Re: [Csgo_servers] clients fps drops

2013-12-23 Thread Matt Razza
altPUG experienced this for a while post-arms deal update. Were were able to 
isolate this issue to clients opening the game and connecting to altPUG servers 
via the steam /connect/ URI handler. steam://connect/serverip:port
Once the game is open connecting via the URI handler is fine - but if you both 
open the game and connect via the URI handler (I.E. someone clicks a connect 
link with the game closed) our users experienced severe FPS issues when enemies 
entered their screen.
I don't know if your clients are connecting to your server this way - but this 
was the cause of substantial frustrations on our end.

Regards,Matt RazzaCo-Founder | altPUG, llcmra...@altpug.com


From: David dsenys...@gmail.com
Sent: Friday, December 20, 2013 8:01 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] clients fps drops

People have been complaining about this issue since the first skins update. I 
don't think it's an issue with your server as I've seen it on matchmaking too. 
Think there's a mem leak affecting a lot of users.

On 19 December 2013 22:00, Marco Padovan e...@evcz.tk wrote:
 here we are talking about clients doing 100fps+ that suddenly drop a lot and 
start lagging badly

On Thu, Dec 19, 2013 at 10:55 PM, louloubizou louloubi...@gmail.com wrote:
 I confirm the issue
Loose 10 to 15 fps

Le jeudi 19 décembre 2013, Marco Padovan  a écrit :
 Hi,
we are having some clients reporting random fps drops.
Could they be caused by some cvar setting?
Currently we are running with tickrate 128 and these settings:
sv_minrate 35000sv_maxrate 128000sv_minupdaterate 40sv_maxupdaterate 
128sv_mincmdrate 40sv_maxcmdrate 128
sv_maxusrcmdprocessticks 0

and will try to change to:
sv_minrate 2sv_maxrate 128000sv_minupdaterate 40sv_maxupdaterate 
128sv_mincmdrate 40sv_maxcmdrate 128
without forcing sv_maxusrcmdprocessticks
Anything else we could look to find out why certain clients have fps drops?
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] clients fps drops

2013-12-23 Thread ics
Well since the one update that made linux performance worse, after 2 
days being on, server instance now eats 1,8 gigs of memory instead of 
less than gigabyte before. In 3 days it will die on memory error and 
stays down untill booted up.


Something is definitely broken and there are severe lag spikes that are 
caused by spiking cpu usage out of nowhere. These were not there before.


-ics

Matt Razza kirjoitti:
altPUG experienced this for a while post-arms deal update. Were were 
able to isolate this issue to clients opening the game and connecting 
to altPUG servers via the steam /connect/ URI handler. 
steam://connect/serverip:port


Once the game is open connecting via the URI handler is fine - but if 
you both open the game and connect via the URI handler (I.E. someone 
clicks a connect link with the game closed) our users experienced 
severe FPS issues when enemies entered their screen.


I don't know if your clients are connecting to your server this way - 
but this was the cause of substantial frustrations on our end.


Regards,
Matt Razza
Co-Founder | altPUG, LLC
mra...@altpug.com



*From*: David dsenys...@gmail.com
*Sent*: Friday, December 20, 2013 8:01 AM
*To*: csgo_servers@list.valvesoftware.com
*Subject*: Re: [Csgo_servers] clients fps drops

People have been complaining about this issue since the first skins 
update. I don't think it's an issue with your server as I've seen it 
on matchmaking too. Think there's a mem leak affecting a lot of users.



On 19 December 2013 22:00, Marco Padovan e...@evcz.tk 
mailto:e...@evcz.tk wrote:


here we are talking about clients doing 100fps+ that suddenly drop
a lot and start lagging badly


On Thu, Dec 19, 2013 at 10:55 PM, louloubizou
louloubi...@gmail.com mailto:louloubi...@gmail.com wrote:

I confirm the issue

Loose 10 to 15 fps

Le jeudi 19 décembre 2013, Marco Padovan a écrit :

Hi,

we are having some clients reporting random fps drops.

Could they be caused by some cvar setting?

Currently we are running with tickrate 128 and these settings:

sv_minrate 35000
sv_maxrate 128000
sv_minupdaterate 40
sv_maxupdaterate 128
sv_mincmdrate 40
sv_maxcmdrate 128

sv_maxusrcmdprocessticks 0


and will try to change to:

sv_minrate 2
sv_maxrate 128000
sv_minupdaterate 40
sv_maxupdaterate 128
sv_mincmdrate 40
sv_maxcmdrate 128

without forcing sv_maxusrcmdprocessticks

Anything else we could look to find out why certain
clients have fps drops?


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
mailto:Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
mailto:Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers





___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


Re: [Csgo_servers] clients fps drops

2013-12-23 Thread Valentin G.
We have been experiencing CPU spikes since beta. It's not a new issue and a
major problem for us.


On Mon, Dec 23, 2013 at 10:56 PM, ics i...@ics-base.net wrote:

 Well since the one update that made linux performance worse, after 2 days
 being on, server instance now eats 1,8 gigs of memory instead of less than
 gigabyte before. In 3 days it will die on memory error and stays down
 untill booted up.

 Something is definitely broken and there are severe lag spikes that are
 caused by spiking cpu usage out of nowhere. These were not there before.

 -ics

 Matt Razza kirjoitti:

 altPUG experienced this for a while post-arms deal update. Were were able
 to isolate this issue to clients opening the game and connecting to altPUG
 servers via the steam /connect/ URI handler. steam://connect/serverip:port

 Once the game is open connecting via the URI handler is fine - but if you
 both open the game and connect via the URI handler (I.E. someone clicks a
 connect link with the game closed) our users experienced severe FPS issues
 when enemies entered their screen.

 I don't know if your clients are connecting to your server this way - but
 this was the cause of substantial frustrations on our end.

 Regards,
 Matt Razza
 Co-Founder | altPUG, LLC
 mra...@altpug.com


 
 *From*: David dsenys...@gmail.com
 *Sent*: Friday, December 20, 2013 8:01 AM
 *To*: csgo_servers@list.valvesoftware.com
 *Subject*: Re: [Csgo_servers] clients fps drops


 People have been complaining about this issue since the first skins
 update. I don't think it's an issue with your server as I've seen it on
 matchmaking too. Think there's a mem leak affecting a lot of users.


 On 19 December 2013 22:00, Marco Padovan e...@evcz.tk mailto:
 e...@evcz.tk wrote:

 here we are talking about clients doing 100fps+ that suddenly drop
 a lot and start lagging badly


 On Thu, Dec 19, 2013 at 10:55 PM, louloubizou
 louloubi...@gmail.com mailto:louloubi...@gmail.com wrote:

 I confirm the issue

 Loose 10 to 15 fps

 Le jeudi 19 décembre 2013, Marco Padovan a écrit :

 Hi,

 we are having some clients reporting random fps drops.

 Could they be caused by some cvar setting?

 Currently we are running with tickrate 128 and these settings:

 sv_minrate 35000
 sv_maxrate 128000
 sv_minupdaterate 40
 sv_maxupdaterate 128
 sv_mincmdrate 40
 sv_maxcmdrate 128

 sv_maxusrcmdprocessticks 0


 and will try to change to:

 sv_minrate 2
 sv_maxrate 128000
 sv_minupdaterate 40
 sv_maxupdaterate 128
 sv_mincmdrate 40
 sv_maxcmdrate 128

 without forcing sv_maxusrcmdprocessticks

 Anything else we could look to find out why certain
 clients have fps drops?


 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 mailto:Csgo_servers@list.valvesoftware.com

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
 csgo_servers



 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 mailto:Csgo_servers@list.valvesoftware.com

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers





 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] clients fps drops

2013-12-20 Thread David
People have been complaining about this issue since the first skins update.
I don't think it's an issue with your server as I've seen it on matchmaking
too. Think there's a mem leak affecting a lot of users.


On 19 December 2013 22:00, Marco Padovan e...@evcz.tk wrote:

 here we are talking about clients doing 100fps+ that suddenly drop a lot
 and start lagging badly


 On Thu, Dec 19, 2013 at 10:55 PM, louloubizou louloubi...@gmail.comwrote:

 I confirm the issue

 Loose 10 to 15 fps

 Le jeudi 19 décembre 2013, Marco Padovan a écrit :

 Hi,

 we are having some clients reporting random fps drops.

 Could they be caused by some cvar setting?

 Currently we are running with tickrate 128 and these settings:

 sv_minrate 35000
 sv_maxrate 128000
 sv_minupdaterate 40
 sv_maxupdaterate 128
 sv_mincmdrate 40
 sv_maxcmdrate 128

 sv_maxusrcmdprocessticks 0


 and will try to change to:

 sv_minrate 2
 sv_maxrate 128000
 sv_minupdaterate 40
 sv_maxupdaterate 128
 sv_mincmdrate 40
 sv_maxcmdrate 128

 without forcing sv_maxusrcmdprocessticks

 Anything else we could look to find out why certain clients have fps
 drops?


 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

[Csgo_servers] clients fps drops

2013-12-19 Thread Marco Padovan
Hi,

we are having some clients reporting random fps drops.

Could they be caused by some cvar setting?

Currently we are running with tickrate 128 and these settings:

sv_minrate 35000
sv_maxrate 128000
sv_minupdaterate 40
sv_maxupdaterate 128
sv_mincmdrate 40
sv_maxcmdrate 128

sv_maxusrcmdprocessticks 0


and will try to change to:

sv_minrate 2
sv_maxrate 128000
sv_minupdaterate 40
sv_maxupdaterate 128
sv_mincmdrate 40
sv_maxcmdrate 128

without forcing sv_maxusrcmdprocessticks

Anything else we could look to find out why certain clients have fps drops?
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] clients fps drops

2013-12-19 Thread louloubizou
I confirm the issue

Loose 10 to 15 fps

Le jeudi 19 décembre 2013, Marco Padovan a écrit :

 Hi,

 we are having some clients reporting random fps drops.

 Could they be caused by some cvar setting?

 Currently we are running with tickrate 128 and these settings:

 sv_minrate 35000
 sv_maxrate 128000
 sv_minupdaterate 40
 sv_maxupdaterate 128
 sv_mincmdrate 40
 sv_maxcmdrate 128

 sv_maxusrcmdprocessticks 0


 and will try to change to:

 sv_minrate 2
 sv_maxrate 128000
 sv_minupdaterate 40
 sv_maxupdaterate 128
 sv_mincmdrate 40
 sv_maxcmdrate 128

 without forcing sv_maxusrcmdprocessticks

 Anything else we could look to find out why certain clients have fps drops?

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] clients fps drops

2013-12-19 Thread Marco Padovan
here we are talking about clients doing 100fps+ that suddenly drop a lot
and start lagging badly


On Thu, Dec 19, 2013 at 10:55 PM, louloubizou louloubi...@gmail.com wrote:

 I confirm the issue

 Loose 10 to 15 fps

 Le jeudi 19 décembre 2013, Marco Padovan a écrit :

 Hi,

 we are having some clients reporting random fps drops.

 Could they be caused by some cvar setting?

 Currently we are running with tickrate 128 and these settings:

 sv_minrate 35000
 sv_maxrate 128000
 sv_minupdaterate 40
 sv_maxupdaterate 128
 sv_mincmdrate 40
 sv_maxcmdrate 128

 sv_maxusrcmdprocessticks 0


 and will try to change to:

 sv_minrate 2
 sv_maxrate 128000
 sv_minupdaterate 40
 sv_maxupdaterate 128
 sv_mincmdrate 40
 sv_maxcmdrate 128

 without forcing sv_maxusrcmdprocessticks

 Anything else we could look to find out why certain clients have fps
 drops?


 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers