I don't understand you guys, this game is allready a deadbirth game. no one
understands why they put in such crapy things like gamemodes_server.txt and
other stuff. you have to do a whole bunch of work only to be able to play a
custom map. and now all this ads ingame... 

 

 

Von: [email protected]
[mailto:[email protected]] Im Auftrag von 1nsane
Gesendet: Montag, 3. September 2012 04:55
An: [email protected]
Betreff: Re: [Csgo_servers] This game should be free

 

No they won't. There's plenty of official servers. Also no one would do
that.  And if lots of people shut down servers then others will put up
servers to replace them. Perfect opportunity, even I would put up CS:GO
servers in such a case.

 

If by some miracle everyone would shut down their servers it would only show
valve that the community doesn't care enough to support their new games and
they should just lock it down even more in the future. Official servers run
by hosting partners only for their next game.

 

On Sun, Sep 2, 2012 at 10:42 PM, <[email protected]> wrote:

if we all shut down the go servers we run. for 24hrs. ill be they will hear
us then.

 

From: 1nsane <mailto:[email protected]>  

Sent: Sunday, September 02, 2012 7:40 PM

To: [email protected] 

Subject: Re: [Csgo_servers] This game should be free

 

That's because the game felt unfinished and has multiple issues. Ads on some
official servers are not what's causing the player drop. 

 

Things like joining the server and having it "freeze" on a loading screen
because the server is running the wrong map group or whatever other issue.
That does not give a good impression. Then there's also the max player count
issues and map downloading not providing good feedback to the players.

 

Perhaps we could say official servers being the focus is providing a more
stale game... but we don't have access to valve's stats so we don't know
what kind of percentage of players do not use the server browser. Really
though this game was made around small non customizable matches. This is the
entire game on consoles. Yes, PC has servers with a bigger player cap and
more mod options but it does not seem to be made for that as a whole. Just
look at all the complaints on this mailing list.

On Sun, Sep 2, 2012 at 9:44 PM, Russell Smith <[email protected]>
wrote:

Is it?  The player counts aren't looking too good.

http://steamgraph.net/index.php?action=graph
<http://steamgraph.net/index.php?action=graph&jstime=1&appid=730q10q240&from
=1345532400000&to=End+Time>
&jstime=1&appid=730q10q240&from=1345532400000&to=End+Time 



On 9/2/2012 6:27 PM, 1nsane wrote:

Don't forget that Valve already tried adding ads to their games. But that
did not work out: 

http://kotaku.com/241766/ads-hit-counter+strike 

 

This time however it did work out, from the looks of it.

On Sun, Sep 2, 2012 at 8:59 PM, Russell Smith <[email protected]>
wrote:

If the official Valve sanctioned experience is one in which you're forced to
watch a Pinion ad every time you want to play a game why exactly does this
game have a price tag attached to it?

Splitting up the matchmaking into official and community pools is already
salt in the eye to those of us trying to run communities. But letting an
advertising agency run official servers held above all of our community
servers is shady as fuck for a game that you're charging money for.

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