Re: [Csgo_servers] May server operators still grant custom glove models (?)

2016-11-29 Thread Tom Devonport
Most likely no. They are now skins, profitable etc. Valve might lose
money(!) From server ops doing this.
Expect it to be treated like skins.

On 29 Nov 2016 11:04, "iNilo"  wrote:

> Afternoon,
> Would it be possible for anyone within the CSGO dev team to release a
> statement on the community's ability to give players custom arm models, and
> thus custom glove skins.
>
> (http://blog.counter-strike.net/index.php/server_guidelines/)
>
> – Allowing players to claim temporary ownership of CS:GO items that are
>> not in their inventory (Weapon skins, knives, etc.).
>
>
> [To clarify: it is also not acceptable to provide players with custom
>> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>
>
> Following the current state of the guidelines means that we can give them
> custom gloves as long as they are not the ones that Valve offers.
>
> However as we all know servers operators will start giving the Valve
> models, its just a matter of time.
>
> I run my community servers the way Valve wants us to run them, but I would
> like to get some clarity on this specific subject matter:
>
> Can we still give custom arm / glove models?
>
> Thanks,
> Have a nice day.
>
> iNilo
>
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Re: [Csgo_servers] Please Fix CSGO! Petition for Valve Fix Your Game @csgo_dev on YouTube.

2016-08-29 Thread Tom Devonport
Valve know the issues. Valve have put new developers on the team. Valve is
working on the issues.
Valve does not like to communicate because it causes more issues. Emailing
here does not help, it just annoys people on the mailing list.

Go cry on /r/globaloffensive.

On 29 Aug 2016 16:47, "Robin Groppe"  wrote:

> I have another opinion on that. This is Not call of duty 1 where no
> Interpolation is done and you always have to play "with your latency".
> I think with all the fancy Interpolation, if i clearly shot someone in the
> face I want it to be registered. Look at the End of the vid. He noscoped
> with awp and literally shot thru the Body of the opponent without Hit
> registered.
> This is Not acceptable.
> Wenn are talking about latency in the 20-100ms Range. So why do i die
> while beeing hidden around a Corner almost a Second later.
> Something is wrong here.
>
> Am 29.08.2016 17:39 schrieb "Marcin Paterek" :
>
> I watched the video and the guy actually has no idea how do multiplayer
> games work. He has a point when speaking of cheaters, but the hitreg is way
> more complicated than "I saw him, so I must have hit him!".
>
> 2016-08-29 14:58 GMT+02:00 Денис Крама :
>
>> uhhh... no images in mail, so links.
>>
>> New rank system such nasty.
>>
>> Img one
>> 
>>
>> Img two
>> 
>>
>> 2016-08-29 3:52 GMT-09:00 Денис Крама :
>>
>>> I`m love it
>>>
>>> 2016-08-29 3:49 GMT-09:00 Денис Крама :
>>>
 I just left this here, new rank system such beautiful. Me and my friend
 is mg 2

 2016-08-29 3:42 GMT-09:00 Денис Крама :

> They are not interested in the game based on skills. If a company
> receives from it a lot of money and enjoy all of the boxes with the skins
> this is profit. If the pro-players get ban of "cheating" (I do not speak
> for those who really banned) and wave of hype rises, and Valve fix (or
> create a list of "pro players"), and you know why? That's right they are
> not interested in a departure of players who make the prestige of the game
> by participating in different tournaments (and money here in second 
> place).
> There are children and others who watch the games, spend money on them,
> despite the fact that the company itself puts it all in a "minimum" of
> money. So the company is absolutely indifferent to their community, they
> have repeatedly demonstrated (skins on the servers, a bunch of other
> plugins, tokens) bugs, fix one, get two, profit. Why do server tickrate
> 128? No, no, no, we'll... here's a new case folks. Why make a official
> server in Russia? No, no, no, we will bring here new sounds, they are much
> more important than all. I do not want it to, but you just look at the map
> of official servers (that's me so a slight digression). Good anti-cheat?
> No, no, no, we have made to you view the demo. Let you're just going to
> help us ban cheaters, you do not mind your spare time, so we did thing in
> which you can spend it. After all, on the fact that the company made from
> the global to the game better? New hitboxes, a new rank system (loose one
> game = loose the rank, but if you want rank up you need to win 15 games in
> a row, and then we will think about this (true story)), and ... oh yeah,
> servers in Peru, to community is a very necessary servers in Peru.
>



 --
 С уважением / Best regards
 Крамаренко Денис / Kramarenko Denys

 icq 457346989
 skype krama_d


>>>
>>>
>>> --
>>> С уважением / Best regards
>>> Крамаренко Денис / Kramarenko Denys
>>>
>>> icq 457346989
>>> skype krama_d
>>>
>>>
>>
>>
>> --
>> С уважением / Best regards
>> Крамаренко Денис / Kramarenko Denys
>>
>> icq 457346989
>> skype krama_d
>>
>>
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Re: [Csgo_servers] Update

2016-03-21 Thread Tom Devonport
Thanks for the breakdown, nice to have a full explanation, since it never
came up clearly.

Also, it seems a bit counter intuitive to have your website in your
signature while posting here, especially what the site sells. Unless I'm
missing something? But yeah.
On 21 Mar 2016 22:32, "Brendan H"  wrote:

> This update patches a crash exploit circulating for CSGO SRCDS.  This
> affected both official and community servers.  Since this update came with
> no documentation for server owners, I'd thought I'd do some documentation
> myself.
>
> The crash worked by using a malicious client to run the ConCommand
> "setinfo" in rapid succession for a period of time.  Malicious commands
> were in the format "setinfo %d %d" where %d was an incrementing integer.
> On low-memory configurations, SRCDS could run out of heap space, or cause
> high CPU usage - enough to lag the server.
>
> This memory and resource exhaustion worked because a) setinfo iterated
> every registered ConCommand looking for one with the same name as the first
> parameter, which would block, b) if none exists, a new one is created with
> the specified name and value on the heap, and c) each unique run of setinfo
> would cause step (a) to take longer, thereby consuming more resources.
>
> Prior to this patch, mitigation was possible with SourceMod plugins that
> rate-limited ConVars.  SourceMod Anti-Cheat had this capability, among
> other plugins.  Vanilla servers were doneskies.
>
> *Most servers will be unaffected by this patch.*  If your server, for
> whatever reason, needs to use setinfo or FCVAR_USERINFO in the middle of
> the game, then you must selectively whitelist allowed userinfo keys by
> defining the   FCVAR_USERINFO ConVar on connection.  This can be done quite
> easily on SourceMod.
>
>
>1. Listen for OnClientConnect events.
>2. Define a new ConVar with the specified key name with flag
>FCVAR_USERINFO (9).
>
>
>
> Regards,
> Brendan H
> Senior Software Engineer
> Platinum Digital Group LLC
>
> On 3/21/2016 16:52 PM, Vitaliy Genkin wrote:
>
> An optional server stability update for CS:GO has been released. It is 
> recommended for server operators to update servers with PatchVersion=1.35.2.9 
> to the latest build ServerVersion=310.
>
> Community servers that need clients to upload changes to their userinfo 
> entries during gameplay must set all allowed server-side userinfo setting 
> keys when processing client connect.
>
> GL HF!
>
>
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Re: [Csgo_servers] [ GSLT ] - User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

2016-03-02 Thread Tom Devonport
Illegally, yes. But its illegal.
On 2 Mar 2016 9:36 p.m., "Robin Groppe"  wrote:

> Can you actually run a server without steam?
> Am 02.03.2016 22:28 schrieb "Niko" :
>
>> You know...
>> People are starting to get tired of Valve and run their servers No-Steam.
>> As easy as that... I guess
>> Br,
>> Niko
>>
>> Sent from my Huawei Mobile
>>
>>
>>  Original Message 
>> Subject: Re: [Csgo_servers] [ GSLT ] - User accounts will also receive a
>> temporary cooldown when their Game Server Login Token gets banned.
>> From: Freehugs
>> To: csgo_servers@list.valvesoftware.com
>> CC:
>>
>>
>> If you look at this one
>>
>> https://www.gametracker.com/search/csgo/?query=knife
>>
>> That's world wide.
>>
>> What i'm getting at is people who weren't doing anything got banned, while
>> others continue to go on.
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/GSLT-User-accounts-will-also-receive-a-temporary-cooldown-when-their-Game-Server-Login-Token-gets-ba-tp11465p11611.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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Re: [Csgo_servers] [ GSLT ] - User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

2016-03-02 Thread Tom Devonport
Give it a couple more hours and it'll all be as if nothing happened...
On 2 Mar 2016 8:33 p.m., "thethorgot"  wrote:

> GG Valve indeed. Your link shows Valve are accomplishing their goal.
> Except for one network, which in their own words "will fight Valve and its
> fascist tactics for you, the community" (lol), there are zero players
> playing on servers with "knife" or "ws" in their names.
>
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Re: [Csgo_servers] [ GSLT ] - User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

2016-02-24 Thread Tom Devonport
You wouldn't happen to know what the cvar is?
An quick googling session hasn't shown what it is.

On 24 February 2016 at 12:20, Absurd Minds <goabs...@absurdminds.net> wrote:

> I don't think a global cooldown stops you from being able to play in any
> community server. He needs to try to find one that isn't set to kick
> players with a cooldown. I believe the default value is to kick players
> with global cooldowns, so he'd have to find a server with the value set to
> 0.
> On Feb 24, 2016 6:49 AM, "Tom Devonport" <theking...@googlemail.com>
> wrote:
>
>> My friend got an 11 day game ban (global). Can't play on Valve servers
>> (e.g. MM) or any community servers.
>>
>> On 24 February 2016 at 11:44, Charalampos Galanis <xngala...@gmail.com>
>> wrote:
>>
>>> Not to be sound like a troll but what kind of cooldown we discuss about?
>>> Competitive Matchmaking only or a generic VAC ban style? And how many days
>>> does dure?
>>> Στις 24 Φεβ 2016 13:28, ο χρήστης "Imre Mamedov" <imremame...@hot.ee>
>>> έγραψε:
>>>
>>>> Funny how i stopped hosting servers after they told us about GSLT.
>>>> Seeing how much drama it have created i do not even want to touch CSGO
>>>> servers anymore. Host server and be worried if you did something wrong or
>>>> not and be punished with permanent ban it ridiculous to say the least. In
>>>> my opinion valve should remove all of those API commands/calls all together
>>>> so people could not access em and stop with all those bans. Also bans
>>>> should in my opinion last maybe a week at max with a reason what you did
>>>> wrong so you could remove the plugin or whatever and keep hosting. A
>>>> warning would be nice too so you know if you are doing something wrong and
>>>> can correct self before ban goes live. Current state and the amount of
>>>> information we have/get is just dumb.
>>>>
>>>>
>>>> Täna, 12:17 Andre Müller <gbs.dead...@gmail.com> Kirjutas:
>>>> Just stop hosting cs:go. You'll see that your stress level will be
>>>> reduced ;-)
>>>>
>>>> Max Krivanek < <m...@kigen.co>m...@kigen.co > schrieb am Mi., 24. Feb.
>>>> 2016 um 11:14 Uhr:
>>>>
>>>> These GSLT bans are getting really annoying.  The lack of any
>>>> transparency on Valve's part and perma-banning make this a system I
>>>> wouldn't touch again.
>>>>
>>>> Its not worth running servers where you don't have any clue what you
>>>> got banned for.  This isn't like clients where there is an expectation for
>>>> them to be unmodified.  Community servers are generally modified to give
>>>> the players something different to experience.  But we don't know what API
>>>> calls magically get us banned.
>>>>
>>>> On Wed, Feb 24, 2016 at 2:06 AM, Tom Devonport <
>>>> <theking...@googlemail.com>theking...@googlemail.com > wrote:
>>>>
>>>> Seems to be new bans only. Friend of mine got banned, perm GSLT ban, 11
>>>> days global
>>>> Cooldown. Wondering if its really needed since its just going to push
>>>> people into making new accounts.
>>>> On 24 Feb 2016 7:50 a.m., "Maxence Sartiaux" < <cont...@makz.me>
>>>> cont...@makz.me > wrote:
>>>>
>>>> I had my GSLT banned on the first wave, all of my three accounts was
>>>> banned in the same time, no cooldown for me actually i don't think it's
>>>> retroactive, at least i hope it's not :D
>>>>
>>>> --
>>>> *From: *"Matthias \"InstantMuffin\" Kollek" < <proph...@sticed.org>
>>>> proph...@sticed.org >
>>>> *To: *"csgo servers" < <csgo_servers@list.valvesoftware.com>
>>>> csgo_servers@list.valvesoftware.com >
>>>> *Sent: *Wednesday, February 24, 2016 2:56:35 AM
>>>> *Subject: *Re: [Csgo_servers] [ GSLT ] – User accounts will also
>>>> receive a temporary cooldown when their Game Server Login Token gets 
>>>> banned.
>>>>
>>>> I guess the mailing list would explode if this were the case.
>>>> Close your eyes, plug your ears, duck and wait 5 more minutes to be
>>>> extra certain. ;)
>>>>
>>>> On 24.02.2016 02:53, Ian wrote:
>>>>
>>>> My main question, will this be done retroactiv

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-29 Thread Tom Devonport
There's nothing we can do, really. Valve runs the game, they don't need the
community so they can kill it however they want. The community doesn't give
them profit.

CSGO was never a community game and valve is wanting to bring what remained
to a halt.
On 29 Jan 2016 09:21, "Andre Müller" <gbs.dead...@gmail.com> wrote:

> Tom Devonport, what else should you do? It seems to be a big problem for
> the community.
>
> Daniel Barreiro <smelly.feet.you.h...@gmail.com> schrieb am Do., 28. Jan.
> 2016 um 22:56 Uhr:
>
>> That's how support generally works. If they are not unbanning servers
>> then they'll use a predefined reply instead of retyping the same thing over
>> and over again.
>>
>> On Thu, Jan 28, 2016 at 4:51 PM, Team LANII <lanii.c...@gmail.com> wrote:
>>
>>> I got the exact same replyfrom steamsupport, they are copy like
>>> I expected.
>>>
>>> On Thu, Jan 28, 2016 at 10:31 PM, whocodes <ad...@whocodes.pw> wrote:
>>>
>>>> Assuming his outrage is because he's innocent, I wouldn't consider that
>>>> progress — they told him he got banned for the only known reason to, and
>>>> now he'll have to wait another couple days for a different response.
>>>>
>>>> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>
>>>> Think of it this way, you got a reply from Steam support within 48
>>>> hours. That's progress!
>>>>
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-28 Thread Tom Devonport
Valve won't recognise it, why would they?
Valve makes money from their servers, the community is a minor part of CSGO
for the large audience.
The people who give valve their money will play on official servers.

On 28 January 2016 at 15:09, Andre Müller <gbs.dead...@gmail.com> wrote:

> Switch all game server for one day off. Then valve will recognize it. You
> won't? Your problem. It's just a reaction.
>
> Team LANII <lanii.c...@gmail.com> schrieb am Do., 28. Jan. 2016 um
> 14:35 Uhr:
>
>> Valve, step up your communication ban. Communities are banned and losing
>> their playerbase for which they worked hard. If there is a chance that
>> innocent people are banned the system should be revised, like in actual
>> jurisdiction. One falsely banned person is worse than a hundred guilty
>> people that are not banned.
>>
>> On Thu, Jan 28, 2016 at 2:24 PM, Tom Devonport <theking...@googlemail.com
>> > wrote:
>>
>>> What we need really, something we should have had ages ago, is some
>>> communication from Valve.
>>> Any other dev team would have said why they did it and admitted there
>>> may have been false positives and worked with the owners to help diagnose
>>> what happened.
>>> This silence is just making it worse.
>>>
>>> Unless I missed something?
>>>
>>> On 28 January 2016 at 13:20, Absurd Minds <goabs...@absurdminds.net>
>>> wrote:
>>>
>>>> Yeah, I will agree that valve did an incredibly bad job with
>>>> determining which servers needed to be banned. But people using takeknife
>>>> and now crying for their servers to be unbanned are getting my panties in a
>>>> wad.
>>>> On Jan 28, 2016 8:17 AM, "Max Krivanek" <m...@kigen.co> wrote:
>>>>
>>>>> We don't have any knife plugins.  Got banned anyway.
>>>>>
>>>>> On Thu, Jan 28, 2016 at 5:54 AM, Absurd Minds <
>>>>> goabs...@absurdminds.net> wrote:
>>>>>
>>>>>> I don't understand why they would remove the ban. They made it clear
>>>>>> SIX MONTHS ago that the ONLY type of knife plugin that was allowed was 
>>>>>> one
>>>>>> that allowed one player to DROP their knife for another player. Takeknife
>>>>>> duplicates the knife into the other person's hand. I'm not sure how you 
>>>>>> can
>>>>>> justify the excuse "I didn't read the rules, I got banned, no please 
>>>>>> unban
>>>>>> me" at all.
>>>>>>
>>>>>> On Thu, Jan 28, 2016 at 4:37 AM, Roland Mondek <gu...@gunzo.eu>
>>>>>> wrote:
>>>>>>
>>>>>>> Please unban servers that used knife swap plugin! You have just
>>>>>>> added the cvar after massive ban.
>>>>>>>
>>>>>>> On Thu, Jan 28, 2016 at 8:10 AM, Robin Groppe <robingro...@gmail.com
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> I have no response since 24h either. Yesterday i started up my
>>>>>>>> servers with another gslt and queried the masterserver. It sais 
>>>>>>>> rejected
>>>>>>>> bad version but the servers are 100% clean and up to date.
>>>>>>>> this is ridicalous.
>>>>>>>> someone should power off valves store servers for no apparent
>>>>>>>> reason. i guess they would not like that either.
>>>>>>>>
>>>>>>>> fix this! but i guess i dont want to take this stupid shit anymore.
>>>>>>>> Am 28.01.2016 07:49 schrieb "Παναγιώτης Φλωρούς" <
>>>>>>>> panoslakko...@gmail.com>:
>>>>>>>>
>>>>>>>>> Valve sucks make bans with out reason! I didnt use banned plugins
>>>>>>>>> but i got banned! Nice i will stop making servers on CSGO and i will 
>>>>>>>>> go for
>>>>>>>>> minecraft bb Gaben
>>>>>>>>>
>>>>>>>>> <https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
>>>>>>>>>  Το
>>>>>>>>> παρόν email στάλθηκε από ασφαλή υπολογιστή που προστατεύεται από το 
>>>>>>>>> Avast.
>>>>>>>>> www.avast.com
>>>>>>&

Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Tom Devonport
The thing is, valve's DOTA team are some of the best and thoroughly enjoy
developing it - and it shows. CSGO is neglected and abused like this
because the devs who work on this don't appear to enjoy working on it (and
would probably rather work on DOTA).

In regards to this, I'll have to check, but I feel that the ones I help
manage may have been banned as they are currently all empty. Will have to
see later in the day.
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Re: [Csgo_servers] Anyone else hit with a GSLT ban?

2016-01-27 Thread Tom Devonport
I'm wondering - a while ago, didn't Valve add an option to the report menu
to report servers for having skin plugins, effectively?
"Misrepresenting player inventories or status"
Perhaps the ban system involved this reporting system? e.g. any servers
reported through this got a GSLT ban. Including any servers that got false
reported, perhaps?

Just an idea after I remembered that option existed.

On Wed, 27 Jan 2016 at 13:32 Nomaan Ahmad  wrote:

> LANI: I am not here to argue but that unapproved plugin can be used in a
> way that it could give weapons to players that they do not own. You can
> write a plugin to use with that unapproved plugin to give butterfly knife
> to people that don't own it. I don't think SM dev unapprove plugins for no
> reason.
>
> On 27 January 2016 at 13:24, Team LANII  wrote:
>
>> Nomaan: Please read again what I wrote. We DID NOT use a plugin that
>> gives a skin to a player that he does not own.
>>
>> On Wed, Jan 27, 2016 at 2:22 PM,  wrote:
>>
>>> They ban in waves, nothing stops them to just generate a new token under
>>> a new account and swap it with the banned one.
>>>
>>> They’ll be fine for the next 3-4 months and then do it again.
>>>
>>>
>>>
>>> It doesn’t really cost much to get a csgo account and a phone number.
>>>
>>>
>>>
>>> BR,
>>>
>>> Niko
>>>
>>>
>>>
>>> *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
>>> csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Absurd Minds
>>> *Sent:* Wednesday, January 27, 2016 14:19
>>> *To:* csgo_servers@list.valvesoftware.com
>>> *Subject:* Re: [Csgo_servers] Anyone else hit with a GSLT ban?
>>>
>>>
>>>
>>> I'm not sure that you can trust that valve's method of banning is
>>> effective and error-free. If others in this thread are too be trusted,
>>> there are some servers still running !ws and !knife that are still up.
>>>
>>> On Jan 27, 2016 8:10 AM, "Nomaan Ahmad"  wrote:
>>>
>>> It seems you are confused. There are 2 plugins... well one is an
>>> extension.
>>>
>>> Always Weapon Skins by Neuro Toxin:
>>> https://forums.alliedmods.net/showthread.php?p=2112938
>>>
>>> GiveNamedItem Econ by Drifter:
>>> https://forums.alliedmods.net/showthread.php?t=236199
>>>
>>> I use the Always Weapons Skin. It does require dhooks and my server
>>> didn't get any bans. I also doubt you would get banned for the extension.
>>>
>>>
>>>
>>> On 27 January 2016 at 13:00, Team LANII  wrote:
>>>
>>> Nomaan: Did you have an old Always Weapon Plugin installed, that needs
>>> to have another plugin installed, named "givenameditem.smx"? If not, an old
>>> version with this dependency could still be the problem.
>>>
>>>
>>>
>>> On Wed, Jan 27, 2016 at 1:54 PM, Nomaan Ahmad 
>>> wrote:
>>>
>>> I use Always Weapons plugin on my server and they never got banned so it
>>> isn't that. There might be legit bans with some false bans too. If they are
>>> solely relying on player reports then this system is heavily flawed. Server
>>> operator know more about prohibited plugins than players as they always ask
>>> for weapon that aren't in their inventory.
>>>
>>>
>>>
>>> On 27 January 2016 at 12:49, Team LANII  wrote:
>>>
>>> Max: We run various servers with different plugins like DM, AIM, Multi
>>> 1v1, Retakes, BRush, ... Non of the server allowed players to get a weapon
>>> they did not own. We used a plugin called "Always weapon plugin" that
>>> allows players to have THEIR OWN AK skin when playing CT for example
>>> (Imagine a FFA DM server). An old version of this plugin had a dependency
>>> for a plugin called "GiveNameItemEx". This very plugin could build
>>> the basis for others plugins that would allow for Knife/Skinchange to skins
>>> the players doesn't own. I repeat: WE did not use those other plugins, we
>>> hadn't installed them or anything, but we had installed this "base" plugin
>>> that could be used IN COMBINATION ONLY with OTHER, not installed plugins,
>>> for forbidden skinchanges.
>>>
>>>
>>>
>>> On Wed, Jan 27, 2016 at 1:39 PM, Max Krivanek  wrote:
>>>
>>> Marc, so your server has absolutely no plugins but still got banned?
>>>
>>>
>>>
>>> On Wed, Jan 27, 2016 at 6:27 AM, Marc Däumichen <
>>> daeumichen.m...@gmail.com> wrote:
>>>
>>> My schnitzeltreff surf servers also got hit, and i dont use any plugins
>>> since the announcement.
>>>
>>> First, they ban complete IPs and fuck up providers, and now this.
>>>
>>>
>>>
>>> Im probaly out of this...
>>>
>>>
>>>
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>>>
>>>
>>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-15 Thread Tom Devonport
Community servers won't have XP? Isn't that a thing to keep people on valve
servers?
I am curious how this will affect server hosting in the long run, it just
seems like an extra hoop to jump through.

On 14 October 2015 at 21:49, Mike  wrote:

> Thousands of servers will abuse this, finding a way to exploit the EXP
> system, and at that point the damage is done; EXP no longer has any value.
> Not to mention EXP farm servers remove the point of having a level 3 limit
> for competitive.
>
> What you're pondering will do more harm than good.
>
> On Wed, Oct 14, 2015 at 1:53 AM, Kevin C  wrote:
>
>> It would be really nice if we could get some of the benefits that valve
>> server has as a result of this change. Most notably XP gain. There is
>> already a weekly cap on XP, why shouldn't I be able to earn it playing my
>> servers?
>>
>>
>> On 10/14/2015 1:03 AM, ics wrote:
>>
>>> Some questions:
>>>
>>> 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
>>> 2. Does this help to get anymore benefits than having server logged in,
>>> things like actually having people to get operation drops from servers and
>>> gather xp instead of going to Valve servers?
>>>
>>> -ics
>>>
>>> Ido Magal kirjoitti:
>>>

 Notice of changes to CS:GO Game Server Operation

 

 *CS:GO dedicated servers will soon require Steam Game Server Login
 Tokens (GSLTs). *This is the existing system that TF2 uses for Favorites
 migration.**

 This transition will happen in three stages:

 §Stage 1 *[NOW]* : The GSLT creation utility goes live:
 https://steamcommunity.com/dev/managegameservers. Please test the
 interface and report back any issues in creating accounts. Note that TF2
 server operators can now use this form to create GSLTs for TF2 (AppId 440).

 §Stage 2: An update to CS:GO's dedicated server will include the
 sv_setsteamaccount convar that allows you to log in with your GSLT. In this
 stage it will still be possible to run a dedicated server without a GSLT.
 Anonymous login will happen automatically if no game server login token is
 specified. Please report back any issues with logging in using the game
 server login token or otherwise.

 §Stage 3: Anonymous logins will be disabled in CS:GO. Please report
 back any issues.

 

 Please ask questions in this thread.

 Cheers.



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 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

>>>
>>>
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Re: [Csgo_servers] Server with the !knife and !ws plugin

2015-09-25 Thread Tom Devonport
Last I checked, Valve said they were prohibited and started to ban servers
with them (through sv_tags if I recall effectively). Wasn't particularly
effective due to the false positives.

Just face it, Valve doesn't care about community servers. They serve a tiny
proportion of the CSGO playerbase. It isn't their priority. StatTraks are.

Have you guys got those new StatTrak Music Kits yet?

On Fri, 25 Sep 2015 at 12:47 Team dotjsp  wrote:

> Is there any statement on VALVe's opinion about these kinds of Plugins? I
> thought that the Plugin Developer himself discontinued to have a Downlink
> for these kinds of Plugins up. Or is there some kind of Takedown from
> VALVe, I didnt know about?
> Am 25.09.2015 13:32 schrieb "Michael Loveless" :
>
>> There are tons of servers out there still using both plugins and it's
>> pretty shitty for those of us who stopped. I'm usually not for telling on
>> others or getting involved in other peoples business but for all of us
>> innocent owners who had servers banned for any length of time while
>> complying with the rules, I feel that now all server owners should be held
>> accountable even if it means the rest of the community airing them out. We
>> know Valve will take widespread action even if only a small number of
>> communities are not in compliance. Do we really need to instigate Valve to
>> make life harder on community owners than it already is?
>>
>> We already have a damn near non-existent drop rate and only $0.03 cases
>> 99% of the time. Every 3 updates the only administrative tools out there
>> get broken (Love you SourceMod <3). No more early warning notices for
>> owners but TF2 gets them and so does the HLDS mailing list for the old Half
>> Life engine games that still get updates, which they do. We can't sit back
>> and let a small number of community owners who think they are renegades
>> ruin what little we have left.
>>
>> If people don't want to be recognized for posting up other community's
>> names, just sign up to this list on a different email and post. Then you
>> won't have to worry about the shitty owners out there DDoSing you in
>> retaliation. Let's get rid of them before they fuck us like they did to the
>> good TF2 communities.
>>
>> On Fri, Sep 25, 2015 at 7:14 AM, Ernesto Estrella 
>> wrote:
>>
>>> There’s still a server still using the !knife and !ws plugin. It’s not
>>> fair for other servers that already removed them in respect for you.
>>>
>>> HellsGamers Jailbreak server -
>>> http://www.gametracker.com/server_info/67.228.245.10:27015/
>>>
>>> When you type sm plugins list, you can see the !knife plugin in the shop.
>>>
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>>
>>
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Re: [Csgo_servers] Request to Server Operators

2015-07-17 Thread Tom Devonport
Nothing has happened yet. Will valve do anything? If they do, the community
will respond well. Skin plugins don't stop people from buying skins - most
use them to put a variety of skins THAT AREN'T FOR THAT GUN onto a gun
(e.g. the Twilight skin isn't on every gun, but I use it because It's my
favourite skin. I will buy the skin when available etc).

Tl;Dr put it back on, if valve do anything, then change. No point stopping
now.
On 17 Jul 2015 21:13, Mambo mambo...@gmail.com wrote:

 there are still servers using knife and weapon skin plugins, is there any
 benefit for us who disabled those plugins, or can I just re enable them
 again?

 On Tue, Jul 14, 2015 at 5:45 PM, Andre Müller gbs.dead...@gmail.com
 wrote:

 With CS:GO I stopped hosting gameservers. In my opinion it was from the
 beginning a dead horse for public gaming. I played a lot CS:GO matchmaking,
 a little bit casual (Gungame, Deathmatch), but I am too old for this. I was
 sick of getting updates, which aren't working and where I was forced to do
 my own workarounds for a gameserver provider. On client side the GUI is
 sick. Friends having the few days problems with VAC. They got kicked from
 mostly all mm servers. A girlfriend has problem with the matchmaikng
 system. It takes mostly a half hour until it works. Also steamcmd sucks.
 How the hell they could realease this tool, which was broken by design. Not
 to host gameservers makes me so more chilled :-)
 It makes not difference to me, if Valve kills the CS:GO community or not.
 The community seems already to be dead. This is my feeling.

 mi...@gs-syndicate.de mi...@gameserver-syndicate.de schrieb am Di.,
 14. Juli 2015 um 21:57 Uhr:

   Absolutely right!  Thx for the wall of text with a lot of right
 arguments!

 Gesendet mit AquaMail für Android
 http://www.aqua-mail.com

 Am 14. Juli 2015 15:27:42 schrieb Michael Loveless 
 mloveless1...@gmail.com:

 I understand that even as community server operators, many of us are in
 direct competition with each other for traffic, loyal patrons, market
 share, whatever. But at the end of the day we are all part of what is a
 clearly dying breed and I think that in a time like this it's completely
 unnecessary for anyone to come in here to bad mouth others and be
 disrespectful about the potential quality of someone's community because
 they are upset that of all things Valve chooses to contact us about... it's
 regarding non-marketable versions of skins and not about any one of the
 optimization, performance, or gameplay issues that have plagued servers for
 the past 3 years. Not everyone is in a niche environment with their servers
 with die hard community members. Many of us compete in a high demand game
 mode market (5v5, dm, 1v1, etc..) that doesn't offer a lot of wiggle room
 for uniqueness to the extent that it completely sets us apart from others.
 Even having little things like vanilla knives which aren't in a player's
 inventory, and obviously doesn't give them a false sense of ownership, are
 just nice little things that don't change the game play experience but
 offer a little extra for players to enjoy while on our servers. Does
 wanting that on our servers, which has ZERO effect on how much money
 friggin Valve makes, mean we should be subject to hate and shit talk from
 people who are essentially doing the same thing we are but have a different
 view on the matter?

 We are all struggling for the same thing, a little piece of the pie and
 to create an enjoyable environment doing something we love. The enemy here
 is not each other. Valve may not necessarily be the enemy but there is
 absolutely no denying that they are going out of there way to shut out
 communities and that's what we should be pissed about, not that some people
 want a !knife plugin and others think that we are shitty owners for wanting
 it. We all know how each of the past 2 Operations have been entirely geared
 towards official servers. We all know the new XP system has taken that a
 step further. Those are 2 major obstacles community servers have to
 overcome. Then comes the part about drops. You get something like 4 per
 week on community servers (or outside the XP system), which is perfectly
 fine, but jesus christ can we stop getting 5 Operation-old cases that
 hardly sell for .03 on the market? Couldn't we get a few new collections of
 mostly junk skins to replace the original junk skins (sand dunes,
 contractors, etc.)? How about a NEW E SPORTS CASE? That is a community
 driven product that not only helps community servers, but helps pro players
 and organizations, as well as feeds the most important entity of them
 all...Valve.

 What gets me the most is why Valve wants to kill off community servers
 in favor of their own. Their servers are literally an expense. Without ads
 there is zero monetization. Sure, buying the Operation pass is profit and
 can certainly afford them servers...but their servers put another negative
 mark on their already extensive