Re: [Csgo_servers] Not receiving item drops on community servers.
thats why they did not even post any update notice. community gets cut out of csgo Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Ejziponken - Gesendet: Mittwoch, 27. Mai 2015 15:06 An: csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] Not receiving item drops on community servers. It sucks that you cant earn XP on community servers. Atleast leave the random drops on mapend.. Date: Wed, 27 May 2015 03:58:51 -0700 From: musashiw...@free.fr To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Not receiving item drops on community servers. Same here (FR) no drop this morning ... Usman Khan wrote Same issue and people started noticing, traffic slowly decreasing as well On 27 May 2015 13:49, Marcin Paterek lt; mrpaterek@ gt; wrote: - In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections. If that means that you can only get drop on the official servers... This is nuts. 2015-05-27 5:40 GMT+02:00 Daniel Barreiro lt; smelly.feet.you.have@ gt; : Queue the conspiracies before any time and thought goes into it On Tue, May 26, 2015 at 11:38 PM, Ejziponken - lt; szaabo@ gt; wrote: If thats true... Date: Tue, 26 May 2015 19:48:36 -0700 From: alexbarkell@ To: csgo_servers@.valvesoftware Subject: [Csgo_servers] Not receiving item drops on community servers. Sense the latest update (184) no one on my community servers seem to be receiving drops. I'm also not seeing any on other servers as well. Has anyone found the fix? Seems as if the item server is down for community servers. Thanks :) - I'm The Lead Developer of https://steamprofilelookup.com -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-commun ity-servers-tp9313.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@.valvesoftware https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@.valvesoftware https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@.valvesoftware https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@.valvesoftware https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@.valvesoftware https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-commun ity-servers-tp9313p9326.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Update
when will it be fixed? servers are not running with current update Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Vitaliy Genkin Gesendet: Freitag, 15. Mai 2015 00:28 An: csgo_servers@list.valvesoftware.com Betreff: [Csgo_servers] Update An optional update for CSGO servers version 1.34.8.3 has been released. Server version 181 by default enables PVS for all enemies beyond distance specified in pvs_min_player_distance convar. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO events
Hi there, I was wondering if log_echo 1 still redirects all events done on a server with players to the console, or does this not work anymore. Is it true that the only way to get a detailed eventlog is to look to the logfiles? CSS und CS 1.6 did show all events at the server console and as far as I can remember csgo did the same in the beginning. //Rob Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Wareya Gesendet: Freitag, 19. Dezember 2014 09:30 An: csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] CSGO update High tickrates actually increase the maximum theoretical airstrafing rate for reasons. When a server raises sv_airaccelerate a lot, it starts to matter. sv_clockcorrection_msecs doesn't have an effect on actual physics like that. On 2014/12/19 3:20, The H4x0r wrote: Why even use 100 64 is enough or if you think you need more why not go straight to 128. 64 tick with sv_clockcorrection_msecs 15 feels like 128. Personally I use sv_clockcorrection_msecs 0 which also works fine if every player has decent jitter _ Date: Fri, 19 Dec 2014 17:23:16 +1100 From: coray...@yahoo.com.au To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Hmm. I wasn't aware of that. I swear when I tested 100 tick it was spastic with ramp glitchs and net_graph showed 100 ticks not 102.4. Original message From: Kevin C Date:19/12/2014 17:19 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update 102.4 is the default if you add -tickrate 100 to the command line, so we use 102.4 On 12/19/2014 1:18 AM, Neuro Toxin wrote: I get issues at 100 ticks also. Have you tried 102.4 before? From my exp with csgo. Its either 64 or 102.4 unless u want to remove most maps that ramp glitch. Original message From: Kevin C Date:19/12/2014 16:08 (GMT+10:00) To: csgo clan ,csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update We have always ran our Surf DM servers at 100 tick, with minimal issues. 128 tick is where we ran into problems. I have still gotten caught since the path on our surf DM server(just played a good 2 hours on it), but it isn't bad. On 12/19/2014 12:03 AM, csgo clan wrote: Does that mean we can run surf servers at higher than 64tick with no issues now? Also, Ido, please update the M4A1-S to include an extra magazine, now that it costs the same as M4A4. _ From: Neuro Toxin mailto:coray...@yahoo.com.au coray...@yahoo.com.au To: csgo_servers@list.valvesoftware.com Sent: Thursday, December 18, 2014 10:21 PM Subject: Re: [Csgo_servers] CSGO update - Fixed some cases where players would not smoothly slide along certain kinds of geometry while moving. Original message From: MiShU # gameserver-syndicate.de Date:19/12/2014 13:48 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update What do u mean Neuro Toxin? Am 19.12.2014 um 02:19 schrieb Neuro Toxin: Omg. No more ramp glitches at 102.4 ticks!! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO not working since update
PrecacheScriptSound 'atv_impact_medium' failed, no such sound script entry this is the last thing I see in every logfile and server won't start any ideas? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Workshop bug
Is the Steam Workshop currently unavailable? Seems the we can't download any maps -Ursprüngliche Nachricht- Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Molnár László Gesendet: Donnerstag, 28. August 2014 10:42 An: csgo_servers@list.valvesoftware.com Betreff: [Csgo_servers] Workshop bug Hy Recently i found a bug using the Workshop. If we add many maps then we wil get this spammed constatly in our server console: GameData: Too many community maps installed, not advertising for map id.. It's not game breaking but still it's anoying. Maybe put a cvar so we can turn this of? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO: Workshop Error
Failed to get file info information from steam, HTTP status: 401 this is the error message we allways geht, andy ideas?! /rob Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Nicholas Hastings Gesendet: Mittwoch, 27. Februar 2013 13:07 An: csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] CSGO: Workshop Error Yes, you can put it in a webapi_authkey.txt instead. https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators# Getting_your_web_api_authorization_key -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net mailto:kaos...@hotmail.com Ka0sX Wednesday, February 27, 2013 5:10 AM Is there another way to use the Authkey ? other then in command line? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-Workshop-Error-tp3884p3887.ht ml Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers mailto:thisisgordonsem...@gmail.com Gordon Reynolds Wednesday, February 27, 2013 1:50 AM I am getting the same response, from what I can tell there hasn't been a clear answer on this issue. People have said it's due to a bug in reading your authkey from a file, but in most of these cases, the authkey is being passed via command. -- - Gordon Reynolds ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers mailto:kaos...@hotmail.com Ka0sX Tuesday, February 26, 2013 11:55 PM hey guys it was wrking fine but i went to try and get new maps yesterday and since then i have had nothing but trouble Iam getting this error even on the same command line that was working previous to trying a different collection Server UGC Manager: Failed to get file. HTTP status 401 Connection to Steam server successful. Command line is as follows srcds -game csgo -console -usercon +game_type 0 +game_mode 1 -maxplayers_override 12 +exec classic_competitive.cfg -ip 119.252.xxx.xxx -port 27020 +host_workshop_collection 125499818 +workshop_start_map 125488374 -authkey xxx Would anyone know what the problem is ? Also id like to switch back to using map groups but i keep getting missing maps error any fix for that ? Thanks -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-Workshop-Error-tp3884.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers image001.jpgimage002.jpg___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Sounds disappear
Hello, since last Update, we have multiple reports about disappearing ingame sounds, just like Readio Commands, or even firing sounds! We reinstalled the game, the server, and even OS, but it did not work out. Any suggestions? Greetings /Rob ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Sounds disappear
this is not even a solution cause it happens half an hour later again that the sound disappears. Rob Von: b.vergnaud.2...@gmail.com [mailto:b.vergnaud.2...@gmail.com] Im Auftrag von Benjamin Vergnaud Gesendet: Mittwoch, 19. Dezember 2012 10:38 An: g...@g-portal.de; csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] Sounds disappear Hey there, Rob. It happens on my server aswell from time to time. It was from before this update (can't tell exactly when it started, though). Generally a reboot from the server suffice to fix the problem. I agree that this is not exactly a great solution. It works for me since it's a match server, but on a public one, you can't just restart whenever you need to. Although, it's something =) Regards On 19 December 2012 10:03, Roberto Omezzolli g...@g-portal.de wrote: Hello, since last Update, we have multiple reports about disappearing ingame sounds, just like Readio Commands, or even firing sounds! We reinstalled the game, the server, and even OS, but it did not work out. Any suggestions? Greetings /Rob ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Benjamin Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] This game should be free
I don't understand you guys, this game is allready a deadbirth game. no one understands why they put in such crapy things like gamemodes_server.txt and other stuff. you have to do a whole bunch of work only to be able to play a custom map. and now all this ads ingame... Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von 1nsane Gesendet: Montag, 3. September 2012 04:55 An: csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] This game should be free No they won't. There's plenty of official servers. Also no one would do that. And if lots of people shut down servers then others will put up servers to replace them. Perfect opportunity, even I would put up CS:GO servers in such a case. If by some miracle everyone would shut down their servers it would only show valve that the community doesn't care enough to support their new games and they should just lock it down even more in the future. Official servers run by hosting partners only for their next game. On Sun, Sep 2, 2012 at 10:42 PM, vamped22...@gmail.com wrote: if we all shut down the go servers we run. for 24hrs. ill be they will hear us then. From: 1nsane mailto:1nsane...@gmail.com Sent: Sunday, September 02, 2012 7:40 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] This game should be free That's because the game felt unfinished and has multiple issues. Ads on some official servers are not what's causing the player drop. Things like joining the server and having it freeze on a loading screen because the server is running the wrong map group or whatever other issue. That does not give a good impression. Then there's also the max player count issues and map downloading not providing good feedback to the players. Perhaps we could say official servers being the focus is providing a more stale game... but we don't have access to valve's stats so we don't know what kind of percentage of players do not use the server browser. Really though this game was made around small non customizable matches. This is the entire game on consoles. Yes, PC has servers with a bigger player cap and more mod options but it does not seem to be made for that as a whole. Just look at all the complaints on this mailing list. On Sun, Sep 2, 2012 at 9:44 PM, Russell Smith ve...@tinylittlerobots.us wrote: Is it? The player counts aren't looking too good. http://steamgraph.net/index.php?action=graph http://steamgraph.net/index.php?action=graphjstime=1appid=730q10q240from =134553240to=End+Time jstime=1appid=730q10q240from=134553240to=End+Time On 9/2/2012 6:27 PM, 1nsane wrote: Don't forget that Valve already tried adding ads to their games. But that did not work out: http://kotaku.com/241766/ads-hit-counter+strike This time however it did work out, from the looks of it. On Sun, Sep 2, 2012 at 8:59 PM, Russell Smith ve...@tinylittlerobots.us wrote: If the official Valve sanctioned experience is one in which you're forced to watch a Pinion ad every time you want to play a game why exactly does this game have a price tag attached to it? Splitting up the matchmaking into official and community pools is already salt in the eye to those of us trying to run communities. But letting an advertising agency run official servers held above all of our community servers is shady as fuck for a game that you're charging money for. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bot join even with bot_quota 0
Hello, does anybody know why bots still keeps joining even if set bot_quota 0 to server.cfg? /rob ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bot join even with bot_quota 0
bot_quota_mode normal bot_quota 0 both in server.cfg and gamemodes_server.txt did not work /rob Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von RTL-Servers | Lee Gesendet: Sonntag, 2. September 2012 11:03 An: csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] Bot join even with bot_quota 0 Have you tried -nobots in the server startline, works for CSS I'm yet to check this for GO :-) On 02/09/2012 08:40, Calvin Judy wrote: Additionally, set bot_quote_mode to normal instead of fill. - Original Message - From: Roberto Omezzolli mailto:g...@g-portal.de To: csgo_servers@list.valvesoftware.com Sent: Sunday, September 02, 2012 2:23 AM Subject: Re: [Csgo_servers] Bot join even with bot_quota 0 Hello, does anybody know why bots still keeps joining even if set bot_quota 0 to server.cfg? /rob _ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Can'T play on my own Server ?
I guess it had been faster, just to help him / us , instead of telling us to read the whole mailing list, what we certainly did before asking Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Stephen Bevan Gesendet: Samstag, 11. August 2012 23:52 An: csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] Can'T play on my own Server ? For the most part, the biggest issue admins are having setting up the server post beta 17 are with the startup command line and gamemodes.txt and gamemodes_server.txt Read these threads to find the solutions - they have been posted a few times already. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Achievements - fixed!
Hello, what configuration has to be done, to be able to play with more than only 10 players?! /rob -Ursprüngliche Nachricht- Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von ToG Admin Gesendet: Freitag, 8. Juni 2012 17:38 An: c...@nick-emson.co.uk; csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] Community Servers Achievements - fixed! Do you know if this limits the number of players to 10? I seem to be limited to 10 real players on a 15v15 server when it's dedicated.. Mike On 07/06/2012 22:27, Nick Emson wrote: All, Further to previous emails concerning community servers and lack of achievements, I believe I have the solution, which is stupidly simple... Set sv_allow_lobby_connect_only to 1 (ON)! This is the OPPOSITE to what may seem to be implied (and the behaviour in L4D2), but this performs the necessary matchmaking lobby reservation when connecting as the 1st player via the browser to a hibernating server. If you test this, you will see a series of communications in the console showing the server talk to matchmaking, make a lobby ID, and go through the correct motions to register the server - and ultimately allow matchmaking as well as achievements! SAMPLE SCREENIE WITH CVAR SET TO '1' http://www.fussake.com/tc/csgo/community-achievements-fixed.jpg Not sure if this is due to a lack of clarity as to the behaviour of this CVAR in CS:GO, an oversight, a bug or what - but despite the misleading name, set it to ON always. Regards, Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson Sent: 30 May 2012 20:42 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround No, setting 'sv_search_key' does not limit your server solely to matchmaking. Not for a lng time now anyway. My L4D2 server is connectable via steam group servers, 'openserverbrowser' command, matchmaking lobby with search key or force-dedicated set, or friends join etc etc. I can't see it's a problem with CS:GO either. You may be thinking of the sv_allow_lobby_connect_only CVAR (set it to 0). Regards, Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 30 May 2012 19:50 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround I've been playing around with this again. One thing I wonder, when setting the sv_search_key, didn't that limit the server to key searches only (back in l4d2?) my memories on that are a bit hazy. For the client; if I use the mm_ command alone, it wont direct me to my server. If I set any random search key in my client and then use mm_ , it sends me to my server (no key configured). cheers, Saint K. From: csgo_servers-boun...@list.valvesoftware.com [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson [n...@nick-emson.co.uk] Sent: 30 May 2012 20:26 To: 'Ido Magal' Cc: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround [CC'd to the distribution list as this doesn't seem to be being delivered to you!] Hi Ido, To summarise the problems / bugs seen at more length with regards to community dedicated servers and achievements: . Achievements / stats are NOT awarded on community dedicated servers when the 1st player connecting to the hibernating server connects via the browser. As most operators have been doing this, there was a belief that community servers are designed not to award achievements. It would appear achievements are tied in to whether matchmaking was used to place a lobby reservation id on the server. . 'net_graph 3' reports the game as offline when in fact you are on a dedicated in the above scenario (?!) . Using find a game matchmaking with a 'mm_dedicated_force_servers' command behaves as expected (achievements, stats, dedicated 'net_graph') . 'sv_search_key' functionality does NOT work for me in combination with matchmaking (having set 'sv_search_key' and 'sv_tags' on the server) - returns 0 results from MM when searching. . To get the matchmaking method to work, you often have to do a 'changelevel' command on server console, presumably to flush out a bad reservation (lobby id = 0) to allow a new connection. Can you please investigate this behaviour, ideally correct it so achievements can be awarded however you connect (i.e. via the community servers browser). The matchmaking workaround is a little hit and miss, although I have tested it successfully and awarded myself achievements/stats on my server in this