 mailto:kaos...@hotmail.com Ka0sX

Tuesday, February 26, 2013 11:55 PM

hey guys it was wrking fine but i went to try and get new maps yesterday and
since then i have had nothing but trouble

Iam getting this error even on the same command line that was working
previous to trying a different collection


Server UGC Manager: Failed to get file. HTTP status 401
Connection to Steam server successful.

Command line is as follows

srcds -game csgo -console -usercon +game_type 0 +game_mode 1
-maxplayers_override 12 +exec classic_competitive.cfg -ip 119.252.xxx.xxx
-port 27020 +host_workshop_collection 125499818 +workshop_start_map
125488374 -authkey xxx


Would anyone know what the problem is ?

Also id like to switch back to using map groups but i keep getting missing
maps error any fix for that ?

Thanks 



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Re: [Csgo_servers] Sounds disappear

2012-12-19 Thread Roberto Omezzolli
Hello,

 

since last Update, we have multiple reports about disappearing ingame
sounds, just like Readio Commands, or even firing sounds! We reinstalled the
game, the server, and even OS, but it did not work out. Any suggestions?

 

Greetings

 

/Rob

 

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Re: [Csgo_servers] Sounds disappear

2012-12-19 Thread Roberto Omezzolli
this is not even a solution cause it happens half an hour later again that
the sound disappears.

 

Rob

 

Von: b.vergnaud.2...@gmail.com [mailto:b.vergnaud.2...@gmail.com] Im Auftrag
von Benjamin Vergnaud
Gesendet: Mittwoch, 19. Dezember 2012 10:38
An: g...@g-portal.de; csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] Sounds disappear

 

Hey there, Rob.

 

It happens on my server aswell from time to time. It was from before this
update (can't tell exactly when it started, though).

 

Generally a reboot from the server suffice to fix the problem.

 

I agree that this is not exactly a great solution. It works for me since
it's a match server, but on a public one, you can't just restart whenever
you need to. Although, it's something =)

 

Regards

 

On 19 December 2012 10:03, Roberto Omezzolli g...@g-portal.de wrote:

Hello,

 

since last Update, we have multiple reports about disappearing ingame
sounds, just like Readio Commands, or even firing sounds! We reinstalled the
game, the server, and even OS, but it did not work out. Any suggestions?

 

Greetings

 

/Rob

 


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Re: [Csgo_servers] This game should be free

2012-09-03 Thread Roberto Omezzolli
I don't understand you guys, this game is allready a deadbirth game. no one
understands why they put in such crapy things like gamemodes_server.txt and
other stuff. you have to do a whole bunch of work only to be able to play a
custom map. and now all this ads ingame... 

 

 

Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von 1nsane
Gesendet: Montag, 3. September 2012 04:55
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] This game should be free

 

No they won't. There's plenty of official servers. Also no one would do
that.  And if lots of people shut down servers then others will put up
servers to replace them. Perfect opportunity, even I would put up CS:GO
servers in such a case.

 

If by some miracle everyone would shut down their servers it would only show
valve that the community doesn't care enough to support their new games and
they should just lock it down even more in the future. Official servers run
by hosting partners only for their next game.

 

On Sun, Sep 2, 2012 at 10:42 PM, vamped22...@gmail.com wrote:

if we all shut down the go servers we run. for 24hrs. ill be they will hear
us then.

 

From: 1nsane mailto:1nsane...@gmail.com  

Sent: Sunday, September 02, 2012 7:40 PM

To: csgo_servers@list.valvesoftware.com 

Subject: Re: [Csgo_servers] This game should be free

 

That's because the game felt unfinished and has multiple issues. Ads on some
official servers are not what's causing the player drop. 

 

Things like joining the server and having it freeze on a loading screen
because the server is running the wrong map group or whatever other issue.
That does not give a good impression. Then there's also the max player count
issues and map downloading not providing good feedback to the players.

 

Perhaps we could say official servers being the focus is providing a more
stale game... but we don't have access to valve's stats so we don't know
what kind of percentage of players do not use the server browser. Really
though this game was made around small non customizable matches. This is the
entire game on consoles. Yes, PC has servers with a bigger player cap and
more mod options but it does not seem to be made for that as a whole. Just
look at all the complaints on this mailing list.

On Sun, Sep 2, 2012 at 9:44 PM, Russell Smith ve...@tinylittlerobots.us
wrote:

Is it?  The player counts aren't looking too good.

http://steamgraph.net/index.php?action=graph
http://steamgraph.net/index.php?action=graphjstime=1appid=730q10q240from
=134553240to=End+Time
jstime=1appid=730q10q240from=134553240to=End+Time 



On 9/2/2012 6:27 PM, 1nsane wrote:

Don't forget that Valve already tried adding ads to their games. But that
did not work out: 

http://kotaku.com/241766/ads-hit-counter+strike 

 

This time however it did work out, from the looks of it.

On Sun, Sep 2, 2012 at 8:59 PM, Russell Smith ve...@tinylittlerobots.us
wrote:

If the official Valve sanctioned experience is one in which you're forced to
watch a Pinion ad every time you want to play a game why exactly does this
game have a price tag attached to it?

Splitting up the matchmaking into official and community pools is already
salt in the eye to those of us trying to run communities. But letting an
advertising agency run official servers held above all of our community
servers is shady as fuck for a game that you're charging money for.

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Re: [Csgo_servers] Bot join even with bot_quota 0

2012-09-02 Thread Roberto Omezzolli
 

Hello,

 

does anybody know why bots still keeps joining even if set bot_quota 0 to
server.cfg?

 

/rob

 

 

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Re: [Csgo_servers] Bot join even with bot_quota 0

2012-09-02 Thread Roberto Omezzolli
bot_quota_mode  normal

bot_quota 0

 

both in server.cfg and gamemodes_server.txt did not work

 

/rob

 

Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von
RTL-Servers | Lee
Gesendet: Sonntag, 2. September 2012 11:03
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] Bot join even with bot_quota 0

 

Have you tried -nobots in the server startline, works for CSS I'm yet to
check this for GO :-)

On 02/09/2012 08:40, Calvin Judy wrote:

Additionally, set bot_quote_mode to normal instead of fill. 

- Original Message - 

From: Roberto Omezzolli mailto:g...@g-portal.de  

To: csgo_servers@list.valvesoftware.com 

Sent: Sunday, September 02, 2012 2:23 AM

Subject: Re: [Csgo_servers] Bot join even with bot_quota 0

 

 

Hello,

 

does anybody know why bots still keeps joining even if set bot_quota 0 to
server.cfg?

 

/rob

 

 

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Re: [Csgo_servers] Can'T play on my own Server ?

2012-08-12 Thread Roberto Omezzolli
I guess it had been faster, just to help him / us , instead of telling us to
read the whole mailing list, what we certainly did before asking

 

 

Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Stephen
Bevan
Gesendet: Samstag, 11. August 2012 23:52
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] Can'T play on my own Server ?

 

For the most part, the biggest issue admins are having setting up the server
post beta 17 are with the startup command line and gamemodes.txt and
gamemodes_server.txt

 

Read these threads to find the solutions - they have been posted a few times
already.

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Re: [Csgo_servers] Community Servers Achievements - fixed!

2012-06-09 Thread Roberto Omezzolli
Hello,

what configuration has to be done, to be able to play with more than only 10
players?!

/rob

-Ursprüngliche Nachricht-
Von: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von ToG
Admin
Gesendet: Freitag, 8. Juni 2012 17:38
An: c...@nick-emson.co.uk; csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] Community Servers  Achievements - fixed!

Do you know if this limits the number of players to 10? I seem to be limited
to 10 real players on a 15v15 server when it's dedicated..

Mike
  On 07/06/2012 22:27, Nick Emson wrote:
 All,

 Further to previous emails concerning community servers and lack of 
 achievements, I believe I have the solution, which is stupidly simple...

 Set sv_allow_lobby_connect_only to 1 (ON)! This is the OPPOSITE to 
 what may seem to be implied (and the behaviour in L4D2), but this 
 performs the necessary matchmaking lobby reservation when connecting 
 as the 1st player via the browser to a hibernating server.

 If you test this, you will see a series of communications in the 
 console showing the server talk to matchmaking, make a lobby ID, and 
 go through the correct motions to register the server - and ultimately 
 allow matchmaking as well as achievements!

 SAMPLE SCREENIE WITH CVAR SET TO '1'
 http://www.fussake.com/tc/csgo/community-achievements-fixed.jpg

 Not sure if this is due to a lack of clarity as to the behaviour of 
 this CVAR in CS:GO, an oversight, a bug or what - but despite the 
 misleading name, set it to ON always.

 Regards,
 Nick



 -Original Message-
 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick 
 Emson
 Sent: 30 May 2012 20:42
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Community Servers  Achievements - 
 workaround

 No, setting 'sv_search_key' does not limit your server solely to 
 matchmaking. Not for a lng time now anyway. My L4D2 server is 
 connectable via steam group servers, 'openserverbrowser' command, 
 matchmaking lobby with search key or force-dedicated set, or friends 
 join etc etc.

 I can't see it's a problem with CS:GO either. You may be thinking of 
 the sv_allow_lobby_connect_only CVAR (set it to 0).

 Regards,
 Nick

 -Original Message-
 From: csgo_servers-boun...@list.valvesoftware.com
 [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 30 May 2012 19:50
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Community Servers  Achievements - 
 workaround

 I've been playing around with this again.

 One thing I wonder, when setting the sv_search_key, didn't that limit 
 the server to key searches only (back in l4d2?) my memories on that 
 are a bit hazy.

 For the client; if I use the mm_ command alone, it wont direct me to 
 my server. If I set any random search key in my client and then use 
 mm_ , it sends me to my server (no key configured).

 cheers,

 Saint K.
 
 From: csgo_servers-boun...@list.valvesoftware.com
 [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson 
 [n...@nick-emson.co.uk]
 Sent: 30 May 2012 20:26
 To: 'Ido Magal'
 Cc: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Community Servers  Achievements - 
 workaround

 [CC'd to the distribution list as this doesn't seem to be being 
 delivered to you!]


 Hi Ido,

 To summarise the problems / bugs seen at more length with regards to 
 community dedicated servers and achievements:

 .   Achievements / stats are NOT awarded on community dedicated
servers
 when the 1st player connecting to the hibernating server connects via 
 the browser. As most operators have been doing this, there was a 
 belief that community servers are designed not to award achievements. 
 It would appear achievements are tied in to whether matchmaking was 
 used to place a lobby reservation id on the server.
 .   'net_graph 3' reports the game as offline when in fact you are
on
 a dedicated in the above scenario (?!)
 .   Using find a game matchmaking with a
'mm_dedicated_force_servers'
 command behaves as expected (achievements, stats, dedicated 'net_graph')
 .   'sv_search_key' functionality does NOT work for me in combination
 with matchmaking (having set 'sv_search_key' and 'sv_tags' on the 
 server) - returns 0 results from MM when searching.
 .   To get the matchmaking method to work, you often have to do a
 'changelevel' command on server console, presumably to flush out a bad 
 reservation (lobby id = 0) to allow a new connection.

 Can you please investigate this behaviour, ideally correct it so 
 achievements can be awarded however you connect (i.e. via the 
 community servers browser). The matchmaking workaround is a little 
 hit and miss, although I have tested it successfully and awarded 
 myself achievements/stats on my server in this