Re: [Csgo_servers] clients fps drops
altPUG experienced this for a while post-arms deal update. Were were able to isolate this issue to clients opening the game and connecting to altPUG servers via the steam /connect/ URI handler. steam://connect/serverip:port Once the game is open connecting via the URI handler is fine - but if you both open the game and connect via the URI handler (I.E. someone clicks a connect link with the game closed) our users experienced severe FPS issues when enemies entered their screen. I don't know if your clients are connecting to your server this way - but this was the cause of substantial frustrations on our end. Regards,Matt RazzaCo-Founder | altPUG, llcmra...@altpug.com From: David dsenys...@gmail.com Sent: Friday, December 20, 2013 8:01 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] clients fps drops People have been complaining about this issue since the first skins update. I don't think it's an issue with your server as I've seen it on matchmaking too. Think there's a mem leak affecting a lot of users. On 19 December 2013 22:00, Marco Padovan e...@evcz.tk wrote: here we are talking about clients doing 100fps+ that suddenly drop a lot and start lagging badly On Thu, Dec 19, 2013 at 10:55 PM, louloubizou louloubi...@gmail.com wrote: I confirm the issue Loose 10 to 15 fps Le jeudi 19 décembre 2013, Marco Padovan a écrit : Hi, we are having some clients reporting random fps drops. Could they be caused by some cvar setting? Currently we are running with tickrate 128 and these settings: sv_minrate 35000sv_maxrate 128000sv_minupdaterate 40sv_maxupdaterate 128sv_mincmdrate 40sv_maxcmdrate 128 sv_maxusrcmdprocessticks 0 and will try to change to: sv_minrate 2sv_maxrate 128000sv_minupdaterate 40sv_maxupdaterate 128sv_mincmdrate 40sv_maxcmdrate 128 without forcing sv_maxusrcmdprocessticks Anything else we could look to find out why certain clients have fps drops? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] clients fps drops
Well since the one update that made linux performance worse, after 2 days being on, server instance now eats 1,8 gigs of memory instead of less than gigabyte before. In 3 days it will die on memory error and stays down untill booted up. Something is definitely broken and there are severe lag spikes that are caused by spiking cpu usage out of nowhere. These were not there before. -ics Matt Razza kirjoitti: altPUG experienced this for a while post-arms deal update. Were were able to isolate this issue to clients opening the game and connecting to altPUG servers via the steam /connect/ URI handler. steam://connect/serverip:port Once the game is open connecting via the URI handler is fine - but if you both open the game and connect via the URI handler (I.E. someone clicks a connect link with the game closed) our users experienced severe FPS issues when enemies entered their screen. I don't know if your clients are connecting to your server this way - but this was the cause of substantial frustrations on our end. Regards, Matt Razza Co-Founder | altPUG, LLC mra...@altpug.com *From*: David dsenys...@gmail.com *Sent*: Friday, December 20, 2013 8:01 AM *To*: csgo_servers@list.valvesoftware.com *Subject*: Re: [Csgo_servers] clients fps drops People have been complaining about this issue since the first skins update. I don't think it's an issue with your server as I've seen it on matchmaking too. Think there's a mem leak affecting a lot of users. On 19 December 2013 22:00, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: here we are talking about clients doing 100fps+ that suddenly drop a lot and start lagging badly On Thu, Dec 19, 2013 at 10:55 PM, louloubizou louloubi...@gmail.com mailto:louloubi...@gmail.com wrote: I confirm the issue Loose 10 to 15 fps Le jeudi 19 décembre 2013, Marco Padovan a écrit : Hi, we are having some clients reporting random fps drops. Could they be caused by some cvar setting? Currently we are running with tickrate 128 and these settings: sv_minrate 35000 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 sv_maxusrcmdprocessticks 0 and will try to change to: sv_minrate 2 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 without forcing sv_maxusrcmdprocessticks Anything else we could look to find out why certain clients have fps drops? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] clients fps drops
We have been experiencing CPU spikes since beta. It's not a new issue and a major problem for us. On Mon, Dec 23, 2013 at 10:56 PM, ics i...@ics-base.net wrote: Well since the one update that made linux performance worse, after 2 days being on, server instance now eats 1,8 gigs of memory instead of less than gigabyte before. In 3 days it will die on memory error and stays down untill booted up. Something is definitely broken and there are severe lag spikes that are caused by spiking cpu usage out of nowhere. These were not there before. -ics Matt Razza kirjoitti: altPUG experienced this for a while post-arms deal update. Were were able to isolate this issue to clients opening the game and connecting to altPUG servers via the steam /connect/ URI handler. steam://connect/serverip:port Once the game is open connecting via the URI handler is fine - but if you both open the game and connect via the URI handler (I.E. someone clicks a connect link with the game closed) our users experienced severe FPS issues when enemies entered their screen. I don't know if your clients are connecting to your server this way - but this was the cause of substantial frustrations on our end. Regards, Matt Razza Co-Founder | altPUG, LLC mra...@altpug.com *From*: David dsenys...@gmail.com *Sent*: Friday, December 20, 2013 8:01 AM *To*: csgo_servers@list.valvesoftware.com *Subject*: Re: [Csgo_servers] clients fps drops People have been complaining about this issue since the first skins update. I don't think it's an issue with your server as I've seen it on matchmaking too. Think there's a mem leak affecting a lot of users. On 19 December 2013 22:00, Marco Padovan e...@evcz.tk mailto: e...@evcz.tk wrote: here we are talking about clients doing 100fps+ that suddenly drop a lot and start lagging badly On Thu, Dec 19, 2013 at 10:55 PM, louloubizou louloubi...@gmail.com mailto:louloubi...@gmail.com wrote: I confirm the issue Loose 10 to 15 fps Le jeudi 19 décembre 2013, Marco Padovan a écrit : Hi, we are having some clients reporting random fps drops. Could they be caused by some cvar setting? Currently we are running with tickrate 128 and these settings: sv_minrate 35000 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 sv_maxusrcmdprocessticks 0 and will try to change to: sv_minrate 2 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 without forcing sv_maxusrcmdprocessticks Anything else we could look to find out why certain clients have fps drops? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] clients fps drops
People have been complaining about this issue since the first skins update. I don't think it's an issue with your server as I've seen it on matchmaking too. Think there's a mem leak affecting a lot of users. On 19 December 2013 22:00, Marco Padovan e...@evcz.tk wrote: here we are talking about clients doing 100fps+ that suddenly drop a lot and start lagging badly On Thu, Dec 19, 2013 at 10:55 PM, louloubizou louloubi...@gmail.comwrote: I confirm the issue Loose 10 to 15 fps Le jeudi 19 décembre 2013, Marco Padovan a écrit : Hi, we are having some clients reporting random fps drops. Could they be caused by some cvar setting? Currently we are running with tickrate 128 and these settings: sv_minrate 35000 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 sv_maxusrcmdprocessticks 0 and will try to change to: sv_minrate 2 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 without forcing sv_maxusrcmdprocessticks Anything else we could look to find out why certain clients have fps drops? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] clients fps drops
Hi, we are having some clients reporting random fps drops. Could they be caused by some cvar setting? Currently we are running with tickrate 128 and these settings: sv_minrate 35000 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 sv_maxusrcmdprocessticks 0 and will try to change to: sv_minrate 2 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 without forcing sv_maxusrcmdprocessticks Anything else we could look to find out why certain clients have fps drops? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] clients fps drops
I confirm the issue Loose 10 to 15 fps Le jeudi 19 décembre 2013, Marco Padovan a écrit : Hi, we are having some clients reporting random fps drops. Could they be caused by some cvar setting? Currently we are running with tickrate 128 and these settings: sv_minrate 35000 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 sv_maxusrcmdprocessticks 0 and will try to change to: sv_minrate 2 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 without forcing sv_maxusrcmdprocessticks Anything else we could look to find out why certain clients have fps drops? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] clients fps drops
here we are talking about clients doing 100fps+ that suddenly drop a lot and start lagging badly On Thu, Dec 19, 2013 at 10:55 PM, louloubizou louloubi...@gmail.com wrote: I confirm the issue Loose 10 to 15 fps Le jeudi 19 décembre 2013, Marco Padovan a écrit : Hi, we are having some clients reporting random fps drops. Could they be caused by some cvar setting? Currently we are running with tickrate 128 and these settings: sv_minrate 35000 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 sv_maxusrcmdprocessticks 0 and will try to change to: sv_minrate 2 sv_maxrate 128000 sv_minupdaterate 40 sv_maxupdaterate 128 sv_mincmdrate 40 sv_maxcmdrate 128 without forcing sv_maxusrcmdprocessticks Anything else we could look to find out why certain clients have fps drops? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers